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- [ToME4 @ www.te4.org Character Dump]
- Sex : Male STR: 123
- Race : Ghoul DEX: 62
- Class : Mindslayer MAG: 32
- Level : 50 WIL: 76
- Exp : 595% CUN: 76
- Gold : 3202.51 CON: 115
- Times died : 0
- Accuracy(Main Hand): 62 Life : 1497/1497Encumbrance : 198/260
- Damage (Main Hand): 268 Stamina : 392/392 Difficulty : Normal
- Permadeath : Roguelike
- APR (Main Hand): 46
- Crit (Main Hand): 26%
- Speed (Main Hand): 0.90
- Fatigue : 23% Spellpower : 26
- Armor : 43.1 Spell Crit : 27.8%
- Armor Hardiness : 50.636363636364%Spell Speed : 1
- Defense : 43.065587371761
- Ranged Defense : 43.065587371761
- All damage : 7%
- Physical damage : 74%
- Blight damage : 15%
- Light damage : 14%
- Physical Save : 67.601338932818
- Spell Save : 49.362993200269
- Mental Save : 57.65
- All Resists: 30%
- Physical Resist(cap): 37%( 70%)
- Fire Resist(cap): 56%( 70%)
- Cold Resist(cap): 69%( 70%)
- Lightning Resist(cap): 67%( 70%)
- Acid Resist(cap): 64%( 70%)
- Nature Resist(cap): 44%( 70%)
- Blight Resist(cap): 44%( 70%)
- Darkness Resist(cap): 57%( 70%)
- Temporal Resist(cap): 51%( 70%)
- Poison Resistance: 80%
- Bleed Resistance: 100%
- Disarm Resistance: 50%
- Pinning Resistance: 100%
- Stun Resistance: 100%
- Fear Resistance: 100%
- Knockback Resistance: 30%
- Instadeath Resistance: 100%
- Number of NPC killed: 6228
- Most killed NPC: fire drake hatchling (236)
- [Winner!]
- Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
- The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
- You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
- The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
- Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
- You may continue playing and enjoy the rest of the world.
- [Talents Chart]
- - Technique / Combat training (mastery 1.00)
- Thick Skin (generic) 5/5
- Armour Training (generic) 1/5
- Combat Accuracy (generic) 5/5
- Weapons Mastery (generic) 5/5
- Dagger Mastery (generic) 0/5
- - Technique / Conditioning (mastery 1.00)
- Vitality (generic) 5/5
- Daunting Presence (generic) 1/5
- Unflinching Resolve (generic) 5/5
- Adrenaline Surge (generic) 0/5
- - Cunning / Survival (mastery 1.00)
- Heightened Senses (generic) 0/5
- Charm Mastery (generic) 0/5
- Piercing Sight (generic) 0/5
- Evasion (generic) 0/5
- - Undead / Ghoul (mastery 1.30)
- Ghoul (generic) 1/5
- Ghoulish Leap (generic) 5/5
- Retch (generic) 5/5
- Gnaw (generic) 0/5
- - Psionic / Absorption (mastery 1.30)
- Kinetic Shield (class) 5/5
- Thermal Shield (class) 5/5
- Charged Shield (class) 5/5
- Absorption Mastery (class) 5/5
- - Psionic / Projection (mastery 1.30)
- Kinetic Aura (class) 5/5
- Thermal Aura (class) 5/5
- Charged Aura (class) 0/5
- Projection Mastery (class) 0/5
- - Psionic / Psi-fighting (mastery 1.30)
- Telekinetic Smash (class) 5/5
- Augmentation (class) 5/5
- Conduit (class) 5/5
- Frenzied Psifighting (class) 5/5
- - Psionic / Focus (mastery 1.30)
- Mindlash (class) 0/5
- Pyrokinesis (class) 0/5
- Reach (class) 0/5
- Focused Channeling (class) 0/5
- - Psionic / Voracity (mastery 1.30)
- Kinetic Leech (generic) 1/5
- Thermal Leech (generic) 0/5
- Charge Leech (generic) 0/5
- Insatiable (generic) 0/5
- - Psionic / Mental discipline (mastery 1.30)
- Aura Discipline (generic) 1/5
- Shield Discipline (generic) 5/5
- Iron Will (generic) 3/5
- Highly Trained Mind (generic) 2/5
- - Psionic / Grip (mastery 1.00)
- Deflect Projectiles (class) 5/5
- Bind (class) 5/5
- Implode (class) 5/5
- Greater Telekinetic Grasp (class) 5/5
- - Uber / Strength (mastery 1.00)
- Flexible Combat (class) 0/1
- You Shall Be My Weapon! (class) 0/1
- Massive Blow (class) 0/1
- Steamroller (class) 0/1
- Irresistible Sun (class) 0/1
- I Can Carry The World! (class) 0/1
- Legacy of the Naloren (class) 0/1
- Superpower (class) 1/1
- - Uber / Dexterity (mastery 1.00)
- Through The Crowd (class) 0/1
- Swift Hands (class) 0/1
- Windblade (class) 0/1
- Windtouched Speed (class) 0/1
- Giant Leap (class) 0/1
- Crafty Hands (class) 0/1
- Roll With It (class) 0/1
- Vital Shot (class) 0/1
- - Uber / Constitution (mastery 1.00)
- Draconic Body (class) 0/1
- Bloodspring (class) 0/1
- Eternal Guard (class) 0/1
- Never Stop Running (class) 0/1
- Armour of Shadows (class) 0/1
- Spine of the World (class) 0/1
- Fungal Blood (class) 0/1
- Corrupted Shell (class) 0/1
- - Uber / Magic (mastery 1.00)
- Spectral Shield (class) 0/1
- Aether Permeation (class) 0/1
- Mystical Cunning (class) 0/1
- Arcane Might (class) 0/1
- Temporal Form (class) 0/1
- Blighted Summoning (class) 0/1
- Revisionist History (class) 0/1
- Cauterize (class) 0/1
- - Uber / Willpower (mastery 1.00)
- Draconic Will (class) 0/1
- Meteoric Crash (class) 0/1
- Garkul's Revenge (class) 1/1
- Hidden Resources (class) 0/1
- Lucky Day (class) 0/1
- Unbreakable Will (class) 0/1
- Spell Feedback (class) 0/1
- Mental Tyranny (class) 0/1
- - Uber / Cunning (mastery 1.00)
- Fast As Lightning (class) 0/1
- Tricky Defenses (class) 0/1
- Endless Woes (class) 0/1
- Secrets of Telos (class) 0/1
- Elemental Surge (class) 0/1
- Eye of the Tiger (class) 0/1
- Worldly Knowledge (class) 0/1
- Tricks of the Trade (class) 0/1
- [Inscriptions (3/3)]
- Rune: Teleportation
- Rune: Shielding
- Rune: Shielding
- [Current Effects]
- - Conduit
- - Augmentation
- - Daunting Presence
- - Chant of Fortitude
- - Thermal Shield
- - Deflect Projectiles
- - Beyond the Flesh
- - Kinetic Shield
- - Cloak of Deception
- [Character Equipment]
- In main hand
- a) lets get physical (84.5-126.75 power, 4 apr)
- [Unique]
- Type: weapon / greatmaul ; tier 5
- It must be held with both hands.
- Base power: 84.5 - 126.8
- Uses stat: 120% Str
- Damage type: Physical
- Mastery: Weapons Mastery
- Armour Penetration: +4
- Physical crit. chance: +3.0%
- Attack speed: 90%
- Damage when this weapon hits: +8 acid blind
- When wielded/worn:
- Accuracy: +18
- Armour penetration: +35
- Changes stats: +1 Str / +9 Dex / +2 Mag / +4 Con
- Damage when the wearer hits(melee): 4 acid
- Changes resistances penetration: +28% physical
- Changes damage: +35% physical
- Infravision radius: +1
- In off hand
- Psionic focus
- b) Blighted Maul (96-144 power, 22 apr)
- [Unique]
- Type: weapon / greatmaul ; tier 5
- Base power: 96.0 - 144.0
- Uses stat: 140% Str
- Damage type: Physical
- Mastery: Weapons Mastery
- Armour Penetration: +22
- Physical crit. chance: +10.0%
- Attack speed: 120%
- Special effect when this weapon hits: 25% to damage nearby creatures
- Damage when this weapon hits: +30 corrupted blood
- Damage conversion: 20% blight
- When wielded/worn:
- Changes damage: +12% physical
- Critical mult.: +40.00%
- Knockback immunity: +30%
- It can be used to knock away nearby foes, costing 50 power out of 50/50.
- On fingers
- c) Bloodcaller
- [Unique]
- Type: jewelry / ring ; tier 4
- When wielded/worn:
- Fatigue: -5%
- Mental save: -7
- Life leech chance: +15%
- Life leech: +30%
- d) gladiator's voratun ring of warding
- Type: jewelry / ring ; tier 5
- When wielded/worn:
- Physical power: +10
- Changes stats: +9 Str / +7 Con
- Changes resistances: +24% fire / +25% cold / +26% lightning / +21% acid
- Dropped by Gorbat, Supreme Wyrmic of the Pride
- Around neck
- e) Garkul's Teeth
- [Unique]
- Type: jewelry / amulet ; tier 5
- It is part of a set of items.
- The set is complete.
- When wielded/worn:
- Changes stats: +10 Str / +6 Con
- Talent masteries: +0.10 Technique / Two-handed maiming +0.10 Technique / Bloodthirst +0.10 Technique / Warcries +0.10 Technique / Two-handed weapons
- Physical save: +18
- Mental save: +18
- Pinning immunity: +100%
- Only die when reaching: -100.00 life
- It can be used to activate talent Shattering Shout (costing 10 power out of 48/48) :
- Effective talent level: 4.4
- Power cost: 10 out of 48/48.
- Range: melee/personal
- Travel Speed: instantaneous
- Description: Release a powerful shout, doing 481.05 physical damage in a radius 7 cone in front of you.
- The damage increases with your Strength.
- Dropped by Pale Drake
- Light source
- f) piercing alchemist's lamp of the sun
- Type: lite / lite ; tier 3
- When wielded/worn:
- Armour penetration: +7
- Changes resistances: +8% darkness
- Changes resistances penetration: +6% all
- Changes damage: +7% light
- Damage affinity(heal): +5% light
- Light radius: +5
- It can be used to activate talent Sun Flare, placing all other charms into a 30 cooldown :
- Effective talent level: 3.0
- Power cost: 30 out of 30/30.
- Range: melee/personal
- Travel Speed: instantaneous
- Is: a spell
- Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 6 turns and lighting up your immediate area (radius 6).
- At level 3 it will also do 23.57 light damage within radius 3.
- The damage done will increase with your Spellpower.
- Main armor
- g) Scale Mail of Kroltar (10 def, 14 armour)
- [Unique]
- Type: armor / heavy ; tier 5
- It is part of a set of items.
- When wielded/worn:
- Armour: +14
- Defense: +10
- Fatigue: +16%
- Changes stats: +5 Str / +3 Dex / +4 Con
- Changes resistances: +20% fire / +20% lightning / +20% acid / +20% nature / +20% blight
- Maximum life: +120.00
- It can be used to activate talent Inferno (costing 50 power out of 80/80) :
- Effective talent level: 3.0
- Power cost: 50 out of 80/80.
- Range: 10.0
- Travel Speed: instantaneous
- Is: a spell
- Description: Raging flames burn foes and allies alike, doing 27.57 fire damage in a radius of 5 each turn for 8 turns.
- The damage will increase with your Spellpower.
- Cloak
- h) Frozen Shroud (12 def, 0 armour)
- [Unique]
- Type: armor / cloak ; tier 5
- When wielded/worn:
- Defense: +12
- Changes stats: +7 Mag
- Damage when the wearer is hit: 60 ice
- Changes resistances: -15% fire / +25% cold / +8% all
- It can be used to release a blast of ice, costing 30 power out of 30/30.
- On head
- i) Steel Helm of Garkul (0 def, 6 armour)
- [Unique]
- Type: armor / head ; tier 2
- It is part of a set of items.
- The set is complete.
- When wielded/worn:
- Armour: +6
- Fatigue: +8%
- Changes stats: +5 Str / +4 Wil / +5 Con
- Damage when the wearer hits(melee): 5 % chance to summon an orc spirit
- Changes damage: +10% physical
- Talent mastery: +0.20 Technique / Thuggery
- Physical save: +12
- Spell save: +12
- Mental save: +12
- Dropped by Minotaur of the Labyrinth
- Around waist
- j) skylord's drakeskin leather belt of dampening
- Type: armor / belt ; tier 5
- When wielded/worn:
- Changes stats: +4 Str / +7 Dex / +5 Wil / +3 Cun
- Changes resistances: +8% fire / +6% cold / +7% lightning / +8% acid
- Physical save: +13
- Spell save: +13
- Mental save: +15
- Dropped by Fyrk, Faeros High Guard
- On hands
- k) stone warden's drakeskin leather gloves of sorrow (0 def, 16 armour)
- Type: armor / hands ; tier 5
- When wielded/worn:
- Armour: +16
- Armour Hardiness: +7%
- Changes stats: +5 Con
- Damage when the wearer hits(melee): 25 mind / 27 darkness
- Changes resistances: +10% physical
- Mental save: -11
- Mindpower: +8
- It can be used to activate talent Ruined Earth, placing all other charms into a 20 cooldown :
- Effective talent level: 3.0
- Power cost: 20 out of 20/20.
- Range: 5.0
- Travel Speed: instantaneous
- Is: a mind power
- Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38%
- On feet
- l) big boots (25 def, 5 armour)
- [Unique]
- Type: armor / feet ; tier 5
- When wielded/worn:
- Armour: +5
- Defense: +25
- Fatigue: +4%
- Changes stats: +11 Str / +10 Con
- Damage when the wearer hits(melee): 6 mind
- Changes resistances: +30% darkness / +30% temporal
- Changes resistances penetration: +20% darkness / +25% temporal
- Changes damage: +10% physical
- Physical save: +13
- Spell save: +14
- Mental save: +13
- Hate when firing a critical mind attack: +3.00
- Psi when firing a critical mind attack: +1.00
- Mindpower: +2
- See invisible: +6
- Heals friendly targets nearby when you use a nature summon: +20
- Defense after a teleport: +30
- Resist all after a teleport: +20%
- New effects duration reduction after a teleport: +29%
- Size category: +1
- It can be used to activate talent Heave, placing all other charms into a 15 cooldown :
- Effective talent level: 3.0
- Power cost: 15 out of 15/15.
- Range: melee/personal
- Travel Speed: instantaneous
- Description: A mighty kick that pushes your target away 5 grids.
- If another creature is in the way, it will also be pushed away.
- The Knockback chance increase with your Accuracy or your Physical Power, whichever is greater.
- Tool
- m) hateful stralite torque of psychoportation [power 39] (30 cooldown)
- Type: charm / torque ; tier 4
- It can be used to teleport randomly (rad 39), placing all other charms into a 30 cooldown.
- When used:
- 100% chance to regenerate 6 hate.
- Dropped by Golbug the Destroyer
- Quiver
- n) Elovena the pouch of dwarven-steel shots (18/18, 33-39.6 power, 7 apr)
- [Unique]
- Type: ammo / shot ; tier 3
- Base power: 33.0 - 39.6
- Uses stats: 50% Cun, 70% Dex
- Damage type: Physical
- Mastery: Sling Mastery
- Armour Penetration: +7
- Physical crit. chance: +5.0%
- Capacity: 18
- Special effect when this weapon hits: 20% chance to torment the target
- Damage when this weapon hits(ranged): +8 physical / +8 mind / +4 gravity / +5 darkness
- Burst (radius 1) on hit: +8 physical
- Damage conversion: 12% mind / 15% darkness
- [Player Achievements]
- 'A dangerous secret' was achieved for Found the mysterious staff and told Last Hope about it. At 2013-10-18 00:10:13
- 'A different point of view' was achieved for Learned the five chapters of Orc history through loremaster Hadak's tales. At 2013-10-18 08:53:29
- 'Against all odds' was achieved for Killed Ukruk in the ambush. At 2013-10-18 00:03:03
- 'Arachnophobia' was achieved for Destroyed the spydric menace. At 2013-10-18 00:56:50
- 'Back and there again' was achieved for Opened a portal to the Far East from Maj'Eyal. At 2013-10-18 10:52:58
- 'Brave new world' was achieved for Went to the Far East and took part in the war. At 2013-10-18 00:39:25
- 'Curse Lifter' was achieved for Killed Ben Cruthdar the Cursed. At 2013-10-16 22:24:35
- 'Destroyer of the creation' was achieved for Killed Slasul. At 2013-10-18 14:44:40
- 'Destroyer's bane' was achieved for Killed Golbug the Destroyer. At 2013-10-18 00:29:25
- 'Earth Master' was achieved for Killed Harkor'Zun and unlocked Stone magic. At 2013-10-17 16:00:02
- 'Evil denied' was achieved for Won ToME by preventing the Void portal from opening. At 2013-10-18 20:51:11
- 'Exterminator' was achieved for Killed 1000 creatures. At 2013-10-17 15:46:52
- 'Eye of the storm' was achieved for Freed Derth from the onslaught of the mad Tempest, Urkis. At 2013-10-17 19:41:25
- 'Fear me not!' was achieved for Survived the Fearscape! At 2013-10-17 22:04:22
- 'Fear of Fours' was achieved for Killed all four bosses of the Slime Tunnels. At 2013-10-18 19:56:29
- 'Flooder' was achieved for Defeated Ukllmswwik while doing his own quest. At 2013-10-18 14:47:09
- 'Genocide' was achieved for Killed the Orc Greatmother in the breeding pits, thus dealing a terrible blow to the orc race. At 2013-10-18 17:20:57
- 'Home sweet home' was achieved for Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage. At 2013-10-16 23:54:45
- 'Level 10' was achieved for Got a character to level 10. At 2013-10-16 22:25:43
- 'Level 20' was achieved for Got a character to level 20. At 2013-10-17 16:08:11
- 'Level 30' was achieved for Got a character to level 30. At 2013-10-18 00:29:25
- 'Level 40' was achieved for Got a character to level 40. At 2013-10-18 14:47:09
- 'Level 50' was achieved for Got a character to level 50. At 2013-10-18 20:48:38
- 'Orcrist' was achieved for Killed the leaders of the Orc Pride. At 2013-10-18 19:00:31
- 'Race through fire' was achieved for Raced through the fires of the Charred Scar to stop the Sorcerers. At 2013-10-18 16:53:21
- 'Rescuer of the lost' was achieved for Rescued the merchant from the assassin lord. At 2013-10-16 22:42:00
- 'Size is everything' was achieved for Did over 1500 damage in one attack. At 2013-10-18 18:57:09
- 'Size matters' was achieved for Did over 600 damage in one attack. At 2013-10-18 00:22:58
- 'Sliders' was achieved for Activated a portal using the Orb of Many Ways. At 2013-10-18 00:34:44
- 'Tactical master' was achieved for Fought the two Sorcerers without closing any invocation portals. At 2013-10-18 20:51:06
- 'The Arena' was achieved for Unlocked Arena mode. At 2013-10-16 22:13:40
- 'The Legend of Garkul' was achieved for Learned the five chapters of the Legend of Garkul. At 2013-10-18 08:53:29
- 'The secret city' was achieved for Discovered the truth about mages. At 2013-10-16 21:50:36
- 'There and back again' was achieved for Opened a portal to Maj'Eyal from the Far East. At 2013-10-18 08:13:49
- 'Thralless' was achieved for Freed at least 30 enthralled slaves in the slavers compound. At 2013-10-17 15:49:05
- 'Treasure Hoarder' was achieved for Amassed 3000 gold pieces. At 2013-10-18 09:55:43
- 'Treasure Hunter' was achieved for Amassed 1000 gold pieces. At 2013-10-17 16:44:15
- 'Vampire crusher' was achieved for Destroyed the Master in its lair of the Dreadfell. At 2013-10-17 23:55:56
- [Character Inventory]
- ) movement infusion (1077% speed; 7 turns)
- Type: scroll / infusion ; tier 3
- When inscribed on your body:
- Effective talent level: 0.0
- Use mode: Activated
- Range: melee/personal
- Cooldown: 15
- Travel Speed: instantaneous
- Usage Speed: instant
- Is: a nature gift
- Description: Activate the infusion to increase movement speed by 1077% for 1 game turn.
