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WAAR.pwn

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Feb 27th, 2012
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  1. / This is a comment
  2. // uncomment the line below if you want to write a filterscript
  3. //#define FILTERSCRIPT
  4.  
  5. #include <a_samp>
  6. #include <sscanf2>
  7. #include <zcmd>
  8. #include <foreach>
  9.  
  10. #if defined FILTERSCRIPT
  11.  
  12. public OnFilterScriptInit()
  13. {
  14. print("\n--------------------------------------");
  15. print(" Blank Filterscript by your name here");
  16. print("--------------------------------------\n");
  17. return 1;
  18. }
  19.  
  20. public OnFilterScriptExit()
  21. {
  22. return 1;
  23. }
  24.  
  25. #else
  26.  
  27. main()
  28. {
  29. print("\n----------------------------------");
  30. print(" [WAR] [SAF] practice server");
  31. print("----------------------------------\n");
  32. }
  33.  
  34. #endif
  35.  
  36. public OnGameModeInit()
  37. {
  38. AddStaticVehicleEx(424,2040.09997559,1340.90002441,10.50000000,0.00000000,-1,-1,15); //BF Injection
  39. AddStaticVehicleEx(494,2040.19921875,1350.69921875,10.60000038,0.00000000,-1,-1,15); //Hotring
  40. AddStaticVehicleEx(539,2040.09997559,1358.50000000,10.30000019,0.00000000,-1,-1,15); //Vortex
  41. AddStaticVehicleEx(461,2040.00000000,1332.50000000,10.30000019,0.00000000,-1,-1,15); //PCJ-600
  42. AddStaticVehicleEx(522,2025.30004883,1368.90002441,10.50000000,268.00000000,-1,-1,15); //NRG-500
  43. AddStaticVehicleEx(522,2025.40002441,1370.80004883,10.50000000,272.00000000,-1,-1,15); //NRG-500
  44. AddStaticVehicleEx(522,2025.50000000,1372.40002441,10.50000000,270.00000000,-1,-1,15); //NRG-500
  45. AddStaticVehicleEx(522,2025.69995117,1373.80004883,10.50000000,272.00000000,-1,-1,15); //NRG-500
  46. AddStaticVehicleEx(520,1581.69995117,1439.50000000,11.30000019,92.00000000,-1,-1,15); //Hydra
  47. AddStaticVehicleEx(520,1580.50000000,1448.40002441,11.30000019,95.99987793,-1,-1,15); //Hydra
  48. AddStaticVehicleEx(520,1580.09997559,1457.59997559,11.30000019,96.00000000,-1,-1,15); //Hydra
  49. AddStaticVehicleEx(520,1584.19995117,1428.80004883,10.50000000,94.00000000,-1,-1,15); //Hydra
  50. AddStaticVehicleEx(476,1487.90002441,1835.90002441,12.00000000,180.00000000,-1,-1,15); //Rustler
  51. AddStaticVehicleEx(476,1473.90002441,1835.50000000,12.00000000,175.99993896,-1,-1,15); //Rustler
  52. AddStaticVehicleEx(513,1326.19995117,1622.30004883,11.60000038,268.00000000,-1,-1,15); //Stunt
  53. AddStaticVehicleEx(513,1326.40002441,1609.69995117,11.60000038,272.00000000,-1,-1,15); //Stunt
  54. AddStaticVehicleEx(593,1326.69995117,1593.80004883,11.39999962,274.00000000,-1,-1,15); //Dodo
  55. AddStaticVehicleEx(593,1327.59997559,1580.19995117,10.89999962,268.00000000,-1,-1,15); //Dodo
  56. AddStaticVehicleEx(411,-1478.30004883,2653.00000000,55.59999847,0.00000000,-1,-1,15); //Infernus
  57. AddStaticVehicleEx(506,-1474.90002441,2652.50000000,55.59999847,0.00000000,-1,-1,15); //Super GT
  58. AddStaticVehicleEx(559,-1471.69995117,2651.69995117,55.59999847,0.00000000,-1,-1,15); //Jester
  59. AddStaticVehicleEx(541,-1487.59997559,2640.10009766,55.50000000,0.00000000,-1,-1,15); //Bullet
  60. AddStaticVehicleEx(425,-1477.69995117,2690.89990234,56.90000153,0.00000000,-1,-1,15); //Hunter
  61. AddStaticVehicleEx(487,-1321.40002441,2511.60009766,92.80000305,0.00000000,-1,-1,15); //Maverick
  62. AddStaticVehicleEx(474,-1308.90002441,2487.89990234,87.09999847,270.00000000,-1,-1,15); //Hermes
  63. AddStaticVehicleEx(535,-1303.80004883,2493.19995117,87.00000000,0.00000000,-1,-1,15); //Slamvan
  64. AddStaticVehicleEx(402,-1310.40002441,2470.10009766,87.40000153,0.00000000,-1,-1,15); //Buffalo
  65. AddStaticVehicleEx(402,-1306.59997559,2470.39990234,87.40000153,0.00000000,-1,-1,15); //Buffalo
  66. AddStaticVehicleEx(411,-1315.00000000,2469.50000000,86.90000153,0.00000000,-1,-1,15); //Infernus
  67. AddStaticVehicleEx(411,-1319.30004883,2469.50000000,86.80000305,0.00000000,-1,-1,15); //Infernus
  68. AddStaticVehicleEx(415,-1303.00000000,2470.30004883,87.30000305,0.00000000,-1,-1,15); //Cheetah
  69. AddStaticVehicleEx(415,-1299.59997559,2469.89990234,87.30000305,0.00000000,-1,-1,15); //Cheetah
  70. CreateObject(5169,695.29998779,-3100.50000000,4.30000019,0.00000000,0.00000000,0.00000000); //object(imnrmpy1_las2) (1)
  71. CreateObject(1491,2018.59997559,1342.59997559,9.89999962,0.00000000,0.00000000,270.00000000); //object(gen_doorint01) (2)
  72. CreateObject(1502,2018.40002441,1344.90002441,9.89999962,0.00000000,0.00000000,270.00000000); //object(gen_doorint04) (1)
  73. CreateObject(625,2009.40002441,1333.80004883,19.60000038,0.00000000,0.00000000,0.00000000); //object(veg_palmkb1) (1)
  74. CreateObject(625,2021.30004883,1340.09997559,9.80000019,0.00000000,0.00000000,0.00000000); //object(veg_palmkb1) (2)
  75. CreateObject(625,2021.00000000,1345.90002441,9.80000019,0.00000000,0.00000000,0.00000000); //object(veg_palmkb1) (3)
  76. CreateObject(3884,2019.59997559,1338.19995117,9.80000019,0.00000000,0.00000000,274.00000000); //object(samsite_sfxrf) (1)
  77. CreateObject(3884,2018.90002441,1347.90002441,9.80000019,0.00000000,0.00000000,272.00000000); //object(samsite_sfxrf) (2)
  78. CreateObject(2985,2024.59997559,1337.30004883,9.80000019,0.00000000,0.00000000,92.00000000); //object(minigun_base) (1)
  79. CreateObject(2985,2024.80004883,1348.40002441,9.80000019,0.00000000,0.00000000,269.99996948); //object(minigun_base) (2)
  80. CreateObject(3279,2017.09997559,1334.19995117,8.60000038,0.00000000,0.00000000,0.00000000); //object(a51_spottower) (1)
  81. CreateObject(3279,2016.59997559,1354.40002441,8.60000038,0.00000000,0.00000000,0.00000000); //object(a51_spottower) (2)
  82. CreateObject(3397,-1476.40002441,2633.69995117,57.90000153,0.00000000,0.00000000,0.00000000); //object(a51_sdsk_1_) (1)
  83. CreateObject(3787,-1481.59997559,2611.80004883,58.29999924,0.00000000,0.00000000,0.00000000); //object(missile_02_sfxr) (1)
