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- public class GenerateMap : MonoBehaviour
- {
- public GameObject[] Blocks;
- void Start()
- {
- for (int i = 0; i < 20; i++)
- {
- for (int j = 0; j < 20; j++)
- {
- float Zed = Blocks[0].transform.position.z + j;
- Instantiate(Blocks[0], new Vector3(Blocks[0].transform.position.x + i, Blocks[0].transform.position.y, Zed), new Quaternion(0, 0, 0, 0));
- }
- }
- for (float a = 0; a < 20; a++)
- {
- float DownY = Blocks[1].transform.position.y - a - 1;
- for (int i = 0; i < 20; i++)
- {
- for (int j = 0; j < 20; j++)
- {
- float Zed = Blocks[1].transform.position.z + j;
- Instantiate(Blocks[1], new Vector3(Blocks[1].transform.position.x + i, DownY, Zed), new Quaternion(0, 0, 0, 0));
- }
- }
- }
- }
- }
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