- Any actions other than movement will cancel the effect.
- Also prevent stuns, dazes and pinning effects for 7 turns.
- Note: since you will be moving very fast, game turns will pass very slowly.
- It can be used to inscribe your skin with the infusion..
- ) movement infusion (1077% speed; 9 turns)
- Type: scroll / infusion ; tier 3
- When inscribed on your body:
- Effective talent level: 0.0
- Use mode: Activated
- Range: melee/personal
- Cooldown: 17
- Travel Speed: instantaneous
- Usage Speed: instant
- Is: a nature gift
- Description: Activate the infusion to increase movement speed by 1077% for 1 game turn.
- Any actions other than movement will cancel the effect.
- Also prevent stuns, dazes and pinning effects for 9 turns.
- Note: since you will be moving very fast, game turns will pass very slowly.
- It can be used to inscribe your skin with the infusion..
- Dropped by Elandar
- ) Blood of Life
- [Unique]
- Type: potion / potion
- It can be used to quaff the Blood of Life to grant an extra life.
- Dropped by Harkor'Zun
- ) Rune of Reflection (absorb and reflect 148 for 5 turns)
- [Unique]
- Type: scroll / rune ; tier 3
- When inscribed on your body:
- Effective talent level: 0.0
- Use mode: Activated
- Range: melee/personal
- Cooldown: 15
- Travel Speed: instantaneous
- Usage Speed: instant
- Is: a spell
- Description: Activate the rune to create a protective shield absorbing and reflecting at most 148 damage for 5 turns.
- The effect will scale with your magic stat.
- It can be used to inscribe your skin with the rune..
- Dropped by Forest Troll Hedge-Wizard
- ) acid wave rune of the duelist (201 acid damage; power 19; dur 3)
- Type: scroll / rune ; tier 3
- When inscribed on your body:
- Effective talent level: 0.0
- Use mode: Activated
- Range: melee/personal
- Cooldown: 18
- Travel Speed: instantaneous
- Usage Speed: instant
- Is: a spell
- Description: Activate the rune to fire a self-centered acid wave of radius 2, doing 200.71 acid damage.
- The corrosive acid will also reduce accuracy, defense and armour by 19 for 3 turns.
- Its effects scale with your Dexterity stat.
- It can be used to inscribe your skin with the rune..
- ) acid wave rune of the duelist (300 acid damage; power 28; dur 3)
- Type: scroll / rune ; tier 3
- When inscribed on your body:
- Effective talent level: 0.0
- Use mode: Activated
- Range: melee/personal
- Cooldown: 16
- Travel Speed: instantaneous
- Usage Speed: instant
- Is: a spell
- Description: Activate the rune to fire a self-centered acid wave of radius 3, doing 300.22 acid damage.
- The corrosive acid will also reduce accuracy, defense and armour by 28 for 3 turns.
- Its effects scale with your Dexterity stat.
- It can be used to inscribe your skin with the rune..
- ) acid wave rune of the psychic (229 acid damage; power 10; dur 3)
- Type: scroll / rune ; tier 3
- When inscribed on your body:
- Effective talent level: 0.0
- Use mode: Activated
- Range: melee/personal
- Cooldown: 21
- Travel Speed: instantaneous
- Usage Speed: instant
- Is: a spell
- Description: Activate the rune to fire a self-centered acid wave of radius 3, doing 228.77 acid damage.
- The corrosive acid will also reduce accuracy, defense and armour by 10 for 3 turns.
- Its effects scale with your Willpower stat.
- It can be used to inscribe your skin with the rune..
- Dropped by ghast
- ) acid wave rune of the titan (303 acid damage; power 17; dur 3)
- Type: scroll / rune ; tier 3
- When inscribed on your body:
- Effective talent level: 0.0
- Use mode: Activated
- Range: melee/personal
- Cooldown: 16
- Travel Speed: instantaneous
- Usage Speed: instant
- Is: a spell
- Description: Activate the rune to fire a self-centered acid wave of radius 3, doing 303.38 acid damage.
- The corrosive acid will also reduce accuracy, defense and armour by 17 for 3 turns.
- Its effects scale with your Constitution stat.
- It can be used to inscribe your skin with the rune..
- ) frozen spear rune (278 cold damage)
- Type: scroll / rune ; tier 3
- When inscribed on your body:
- Effective talent level: 0.0
- Use mode: Activated
- Range: 8.0
- Cooldown: 25
- Travel Speed: instantaneous
- Usage Speed: instant
- Is: a spell
- Description: Activate the rune to fire a bolt of ice, doing 278.20 cold damage with a chance to freeze the target.
- The deep cold also crystalizes your mind, removing one random detrimental mental effect from you.
- It can be used to inscribe your skin with the rune..
- ) heat beam rune of the duelist (249 fire damage)
- Type: scroll / rune ; tier 3
- When inscribed on your body:
- Effective talent level: 0.0
- Use mode: Activated
- Range: 5.0
- Cooldown: 18
- Travel Speed: instantaneous
- Usage Speed: instant
- Is: a spell
- Description: Activate the rune to fire a beam of heat, doing 248.86 fire damage over 5 turns
- The intensity of the heat will also remove one random detrimental physical effect from you.
- Its effects scale with your Dexterity stat.
- It can be used to inscribe your skin with the rune..
- ) invisibility rune (power 13 for 11 turns)
- Type: scroll / rune ; tier 3
- When inscribed on your body:
- Effective talent level: 0.0
- Use mode: Activated
- Range: melee/personal
- Cooldown: 14
- Travel Speed: instantaneous
- Usage Speed: 1 turn
- Is: a spell
- Description: Activate the rune to become invisible (power 13) for 11 turns.
- As you become invisible you fade out of phase with reality, all your damage is reduced by 40%.
- It can be used to inscribe your skin with the rune..
- ) lightning rune (352 lightning damage)
- Type: scroll / rune ; tier 3
- When inscribed on your body:
- Effective talent level: 0.0
- Use mode: Activated
- Range: 8.0
- Cooldown: 16
- Travel Speed: instantaneous
- Usage Speed: instant
- Is: a spell
- Description: Activate the rune to fire a beam of lightning, doing 117.34 to 352.03 lightning damage.
- Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn)
- It can be used to inscribe your skin with the rune..
- Dropped by Snaproot
- ) lightning rune of the sneak (303 lightning damage)
- Type: scroll / rune ; tier 3
- When inscribed on your body:
- Effective talent level: 0.0
- Use mode: Activated
- Range: 6.0
- Cooldown: 16
- Travel Speed: instantaneous
- Usage Speed: instant
- Is: a spell
- Description: Activate the rune to fire a beam of lightning, doing 100.87 to 302.60 lightning damage.
- Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn)
- Its effects scale with your Cunning stat.
- It can be used to inscribe your skin with the rune..
- Dropped by skeleton warrior
- ) shielding rune of the psychic (absorb 397 for 3 turns)
- Type: scroll / rune ; tier 3
- When inscribed on your body:
- Effective talent level: 0.0
- Use mode: Activated
- Range: melee/personal
- Cooldown: 22
- Travel Speed: instantaneous
- Usage Speed: instant
- Is: a spell
- Description: Activate the rune to create a protective shield absorbing at most 397 damage for 3 turns.
