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- local Check = false -- true: Do not show items the player can't buy, false: show all vendor items in the list, even if the player does not have the mats.
- -- Set NPC entry at the bottom!
- local T = {}
- T.Items =
- {
- -- {{GivenItem, Amount}, {ReqItem1, Amount}, {ReqItem2, Amount}, ... {ReqItemN, Amount}}
- {{25, 1}, {35, 1}},
- {{25, 1}, {36, 1}},
- {{25, 1}, {37, 1}},
- {{25, 1}, {38, 1}},
- {{25, 1}, {39, 1}},
- {{25, 2}, {40, 3}, {38, 1}, {39, 1}, {36, 4}}, -- Testing multiple req items
- {{25, 1}, {40, 1}},
- {{25, 1}, {40, 1}},
- {{25, 1}, {40, 1}},
- {{25, 1}, {40, 1}},
- {{25, 1}, {40, 1}},
- {{25, 1}, {40, 1}},
- {{25, 1}, {40, 1}},
- {{25, 1}, {40, 1}},
- {{25, 1}, {40, 1}},
- {{25, 1}, {40, 1}},
- {{25, 1}, {40, 1}},
- {{25, 1}, {40, 1}},
- {{25, 1}, {40, 1}},
- {{25, 1}, {40, 1}},
- {{25, 1}, {40, 1}},
- {{25, 1}, {40, 1}},
- {{25, 1}, {40, 1}},
- {{25, 1}, {40, 1}},
- {{25, 1}, {40, 1}},
- {{25, 1}, {40, 1}},
- {{25, 1}, {40, 1}},
- {{25, 1}, {40, 1}},
- {{25, 1}, {40, 1}},
- {{25, 1}, {40, 1}},
- {{25, 1}, {40, 1}},
- {{25, 1}, {40, 1}},
- {{25, 1}, {40, 1}},
- {{25, 1}, {40, 1}},
- {{25, 1}, {40, 1}},
- {{25, 1}, {40, 1}},
- {{25, 1}, {40, 1}},
- {{25, 1}, {40, 1}},
- {{25, 1}, {40, 1}},
- {{25, 1}, {40, 1}},
- {{25, 1}, {40, 1}},
- {{25, 1}, {40, 1}},
- {{25, 1}, {40, 1}},
- {{25, 1}, {40, 1}},
- {{25, 1}, {40, 1}},
- {{35, 2}, {40, 1}}, -- Testing vendor with item entry 35
- }
- T.Page = {}
- T.Buy = {}
- T.Options = 20
- local X = 10
- function T.Count(Page)
- if(not Page or Page < 1) then
- return 1
- else
- return (Page*T.Options)
- end
- end
- function T.Max(Count, LData)
- if(LData - Count >= T.Options) then
- return Count+T.Options-1, true
- else
- return LData, false
- end
- end
- function T.Name(Entry)
- return WorldDBQuery("SELECT Name1 FROM items WHERE entry = "..Entry):GetColumn(0):GetString()
- end
- function T.Hello(pUnit, event, pPlayer)
- local Items = {}
- for k,v in ipairs(T.Items) do
- local Add = true
- for i = 2, #v do
- if(Check and (not pPlayer:HasItem(v[i][1]) or pPlayer:GetItemCount(v[i][1]) < v[i][2])) then
- Add = false
- break
- end
- end
- if(Add) then
- Items[#Items+1] = {k, v[1][1], v[1][2]}
- end
- end
- local str = tostring(pPlayer)
- if(not T.Page[str] or T.Page[str] < 0) then
- T.Page[str] = 0
- end
- local Page = T.Page[str]
- local Count = T.Count(Page)
- local Max, Next = T.Max(Count, #Items)
- pUnit:GossipCreateMenu(100, pPlayer, 0)
- if(Next) then
- pUnit:GossipMenuAddItem(7, "Next page", 3, 0, '', 0)
- end
- if(Page > 0) then
- pUnit:GossipMenuAddItem(7, "Previous page", 4, 0, '', 0)
- end
- pUnit:GossipMenuAddItem(4, "Refresh", 1, 0, '', 0)
- pUnit:GossipMenuAddItem(1, "Preview page's items", X, 0, '', 0)
- for k = Count, Max do
- local Amount = ""
- if(Items[k][3] > 1) then
- Amount = Items[k][3].." "
- end
