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- loop{
- if(GetVirtualKeyState(VK_PAUSE) == KEY_PUSH){
- let sc = PauseScene();
- alternative(sc)
- case(RESULT_RETRY){
- if(!IsReplay()){
- TerminateStageScene();
- Tran(40);
- Stage(player);
- return;
- }
- }
- case(RESULT_END){
- NotifyEventAll(EV_USER_PACKAGE + 1, [0]);
- Tran(70);
- TerminateStageScene();
- gameStart = false;
- TilteScreen;
- return;
- }
- PauseStageScene(false);
- }
- //RIGHT before it finishes in the next lines
- let stgSceneState = GetStageSceneState();
- if(stgSceneState == STAGE_STATE_FINISHED){
- let stageResult = GetStageSceneResult();
- alternative(stageResult)
- case(STAGE_RESULT_CLEARED){
- //ClearScene();
- TilteScreen();
- break;
- }
- case(STAGE_RESULT_PLAYER_DOWN){
- let sc = ClearScene();
- alternative(sc)
- case(RESULT_SAVE_REPLAY){
- Tran(40);
- }
- case(RESULT_END){
- Tran(40);
- TilteScreen();
- }
- case(RESULT_RETRY){
- Stage(player);
- }
- break;
- }
- case(STAGE_RESULT_BREAK_OFF){
- TilteScreen();
- break;
- }
- }
- yield;
- }
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