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A10 Config

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Aug 21st, 2016
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  1. // ------------------------------------------------------ Naming ------------------------------------------------------
  2. Name A-10
  3. ShortName a10
  4. // ------------------------------------------------------ Visuals ------------------------------------------------------
  5. Icon Icon_Plane_A10
  6. Model BF4.A10
  7. Texture Skin_Plane_A10
  8. //Third Person Camera Distance
  9. CameraDistance 15.0
  10. //Resting Pitch. Set this so the plane spawns level. It will fall onto its collision boxes automatically, but this lets you start it flat
  11. RestingPitch 5.0
  12. HasGear True
  13. ModelScale 1.0
  14. // ------------------------------------------------------ Movement ------------------------------------------------------
  15. //Mode : One of Plane, Heli or VTOL. The VTOL has a toggle button that switches some model aesthetics and the flight mode
  16. Mode Plane
  17. //Throttle
  18. MaxThrottle 8.0
  19. MaxNegativeThrottle 0.0
  20. //Yaw modifiers
  21. TurnLeftSpeed 4
  22. TurnRightSpeed 4
  23. //Pitch modifiers
  24. LookUpSpeed 4
  25. LookDownSpeed 4
  26. //Roll modifiers
  27. RollLeftSpeed 4
  28. RollRightSpeed 4
  29. //Drag 1.0 is standard. Modify to make the plane / heli more or less sluggish
  30. Drag 1.0
  31. //Lift
  32. //Lift 2.5
  33. //Wheels
  34. NumWheels 3
  35. WheelPosition 0 -92 -12 -15
  36. WheelPosition 1 -92 -12 15
  37. WheelPosition 2 12 -9 0
  38. WheelSpringStrength 0.125
  39. //Propeller <ID> <x> <y> <z> <planePart> <recipeItem>
  40. Propeller 0 54 0 0 core metalPropeller
  41. // ------------------------------------------------------ Weaponry ------------------------------------------------------
  42. //Weapon types. Options are Missile, Bomb, Gun, Shell, None
  43. Primary Gun
  44. Secondary Missile
  45. //Time between shots in 1/20ths of seconds
  46. ShootDelayPrimary 2
  47. ShootDelaySecondary 20
  48. //Whether to alternate or fire all together
  49. AlternatePrimary False
  50. AlternateSecondary False
  51. //Firing modes. One of SemiAuto, FullAuto or Minigun
  52. ModePrimary FullAuto
  53. ModeSecondary FullAuto
  54. //Add shoot origins. These are the points on your vehicle from which bullets / missiles / shells / bombs appear
  55. ShootPointPrimary 60 3 0 nose minigun
  56. ShootPointSecondary -60 16 -58 leftWing
  57. ShootPointSecondary -60 16 58 rightWing
  58. // ------------------------------------------------------ Inventory ------------------------------------------------------
  59. CargoSlots 0
  60. BombSlots 0
  61. MissileSlots 8
  62. AllowAllAmmo False
  63. AddAmmo mk4Rocket
  64. //Fuel Tank Size (1 point of fuel will keep one propeller going with throttle at 1 for 1 tick)
  65. FuelTankSize 6000
  66. // ------------------------------------------------------ Passengers ------------------------------------------------------
  67. Pilot 80 14 0
  68. Passengers 0
  69. // ------------------------------------------------------ Sounds ------------------------------------------------------
  70. StartSound propStart
  71. StartSoundLength 60
  72. PropSound JetEngine2
  73. PropSoundLength 47
  74. ShootSoundPrimary M60Shoot
  75. ShootSoundSecondary RocketFire2
  76. // ------------------------------------------------------ Recipe ------------------------------------------------------
  77. //Each section of the plane may have many parts
  78. //The sections are tailWheel, tail, bay, topWing, leftWingWheel, leftWing, rightWingWheel,
  79. //rightWing, nose, turret, coreWheel, core
  80. AddRecipeParts core 1 advancedMetalCockpit
  81. AddRecipeParts coreWheel 2 wheel
  82. AddRecipeParts nose 1 metalNose
  83. AddRecipeParts rightWing 1 metalWingSmall
  84. AddRecipeParts leftWing 1 metalWingSmall
  85. AddRecipeParts tail 1 metalTail
  86. AddRecipeParts rightWingWheel 1 wheel
  87. AddRecipeParts leftWingWheel 1 wheel
  88. //Dye colours are "black", "red", "green", "brown", "blue", "purple", "cyan", "silver", "gray", "pink", "lime", "yellow", "lightBlue", "magenta", "orange", "white"
  89. AddDye 5 silver
  90. AddDye 5 gray
  91. // ------------------------------------------------------ Health and hitboxes ------------------------------------------------------
  92. SetupPart nose 100 46 10 -9 64 24 18
  93. SetupPart core 300 -93 8 -32 139 16 64
  94. SetupPart tailWheel 100 -72 -12 -18 12 24 36
  95. SetupPart leftWing 100 -72 16 -92 60 3 60
  96. SetupPart rightWing 100 -72 16 32 60 3 60
  97. SetupPart coreWheel 100 50 -10 -3 10 20 6
  98. BulletDetection 10
  99. //RightWing
  100. CollisionPoint -43 28 -18 leftWing
  101. CollisionPoint -43 28 -101 leftWing
  102. CollisionPoint -3 28 -18 leftWing
  103. CollisionPoint -3 28 -101 leftWing
  104. //LeftWing
  105. CollisionPoint -43 28 18 rightWing
  106. CollisionPoint -43 28 101 rightWing
  107. CollisionPoint -3 28 18 rightWing
  108. CollisionPoint -3 28 101 rightWing
  109. //Nose
  110. CollisionPoint 81 28 0 nose
  111. CollisionPoint 46 28 0 nose
  112. //Tail
  113. CollisionPoint -134 29 0 tail
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