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wii_ext_bd/ddf

Sep 5th, 2012
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INI file 13.71 KB | None | 0 0
  1. ;-------------------------------
  2. ; [Input] Section
  3. ;
  4. ;   DvdRoot="<Root Directory>"
  5. ;       The name of the directory containing files to be emulated.
  6. ;       A table for the FST file is generated by retrieving files under the
  7. ;       directory specified here.
  8. ;   LDRFileName="<LDR File Name>"
  9. ;       The name of the Application Loader file.
  10. ;   BI2FileName="<BI2 File Name>"
  11. ;
  12. ;
  13. [Input]
  14. DvdRoot="${DvdRoot}"
  15. LDRFileName="$(REVOLUTION_SDK_ROOT)\RVL\boot\apploader.img"
  16. BI2FileName="$(REVOLUTION_SDK_ROOT)\x86\bin\bi2.bin"
  17. RVLSysFileName="$(REVOLUTION_SDK_ROOT)\x86\bin\rvl.bin"
  18.  
  19. ;-------------------------------
  20. ; [Output] Section
  21. ;
  22. ;   LayoutFileName="<output Dlf-File>"
  23. ;       The name of a disk layout file.
  24. ;   SystemFileName="<output Dsf-File>"
  25. ;       The name of a system binary file.
  26. ;   FsInfoFileName="<output Dif-File>"
  27. ;       The name of a FST information file.
  28. ;       * This is a text file for checking the FST layout. The optical disk emulator
  29. ;         does not reference this file.
  30. ;
  31. [Output]
  32. ;LayoutFileName="Sample.dlf"
  33. ;SystemFileName="Sample.dsf"
  34. ;FsInfoFileName="Sample.dif"
  35.  
  36. ;-------------------------------
  37. ; [DiskID] Section
  38. ;
  39. ;   GameName=<Game Name>
  40. ;       The video game title in the 4Byte ASCII code supplied by Nintendo.
  41. ;   Company=<Company Name>
  42. ;       The company name in the 2Byte ASCII code supplied by Nintendo.
  43. ;   DiskNumber=<Disk Number>
  44. ;       Disk number information for multiple disks.  The number starts from 0.
  45. ;       If there is only a single disk, the disk number will be 0.
  46. ;   GameVersion=<Game Version>
  47. ;       The version number of the video game.
  48. ;   Streaming=<Streaming Flag>
  49. ;       The flag for the streaming mode.  "1" should be specified for the
  50. ;       streaming mode, otherwise "0" should be specified.
  51. ;   StreamingBufSize=<Streaming Buffer Size>
  52. ;       Number of Streaming buffers.
  53. ;   DiskInfo="<Long Game Name>"
  54. ;       The character string of the video game title (Kanji characters are
  55. ;       available.).
  56. ;   TotalDisk=<Total Number of Disks>
  57. ;       Total number of disks.
  58. ;
  59. [DiskID]
  60. GameName=RSIP
  61. Company=69
  62. DiskNumber=0
  63. GameVersion=4297
  64. DiskInfo="MySims 0.DL-0.0.4297"
  65. TotalDisk=1
  66.  
  67. StreamingBufSize=0
  68. ;-------------------------------
  69. ; [BB2] Section
  70. ;
  71. ;   FSTMaxLength=<size>
  72. ;       The size of the area reserved for FST.
  73. ;   FSTAddress=<address>
  74. ;       The address where FST should be put.(Start address is specified by FSTAddress.)
  75. ;   FSTEndAddress=<address>
  76. ;       The address where FST should be put.(End address is specified by FSTEndAddress.)
  77. ;   FSTuserTop=<lba>
  78. ;       The start of LBA in the user area.(If omitted, this is set the start of LBA in the usable free area.)
  79. ;   FSTuserEnd=<lba>
  80. ;       The end of LBA in the user area.
  81. ;
  82. [BB2]
  83. ;FSTMaxLength=0x080000
  84. FSTMaxLength=0
  85. FSTEndAddress=0x80400000
  86. ;FSTuserTop=0x00100000
  87. ;FSTuserEnd=0x118240000
  88. FSTuserEnd=0x100000000
  89.  
