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IClimbClouds

Pokeball Designer

Jan 2nd, 2012
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  1. Prerequisites: Cap Spec, Poke Ball Smith
  2.  
  3. Advanced Design
  4. At-Will
  5. Effect: You create a Dusk, Dive, Heal, Luxury, Net, Nest, Quick, Repeat, or Timer Ball. It costs 850 to use Advanced Design.
  6.  
  7. Conditional Advantage
  8. Static
  9. Trigger: Your throw a Pokeball
  10. Effect: If you would subtract an additional amount due to special circumstances defined by the Pokeball's type - such as when throwing a Dusk Ball at night - you may subtract your
  11. INT modifier from the capture roll.
  12.  
  13. Mechanics: All Pokeballs have, by default, a single Seal Slot on which seals can be applied. Using their Jail Break feature, Pokeball Designers may add an additional two slots.
  14.  
  15. ----------------------------
  16.  
  17. Apricorn Shift
  18. Prerequisites: Pokeball Designer, Apricorn Smith
  19. Daily
  20. Target: Any two Apricorns.
  21. Effect: Combine the targeted Apricorns into a a single Apricorn of your choice.
  22.  
  23. Apricorn Smith
  24. Prerequisites: Pokeball Designer, Apricorn Ball
  25. At-Will
  26. Target: An Apricorn
  27. Effect: Roll 1d20 and add your INT modifier. It the total exceeds 12, you change the target Apricorn into its corresponding Pokeball. If the total is 11 or below, you ruin the targeted Apricorn.
  28.  
  29. Ball Modification: Habitat
  30. Prerequisites: Poke Ball Designer
  31. Daily – Every 10 levels gained, you may perform this Feature another time per day.
  32. Target: Dive Ball
  33. Effect: Add one of the following keywords to the targeted Dive Ball: Arctic, Mountain, Desert, Grassland, Rainforest, Forest, Tundra, Taiga, Marsh, Beach, Freshwater, Urban or Cave. Instead of when underwater or underground, the modified Poke Ball subtracts 15 from its Capture Rolls when thrown in an area that corresponds with the keyword chosen. It costs 200 to use Ball Modification: Habitat.
  34.  
  35. Ball Modification: Power
  36. Prerequisites: Poke Ball Designer
  37. Daily – Every 10 levels gained, you may perform this Feature another time per day.
  38. Target: Nest Ball
  39. Effect: You change the Nest Ball into a Power Ball. It retains the conditional capture modifier of a Nest Ball, but additionally, when a Power Ball captures a target, roll 1d20 and add your INT modifier. On a result of 15 or better, the captured pokemon is raised 1d4 levels upon capture. On a result of 25 or better, the target is raised 2d4 levels upon capture instead. It costs 800 to use Ball Modification: Power.
  40.  
  41. Ball Modification: Type
  42. Prerequisites: Poke Ball Designer
  43. Daily – Every 10 levels gained, you may perform this Feature another time per day.
  44. Target: Net Ball
  45. Effect: You change the Net Ball into a Earth Ball, Haunt Ball, Solid Ball, Heat Ball, Mystic Ball, Air Ball or Mold Ball. The properties of these unique balls are identical to the Net Ball, but instead of affecting Bug and Water types like the Net Ball, these Balls correspond to the following types. Earth Ball; Grass and Ground; Haunt Ball, Dark and Ghost; Solid Ball, Rock and Steel; Heat Ball, Electric and Fire; Mystic Ball, Dragon and Psychic; Air Ball, Flying and Ice; Mold Ball, Poison and Fighting.
  46.  
  47. Booster Seal
  48. Prerequisites: Poke Ball Designer
  49. At-Will
  50. Target: Any Ball
  51. Effect: Choose any numbered Capability. You create a Booster Seal that corresponds to the chosen capability. Pokemon kept within a pokeball with a Booster Seal gain a +2 bonus to the chosen capability if you chose a Movement capability, or +1 if you chose Intelligence, Jump, or Power. It costs 600 to use Booster Seal. Up to three Booster Seals may be applied to a pokeball, but each must raise a different capability.
  52.  
  53. Combat Seal
  54. Prerequisites: Poke Ball Designer
  55. At-Will
  56. Target: Any Ball
  57. Effect: Choose a pokemon stat other than HP. You create a Stat Seal of the chosen stat. Whenever a pokemon with full HP is released from a pokeball with a Stat Seal, the corresponding stat is raised by 1 combat stage. It costs 800 to use Stat Seal. Only one Stat Seal may be applied to a pokeball.
  58.  
  59. Contest Seal
  60. Prerequisites: Poke Ball Designer
  61. At-Will
  62. Target: Any Ball
  63. Effect: You create a Contest Seal. Stat. Pokemon captured in a ball with a Contest Seal get a +1d2 bonus during the Introduction Stage of a contest. It costs 500 to use Contest Seal. Up to three Contest Seals may be applied to a pokeball.
  64.  
  65. Jail Break
  66. At-Will
  67. Target: Any Pokeball
  68. Effect: Roll 1d20 and add your INT modifier. If the total exceeds 12, you create an additional Seal slot on the target pokeball, or you may remove a Seal thereby opening up a Seal slot. Seals removed in this way are broken and cannot be repaired. You may use this feature to create up to 2 additional Seal slots, up to a maximum of 3 slots.
  69.  
  70. Save Ball
  71. Prerequisites: Pokeball Designer, Apricorn Smith
  72. Daily
  73. Effect: Combine a White Apricorn, Red Apricorn, Blue Apricorn, Black Apricorn, Pink Apricorn, Green Apricron and a Yellow Apricorn to make a Save Ball. A Save Ball can capture a pokemon who was felled on the last turn of an encounter. It has no Capture Rate bonuses or penalties.
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