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  1. 007F3CF0: But he can't tell exactly what's it made out of, nor how it works.
  2. 007F3D4C: This is, according to Rinnosuke's ability, the core of a kedama.
  3. 007F3D80: Kedama's Core
  4. 007F3D8C: It's surprisingly furry and soft to the touch.
  5. 007F3DCC: A bundle of fur taken from a kedama.
  6. 007F3DE8: Kedama's Fur Bundle
  7. 007F3DF8: An annoying piece of cloth that tries to float back to the heaven whenever you're not looking.
  8. 007F3E38: A hagoromo with Heaven's power residing within.
  9. 007F3E54: Celestial's Hagoromo
  10. 007F3E64: Perhaps for angels, carrying feathers is an obligation.
  11. 007F3EB0: Furthermore, it's dropped by an a wingless angel.
  12. 007F3ED8: A piece of feather dropped by an angel.
  13. 007F3EFC: Heavenly Messenger's feather
  14. 007F3F0C: Makes for a manly decoration.
  15. 007F3F2C: A mane that is said to be the symbol of Dragons' power.
  16. 007F3F5C: Dragon's Mane
  17. 007F3F70: This is not an insult to whiskers, but it's an easy material to handle whether its made into a string or a whip.
  18. 007F3FC0: A small bunch of whiskers grown on a dragon.
  19. 007F3FE0: Dragon's Whiskers
  20. 007F3FEC: they're rather like oni themselves.
  21. 007F4010: For Reimu and co. who'd steal the symbol and identify of an oni like that,
  22. 007F4050: The horn of an oni as it is.
  23. 007F4068: Oni's Long Horn
  24. 007F4078: The way of stealing them isn't easy, but it's not interesting either.
  25. 007F40C8: Oni's pants certainly look nice. They look like tiger skin, too.
  26. 007F4110: Oni's Pants
  27. 007F4120: made out of unidentified metal. It's really hard, so refining it is difficult.
  28. 007F4158: It's some unidentifiable shield used by some unidentifiable monsters,
  29. 007F41A8: Magic Iron Shield
  30. 007F41B4: A really large piece of shell composed of chitin.
  31. 007F41E0: Chitin Shell
  32. 007F41F4: Aside from being extremely hard, it's also far thicker and larger than modern fish scales.
  33. 007F4240: A type of scale commonly found on species of fish that are long extinct.
  34. 007F4278: Ancient Fish's Ganoid Scale
  35. 007F4288: so even if they're eaten by accident, the mouth can safely handle them.
  36. 007F42C8: They're leptoid scales, composed of only enamel and collagen,
  37. 007F4300: Scales of creatures that live in water.
  38. 007F4320: Aquatic Creature's Soft Scales
  39. 007F4334: It's flexible and very light, and gives a colorful shine when exposed to sunlight.
  40. 007F4380: Thin insect wings that can be folded along the exoskeleton.
  41. 007F43B8: Insect's Rainbow-Colored Thin Wings
  42. 007F43CC: The fur that grows along the surface is kind of disgusting.
  43. 007F4400: Insect's exoskeleton that's somewhat hard.
  44. 007F4428: Insect's Exoskeleton
  45. 007F4438: Most of them are quite colorful.
  46. 007F4468: Used for intimidation, wooing the opposite sex, and baiscally as an appeal of its existence.
  47. 007F44C8: A piece of feather found on the head of a magic bird, larger than any other feather on its body.
  48. 007F450C: Magic Bird's Crest
  49. 007F4520: It's well designed for capturing wind, as it needs to keep a large body afloat.
  50. 007F4578: Wings of some monsters that nest in large trees.
  51. 007F459C: Steady Wings
  52. 007F45B0: It's shaped for the sake of intimidation.
  53. 007F45E8: Claws used by large carnivores to kill other beasts.
  54. 007F4618: Huge Beast's Claw
  55. 007F4624: It's soft and feels good to the touch.
  56. 007F4648: Skin from animals, tanned for various kind of uses.
  57. 007F468C: Tanned Hide
  58. 007F469C: Just drinking it makes you feel lively.
  59. 007F46B0: The delicious parts of the Great Tree's sap, collected in a bottle.
  60. 007F4700: Great Tree's Sap
  61. 007F4710: it might contain mysterious powers within too.
  62. 007F4748: suddenly appeared. Since it's grown on this rather mysterious great tree,
  63. 007F4780: A leaf that's beautiful even amongst all the leaves from this Great Tree that
  64. 007F47D8: Great Tree's Leaf
  65. 007F47E8: It was forcibly taken while the previous owner was knocked out. Poor thing.
  66. 007F4820: The thing that you find on the head of a ghost.
  67. 007F4848: Ghost's Eboshi
  68. 007F485C: It was forcibly cut off while the ghost was knocked out. Might be cursed.
  69. 007F4894: The tail of a ghost.
  70. 007F48B0: Ghost's Tail
  71. 007F48C0: Perhaps for youkais, fire blowgun usage is moderated under cooking appliance laws.
  72. 007F4904: Fire blowgun that was held by a youkai.
  73. 007F4924: Youkai's Fire Blowgun
  74. 007F4934: They seem to generally like alcohol.
  75. 007F4960: A jar that was held by a youkai.
  76. 007F497C: Youkai's Jar
  77. 007F49A8: Purse that was forcibly taken from a defeated enemy.
  78. 007F49CC: Satin-Woven Purse
  79. 007F49E0: everything that's not nailed down or on fire: that's the way of an adventurer.
  80. 007F4A20: Whoever took this kind of stuff probably wasn't thinking at all. Take
  81. 007F4A64: Amulet that was forcibly taken from a defeated enemy.
  82. 007F4A88: Hemp Amulet
  83. 007F4A98: It's so big and hard that you can probably kill someone by throwing it.
  84. 007F4AE0: but no matter hwo you look at it, it looks more like a rock than a seed.
  85. 007F4B0C: Rinnosuke identified this as a seed,
  86. 007F4B34: Rugged Seed
  87. 007F4B48: Spiky enough that it could probably kill some unsuspecting plumber that stepped on it.
  88. 007F4B90: but it's really quite big and very spiky.
  89. 007F4BD4: Perhaps this is some kind of plant seed,
  90. 007F4BFC: Thorny Seed
  91. 007F4C10: It's covered with negative human emotions.
  92. 007F4C38: A straw doll used by someone to curse someone else.
  93. 007F4C70: Cursed Straw Doll
  94. 007F4C80: It might go well with some sort of dark weapons. Sticky.
  95. 007F4CC4: It's some sticky thing with evil power, or so Rinnosuke says.
  96. 007F4CFC: Black Sticky Paste
  97. 007F4D0C: It glitters with a faint light, and is about as effective.
  98. 007F4D44: A holy amulet with the prayer of exorcism depicted on it.
  99. 007F4D78: Purifying Amulet
  100. 007F4D88: Reimu and co. took them without a thought though, so they're probably not that faithful.
  101. 007F4DC8: Perhaps humans and youkai from outside placed them, or perhaps there are faithful monsters inside.
  102. 007F4E20: Purifying salt that can be seen in the Great Tree.
  103. 007F4E40: Small Pack of Purifying Salt
  104. 007F4E60: When used in an unsavory manner, it can contain unsavory magic power.
  105. 007F4EB0: Tiny crystal balls used by unsavory priests.
  106. 007F4EE4: Priest's Crystal Ball
  107. 007F4EF8: Even now, faint magic can be felt from the tip's decoration.
  108. 007F4F38: A worned-out wand that was probably originally used by someone in prayers.
  109. 007F4F80: Worn-out Magic Wand
  110. 007F4F94: Commonly appreciated as a good luck symbol.
  111. 007F4FBC: A sprout that's very shiny.
  112. 007F4FE4: Shining Sprout
  113. 007F4FF0: Maybe it's formed from solidified tree sap.
  114. 007F502C: It looks like some sort of natural fragment, though details are unclear.
  115. 007F506C: Natural Fragment
  116. 007F5080: It seems to resist with wind when you try to break it with a hammer. How annoying.
  117. 007F50D0: A piece of stone that seems to be able to summon wind when grasped strongly.
  118. 007F5100: Stormy Selenite
  119. 007F5110: It can be handy when you want to cool off, but then you'd get sand on your body, so not many people like it.
