Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- =====================================================================
- == C:\SERVICES\ni1186654_3_SHARE\ftproot\arma2oa\arma2oaserver.exe
- == "C:\SERVICES\ni1186654_3_SHARE\ftproot\arma2oa\arma2oaserver.exe" -mod=@DayZ_Epoch;@DayZ_Epoch_Server; -ip=85.190.157.237 -port=29000 -maxmem=2047 -noCB -exThreads=1 -filePatching -malloc=tbb4malloc_bi -profiles=config -config=config\server.cfg -cfg=config\basic.cfg -name=arma2oa
- =====================================================================
- Exe timestamp: 2015/12/18 07:44:16
- Current time: 2017/03/10 22:31:39
- Version 1.63.131129
- Updating base class ->NonStrategic, by Ca\config.bin/CfgVehicles/HouseBase/
- Updating base class ->HouseBase, by Ca\config.bin/CfgVehicles/Ruins/
- Updating base class ->DestructionEffects, by Ca\config.bin/CfgVehicles/House/DestructionEffects/
- Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/
- Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/
- Updating base class Default->RifleCore, by ca\weapons\config.bin/cfgWeapons/Rifle/
- Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/
- Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/
- Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/
- Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
- Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/
- Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/
- Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/
- Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/
- Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/
- Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/
- Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/
- Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/
- Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/
- Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/
- Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/
- Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/
- Updating base class CA_IGUI_Title->RscText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/Gear_Title/
- Updating base class Available_items_Text->RscText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/CA_ItemName/
- Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item8/
- Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item9/
- Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item10/
- Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item11/
- Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item12/
- Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item6/
- Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item7/
- Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item8/
- Updating base class CA_Gear_slot_special1->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory1/
- Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory8/
- Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory9/
- Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory10/
- Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory11/
- Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory12/
- Updating base class CA_Gear_slot_item1->CA_Gear_slot_handgun, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_special1/
- Updating base class RscIGUIShortcutButton->RscActiveText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/ButtonClose/
- Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/
- Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
- Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
- Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/
- Updating base class Strategic->, by z\addons\dayz_code\config.bin/CfgVehicles/Bomb/
- Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/
- Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/
- Updating base class ->DefaultEventhandlers, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroP/EventHandlers/
- Updating base class AnimationSources->AnimationSources, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroC/AnimationSources/
- Updating base class ->DefaultEventhandlers, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroC/EventHandlers/
- Updating base class BuiltItems->Generator_Base, by z\addons\dayz_code\config.bin/CfgVehicles/Generator_DZ/
- Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/
- Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/
- Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/
- Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/
- Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/
- Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_1300Rnd_762x51_M60/
- Updating base class 100Rnd_762x51_M240->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_250Rnd_762x51/
- Updating base class 6Rnd_Grenade_Camel->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_12Rnd_Grenade_Camel/
- Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/3Rnd_GyroGrenade/
- Updating base class DropWeapon->None, by z\addons\dayz_code\config.bin/CfgActions/PutWeapon/
- Updating base class DropMagazine->None, by z\addons\dayz_code\config.bin/CfgActions/PutMagazine/
- Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_1L2/
- Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_3I3/
- Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
- Initializing Steam server - Game Port: 29000, Steam Query Port: 29001
- Connected to Steam servers
- Server error: Player without identity Birgitte (id 2013946426)
- Server error: Player without identity Birgitte (id 2013946426)
- Server error: Player without identity Birgitte (id 2013946426)
- Server error: Player without identity Birgitte (id 2013946426)
- Server error: Player without identity Birgitte (id 2013946426)
- Server error: Player without identity Birgitte (id 2013946426)
- Server error: Player without identity Birgitte (id 2013946426)
- Server error: Player without identity Birgitte (id 2013946426)
- Server error: Player without identity Birgitte (id 2013946426)
- Server error: Player without identity Birgitte (id 2013946426)
- Server error: Player without identity Birgitte (id 2013946426)
- Server error: Player without identity Birgitte (id 2013946426)
- Server error: Player without identity Birgitte (id 2013946426)
- Strange convex component93 in zero_buildings\models\mil_house_i.p3d:geometryView
- Strange convex component94 in zero_buildings\models\mil_house_i.p3d:geometryView
- Strange convex component95 in zero_buildings\models\mil_house_i.p3d:geometryView
- Strange convex component96 in zero_buildings\models\mil_house_i.p3d:geometryView
- Strange convex component99 in zero_buildings\models\mil_house_i.p3d:geometryView
- Strange convex component100 in zero_buildings\models\mil_house_i.p3d:geometryView
- Strange convex component101 in zero_buildings\models\mil_house_i.p3d:geometryView
- Strange convex component102 in zero_buildings\models\mil_house_i.p3d:geometryView
- Strange convex component103 in zero_buildings\models\mil_house_i.p3d:geometryView
- Strange convex component104 in zero_buildings\models\mil_house_i.p3d:geometryView
- Strange convex component105 in zero_buildings\models\mil_house_i.p3d:geometryView
- Strange convex component106 in zero_buildings\models\mil_house_i.p3d:geometryView
- Strange convex component107 in zero_buildings\models\mil_house_i.p3d:geometryView
- Strange convex component108 in zero_buildings\models\mil_house_i.p3d:geometryView
- Strange convex component109 in zero_buildings\models\mil_house_i.p3d:geometryView
- Strange convex component110 in zero_buildings\models\mil_house_i.p3d:geometryView
- Strange convex component111 in zero_buildings\models\mil_house_i.p3d:geometryView
- Strange convex component112 in zero_buildings\models\mil_house_i.p3d:geometryView
- Strange convex component113 in zero_buildings\models\mil_house_i.p3d:geometryView
- Strange convex component114 in zero_buildings\models\mil_house_i.p3d:geometryView
- Strange convex component115 in zero_buildings\models\mil_house_i.p3d:geometryView
- Strange convex component116 in zero_buildings\models\mil_house_i.p3d:geometryView
- Strange convex component117 in zero_buildings\models\mil_house_i.p3d:geometryView
- Strange convex component118 in zero_buildings\models\mil_house_i.p3d:geometryView
- Strange convex component119 in zero_buildings\models\mil_house_i.p3d:geometryView
- Strange convex component120 in zero_buildings\models\mil_house_i.p3d:geometryView
- Strange convex component121 in zero_buildings\models\mil_house_i.p3d:geometryView
- Strange convex component122 in zero_buildings\models\mil_house_i.p3d:geometryView
- Strange convex component123 in zero_buildings\models\mil_house_i.p3d:geometryView
- Strange convex component124 in zero_buildings\models\mil_house_i.p3d:geometryView
- Strange convex component125 in zero_buildings\models\mil_house_i.p3d:geometryView
- Strange convex component126 in zero_buildings\models\mil_house_i.p3d:geometryView
- Strange convex component127 in zero_buildings\models\mil_house_i.p3d:geometryView
- Strange convex component128 in zero_buildings\models\mil_house_i.p3d:geometryView
- Strange convex component129 in zero_buildings\models\mil_house_i.p3d:geometryView
- Strange convex component130 in zero_buildings\models\mil_house_i.p3d:geometryView
- Strange convex component131 in zero_buildings\models\mil_house_i.p3d:geometryView
- Strange convex component132 in zero_buildings\models\mil_house_i.p3d:geometryView
- Strange convex component133 in zero_buildings\models\mil_house_i.p3d:geometryView
- Strange convex component134 in zero_buildings\models\mil_house_i.p3d:geometryView
- Strange convex component81 in zero_buildings\models\housev_3i3_i.p3d:geometryFire
- ca\misc\houpacka.p3d: house, config class missing
- ca\misc\houpacka.p3d: house, config class missing
- ca\misc\houpacka.p3d: house, config class missing
- Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 1)! MoveName: amovpercmrunsnonwbindf_rfl
- "PRELOAD_ Functions\init [[<No group>:0 (FunctionsManager)],any]"
- "MPframework inited"
- "dayz_preloadFinished reset"
- Error in expression <;
- _recompile = (count _this) > 0;
- if (BIS_fnc_init && !_recompile) exitwith {t>
- Error position: <BIS_fnc_init && !_recompile) exitwith {t>
- Error Undefined variable in expression: bis_fnc_init
- File ca\Modules\Functions\init.sqf, line 28
- BIKE: loading version 2.8.2 ...
- BIKE: adding bike to safe vehicle list...
- "HIVE: Starting"
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement