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- using UnityEngine;
- using System.Collections;
- public class ClueCounter : MonoBehaviour {
- public int ClueFound;
- public ScoreTracker scoreTracker;
- void OnMouseDown()
- {
- scoreTracker.GetComponent<ScoreTracker>().AddScore (ClueFound);
- //scoreTracker.GetComp is degene waar de NullRef komt
- Destroy (gameObject.renderer);
- Destroy (gameObject.collider);
- Debug.Log ("cluez!");
- }
- }
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