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TheLeetCoder

#HardSham. - Version 1.9

Oct 13th, 2013
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  1. --------------------------------
  2. --[[ HardSham' room. ]]--
  3. --[[ Version 1.9 Beta. ]]--
  4. --[[ Developped by TheLeetCoder. ]]--
  5. --------------------------------
  6.  
  7. --// by TheLeetCoder \\--
  8. mapXML1 = '<C><P F="1" /><Z><S><S L="200" H="50" X="100" Y="380" T="6" P="1,-1,0.3,0.2,0,0,0,0" /><S L="200" X="400" H="50" Y="250" T="6" P="1,-1,0.3,0.2,0,0,0,0" /><S L="200" H="50" X="700" Y="100" T="6" P="1,-1,0.3,0.2,0,0,0,0" /></S><D><P P="0,0" Y="356" T="1" X="173" /><P P="0,0" Y="360" T="5" X="168" /><P P="0,0" Y="244" T="5" X="311" /><P P="0,0" Y="240" T="5" X="485" /><P P="0,0" Y="239" T="5" X="437" /><P P="0,0" Y="227" T="4" X="460" /><P P="0,0" Y="225" T="3" X="338" /><P P="0,0" Y="76" T="0" X="761" /><P P="0,0" Y="91" T="5" X="611" /><P P="0,0" Y="74" T="11" X="731" /><P P="0,0" Y="356" T="12" X="38" /><P P="0,0" Y="356" T="4" X="40" /><DS Y="341" X="98" /><DC Y="59" X="692" /><T Y="356" X="99" /><F Y="73" X="705" /></D><O /></Z></C>'
  9. mapXML2 = '<C><P F="2" /><Z><S><S P="0,0,0.3,0.2,0,0,0,0" L="440" X="218" c="2" Y="93" T="8" H="150" /><S L="160" X="80" H="53" Y="379" T="6" P="0,0,0.3,0.2,0,0,0,0" /><S L="290" X="305" H="30" Y="369" T="9" P="0,0,,,,0,0,0" /><S L="190" H="53" X="545" Y="381" T="6" P="0,0,0.3,0.2,0,0,0,0" /><S L="160" X="720" H="53" Y="196" T="6" P="0,0,0.3,0.2,0,0,0,0" /><S L="160" H="53" X="357" Y="97" T="6" P="0,0,0.3,0.2,0,0,0,0" /><S L="24" X="289" H="47" Y="47" T="1" P="0,0,0,0.2,0,0,0,0" /><S L="160" X="720" H="206" Y="325" T="8" P="0,0,0.3,0.2,0,0,0,0" /></S><D><F Y="348" X="82" /><DS Y="353" X="82" /><P X="143" Y="369" T="5" P="0,0" /><P X="11" Y="374" T="5" P="0,0" /><P X="139" Y="353" T="4" P="0,0" /><P X="26" Y="354" T="1" P="0,0" /><P X="477" Y="355" T="4" P="0,0" /><P X="482" Y="356" T="0" P="1,0" /><T Y="71" D="" X="349" /><P X="652" Y="184" T="5" P="0,0" /><P X="782" Y="183" T="5" P="0,0" /><P X="683" Y="177" T="5" P="0,0" /><P X="744" Y="173" T="0" P="0,0" /><P X="743" Y="170" T="1" P="0,0" /><P X="508" Y="354" T="3" P="0,0" /><P X="711" Y="172" T="11" P="0,0" /><P X="606" Y="354" T="12" P="0,0" /><P C="57703e,e7c3d6" Y="377" T="18" X="611" P="0,0" /></D><O /></Z></C>'
  10. mapXML4 = '<C><P F="1" /><Z><S><S L="40" H="200" X="780" Y="290" T="6" P="0,0,0.3,0.2,0,0,0,0" /><S L="40" X="20" H="200" Y="290" T="6" P="0,0,0.3,0.2,0,0,0,0" /><S c="3" L="150" H="25" X="590" Y="339" T="6" P="0,0,0.3,0.2,0,0,0,0" /><S c="1" L="320" H="99" X="640" Y="400" T="6" P="0,0,0.3,0.2,0,0,0,0" /><S P="0,0,0.3,0.2,0,0,0,0" L="240" X="120" c="1" Y="400" T="6" H="99" /></S><D><P P="0,0" Y="351" T="1" X="712" /><P P="0,0" Y="349" T="3" X="727" /><T Y="351" X="128" /><F Y="323" D="" X="590" /><DS Y="336" X="97" /><P P="0,0" Y="351" T="12" X="194" /><P P="1,0" Y="351" T="0" X="510" /><P P="0,1" Y="190" T="6" X="20" /><DC Y="90" X="49" /></D><O /></Z></C>'
  11.  