  120. 007F5158: Some sand that seems to be able to summon wind when you throw it in the air.
  121. 007F518C: Wind Sand
  122. 007F5198: seems to melt it instantly. Kind of awesome, except it's kind of not.
  123. 007F51E8: At least, it never melts when placed openly, but human touch
  124. 007F5238: A piece of ice that, for some reason, doesn't melt no matter what.
  125. 007F5278: Eternal Ice
  126. 007F5284: but human touch seems to melt it instantly.
  127. 007F52B0: Well, at least it doesn't melt easily when placed openly,
  128. 007F52FC: A piece of ice that, for some reason, is harder to melt than normal.
  129. 007F5338: Hard-to-melt Ice
  130. 007F5348: Might be handy as a body warmer.
  131. 007F537C: An igenous rock that still holds some heat.
  132. 007F53A0: Blazing Igneous Rock
  133. 007F53B0: Although it's just ashes now, many kinds of different things may have burned to make them.
  134. 007F53EC: Stuff that resulted from burning various things.
  135. 007F5418: Charred ashes
  136. 007F5428: It's not certain whether this is really metal, but at least it feels ancient.
  137. 007F5468: A mysterious item that looks like some sort of rusted metal.
  138. 007F5490: Ancient Fragment
  139. 007F54A4: For some reason, Marisa can't take her eyes off it.
  140. 007F54F0: A brilliant piece of crystal used in magic rituals.
  141. 007F5534: Spirit's Orb
  142. 007F5544: Not much is known about it, but it's very heavy.
  143. 007F5574: Mysterious water that emits a dull, blue light.
  144. 007F5590: Dull Light Water
  145. 007F55A0: It's a rather blasphemous action, but Reimu and co. don't care.
  146. 007F55F0: but it actually was from some holy-looking monsters.
  147. 007F5628: A brilliant feather that looks like it came from an angel,
  148. 007F5648: Angel Wing
  149. 007F5654: Nothing seems to happen when you open it in air. Suspicious.
  150. 007F56A0: dropped by a monster that originated from hyperspace.
  151. 007F56D0: A sealed-up bottle that contain hyperspace air,
  152. 007F5710: Bottle of Hyperspace
  153. 007F5720: Rinnosuke says that there's some sort of dark power involved somehow.
  154. 007F5758: It gives a very trompe l'oeil feeling when looked at.
  155. 007F5794: "Shining Black", an extremely odd stone.
  156. 007F57BC: Shining Black Stone
  157. 007F57D0: If you collect 100 of them, you might be able to use it as a never extinguishing lamp.
  158. 007F5820: The needle shines very brightly, but it also makes it very hard to actually sew things with it.
  159. 007F5870: A needle that was made with the light of the sun. Details are unknown.
  160. 007F58B0: Light Needle
  161. 007F58B8: gives quite a variance to their value. It's a world no one really knows much about.
  162. 007F590C: Amongst curse manias, whether the curse you hear is good or not
  163. 007F5950: A cursed shell from which you can hear the sound of curses when placed against your ears.
  164. 007F599C: Cursed Black Husk
  165. 007F59B0: This kind of thing that no one can explain really tickles Marisa's fancy.
  166. 007F59F4: A mysterious structure composed of a mysterious material, with a mysterious shape.
  167. 007F5A34: Mysterious Structure
  168. 007F5A44: It's unexpected handy, or so answer the Kappa folks.
  169. 007F5A7C: it can be used in place of any kind of lubricant or glue.
  170. 007F5AC4: If you ask what kind of things can this be used for,
  171. 007F5AF0: Viscous Liquid
  172. 007F5B00: Handy for making small accessories.
  173. 007F5B38: Some weirdly-shaped metal pieces.
  174. 007F5B58: Fine Metal Piece
  175. 007F5B68: Marisa likes to collect these for no reason.
  176. 007F5BA4: Tends to be held by strong enemies, so it must be strong itself.
  177. 007F5BE4: An unknown stone that radiates heat when you hold it tightly.
  178. 007F5C14: Stone of Power
  179. 007F5C20: It's heartbreakingly beautiful, but staring at it is probably bad for your eyes.
  180. 007F5C70: A mysterious jewel that distorts the air a little when you shake it.
  181. 007F5CB0: Glittering Jewel
  182. 007F5CC0: Maybe it's because they're in the sea of trees, the fins are larger and weirder than normal fins.
  183. 007F5D10: Fins from fishs that "swims" in the sea of trees. No one knows why they're there though.
  184. 007F5D64: Fish Fin of the Sea of Trees
  185. 007F5D74: You can't really see it properly without good lighting.
  186. 007F5DB0: Maybe it has ultraviolet colors on it too, though humans won't see it either way.
  187. 007F5E00: A flower that blooms with seven colors, unseen in either Gensokyo nor the Outside world.
  188. 007F5E44: Colorful Seven-colored Flower
  189. 007F5E54: So perhaps it can be used for that effect as well.
  190. 007F5E90: Aside from being used in accessories, it's also piezoelectric.
  191. 007F5EC8: It's a piece of beautiful, but not exactly rare granite crystal.
  192. 007F5EFC: Beautiful Crystal Piece
  193. 007F5F0C: According to Yamame, this will eventually be mass produced.
  194. 007F5F30: but these are even stronger. Maybe it's a result of the Great Tree's powers.
  195. 007F5F88: Normal spider threads are already more durable than iron of same weight,
  196. 007F5FCC: Thread harvested from insects that live in the Great Tree.
  197. 007F5FF4: Great Tree's Thread Bundle
  198. 007F6004: Maybe you'll make the kappa happy by collecting a lot of them.
  199. 007F603C: Some mechanical parts with all sorts of difficult looking shape.
  200. 007F6070: Mysterious Mechanical Part
  201. 007F6080: Although they're damaged, they might be recyclable.
  202. 007F60B0: Fragments of weapons and armors used by enemies.
  203. 007F60D8: Piece of Magic Armor
  204. 007F60E8: If you try really hard, you might be able to pry some text from them.
  205. 007F611C: Well-used parchments that were used in ancient magic books.
  206. 007F6150: Magic Filled Parchment
  207. 007F6168: They came from some hard things, probably.
  208. 007F6198: Some husk that's rather hard.
  209. 007F61B8: Hard Husk
  210. 007F61C0: Often found on animal pack leaders.
  211. 007F61E4: these are some rather rugged horns.
  212. 007F6208: Are horns always this sinister looking? …like that,
  213. 007F624C: Rugged Horns of the Strong
  214. 007F625C: you can definitely make good gears with them.
  215. 007F6290: Since it looks so charmingly shiny,
  216. 007F62BC: Chunks of what's probably extremely strong enmity.
  217. 007F62E4: Rainbow Light
  218. 007F62F0: A good light source that doesn't use up fuel.
  219. 007F630C: It's as bright as daylight even during the night.
  220. 007F6338: Chunks of extremely strong enmity that shines azure.
  221. 007F6368: Azure Light
  222. 007F6374: Place it in the middle of the room, and it will glow beautifully.
  223. 007F63BC: Chunks of stronger enmity and power.
  224. 007F63E8: Lapis Lazuli Light
  225. 007F63F8: But it doesn't drop from strong enemies.
  226. 007F6420: Chunks of strong enmity and power.
  227. 007F6448: Scarlet Light
  228. 007F6454: It shines bright purple, and looks pretty useful.
  229. 007F6474: A handy mixture of concepts of all kinds of things.
  230. 007F64BC: Concept of Everything
  231. 007F64C8: A handy mixture of concepts of all kinds of things.
  232. 007F6510: Concept of Attributes
  233. 007F651C: So they're not souls after all. Wonder what they are.
  234. 007F6550: When a strong Dragon yawns in the morning, these precious things come out.
  235. 007F65A0: Souls from the strongest of Dragons, the strongest of species in Gensokyo.
  236. 007F6608: Shining Dragon's Soul
  237. 007F6618: First you have to find heroes who save the world, so they're rather rare items.
  238. 007F6668: Mysterious white fuzzy things that drop from heroes, when they're kicked away after they save the world.
  239. 007F66C4: Hero's Soul
  240. 007F66D0: with really strong force. There's no death involved in collecting them, so they're not scary.