  90. ;-------------------------------
  91. ; [BI2] Section
  92. ;
  93. ;   DEBUGFLAG=<flag>
  94. ;       Set this to 0 when not using the any debugger on NDEV, set to 3  when using the CodeWarrior debugger on NDEV.
  95. ;   Arguments="<arg>"{[,"<arg>"]}
  96. ;
  97. [BI2]
  98.  
  99. CountryCode=eu
  100. ;-------------------------------
  101. ; [LbaAlign] Section
  102. ;
  103. ;   <Priority>="<File Name>",<LBA Align>
  104. ;
  105. ;       Aligns the <File Name> file with the <LBA Align> boundary on the
  106. ;       optical disk.
  107. ;       This is used for the files which need the boundary for the starting
  108. ;       position like ADPCM data.  (ADPCM needs to be aligned with a 32KByte
  109. ;       boundary according to the specification.)
  110. ;       The evaluation priority is decided depending on the <Priority> value.
  111. ;       (A bigger numerical value takes higher priority.)
  112. ;
  113. [LbaAlign]
  114. 1="*.adp",0x8000
  115. 1="*.wav",0x8000
  116. 1="*.pcm",0x8000
  117. 1="*.dat",0x8000
  118. 1="*.hvqm",0x8000
  119. ;-------------------------------
  120. ; [Layout] Section
  121. ;
  122. ;   <Priority>="<File Name>",<laypout val>
  123. ;
  124. ;       The <File Name> file is laid out on the optical disk according to the
  125. ;       <layout val> value.
  126. ;       If the <layout val> value is negative, the files are laid out from the inside of the disk, and if it is positive, they are laid out from the outside of the disk.
  127. ;       This is used to lay out files on the outer area to shorten the access
  128. ;       time.
  129. ;       The evaluation priority is decided depending on the <Priority> value.
  130. ;       (A bigger numerical value takes higher priority.)  
  131. ;
  132. [Layout]
  133. 0="*.bnr",2007
  134. 0="*.tpl",2006
  135. 2="GameData_GameCube\HomeButton\HomeButton2\homeBtnIcon.tpl",1973
  136. 2="GameData_GameCube\Shaders\casFaceShiny.shader",1972
  137. 2="GameData_GameCube\Shaders\casFaceShinyModulatedAccents.shader",1971
  138. 2="GameData_GameCube\Shaders\casFaceShinyOpaqueAccents.shader",1970
  139. 2="GameData_GameCube\Shaders\casFaceShinyReversedAccents.shader",1969
  140. 2="GameData_GameCube\Shaders\casHat.shader",1968
  141. 2="GameData_GameCube\Shaders\catBlockSilhouette.shader",1967
  142. 2="GameData_GameCube\Shaders\constantColor.shader",1966
  143. 2="GameData_GameCube\Shaders\customMask.shader",1965
  144. 2="GameData_GameCube\Shaders\Face.shader",1964
  145. 2="GameData_GameCube\Shaders\idColor.shader",1963
  146. 2="GameData_GameCube\Shaders\lambert.shader",1962
  147. 2="GameData_GameCube\Shaders\lambertEnvMap.shader",1961
  148. 2="GameData_GameCube\Shaders\lambertLightMap.shader",1960
  149. 2="GameData_GameCube\Shaders\lambertTransparent.shader",1959