- Its effects scale with your Willpower stat.
- It can be used to inscribe your skin with the rune..
- Dropped by barrow wight
- ) shielding rune of the sneak (absorb 477 for 5 turns)
- Type: scroll / rune ; tier 3
- When inscribed on your body:
- Effective talent level: 0.0
- Use mode: Activated
- Range: melee/personal
- Cooldown: 17
- Travel Speed: instantaneous
- Usage Speed: instant
- Is: a spell
- Description: Activate the rune to create a protective shield absorbing at most 477 damage for 5 turns.
- Its effects scale with your Cunning stat.
- It can be used to inscribe your skin with the rune..
- ) shielding rune of the warrior (absorb 565 for 5 turns)
- Type: scroll / rune ; tier 3
- When inscribed on your body:
- Effective talent level: 0.0
- Use mode: Activated
- Range: melee/personal
- Cooldown: 18
- Travel Speed: instantaneous
- Usage Speed: instant
- Is: a spell
- Description: Activate the rune to create a protective shield absorbing at most 565 damage for 5 turns.
- Its effects scale with your Strength stat.
- It can be used to inscribe your skin with the rune..
- ) Belisalar
- [Unique]
- Type: jewelry / amulet ; tier 5
- When wielded/worn:
- Accuracy: +7
- Armour penetration: +8
- Physical crit. chance: +5.0%
- Armour: +20
- Defense: +20
- Changes resistances: +5% arcane / +3% mind / +3% temporal
- Changes resistances cap: +11% all
- Critical mult.: +17.00%
- Physical save: +53
- Poison immunity: +10%
- Disease immunity: +10%
- Pinning immunity: +10%
- Dropped by Xeribrenor the orc fighter
- ) Fiery Choker
- [Unique]
- Type: jewelry / amulet ; tier 3
- When wielded/worn:
- Changes stats: +5 Mag / +4 Wil / +3 Cun
- Changes resistances: -20% cold / +20% fire
- Changes damage: -5% cold / +10% fire
- Damage affinity(heal): +30% fire
- Blindness immunity: +40%
- Spellpower: +7
- Spell crit. chance: +8%
- Talent on hit(spell): Volcano (10% chance level 3).
- ) Unflinching Eye
- [Unique]
- Type: jewelry / amulet ; tier 4
- When wielded/worn:
- Changes resistances: -25% light
- Changes resistances cap: -25% light
- Change telepathy range by : +10
- Grants telepathy: Horror
- Blindness immunity: +100%
- Confusion immunity: +50%
- Infravision radius: +3
- It can be used to activate talent Arcane Eye (costing 60 power out of 60/60) :
- Effective talent level: 2.0
- Power cost: 60 out of 60/60.
- Range: melee/personal
- Travel Speed: instantaneous
- Is: a spell
- Description: Summons an ethereal magical eye at the designated location that lasts for 16 turns.
- The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 6 range around it.
- It does not require light to do so, but it cannot see through walls.
- Casting the eye does not take a turn.
- Only one arcane eye can exist at any given time.
- At level 4, if cast on a creature it will follow it until it expires, or until the creature dies.
- At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects.
- ) enraging gold amulet of the eclipse
- Type: jewelry / amulet ; tier 3
- When wielded/worn:
- Physical power: +7
- Damage when the wearer hits(melee): 8 darkness / 7 light
- Damage when the wearer is hit: 6 darkness / 9 light
- Changes damage: +7% physical / +5% darkness / +8% light
- Combat speed: +10%
- ) enraging stralite amulet of vision
- Type: jewelry / amulet ; tier 4
- When wielded/worn:
- Physical power: +7
- Changes damage: +8% physical
- Blindness immunity: +20%
- Infravision radius: +4
- Sight radius: +2
- See invisible: +13
- Combat speed: +10%
- Dropped by skeleton warrior
- ) grounding stralite amulet of the fish
- Type: jewelry / amulet ; tier 4
- When wielded/worn:
- Changes resistances: +21% lightning / +19% cold
- Allows you to breathe in: water
- Stun/Freeze immunity: +35%
- ) insulating voratun amulet of cunning (+6)
- Type: jewelry / amulet ; tier 5
- When wielded/worn:
- Changes stats: +6 Cun
- Changes resistances: +18% cold / +16% fire
- ) restful steel amulet of healing
- Type: jewelry / amulet ; tier 2
- When wielded/worn:
- Fatigue: -4%
- Cut immunity: +40%
- Life regen: +0.90
- Healing mod.: +11%
- It can be used to activate talent Heal, placing all other charms into a 35 cooldown :
- Effective talent level: 3.0
- Power cost: 35 out of 35/35.
- Range: melee/personal
- Travel Speed: instantaneous
- Is: a nature gift
- Description: Imbues your body with natural energies, healing for 413 life.
- The life healed will increase with your Mindpower.
- ) serendipitous stralite amulet of the eclipse
- Type: jewelry / amulet ; tier 4
- When wielded/worn:
- Accuracy: +9
- Defense: +12
- Changes stats: +8 Lck
- Damage when the wearer hits(melee): 6 darkness / 9 light
- Damage when the wearer is hit: 9 darkness / 9 light
- Changes damage: +9% darkness / +11% light
- Dropped by Kor's Fury
- ) warmaker's voratun amulet of constitution (+9)
- Type: jewelry / amulet ; tier 5
- When wielded/worn:
- Changes stats: +9 Str / +8 Dex / +8 Wil / +7 Con
- Dropped by ghoulking
- ) Orb of Many Ways
- [Plot Item]
- Type: jewelry / orb
- It can be used to activate a portal, costing 10 power out of 30/30.
- Dropped by Tannen
- ) Inertial Twine
- [Unique]
- Type: jewelry / ring ; tier 3
- When wielded/worn:
- Armour: +5
- Changes stats: +4 Str / +8 Wil
- Changes resistances: +5% physical
- Changes damage: +5% physical
- Physical save: +12
- Knockback immunity: +100%
- It can be used to activate talent Bind (costing 30 power out of 30/30) :
- Effective talent level: 2.0
- Power cost: 30 out of 30/30.
- Range: 5.0
- Travel Speed: instantaneous
- Is: a mind power
- Description: Bind the target in crushing bands of telekinetic force, immobilizing it for 6 turns. The duration will improve with your Mindpower.
- The use of a telekinetically-wielded gem or mindstar as a focus will improve the effects of this talent considerably.
- Dropped by skeleton mage
- ) Ring of Growth
- [Unique]
- Type: jewelry / ring ; tier 2
- When wielded/worn:
- Changes stats: +4 Str / +4 Wil
- Changes resistances: +10% nature
- Changes damage: +8% nature / +8% physical
- Physical save: +8
- Life regen: +0.15
- Healing mod.: +20%
- Dropped by Shax the Slimy
- ) Void Orb
- [Unique]
- Type: jewelry / ring ; tier 5
- When wielded/worn:
- Damage when the wearer hits(melee): 15 arcane
- Changes resistances: +15% arcane
- Changes resistances penetration: +10% arcane
- Changes damage: +7% physical / +15% arcane / +7% fire / +7% cold / +7% lightning
- Talent masteries: +0.10 Spell / Arcane +0.10 Spell / Aether
- Talent cooldown: Aether Avatar (-4 turns)
- Spell save: +18
- Silence immunity: +30%
- Maximum mana: +35.00
- Spellpower: +5
- Talent on hit(spell): Arcane Vortex (10% chance level 2).
- It can be used to activate talent Manathrust (costing 6 power out of 6/6) :
- Effective talent level: 4.0
- Power cost: 6 out of 6/6.
- Range: 10.0
- Travel Speed: instantaneous
- Is: a spell
- Description: Conjures up mana into a powerful bolt doing 101.73 arcane damage.
- At level 3, it becomes a beam.
- The damage will increase with your Spellpower.
- ) gladiator's gold ring of blinding strikes
- Type: jewelry / ring ; tier 3
- When wielded/worn:
- Physical power: +8
- Changes stats: +6 Str / +5 Con
- Damage when the wearer hits(melee): 5 physical / 5 lightning / 5 % chance to blind
- Damage when the wearer is hit: 6 physical / 6 lightning / 6 % chance to blind
- Dropped by Urkis, the High Tempest
- ) gold ring of misery
- Type: jewelry / ring ; tier 3
- When wielded/worn:
- Changes stats: +3 Cun
- Damage when the wearer hits(melee): 11 % chance to cause a gloom effect / 22 bleed
- Hate when firing a critical mind attack: +2.00
- Maximum hate: +7.00
- It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown :
- Effective talent level: 2.0
- Power cost: 20 out of 20/20.
- Range: melee/personal
- Travel Speed: instantaneous
- Description: Lashes at the target, doing 144% weapon damage.
- If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 29%.