  241. 007F6738: When a strong fighter breathes after finishing a battle, occasionally this will fly out behind them
  242. 007F6790: Fighter's Soul
  243. 007F67A0: They feel like useful equipments, so Touhou's "fairies" tend to feel kind of different.
  244. 007F6810: In other games "Fairy's whatever" tends to come out midgame, and add agility and sometimes other bonus.
  245. 007F6878: After this comes out, the fairy doesn't die, but generally runs away instead, so it's probably not a soul.
  246. 007F68D0: Occasionally fly out of a fairy's mouth when you strike it really hard behind their head.
  247. 007F6904: Fairy's Soul
  248. 007F6910: Reimu and co., there were a lot of innocent souls wrongly sealed up.
  249. 007F6950: Since whether a soul is evil or not is completely subjectively judged by
  250. 007F69AC: A mysterious object that shines with light, born when an evil spirit is sealed.
  251. 007F69E4: Evil Spirit's Soul
  252. 007F69F0: One of Marisa's Hakkero's materials. Probably also the Kusanagi's, too.
  253. 007F6A44: comnpletely disappeared by about World War II.
  254. 007F6A80: the records aren't very consistent on it. Anything that were made out of Scarletite
  255. 007F6AD8: The metal either just has a scarlet aura, or maybe shines with the light of sun,
  256. 007F6B24: Fragment of Scarletite
  257. 007F6B3C: they've awakened the "Durin's Bane", and Moria was annhilated with it.
  258. 007F6B88: It was common during the Third Age, but due to dwarves' overmining,
  259. 007F6BE8: but it never tarnishes. It's found in the dwarven mines of Moria.
  260. 007F6C50: Mithril means "grey glitter" in Sindarin. It shines like silver,
  261. 007F6CAC: Fragment of Mithril
  262. 007F6CC0: So now it only takes a bunch of hardcore gamers a bit less than a year to get a Mythic.
  263. 007F6D10: Rather infamous. Updates have eased their obtainability somewhat,
  264. 007F6E1C: Piece of Alexandrite
  265. 007F6E3C: increased multifold. Handy, but also rare.
  266. 007F6E70: When you use folded iron, materials you'ved used have their effects
  267. 007F6ED8: A metal that is effective at refining equpiments.
  268. 007F6F18: Fragment of Folded Iron
  269. 007F6F28: Even so, if you want a hat, the quickest way is to just fork over some cash.
  270. 007F6F90: need 3-4 of this to make headgears. They cover your head, but don't give any bonuses.
  271. 007F6FF8: metals to get reclaimed metal, then combine 3 of those and you get this. You
  272. 007F7068: Smelt 2 weapons used by the same class to get a scrap metal; combine 3 scrap
  273. 007F70CC: Fragment of Refined Metal
  274. 007F70DC: All Stats +128%
  275. 007F70F0: but with the demise of Taira Clan it sunk to the ocean along with Nii no Ama. So it is recorded.
  276. 007F7158: After Susanoo offered it to Amaterasu, it is eventually passed to the hand of Ninigi, and brought down to the Earth with him,
  277. 007F71B8: One of the three legendary treasures. A sword found in the tail of Yamata-no-Orochi, and named The Sword of Kusanagi.
  278. 007F7220: Godly Katana [Ame no Murakumo]
  279. 007F7234: ATK & MAG +64% SPD +100% MYS &天& DRK +48 HP Recovery Rate +2%
  280. 007F7278: It kills nearby enemies and draw in far away enemies to kill them. It just kills.
  281. 007F72E0: It's as big as a human and as heavy as it is big, but to the royal family it is light as a feather.
  282. 007F7348: A giant holy sword that can only be used by the royal family of Fantasinia.
  283. 007F7388: Holy Sword Gran Centurio
  284. 007F73A8: ATK +120% DEF +80% PHY +60 HVY & DBF +30
  285. ;007F7524: Heishi Shourin ken
  286. 007F7534: MAG +100% MND +66% MP Recovery Rate +1 SPI & DRK +50
  287. 007F767C: Astral Dominae
  288. 007F7694: TP +3 All Stats +50% All Elemental Affinities +40 All Ailment Resistances +24
  289. 007F7788: Title of Grand Master Breaker
  290. 007F77B0: ATK & MAG +40% SPD +120% EVA +16 DTH +32
  291. ;007F78F4: Costume - Ninja Head
  292. 007F7910: HP +160% DEF & MND +32% HP Recovery Rate+2%
  293. 007F7A54: Megasphere
  294. 007F7A64: MP +2 TP +2 MAG +50% MND & SPD +80% ACC & EVA +20
  295. 007F7B44: Lilies Pant
  296. 007F7B58: DEF & MND +88% FIR & CLD & WND & NTR +40
  297. 007F7B80: They came from some hard things, probably.
  298. 007F7BD8: Often found on animal pack leaders.
  299. 007F7C28: A property that reduces all damage. Angels and Demons tend to have this.
  300. 007F7C64: Divine Barrier
  301. 007F7C70: ATK & DEF & MND +72% TRR & SIL & DTH & DBF +24
  302. 007F7CA8: Since it looks so charmingly shiny,
  303. 007F7DCC: War Mask of the Butcher
  304. 007F7DE0: ATK +64% DEF +48% FIR & MYS +48
  305. 007F7E08: having Kettai wielding this sword is quite a sight to behold.
  306. 007F7E58: but you can't get it without Kettai in your party. Since Kettai is a late bloomer type character,
  307. 007F7EB0: An illusionary sword. It's even more powerful than the STR+28801 Sun Sword,
  308. 007F7EEC: Orujasu Shamshir
  309. 007F7F08: DEF & MND +24% SPD +72% EVA +12 WND +64 HVY +32
  310. 007F8070: Meteor Drive
  311. 007F8084: ATK & DEF & MAG & MND & SPD +50%
  312. ;007F80E8: with really strong force. There's no death involved in collecting them, so they're not scary.
  313. 007F817C: Washboard Set
  314. 007F818C: MP +1 ATK +50% DEF & MAG & MND & SPD +25%
  315. 007F82D4: Blue Saber
  316. 007F82DC: All Stats +20% All Elemental Affinities +30 All Ailment Resistances +15
  317. 007F836C: Star of Elendil
  318. 007F8388: HP & DEF & MND +20%  +12% damage when at full HP
  319. 007F84EC: The Bee Shield
  320. 007F8500: HP +80% PSN & PAR & TRR +24
  321. 007F8634: Regenerador's Heart
  322. 007F8650: TP +4 DEF & MND +48% FIR & WND & PHY +32
  323. 007F8790: Drum
  324. 007F879C: MP +1 TP +3 HP +50% DEF & MND +20%
  325. 007F88D0: Energy Pack
  326. 007F88E4: SPD +56% ACC +40 EVA +20
  327. 007F8A4C: Wallbreaker Armband
  328. 007F8A5C: ATK +40% SPD +30% ACC +16
  329. 007F8A80: Smelt 2 weapons used by the same class to get a scrap metal; combine 3 scrap metals to get
  330. 007F8BA4: Asura Blade
  331. 007F8BB8: ATK +76% DRK +32
  332. 007F8CFC: Glaive of Pain
  333. 007F8D10: TP +2 HP & MND +36% DEF +24% EVA +20
  334. 007F8DCC: Century's End Jacket
  335. 007F8DE0: ATK & MAG +50%
  336. 007F8EE8: Portable Oscillation Cannon
  337. 007F8EF8: All Stats +20% All Elemental Affinities +20
  338. 007F8F88: A system that converts emotion and willpower into physical energy.
  339. 007F8FD4: Lambda Driver
  340. 007F8FE8: MP +1 TP +1 HP +32% SPD +24% ACC & EVA +24
  341. 007F90EC: God's Toothpick
  342. 007F9100: MP+1 MAG +56% MND +26% MYS & SPI & DRK +40
  343. 007F9228: Forbidden Tablet
  344. 007F9234: ATK +16% MAG +40% SPD +24% WND & MYS+40
  345. 007F9378: Tisiphone Edge
  346. 007F9390: DEF +30% ATK & MAG & MND +16% FIR & CLD & WND & PHY +24
  347. 007F94F4: T-45d Power Armor
  348. 007F950C: DEF +32% MND +30% EVA +12 PHY +30
  349. 007F9664: Dread Shield (D)
  350. 007F967C: ATK +48% MND +24% FIR +48 SHK +24
  351. 007F97BC: Pride
  352. 007F97C8: HP & MAG +24% TRR & SIL & DTH & DBF +20
  353. 007F9904: Demon Core
  354. 007F9914: All Elemental Affinities +24 All Ailment Resistances +12
  355. 007F9A2C: Steadfast Ring
  356. 007F9A38: MP +1 TP +1 +10% damage when targetting the enemy's weak resistance
  357. 007F9AF4: A gadget that measures your opponent's battle power.
