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  1. Sacred Gears:
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  3. Before we get to your normal selection of goodies, we need to cover an important factor in this world: Sacred Gears. Originally created by God and given to humans to work miracles, these are incredibly potent artifacts of power that can drastically change the course of history. Born within humans and human hybrids, the power of Sacred Gears are coveted by all Factions and powered by the user’s own desires, as well as having the ability to adapt and evolve based on the wielder’s own thoughts and emotions over a long period of time. Eventually, the user may unlock the Balance Breaker of their Sacred Gear, which acts as its ultimate manifestation and the strongest expression of its ability.
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  5. Should you so wish it, you may possess such a weapon. Many of these are existing items that are recurring throughout the world, some are unique and haven’t been seen before. Before we continue, do note - not all Balance Breakers have become common knowledge to the world, and additional powers (‘Sub-Species’) developed from the personality and thoughts of the user are unique by nature. As such, any additional powers your Gear develops will be a reflection of both you and your use of the Sacred Gear, and is largely out of the hands of this section. You start with basic training in any Sacred Gear you purchase here, including the Longinus, and need time and refinement to unlock its full potential.
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  7. Scouting Persona [200] - This is a fairly simple Sacred Gear, an artificial one created for scouting purposes. Of course, if you’re buying it from here, it has the same potential as the others listed here. Its function is simple - it creates various masks that can be used as shields, as well as long range surveillance and information gathering.
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  9. Trick Vanish [200] - A staff with a short but sweet power: it can seal a single ability of an opponent away by cursing them, making very foul-looking marks appear on their body. This is incredibly draining to use, however, and the curse can be overcome by someone else aiding the victim. Still, if someone relies too much on a particular trump card...
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  11. Variant Detonation [200] - This Sacred Gear doesn’t manifest as an item, but instead a glowing aura of power around the user. The ability of this Gear is simple but powerful - it can generate explosions on whatever the user comes into contact with. If you can close distance between you and your foe, this Gear can make the unprepared and unprotected bite the dust.
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  13. Mirror Alice [300] - Right back at ya! When activated, this Gear takes the form of a glowing, transparent mirror in front of the user or an ally. An attack that strikes this mirror is immediately reflected back onto the attacker, with twice the destructive power. Why is this being offered so cheaply? Well, it has a cool-down period that prevents it from being summoned twice in a row, which means it is best reserved for baiting a finishing move or protecting a weaker ally. Eventually, the user can learn to summon multiple mirrors, lessening this weakness slightly.
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  15. Sword Birth [300] - A fan of swords, are we? Well, if blades are your bones, this Sacred Gear has you covered. This Sacred Gear takes the appearance of any sword you can think of, but its true power is being able to create any number of Demon Swords from any surface a certain distance from the user. These Demon Swords are magical weapons that are astoundingly effective against the ‘holy’, such as the Angels in Heaven. Should you unlock this Gear’s Balance Breaker, you may even create unique Demon Swords with specific abilities made to counter a particular race or type of enemy, or utilize different elements together.
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  17. Blade Blacksmith [400] - This Sacred Gear is something of an ‘older brother’ to Sword Birth, having an identical effect save for the fact the weapons summoned are Holy Swords, thus making it terrifyingly effective against Devils or other unholy creatures like the Fallen. It’s also notable in that it can potentially develop multiple Balance Breakers, such as summoning knights to wield said Holy Swords or make a gigantic dragon made entirely of said weapons. Who knows? Perhaps that potential can be unlocked in your hands, as well…
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  19. Gravity Jail [400] - Sometimes, people just weigh you down. Good thing you can return the favor. This Sacred Gear manifests within your eyes, and allows you to adjust the personal gravity of anything within your line of sight, of your choosing. This lets you crush someone with bone-smashing gravitational force, or make them float helplessly in the air - just mind the ‘need line of sight’ thing.
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  21. Forbidden Valor View [400] - STOP. Sit. Stay. Another eye-based Sacred Gear, this one allows you to momentarily freeze what you can make line-of-sight with in time. This starts at a relatively short amount of time, but with practice and increased mastery, the duration can be made longer - it’s unlikely you can freeze anything indefinitely, however. It’s said this Sacred Gear has a lot of potential, and an evil consciousness within it...but, of course, this version lacks the latter effect. Be grateful.