- ) marksman's steel ring of arcana(+0.16/turn)
- Type: jewelry / ring ; tier 2
- When wielded/worn:
- Accuracy: +6
- Changes stats: +3 Dex
- Silence immunity: +24%
- Mana each turn: +0.16
- Dropped by snow giant chieftain
- ) marksman's stralite ring of pilfering
- Type: jewelry / ring ; tier 4
- When wielded/worn:
- Accuracy: +19
- Armour penetration: +10
- Defense: +13
- Changes stats: +4 Dex
- It can be used to activate talent Disengage, placing all other charms into a 30 cooldown :
- Effective talent level: 2.0
- Power cost: 30 out of 30/30.
- Range: 7.0
- Travel Speed: instantaneous
- Description: Jump away 4 grids from your target.
- ) rogue's stralite ring of misery
- Type: jewelry / ring ; tier 4
- When wielded/worn:
- Defense: +22
- Changes stats: +11 Cun
- Damage when the wearer hits(melee): 16 % chance to cause a gloom effect / 27 bleed
- Hate when firing a critical mind attack: +2.00
- Maximum hate: +9.00
- It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown :
- Effective talent level: 4.0
- Power cost: 20 out of 20/20.
- Range: melee/personal
- Travel Speed: instantaneous
- Description: Lashes at the target, doing 163% weapon damage.
- If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 44%.
- Dropped by Tannen
- ) savage's stralite ring of speed
- Type: jewelry / ring ; tier 4
- When wielded/worn:
- Accuracy: +10
- Defense: +9
- Changes stats: +3 Con
- Spell save: +14
- Maximum stamina: +21.00
- Movement speed: +14%
- It can be used to activate talent Blinding Speed, placing all other charms into a 40 cooldown :
- Effective talent level: 2.0
- Power cost: 40 out of 40/40.
- Range: melee/personal
- Travel Speed: instantaneous
- Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 23% for 5 turns.
- Dropped by Orc Greatmother
- ) savage's voratun ring of warding
- Type: jewelry / ring ; tier 5
- When wielded/worn:
- Changes stats: +2 Con
- Changes resistances: +18% fire / +21% cold / +17% lightning / +20% acid
- Spell save: +15
- Maximum stamina: +15.00
- Dropped by Aralaith the orc summoner
- ) sneakthief's voratun ring of blinding strikes
- Type: jewelry / ring ; tier 5
- When wielded/worn:
- Accuracy: +8
- Changes stats: +6 Cun / +5 Dex
- Damage when the wearer hits(melee): 7 physical / 8 lightning / 7 % chance to blind
- Damage when the wearer is hit: 4 physical / 8 lightning / 8 % chance to blind
- Dropped by orc soldier
- ) steel ring 'Nerulaith'
- [Unique]
- Type: jewelry / ring ; tier 2
- When wielded/worn:
- Changes stats: +5 Cun / +5 Wil
- Changes resistances: +6% darkness / +3% nature
- Changes resistances penetration: +7% physical
- Stun/Freeze immunity: +30%
- Life regen: +0.90
- Mindpower: +6
- It can be used to activate talent Greater Weapon Focus, placing all other charms into a 20 cooldown :
- Effective talent level: 3.0
- Power cost: 20 out of 20/20.
- Range: melee/personal
- Travel Speed: instantaneous
- Description: Concentrate on your blows; each strike has a 45% chance to deal another, similar, blow for 8 turns.
- This works for all blows, even ones from other talents and from shield bashes.
- The chance increases with your Dexterity.
- Dropped by Cyratta the snow giant chieftain
- ) stralite ring
- Type: jewelry / ring ; tier 4
- ) stralite ring of warding
- Type: jewelry / ring ; tier 4
- When wielded/worn:
- Changes resistances: +18% fire / +16% cold / +15% lightning / +18% acid
- ) voratun ring of frost (+34%)
- Type: jewelry / ring ; tier 5
- When wielded/worn:
- Changes resistances: +34% cold
- Changes damage: +17% cold
- Dropped by orc cryomancer
- ) Eksatin's Ultimatum (60-90 power, 25 apr)
- [Unique]
- Type: weapon / battleaxe ; tier 4
- It must be held with both hands.
- Base power: 60.0 - 90.0
- Uses stat: 130% Str
- Damage type: Physical
- Mastery: Weapons Mastery
- Armour Penetration: +25
- Physical crit. chance: +25.0%
- Attack speed: 100%
- Special effect when this weapon crits: decapitate a weakened target
- When wielded/worn:
- Critical mult.: +25.00%
- It can be used to activate talent Perfect Strike (costing 30 power out of 30/30) :
- Effective talent level: 2.0
- Power cost: 30 out of 30/30.
- Range: melee/personal
- Travel Speed: instantaneous
- Description: You have learned to focus your blows to hit your target, granting +57 accuracy and allowing you to attack creatures you cannot see without penalty for the next 3 turns.
- Dropped by orc spirit
- ) voratun battleaxe of nature (56.5-84.75 power, 4 apr)
- Type: weapon / battleaxe ; tier 5
- It must be held with both hands.
- Base power: 56.5 - 84.8
- Uses stat: 120% Str
- Damage type: Physical
- Mastery: Weapons Mastery
- Armour Penetration: +4
- Physical crit. chance: +8.0%
- Attack speed: 100%
- Damage conversion: 54% nature
- When wielded/worn:
- Changes resistances: +12% all
- Changes resistances penetration: +15% nature
- ) flaming voratun greatmaul of corruption (68.5-102.75 power, 4 apr)
- Type: weapon / greatmaul ; tier 5
- It must be held with both hands.
- Base power: 68.5 - 102.8
- Uses stat: 120% Str
- Damage type: Physical
- Mastery: Weapons Mastery
- Armour Penetration: +4
- Physical crit. chance: +3.0%
- Attack speed: 100%
- Special effect when this weapon hits: 20% chance to curse the target
- Damage when this weapon hits: +6 darkness / +17 blight
- Burst (radius 1) on hit: +15 fire
- Dropped by Rrinevnc the human
- ) thunderous stralite greatmaul of nature (51.5-77.25 power, 3 apr)
- Type: weapon / greatmaul ; tier 4
- It must be held with both hands.
- Base power: 51.5 - 77.3
- Uses stat: 120% Str
- Damage type: Physical
- Mastery: Weapons Mastery
- Armour Penetration: +3
- Physical crit. chance: +2.5%
- Attack speed: 100%
- Damage conversion: 39% nature / 41% lightning daze
- When wielded/worn:
- Changes stats: +3 Str / +3 Dex / +5 Mag / +3 Wil / +3 Cun / +3 Con
- Changes resistances: +8% all
- Changes resistances penetration: +14% nature / +12% lightning
- ) Colaryem (48-76.8 power, 12 apr)
- [Unique]
- Type: weapon / greatsword ; tier 3
- It must be held with both hands.
- Base power: 48.0 - 76.8
- Uses stat: 140% Str
- Damage type: Physical
- Mastery: Weapons Mastery
- Armour Penetration: +12
- Physical crit. chance: +11.0%
- Attack speed: 200%
- When wielded/worn:
- Fatigue: -12%
- Changes stats: +7 Dex
- Changes resistances: +7% lightning
- Changes damage: +7% lightning
- Maximum encumbrance: +50
- Movement speed: +10%
- Avoid Pressure Traps: The wearer never triggers traps that require pressure.
- Attack speed improves with strength and size category.
- Dropped by degenerated skeleton warrior
- ) Crystalline Stralite greatsword (60.625-97 power, 3 apr)
- [Unique]
- Type: weapon / greatsword ; tier 4
- It must be held with both hands.
- It is part of a set of items.
- Base power: 60.6 - 97.0
- Uses stat: 120% Str
- Damage type: Arcane
- Mastery: Weapons Mastery
- Armour Penetration: +3
- Physical crit. chance: +4.5%
- Attack speed: 100%
- When wielded/worn:
- Physical crit. chance: +0.0%
- Physical power: +12
- Changes stats: +3 Wil / +3 Con
- Changes resistances penetration: +0% physical / +0% arcane
- Changes damage: +10% arcane
- Spellpower: +12
- Spell crit. chance: +0%
- Dropped by barrow wight
- ) Warmaster Gnarg's Murderblade (60-96 power, 19 apr)
- [Unique]
- Type: weapon / greatsword ; tier 4
- It must be held with both hands.
- Base power: 60.0 - 96.0
- Uses stat: 120% Str
- Damage type: Physical
- Mastery: Weapons Mastery
- Armour Penetration: +19
- Physical crit. chance: +10.0%
- Attack speed: 100%
- Special effect when this weapon hits: 10% chance to send the wielder into a killing frenzy
- When wielded/worn:
- Changes stats: +5 Str / +5 Dex / +5 Con
- Talent masteries: +0.20 Technique / Two-handed maiming +0.20 Technique / Two-handed weapons
- See invisible: +25
- It can be used to activate talent Unstoppable (costing 60 power out of 60/60) :
- Effective talent level: 1.1
- Power cost: 60 out of 60/60.
- Range: melee/personal
- Travel Speed: instantaneous
- Description: You enter a battle frenzy for 3 turns. During that time, you can not use items, healing has no effect, and your health cannot drop below 1.
- At the end of the frenzy, you regain 4% of your health per foe slain during the frenzy.
- Dropped by skeleton warrior
- ) quick voratun greatsword of ruin (60.5-96.8 power, 4 apr)
- Type: weapon / greatsword ; tier 5
- It must be held with both hands.