  358. 007F9B2C: Scouter
  359. 007F9B3C: MAG +30% SPD +16% FIR & WND & SPI & DRK +32
  360. 007F9C5C: Big Bang Waganizer
  361. 007F9C80: TRR & SIL & DTH & DBF +10 Recover 1 MP if the character is on the front line at the end of a battle
  362. 007F9DA8: Happy Hat
  363. 007F9DB8: MP +1 ATK & MAG +12% MND +40% FIR & PHY +30
  364. 007F9EF4: Hero's Medal
  365. 007F9F08: HP & ATK & MAG +20% CLD +60 PAR & SIL +20
  366. 007FA04C: Water Cutting Sword
  367. 007FA05C: TP +2 All Stats +20%
  368. 007FA110: Getitup V
  369. 007FA124: HP +32% ATK & DEF +24%  ACC & EVA +16
  370. 007FA294: Luster Candy
  371. 007FA2A8: All Stats +12% ACC & EVA +8 All Ailment Resistances +12
  372. 007FA3D8: Ultra-Fast Granite Keystone
  373. 007FA3EC: ATK +24% MAG +20% SPD +10% DBF +20
  374. 007FA524: Flipskirt Dagger
  375. 007FA53C: MP +1 ATK +24% DEF & MAG & MND & SPD +6% All Elemental Affinities +12
  376. 007FA670: Blade Cusinart
  377. 007FA684: TP +1 SPD +20% ACC & EVA +8 SHK, TRR, SIL +20
  378. 007FA75C: Bone Stake
  379. 007FA76C: HP +10% MAG & MND +20% FIR & CLD & WND & NTR+24
  380. 007FA8B8: Teardrop Crystal
  381. 007FA8CC: DEF & MND +20% EVA +10 MYS & SPI & DRK +24
  382. 007FA998: Uniform of Exorcism
  383. 007FA9A8: HP +24% DEF & MND +8% PAR +20
  384. 007FAA74: Marbled Meat
  385. 007FAA80: ATK & MAG +16% ACC +10 PSN +20
  386. 007FABC4: Gekiken Rye Bread
  387. 007FABD4: All Stats +8%
  388. 007FACAC: Purple Dragon Crystal
  389. 007FACBC: HP +10% MND +10% DRK +25 DTH +20
  390. 007FADCC: Light Crystal
  391. 007FADDC: MAG & MND +8% NTR +20 TRR +16
  392. 007FAED0: Piche' Splint
  393. 007FAEE4: ATK & DEF +10% PHY +12 SHK +12
  394. 007FAFEC: Bludgeon
  395. 007FAFF4: DBF +50
  396. 007FB0F8: Kazu's Charm
  397. 007FB10C: DTH +50
  398. 007FB1D8: Sorrow of Oiran
  399. 007FB1E8: SIL +50
  400. 007FB2C8: Yamabiko Necklace
  401. 007FB2DC: TRR +50
  402. 007FB34C: Two-Face's Coin
  403. 007FB360: SHK +50
  404. 007FB444: Funbari Ring
  405. 007FB458: HVY +50
  406. 007FB4D4: Talaria
  407. 007FB4E0: PAR +50
  408. 007FB5E0: Nitroglycerin
  409. 007FB5F4: PSN +50
  410. 007FB71C: Poison Resistance Ring
  411. 007FB72C: PHY +100
  412. 007FB83C: Button of Aegis
  413. 007FB850: PHY +50
  414. 007FB95C: Lucky Horseshoe
  415. 007FB96C: DRK +100
  416. 007FBAB8: Dark Magic Grimoire
  417. 007FBAC8: DRK +50
  418. 007FBBFC: Shackle
  419. 007FBC14: SPI +100
  420. 007FBCF4: Intama
  421. 007FBD00: SPI +50
  422. 007FBDE4: Gouriki's Mark
  423. 007FBDF4: MYS +100
  424. 007FBECC: Star World Bracelet
  425. 007FBEDC: MYS +50
  426. 007FC000: Stone of Hades
  427. 007FC00C: NTR +100
  428. 007FC01C: The scene where it is passed to Lucca is rather famous.
  429. 007FC05C: 400 years transforming a desert to a forest.
  430. 007FC094: An accessory obtained by collecting tree sap while spending
  431. 007FC0D0: Green Dream
  432. 007FC0E0: NTR +50
  433. 007FC180: Robe of Roses
  434. 007FC190: WND +100
  435. 007FC2D4: Card [Ruler of Heavens]
  436. 007FC2F4: WND +50
  437. 007FC40C: Spellbook - High Hurricane
  438. 007FC428: CLD +100
  439. 007FC574: Lv70 Lover Snapper's Scale
  440. 007FC590: CLD +50
  441. 007FC6A8: Heater Muffler
  442. 007FC6BC: FIR +100
  443. 007FC7DC: LOVE Machine 3322
  444. 007FC7F0: FIR +50
  445. 007FC950: Chargin' Targe
  446. 007FC968: SPD +48%
  447. 007FCA6C: Full Custom
  448. 007FCA7C: SPD +36%
  449. 007FCBC4: PaleWing Thruster
  450. 007FCBE4: SPD +24%
  451. 007FCBF0: version, and bad things will happen later. Ver2.0 is easier to use.
  452. 007FCC50: If you fall from the ledge and talk to the professor, you get this normal
  453. 007FCCA8: A booster that lets you go higher when you press jump while midair.
  454. 007FCD00: Booster v0.8
  455. 007FCD14: SPD +12%
  456. 007FCDD0: Jagged Leaves
  457. 007FCDE4: MND +48%
  458. 007FCE74: Diva's Appron
  459. 007FCE88: MND +36%
  460. 007FCFB0: Symbol of Faith
  461. 007FCFBC: MND +24%
  462. 007FD094: Crepe Mariette
  463. 007FD0B0: MND +12%
  464. 007FD1CC: Book of Stabbing
  465. 007FD1DC: MAG +48%
  466. 007FD2D4: Crystal of Every Colors
  467. 007FD2F0: MAG +36%
  468. 007FD3E4: Mana Flower
  469. 007FD3F4: MAG +24%
  470. 007FD4B0: Light Staff
  471. 007FD4C4: MAG +12%
  472. 007FD4D0: It might allow you to use all sorts of status attacks, or it might not.
  473. 007FD528: Book that records all sort of troublesome things.
  474. 007FD550: Cantrip Book
  475. 007FD560: DEF +48%
  476. 007FD6A4: Reinforced Leather Armor
  477. 007FD6BC: DEF +36%
  478. 007FD7B0: Purple Metallic Armor
  479. 007FD7C4: DEF +24%
  480. 007FD8D4: Armored Parasite
  481. 007FD8E4: DEF +12%
  482. 007FD9B8: Bulletproof Armor
  483. 007FD9C8: ATK +48%
  484. 007FDA80: Swinging it 100 times increase strength by 1. Fullness and turns used don't matter,
  485. 007FDAE4: Shinai of Spirits
  486. 007FDAF4: ATK +36%
  487. 007FDBE0: Biggest Sword Ever
  488. 007FDBF4: ATK +24%
  489. 007FDC9C: Explode Monkey Lord DX
  490. 007FDCB0: ATK +12%
  491. 007FDCC0: A very nice item that really reduces time spent breeding.
  492. 007FDD18: Also, a parent holding it will pass its attack IV to the offspring.
  493. 007FDD68: An item that doubles attack EV gain when equipped.
  494. 007FDD9C: Power Bracer
  495. 007FDDAC: HP +48%
  496. 007FDEFC: Yggdrasil Dew
  497. 007FDF0C: HP +36%
  498. 007FDF88: The first one obtained doubles your max HP. Truly a lifeline.
  499. 007FDFE0: There are 6 in 1, 5 in 2, and about 20 in later entries.