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  23. Night Reflection [500] - Manifesting as shadows that dance and move to the user’s will, this Sacred Gear can form bladed weapons and spears from said shadows to use as weapons against the enemy, as well as shaping them to entangle and bind foes. In addition, this darkness can ‘consume’ attacks and redirect them anywhere within the user’s field of influence. The Balance Breaker allows the user of this Sacred Gear to become like the shadows they control, becoming intangible and completely unharmed by physical attacks, though energy-based attacks can still harm them.
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  25. Down Fall Dragon Spear [500] - How did you get your hands on this? You’re most certainly going to confuse a certain Fallen Angel. This is a unique artificial Sacred Gear made through a pact with the dragon Fafnir, an incredibly powerful spear whose full powers have yet to be revealed. It does come with a pre-awakened Balance Breaker form, however, forming a draconic armor around the user that greatly protects them from both physical attacks and magical attacks. This duplicate of the spear also doesn’t need said pact to keep its powers, and Fafnir and Azazel are both unaware of you even having it...for now.
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  27. Twice Critical [500] - A commonly occurring but extremely powerful Sacred Gear, this gauntlet manifests over the user’s hand with the fingers uncovered. Its power is short and simple: it doubles the power of the user, both physical and magical. This effect doesn’t stack with itself and it expires after some time, but you know what they say: double or nothing, right?
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  29. The Longinus [1000] - And then we have these Jokers. These Sacred Gears were freak accidents in the system established by the God of the Bible, 13 unique items that vastly surpass the others in terms of growth and raw power. In addition to Balance Breakers, the Longinus also possess Juggernaut Drives which unlock even greater powers in the right hands. These are extremely desirable by all factions, and possessing even a duplicate will make you a subject of interest to almost every supernatural being in this world. You may purchase one, and only one, of the following. Whether you possess a benefactor-sponsored duplicate or the original is up to you, but mind that this may have unforeseen consequences if you take someone’s place. Either way, take ‘Noticed’ for no points.
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  31. True Longinus - The legendary spear that pierced the side of Christ, this is the holiest weapon in existence. An ordinary human with training could reduce even the strongest Devils to ash with the power of this weapon, possessing incredible powers. In the hands of Cao Cao (and possibly you), it can also manifest seven orbs called the Seven Treasures, each with unique abilities from teleporting the user to completely destroying an enemy’s weapons. The spear’s Juggernaut Drive is Truth Idea, which absorbs the ambition and will of the user to create many unique effects and miracles, from completely annihilating an enemy to blessing the user greatly.
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  33. Zenith Tempest - Fire, Ice, Wind, Water, Earth, and Lightning. This Sacred Gear has complete control of all of these elements, able to create massive storms and natural disasters almost from nothing, able to unleash calamity after calamity in the wrong hands. Submerge entire countries in water, cleanse civilizations in fire, rupture the planet below with great earthquakes...of course, smaller and more reasonable uses of these elements tend to be more wise in the long run.
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  35. Annihilation Maker - It is said that God made Adam from clay. Shadows aren’t exactly a prime substitute for that sort of miracle, but it works just fine in your hands. This allows you to create a creature from a shadow with time and concentration, limited only by your imagination - indeed, that is what this power scales directly with. You can even create ‘anti-monsters’, monsters designed specifically to counter and defeat a type of foe, though you may require more setup time depending on their size and abilities. These monsters are loyal to your will, and emerge as complete creatures once they are done being shaped.
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  37. Dimension Lost - When you’re tired of something, the best place to throw it is in a trash can. And there’s very few better trash cans than the Dimensional Gap. This Longinus has the power to create mist that can block any attack, and can transport anyone or anything within that mist into a displaced artificial dimensional space. It has no direct offensive abilities, but once the mist has finished expanding to the size of a country, it can banish everything within into the Dimensional Gap - where all things lacking magical protection are annihilated in but a few seconds.
