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- class Room
- {
- public:
- Room();
- ~Room();
- int CreateEnemies();
- std::string GetEnemyTypeString(int aType, int aCount);
- void CreateZombieProperties(Enemy &aZombie);
- void CreateFallenProperties(Enemy &aFallen);
- void CreateGhostProperties(Enemy &aGhost);
- void SetCurrentRoom();
- void PrintEnemies();
- private:
- std::vector<Enemy> myEnemies;
- std::vector<Enemy> GetEnemies;
- };
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