  500. 007FE040: Energy Tank
  501. 007FE054: HP +24%
  502. 007FE0A0: as healing by 60% of damage done. Just as unsettling as the Sniper's Jarate.
  503. 007FE100: Bottled white liquid. Damage done to enemies covered in this comes back
  504. 007FE154: Mad Milk
  505. 007FE164: HP +12%
  506. 007FE16C: Make sure you collect lots of them to get a lot of hearts.
  507. 007FE194: The good ol' thing which you collect four to increase heart count by one.
  508. 007FE1D0: Heart Fragment
  509. 007FE1EC: 3
  510. 007FE1F0: 2
  511. 007FE1F4: 1
  512. 007FE1F8: Has not been made yet
  513. 007FE210: Ailment and Elemental Resistances +50
  514. 007FE228: There's no room for arguments.
  515. 007FE254: It's a ribbon, so obviously it increase all status ailment resistances.
  516. 007FE298: Ribbon
  517. 007FE400: Micron's Magic Book
  518. 007FE58C: Experimental MIRV
  519. 007FE6FC: Primal Armor
  520. 007FE714: Maximum TP -8 Maximum MP +5 MP Recovery Rate +1
  521. 007FE748: Yogurt Doll
  522. 007FE9CC: Choice Scarf
  523. 007FEA9C: Chario Boots
  524. 007FEAB0: MP Recovery Rate -2 Maximum MP +16
  525. 007FEBD4: Staff of Gnilda
  526. 007FED44: First Aid Kit
  527. 007FED54: Maximum MP +4 Maximum TP +4
  528. 007FEE48: Pure and Top Quality Rice Sake - Butterfly
  529. 007FEE5C: Maximum MP +3 Maximum TP +3
  530. 007FEEDC: Top Quality Rice Sake - Deer
  531. 007FEEEC: Maximum MP +2 Maximum TP +2
  532. 007FEFC4: Pure Rice Sake - Wild Boar
  533. 007FEFD4: EXP Acquisition Rate +10%
  534. 007FF104: Growth Egg
  535. 007FF114: EXP Aquisition Rate +6%
  536. 007FF244: Shoes of Happiness
  537. 007FF250: Yen Acquisition Rate +4%
  538. 007FF2DC: Violent green Rupee-kun
  539. 007FF2F4: Adds DTH effect to all attacks
  540. 007FF450: Dark Intention
  541. 007FF460: Adds SIL effect to all attacks
  542. 007FF4E8: Sword of Singing Delusion
  543. 007FF4F8: Adds TRR effect to all attacks
  544. 007FF5D4: Strange Meat Pie
  545. 007FF5E8: Adds SHK effect to all attacks
  546. 007FF72C: Great Hammer
  547. 007FF740: Adds HVY effect to all attacks
  548. 007FF868: Repulsion
  549. 007FF870: Adds PAR effect to all attacks
  550. 007FF96C: Modified Taser
  551. 007FF984: Adds PSN effect to all attacks
  552. 007FFA44: Midgar's Tooth
  553. 007FFA5C: MP Recovery Rate +2
  554. 007FFAEC: Orb of Earithin
  555. 007FFB00: MP Recovery Rate +1
  556. 007FFBC8: Elixir of Mages
  557. 007FFBD8: HP Recovery Rate +6
  558. 007FFBE8: it becomes the best thing ever for any unit fighting alone. Also helps a lot in Lunatic or above.
  559. 007FFC50: It's already good for charging in alone, but in Awakening with it being storebought and the Armthrift skill,
  560. 007FFCB8: A tome that records the dark magic which drains HP from enemies.
  561. 007FFD0C: Nosferatu Tome
  562. 007FFD20: HP Recovery Rate +4
  563. 007FFE58: Recovery Armband
  564. 007FFE68: HP Recovery Rate +3
  565. 007FFE78: It's not soft, but it stretches out a lot when you bite into it.
  566. 007FFEAC: No description necessary, it's meat that looks like it came out of a manga.
  567. 007FFEEC: Manga Meat
  568. 007FFEF8: EVA +40
  569. 00800010: Reflex Booster Augmentation
  570. 0080002C: EVA +20
  571. 00800168: Long Fall Boots
  572. 0080017C: ACC +50
  573. 00800274: Frozen Eyes
  574. 00800280: ACC +25
  575. 008003DC: Eyetrack Orbitars
  576. 008003F4: Maximum MP +8
  577. 00800518: God's Emblem
  578. 0080052C: Maximum MP +6
  579. 00800600: Purple Orb
  580. 00800614: Maximum MP +4
  581. 00800724: Source of Magic
  582. 00800738: Maximum MP +3
  583. 00800808: Cypress Stick
  584. 00800818: Maximum TP +9
  585. 00800964: Maximum TP +7
  586. 00800A4C: Grand Dragon Medal
  587. 00800A6C: Maximum TP +5
  588. 00800B84: Tin Watering Can
  589. 00800B98: Maximum TP +3
  590. 00800CB0: Miko Board
  591. 00800CD4: 稗田 阿求
  592.  
  593. 007FE75C: Maximum MP -5 ATK Base Value +1.0 MAG Base Value +1.0
  594.  
  595. MP最大値-5 攻撃基礎値+1.0 魔力基礎値+1.0
  596.  
  597.  
  598.  
  599. 007FE9E0: SPD Growth Value +0.8 ATK Base Value -1.2 MAG Base Value -1.2
  600.  
  601. 敏捷基礎値+0.8 攻撃基礎値-1.2 魔力基礎値-1.2
  602.  
  603.  
  604.  
  605. 007FEBE4: HP Recovery Rate -8 HP Base Value +4.8
  606.  
  607. HP回復率-8 HP基礎値+4.8
  608.  
  609.  
  610.  
  611. 007FE2A0: EVA +48 DEF Base Value -2.0 MND Base Value-2.0
  612.  
  613. 回避+48 防御基礎値-2.0 精神基礎値-2.0
  614.  
  615.  
  616.  
  617. 007FE8A0: SPD Base Value +1.0 Maximum MP -5 Maximum TP -5
  618.  
  619. 敏捷基礎値+1.0 MP最大値-5 TP最大値-5
  620.  
  621.  
  622.  
  623. 007FE59C: Maximum MP -6 DEF Base Value +1.0 MND Base Value +1.0
  624.  
  625. MP最大値-6 防御基礎値+1.0 精神基礎値+1.0
  626.  
  627.  
  628.  
  629. 007FE414: ACC -25 ATK Base Value +1.5 MAG Base Value +1.5
  630.  
  631. 命中-25 攻撃基礎値+1.5 魔力基礎値+1.5
  632.  
  633.  
  634.  
  635.  
  636. 007F73E8: Other characters get a serious JP penalty when wielding it, so it's not really used much.
  637. 007F7458: The strongest sword without a Pocketstation, but it's more or less for Gustaf only.
  638. 007F74C0: Legendary katana created in the 7th century, held by the sage of the dead.
  639. 007F7524: Cinderforge Sword
  640.  
  641. 007F756C: Since it changed the world setting a lot, it aroused a lot of controversies within fans too.
  642. 007F75B8: Because of certain events, it became the focus of several groups, and fights break out because of it.
  643. 007F7620: The highest artifact hidden within the heart of planet Guardia. The entire universe is recorded on it.
  644.  
  645.  
  646. 007F76CC: especially the ones which involve hunting Dragon or Death.
  647. 007F7704: The score requirement is tough; getting all the other titles is even tougher,
  648. 007F7748: The proof of the strongest Riskbreaker.
  649.  
  650.  
  651. 007F77E8: growth rate things like Dhaos costumes are not really practically usable.
  652. 007F7828: Although this game encourages ToP character costumes, because of the difficulty and
  653. 007F7890: The last of the thief progression. Has the hgihest speed, strong attacks, and regeneration.
  654. 007F78F4: Costume - Ninja Lord
  655.  
  656. 007F793C: Even if health and armor is maxed out to 200%, you'll still die in an instant when you die.
  657. 007F7988: If you see this in end-game, you can bet that all hell will break loose from there.
  658. 007F79F0: A dream-like item that instantly increase health and armor to 200%.
  659.  
  660.  
  661. 007F7AA0: or so you'd think, but such people do exist. The world sure is big.