  150. 2="GameData_GameCube\Shaders\lambertTransparentEnvMap.shader",1958
  151. 2="GameData_GameCube\Shaders\lambertTritone.shader",1957
  152. 2="GameData_GameCube\Shaders\lineset.shader",1956
  153. 2="GameData_GameCube\Shaders\linesetenableZ.shader",1955
  154. 2="GameData_GameCube\Shaders\phong.shader",1954
  155. 2="GameData_GameCube\Shaders\shadererror.shader",1953
  156. 2="GameData_GameCube\Shaders\shadowMappingDepthMapFill.shader",1952
  157. 2="GameData_GameCube\Shaders\shadowMappingDepthMapLookup.shader",1951
  158. 2="GameData_GameCube\Shaders\shadowMappingIDMapFill.shader",1950
  159. 2="GameData_GameCube\Shaders\shadowMappingIDMapLookup.shader",1949
  160. 2="GameData_GameCube\Shaders\shadowMappingIDMapLookup_3x3Kernel.shader",1948
  161. 2="GameData_GameCube\Shaders\shadowMappingIDMapLookup_4x4Kernel_Pass1.shader",1947
  162. 2="GameData_GameCube\Shaders\shadowMappingIDMapLookup_4x4Kernel_Pass2.shader",1946
  163. 2="GameData_GameCube\Shaders\shadowProjector.shader",1945
  164. 2="GameData_GameCube\Shaders\shadow_blobProjected.shader",1944
  165. 2="GameData_GameCube\Shaders\shadow_low.shader",1943
  166. 2="GameData_GameCube\Shaders\shadow_low_I8.shader",1942
  167. 2="GameData_GameCube\Shaders\shadow_low_I8_invAlpha.shader",1941
  168. 2="GameData_GameCube\Shaders\shadow_low_invAlpha.shader",1940
  169. 2="GameData_GameCube\Shaders\shadow_med.shader",1939
  170. 2="GameData_GameCube\Shaders\shinyGlossMap.shader",1938
  171. 2="GameData_GameCube\Shaders\shinyGlossMapTransparent.shader",1937
  172. 2="GameData_GameCube\Shaders\Sim.shader",1936
  173. 2="GameData_GameCube\Shaders\simple.shader",1935
  174. 2="GameData_GameCube\Shaders\SimPreBakedTextures_Tex1Mod_Tex2Mod.shader",1934
  175. 2="GameData_GameCube\Shaders\SimPreBakedTextures_Tex1Mod_Tex2Op.shader",1933
  176. 2="GameData_GameCube\Shaders\SimPreBakedTextures_Tex1Op_Tex2Mod.shader",1932
  177. 2="GameData_GameCube\Shaders\SimPreBakedTextures_Tex1Op_Tex2Op.shader",1931
  178. 2="GameData_GameCube\Shaders\swarmAdditive.shader",1930
  179. 2="GameData_GameCube\Shaders\swarmAdditiveIgnoreDepth.shader",1929
  180. 2="GameData_GameCube\Shaders\swarmAdditiveInvertDepth.shader",1928
  181. 2="GameData_GameCube\Shaders\swarmDecal.shader",1927
  182. 2="GameData_GameCube\Shaders\swarmDecalIgnoreDepth.shader",1926
  183. 2="GameData_GameCube\Shaders\swarmDecalInvertDepth.shader",1925
  184. 2="GameData_GameCube\Shaders\swarmDefaultUntextured.shader",1924
  185. 2="GameData_GameCube\Shaders\swarmDepthDecal.shader",1923
  186. 2="GameData_GameCube\Shaders\swarmModulate.shader",1922
  187. 2="GameData_GameCube\Shaders\terrainLightMapTinted.shader",1921
  188. 2="GameData_GameCube\Shaders\text.shader",1920
  189. 2="GameData_GameCube\Shaders\uishader - textured.shader",1919
  190. 2="GameData_GameCube\Shaders\uishader.shader",1918