- Base power: 60.5 - 96.8
- Uses stat: 120% Str
- Damage type: Physical
- Mastery: Weapons Mastery
- Armour Penetration: +4
- Physical crit. chance: +5.0%
- Attack speed: 90%
- When wielded/worn:
- Accuracy: +16
- Armour penetration: +18
- Physical crit. chance: +6.0%
- Changes stats: +4 Dex
- Critical mult.: +18.00%
- ) warbringer's stralite greatsword of nature (49-78.4 power, 3 apr)
- Type: weapon / greatsword ; tier 4
- It must be held with both hands.
- Base power: 49.0 - 78.4
- Uses stat: 120% Str
- Damage type: Physical
- Mastery: Weapons Mastery
- Armour Penetration: +3
- Physical crit. chance: +4.5%
- Attack speed: 100%
- Damage conversion: 45% nature
- When wielded/worn:
- Physical power: +11
- Changes stats: +5 Con
- Changes resistances: +8% all
- Changes resistances penetration: +16% nature / +10% physical
- Disarm immunity: +28%
- ) psychic's dragonbone longbow of true flight
- Type: weapon / longbow ; tier 5
- It must be held with both hands.
- Mastery: Bow Mastery
- Attack speed: 80%
- Firing range: +10
- Damage when this weapon hits(ranged): +13 mind
- When wielded/worn:
- Accuracy: +12
- Physical crit. chance: +13.0%
- Changes stats: +5 Cun / +2 Wil
- Changes damage: +17% mind
- Mindpower: +14
- Dropped by naga psyren
- ) swiftstrike dragonbone longbow
- Type: weapon / longbow ; tier 5
- It must be held with both hands.
- Mastery: Bow Mastery
- Attack speed: 70%
- Firing range: +10
- Travel speed: +200%
- Dropped by Argoniel
- ) swiftstrike dragonbone longbow
- Type: weapon / longbow ; tier 5
- It must be held with both hands.
- Mastery: Bow Mastery
- Attack speed: 70%
- Firing range: +10
- Travel speed: +200%
- Dropped by Argoniel
- ) thaloren dragonbone longbow of nature
- Type: weapon / longbow ; tier 5
- It must be held with both hands.
- Mastery: Bow Mastery
- Attack speed: 80%
- Firing range: +10
- Damage when this weapon hits(ranged): +18 nature
- When wielded/worn:
- Changes resistances: +6% all
- Changes resistances penetration: +14% nature
- Changes damage: +15% physical
- Talents cooldown: Volley of Arrows (-2 turns) Steady Shot (-1 turn) Pinning Shot (-1 turn)
- Dropped by Argoniel
- ) voratun longsword of shearing (44-61.6 power, 6 apr)
- Type: weapon / longsword ; tier 5
- Base power: 44.0 - 61.6
- Uses stat: 100% Str
- Damage type: Physical
- Mastery: Weapons Mastery
- Armour Penetration: +6
- Physical crit. chance: +5.0%
- Attack speed: 100%
- When wielded/worn:
- Armour penetration: +15
- Changes resistances penetration: +11% physical
- Changes damage: +13% physical
- ) quick voratun mace (44-61.6 power, 6 apr)
- Type: weapon / mace ; tier 5
- Base power: 44.0 - 61.6
- Uses stat: 100% Str
- Damage type: Physical
- Mastery: Weapons Mastery
- Armour Penetration: +6
- Physical crit. chance: +3.0%
- Attack speed: 90%
- When wielded/worn:
- Accuracy: +12
- Changes stats: +5 Dex
- Dropped by Elandar
- ) Awakened Staff of Absorption (60-72 power, 60 apr, arcane damage)
- [Godslayer]
- Type: weapon / staff
- It must be held with both hands.
- Base power: 60.0 - 72.0
- Uses stat: 130% Mag
- Damage type: Arcane
- Mastery: Staff Mastery
- Accuracy: +30
- Armour Penetration: +60
- Attack speed: 100%
- When wielded/worn:
- Changes stats: +10 Wil / +10 Mag
- Changes resistances penetration: +30% arcane / +30% fire / +30% cold / +30% lightning
- Changes damage: +60% arcane / +60% fire / +60% cold / +60% lightning
- Talent granted: +1 Command Staff
- Maximum mana: +100.00
- Spellpower: +48
- Spell crit. chance: +15%
- Allows you to speak and read the old Sher'Tul language.
- It can be used to absorb energies, costing 200 power out of 200/200.
- Dropped by Elandar
- ) greater dragonbone vilestaff of blasting (30-36 power, 6 apr, fire damage)
- Type: weapon / staff ; tier 5
- It must be held with both hands.
- Base power: 30.0 - 36.0
- Uses stat: 100% Mag
- Damage type: Fire
- Mastery: Staff Mastery
- Armour Penetration: +6
- Physical crit. chance: +5.0%
- Attack speed: 100%
- When wielded/worn:
- Changes damage: +30% fire / +30% blight / +30% darkness / +30% acid
- Talent granted: +1 Command Staff
- Spellpower: +29
- Spell crit. chance: +13%
- It can be used to projects damage in a circle from the staff, placing all other charms into a 10 cooldown.
- ) infernal dragonbone magestaff (30-36 power, 6 apr, lightning damage)
- Type: weapon / staff ; tier 5
- It must be held with both hands.
- Base power: 30.0 - 36.0
- Uses stat: 100% Mag
- Damage type: Lightning
- Mastery: Staff Mastery
- Armour Penetration: +6
- Physical crit. chance: +5.0%
- Attack speed: 100%
- When wielded/worn:
- Damage when the wearer hits(melee): 29 shadowflame
- Changes damage: +30% lightning
- Talent granted: +1 Command Staff
- Critical mult.: +20.00%
- Spellpower: +23
- Spell crit. chance: +5%
- See invisible: +12
- Dropped by Elandar
- ) magewarrior's short dragonbone vilestaff of fate (40-48 power, 6 apr, blight damage)
- Type: weapon / staff ; tier 5
- Base power: 40.0 - 48.0
- Uses stat: 100% Mag
- Damage type: Blight
- Mastery: Staff Mastery
- Armour Penetration: +6
- Physical crit. chance: +5.0%
- Attack speed: 100%
- When wielded/worn:
- Accuracy: +11
- Physical crit. chance: +9.0%
- Physical power: +11
- Damage when the wearer hits(melee): 18 % chance to silence target
- Changes damage: +30% blight
- Talent granted: +1 Command Staff
- Critical mult.: +18.00%
- Physical save: +12
- Spell save: +14
- Mental save: +12
- Spellpower: +25
- Spell crit. chance: +18%
- Dropped by Argoniel
- ) Trident of the Tides (80-112 power, 20 apr)
- [Unique]
- Type: weapon / trident ; tier 4
- It must be held with both hands.
- Base power: 80.0 - 112.0
- Uses stat: 140% Str
- Damage type: Physical
- Mastery: Exotic Weapons Mastery
- Armour Penetration: +20
- Physical crit. chance: +15.0%
- Attack speed: 100%
- When this weapon hits: Water Bolt (40% chance level 3).
- Damage when this weapon hits: +20 nature / +15 cold
- When wielded/worn:
- Accuracy: +10
- Changes resistances: +25% cold
- Changes damage: +20% cold
- Spell save: +18
- See invisible: +2
- Talent on hit(spell): Water Bolt (20% chance level 3).
- It can be used to activate talent Freeze (costing 60 power out of 150/150) :
- Effective talent level: 3.0
- Power cost: 60 out of 150/150.
- Range: 10.0
- Travel Speed: instantaneous
- Is: a spell
- Description: Condenses ambient water on a target, freezing it for 5 turns and damaging it for 101.43.
- The damage will increase with your Spellpower.
- ) glacial orichalcum trident of disruption (52-83.2 power, 16 apr)
- Type: weapon / trident ; tier 5
- It must be held with both hands.