  84. CreateObject(3797,-1476.40002441,2639.50000000,59.59999847,0.00000000,0.00000000,269.99996948); //object(missile_11_sfxr) (1)
  85. CreateObject(2977,-1479.40002441,2612.19995117,57.79999924,0.00000000,0.00000000,0.00000000); //object(kmilitary_crate) (1)
  86. CreateObject(1502,-1481.80004883,2643.39990234,57.79999924,0.00000000,0.00000000,181.99996948); //object(gen_doorint04) (2)
  87. CreateObject(1502,-1484.80004883,2643.30004883,57.79999924,0.00000000,0.00000000,0.00000000); //object(gen_doorint04) (3)
  88. CreateObject(2922,-1482.00000000,2643.69995117,59.09999847,0.00000000,0.00000000,0.00000000); //object(kmb_keypad) (1)
  89. CreateObject(367,-1484.30004883,2643.69995117,59.40000153,0.00000000,0.00000000,64.00000000); //object(1)
  90. CreateObject(3364,-1287.50000000,2476.60009766,86.19999695,0.00000000,0.00000000,0.00000000); //object(des_ruin3_) (1)
  91. CreateObject(1766,-1476.69995117,2628.69995117,57.79999924,0.00000000,0.00000000,268.00000000); //object(med_couch_1) (1)
  92. CreateObject(2606,-1481.19995117,2643.19995117,59.79999924,0.00000000,0.00000000,0.00000000); //object(cj_police_counter2) (2)
  93. CreateObject(2608,-1477.90002441,2641.60009766,58.50000000,0.00000000,0.00000000,0.00000000); //object(polce_shelf) (1)
  94. CreateObject(2606,-1481.19995117,2643.19995117,59.40000153,0.00000000,0.00000000,0.00000000); //object(cj_police_counter2) (3)
  95. CreateObject(2606,-1481.19995117,2643.19995117,58.90000153,0.00000000,0.00000000,0.00000000); //object(cj_police_counter2) (4)
  96. CreateObject(2606,-1481.19995117,2643.19995117,58.50000000,0.00000000,0.00000000,0.00000000); //object(cj_police_counter2) (5)
  97. CreateObject(2606,-1481.19995117,2643.19995117,58.09999847,0.00000000,0.00000000,0.00000000); //object(cj_police_counter2) (6)
  98.  
  99. SetGameModeText("[WAR] [SAF] Server");
  100. AddPlayerClass(1, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
  101. AddPlayerClass(29, -1322.0654, 2497.6106, 87.0469, 190.4696, 0, 0, 0, 0, 0, 0);
  102. AddPlayerClass(47, -1477.2655,2623.8315,58.7813,93.9888,0,0,0,0,0,0);
  103. AddPlayerClass(57, -1322.0654, 2497.6106, 87.0469, 190.4696, 0, 0, 0, 0, 0, 0);
  104. AddPlayerClass(60, -1477.2655,2623.8315,58.7813,93.9888,0,0,0,0,0,0);
  105. AddPlayerClass(70, -1322.0654, 2497.6106, 87.0469, 190.4696, 0, 0, 0, 0, 0, 0);
  106.  
  107. return 1;
  108.  
  109. {
  110. print("my gamemode");
  111. ConnectNPC("Justin_Bieber","at400_ls");
  112. return 1;
  113. }
  114. }
  115.  
  116. public OnGameModeExit()
  117. {
  118. return 1;
  119. }
  120.  
  121. public OnPlayerRequestClass(playerid, classid)
  122. {
  123. SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
  124. SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
  125. SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
  126. return 1;
  127. }
  128.  
  129. public OnPlayerConnect(playerid)
  130. {
  131. return 1;
  132. }
  133.  
  134.  
  135.  
  136. public OnPlayerDisconnect(playerid, reason)
  137. {
  138.  
  139. }
  140.  
