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- var enemy;
- var ennemies = getAliveEnemies();
- var moi = getLeek();
- for (var enemi in ennemies) {
- if (getType(enemi) == ENTITY_LEEK) {
- enemy = enemi;
- }
- }
- if (getWeapon() != WEAPON_AXE) {
- setWeapon(WEAPON_AXE);
- }
- while (getCellDistance(getCell(), getCell(enemy)) > 20 && getMP() > 0) {
- moveToward(enemy, 1);
- }
- if (getTurn() > 2 && getCooldown(CHIP_TELEPORTATION) > 0) {
- moveToward(enemy);
- }
- if (getTurn() == 1) {
- useChip(CHIP_MOTIVATION, moi);
- useChip(CHIP_SOLIDIFICATION, moi);
- useChip(CHIP_SEVEN_LEAGUE_BOOTS, moi);
- }
- if (getTurn() == 2) {
- useChip(CHIP_DOPING, moi);
- useChip(CHIP_ARMOR, moi);
- useChip(CHIP_PROTEIN, moi);
- }
- if (getTurn() >= 3) {
- var enemypos = getCell(enemy);
- useChipOnCell(CHIP_TELEPORTATION, enemypos+17);
- useChipOnCell(CHIP_TELEPORTATION, enemypos+18);
- useChipOnCell(CHIP_TELEPORTATION, enemypos-17);
- useChipOnCell(CHIP_TELEPORTATION, enemypos-18);
- }
- if (getTurn() >= 4) {
- for (var enemi in ennemies) {
- if (getType(enemi) == ENTITY_LEEK) {
- if (getAbsoluteShield(enemi) > 0) {
- useChip(CHIP_LIBERATION, enemi);
- useChip(CHIP_STALACTITE, enemi);
- }
- }
- }
- if (getLife() > 600 && getLife(enemy) <= 850 && getAbsoluteShield(enemy) == 0 && !isEmpty(getChipTargets(CHIP_DEVIL_STRIKE, getCell()))) useChip(CHIP_DEVIL_STRIKE, getLeek());
- }
- useWeapon(enemy);
- useWeapon(enemy);
- useWeapon(enemy);
- if (getTP() > 1) {
- useChip(CHIP_DOPING, moi);
- useChip(CHIP_PROTEIN, moi);
- }
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