  191. 2="GameData_GameCube\Shaders\Water.shader",1917
  192. 2="GameData_GameCube\Shaders\WaterShiny.shader",1916
  193. 2="GameData_GameCube\Shaders\simple.shader",1915
  194. 2="GameData_GameCube\Shaders\lineset.shader",1914
  195. 2="GameData_GameCube\Shaders\linesetenableZ.shader",1913
  196. 0="*.shader",1913
  197. 2="GameData\Text\wii\simswii_dut_nl.str",1912
  198. 2="GameData\Text\wii\simswii_eng_us.str",1912
  199. 2="GameData\Text\wii\simswii_fre_fr.str",1912
  200. 2="GameData\Text\wii\simswii_ger_de.str",1912
  201. 2="GameData\Text\wii\simswii_ita_it.str",1912
  202. 2="GameData\Text\wii\simswii_jpn_jp.str",1912
  203. 2="GameData\Text\wii\simswii_spa_es.str",1912
  204. 0="*.str",1912
  205. 2="GameData_GameCube\HomeButton\HomeButton2\homeBtn_ENG.arc",1911
  206. 2="GameData_GameCube\HomeButton\HomeButton2\SpeakerSe.arc",1910
  207. 2="GameData_GameCube\HomeButton\HomeButton2\home.csv",1909
  208. 2="GameData_GameCube\HomeButton\HomeButton2\config.txt",1908
  209. 2="GameData_GameCube\HomeButton\HomeButton2\HomeButtonSe.brsar",1907
  210. 0="*.thp",1906
  211. 2="PFStatic.idx",1905
  212. 0="*.idx",1905
  213. 2="GameData\Global\GameEntry.package",1904
  214. 2="GameData\Global\StartupXmb.package",1903
  215. 2="GameData\DDFMap.txt",1902
  216. 2="GameData\DDFList.txt",1902
  217. 2="GameData\Global\ClipResources.bin",1902
  218. 2="GameData\Global\ClipIndex.bin",1901
  219. 2="GameData\fonts\HelveticaRoundedLTStd-Bd.ttf",1900
  220. 0="*.ttf",1900
  221. 0="*.ttc",1900
  222. 2="GameData\Global\Swarm.package",1899
  223. 2="GameData\Lua\Luo.package",1841
  224. 2="GameData\Lua\LuoL.package",1840
  225. 2="GameData\Lua\LuoDL.package",1839
  226. 2="GameData_GameCube\Sfx\SoundNameTable.bin",1837
  227. 2="GameData_GameCube\Sfx\RuntimeSettings.bin",1836
  228. 1="GameData\Global\*.bin",840
  229. 1="GameData_GameCube\Sfx\*.bin",840
  230. 0="*.bin",825
  231. 1="GameData\Lua\Luo.package",710
  232. 1="GameData\Lua\LuoDL.package",710
  233. 1="GameData\Lua\LuoL.package",710
  234. 0="*.lua",705
  235. 2="GameData\Textures\defaultDiffuseWhite.package",700
  236.  
  237. 2="GameData\Global\UIFrontEnd.package",675
  238. 2="GameData_GameCube\Sfx\strm_mu_theme.strm",674
  239. 2="GameData_GameCube\Sfx\strm_mu_theme_pause.strm",673
  240.  
  241. 2="GameData\Global\NewGameXmb.package",650
  242. 2="GameData\Global\GamePlayXmb.package",625
  243. 2="GameData\Global\LocationEntryXmb.package",600
  244.  
  245. 1="GameData\Objects\ExteriorResident.package",555
  246. 1="GameData\Objects\ExteriorPreload.package",554
  247. 1="GameData\Levels\TownSquareResident.package",553
  248. 1="GameData\Levels\ForestResident.package",552
  249. 1="GameData\Levels\DesertResident.package",551
  250. 1="GameData\Objects\Exterior.package",550
  251.  