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  39. Boosted Gear - This Longinus contains the Welsh Dragon Ddraig, appearing as a draconic red gauntlet around the user’s arm. Though considered ‘average’ among the other Longinus, it has perhaps the most explosive potential for growth, having one of the strongest Dragons in this world powering it. It starts with Boost, which will steadily increase the user’s physical strength until they reach the absolute peak of their Race, and then can release this stored power in an Explosion. With time, training, and willpower, this Boosted Gear can gain and amazingly vast host of powers...perhaps even something as absurd as punching through dimensions to call a specific Goddess into existence. But really, what are the odds of that? You’d have to be an absolute madman. Its Balance Breaker creates Scale Mail, a powerful draconic armor that greatly increases the durability of the user and the Gear’s powers...and this may only be the tip of the iceberg.
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  41. Divine Dividing - A rival to Boosted Gear. Why is that? Because this one contains the power of the dragon Albion, who was the sworn enemy of the Red Dragon Ddraig back in the day. This Gear manifests as a pair of wings that enables the user to fly. Like the Boosted Gear, it has greater-than-average evolutionary potential even among other Longinus, but instead of directly increasing the user’s power, it has an ability called Divide. It halves the power of any one or any thing the user targets, and adds it to their own. Excess energy is expelled through the wings, and thus can be discharged completely or in part to protect the user. However, constant use of power at the user’s absolute limit can be damaging to their bodies, and use of this Gear makes them vulnerable to powers designed to harm or seal Dragons...a weakness shared by Boosted Gear. Like its counterpart, its Balance Breaker enables the user to form Scale Mail around their bodies.
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  43. Regulus Nemea - Containing a legendary Nemean Lion within, this mighty axe is strong enough to break open clean fissures in the earth with a good swing and full mastery of this weapon is said to give the user the potential to split planet Earth in two. This also protects the user from projectile attacks, forcing opponents to brave the melee or find a different way to stop the oncoming onslaught. The Balance Breaker of the Nemea creates a golden armor around the user, giving them the physical strength and durability of the axe itself, and fully shielding them from projectile blows. It will take time and mastery to manifest this might for long, however.
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  45. Canis Lykaon - A bit of an odd duck among the Longinus, this Sacred Gear appears as a black hound with a will and agency of its own, though purchasing it here makes it extremely loyal to you. The hound can manifest powerful blades and attacking weapons from darkness, as well as being able to transform itself into a sword. It can also attack through shadows freely, so long as the ‘user’ can see them, turning it into an excellent tool for sneak attacks. Its Balance Breaker changes the user into a similar hound of darkness, granting them an incredibly powerful scythe as well as the ability to create a wide range and size of blades from darkness all around them. Darkness, darkness, darkness.
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  47. Sephiroth Graal - Better known as the ‘Holy Grail’, this Sacred Gear is a decorated golden goblet that grants complete understanding of life, death and the soul to the user - right down to its creation and how to manifest it. This is potent enough that the will of said user could be broken from its overuse, unless they possessed very strong willpower. In addition, its ability to tap into this concept allows you to revive even those long dead, so long as their souls are intact and in existence. There is no limit to how many times this can be used, as long as a soul exists for the target.
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  49. Incinerate Anthem - This is a semi-independent Longinus, able to manifest independently of the user and act on its own to a limited extent, this version usually acting in the user’s favor. It manifests as any object of its own choosing, and its primary ability to generate purple flames that cause great damage to Devils and other ‘unholy’ creatures, to the same as if not more than the extent of the True Longinus itself. The amount of holy flames that can be summoned are vast indeed, and are the bane of those aligned with Hell or other dark powers.
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  51. Absolute Demise - Another independent Longinus, it manifests as a three meter tall doll that is made entirely of ice. Its ability is simple but frightening - it can quickly generate cold and ice, enough to freeze over a small country in a short amount of time, and can manipulate the element it uses freely. Try not to start an ice age with it, please?
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  53. The final two Longinus, Innovate Clear and Telos Karma, have yet to be revealed. Should that day eventually come during your stay, you may purchase them with this option as well.
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