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DivineDragoonKain

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Dec 10th, 2017
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  1. <Kaingaskhan> Dance or Die: A supernatural beat echoes through this place. You must dance along to the rhythm, or take a Tick of HP at the end of any turn you take where you didn't dance along with the music. Dance moves automatically qualify you for this, otherwise you must roleplay your boogie. If you know a Dance move, any ally within five meters of you may use a Dance Move you know on their turn as if they knew it. Your self-targeting Dance moves become Burst 1.
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  4. <Kaingaskhan> Party on the Dance Floor: Each colored tile in the room imparts a different effect to those standing in it. You may not benefit from the same tile twice in a row.
  5. <Kaingaskhan> Red: Your Physical Attacks deal +10 damage and are Resisted one step less, up to Neutral.
  6. <Kaingaskhan> Purple: Your Special Attacks deal +10 damage and are Resisted one step less, up to Neutral.
  7. <Kaingaskhan> Black: Characters attacking from or into this square are considered to be Blinded.
  8. <Kaingaskhan> Blue: You recover two Ticks of HP at the end of your turn.
  9. <Kaingaskhan> Green: You recover from one Status Effect at the end of your turn, or you may act as if you are in Sunlight this round.
  10. <Kaingaskhan> Orange: You may borrow a Move from an Ally within five meters, using their Frequency for it. If you are Channeling that Ally, you may add their relevant stats to the usage of the move.
  11. <Kaingaskhan> Yellow: You gain +10 damage reduction against the next attack you take.
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  14. <Kaingaskhan> Guilt: Use of the True Rune of Life is limited by doubt.
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  17. <Kaingaskhan> Third Eye Open: I CAN SEE YOU
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