- Base power: 52.0 - 83.2
- Uses stat: 120% Str
- Damage type: Physical
- Mastery: Exotic Weapons Mastery
- Armour Penetration: +16
- Physical crit. chance: +4.0%
- Attack speed: 100%
- Special effect when this weapon hits: disrupts spell-casting
- Damage conversion: 51% ice
- Damage against: +28% Undead / +36% Construct
- When wielded/worn:
- Armour: +15
- Changes resistances penetration: +14% cold
- Dropped by naga psyren
- ) elemental voratun waraxe of shearing (39.5-55.3 power, 6 apr)
- Type: weapon / waraxe ; tier 5
- Base power: 39.5 - 55.3
- Uses stat: 100% Str
- Damage type: Physical
- Mastery: Weapons Mastery
- Armour Penetration: +6
- Physical crit. chance: +7.0%
- Attack speed: 100%
- Special effect when this weapon hits: random elemental effect
- Damage conversion: 17% fire / 25% cold / 20% lightning / 19% acid
- When wielded/worn:
- Armour penetration: +15
- Changes resistances penetration: +12% physical
- Changes damage: +12% physical
- Dropped by orc cryomancer
- ) quick voratun waraxe (40-56 power, 6 apr)
- Type: weapon / waraxe ; tier 5
- Base power: 40.0 - 56.0
- Uses stat: 100% Str
- Damage type: Physical
- Mastery: Weapons Mastery
- Armour Penetration: +6
- Physical crit. chance: +7.0%
- Attack speed: 90%
- When wielded/worn:
- Accuracy: +13
- Changes stats: +6 Dex
- Dropped by Argoniel
- ) quick voratun waraxe of corruption (39-54.6 power, 6 apr)
- Type: weapon / waraxe ; tier 5
- Base power: 39.0 - 54.6
- Uses stat: 100% Str
- Damage type: Physical
- Mastery: Weapons Mastery
- Armour Penetration: +6
- Physical crit. chance: +7.0%
- Attack speed: 90%
- Special effect when this weapon hits: 20% chance to curse the target
- Damage when this weapon hits: +7 darkness / +14 blight
- When wielded/worn:
- Accuracy: +9
- Changes stats: +6 Dex
- ) voratun waraxe of gravity (40-56 power, 6 apr)
- Type: weapon / waraxe ; tier 5
- Base power: 40.0 - 56.0
- Uses stat: 100% Str
- Damage type: Physical
- Mastery: Weapons Mastery
- Armour Penetration: +6
- Physical crit. chance: +7.0%
- Attack speed: 100%
- Special effect when this weapon hits: 25% chance to crush the target
- Damage when this weapon hits: +15 gravity
- When wielded/worn:
- Changes damage: +15% physical
- Dropped by Argoniel
- ) Hydra's Bite (56-61.6 power, 7 apr)
- [Unique]
- Type: weapon / whip ; tier 4
- It must be held with both hands.
- Base power: 56.0 - 61.6
- Uses stat: 110% Str
- Damage type: Physical
- Mastery: Exotic Weapons Mastery
- Armour Penetration: +7
- Physical crit. chance: +14.0%
- Attack speed: 80%
- When this weapon hits: Lightning Breath (10% chance level 1).
- When this weapon hits: Poison Breath (10% chance level 1).
- When this weapon hits: Acid Breath (10% chance level 1).
- Special effect when this weapon hits: hit up to two adjacent enemies
- Damage conversion: 25% lightning / 25% acid / 25% nature
- When wielded/worn:
- Changes damage: +8% lightning / +8% acid / +8% nature
- ) Whip of Urh'Rok (55-60.5 power, 0 apr)
- [Unique]
- Type: weapon / whip ; tier 5
- Base power: 55.0 - 60.5
- Uses stat: 100% Dex
- Damage type: Fire knockback
- Mastery: Exotic Weapons Mastery
- Armour Penetration: +0
- Physical crit. chance: +9.0%
- Attack speed: 80%
- When this weapon hits: Bone Nova (20% chance level 4).
- When this weapon hits: Blood Boil (15% chance level 3).
- When wielded/worn:
- Changes damage: +20% blight / +20% fire
- Grants telepathy: Demon/Minor Demon/Major
- Spellpower: +15
- See invisible: +2
- When carried:
- Changes damage: +8% blight
- Dropped by Corrupted Daelach
- ) Elythra the drakeskin leather belt
- Type: armor / belt ; tier 5
- When wielded/worn:
- Physical crit. chance: +3.0%
- Defense: +21
- Damage when the wearer hits(melee): 2 temporal
- Changes resistances: +2% physical
- Stealth bonus: +14
- Healing mod.: +25%
- Dropped by Beledanor the orc assassin
- ) balancing hardened leather belt of dampening
- Type: armor / belt ; tier 3
- When wielded/worn:
- Physical crit. chance: +8.0%
- Changes stats: +3 Cun / +3 Dex
- Changes resistances: +6% fire / +6% cold / +7% lightning / +6% acid
- Mental crit. chance: +9%
- ) balancing hardened leather belt of unlife
- Type: armor / belt ; tier 3
- When wielded/worn:
- Physical crit. chance: +11.0%
- Changes stats: +4 Cun / +4 Dex
- Changes resistances: +8% blight
- Mental crit. chance: +10%
- The wearer is treated as an undead.
- The wearer no longer has to breathe.
- Dropped by Tannen
- ) drakeskin leather belt 'Porena'
- Type: armor / belt ; tier 5
- When wielded/worn:
- Physical crit. chance: +15.0%
- Changes stats: +6 Cun / +6 Dex
- Damage when the wearer is hit: 4 mind / 4 arcane
- Changes resistances: +9% mind / +5% arcane
- Changes damage: +9% arcane
- Mental crit. chance: +12%
- Dropped by Velumiwyn the banshee
- ) Wind's Whisper (4 def, 0 armour)
- [Unique]
- Type: armor / cloak ; tier 3
- When wielded/worn:
- Defense: +4
- Changes stats: +3 Dex
- Silence immunity: +30%
- Deflect projectiles away: +25%
- It can be used to activate talent Evasion (costing 50 power out of 50/50) :
- Effective talent level: 2.0
- Power cost: 50 out of 50/50.
- Range: melee/personal
- Travel Speed: instantaneous
- Description: Your quick wit allows you to see attacks before they land, granting you a 32% chance to completely evade them and granting you 21 defense for 13 turns.
- Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity.
- ) battlemaster's cashmere cloak of implacability (2 def, 0 armour)
- Type: armor / cloak ; tier 3
- When wielded/worn:
- Defense: +2
- Changes stats: +3 Str / +2 Dex / +4 Con
- Talent mastery: +0.40 Technique / Combat training
- Physical save: +8
- Spell save: -18
- Mental save: +11
- Stamina each turn: +1.00
- Mana each turn: -0.16
- Only die when reaching: -50.00 life
- Dropped by Ukllmswwik the Wise
- ) Crystalline Elven-silk robe (11.9 def, 5.1 armour)
- [Unique]
- Type: armor / cloth ; tier 5
- It is part of a set of items.
- When wielded/worn:
- Armour: +5
- Defense: +12
- Changes stats: +8 Mag / +8 Con / +12 Lck
- Changes resistances: +15% physical / +35% arcane
- Physical save: +25
- Spell save: +35
- Blindness immunity: +0%
- Poison immunity: +60%
- Disease immunity: +60%
- Stun/Freeze immunity: +0%
- Dropped by orc corruptor
- ) Evermoss Robe (12 def, 0 armour)
- [Unique]
- Type: armor / cloth ; tier 4
- When wielded/worn:
- Defense: +12
- Changes stats: +5 Wil
- Damage when the wearer is hit: 35 slime
- Changes resistances: +25% nature
- Changes resistances penetration: +10% nature
- Changes damage: +30% nature
- Talent mastery: +0.10 Wild-gift / Moss
- Physical save: +15
- Life regen: +0.20
- Mindpower: +12
- Mental crit. chance: +5%
- Healing mod.: +15%
- Dropped by orc pyromancer
- ) Robe of the Archmage (10 def, 10 armour)
- [Unique]
- Type: armor / cloth ; tier 4
- When wielded/worn:
- Armour: +10
- Defense: +10
- Changes stats: +4 Mag / +4 Wil / +4 Cun
- Damage when the wearer is hit: 15 arcane
- Changes resistances: +10% cold / +10% fire
- Changes damage: +12% all
- Spell save: +18
- Mental save: +15
- Blindness immunity: +40%
- Mana each turn: +1.00
- Spellpower: +15
- Light radius: +1
- ) Silk Current (12 def, 0 armour)
- [Unique]
- Type: armor / cloth ; tier 1
- When wielded/worn:
- Defense: +12
- Damage when the wearer is hit: 10 cold
- Changes resistances: +15% cold
- Changes resistances penetration: +8% cold
- Changes damage: +10% cold
- Talent mastery: +0.10 Spell / Water
- Spellpower: +4
- Movement speed: +15%
- ) Spider-Silk Robe of Spydrë (10 def, 15 armour)
- [Unique]
- Type: armor / cloth ; tier 3
- When wielded/worn:
- Armour: +15
- Armour Hardiness: +40%
- Defense: +10
- Changes stats: +4 Wil / +5 Con
- Damage when the wearer is hit: 20 slime / 20 poison
- Changes resistances: +30% nature
- Changes damage: +10% nature / +10% mind / +10% acid
- Physical save: +10
- Spell save: +10
- Mindpower: +10
- Mental crit. chance: +5%
- Dropped by orc necromancer
- ) Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour)
- [Unique]
- Type: armor / cloth ; tier 4
- When wielded/worn:
- Armour: +3
- Defense: +9
- Changes stats: +3 Wil / +5 Mag
- Damage when the wearer is hit: 10 temporal
- Changes resistances: +20% temporal
- Changes resistances penetration: +20% temporal
- Changes damage: +20% temporal
- Spellpower: +23
- It can be used to activate talent Damage Smearing (costing 25 power out of 25/25) :
- Effective talent level: 3.0
- Power cost: 25 out of 25/25.
- Range: melee/personal
- Travel Speed: instantaneous
- Is: a spell
- Description: For the next 4 turns, you convert all non-temporal damage you receive into temporal damage spread out over six turns.
- The duration will scale with your Paradox.
