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- item script blockbomb
- {
- void run()
- {
- while(1)
- {
- for ( int q = Screen->NumEWeapons(); q > 0; --q )
- {
- eweapon e = Screen->LoadEWeapon(q);
- if ( e->ID == EW_BOMBBLAST || e->ID == EW_SBOMBBLAST )
- {
- switch(Link->Dir)
- {
- case DIR_UP:
- {
- if ( e->Y < Link->Y+8 ) e->HitYOffset = -32768; break;
- }
- case DIR_DOWN:
- {
- if ( e->Y > Link->Y+8 ) e->HitYOffset = -32768; break;
- }
- case DIR_LEFT:
- {
- if ( e->X < Link->X+8 ) e->HitYOffset = -32768; break;
- }
- case DIR_RIGHT:
- {
- if ( e->X > Link->X+8 ) e->HitYOffset = -32768; break;
- }
- }
- }
- }
- for ( int q = Screen->NumLWeapons(); q > 0; --q )
- {
- lweapon e = Screen->LoadLWeapon(q);
- if ( e->ID == LW_BOMBBLAST || e->ID == LW_SBOMBBLAST )
- {
- switch(Link->Dir)
- {
- case DIR_UP:
- {
- if ( e->Y < Link->Y+8 ) e->HitYOffset = -32768; break;
- }
- case DIR_DOWN:
- {
- if ( e->Y > Link->Y+8 ) e->HitYOffset = -32768; break;
- }
- case DIR_LEFT:
- {
- if ( e->X < Link->X+8 ) e->HitYOffset = -32768; break;
- }
- case DIR_RIGHT:
- {
- if ( e->X > Link->X+8 ) e->HitYOffset = -32768; break;
- }
- }
- }
- }
- }
- }
- }
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