  662. 007F7AE4: No human alive could win against that thing one-on-one…
  663. 007F7B28: The pants of the "324KB death god".
  664.  
  665.  
  666.  
  667.  
  668.  
  669.  
  670.  
  671.  
  672.  
  673.  
  674.  
  675.  
  676.  
  677.  
  678.  
  679.  
  680.  
  681. 007F7F50: and the drop rate is really quite low. By the way, cement + smokescreen makes Speed King toothless.
  682. 007F7FC0: However, getting there requires quite a bit of luck, Speed King is pretty strong,
  683. 007F8018: The best engine that can be obtained mid-game, dropped rarely by Speed King.
  684.  
  685.  
  686. 007F80A8: Manipulating the RNG to get a lot of these really makes the game boring.
  687. 007F80E8: that gives all stats+50 when placed together, even for clear game standards.
  688. 007F8134: Perhaps they look like garbage, but it's actually an extremely powerful set
  689.  
  690.  
  691. 007F81C0: people still do those kind of research even now. Surely they're crazy.
  692. 007F8220: Using stat tables to figure out its mods, using poison damage to figure out map ranks,
  693. 007F8280: Known as the "crazy man's sword", because one'd have to be crazy to endure trying to get it.
  694.  
  695.  
  696. 007F8310: Its starlight lightens all around it.
  697. 007F8338: A shining gemstone that is the symbol of the status of Arnor throne.
  698.  
  699.  
  700. 007F83C0: A really obvious game-breaker, but using it after 3rd playthrough is hard.
  701. 007F8420: Unlike other Amp Shields, it does not drain shield damage when it gives Amp Damage.
  702. 007F8480: The most powerful of Amplifier Shields, which gives "Amp Damage" bonus when the shield is undamaged.
  703.  
  704.  
  705. 007F8524: to make quite a successful impact on most players.
  706. 007F8568: The circumstances of their debut scene, the structure of the maps, and their love all contribute
  707. 007F85D0: The heart of everyone's favourite monster, Regenerador. It's actually not a heart, but the parasite core within the body.
  708.  
  709.  
  710. 007F8680: If you touch the wrong chests, those drums will definitely give you hell.
  711. 007F86E0: Actually though, in Grappler Tower, this is both mandatory and kind of annoying.
  712. 007F8744: …Push push! Push those drums!
  713.  
  714.  
  715. 007F87C8: As BP is used in all actions including attacking, recovery and supporting, BP recovery is a veritable lifeline.
  716. 007F8828: As its name implies, it's a valuable item that fully recovers HP and BP for all allies.
  717. 007F8878: Recovery item obtained by delivering Matsushita Capsules to Dr. Matsushita.
  718.  
  719.  
  720. 007F8908: It's hard to explore from the walls though, so it hardly guarantees a clear.
  721. 007F8978: 10 damage is delivered every turn within the wall, but it's nothing compared to the power of enemies within.
  722. 007F89E0: A huge help and drag in the extra dungeon of Shiren 4. When moving diagonally, it's possible to enter the wall.
  723.  
  724.  
  725. 007F8A80: It's better to let Ryu handle attacking, and have the protagonist support with items.
  726. 007F8AE8: However, its original ability is weird that the main character can't get the expected attack power out of it.
  727. 007F8B48: A truly ultimate weapon with strongest attack, indestructibility, and 1-3 times attack.
  728.  
  729.  
  730. 007F8BD0: much stronger than store-bought weapons. Armor tends to prey on durability, so be prepared.
  731. 007F8C30: high damage. While strong, its durability is low, so if not careful it won't be
  732. 007F8C98: An easy to use weapon with no speical abilities, but extremely
  733.  
  734.  
  735. 007F8D3C: A definite must for those with large breasts.
  736. 007F8D70: Jacket with the aura of the end of the century. Females wear these to look wild and sexy.
  737.  
  738.  
  739. 007F8DF0: With the Dragoon capable of stealth as well, it marks the end of the era of the Shin'uchi using elite "samurai" caste.
  740. 007F8E58: It's strong enough that a direct hit can destroy a Shin'uchi tsurugi.
  741. 007F8EA8: Powerful armament equipped by the Kazu'uchi Tsurugi 00-Dragoon Armor.
  742.  
  743.  
  744. 007F8F18: so it was planned.
  745. 007F8F3C: In Super Robots War, just use that punch scene -
  746.  
  747.  
  748.  
  749. 007F9020: With a brilliant white glow, she's truly a work of art. Not a seam on her.
  750. 007F9074: a rapidly spinning buzz-saw-like blade of light.
  751. 007F90B4: It is shaped like a bow, but the frame part is actually
  752.  
  753.  
  754. 007F9138: Sadly, compared to their acquisition difficulty, their practical worth does not make up for it at all.
  755. 007F9198: tales of obtaining one is rare. Truly a nightmarish difficult item to obtain.
  756. 007F91E8: A tablet that contains forbidden magic. Even amongst hardcore gamers,
  757.  
  758.  
  759. 007F9268: but with those equipments Sol Blade has better average damage.
  760. 007F92D0: With equipments that increase critical to 100% it can do really high damage,
  761. 007F932C: A weapon that can hit up to seven times with its unleash, Vengeance.
  762.  
  763.  
  764. 007F93D0: but Capital Wasteland still regards it as a symbol of its previously powerful culture.
  765. 007F9440: It has lost some of its powerful defensive abilities from the 200 years,
  766. 007F94A0: Power Armor developed by Americans for defending Alaska in the Sino-American War.
  767.  
  768.  
  769. 007F9540: making it from scratch, the choice is yours. Personally, I think 32 playthroughs is quicker.
  770. 007F95A8: Get 32 Damascus Casserole Shields which require 32 playthroughs, or spend about 300 wooden shields
  771. 007F9608: The strongest shield created from the strongest material, Damascus. Quite a lot of effort needs to go in for this.
  772. 007F9664: Damascus Dread Shield
  773.  
  774. 007F96B0: its critically high damage. Wise usage of this can help you beat the toughest challenge later in the game.
  775. 007F9708: but if carefully used, it can used to snipe out defensively tough enemy leaders with
  776. 007F9770: Head parts that can emit a super 77-power beam. It can only hold one shot,
  777.  
  778.  
  779. 007F97F8: Perhaps it could have been prevented if the experimenters didn't horse around with it.
  780. 007F9848: It was so called because it killed two scientists after going critical in experiments.
  781. 007F98A0: A chunk of plutonium that was used in the first test atomic bomb after all kinds of experiments.
  782.  
  783.  
  784. 007F9938: It can be obtained with a small chance by combining a Spiny Seed with a neutral colour seed.
  785. 007F9998: "I've heard of it but I've never seen it", is what most people say of it.
  786. 007F99F4: A most valuable fruit that increases a pet's all stats.
  787. 007F9A2C: Toadstoolshed
  788.  
  789.  
  790.  
  791.  
  792.  
  793.  
  794. 007F9B6C: but the amount of Battery expended for this really is overcharged.
  795. 007F9BB8: A useful technique in a game where the player lacks much means to remove enemies,
  796. 007F9C10: Special level 4 equipments that expends a lot of Battery to clear the screen.
  797.  
  798.  
  799. 007F9CD4: even 1 MP remains important, which adds to this equipment's usefulness.
  800. 007F9D20: MP refillment is scarce. Since MP doesn't really go up in this game,
  801. 007F9D70: How one uses lucky equipments. An item that recovers MP by walking in a game where
  802.  
  803.  
  804.  
  805.  
  806. 007F9EA0: A medal that heroes of the world are allowed to carry. It has bronze, silver and gold versions.
  807.  
  808.  
  809. 007F9F40: Basically it's all Gyazaa's fault. Because of this, Gyazaa is massively nerfed in 5.
  810. 007F9FA4: before 20F, no matter what the cost is.
  811. 007F9FF0: A weapon effective against aquatic enemies. In 4, its effect is so important that one must obtain it
  812.  
  813.  
  814. 007FA074: but this kind of true power is desired only by that vampire anyways.
  815. 007FA0B4: It seems like something vampires drink when they want to show their true power,
  816. 007FA0EC: A medicine that greatly enstrengthens body.
  817.  
  818.  
  819.  
  820. 007FA1B8: Raku, Suku and Taru. It's a candy with dangerous potentials.
