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- {init_regs}
- {/init_regs}
- {info}
- ALLOCATE_FRAMES=500
- ALLOCATE_IMGS=8
- NAME= "Black Leg" Sanji
- MAXPTS_HP_SP_RP= 500,500,500
- INITPTS_HP_SP_RP= 500, 100, 500
- WALKSPD_X_Z= 2, 1
- RPRATEPER_HIT_SEC_DAMAGE= 7, 4, 5
- SPRATEPER_HIT_SEC_DAMAGE= 0, 100, 0
- KNOCKPTS_MAX_RATEPERSEC=400, 20
- DEFENDPTS_MAX_RATEPERSEC=200, 30
- STANDING=0
- WALKING=10
- DASHING=0
- JUMPING=30
- IN_AIR=39
- HIT_GROUND=42
- FATIGUE=7
- ARMOR= 0
- FALLING_FRONT=220
- FALLING_BACK=226
- KNOCKED=45
- LYING=47
- WHEN_HIT_FRONT=200
- WHEN_HIT_BACK=200
- HEIGHT=62
- WIDTH=37
- [img]
- sys\sanji0.png,99,99,10,10,0x2C5A89
- sys\sanji1.png,185,115,5,4,-
- sys\sanji2.png,99,99,10,10,-
- sys\sanji3.png,160,180,6,5,-
- sys\fritassorti.png,212,279,4,2,-
- sys\sanji4.png,99,99,10,10,0x2C5A89
- sys\grilleffects.png,213,192,10,3,-
- sys\spineffectsheet.png,73,125,3,1,-
- [/img]
- {/info}
- #0: 0-99
- #1: 100-119
- #2: 120-219
- #3: 220-249
- #4: 250-257
- #5: 258-357
- #6: 358-387
- #7: 388-390
- #----------------------------Stance, Walk and Run-------------------------------#
- [s=0->5] #Standing
- |STANDING|
- state=0
- img=0 delay=7 center=46,98 x_vel=0 y_vel=0 z_vel=0 c<a>=170 c<j>=30 h<d>=60 goto=0
- set_combination[sequence=(c<f>,c<f>), time_interval=400, goto=80]#Running
- set_combination[sequence=(c<b>,c<f>), time_interval=400, goto=80]#Running
- set_combination[sequence=(h<d_a>,c<a>), time_interval=4321, goto=110] #Coiler
- set_combination[sequence=(h<u_a>,c<a>), time_interval=4321, goto=120] #Bouquetière Shot
- set_combination[sequence=(h<u_a>,c<s>), time_interval=4321, goto=150] #Frit Assorti
- set_combination[sequence=(h<s>), time_interval=4321, goto=250] #Diamble Jamble Spin
- set_rect[|SOLIDRECT| x= 27 y= 21 w= 34 h= 77]
- set_bdy[x= 27 y= 21 w= 34 h= 77]
- [/s]
- [f=5] #Standing
- |STANDING|
- state=0
- img=5 delay=7 center=46,98 x_vel=0 y_vel=0 z_vel=0 c<a>=170 c<j>=30 h<d>=60
- set_combination[sequence=(c<f>,c<f>), time_interval=400, goto=80]#Running
- set_combination[sequence=(c<b>,c<f>), time_interval=400, goto=80]#Running
- set_combination[sequence=(h<d_a>,c<a>), time_interval=4321, goto=110] #Coiler
- set_combination[sequence=(h<u_a>,c<a>), time_interval=4321, goto=120] #Bouquetière Shot
- set_combination[sequence=(h<u_a>,c<s>), time_interval=4321, goto=150] #Frit Assorti
- set_combination[sequence=(h<s>), time_interval=4321, goto=250] #Diamble Jamble Spin
- set_rect[|SOLIDRECT| x= 27 y= 21 w= 34 h= 77]
- set_bdy[x= 27 y= 21 w= 34 h= 77]
- [/f]
- [s=10->19] #Walking
- |WALKING|
- state=1
- img=70 delay=3 center=46,98 x_vel=0 y_vel=0 z_vel=0 c<a>=170 c<j>=30 h<d>=60 goto=20
- set_combination[sequence=(h<d_a>,c<a>), time_interval=4321, goto=110] #Coiler
- set_combination[sequence=(h<u_a>,c<a>), time_interval=4321, goto=120] #Bouquetière Shot
- set_combination[sequence=(h<u_a>,c<s>), time_interval=4321, goto=150] #Frit Assorti
- set_combination[sequence=(h<s>), time_interval=4321, goto=250] #Diamble Jamble Spin
- set_rect[|SOLIDRECT| x=27 y=21 w=34 h=77 ]
- set_bdy[ x=27 y=21 w=34 h=77 ]
- [/s]
- [s=20->25] #Walking
- |WALKING|
- state=1
- img=54 delay=3 center=46,98 c<a>=170 c<j>=30 h<d>=60 goto=10
- set_combination[sequence=(h<d_a>,c<a>), time_interval=4321, goto=110] #Coiler
- set_combination[sequence=(h<u_a>,c<a>), time_interval=4321, goto=120] #Bouquetière Shot
- set_combination[sequence=(h<u_a>,c<s>), time_interval=4321, goto=150] #Frit Assorti
- set_combination[sequence=(h<s>), time_interval=4321, goto=250] #Diamble Jamble Spin
- set_rect[|SOLIDRECT| x=27 y=21 w=34 h=77 ]
- set_bdy[ x=27 y=21 w=34 h=77 ]
- [/s]
- [s=80->83] #Running
- state=2
- img=6 delay=3 center=46,98 x_vel=8 z_hold_vel=2 c<a>=108 c<j>=284 c<s>=266 goto=85
- set_rect[|SOLIDRECT| x=27 y=21 w=34 h=77 ]
- set_bdy[ x=27 y=21 w=34 h=77 ]
- [/s]
- [f=84] #Running
- state=2
- img=15 delay=3 center=46,98 x_vel=8 z_hold_vel=2 c<a>=108 c<j>=284 c<s>=266
- set_rect[|SOLIDRECT| x=27 y=21 w=34 h=77 ]
- set_bdy[ x=27 y=21 w=34 h=77 ]
- [/f]
- [f=85] #Running
- state=2
- img=16 delay=3 center=46,98 x_vel=8 z_hold_vel=2 c<a>=108 c<j>=284 c<s>=266 goto=92
- set_combination[sequence=(h<f>), time_interval=4321, goto=86 delay=3]
- set_rect[|SOLIDRECT| x=27 y=21 w=34 h=77 ]
- set_bdy[ x=27 y=21 w=34 h=77 ]
- [/f]
- [s=86->88] #Running
- state=2
- img=17 delay=3 center=46,98 x_vel=8 z_hold_vel=2 c<a>=108 c<j>=284 c<s>=266 goto=89
- set_rect[|SOLIDRECT| x=27 y=21 w=34 h=77 ]
- set_bdy[ x=27 y=21 w=34 h=77 ]
- [/s]
- [s=89->90] #Running
- state=2
- img=27 delay=3 center=46,98 x_vel=8 z_hold_vel=2 c<a>=108 c<j>=284 c<s>=266 goto=91
- set_rect[|SOLIDRECT| x=27 y=21 w=34 h=77 ]
- set_bdy[ x=27 y=21 w=34 h=77 ]
- [/s]
- [f=91] #Running
- state=2
- img=29 delay=3 center=46,98 x_vel=8 z_hold_vel=2 c<a>=108 c<j>=284 c<s>=266 goto=92
- set_combination[sequence=(h<f>), time_interval=4321, goto=80 delay=3]
- set_rect[|SOLIDRECT| x=27 y=21 w=34 h=77 ]
- set_bdy[ x=27 y=21 w=34 h=77 ]
- [/f]
- [f=92] #Stop_Run
- img=90 delay=3 center=46,98 c<a>=99
- [/f]
- [s=93->95] #Stop_Run
- img=91 delay=4 center=38,98 c<a>=99 goto=96
- [/s]
- [s=96->97] #Stop_Run
- img=94 delay=3 center=46,98 goto=0
- [/s]
- #---------------------------------Jumps, Leap, Flips, Touch Ground, Defend----------------------------------#
- [f=30] #pre_jump
- img=30 delay=3 center=46,98 x_vel=4321 z_vel=4321 c<f>=300 c<b>=304
- set_rect[|SOLIDRECT| x=35 y=36 w=29 h=68 ]
- set_bdy[ x=35 y=36 w=29 h=68 ]
- [/f]
- [f=31] #pre_jump
- img=31 delay=3 center=46,98 x_vel=4321 z_vel=4321 c<f>=300 c<b>=304
- set_rect[|SOLIDRECT| x=36 y=48 w=31 h=53 ]
- set_bdy[ x=36 y=48 w=31 h=53 ]
- [/f]
- [f=32] #pre_jump
- img=32 delay=3 center=46,98 x_vel=4321 z_vel=4321 c<f>=300 c<b>=304
- set_rect[|SOLIDRECT| x=44 y=57 w=26 h=24 ]
- set_bdy[ x=44 y=57 w=26 h=24 ]
- set_rect[|SOLIDRECT| x=34 y=85 w=14 h=15 ]
- set_bdy[ x=34 y=85 w=14 h=15 ]
- [/f]
- [f=33] #pre_jump
- img=103 delay=2 center=85,114
- set_rect[|SOLIDRECT| x=76 y=1 w=21 h=113 ]
- set_bdy[ x=76 y=1 w=21 h=113 ]
- [/f]
- [f=34] #Jump
- state=3
- img=33 delay=2 center=46,98 y_vel=-13 x_hold_acc=1 z_hold_vel=2 max_vx_limit=7 c<j>=70
- set_rect[|SOLIDRECT| x=34 y=5 w=24 h=94 ]
- set_bdy[ x=34 y=5 w=24 h=94 ]
- [/f]
- [f=35] #Jump
- state=3
- |ALLOWTURN|
- img=34 delay=3 center=46,98 x_hold_acc=0.4 z_hold_vel=2 max_vx_limit=7 c<a>=181 c<j>=70
- set_combination[sequence=(c<f>, c<f>) delay=3 goto=130 time_interval=4321]
- set_combination[sequence=(h<u_a>,c<a>), time_interval=4321, goto=191] #Up_Air_Attack
- set_combination[sequence=(h<d_a>,c<a>), time_interval=4321, goto=310] #Down_Air_Attack
- set_rect[|SOLIDRECT| x=34 y=5 w=24 h=94 ]
- set_bdy[ x=34 y=5 w=24 h=94 ]
- [/f]
- [f=36] #Jump
- state=3
- |ALLOWTURN|
- img=35 delay=3 center=46,98 z_hold_vel=2 max_vx_limit=7 c<a>=181 c<j>=70
- set_combination[sequence=(c<f>, c<f>) delay=3 goto=130 time_interval=4321]
- set_combination[sequence=(h<u_a>,c<a>), time_interval=4321, goto=191] #Up_Air_Attack
- set_combination[sequence=(h<d_a>,c<a>), time_interval=4321, goto=310] #Down_Air_Attack
- set_rect[|SOLIDRECT| x=34 y=5 w=24 h=94 ]
- set_bdy[ x=34 y=5 w=24 h=94 ]
- [/f]
- [f=37] #Jump
- state=3
- |ALLOWTURN|
- img=36 delay=4 center=46,98 x_vel=0 y_vel=0 z_vel=0 z_hold_vel=2 max_vx_limit=7 c<a>=181 c<j>=70 c<d>=45
- set_combination[sequence=(c<f>, c<f>) delay=3 goto=130 time_interval=4321]
- set_combination[sequence=(h<u_a>,c<a>), time_interval=4321, goto=191] #Up_Air_Attack
- set_combination[sequence=(h<d_a>,c<a>), time_interval=4321, goto=310] #Down_Air_Attack
- set_rect[|SOLIDRECT| x=34 y=5 w=24 h=94 ]
- set_bdy[ x=34 y=5 w=24 h=94 ]
- [/f]
- [f=38] #Jump
- state=3
- |ALLOWTURN|
- img=37 delay=4 center=46,98 x_vel=0 y_vel=0 z_vel=0 z_hold_vel=2 c<a>=181 c<j>=70 c<d>=45
- set_combination[sequence=(c<f>, c<f>) delay=3 goto=130 time_interval=4321]
- set_combination[sequence=(h<u_a>,c<a>), time_interval=4321, goto=191] #Up_Air_Attack
- set_combination[sequence=(h<d_a>,c<a>), time_interval=4321, goto=310] #Down_Air_Attack
- set_rect[|SOLIDRECT| x=32 y=26 w=39 h=75 ]
- set_bdy[ x=32 y=26 w=39 h=75 ]
- [/f]
- [f=39] #Jump_Fall
- state=3
- |ALLOWTURN|
- img=38 delay=4 center=46,98 x_vel=0 y_vel=0 z_vel=0 z_hold_vel=2 c<d>=45 c<a>=181 c<j>=70
- set_combination[sequence=(h<u_a>,c<a>), time_interval=4321, goto=191] #Up_Air_Attack
- set_combination[sequence=(h<d_a>,c<a>), time_interval=4321, goto=310] #Down_Air_Attack
- set_combination[sequence=(c<f>, c<f>) delay=3 goto=130 time_interval=4321]
- set_rect[|SOLIDRECT| x=31 y=19 w=34 h=80 ]
- set_bdy[ x=31 y=19 w=34 h=80 ]
- [/f]
- [f=40] #Jump_Fall
- state=3
- |ALLOWTURN|
- img=39 delay=4 center=46,98 x_vel=0 y_vel=0 z_vel=0 z_hold_vel=2 c<a>=181 c<j>=70 c<d>=45
- set_combination[sequence=(c<f>, c<f>) delay=3 goto=130 time_interval=4321]
- set_combination[sequence=(h<u_a>,c<a>), time_interval=4321, goto=191] #Up_Air_Attack
- set_combination[sequence=(h<d_a>,c<a>), time_interval=4321, goto=310] #Down_Air_Attack
- set_rect[|SOLIDRECT| x=31 y=19 w=34 h=80 ]
- set_bdy[ x=31 y=19 w=34 h=80 ]
- [/f]
- [f=41] #Jump_Fall
- state=3
- |ALLOWTURN|
- img=40 delay=4 center=46,98 x_vel=0 y_vel=0 z_vel=0 z_hold_vel=2 c<a>=181 c<j>=70 c<d>=45 goto=39
- set_combination[sequence=(c<f>, c<f>) delay=3 goto=130 time_interval=4321]
- set_combination[sequence=(h<u_a>,c<a>), time_interval=4321, goto=191] #Up_Air_Attack
- set_combination[sequence=(h<d_a>,c<a>), time_interval=4321, goto=310] #Down_Air_Attack
- set_rect[|SOLIDRECT| x=31 y=19 w=34 h=80 ]
- set_bdy[ x=31 y=39 w= 4 h=80 ]
- [/f]
- [f=42] #Touch_Ground
- img=41 delay=5 center=43,98 x_vel=4321
- set_rect[|SOLIDRECT| x=21 y=60 w=43 h=39 ]
- set_bdy[ x=21 y=60 w=43 h=39 ]
- [/f]
- [f=43] #Touch_Ground
- img=42 delay=5 center=43,98 x_vel=4321
- set_rect[|SOLIDRECT| x=27 y=42 w=34 h=58 ]
- set_bdy[ x=27 y=42 w=34 h=58 ]
- [/f]
- [f=44] #Touch_Ground
- img=43 delay=5 center=43,98 x_vel=4321 goto=0
- set_rect[|SOLIDRECT| x=25 y=25 w=29 h=74 ]
- set_bdy[ x=25 y=25 w=29 h=74 ]
- [/f]
- [f=284] #Leap
- img=0,5 delay=4 center=46,98 x_vel=0
- set_bdy[x= 27 y= 21 w= 34 h= 77]
- [/f]
- [f=285] #Leap
- img=1,5 delay=4 center=46,98 z_hold_vel=2 y_vel=-9 x_vel=12 goto=290
- set_bdy[x= 27 y= 21 w= 34 h= 77]
- [/f]
- [f=290] #Leap
- img=1,5 delay=4 center=46,98 z_hold_vel=2 c<a>=291 goto=286
- set_bdy[x= 27 y= 21 w= 34 h= 77]
- [/f]
- [f=286] #Leap
- img=2,5 delay=4 center=46,98 z_hold_vel=2 c<a>=291
- set_bdy[x= 27 y= 21 w= 34 h= 77]
- [/f]
- [f=287] #Leap
- img=3,5 delay=4 center=46,98 z_hold_vel=2 c<a>=291
- set_bdy[x= 27 y= 21 w= 34 h= 77]
- [/f]
- [f=288] #Leap
- img=4,5 delay=4 center=46,98 z_hold_vel=2 c<a>=291
- set_bdy[x= 27 y= 21 w= 34 h= 77]
- [/f]
- [f=289] #Leap
- img=5,5 delay=4 center=46,98 goto=289 hit_ground=92
- set_bdy[x= 27 y= 21 w= 34 h= 77]
- [/f]
- [f=300] #Jump_Forward
- img=32 delay=5 center=46,98 x_vel=0 y_vel=0 goto=329
- set_combination[sequence=(c<j>), time_interval=64, goto=321] #Flip
- set_rect[|SOLIDRECT| x= 25 y= 20 w= 22 h= 81]
- set_bdy[x= 25 y= 20 w= 22 h= 81]
- [/f]
- [f=329] #Jump_Forward
- img=30,5 delay=4 center=46,98 x_vel=8 y_vel=-10 goto=298
- set_rect[|SOLIDRECT| x= 25 y= 20 w= 22 h= 81]
- set_bdy[x= 25 y= 20 w= 22 h= 81]
- [/f]
- [f=298] #Jump_Forward
- img=31,5 delay=5 center=46,98 z_hold_vel=2 c<a>=181 c<j>=70 c<d>=45
- set_combination[sequence=(c<f>, c<f>) delay=3 goto=130 time_interval=4321] #Sky_Run
- set_combination[sequence=(h<u_a>,c<a>), time_interval=4321, goto=191] #Up_Air_Attack
- set_combination[sequence=(h<d_a>,c<a>), time_interval=4321, goto=310] #Down_Air_Attack
- set_rect[|SOLIDRECT| x= 25 y= 20 w= 22 h= 81]
- set_bdy[x= 25 y= 20 w= 22 h= 81]
- [/f]
- [f=299] #Jump_Forward
- img=32,5 delay=5 center=46,98 z_hold_vel=2 c<a>=181 c<j>=70 c<d>=45 goto=301
- set_combination[sequence=(c<f>, c<f>) delay=3 goto=130 time_interval=4321] #Sky_Run
- set_combination[sequence=(h<u_a>,c<a>), time_interval=4321, goto=191] #Up_Air_Attack
- set_combination[sequence=(h<d_a>,c<a>), time_interval=4321, goto=310] #Down_Air_Attack
- set_rect[|SOLIDRECT| x= 25 y= 20 w= 22 h= 81]
- set_bdy[x= 25 y= 20 w= 22 h= 81]
- [/f]
- [s=301->303] #Jump_Forward
- img=33,5 delay=5 center=46,98 z_hold_vel=2 c<a>=181 c<j>=70 c<d>=45 goto=303
- set_combination[sequence=(c<f>, c<f>) delay=3 goto=130 time_interval=4321] #Sky_Run
- set_combination[sequence=(h<u_a>,c<a>), time_interval=4321, goto=191] #Up_Air_Attack
- set_combination[sequence=(h<d_a>,c<a>), time_interval=4321, goto=310] #Down_Air_Attack
- set_rect[|SOLIDRECT| x= 25 y= 20 w= 22 h= 81]
- set_bdy[x= 25 y= 20 w= 22 h= 81]
- [/s]
- [f=304] #Jump_Backward
- img=32 delay=5 center=46,98 goto=330
- set_rect[|SOLIDRECT| x= 25 y= 20 w= 22 h= 81]
- set_bdy[x= 25 y= 20 w= 22 h= 81]
- [/f]
- [f=330] #Jump_Backward
- img=20,5 delay=4 center=46,98 x_vel=-8 y_vel=-10 goto=305
- set_rect[|SOLIDRECT| x= 25 y= 20 w= 22 h= 81]
- set_bdy[x= 25 y= 20 w= 22 h= 81]
- [/f]
- [s=305->309] #Jump_Backward
- img=21,5 delay=5 center=46,98 z_hold_vel=2 c<a>=181 c<j>=70 c<d>=45 goto=309
- set_combination[sequence=(c<f>, c<f>) delay=3 goto=130 time_interval=4321] #Sky_Run
- set_combination[sequence=(h<u_a>,c<a>), time_interval=4321, goto=191] #Up_Air_Attack
- set_combination[sequence=(h<d_a>,c<a>), time_interval=4321, goto=310] #Down_Air_Attack
- set_rect[|SOLIDRECT| x= 25 y= 20 w= 22 h= 81]
- set_bdy[x= 25 y= 20 w= 22 h= 81]
- [/s]
- [f=321] #Flips
- img=16,5 delay=3 center=46,98 x_vel=10 y_vel=-4
- set_rect[|SOLIDRECT| x= 25 y= 20 w= 22 h= 81]
- set_bdy[x= 25 y= 20 w= 22 h= 81]
- [/f]
- [f=322] #Flips
- img=17,5 delay=3 center=46,98 z_hold_vel=2 x_vel=0 y_vel=0 goto=322 hit_ground=323
- set_rect[|SOLIDRECT| x= 25 y= 20 w= 22 h= 81]
- set_bdy[x= 25 y= 20 w= 22 h= 81]
- [/f]
- [f=323] #Flips
- img=18,5 delay=3 center=46,98 x_vel=0 y_vel=0 max_vx_limit=0.9
- set_rect[|SOLIDRECT| x= 25 y= 20 w= 22 h= 81]
- set_bdy[x= 25 y= 20 w= 22 h= 81]
- [/f]
- [f=324] #Flips
- img=19,5 delay=3 center=46,98 x_vel=4321 y_vel=0
- set_rect[|SOLIDRECT| x= 25 y= 20 w= 22 h= 81]
- set_bdy[x= 25 y= 20 w= 22 h= 81]
- [/f]
- [f=325] #Flips
- img=26,5 delay=3 center=76,98 x_vel=8 y_vel=-3
- set_rect[|SOLIDRECT| x= 25 y= 20 w= 22 h= 81]
- set_bdy[x= 25 y= 20 w= 22 h= 81]
- [/f]
- [f=326] #Flips
- img=27,5 delay=3 center=46,98 z_hold_vel=2 x_vel=0 y_vel=0 goto=326 hit_ground=327
- set_rect[|SOLIDRECT| x= 25 y= 20 w= 22 h= 81]
- set_bdy[x= 25 y= 20 w= 22 h= 81]
- [/f]
- [f=327] #Flips
- img=28,5 delay=3 center=46,98 x_vel=0 y_vel=0 hit_ground=328
- set_rect[|SOLIDRECT| x= 25 y= 20 w= 22 h= 81]
- set_bdy[x= 25 y= 20 w= 22 h= 81]
- [/f]
- [f=328] #Touch_Ground
- img=41 delay=4 center=43,98 x_vel=4321 goto=43 c<j>=321
- set_rect[|SOLIDRECT| x=21 y=60 w=43 h=39 ]
- set_bdy[ x=21 y=60 w=43 h=39 ]
- [/f]
- [f=60] #Defend
- state=3
- img=20 delay=3 center=46,98 x_vel=0 y_vel=0 z_vel=0
- set_rect[|SOLIDRECT| x= 27 y= 21 w= 34 h= 77]
- set_bdy[x= 27 y= 21 w= 34 h=77]
- [/f]
- [f=61] #Defend
- state=3
- |ALLOWTURN|DEFENDING|
- img=21 delay=3 center=46,98 x_vel=0 y_vel=0 z_vel=0
- set_rect[|SOLIDRECT| x= 27 y= 21 w= 34 h= 77]
- set_bdy[x= 27 y= 21 w= 34 h= 77 resistivity=80 inertia=70 budge_dp=90 respond=66]
- [/f]
- [f=62] #Defend
- state=3
- |ALLOWTURN|DEFENDING|
- img=22 delay=3 center=46,98 x_vel=0 y_vel=0 z_vel=0
- set_rect[|SOLIDRECT| x= 27 y= 21 w= 34 h= 77]
- set_bdy[x= 27 y= 21 w= 34 h= 77 resistivity=80 inertia=70 budge_dp=90 respond=66]
- [/f]
- [f=63] #Defend
- state=3
- |ALLOWTURN|DEFENDING|
- img=23 delay=4 center=46,98 x_vel=0 y_vel=0 z_vel=0 h<d>=63
- set_rect[|SOLIDRECT| x= 27 y= 21 w= 34 h= 77]
- set_bdy[x= 27 y= 21 w= 34 h= 77 resistivity=80 inertia=70 budge_dp=90 respond=66]
- [/f]
- [f=64] #Defend
- state=3
- img=24 delay=4 center=46,98 x_vel=0 y_vel=0 z_vel=0
- set_rect[|SOLIDRECT| x= 27 y= 21 w= 34 h= 77]
- set_bdy[x= 27 y= 21 w= 34 h= 77]
- [/f]
- [f=65] #Defend
- state=3
- img=20 delay=4 center=46,98 x_vel=0 y_vel=0 z_vel=0 goto=0
- set_rect[|SOLIDRECT| x= 27 y= 21 w= 34 h= 77]
- set_bdy[x= 27 y= 21 w= 34 h= 77]
- [/f]
- [f=66] #Defend_hit
- state=3
- |DEFENDING|
- img=25 delay=3 center=46,98 x_vel=0 y_vel=0 z_vel=0 goto=63
- set_bdy[x= 27 y= 21 w= 34 h= 77 resistivity=80 inertia=70 budge_dp=90 respond=66]
- [/f]
- [s=45->47] #Air Defend
- |ALLOWTURN|DEFENDING|
- img=120 delay=2 center=46,99 x_vel=0 y_vel=0 z_vel=0 h<d>=47 goto=39
- set_bdy[x= 27 y= 21 w= 34 h= 77 inertia=40 resistivity=50 budge_dp=130]
- [/s]
- #--------------------------------Injured and Falling--------------------------------#
- [f=200] #Hit_Front
- img=17,2 delay=0 center=46,98 x_vel=0 y_vel=0 z_vel=0 goto=~$S$>0?204:201;
- set_reg=$R$,@screen_id@
- set_bdy[x= 27 y= 21 w= 34 h= 77]
- [/f]
- [f=201] #Hit_front
- img=17,2 delay=6 center=46,98 x_vel=0 y_vel=0 z_vel=0
- set_reg=$R$,@screen_id@
- set_bdy[x= 27 y= 21 w= 34 h= 77]
- [/f]
- [f=202] #Hit_front
- img=18,2 delay=6 center=46,98 x_vel=0 y_vel=0 z_vel=0
- set_reg=$R$,@screen_id@
- set_bdy[x= 27 y= 21 w= 34 h= 77]
- [/f]
- [f=203] #Hit_front
- img=19,2 delay=18 center=46,98 x_vel=0 y_vel=0 z_vel=0 goto=0
- set_reg=$R$,@screen_id@
- set_bdy[x= 27 y= 21 w= 34 h= 77]
- [/f]
- [f=204] #Hit front STATE
- img=17,2 delay=30 center=46,98 x_vel=0 y_vel=0 z_vel=0
- set_bdy[x= 27 y= 21 w= 34 h= 77]
- call_object[|SHAREREGS| id=599 x=50 y=0 frame=$S$]
- call_object[|SHAREREGS| condition=~$S$==1?1:0; id=202 x=49 y=47 frame=150 x_vel=-6 y_vel=-3] #Spawn heart by Law
- [/f]
- [f=205] #Hit front STATE
- img=17,2 delay=0 center=46,98 x_vel=0 y_vel=0 z_vel=0 goto=0
- set_reg=$S$, 0
- set_bdy[x= 27 y= 21 w= 34 h= 77]
- [/f]
- [f=220] #Falling front
- img=37,2 delay=2 center=46,98 x_vel=0 y_vel=0 z_vel=0 hit_ground=45
- set_bdy[x= 13 y= 11 w= 37 h= 67]
- set_transformation[center=40,57 rotation_angle=~@x_velocity@>=0?&atan{@y_velocity@/@x_velocity@}:&atan{-
- @y_velocity@/@x_velocity@};]
- [/f]
- [f=221] #Falling front
- img=38,2 delay=2 center=46,98 x_vel=0 y_vel=0 z_vel=0 hit_ground=45
- set_bdy[x= 13 y= 11 w= 37 h= 67]
- set_transformation[center=40,57 rotation_angle=~@x_velocity@>=0?&atan{@y_velocity@/@x_velocity@}:&atan{-
- @y_velocity@/@x_velocity@};]
- [/f]
- [f=222] #Falling front
- img=39,2 delay=2 center=46,98 x_vel=0 y_vel=0 z_vel=0 air_resistance=8 hit_ground=45 goto=220
- set_bdy[x= 13 y= 11 w= 37 h= 67]
- set_transformation[center=40,57 rotation_angle=~@x_velocity@>=0?&atan{@y_velocity@/@x_velocity@}:&atan{-
- @y_velocity@/@x_velocity@};]
- [/f]
- [f=223] #Lying down front
- img=4,1 delay=3 center=94,109 x_vel=0 y_vel=-3 z_vel=0
- set_bdy[x= 0 y= 48 w= 74 h= 30]
- [/f]
- [f=224] #Lying down front
- img=4,1 delay=3 center=94,109 x_vel=0 y_vel=0 z_vel=0 hit_ground=225 goto=224
- set_bdy[x= 0 y= 48 w= 74 h= 30]
- [/f]
- [f=225] #Lying down front
- |REGENKPMAX|
- img=4,1 delay=160 center=94,109 x_vel=0 y_vel=0 z_vel=0 goto=0
- set_bdy[x= 0 y= 48 w= 74 h= 30]
- [/f]
- [f=226] #Falling BACK
- img=57,2 delay=2 center=46,98 x_vel=0 y_vel=0 z_vel=0 hit_ground=229 goto=227 #air_resistance=8
- set_bdy[x= 13 y= 11 w= 37 h= 67]
- set_transformation[center=54,58 rotation_angle=&atan{-@y_velocity@/&abs{@x_velocity@}}]
- [/f]
- [f=227] #Falling BACK
- img=58,2 delay=2 center=46,98 x_vel=0 y_vel=0 z_vel=0 hit_ground=229 goto=228
- set_bdy[x= 13 y= 11 w= 37 h= 67]
- set_transformation[center=54,58 rotation_angle=&atan{-@y_velocity@/&abs{@x_velocity@}}]
- [/f]
- [f=228] #Falling BACK
- img=59,2 delay=2 center=46,98 x_vel=0 y_vel=0 z_vel=0 hit_ground=229 goto=226
- set_bdy[x= 13 y= 11 w= 37 h= 67]
- set_transformation[center=54,58 rotation_angle=&atan{-@y_velocity@/&abs{@x_velocity@}}]
- [/f]
- [f=229] #Lying down BACK
- img=9,1 delay=3 center=88,113 x_vel=0 y_vel=-3 z_vel=0
- set_bdy[x= 0 y= 48 w= 74 h= 30]
- [/f]
- [f=230] #Lying down BACK
- img=9,1 delay=3 center=88,113 x_vel=0 y_vel=0 z_vel=0 hit_ground=55 goto=54
- set_bdy[x= 0 y= 48 w= 74 h= 30]
- [/f]
- [f=231] #Lying down BACK
- |REGENKPMAX|
- img=9,1 delay=160 center=88,113 x_vel=0 y_vel=0 z_vel=0 goto=0
- set_bdy[x= 0 y= 48 w= 74 h= 30]
- [/f]
- #--------------------------------------Basic Attacks---------------------------------#
- [f=181] #Air_Kick
- img=44,2 delay=6 center=46,98 x_vel=0 y_vel=4321 z_vel=0
- set_rect[|SOLIDRECT| x= 27 y= 21 w= 34 h= 77]
- set_bdy[x= 27 y= 21 w= 34 h= 77]
- [/f]
- [f=182] #Air_Kick
- img=45,2 delay=6 center=46,98 x_vel=2 y_vel=1 z_vel=0
- set_rect[|SOLIDRECT| x= 27 y= 21 w= 34 h= 77]
- set_bdy[x= 27 y= 21 w= 34 h= 77]
- [/f]
- [f=183] #Air_Kick
- img=46,2 delay=5 center=26,98 x_vel=0 y_vel=0 z_vel=0 max_vy_limit=7
- set_rect[x=42 y=52 w=68 h=48 hit_frequency=12 damage=30 strength=50 x_impact=8 knock=50]
- set_rect[|SOLIDRECT| x= 27 y= 21 w= 34 h= 77]
- set_bdy[x= 27 y= 21 w= 34 h= 77]
- [/f]
- [s=184->186] #Air_Kick
- img=47,2 delay=5 center=46,98 x_vel=0 y_vel=0 z_vel=0 max_vy_limit=7 goto=39
- set_rect[|SOLIDRECT| x= 27 y= 21 w= 34 h= 77]
- set_bdy[x= 27 y= 21 w= 34 h= 77]
- [/s]
- [f=191] #Up_Air_Kick
- img=50,2 delay=6 center=46,98 x_vel=0 y_vel=4321 z_vel=0
- set_rect[|SOLIDRECT| x= 27 y= 21 w= 34 h= 77]
- set_bdy[x= 27 y= 21 w= 34 h= 77]
- [/f]
- [f=192] #Up_Air_Kick
- img=51,2 delay=6 center=46,98 x_vel=0 y_vel=4321 z_vel=0
- set_rect[|SOLIDRECT| x= 27 y= 21 w= 34 h= 77]
- set_bdy[x= 27 y= 21 w= 34 h= 77]
- [/f]
- [f=193] #Up_Air_Kick
- img=52,2 delay=4 center=46,123 x_vel=2 y_vel=-9 z_vel=0 max_vy_limit=4
- set_rect[ x=37 y=0 w=30 h=105 hit_frequency=12 damage=30 strength=50 x_impact=1.2 y_impact=-14 knock=75 ]
- set_rect[|SOLIDRECT| x= 27 y= 21 w= 34 h= 77]
- set_bdy[x= 27 y= 21 w= 34 h= 77]
- [/f]
- [s=194->197] #Up_Air_Kick
- img=53,2 delay=5 center=46,98 x_vel=0 y_vel=0 z_vel=0 goto=39
- set_rect[|SOLIDRECT| x= 27 y= 21 w= 34 h= 77]
- set_bdy[x= 27 y= 21 w= 34 h= 77]
- f[/s]
- [s=170->176] #Kick_1
- img=30,2 delay=5 center=46,98 x_vel=0 y_vel=0 z_vel=0 goto=0
- set_rect[|SOLIDRECT| x= 27 y= 21 w= 34 h= 77]
- set_bdy[x= 27 y= 21 w= 34 h= 77]
- [/s]
- [f=172] #Kick_1
- img=32,2 delay=4 center=26,98 x_vel=0.2 y_vel=0 z_vel=0 goto=173
- set_rect[|SOLIDRECT| x= 27 y= 21 w= 34 h= 77]
- set_bdy[x= 27 y= 21 w= 34 h= 77]
- set_rect[x=40 y=52 w=59 h=31 hit_frequency=12 damage=30 strength=30 x_impact=2 knock=20]
- [/f]
- [s=174->175] #Kick_1
- img=34,2 delay=5 center=46,98 x_vel=0 y_vel=0 z_vel=0 c<a>=177 goto=176
- set_rect[|SOLIDRECT| x= 27 y= 21 w= 34 h= 77]
- set_bdy[x= 27 y= 21 w= 34 h= 77]
- [/s]
- [f=177] #Kick_2
- img=40,2 delay=5 center=46,98 x_vel=0 y_vel=0 z_vel=0
- set_rect[|SOLIDRECT| x= 27 y= 21 w= 34 h= 77]
- set_bdy[x= 27 y= 21 w= 34 h= 77]
- [/f]
- [f=178] #Kick_2
- img=41,2 delay=4 center=26,98 x_vel=0.2 y_vel=0 z_vel=0
- set_rect[|SOLIDRECT| x= 27 y= 21 w= 34 h= 77]
- set_bdy[x= 27 y= 21 w= 34 h= 77]
- set_rect[x=40 y=52 w=59 h=31 hit_frequency=12 damage=30 strength=30 x_impact=1 knock=20]
- [/f]
- [s=179->180] #Kick_2
- img=42,2 delay=5 center=46,98 x_vel=0 y_vel=0 z_vel=0 c<a>=188 goto=0
- set_rect[|SOLIDRECT| x= 27 y= 21 w= 34 h= 77]
- set_bdy[x= 27 y= 21 w= 34 h= 77]
- [/s]
- [f=188] #Kick_3
- img=60,2 delay=5 center=46,98 x_vel=0 y_vel=0 z_vel=0
- set_rect[|SOLIDRECT| x= 27 y= 21 w= 34 h= 77]
- set_bdy[x= 27 y= 21 w= 34 h= 77]
- [/f]
- [f=189] #Kick_3
- img=61,2 delay=4 center=31,98 x_vel=0.2 y_vel=0 z_vel=0 goto=248
- set_rect[|SOLIDRECT| x= 27 y= 21 w= 34 h= 77]
- set_bdy[x= 27 y= 21 w= 34 h= 77]
- set_rect[ x=36 y=23 w=65 h=40 hit_frequency=12 damage=30 strength=30 x_impact=2 knock=20]
- [/f]
- [f=248] #Kick_3
- img=62,2 delay=5 center=46,98 x_vel=0 y_vel=0 z_vel=0 c<a>=100
- set_rect[|SOLIDRECT| x= 27 y= 21 w= 34 h= 77]
- set_bdy[x= 27 y= 21 w= 34 h= 77]
- [/f]
- [f=249] #Kick_3
- img=63,2 delay=5 center=46,98 x_vel=0 y_vel=0 z_vel=0 c<a>=100 goto=0
- set_rect[|SOLIDRECT| x= 27 y= 21 w= 34 h= 77]
- set_bdy[x= 27 y= 21 w= 34 h= 77]
- [/f]
- [f=291] #Leap_Attack
- img=10,5 delay=4 center=46,98 x_vel=0 y_vel=0 z_vel=0 max_vy_limit=1
- set_rect[|SOLIDRECT| x= 27 y= 21 w= 34 h= 77]
- set_bdy[x= 27 y= 21 w= 34 h= 77]
- [/f]
- [f=292] #Leap_Attack
- img=10,5 delay=4 center=46,98 x_vel=0 y_vel=0 z_vel=0 max_vy_limit=1
- set_rect[|SOLIDRECT| x= 27 y= 21 w= 34 h= 77]
- set_bdy[x= 27 y= 21 w= 34 h= 77]
- [/f]
- [f=293] #Leap_Attack
- img=16,1 delay=3 center=34,108 x_vel=12 y_vel=0 z_vel=0 max_vy_limit=1.2
- set_rect[|SOLIDRECT| x= 27 y= 21 w= 34 h= 77]
- set_bdy[x= 27 y= 21 w= 34 h= 77]
- set_rect[ x=51 y=68 w=113 h=22 hit_frequency=12 damage=45 strength=60 x_impact=15 y_impact=-3 knock=80 ]
- [/f]
- [s=294->296] #Leap_Attack
- img=12,5 delay=4 center=26,98 x_vel=0 y_vel=0 z_vel=0 max_vy_limit=1.6
- set_rect[|SOLIDRECT| x= 27 y= 21 w= 34 h= 77]
- set_bdy[x= 27 y= 21 w= 34 h= 77]
- set_rect[ x=42 y=55 w=59 h=24 hit_frequency=12 damage=45 strength=60 x_impact=15 y_impact=-3 knock=80 ]
- [/s]
- [f=297] #Leap_Attack
- img=15,5 delay=4 center=46,98 x_vel=0 y_vel=0 z_vel=0 goto=289
- set_rect[|SOLIDRECT| x= 27 y= 21 w= 34 h= 77]
- set_bdy[x= 27 y= 21 w= 34 h= 77]
- [/f]
- [f=310] #Down_Air_Kick
- img=68,2 delay=5 center=46,98 x_vel=4321 y_vel=0 z_vel=0 max_vy_limit=0.5
- set_rect[|SOLIDRECT| x= 27 y= 21 w= 34 h= 77]
- set_bdy[x= 27 y= 21 w= 34 h= 77]
- [/f]
- [f=311] #Down_Air_Kick
- img=69,2 delay=1 center=46,98 x_vel=4321 y_vel=4321 z_vel=0 goto=331
- set_rect[|SOLIDRECT| x= 27 y= 21 w= 34 h= 77]
- set_bdy[x= 27 y= 21 w= 34 h= 77]
- [/f]
- [f=331] #Down_Air_Kick
- img=69,2 delay=2 center=46,98 x_vel=4321 y_vel=-5 z_vel=0 goto=312
- set_rect[|SOLIDRECT| x= 27 y= 21 w= 34 h= 77]
- set_bdy[x= 27 y= 21 w= 34 h= 77]
- [/f]
- [f=312] #Down_Air_Kick
- img=4,3 delay=150 center=83,179 x_vel=4321 y_vel=35 z_vel=0 hit_ground=313
- set_rect[|SOLIDRECT| x= 27 y= 21 w= 34 h= 77]
- set_bdy[x= 27 y= 21 w= 34 h= 77]
- [/f]
- [f=313] #Down_Air_Kick
- img=77,2 delay=3 center=46,98 x_vel=4321 y_vel=0 z_vel=0
- set_rect[|SOLIDRECT| x= 27 y= 21 w= 34 h= 77]
- set_bdy[x= 27 y= 21 w= 34 h= 77]
- call_object[id=4 x=36 y=99 frame=400 ]
- [/f]
- [f=314] #Down_Air_Kick
- img=78,2 delay=3 center=46,98 x_vel=0 y_vel=0 z_vel=0
- set_rect[|SOLIDRECT| x= 27 y= 21 w= 34 h= 77]
- set_bdy[x= 27 y= 21 w= 34 h= 77]
- [/f]
- [f=315] #Down_Air_Kick
- img=79,2 delay=3 center=46,98 x_vel=0 y_vel=0 z_vel=0
- set_rect[|SOLIDRECT| x= 27 y= 21 w= 34 h= 77]
- set_bdy[x= 27 y= 21 w= 34 h= 77]
- [/f]
- [s=316->320] #Down_Air_Kick
- img=91,2 delay=4 center=46,98 x_vel=0 y_vel=0 z_vel=0 goto=0
- set_rect[|SOLIDRECT| x= 27 y= 21 w= 34 h= 77]
- set_bdy[x= 27 y= 21 w= 34 h= 77]
- [/s]
- [f=108] #Mouton (while running)
- img=89 delay=4 center=46,98 x_vel=0 y_vel=0 z_vel=0 goto=102
- set_rect[|SOLIDRECT| x= 27 y= 21 w= 34 h= 77]
- set_bdy[x= 27 y= 21 w= 34 h= 77]
- [/f]
- [f=99] #Mouton (while stop_run)
- img=26 delay=4 center=46,98 x_vel=0 y_vel=0 z_vel=0 goto=102
- set_rect[|SOLIDRECT| x= 27 y= 21 w= 34 h= 77]
- set_bdy[x= 27 y= 21 w= 34 h= 77]
- [/f]
- [s=100->101] #mouton
- img=10 delay=5 center=46,98 x_vel=0 y_vel=0 z_vel=0
- set_rect[|SOLIDRECT| x= 27 y= 21 w= 34 h= 77]
- set_bdy[x= 27 y= 21 w= 34 h= 77]
- [/s]
- [f=102] #mouton
- img=100 delay=2 center=41,115 x_vel=0 y_vel=0 z_vel=0 goto=109
- set_rect[|SOLIDRECT| x= 27 y= 21 w= 34 h= 77]
- set_bdy[x= 27 y= 21 w= 34 h= 77]
- set_rect[x=77 y=66 w= 82 h= 14 hit_frequency=12 damage=40 strength=50 x_impact=25 knock=70]
- [/f]
- [f=109] #mouton
- img=100 delay=2 center=41,115 x_vel=4321 y_vel=0 z_vel=0 goto=103
- set_rect[|SOLIDRECT| x= 27 y= 21 w= 34 h= 77]
- set_bdy[x= 27 y= 21 w= 34 h= 77]
- set_rect[x=77 y=66 w= 82 h= 14 hit_frequency=12 damage=40 strength=50 x_impact=25 knock=70]
- [/f]
- [f=103] #mouton
- img=101 delay=5 center=46,115 x_vel=0 y_vel=0 z_vel=0
- set_rect[|SOLIDRECT| x= 27 y= 21 w= 34 h= 77]
- set_bdy[x= 27 y= 21 w= 34 h= 77]
- set_rect[x=63 y=66 w= 47 h= 16 hit_frequency=12 damage=40 strength=50 x_impact=25 knock=70]
- [/f]
- [f=104] #mouton
- img=102 delay=8 center=46,115 x_vel=0 y_vel=0 z_vel=0
- set_rect[|SOLIDRECT| x= 27 y= 21 w= 34 h= 77]
- set_bdy[x= 27 y= 21 w= 34 h= 77]
- [/f]
- [f=105] #mouton
- img=12 delay=5 center=26,98 x_vel=0 y_vel=0 z_vel=0
- set_rect[|SOLIDRECT| x= 27 y= 21 w= 34 h= 77]
- set_bdy[x= 27 y= 21 w= 34 h= 77]
- [/f]
- [f=106] #mouton
- img=13 delay=5 center=26,98 x_vel=0 y_vel=0 z_vel=0
- set_rect[|SOLIDRECT| x= 27 y= 21 w= 34 h= 77]
- set_bdy[x= 27 y= 21 w= 34 h= 77]
- [/f]
- [f=107] #mouton
- img=96 delay=5 center=46,98 x_vel=0 y_vel=0 z_vel=0 goto=69
- set_rect[|SOLIDRECT| x= 27 y= 21 w= 34 h= 77]
- set_bdy[x= 27 y= 21 w= 34 h= 77]
- [/f]
- [f=69] #mouton
- img=14 delay=5 center=46,98 x_vel=0 y_vel=0 z_vel=0 goto=0
- set_rect[|SOLIDRECT| x= 27 y= 21 w= 34 h= 77]
- set_bdy[x= 27 y= 21 w= 34 h= 77]
- [/f]
- #------------------------------------Skywalk---------------------------------------------#
- [f=70] #Skywalk
- state=3
- img=44 delay=5 center=43,98 x_vel=0 y_vel=0 z_vel=4321 add_sp=-75
- set_bdy[x= 27 y= 21 w= 34 h= 77]
- [/f]
- [f=71] #Skywalk
- state=3
- img=45 delay=5 center=43,98 y_acc=-4 z_hold_vel=2 max_vy_limit=6
- set_rect[|SOLIDRECT| x= 27 y= 21 w= 34 h= 77]
- set_bdy[x= 27 y= 21 w= 34 h= 77]
- call_object[x=45 y=99 frame= 497]
- [/f]
- [f=72] #Skywalk
- |ALLOWTURN|
- state=3
- img=46 delay=5 center=43,98 x_hold_acc=0.2 z_hold_vel=2 max_vx_limit= 7 c<j>=70
- set_rect[|SOLIDRECT| x= 27 y= 21 w= 34 h= 77]
- set_bdy[x= 27 y= 21 w= 34 h= 77]
- set_combination[sequence=(c<f>, c<f>) delay=3 goto=130 time_interval=4321]
- set_combination[sequence=(h<u_a>, c<f>) delay=3 goto=232 time_interval=4321]
- [/f]
- [f=73] #Skywalk
- |ALLOWTURN|
- state=3
- img=47 delay=5 center=43,98 x_hold_acc=0.2 z_hold_vel=2 max_vx_limit= 7 c<j>=70
- set_rect[|SOLIDRECT| x= 27 y= 21 w= 34 h= 77]
- set_bdy[x= 27 y= 21 w= 34 h= 77]
- set_combination[sequence=(c<f>, c<f>) delay=3 goto=130 time_interval=4321]
- set_combination[sequence=(h<u_a>, c<f>) delay=3 goto=232 time_interval=4321]
- [/f]
- [f=74] #Skywalk
- |ALLOWTURN|
- state=3
- img=48 delay=5 center=43,98 x_hold_acc=0.2 z_hold_vel=2 max_vx_limit= 7 c<j>=70
- set_rect[|SOLIDRECT| x= 27 y= 21 w= 34 h= 77]
- set_bdy[x= 27 y= 21 w= 34 h= 77]
- set_combination[sequence=(c<f>, c<f>) delay=3 goto=130 time_interval=4321]
- set_combination[sequence=(h<u_a>, c<f>) delay=3 goto=232 time_interval=4321]
- [/f]
- [f=75] #Skywalk
- |ALLOWTURN|
- state=3
- img=49 delay=5 center=43,98 x_hold_acc=0.2 z_hold_vel=2 max_vx_limit= 7 c<j>=70
- set_rect[|SOLIDRECT| x= 27 y= 21 w= 34 h= 77]
- set_bdy[x= 27 y= 21 w= 34 h= 77]
- set_combination[sequence=(c<f>, c<f>) delay=3 goto=130 time_interval=4321]
- set_combination[sequence=(h<u_a>, c<f>) delay=3 goto=232 time_interval=4321]
- [/f]
- [s=76->77] #Skywalk_End
- |ALLOWTURN|
- state=3
- img=51 delay=5 center=43,98 x_hold_acc=0.2 z_hold_vel=2 max_vx_limit=7 c<j>=70 c<a>=181
- set_rect[|SOLIDRECT| x= 27 y= 21 w= 34 h= 77]
- set_bdy[x= 27 y= 21 w= 34 h= 77]
- set_combination[sequence=(c<f>, c<f>) delay=3 goto=130 time_interval=4321]
- set_combination[sequence=(h<u_a>,c<a>), time_interval=4321, goto=191] #Up_Air_Attack
- set_combination[sequence=(h<u_a>, c<f>) delay=3 goto=232 time_interval=4321]
- [/s]
- [f=78] #Skywalk_End
- |ALLOWTURN|
- state=3
- img=53 delay=5 center=43,98 x_hold_acc=1 z_hold_vel=2 max_vx_limit= 7 c<j>=70 c<a>=181 goto=76
- set_rect[|SOLIDRECT| x= 27 y= 21 w= 34 h= 77]
- set_bdy[x= 27 y= 21 w= 34 h= 77]
- set_combination[sequence=(c<f>, c<f>) delay=3 goto=130 time_interval=4321]
- set_combination[sequence=(h<u_a>,c<a>), time_interval=4321, goto=191] #Up_Air_Attack
- set_combination[sequence=(h<u_a>, c<f>) delay=3 goto=232 time_interval=4321]
- [/f]
- [f=130] #Forward_Skywalk
- state=3
- img=123 delay=3 center=43,98 x_vel=4321 y_vel=4321 z_vel=4321 max_vx_limit=8 max_vy_limit=0.5 hit_ground=92
- goto=132
- set_rect[|SOLIDRECT| x= 27 y= 21 w= 34 h= 77]
- set_bdy[x= 27 y= 21 w= 34 h= 77]
- set_combination[sequence=(c<s>), time_interval=4321, goto=266] #Grill Shot!
- [/f]
- [f=132] #Forward_Skywalk
- state=3
- img=124 delay=3 center=43,98 x_acc=4 y_acc=-0.5 max_vx_limit=15 max_vy_limit=3 z_hold_vel=1 hit_ground=92
- set_rect[|SOLIDRECT| x= 27 y= 21 w= 34 h= 77]
- set_bdy[x= 27 y= 21 w= 34 h= 77]
- call_object[id=4 x=20 y=56 frame= 450]
- set_combination[sequence=(c<s>), time_interval=4321, goto=266] #Grill Shot!
- [/f]
- [s=133->136] #Forward_Skywalk
- state=3
- img=125 delay=4 center=43,98 z_hold_vel=1 air_resistance=2 max_vx_limit=15 max_vy_limit=0.5 hit_ground=92
- set_rect[|SOLIDRECT| x= 27 y= 21 w= 34 h= 77]
- set_bdy[x= 27 y= 21 w= 34 h= 77]
- set_combination[sequence=(c<s>), time_interval=4321, goto=266] #Grill Shot!
- [/s]
- [f=137] #Forward_Skywalk
- state=3
- img=129 delay=4 center=43,98 z_hold_vel=1 air_resistance=2 max_vx_limit=15 max_vy_limit=0.5 hit_ground=92
- goto=76
- set_rect[|SOLIDRECT| x= 27 y= 21 w= 34 h= 77]
- set_bdy[x= 27 y= 21 w= 34 h= 77]
- set_combination[sequence=(h<f>) delay=3 goto=138 time_interval=4321]
- set_combination[sequence=(c<s>), time_interval=4321, goto=266] #Grill Shot!
- [/f]
- [f=138] #Forward_Skywalk
- state=3
- img=130 delay=3 center=43,98 z_vel=4321 air_resistance=2 hit_ground=92
- set_rect[|SOLIDRECT| x= 27 y= 21 w= 34 h= 77]
- set_bdy[x= 27 y= 21 w= 34 h= 77]
- set_combination[sequence=(c<s>), time_interval=4321, goto=266] #Grill Shot!
- [/f]
- [f=139] #Forward_Skywalk
- state=3
- img=131 delay=3 center=43,98 x_acc=3 y_acc=-0.5 z_hold_vel=1 max_vx_limit=15 max_vy_limit=0.5 hit_ground=92
- set_rect[|SOLIDRECT| x= 27 y= 21 w= 34 h= 77]
- set_bdy[x= 27 y= 21 w= 34 h= 77]
- call_object[x=20 y=56 frame= 450]
- set_combination[sequence=(c<s>), time_interval=4321, goto=266] #Grill Shot!
- [/f]
- [s=140->144] #Forward_Skywalk
- state=3
- img=132 delay=4 center=43,98 z_hold_vel=1 air_resistance=2 max_vx_limit=15 max_vy_limit=0.5 hit_ground=92
- set_rect[|SOLIDRECT| x= 27 y= 21 w= 34 h= 77]
- set_bdy[x= 27 y= 21 w= 34 h= 77]
- set_combination[sequence=(c<s>), time_interval=4321, goto=266] #Grill Shot!
- [/s]
- [f=145] #Forward_Skywalk
- state=3
- img=136 delay=4 center=43,98 z_hold_vel=1 air_resistance=2 max_vx_limit=15 max_vy_limit=0.5 hit_ground=92
- goto=76
- set_rect[|SOLIDRECT| x= 27 y= 21 w= 34 h= 77]
- set_bdy[x= 27 y= 21 w= 34 h= 77]
- set_combination[sequence=(h<f>) delay=3 goto=130 time_interval=4321]
- set_combination[sequence=(c<s>), time_interval=4321, goto=266] #Grill Shot!
- [/f]
- [f=232] #Forward_Skywalk
- state=3
- img=123 delay=3 center=43,98 y_vel=0 z_vel=4321 max_vx_limit=5.65 max_vy_limit=5.65 goto=233
- |IGNOREGRAVITY|
- set_rect[|SOLIDRECT| x= 27 y= 21 w= 34 h= 77]
- set_bdy[x= 27 y= 21 w= 34 h= 77]
- set_transformation[center=43,98 rotation_angle=45]
- [/f]
- [f=233] #Forward_Skywalk
- state=3
- img=124 delay=3 center=43,98 x_acc=2.12 y_acc=-2.12 max_vx_limit=5.65 max_vy_limit=5.65 z_hold_vel=1
- |IGNOREGRAVITY|
- set_rect[|SOLIDRECT| x= 27 y= 21 w= 34 h= 77]
- set_bdy[x= 27 y= 21 w= 34 h= 77]
- call_object[id=4 x=20 y=56 frame= 450]
- set_transformation[center=43,98 rotation_angle=45]
- [/f]
- [s=234->237] #Forward_Skywalk
- state=3
- img=125 delay=3 center=43,98 z_hold_vel=1 air_resistance=2 max_vx_limit=5.65 max_vy_limit=5.65
- |IGNOREGRAVITY|
- set_rect[|SOLIDRECT| x= 27 y= 21 w= 34 h= 77]
- set_bdy[x= 27 y= 21 w= 34 h= 77]
- set_transformation[center=43,98 rotation_angle=45]
- [/s]
- [f=238] #Forward_Skywalk
- state=3
- img=129 delay=3 center=43,98 z_hold_vel=1 air_resistance=2 max_vx_limit=5.65 max_vy_limit=5.65 goto=76
- |IGNOREGRAVITY|
- set_rect[|SOLIDRECT| x= 27 y= 21 w= 34 h= 77]
- set_bdy[x= 27 y= 21 w= 34 h= 77]
- set_combination[sequence=(h<f>) delay=3 goto=239 time_interval=4321]
- set_transformation[center=43,98 rotation_angle=45]
- [/f]
- [f=239] #Forward_Skywalk
- state=3
- img=130 delay=3 center=43,98 z_vel=4321 air_resistance=2
- |IGNOREGRAVITY|
- set_rect[|SOLIDRECT| x= 27 y= 21 w= 34 h= 77]
- set_bdy[x= 27 y= 21 w= 34 h= 77]
- set_transformation[center=43,98 rotation_angle=45]
- [/f]
- [f=240] #Forward_Skywalk
- state=3
- img=131 delay=3 center=43,98 x_acc=2.12 y_acc=-2.12 z_hold_vel=1 max_vx_limit=5.65 max_vy_limit=5.65
- |IGNOREGRAVITY|
- set_rect[|SOLIDRECT| x= 27 y= 21 w= 34 h= 77]
- set_bdy[x= 27 y= 21 w= 34 h= 77]
- call_object[x=20 y=56 frame= 450]
- set_transformation[center=43,98 rotation_angle=45]
- [/f]
- [s=241->245] #Forward_Skywalk
- state=3
- img=132 delay=3 center=43,98 z_hold_vel=1 air_resistance=2 max_vx_limit=5.65 max_vy_limit=5.65
- |IGNOREGRAVITY|
- set_rect[|SOLIDRECT| x= 27 y= 21 w= 34 h= 77]
- set_bdy[x= 27 y= 21 w= 34 h= 77]
- set_transformation[center=43,98 rotation_angle=45]
- [/s]
- [f=246] #Forward_Skywalk
- state=3
- img=136 delay=3 center=43,98 z_hold_vel=1 air_resistance=2 max_vx_limit=5.65 max_vy_limit=5.65 goto=76
- |IGNOREGRAVITY|
- set_rect[|SOLIDRECT| x= 27 y= 21 w= 34 h= 77]
- set_bdy[x= 27 y= 21 w= 34 h= 77]
- set_combination[sequence=(h<f>) delay=3 goto=232 time_interval=4321]
- set_transformation[center=43,98 rotation_angle=45]
- [/f]
- #-----------------------------------Attacks----------------------------------------#
- [s=110->118] #Coiler VA
- img=60 delay=4 center=48,98 x_vel=0 y_vel=0 z_vel=0
- set_bdy[x= 27 y= 21 w= 34 h= 77]
- [/s]
- [f=113] #Coiler VA
- img=63 delay=3 center=18,98 x_vel=0 y_vel=0 z_vel=0
- set_bdy[x= 27 y= 21 w= 34 h= 77]
- set_rect[x=46 y=14 w= 56 h= 86 hit_frequency=12 damage=50 strength=65 x_impact=2 y_impact=10 knock=100]
- [/f]
- [f=119] #Coiler VA
- img=69 delay=4 center=48,98, x_vel=0 y_vel=0 z_vel=0 goto=0 c<a>=121
- set_bdy[x= 27 y= 21 w= 34 h= 77]
- [/f]
- [f=120] #Bouquetière Shot
- img=80 delay=4 center=46,98 x_vel=4 y_vel=0 z_vel=0
- set_rect[|SOLIDRECT| x= 27 y= 21 w= 34 h= 77]
- set_bdy[x= 27 y= 21 w= 34 h= 77]
- [/f]
- [f=121] #Bouquetière Shot
- img=81 delay=5 center=46,98 x_vel=0 y_vel=0 z_vel=0
- set_rect[|SOLIDRECT| x= 27 y= 21 w= 34 h= 77]
- set_bdy[x= 27 y= 21 w= 34 h= 77]
- [/f]
- [f=122] #Bouquetière Shot
- img=82 delay=4 center=46,98 x_vel=4321 y_vel=0 z_vel=0
- set_rect[|SOLIDRECT| x= 27 y= 21 w= 34 h= 77]
- set_bdy[x= 27 y= 21 w= 34 h= 77]
- [/f]
- [f=123] #Bouquetière Shot
- img=220 delay=3 center=60,180 x_acc=1.5 y_vel=-8
- set_rect[|SOLIDRECT| x= 27 y= 21 w= 34 h= 77]
- set_bdy[x= 27 y= 21 w= 34 h= 77]
- set_rect[x=82 y=23 w= 23 h= 70 hit_frequency=12 damage=45 strength=65 x_impact=4 y_impact=-10 knock=100]
- set_rect[x=59 y=93 w= 28 h= 87 hit_frequency=12 damage=45 strength=65 x_impact=4 y_impact=-10 knock=100]
- [/f]
- [f=124] #Bouquetière Shot
- img=83 delay=4 center=46,98 z_vel=0 max_vx_limit=5 max_vy_limit= 15
- set_rect[|SOLIDRECT| x= 27 y= 21 w= 34 h= 77]
- set_bdy[x= 27 y= 21 w= 34 h= 77]
- set_rect[x=36 y=2 w= 40 h= 51 hit_frequency=12 damage=45 strength=65 x_impact=4 y_impact=-10 knock=100]
- [/f]
- [s=125->129] #Bouquetière Shot
- img=84 delay=4 center=46,98 x_vel=0 y_vel=0 z_vel=0 max_vx_limit=5 max_vy_limit= 15 c<a>=181 c<j>=70 goto=129
- set_combination[sequence=(c<f>, c<f>) delay=3 goto=130 time_interval=4321] #Sky_Run
- set_combination[sequence=(h<u_a>,c<a>), time_interval=4321, goto=191] #Up_Air_Attack
- set_combination[sequence=(h<d_a>,c<a>), time_interval=4321, goto=310] #Down_Air_Attack
- set_rect[|SOLIDRECT| x= 27 y= 21 w= 34 h= 77]
- set_bdy[x= 27 y= 21 w= 34 h= 77]
- [/s]
- [f=150] #Frit Assorti
- img=20,2 delay=4 center=46,98 x_vel=0 y_vel=0 z_vel=0
- set_rect[|SOLIDRECT| x= 28 y= 29 w= 27 h= 71]
- set_bdy[x= 28 y= 29 w= 27 h= 71]
- [/f]
- [s=151->154] #Frit Assorti
- img=21,2 delay=5 center=56,98 x_vel=0 y_vel=0 z_vel=0 goto=155
- set_rect[|SOLIDRECT| x= 27 y= 21 w= 34 h= 77]
- set_bdy[x= 27 y= 21 w= 34 h= 77]
- [/s]
- [f=155] #Frit Assorti
- img=1,3 delay=4 center=91,178 x_vel=0 y_vel=0 z_vel=0
- set_rect[|SOLIDRECT| x= 69 y= 87 w= 14 h= 93]
- set_bdy[x= 69 y= 87 w= 14 h= 93]
- call_object[id=4 x=100 y=82 frame= 461]
- call_object[id=4 x=82 y=70 frame= 453]
- call_object[id=4 x=58 y=82 frame= 468]
- [/f]
- [f=156] #Frit Assorti
- img=2,3 delay=5 center=91,178 x_vel=0 y_vel=0 z_vel=0
- set_rect[|SOLIDRECT| x= 69 y= 87 w= 14 h= 93]
- set_bdy[x= 69 y= 87 w= 14 h= 93]
- [/f]
- [f=157] #Frit Assorti
- img=3,3 delay=8.5 center=91,178 x_vel=0 y_vel=0 z_vel=0
- set_rect[|SOLIDRECT| x= 69 y= 87 w= 14 h= 93]
- set_bdy[x= 69 y= 87 w= 14 h= 93]
- [/f]
- [f=158] #Frit Assorti
- img=5,1 delay=5.5 center=70,114 x_vel=0 y_vel=0 z_vel=0 goto=278
- set_rect[|SOLIDRECT| x= 25 y= 20 w= 22 h= 81]
- set_bdy[x= 25 y= 20 w= 22 h= 81]
- [/f]
- [s=159->162] #Frit Assorti
- img=25,2 delay=5 center=46,98 x_vel=0 y_vel=0 z_vel=0 goto=0
- set_rect[|SOLIDRECT| x= 25 y= 20 w= 22 h= 81]
- set_bdy[x= 25 y= 20 w= 22 h= 81]
- [/s]
- [s=278->281] #Frit Assorti
- img=5,1 delay=5 center=70,114 x_vel=0 y_vel=0 z_vel=0 goto=159
- set_rect[|SOLIDRECT| x= 25 y= 20 w= 22 h= 81]
- set_bdy[x= 25 y= 20 w= 22 h= 81]
- [/s]
- [s=250->252] #Diamble Jamble Spin
- img=70,2 delay=4 center=46,98 x_vel=0 y_vel=0 z_vel=0
- set_rect[|SOLIDRECT| x= 25 y= 20 w= 22 h= 81]
- set_bdy[x= 25 y= 20 w= 22 h= 81]
- [/s]
- [f=253] #Diamble Jamble Spin
- img=73,2 delay=4 center=46,98 x_vel=0 y_vel=0 z_vel=0
- set_rect[|SOLIDRECT| x= 25 y= 20 w= 22 h= 81]
- set_bdy[x= 25 y= 20 w= 22 h= 81]
- call_object[ id=4 x=57 y=100 frame=476 ]
- [/f]
- [f=254] #Diamble Jamble Spin
- img=74,2 delay=4 center=46,98 x_vel=0 y_vel=0 z_vel=0
- set_rect[|SOLIDRECT| x= 25 y= 20 w= 22 h= 81]
- set_bdy[x= 25 y= 20 w= 22 h= 81]
- [/f]
- [f=255] #Diamble Jamble Spin
- img=75,2 delay=4 center=46,98 x_vel=0 y_vel=0 z_vel=0 h<s>=253 goto=256
- set_rect[|SOLIDRECT| x= 25 y= 20 w= 22 h= 81]
- set_bdy[x= 25 y= 20 w= 22 h= 81]
- [/f]
- [s=256->265] #Diamble Jamble Spin
- img=80,2 delay=6 center=46,98 x_vel=0 y_vel=0 z_vel=0
- set_rect[|SOLIDRECT| x= 25 y= 20 w= 22 h= 81]
- set_bdy[x= 25 y= 20 w= 22 h= 81]
- [/s]
- [f=265] #Diamble Jamble Spin
- img=89,2 delay=10 center=46,98 x_vel=0 y_vel=0 z_vel=0 goto=0
- set_rect[|SOLIDRECT| x= 25 y= 20 w= 22 h= 81]
- set_bdy[x= 25 y= 20 w= 22 h= 81]
- [/f]
- [f=266] #Grill Shot
- img=64,2 delay=3 center=46,98 x_vel=5 y_vel=4321 z_vel=0
- set_rect[|SOLIDRECT| x= 25 y= 20 w= 22 h= 81]
- set_bdy[x= 25 y= 20 w= 22 h= 81]
- [/f]
- [f=267] #Grill Shot
- img=65,2 delay=2 center=46,98 x_vel=13 y_acc=-3 z_vel=0
- set_rect[|SOLIDRECT| x= 25 y= 20 w= 22 h= 81]
- set_bdy[x= 25 y= 20 w= 22 h= 81]
- [/f]
- [f=268] #Grill Shot
- img=64,2 delay=2 center=46,98 x_vel=13 y_vel=-3 z_vel=0
- set_rect[|SOLIDRECT| x= 25 y= 20 w= 22 h= 81]
- set_bdy[x= 25 y= 20 w= 22 h= 81]
- [/f]
- [f=269] #Grill Shot
- img=65,2 delay=3 center=46,98 x_vel=13 y_vel=4321 z_vel=0
- set_rect[|SOLIDRECT| x= 25 y= 20 w= 22 h= 81]
- set_bdy[x= 25 y= 20 w= 22 h= 81]
- [/f]
- [f=270] #Grill Shot
- img=10,1 delay=6 center=105,115 x_vel=0 y_vel=4321 z_vel=0
- set_rect[|SOLIDRECT| x= 25 y= 20 w= 22 h= 81]
- set_bdy[x= 25 y= 20 w= 22 h= 81]
- [/f]
- [f=271] #Grill Shot
- img=11,1 delay=6 center=105,115 x_vel=0 y_vel=4321 z_vel=0
- set_rect[|SOLIDRECT| x= 25 y= 20 w= 22 h= 81]
- set_bdy[x= 25 y= 20 w= 22 h= 81]
- [/f]
- [f=272] #Grill Shot
- img=12,1 delay=6 center=105,115 x_vel=0 y_vel=0 z_vel=0 max_vy_limit=0.5
- set_rect[|SOLIDRECT| x= 25 y= 20 w= 22 h= 81]
- set_bdy[x= 25 y= 20 w= 22 h= 81]
- [/f]
- [f=273] #Grill Shot
- img=13,1 delay=1 center=28,105 x_vel=20 y_vel=0 z_vel=0 air_resistance=3 max_vy_limit=0.5 goto=282
- set_rect[|SOLIDRECT| x= 25 y= 20 w= 22 h= 81]
- set_bdy[x= 25 y= 20 w= 22 h= 81]
- set_rect[ x=32 y=60 w=153 h=31 hit_frequency=12 damage=80 strength=100 x_impact=25 y_impact=-5 knock=150]
- call_object[ id=4 x=185 y=73 frame=410]
- [/f]
- [f=282] #Grill Shot
- img=13,1 delay=1 center=28,105 x_vel=-5 y_vel=0 z_vel=0 air_resistance=3 max_vy_limit=0.6
- set_rect[|SOLIDRECT| x= 25 y= 20 w= 22 h= 81]
- set_bdy[x= 25 y= 20 w= 22 h= 81]
- set_rect[ x=32 y=60 w=153 h=31 hit_frequency=12 damage=80 strength=100 x_impact=25 y_impact=-5 knock=150]
- [/f]
- [f=283] #Grill Shot
- img=13,1 delay=1 center=28,105 x_vel=6 y_vel=0 z_vel=0 air_resistance=3 max_vy_limit=0.6 goto=274
- set_rect[|SOLIDRECT| x= 25 y= 20 w= 22 h= 81]
- set_bdy[x= 25 y= 20 w= 22 h= 81]
- set_rect[ x=32 y=60 w=153 h=31 hit_frequency=12 damage=80 strength=100 x_impact=25 y_impact=-5 knock=150]
- [/f]
- [f=274] #Grill Shot
- img=14,1 delay=7 center=28,105 x_vel=0 y_vel=0 z_vel=0 max_vy_limit=0.9 max_vx_limit=5
- set_rect[|SOLIDRECT| x= 25 y= 20 w= 22 h= 81]
- set_bdy[x= 25 y= 20 w= 22 h= 81]
- set_rect[ x=38 y=68 w=45 h=15 hit_frequency=12 damage=80 strength=100 x_impact=25 y_impact=-5 knock=150]
- [/f]
- [f=275] #Grill Shot
- img=15,1 delay=6 center=28,105 x_vel=0 y_vel=0 z_vel=0 max_vy_limit=1 max_vx_limit=2
- set_rect[|SOLIDRECT| x= 25 y= 20 w= 22 h= 81]
- set_bdy[x= 25 y= 20 w= 22 h= 81]
- set_rect[ x=38 y=68 w=45 h=15 hit_frequency=12 damage=80 strength=100 x_impact=25 y_impact=-5 knock=150]
- [/f]
- [s=276->277] #Grill Shot
- img=66,2 delay=4 center=46,98 x_vel=0 y_vel=0 z_vel=0 max_vy_limit=1 goto=39
- set_rect[|SOLIDRECT| x= 25 y= 20 w= 22 h= 81]
- set_bdy[x= 25 y= 20 w= 22 h= 81]
- [/s]
- #-----------------------------EFFECTS---------------------------------#
- #400 -> 500
- [s=410->426] #Grill_Effect
- |IGNOREGRAVITY|NOBARS|NOSHADOW|
- img=0,6 delay=1 center=68,95 x_vel=0 y_vel=0 z_vel=0 goto=1000
- [/s]
- [f=453] #Frit_Assorti Flame
- |IGNOREGRAVITY|NOBARS|NOSHADOW|
- img=0,4 delay=4 center=101,262
- set_rect[x=54 y=180 w=71 h=71 hit_frequency=12 damage=60 strength=70 x_impact=4 y_impact=-4 knock=100]
- [/f]
- [f=454] #Frit_Assorti Flame
- |IGNOREGRAVITY|NOBARS|NOSHADOW|
- img=1,4 delay=4 center=101,262
- set_rect[x=54 y=180 w=71 h=71 hit_frequency=12 damage=60 strength=70 x_impact=4 y_impact=-4 knock=100]
- [/f]
- [f=455] #Frit_Assorti Flame
- |IGNOREGRAVITY|NOBARS|NOSHADOW|
- img=2,4 delay=4 center=101,262
- set_rect[x=54 y=180 w=71 h=71 hit_frequency=12 damage=60 strength=70 x_impact=4 y_impact=-4 knock=100]
- [/f]
- [f=456] #Frit_Assorti Flame
- |IGNOREGRAVITY|NOBARS|NOSHADOW|
- img=3,4 delay=4 center=101,262
- set_rect[x=54 y=180 w=71 h=71 hit_frequency=12 damage=60 strength=70 x_impact=4 y_impact=-4 knock=100]
- [/f]
- [f=457] #Frit_Assorti Flame End
- |IGNOREGRAVITY|NOBARS|NOSHADOW|
- img=4,4 delay=4 center=101,262
- [/f]
- [f=458] #Frit_Assorti Flame End
- |IGNOREGRAVITY|NOBARS|NOSHADOW|
- img=5,4 delay=4 center=101,262
- [/f]
- [f=459] #Frit_Assorti Flame End
- |IGNOREGRAVITY|NOBARS|NOSHADOW|
- img=6,4 delay=4 center=101,262
- [/f]
- [f=460] #Frit_Assorti Flame End
- |IGNOREGRAVITY|NOBARS|NOSHADOW|
- img=7,4 delay=4 center=101,262 goto=1000
- [/f]
- [f=461] #Frit_Assorti Flame Right
- |IGNOREGRAVITY|NOBARS|NOSHADOW|
- img=0,4 delay=4 center=101,262
- set_rect[x=54 y=180 w=71 h=71 hit_frequency=12 damage=60 strength=70 x_impact=4 y_impact=-4 knock=100]
- set_transformation[center=101,262 rotation_angle=-20]
- [/f]
- [f=462] #Frit_Assorti Flame
- |IGNOREGRAVITY|NOBARS|NOSHADOW|
- img=1,4 delay=4 center=101,262
- set_rect[x=54 y=180 w=71 h=71 hit_frequency=12 damage=60 strength=70 x_impact=4 y_impact=-4 knock=100]
- set_transformation[center=101,262 rotation_angle=-20]
- [/f]
- [f=463] #Frit_Assorti Flame
- |IGNOREGRAVITY|NOBARS|NOSHADOW|
- img=2,4 delay=4 center=101,262
- set_rect[x=54 y=180 w=71 h=71 hit_frequency=12 damage=60 strength=70 x_impact=4 y_impact=-4 knock=100]
- set_transformation[center=101,262 rotation_angle=-20]
- [/f]
- [f=464] #Frit_Assorti Flame
- |IGNOREGRAVITY|NOBARS|NOSHADOW|
- img=3,4 delay=4 center=101,262
- set_rect[x=54 y=180 w=71 h=71 hit_frequency=12 damage=60 strength=70 x_impact=4 y_impact=-4 knock=100]
- set_transformation[center=101,262 rotation_angle=-20]
- [/f]
- [f=465] #Frit_Assorti Flame End
- |IGNOREGRAVITY|NOBARS|NOSHADOW|
- img=4,4 delay=4 center=101,262
- set_transformation[center=101,262 rotation_angle=-20]
- [/f]
- [f=466] #Frit_Assorti Flame End
- |IGNOREGRAVITY|NOBARS|NOSHADOW|
- img=5,4 delay=4 center=101,262
- set_transformation[center=101,262 rotation_angle=-20]
- [/f]
- [f=467] #Frit_Assorti Flame End
- |IGNOREGRAVITY|NOBARS|NOSHADOW|
- img=6,4 delay=4 center=101,262 goto=480
- set_transformation[center=101,262 rotation_angle=-20]
- [/f]
- [f=480] #Frit_Assorti Flame End
- |IGNOREGRAVITY|NOBARS|NOSHADOW|
- img=7,4 delay=4 center=101,262 goto=1000
- set_transformation[center=101,262 rotation_angle=-20]
- [/f]
- [f=468] #Frit_Assorti Flame Left
- |IGNOREGRAVITY|NOBARS|NOSHADOW|
- img=0,4 delay=4 center=101,262
- set_rect[x=54 y=180 w=71 h=71 hit_frequency=12 damage=60 strength=70 x_impact=4 y_impact=-4 knock=100]
- set_transformation[center=101,262 rotation_angle=20]
- [/f]
- [f=469] #Frit_Assorti Flame
- |IGNOREGRAVITY|NOBARS|NOSHADOW|
- img=1,4 delay=4 center=101,262
- set_rect[x=54 y=180 w=71 h=71 hit_frequency=12 damage=60 strength=70 x_impact=4 y_impact=-4 knock=100]
- set_transformation[center=101,262 rotation_angle=20]
- [/f]
- [f=470] #Frit_Assorti Flame
- |IGNOREGRAVITY|NOBARS|NOSHADOW|
- img=2,4 delay=4 center=101,262
- set_rect[x=54 y=180 w=71 h=71 hit_frequency=12 damage=60 strength=70 x_impact=4 y_impact=-4 knock=100]
- set_transformation[center=101,262 rotation_angle=20]
- [/f]
- [f=471] #Frit_Assorti Flame
- |IGNOREGRAVITY|NOBARS|NOSHADOW|
- img=3,4 delay=4 center=101,262
- set_rect[x=54 y=180 w=71 h=71 hit_frequency=12 damage=60 strength=70 x_impact=4 y_impact=-4 knock=100]
- set_transformation[center=101,262 rotation_angle=20]
- [/f]
- [f=472] #Frit_Assorti Flame End
- |IGNOREGRAVITY|NOBARS|NOSHADOW|
- img=4,4 delay=4 center=101,262
- set_transformation[center=101,262 rotation_angle=20]
- [/f]
- [f=473] #Frit_Assorti Flame End
- |IGNOREGRAVITY|NOBARS|NOSHADOW|
- img=5,4 delay=4 center=101,262
- set_transformation[center=101,262 rotation_angle=20]
- [/f]
- [f=474] #Frit_Assorti Flame End
- |IGNOREGRAVITY|NOBARS|NOSHADOW|
- img=6,4 delay=4 center=101,262
- set_transformation[center=101,262 rotation_angle=20]
- [/f]
- [f=475] #Frit_Assorti Flame End
- |IGNOREGRAVITY|NOBARS|NOSHADOW|
- img=7,4 delay=4 center=101,262 goto=1000
- set_transformation[center=101,262 rotation_angle=20]
- [/f]
- [s=476->479] #Ground_Smoke
- |IGNOREGRAVITY|NOBARS|NOSHADOW|
- img=96,2 delay=3 center=50,90 goto=1000
- [/s]
- [s=450->452] #forward skywalk effect
- |IGNOREGRAVITY|NOBARS|NOSHADOW|
- img=97 delay=4 center=54,55 goto=1000
- set_transformation[center=54, 55 rotation_angle=-90]
- [/s]
- [f=400] #Spin_Effect_Ground
- |IGNOREGRAVITY|NOBARS|NOSHADOW|
- img=1,7 delay=3 center=38,122 alpha=255
- [/f]
- [f=401] #Spin_Effect_Ground
- |IGNOREGRAVITY|NOBARS|NOSHADOW|
- img=2,7 delay=3 center=38,122 alpha=155
- [/f]
- [f=402] #Spin_Effect_Ground
- |IGNOREGRAVITY|NOBARS|NOSHADOW|
- img=3,7 delay=3 center=38,122 alpha=100 goto=1000
- [/f]
- [f=497] #Up geppo Effect
- |IGNOREGRAVITY|NOBARS|NOSHADOW|
- img=97 delay=3 center=54,55 x_vel=0 y_vel=0 z_vel=0
- [/f]
- [f=498] #Up geppo Effect
- |IGNOREGRAVITY|NOBARS|NOSHADOW|
- img=98 delay=3 center=54,55 x_vel=0 y_vel=0 z_vel=0
- [/f]
- [f=499] #Up geppo Effect
- |IGNOREGRAVITY|NOBARS|NOSHADOW|
- img=99 delay=3 center=54,55 x_vel=0 y_vel=0 z_vel=0 goto=1000
- [/f]
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