  12. --// by Toonney \\--
  13. mapXML3 = '<C><P F="1" /><Z><S><S L="160" X="80" H="35" Y="382" T="6" P="0,0,0.3,0.2,0,0,0,0" /><S L="160" H="35" X="240" v="20000" Y="347" T="6" P="0,0,0.3,0.2,0,0,0,0" /><S L="160" H="35" X="400" Y="382" T="6" P="0,0,0.3,0.2,0,0,0,0" /><S L="160" X="560" H="35" v="20000" Y="347" T="6" P="0,0,0.3,0.2,0,0,0,0" /><S L="160" X="720" H="35" Y="382" T="6" P="0,0,0.3,0.2,0,0,0,0" /><S P="0,0,0.3,0.2,0,0,0,0" L="53" o="ffffffffff" X="26" Y="84" T="12" H="58" /><S L="53" o="ffffffffff" X="776" H="58" Y="85" T="12" P="0,0,0.3,0.2,0,0,0,0" /></S><D><T Y="400" X="185" /><F Y="396" X="617" /><T Y="95" X="20" /><F Y="95" X="780" /><DS Y="361" X="399" /><DC Y="364" X="400" /><P P="1,0" Y="367" T="0" X="351" /><P P="0,0" Y="362" T="5" X="496" /><P P="0,0" Y="386" T="5" X="653" /><P P="0,0" Y="381" T="5" X="783" /><P P="0,0" Y="364" T="1" X="718" /><P P="0,0" Y="367" T="0" X="717" /><P P="0,0" Y="366" T="4" X="460" /><P P="0,0" Y="391" T="5" X="145" /><P P="0,0" Y="379" T="5" X="14" /><P P="0,0" Y="376" T="5" X="42" /><P P="0,0" Y="365" T="11" X="58" /><P P="0,0" Y="363" T="3" X="453" /><P P="0,0" Y="366" T="1" X="99" /><P P="1,0" Y="367" T="12" X="133" /><P P="0,0" Y="407" T="13" X="615" /><P P="0,0" Y="411" T="13" X="180" /><P X="226" Y="412" T="13" P="0,0" /><P P="0,0" Y="411" T="13" X="273" /><P X="316" Y="412" T="13" P="0,0" /><P X="501" Y="412" T="13" P="0,0" /><P P="0,0" Y="411" T="13" X="548" /><P X="586" Y="411" T="13" P="0,0" /><P P="0,0" Y="367" T="83" X="400" /></D><O /></Z></C>'
  14.  
  15. maps =     { mapXML1, mapXML2, mapXML3, mapXML4 }
  16.  
  17. difficultLevel = {}
  18. itemUsages = {}
  19.  
  20. currentSham = ""
  21. currentMap = ""
  22. lastSham = ""
  23. maxSummon = 5
  24.  
  25. roundNumber = 0
  26. freeRound = false
  27.  
  28. tfm.exec.newGame(maps[math.random(#maps)])
  29. tfm.exec.disableAllShamanSkills(true)
  30. tfm.exec.disableAutoNewGame(true)
  31.  
  32. for playerName in pairs(tfm.get.room.playerList) do
  33.     difficultLevel[playerName] = 0
  34.     itemUsages[playerName] = 0
  35.     ui.addTextArea(100, "<p align='center'>« Bienvenue dans le salon #hardcham. »<br>Tapez !diff [level] afin de régler la difficulté.</p>", playerName, 250, 21, 300)
  36.  
  37.     if tfm.get.room.playerList[playerName].isShaman then
  38.         currentSham = playerName
  39.     end
  40. end
  41.  
  42. function eventNewPlayer(playerName) -- Nouveau joueur entre.
  43.     ui.addTextArea(100, "<p align='center'>« Bienvenue dans le salon #hardcham. »<br>Tapez !diff [level] afin de régler la difficulté.</p>", playerName, 250, 21, 300)
  44. end
  45.  
  46. function eventNewGame() -- Démarrage d'une nouvelle partie.