  141. public OnPlayerSpawn(playerid)
  142. {
  143. GivePlayerMoney(playerid,25000);
  144. SetPlayerFightingStyle(playerid, 0);
  145. SendClientMessage(playerid, 0xFFFFFFF, " Welcome to your spawn area. You have been given 25000$");
  146. return 1;
  147. }
  148.  
  149. public OnPlayerDeath(playerid, killerid, reason)
  150. {
  151.  
  152. SendClientMessage(playerid, 0xAAAAAAAA, " You died. Lost 2500$ for death ");
  153. GivePlayerMoney(playerid, -2500);
  154. // Adds 2 to this killer's score.
  155. if(killerid != INVALID_PLAYER_ID) SetPlayerScore(killerid, GetPlayerScore(killerid) + 2);
  156. return 1;
  157. }
  158.  
  159. public OnVehicleSpawn(vehicleid)
  160. {
  161. return 1;
  162. }
  163.  
  164. public OnVehicleDeath(vehicleid, killerid)
  165. {
  166. return 1;
  167. }
  168.  
  169. public OnPlayerText(playerid, text[])
  170. {
  171. return 1;
  172. }
  173.  
  174. public OnPlayerCommandText(playerid, cmdtext[])
  175. {
  176. if (strcmp("/mycommand", cmdtext, true, 10) == 0)
  177. {
  178. // Do something here
  179. return 1;
  180. }
  181. return 0;
  182. }
  183.  
  184. public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
  185. {
  186. return 1;
  187. }
  188.  
  189. public OnPlayerExitVehicle(playerid, vehicleid)
  190. {
  191. return 1;
  192. }
  193.  
  194. public OnPlayerStateChange(playerid, newstate, oldstate)
  195. {
  196. return 1;
  197. }
  198.  
  199. public OnPlayerEnterCheckpoint(playerid)
  200. {
  201. return 1;
  202. }
  203.  
  204. public OnPlayerLeaveCheckpoint(playerid)
  205. {
  206. return 1;
  207. }
  208.  
  209. public OnPlayerEnterRaceCheckpoint(playerid)
  210. {
  211. return 1;
  212. }
  213.  
  214. public OnPlayerLeaveRaceCheckpoint(playerid)
  215. {
  216. return 1;
  217. }
  218.  
  219. public OnRconCommand(cmd[])
  220. {
  221. return 1;
  222. }
  223.  
  224. public OnPlayerRequestSpawn(playerid)
  225. {
  226. return 1;
  227. }
  228.  
  229. public OnObjectMoved(objectid)
  230. {
  231. return 1;
  232. }
  233.  
  234. public OnPlayerObjectMoved(playerid, objectid)
  235. {
  236. return 1;
  237. }
  238.  
  239. public OnPlayerPickUpPickup(playerid, pickupid)
  240. {
  241. return 1;
  242. }
  243.  
  244. public OnVehicleMod(playerid, vehicleid, componentid)
  245. {
  246. return 1;
  247. }
  248.  
  249. public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
  250. {
  251. return 1;
  252. }
  253.  
  254. public OnVehicleRespray(playerid, vehicleid, color1, color2)
  255. {
  256. return 1;
  257. }
  258.  
  259. public OnPlayerSelectedMenuRow(playerid, row)
  260. {
  261. return 1;
  262. }
  263.  
  264. public OnPlayerExitedMenu(playerid)
  265. {
  266. return 1;
  267. }
  268.  
  269. public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
  270. {
  271. return 1;
  272. }
  273.  
  274. public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
  275. {
  276. return 1;
  277. }
  278.  
  279. public OnRconLoginAttempt(ip[], password[], success)
  280. {
  281. return 1;
  282. }
  283.  
  284. public OnPlayerUpdate(playerid)
  285. {
  286. return 1;
  287. }
  288.  
  289. public OnPlayerStreamIn(playerid, forplayerid)
  290. {
  291. return 1;
  292. }
  293.  
  294. public OnPlayerStreamOut(playerid, forplayerid)
  295. {
  296. return 1;
  297. }
  298.  
  299. public OnVehicleStreamIn(vehicleid, forplayerid)
  300. {
  301. return 1;
  302. }
  303.  