  821. 007FA228: A candy that boosts all stats at once, so called because it combines the effect of
  822.  
  823.  
  824. 007FA2D8: It involves so many breakthrough technology that everything about it is a mystery.
  825. 007FA334: of anything and make it much more awesome and stuff.
  826. 007FA380: Just place it, and it will emit a special field that totally draws out the potential
  827.  
  828.  
  829. 007FA420: and in Magnum it's completely outclassed by the Urutora Sword.
  830. 007FA480: but few characters care about "a dagger that raises both attack and magic",
  831. 007FA4D0: A weapon that increases both attack and magic. It's the strongest dagger in the original,
  832.  
  833.  
  834. 007FA57C: This terrifying power is the housewife's loyal ally today too.
  835. 007FA5C0: revolving tip, an innumerable amount of meat for cooking was but by it.
  836. 007FA618: A disastrous blade that shreds enemies to pieces. With its high-speed
  837.  
  838.  
  839. 007FA6C4: after one completes the Faerie Palace.
  840. 007FA6F0: If one forgets to buy it at the beginning, it won't be obtained until much later,
  841. 007FA734: A completely featureless weapon. Quite dangerous.
  842.  
  843.  
  844. 007FA7A0: Since activation energy is related to essence level gains, it's a really important item.
  845. 007FA800: Weapons imbued with Nymph of Dawn has its activation energy requirement lowered.
  846. 007FA860: When used in tempering weapons, it gives the "Nymph of Dawn" power to weapons.
  847. 007FA8B8: Glow Crystal
  848.  
  849. 007FA8FC: it has powerful defenses despite its thinness.
  850. 007FA940: Due to magic inherited down from generations of exorcists,
  851. 007FA974: The winter uniform of the demon hunter.
  852.  
  853.  
  854. 007FA9D0: Having this in the party occasionally lures monsters in too.
  855. 007FAA20: A high quality meat that, when tossed, can sometimes convince foe monsters to join your side.
  856. 007FAA74: Sirloin
  857.  
  858. 007FAAB0: Thanks to this, Nora tends to become a suspicious girl that leaves a lot of bread sitting in her house. Such cruel treatement to a witch.
  859. 007FAB18: For one reason or another, using the item deals killer skills-like damage to a large area.
  860. 007FAB78: The final form of a Rye Bread that's left in a house for a long time.
  861.  
  862.  
  863. 007FABE0: worrisome whether trnasforming into a dragon is really alright with this world's settings.
  864. 007FAC30: Obtaining it allows one to transform into a purple dragon, but it's
  865. 007FAC74: A crystal that's about as large as one's grip, and shines with rainbow color when raised.
  866.  
  867.  
  868. 007FACF0: No matter what you do, he'll turn into a Black Sandra. Poor Sandra.
  869. 007FAD40: entered the tower, and got transformed into a Black Sandra for.
  870. 007FAD94: A gem that the Sandra who looked for the medicine to cure the withering diseases
  871.  
  872.  
  873. 007FAE08: The first boss, Jamie the werewolf's reaction to this item is quite sad.
  874. 007FAE5C: An item created from the thoughts of a kind prince and a beautiful maiden.
  875. 007FAE88: A key item that can be obtained from the very beginning of the game.
  876. 007FAED0: Piche's Bauble
  877.  
  878. 007FAF14: The girls just scrape at it until it's thin enough to work as a cane. Poor bludgeon.
  879. 007FAF58: However, it's annoyingly heavy, so instead of using it as a weapon,
  880. 007FAFA0: A bludgeon created from the trunk of the Great Tree. Might have some mysterious power within.
  881.  
  882.  
  883. 007FB004: An item that really makes one think twice about when to use it.
  884. 007FB048: using special radio waves, this powerful consumable completely repels encounters for a while.
  885. 007FB0AC: A charm that Kazu's mother gives you after transporting Kazu to the lookout hut.
  886. 007FB0F8: Kazu's Defense
  887.  
  888. 007FB11C: Can't be bought after 7th floor, so hoard them when you can.
  889. 007FB160: Very useful for killing those high-HP mobs in the final floor.
  890. 007FB1AC: An item that inflicts instant death on the opposition.
  891.  
  892.  
  893. 007FB1F8: Sometimes it can make you hear things too. Kind of scary.
  894. 007FB230: this necklace somehow lets you hear Yamabiko, thereby restoring your speech.
  895. 007FB28C: When you're Silenced and can no longer speak,
  896.  
  897.  
  898. 007FB2EC: It's scarred on one side.
  899. 007FB30C: A two-faced coin that dictates one's fortune with their own hands.
  900.  
  901.  
  902. 007FB370: Quite a shame.
  903. 007FB388: offers good customization and fun collecting, but it's not present in other titles.
  904. 007FB3E8: A ring that decreases knockback from damage. The game has an excellent system that
  905. 007FB444: Steadfast Ring
  906.  
  907. 007FB468: Those who try it on right after finding it tend to hit themselves in the head.
  908. 007FB4A0: A pair of shoes that enable the wearer to float in air.
  909.  
  910.  
  911. 007FB4F0: to get this would result in other items becoming unobtainable. Somewhat troubling.
  912. 007FB548: If you get it too late you might have deaths, and killing the shopkeeper
  913. 007FB594: An item that lifts Paralysis from one ally. Can be used repeatedly.
  914.  
  915.  
  916. 007FB608: or cause freakish mutations suddenly. Try to get this before mid-game.
  917. 007FB668: Without this, radiation items can permanently change parameters,
  918. 007FB6C8: A ring that decreases poison damage to 1/3, and radiation damage to 2/5.
  919.  
  920.  
  921. 007FB740: Senna's still strong without that, but you should complement her with other characters too.
  922. 007FB790: Combining this with Senna who refills her HP every turn, and you have an unbreakable wall.
  923. 007FB7E8: It increases HP by 100, gives type advantage against White B and Black B, and negates wielder's type weakness.
  924.  
  925.  
  926. 007FB860: during the fall. Take note of that to avoid accidental deaths.
  927. 007FB8C8: Falling from up to 50 feet will not do a single damage, but above that there will still be damage
  928. 007FB924: Accessory that negates damage of falling from high places.
  929.  
  930.  
  931. 007FB980: Finally, in some versions, trying to link up again after getting 100 friends will erase the entire link history. How sad.
  932. 007FB9E8: Inside the dungeon which this is mandatory to enter, there's a character to befriend too.
  933. 007FBA50: A proof of one somehow fulfilling the cruel condition of linking up with 100 friends, thus learning dark magic.
  934.  
  935.  
  936. 007FBB48: equip multiple copies of this item, so there's no point in equipping a lot of it in the beginning any more.
  937. 007FBBB4: A shackle that's dropped by zombies. A version update removed the ability to
  938.  
  939.  
  940. 007FBC28: so Musashi's broken body was able to be miraculously restores in the final battle.
  941. 007FBC80: Hanzou was able to reach this original state with the sacrifice of many allies,
  942. 007FBCBC: A solemnly shining orb that is said to be the soul of a robot.
  943.  
  944.  
  945. 007FBD0C: It really turns the game quite boring though.
  946. 007FBD48: When there's no time to heal from a strong hit in late-game, this is pretty useful.
  947. 007FBDB0: A spiritual art that negates some damage from enemies.
  948.  
  949.  
  950. 007FBE04: Even without that, there are still many situations where mystic resistance is handy.
  951. 007FBE40: You should collect all the chests with this item to counteract Galaxian Explosion.
  952. 007FBEA4: Bracelet that reduces mystic damage by half.
  953.  
  954.  
  955. 007FBEE8: It's probably to make up for the fact that Gram Masala takes longer to clear than the main game.
  956. 007FBF48: Also, after clearing the game, collecting 30 of these will give you the strongest equipment and character without text.
  957. 007FBFB0: To enter the bottom-most floor of Plane of Dath, these stones are required to bind one's souls with their body.
  958.  
  959.  
  960.  
  961.  
  962.  
  963.  
  964.  
  965. 007FC0F0: One can still almost remember how scary the place is, and how strong the Death Knights are.
  966. 007FC148: A high performance lightweight equipment found in the Dark World.
  967. 007FC180: Rosebush Robe
  968.  
  969. 007FC1A0: In DS version its HP is reduced by 1, but if rarity 8 cards are allowed 3 copies is still standard.
