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- // ------------------------------------------------------ Naming ------------------------------------------------------
- Name A-10
- ShortName a10
- // ------------------------------------------------------ Visuals ------------------------------------------------------
- Icon Icon_Plane_A10
- Model BF4.A10
- Texture Skin_Plane_A10
- //Third Person Camera Distance
- CameraDistance 15.0
- //Resting Pitch. Set this so the plane spawns level. It will fall onto its collision boxes automatically, but this lets you start it flat
- RestingPitch 5.0
- HasGear True
- ModelScale 1.0
- // ------------------------------------------------------ Movement ------------------------------------------------------
- //Mode : One of Plane, Heli or VTOL. The VTOL has a toggle button that switches some model aesthetics and the flight mode
- Mode Plane
- //Throttle
- MaxThrottle 8.0
- MaxNegativeThrottle 0.0
- //Yaw modifiers
- TurnLeftSpeed 4
- TurnRightSpeed 4
- //Pitch modifiers
- LookUpSpeed 4
- LookDownSpeed 4
- //Roll modifiers
- RollLeftSpeed 4
- RollRightSpeed 4
- //Drag 1.0 is standard. Modify to make the plane / heli more or less sluggish
- Drag 1.0
- //Lift
- //Lift 2.5
- //Wheels
- NumWheels 3
- WheelPosition 0 -92 -12 -15
- WheelPosition 1 -92 -12 15
- WheelPosition 2 12 -9 0
- WheelSpringStrength 0.125
- //Propeller <ID> <x> <y> <z> <planePart> <recipeItem>
- Propeller 0 54 0 0 core metalPropeller
- // ------------------------------------------------------ Weaponry ------------------------------------------------------
- //Weapon types. Options are Missile, Bomb, Gun, Shell, None
- Primary Gun
- Secondary Missile
- //Time between shots in 1/20ths of seconds
- ShootDelayPrimary 2
- ShootDelaySecondary 20
- //Whether to alternate or fire all together
- AlternatePrimary False
- AlternateSecondary False
- //Firing modes. One of SemiAuto, FullAuto or Minigun
- ModePrimary FullAuto
- ModeSecondary FullAuto
- //Add shoot origins. These are the points on your vehicle from which bullets / missiles / shells / bombs appear
- ShootPointPrimary 60 3 0 nose minigun
- ShootPointSecondary -60 16 -58 leftWing
- ShootPointSecondary -60 16 58 rightWing
- // ------------------------------------------------------ Inventory ------------------------------------------------------
- CargoSlots 0
- BombSlots 0
- MissileSlots 8
- AllowAllAmmo False
- AddAmmo mk4Rocket
- //Fuel Tank Size (1 point of fuel will keep one propeller going with throttle at 1 for 1 tick)
- FuelTankSize 6000
- // ------------------------------------------------------ Passengers ------------------------------------------------------
- Pilot 80 14 0
- Passengers 0
- // ------------------------------------------------------ Sounds ------------------------------------------------------
- StartSound propStart
- StartSoundLength 60
- PropSound JetEngine2
- PropSoundLength 47
- ShootSoundPrimary M60Shoot
- ShootSoundSecondary RocketFire2
- // ------------------------------------------------------ Recipe ------------------------------------------------------
- //Each section of the plane may have many parts
- //The sections are tailWheel, tail, bay, topWing, leftWingWheel, leftWing, rightWingWheel,
- //rightWing, nose, turret, coreWheel, core
- AddRecipeParts core 1 advancedMetalCockpit
- AddRecipeParts coreWheel 2 wheel
- AddRecipeParts nose 1 metalNose
- AddRecipeParts rightWing 1 metalWingSmall
- AddRecipeParts leftWing 1 metalWingSmall
- AddRecipeParts tail 1 metalTail
- AddRecipeParts rightWingWheel 1 wheel
- AddRecipeParts leftWingWheel 1 wheel
- //Dye colours are "black", "red", "green", "brown", "blue", "purple", "cyan", "silver", "gray", "pink", "lime", "yellow", "lightBlue", "magenta", "orange", "white"
- AddDye 5 silver
- AddDye 5 gray
- // ------------------------------------------------------ Health and hitboxes ------------------------------------------------------
- SetupPart nose 100 46 10 -9 64 24 18
- SetupPart core 300 -93 8 -32 139 16 64
- SetupPart tailWheel 100 -72 -12 -18 12 24 36
- SetupPart leftWing 100 -72 16 -92 60 3 60
- SetupPart rightWing 100 -72 16 32 60 3 60
- SetupPart coreWheel 100 50 -10 -3 10 20 6
- BulletDetection 10
- //RightWing
- CollisionPoint -43 28 -18 leftWing
- CollisionPoint -43 28 -101 leftWing
- CollisionPoint -3 28 -18 leftWing
- CollisionPoint -3 28 -101 leftWing
- //LeftWing
- CollisionPoint -43 28 18 rightWing
- CollisionPoint -43 28 101 rightWing
- CollisionPoint -3 28 18 rightWing
- CollisionPoint -3 28 101 rightWing
- //Nose
- CollisionPoint 81 28 0 nose
- CollisionPoint 46 28 0 nose
- //Tail
- CollisionPoint -134 29 0 tail
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