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Oct 13th, 2015
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  1. class Room
  2. {
  3. public:
  4. Room();
  5. ~Room();
  6.  
  7. int CreateEnemies();
  8. std::string GetEnemyTypeString(int aType, int aCount);
  9. void CreateZombieProperties(Enemy &aZombie);
  10. void CreateFallenProperties(Enemy &aFallen);
  11. void CreateGhostProperties(Enemy &aGhost);
  12. void SetCurrentRoom();
  13. void PrintEnemies();
  14.  
  15. private:
  16. std::vector<Enemy> myEnemies;
  17. std::vector<Enemy> GetEnemies;
  18. };
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