- local Name = T.Name(Items[k][2])
- pUnit:GossipMenuAddItem(3, Amount..Name, X+Items[k][1], 0, '', 0)
- end
- pUnit:GossipSendMenu(pPlayer)
- end
- function T.Select(pUnit, event, pPlayer, id, intid, code)
- local str = tostring(pPlayer)
- if(intid == 3) then
- T.Page[str] = T.Page[str] + 1
- elseif(intid == 4) then
- T.Page[str] = T.Page[str] - 1
- elseif(intid == 5) then
- T.Select(pUnit, 666, pPlayer, id, T.Buy[str], code)
- return
- elseif(intid == X) then
- pPlayer:GossipComplete()
- pUnit:VendorRemoveAllItems()
- local Items = {}
- for k,v in ipairs(T.Items) do
- local Add = true
- for i = 2, #v do
- if(Check and (not pPlayer:HasItem(v[i][1]) or pPlayer:GetItemCount(v[i][1]) < v[i][2])) then
- Add = false
- break
- end
- end
- if(Add) then
- Items[#Items+1] = v[1][1]
- end
- end
- local Page = T.Page[str]
- local Count = T.Count(Page)
- local Max, Next = T.Max(Count, #Items)
- for k = Count, Max do
- pUnit:VendorAddItem(Items[k], -1, 0)
- end
- pPlayer:SendVendorWindow(pUnit)
- return
- elseif(T.Items[intid-X]) then
- if(event ~= 666) then
- T.Buy[str] = intid
- pPlayer:SendBroadcastMessage("You need these items to purchase:")
- for i = 2, #T.Items[intid-X] do
- local Name = T.Name(T.Items[intid-X][i][1])
- pPlayer:SendBroadcastMessage(T.Items[intid-X][i][2].." \124cff00B0E4\124Hitem:"..T.Items[intid-X][i][1]..":0:0:0:0:0:0:0:0\124h["..Name.."]\124h\124r")
- end
- local Name = T.Name(T.Items[intid-X][1][1])
- pUnit:GossipCreateMenu(100, pPlayer, 0)
- pUnit:GossipMenuAddItem(1, "Buy "..T.Items[intid-X][1][2].." "..Name, 5, 0, "Buying "..T.Items[intid-X][1][2].." "..Name.."!", 0)
- pUnit:GossipMenuAddItem(6, "Show price", intid, 0, '', 0)
- pUnit:GossipMenuAddItem(7, "Back..", 1, 0, '', 0)
- pUnit:GossipSendMenu(pPlayer)
- return
- else
- local intid = intid-X
- local Add = true
- for i = 2, #T.Items[intid] do
- if(not pPlayer:HasItem(T.Items[intid][i][1]) or pPlayer:GetItemCount(T.Items[intid][i][1]) < T.Items[intid][i][2]) then
- Add = false
- break
- end
- end
- if(Add) then
- local Done = 0
- for k = 1, T.Items[intid][1][2] do
- if(pPlayer:AddItem(T.Items[intid][1][1], 1)) then
- Done = Done + 1
- else
- pPlayer:RemoveItem(T.Items[intid][1][1], Done)
- pPlayer:SendAreaTriggerMessage("Your inventory is too full")
- break
- end
- end
- if(Done == T.Items[intid][1][2]) then
- for i = 2, #T.Items[intid] do
- pPlayer:RemoveItem(T.Items[intid][i][1], T.Items[intid][i][2])
- end
- else
- T.Select(pUnit, 0, pPlayer, id, intid+X, code)
- return
- end
- else
- pPlayer:SendAreaTriggerMessage("You do not have the required items")
- if(not Check) then
- T.Select(pUnit, 0, pPlayer, id, intid+X, code)
- return
- end
- end
- end
- end
- T.Hello(pUnit, event, pPlayer)
- end
- local ID = 180001 -- NPC entry
- RegisterUnitGossipEvent(ID, 1, T.Hello)
- RegisterUnitGossipEvent(ID, 2, T.Select)
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