  970. 007FC200: It's flat out better than most monsters, so 3 copies is standard unless rules forbid it.
  971. 007FC268: With HP on the same level as attackers and unlimited ranage at no cost, it's truly the best monster amongst them all.
  972.  
  973.  
  974. 007FC300: for Voris, it's also necessary if you want to see Yuki's glitched naked sprite.
  975. 007FC358: so as you find the book, it's best to use it right away. Not only is it an efficient spell
  976. 007FC3B8: A Voris-specific spellbook containing the most powerful wind magic. It can't be learned after a certain level,
  977.  
  978.  
  979. 007FC438: The scales of the fish to which countless men shed tears for increases cold resistance.
  980. 007FC4A8: However, you will never actually catch one that's even 60cm long.
  981. 007FC508: "If you really love Mei, then catch a 70cm one without trading. If you can't catch it, too bad."
  982.  
  983.  
  984. 007FC5A0: with a gun can repeatedly kill them.
  985. 007FC600: Against beginners that tend to ignore magic power, characters that spam field magic
  986. 007FC664: A treasure that reduces damage from ice-elemental field magic by half.
  987.  
  988.  
  989. 007FC6D0: Still, against that guy with Nurse, even with this you're not totally safe.
  990. 007FC738: With a 3-3-2-2 combination, fire damage is completely negated in battle.
  991. 007FC790: A special machine that changes its effect depends on the combination of its four IC chips.
  992.  
  993.  
  994. 007FC800: while using this. Also, shields aren't generally considered when Medic's Uber is available.
  995. 007FC870: but it's hard to discard the stickybomb launcher. It's best to practice good aim with Grenade
  996. 007FC8E0: A shield that halves fire damage, and enables special charging attacks. It's quite useful,
  997.  
  998.  
  999. 007FC978: but now it really feels that in 2 there are more broken things than just Prism combo.
  1000. 007FC9D0: It's not as broken in 2 when one can use multiple copies of normal chips,
  1001. 007FCA2C: A chip that instantly fills the Custom Gauge to max.
  1002.  
  1003.  
  1004. 007FCA88: Especially rapier class's power and range are reduced by 2/3. Even so, Master Rapier is still a candidate for the strongest weapon in 3P.
  1005. 007FCAF8: It's stronger than ground soldiers in almost all situations, soit's nerfed in 3P.
  1006. 007FCB60: Thrusters equipped by Pale Wing soldiers in order to fight aliens.
  1007.  
  1008.  
  1009.  
  1010.  
  1011.  
  1012.  
  1013.  
  1014. 007FCD20: They tend to be camouflaged by other green things like grass, and are easily missed.
  1015. 007FCD60: A valuable item in a system where agility is important.
  1016. 007FCDA4: An item that increases agility by 1 when used.
  1017.  
  1018.  
  1019. 007FCDF0: Be warned that wearing it will make people point fingers at you quite often.
  1020. 007FCE30: Apron wore by divas who still have ways to go. Cute.
  1021. 007FCE74: Diva's Apron
  1022.  
  1023. 007FCE94: It symbolizes something that Reimu and Sanae lack… probably.
  1024. 007FCEE0: A mysterious item that's in a pose like it's the hero that saves the world.
  1025. 007FCF40: A statue placed within the con cave. Used to open the heart of Hoffman.
  1026. 007FCFB0: Symbol of Faith
  1027.  
  1028. 007FCFC8: With butter, vanilla, brandy, and caramel, it's truly a sophiscated and delicious crepe.
  1029. 007FD030: A crepe with its surface caramelized, and having underwent a flambe with Kirsch afterwards.
  1030.  
  1031.  
  1032. 007FD0C0: really well hidden. Collecting these without a guide is extremely difficult.
  1033. 007FD128: It's quite fun looking for these throughout the entire game, but they can be
  1034. 007FD188: A notebook that keep track of the Stamp Bingo Rally's stamps.
  1035. 007FD1CC: Book of Stamp Bingo
  1036.  
  1037. 007FD1E8: If you really want Kuraiya to survive, learning the magic from Haniwaism is absolutely required.
  1038. 007FD248: It gives the wielder strong magic power, but the Kalar from whom this is taken from will die.
  1039. 007FD2A0: A beautiful crystal embedded within the forehead of a Kalar.
  1040. 007FD2D4: Kalar's Crystal
  1041.  
  1042. 007FD2FC: on the mouth of the potion bottle.
  1043. 007FD340: Judging from its icon, it's created by just plopping the green flower of Nature's Gift
  1044. 007FD398: An accessory created by fusing a Nature's Gift and a Mana Potion.
  1045.  
  1046.  
  1047. 007FD400: It's a pretty weapon, but doesn't really enhance the wielder's magic.
  1048. 007FD458: A light-elemental weapon that is useful in battle against Bloody Mary.
  1049.  
  1050.  
  1051.  
  1052.  
  1053.  
  1054.  
  1055. 007FD570: the area opposite of New Vegas around Neil's Shack is safe, and can be used to get the entry fee.
  1056. 007FD5E0: If the player finds it unsafe to stay naked until Gun Runners, and wants to farm 2000cap for this,
  1057. 007FD640: Can be bought in stores from mid-game, or won from casino in Primm.
  1058.  
  1059.  
  1060. 007FD6C8: The armor has a bunch of yellow "超悪男子" on it too. No idea what that's supposed to signify.
  1061. 007FD72C: Metallic armor that is a big too large for normal humans.
  1062. 007FD76C: From the looks of it, it's an armor worn from the shoulders.
  1063.  
  1064.  
  1065. 007FD7D0: The change in international versions is superfluous no matter how you look at it.
  1066. 007FD808: When equipped, one can become as strong as Ken or Kevin. Truly dangerous.
  1067. 007FD870: Insect-like items that, when placed in body, improves toughness beyond that of a cyborg.
  1068.  
  1069.  
  1070. 007FD8F0: About 2000 of these will make higher difficulties safer.
  1071. 007FD930: For some reason, in the original it increases HP instead of defense.
  1072. 007FD98C: Armor that protects EDF's life.
  1073.  
  1074.  
  1075. 007FD9D4: players use it as soon as they obtain it in White Snake island.
  1076. 007FDA18: Obtaining this allows one to increase strength easily. Experienced
  1077.  
  1078.  
  1079.  
  1080. 007FDB00: the Raging Wave sword's wave pattern is easier to use there.
  1081. 007FDB5C: It can be bought with money in last stage, but with the limitations of the final boss,
  1082. 007FDB90: The strongest weapon that fires three huges waves of unlimited range.
  1083.  
  1084.  
  1085.  
  1086. 007FDC58: It is thought that nothing could beat the Golden Bear in its boost,
  1087. 007FDC9C: Explode Monkey Lord DX Plastic Model
  1088.  
  1089. 007FDCC0: A very nice item that really reduces time spent breeding.
  1090. 007FDD18: Also, a parent holding it will pass its attack IV to the offspring.
  1091. 007FDD68: An item that doubles attack EV gain when equipped.
  1092. 007FDD9C: Power Bracer
  1093.  
  1094. 007FDDB8: However, in DQM series this is useful for allowing all monsters to attack instead of healing.
  1095. 007FDE20: and Multiheal and Omniheal are good enough for the most part when revival or MP isn't needed.
  1096. 007FDE90: A powerful item that heals all allies' HP fully. However, it's limited in number,
  1097.  
  1098.  
  1099. 007FDF18: But once you have several, additional tanks seem to be simply fillers.
  1100. 007FDF88: The first one obtained doubles your max HP. Truly a lifeline.
  1101. 007FDFE0: There are 6 in 1, 5 in 2, and about 20 in later entries.
  1102. 007FE040: Energy Tank
  1103. 007FE054: HP +24%
  1104. 007FE05C: Maybe the contents are pickled or something.
  1105. 007FE0A0: comes back as healing by 60% of damage done. Just as unsettling as the Sniper's Jarate.
  1106. 007FE100: Bottled white liquid. Damage done to enemies covered in this
  1107. 007FE154: Mad Milk
  1108. 007FE164: HP +12%
  1109. 007FE16C: Make sure you collect lots of them to get a lot of hearts.
  1110. 007FE194: The good ol' thing which you collect four to increase heart count by one.
  1111. 007FE1D0: Heart Fragment
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