  47.     if roundNumber == 5 then
  48.             ui.removeTextArea(100, nil)
  49.         ui.addTextArea(115, "Le chamane à le droit à une partie sans limites !", nil, 250, 21, 320)
  50.         freeRound = true
  51.         roundNumber = 0
  52.     elseif roundNumber ~= 5 then
  53.         roundNumber = roundNumber + 1
  54.         freeRound = false
  55.         for playerName in pairs(tfm.get.room.playerList) do
  56.             ui.addTextArea(100, "<p align='center'>Une nouvelle partie va commencer.<br>Tapez !diff [level] afin de régler la difficulté.</p>", playerName, 250, 21, 300)
  57.             itemUsages[playerName] = 0
  58.             lastSham = currentSham
  59.             ui.removeTextArea(103, playerName)
  60.             ui.removeTextArea(104, playerName)
  61.             ui.removeTextArea(115, playerName)
  62.    
  63.             if tfm.get.room.playerList[playerName].isShaman then
  64.                 currentSham = playerName
  65.                 if difficultLevel[currentSham] > 3 then
  66.                     itemUsages[currentSham] = (maxSummon - 1)
  67.                 elseif difficultLevel[currentSham] > 6 then
  68.                     itemUsages[currentSham] = (maxSummon - 2)
  69.                 elseif difficultLevel[currentSham] > 9 then
  70.                     itemUsages[currentSham] = (maxSummon - 3)
  71.                 end
  72.             end
  73.         end
  74.     end
  75.     ui.removeTextArea(102, lastSham)
  76. end
  77.  
  78. function eventLoop(timer, remaining)
  79.     if freeRound == true then
  80.         ui.addTextArea(101, "FEEL FREE *-* !!!", playerName, 5, 21, 150)
  81.     else
  82.         ui.addTextArea(101, "Invocations restantes: "..(maxSummon - itemUsages[currentSham]), playerName, 5, 21, 150)
  83.     end
  84.    
  85.     if remaining<=0 then
  86.         nextMap = maps[math.random(#maps)]
  87.         if nextMap ~= currentMap then
  88.             tfm.exec.newGame(nextMap)
  89.             currentMap = nextMap
  90.         else
  91.             nextMap = maps[math.random(#maps)]
  92.             tfm.exec.newGame(nextMap)
  93.             currentMap = nextMap
  94.         end
  95.     end
  96. end
  97.  
  98. function eventChatCommand(playerName, command) -- Commandes.
  99.     if command:sub(0, 4) == "diff" then
  100.         if tonumber(command:sub(6)) < 0 or tonumber(command:sub(6)) > 10 then
  101.             ui.addTextArea(104, "<p align='center'>« Format invalide. Format : !diff [level] (entre 0 et 10). »</p>", playerName, 250, 21, 300)
  102.         else
  103.             difficultLevel[playerName] = tonumber(command:sub(6))
  104.         end
  105.     end
  106. end
  107.  
  108. function eventSummoningEnd(playerName, type, x, y, angle, xspeed, yspeed, object)
  109.     if freeRound == true then
  110.         ui.addTextArea(101, "FEEL FREE *-* !!!", playerName, 5, 21, 150)
  111.     else
  112.         if maxSummon - itemUsages[playerName] == 0 then
  113.             for playerName in pairs(tfm.get.room.playerList) do
  114.                 if tfm.get.room.playerList[playerName].isShaman then
  115.                     ui.removeTextArea(100, playerName)
  116.                     ui.addTextArea(102, "<p align='center'>« Vous-avez utilisé tout vos objets. Dommage. »</p>", playerName, 250, 21, 300)
  117.                 else
  118.                     ui.removeTextArea(100, nil)
  119.                     ui.addTextArea(103, "<p align='center'>« Votre chamane a utilisé tout ses objets. Il ne peut plus invoquer. »</p>", nil, 250, 21, 350)
  120.                 end
  121.             end
  122.             tfm.exec.removeObject(object.id)
  123.         elseif object.id == 0 then
  124.             -- Nothing.
  125.         else
  126.             itemUsages[playerName] = itemUsages[playerName] + 1
  127.         end
  128.     end
  129. end
  130.  
  131. function eventPlayerWon(playerName)
  132.     if tfm.get.room.playerList[playerName].isShaman then
  133.         nextMap = maps[math.random(#maps)]
  134.         if nextMap ~= currentMap then
  135.             tfm.exec.newGame(nextMap)
  136.             currentMap = nextMap
  137.         else
  138.             nextMap = maps[math.random(#maps)]
  139.             tfm.exec.newGame(nextMap)
  140.             currentMap = nextMap
  141.         end
  142.     end
  143. end
  144.  
  145. function eventPlayerDied()
  146.     local i=0
  147.     for n,player in pairs(tfm.get.room.playerList) do
  148.         if not player.isDead then
  149.             i=i+1
  150.         end
  151.     end
  152.     if i==0 then
  153.         tfm.exec.newGame(maps[math.random(#maps)])
  154.     end
  155. end
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