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- Prerequisites: Cap Spec, Poke Ball Smith
- Advanced Design
- At-Will
- Effect: You create a Dusk, Dive, Heal, Luxury, Net, Nest, Quick, Repeat, or Timer Ball. It costs 850 to use Advanced Design.
- Conditional Advantage
- Static
- Trigger: Your throw a Pokeball
- Effect: If you would subtract an additional amount due to special circumstances defined by the Pokeball's type - such as when throwing a Dusk Ball at night - you may subtract your
- INT modifier from the capture roll.
- Mechanics: All Pokeballs have, by default, a single Seal Slot on which seals can be applied. Using their Jail Break feature, Pokeball Designers may add an additional two slots.
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- Apricorn Shift
- Prerequisites: Pokeball Designer, Apricorn Smith
- Daily
- Target: Any two Apricorns.
- Effect: Combine the targeted Apricorns into a a single Apricorn of your choice.
- Apricorn Smith
- Prerequisites: Pokeball Designer, Apricorn Ball
- At-Will
- Target: An Apricorn
- Effect: Roll 1d20 and add your INT modifier. It the total exceeds 12, you change the target Apricorn into its corresponding Pokeball. If the total is 11 or below, you ruin the targeted Apricorn.
- Ball Modification: Habitat
- Prerequisites: Poke Ball Designer
- Daily – Every 10 levels gained, you may perform this Feature another time per day.
- Target: Dive Ball
- Effect: Add one of the following keywords to the targeted Dive Ball: Arctic, Mountain, Desert, Grassland, Rainforest, Forest, Tundra, Taiga, Marsh, Beach, Freshwater, Urban or Cave. Instead of when underwater or underground, the modified Poke Ball subtracts 15 from its Capture Rolls when thrown in an area that corresponds with the keyword chosen. It costs 200 to use Ball Modification: Habitat.
- Ball Modification: Power
- Prerequisites: Poke Ball Designer
- Daily – Every 10 levels gained, you may perform this Feature another time per day.
- Target: Nest Ball
- Effect: You change the Nest Ball into a Power Ball. It retains the conditional capture modifier of a Nest Ball, but additionally, when a Power Ball captures a target, roll 1d20 and add your INT modifier. On a result of 15 or better, the captured pokemon is raised 1d4 levels upon capture. On a result of 25 or better, the target is raised 2d4 levels upon capture instead. It costs 800 to use Ball Modification: Power.
- Ball Modification: Type
- Prerequisites: Poke Ball Designer
- Daily – Every 10 levels gained, you may perform this Feature another time per day.
- Target: Net Ball
- Effect: You change the Net Ball into a Earth Ball, Haunt Ball, Solid Ball, Heat Ball, Mystic Ball, Air Ball or Mold Ball. The properties of these unique balls are identical to the Net Ball, but instead of affecting Bug and Water types like the Net Ball, these Balls correspond to the following types. Earth Ball; Grass and Ground; Haunt Ball, Dark and Ghost; Solid Ball, Rock and Steel; Heat Ball, Electric and Fire; Mystic Ball, Dragon and Psychic; Air Ball, Flying and Ice; Mold Ball, Poison and Fighting.
- Booster Seal
- Prerequisites: Poke Ball Designer
- At-Will
- Target: Any Ball
- Effect: Choose any numbered Capability. You create a Booster Seal that corresponds to the chosen capability. Pokemon kept within a pokeball with a Booster Seal gain a +2 bonus to the chosen capability if you chose a Movement capability, or +1 if you chose Intelligence, Jump, or Power. It costs 600 to use Booster Seal. Up to three Booster Seals may be applied to a pokeball, but each must raise a different capability.
- Combat Seal
- Prerequisites: Poke Ball Designer
- At-Will
- Target: Any Ball
- Effect: Choose a pokemon stat other than HP. You create a Stat Seal of the chosen stat. Whenever a pokemon with full HP is released from a pokeball with a Stat Seal, the corresponding stat is raised by 1 combat stage. It costs 800 to use Stat Seal. Only one Stat Seal may be applied to a pokeball.
- Contest Seal
- Prerequisites: Poke Ball Designer
- At-Will
- Target: Any Ball
- Effect: You create a Contest Seal. Stat. Pokemon captured in a ball with a Contest Seal get a +1d2 bonus during the Introduction Stage of a contest. It costs 500 to use Contest Seal. Up to three Contest Seals may be applied to a pokeball.
- Jail Break
- At-Will
- Target: Any Pokeball
- Effect: Roll 1d20 and add your INT modifier. If the total exceeds 12, you create an additional Seal slot on the target pokeball, or you may remove a Seal thereby opening up a Seal slot. Seals removed in this way are broken and cannot be repaired. You may use this feature to create up to 2 additional Seal slots, up to a maximum of 3 slots.
- Save Ball
- Prerequisites: Pokeball Designer, Apricorn Smith
- Daily
- Effect: Combine a White Apricorn, Red Apricorn, Blue Apricorn, Black Apricorn, Pink Apricorn, Green Apricron and a Yellow Apricorn to make a Save Ball. A Save Ball can capture a pokemon who was felled on the last turn of an encounter. It has no Capture Rate bonuses or penalties.
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