- ) ancient elven-silk robe of chaos (5 def, 0 armour)
- Type: armor / cloth ; tier 5
- When wielded/worn:
- Defense: +5
- Changes stats: +8 Mag
- Changes resistances: +10% physical / -9% arcane / +13% fire / -9% cold / -12% nature / +13% blight / +11% temporal
- Changes resistances penetration: +16% physical / +16% fire / +10% blight / +12% temporal
- Changes damage: +15% temporal
- Spellpower on spell critical (stacks up to 3 times): +10
- Spell crit. chance: +22%
- Reduces paradox failures(equivalent to willpower): +22
- Dropped by Elandar
- ) elven-silk robe of power (5 def, 0 armour)
- Type: armor / cloth ; tier 5
- When wielded/worn:
- Defense: +5
- Changes damage: +16% physical / +20% arcane / +16% fire / +5% cold / +15% lightning / +19% acid / +12% nature / +12% blight
- Spellpower: +18
- Dropped by lesser vampire
- ) stormlord's elven-silk robe of the mountain (+33%) (5 def, 0 armour)
- Type: armor / cloth ; tier 5
- When wielded/worn:
- Defense: +5
- Changes stats: +4 Str / +5 Mag / +6 Wil
- Changes resistances: +33% physical / +7% cold / +10% lightning
- Changes damage: +33% physical / +11% lightning / +13% cold
- Dropped by Porodhewen the orc high pyromancer
- ) reinforced pair of drakeskin leather boots of strife (0 def, 14 armour)
- Type: armor / feet ; tier 5
- When wielded/worn:
- Armour: +14
- Fatigue: +5%
- Changes stats: +4 Wil / +3 Con
- Changes resistances: +10% fire / +10% cold / +12% lightning / +9% acid
- Changes resistances penetration: +7% physical
- Mindpower: +5
- It can be used to activate talent Blindside, placing all other charms into a 25 cooldown :
- Effective talent level: 2.0
- Power cost: 25 out of 25/25.
- Range: 6.0
- Travel Speed: instantaneous
- Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 44% (at 0 Hate) to 146% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 29 extra Defense for 1 turn.
- The Defense boost improves with your Strength.
- Dropped by fiery orc wyrmic
- ) reinforced pair of voratun boots (0 def, 13 armour)
- Type: armor / feet ; tier 5
- When wielded/worn:
- Armour: +13
- Fatigue: +4%
- Changes resistances: +12% fire / +12% cold / +8% lightning / +12% acid
- Dropped by Elandar
- ) reinforced pair of voratun boots of massiveness (0 def, 13 armour)
- Type: armor / feet ; tier 5
- When wielded/worn:
- Armour: +13
- Fatigue: +4%
- Changes stats: +8 Str / +7 Con
- Changes resistances: +14% fire / +13% cold / +13% lightning / +15% acid
- Changes damage: +9% physical
- Size category: +1
- It can be used to activate talent Heave, placing all other charms into a 15 cooldown :
- Effective talent level: 3.0
- Power cost: 15 out of 15/15.
- Range: melee/personal
- Travel Speed: instantaneous
- Description: A mighty kick that pushes your target away 5 grids.
- If another creature is in the way, it will also be pushed away.
- The Knockback chance increase with your Accuracy or your Physical Power, whichever is greater.
- Dropped by Argoniel
- ) wanderer's pair of dwarven-steel boots of speed (0 def, 4 armour)
- Type: armor / feet ; tier 3
- When wielded/worn:
- Armour: +4
- Fatigue: +3%
- Changes stats: +2 Cun / +2 Con
- Physical save: +16
- Mental save: +12
- Movement speed: +20%
- ) Dakhtun's Gauntlets (0 def, 6 armour)
- [Unique]
- Type: armor / hands ; tier 5
- When wielded/worn:
- Physical crit. chance: +10.0%
- Armour: +6
- Changes stats: +6 Str / +6 Mag
- Changes damage: +10% physical
- Critical mult.: +50.00%
- Spell crit. chance: +10%
- Dropped by Elandar
- ) Gikira the Prismrip (0 def, 2 armour)
- [Unique]
- Type: armor / hands ; tier 3
- When wielded/worn:
- Accuracy: +22
- Armour penetration: +7
- Armour: +2
- Changes stats: +3 Str / +12 Dex / +7 Cun
- Changes resistances penetration: +20% fire
- Talent cooldown: Double Strike (-1 turn)
- Physical save: +11
- It can be used to activate talent Steady Shot, placing all other charms into a 20 cooldown :
- Effective talent level: 3.0
- Power cost: 20 out of 20/20.
- Range: melee/personal
- Travel Speed: instantaneous
- Description: A steady shot, doing 195% damage.
- Dropped by Ce'Niserin the snow giant thunderer
- ) Wyrmbreath (0 def, 4 armour)
- [Unique]
- Type: armor / hands ; tier 2
- When wielded/worn:
- Armour: +4
- Changes stats: +5 Wil
- Changes resistances: +10% nature / +10% darkness / +18% fire
- Changes damage: +10% fire
- It can be used to activate talent Fire Breath (costing 24 power out of 24/24) :
- Effective talent level: 2.0
- Power cost: 24 out of 24/24.
- Range: melee/personal
- Travel Speed: instantaneous
- Is: a mind power and a nature gift
- Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 268.64 fire damage over 3 turns.
- The damage will increase with your Strength, and the critical chance is based on your Mental crit rate.
- Each point in fire drake talents also increases your fire resistance by 1%.
- ) heroic hardened leather gloves of dispersion (0 def, 6 armour)
- Type: armor / hands ; tier 3
- When wielded/worn:
- Armour: +6
- Changes stats: +5 Wil / +5 Mag
- Damage when the wearer hits(melee): 7 arcane
- Changes resistances: +6% arcane
- Mental save: +8
- Maximum life: +48.00
- It can be used to activate talent Disperse Magic, placing all other charms into a 20 cooldown :
- Effective talent level: 3.0
- Power cost: 20 out of 20/20.
- Range: 10.0
- Travel Speed: instantaneous
- Is: a spell
- Description: Removes up to 3 magical effects (good effects from foes, and bad effects from friends) from the target.
- At level 3, it can be targeted.
- ) spellstreaming voratun gauntlets of war-making (0 def, 3 armour)
- Type: armor / hands ; tier 5
- When wielded/worn:
- Physical crit. chance: +20.0%
- Armour: +3
- Critical mult.: +26.00%
- Mana each turn: +0.25
- Spellpower: +15
- Spell crit. chance: +20%
- Mental crit. chance: +20%
- Dropped by orc summoner
- ) temporal voratun gauntlets of sorrow (0 def, 3 armour)
- Type: armor / hands ; tier 5
- When wielded/worn:
- Armour: +3
- Damage when the wearer hits(melee): 39 mind / 22 darkness / 11 temporal
- Changes resistances: +8% temporal
- Changes damage: +11% temporal
- Mental save: -8
- Mindpower: +7
- It can be used to activate talent Ruined Earth, placing all other charms into a 20 cooldown :
- Effective talent level: 3.0
- Power cost: 20 out of 20/20.
- Range: 5.0
- Travel Speed: instantaneous
- Is: a mind power
- Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38%
- Dropped by Argoniel
- ) Aletta's Diadem (0 def, 0 armour)
- [Unique]
- Type: armor / head ; tier 3
- When wielded/worn:
- Changes stats: +4 Cun / +4 Wil
- Damage when the wearer is hit: 12 mind
- Changes damage: +10% mind
- Mindpower: +12
- Mental crit. chance: +5%
- It can be used to activate talent Psychic Lobotomy (costing 8 power out of 10/10) :
- Effective talent level: 3.0
- Power cost: 8 out of 10/10.
- Range: 7.0
- Travel Speed: instantaneous
- Is: a mind power
- Description: Inflicts 152.70 mind damage and cripples the target's higher mental functions, reducing cunning by 16 and confusing (34% power) the target for 4 turns.
- The damage, cunning penalty, and confusion power will scale with your Mindpower.
- Dropped by Aletta Soultorn
- ) Bleakwrest the cashmere wizard hat (2 def, 0 armour)
- [Unique]
- Type: armor / head ; tier 3
- When wielded/worn:
- Defense: +2
- Changes stats: +4 Mag / +4 Wil / +4 Cun / +3 Con
- Damage when the wearer hits(melee): 4 darkness
- Damage when the wearer is hit: 4 darkness
- Changes resistances: +15% nature / +6% lightning / +9% darkness
- Changes damage: +10% nature / +10% arcane
- Mindpower: +5
- It can be used to activate talent Arcane Eye, placing all other charms into a 10 cooldown :
- Effective talent level: 5.0
- Power cost: 10 out of 10/10.
- Range: melee/personal
- Travel Speed: instantaneous
- Is: a spell
- Description: Summons an ethereal magical eye at the designated location that lasts for 25 turns.
- The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 9 range around it.
- It does not require light to do so, but it cannot see through walls.
- Casting the eye does not take a turn.
- Only one arcane eye can exist at any given time.
- At level 4, if cast on a creature it will follow it until it expires, or until the creature dies.
- At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects.
- Dropped by Salussra the master vampire
- ) Crown of Command (3 def, 6 armour)
- [Unique]
- Type: armor / head ; tier 3
- When wielded/worn:
- Armour: +6
- Defense: +3
- Fatigue: +4%
- Changes stats: +10 Wil / +3 Con
- