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- Demo layout for game I still need to title.
- Sir Charles Intro
- 1: Spawn
- Spawn point of Sir Charles.
- Free flow to 2 and 5.
- 5: Key Room
- [In the rooms lies several crates composed of M325 (fireproof wood).
- Free flow to 1.
- 2: Exit
- Restricted flow to 6 until key in 5 is obtained and enemies guarding entrance to 6 is defeated.
- Watson Intro
- 4: Entrance
- [Spawn point of Thomas Watson]
- To the NORTH lies a rather welcoming room.
- 7: Mechanical Room
- The air, unsatifyingly damp and musty, perfectly compliments the drab, barely visible walls and utter silence. If it weren't for the light from above I wouldn't be able to see a thing.
- At the far end of the rooms lies the fun part of the gate.
- 3: Gate Room
- The room is still plain, containing the same masonry from the last room, but it feels a lot brighter and livlier. In front of you on the ceiling lies an open trap door with a ladder sticking out. Persumably that's where I would need to go.
- Unforuntately, there is a big old SLIDING GATE WITH TENSION-BASED LOCK in the middle of the room blocking the path between me and the gate.
- To the SOUTH lies the entrance to this place.
- [Gate: "Patent WC9003001: SLIDING GATE WITH TENSION-BASED LOCK. In layman's terms, there's a force pulling the door up to a retracted position, but there's a larger force pulling it down. However, the larger force is designed to be removed via a key-based lock. The mechanism itself is fascinating (if unpractical for most home and business use), but unfortunately it was patented a mere 4 years ago. It's not exactly video game loading screens, here."]
- 6: The Reveal
- A big, luxurious stained glass window decorates the room.
- Flow blocked to 2 and 3 until opened from other side.
- Restricted flow to 8 until both characters cooperate on task described above.
- Cooperation
- 8:
- 9:
- A: Exterior Left
- C: Exterior Right
- X: Final Boss
- This is where the big bas boss is. He's big. And bad.
- E: Ending
- I don't know, ending stuff.
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