  304. public OnVehicleStreamOut(vehicleid, forplayerid)
  305. {
  306. return 1;
  307. }
  308.  
  309. public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
  310. {
  311. return 1;
  312. }
  313.  
  314. public OnPlayerClickPlayer(playerid, clickedplayerid, source)
  315. {
  316. return 1;
  317. }
  318.  
  319. CMD:healme(playerid, params[])
  320. {
  321. SendClientMessage(playerid, 0xFFFFFFF, "Health restored");
  322. SetPlayerHealth(playerid, 100);
  323. return 1;
  324. }
  325.  
  326. CMD:airport(playerid, params[])
  327. {
  328. SendClientMessage(playerid, 0xFFFFFFF, "Welcome to LV Airport");
  329. SendClientMessageToAll(0xFFFFFFF, " %s has teleported to LV airport /lv");
  330. SetPlayerPos(playerid,1306.7206,1644.4095,10.8203);
  331. return 1;
  332. }
  333.  
  334. CMD:dm(playerid, params[])
  335. {
  336. SendClientMessage(playerid, 0xFFFFFFF, "Welcome to Deathmatch");
  337. SendClientMessageToAll(0xFFFFFFF, " %s has joined the Deathmatch stadium /dm");
  338. SetPlayerInterior(playerid, 10);
  339. SetPlayerPos(playerid, -1079.99, 1061.58, 1343.04);
  340. SetPlayerSkin(playerid, 299);
  341. GivePlayerWeapon(playerid,24,5000);
  342. GivePlayerWeapon(playerid,27,5000);
  343. GivePlayerWeapon(playerid,30,5000);
  344. GivePlayerWeapon(playerid,34,5000);
  345. return 1;
  346. }
  347. CMD:ep(playerid, params[])
  348. {
  349. SendClientMessage(playerid, 0xFFFFFFF, "Emergeny parachute armed!");
  350. GivePlayerWeapon(playerid, 46, 1);
  351. return 1;
  352. }
  353.  
  354. CMD:ping(playerid, params[])
  355. {
  356. GetPlayerPing(playerid);
  357. return 1;
  358. }
  359. CMD:weaponset(playerid,params[])
  360. {
  361. SendClientMessage(playerid, 0xFFFFFFF, " Weapon set 1: Chainsaw, Teargas, D.eagle, Spaz 12, RPG, Fire Ex. ");
  362. GivePlayerWeapon(playerid, 9, 1);
  363. GivePlayerWeapon(playerid, 17, 9999);
  364. GivePlayerWeapon(playerid, 24, 9999);
  365. GivePlayerWeapon(playerid, 27, 9999);
  366. GivePlayerWeapon(playerid, 35, 9999);
  367. GivePlayerWeapon(playerid, 42, 9999);
  368. return 1;
  369. }
  370.  
  371. CMD:weapons(playerid,params[])
  372. {
  373. SendClientMessage(playerid, 0xFFFFFFF, "/weaponset, /ep ");
  374. return 1;
  375. }
  376.  
  377. CMD:respawn(playerid,params[])
  378. {
  379. SpawnPlayer(playerid);
  380. SendClientMessage(playerid, 0xFFFFFFF, "You have been respawned");
  381. return 1;
  382. }
  383.  
  384. CMD:armourme(playerid,params[])
  385. {
  386. SetPlayerArmour(playerid, 100);
  387. SendClientMessage(playerid, 0xFFFFFFF, " Armour refilled ");
  388. return 1;
  389. }
  390.  
  391. CMD:reclass(playerid,params[])
  392. {
  393. ForceClassSelection(playerid);
  394. SendClientMessage(playerid, 0xFFFFFFF, "Re-classing ");
  395. return 1;
  396. }
  397. CMD:Kill(playerid,params[])
  398. {
  399. SetPlayerHealth(playerid, -50000);
  400. SendClientMessage(playerid, 0xFFFFFFF, " You died ");
  401. return 1;
  402. }
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