  252. 1="GameData\Objects\InteriorResident.package",549
  253. 1="GameData\Objects\InteriorPreload.package",548
  254. 1="GameData\Levels\HouseOneBedroomBResident.package",547
  255. 1="GameData\Objects\InteriorPlayerHouse.package",546
  256. 1="GameData\Levels\CommercialArcadeResident.package",545
  257. 1="GameData\Levels\CommercialBoutiqueResident.package",545
  258. 1="GameData\Levels\CommercialCostumeShopResident.package",545
  259. 1="GameData\Levels\CommercialDiscoResident.package",545
  260. 1="GameData\Levels\CommercialFloristShopResident.package",545
  261. 1="GameData\Levels\CommercialFortuneTellerResident.package",545
  262. 1="GameData\Levels\CommercialHauntedHouseResident.package",545
  263. 1="GameData\Levels\CommercialHotelResident.package",545
  264. 1="GameData\Levels\CommercialLibraryResident.package",545
  265. 1="GameData\Levels\CommercialIceCreamShopResident.package",545
  266. 1="GameData\Levels\CommercialItalianRestaurantResident.package",545
  267. 1="GameData\Levels\CommercialKickBoxingSchoolResident.package",545
  268. 1="GameData\Levels\CommercialMadScientistLabResident.package",545
  269. 1="GameData\Levels\CommercialMuseumResident.package",545
  270. 1="GameData\Levels\CommercialObservatoryResident.package",545
  271. 1="GameData\Levels\CommercialPirateGinnyResident.package",545
  272. 1="GameData\Levels\CommercialSalonResident.package",545
  273. 1="GameData\Levels\CommercialSushiRestaurantResident.package",545
  274. 1="GameData\Levels\CommercialTheatreResident.package",545
  275. 1="GameData\Levels\CommercialTownHallResident.package",545
  276. 1="GameData\Objects\InteriorCommercial.package",540
  277. 2="GameData_GameCube\Sfx\strm_mu_dma.strm",539
  278. 2="GameData_GameCube\Sfx\strm_mu_dmb.strm",538
  279.  
  280. 1="GameData\Objects\InteriorNooksResident.package",522
  281. 1="GameData\Objects\InteriorNooksPreload.package",521
  282. 1="GameData\Objects\InteriorNooks.package",520
  283.  
  284. 2="GameData\Characters\CAS-kInitial-Preload.package",491
  285. 2="GameData\Characters\CAS-kInitial.package",490
  286. 2="GameData_GameCube\Sfx\strm_mu_casa.strm",489
  287. 2="GameData_GameCube\Sfx\strm_mu_casb.strm",488
  288. 2="GameData_GameCube\Sfx\strm_mu_cas1.strm",487
  289. 2="GameData_GameCube\Sfx\strm_mu_cas2.strm",486
  290. 2="GameData\Characters\CAS-kBoutique-Preload.package",483
  291. 2="GameData\Characters\CAS-kBoutique.package",482
  292. 2="GameData\Characters\CAS-kCostume-Preload.package",481
  293. 2="GameData\Characters\CAS-kCostume.package",480
  294. 2="GameData\Characters\CAS-kCostumeNPC-Preload.package",479
  295. 2="GameData\Characters\CAS-kCostumeNPC.package",478
  296. 2="GameData\Characters\CAS-kSalon-Preload.package",477
  297. 2="GameData\Characters\CAS-kSalon.package",476
  298. 2="GameData\Characters\CAS-kSalonNPC-Preload.package",475
  299. 2="GameData\Characters\CAS-kSalonNPC.package",474
  300. 2="GameData\Characters\CAS-kUpdateBody-Preload.package",473
  301. 2="GameData\Characters\CAS-kUpdateBody.package",472
  302. 2="GameData\Characters\CAS-kUpdateHead-Preload.package",471
  303. 2="GameData\Characters\CAS-kUpdateHead.package",470
  304.  
  305. 1="GameData\Objects\CABXmb.package",432
  306. 1="GameData\Objects\CABResident.package",431
  307. 1="GameData\Objects\CAB.package",430
  308. 2="GameData_GameCube\Sfx\strm_mu_caba.strm",429
  309. 2="GameData_GameCube\Sfx\strm_mu_cabb.strm",428
  310.  
  311. 1="GameData\Objects\CATResident.package",421
  312. 1="GameData\Objects\CAT.package",420
  313. 2="GameData_GameCube\Sfx\strm_mu_cata.strm",419
  314. 2="GameData_GameCube\Sfx\strm_mu_catb.strm",418
  315.  
  316. 2="GameData\Global\UI.package",400
  317.  
  318. 0="*.package",350
  319. 2="GameData\Global\Animation.package",300
  320. 0="*.strm",250
  321. 2="GameData_GameCube\AudioFX\AudioFx.package",199
  322. 2="GameData\Global\CatchAll.package",105
  323. 2="GameData\Characters\HatHair-Baked.package",100
  324. 2="GameData\Characters\Face-Baked.package",50
  325. 2="GameData\Characters\CAS-kPreSell.package",5
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