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- + Accuracy
- Many moves and effects can alter a Pokemon's Accuracy, making it harder or easier to land a hit on an enemy during combat.
- Accuracy normally begins at 0, and can be modified to a minimum of -6, or to a maximum of +6. This Modifier affects any Accuracy Rolls directly. For example, if your Accuracy is at +2, you would roll 1d20+2 when Making an Accuracy Check for an attack.
- Like Combat Stages, Accuracy is reset whenever a Pokemon is drawn back into its Poke Ball, and like Evasion, Accuracy can be inherently modified by a Pokemon's Stats.
- * For every 10 points in Attack, a Pokemon gains +1 Accuracy when using Physical moves. For every 10 points in Special Attack, a Pokemon gains +1 Accuracy when using Special moves.
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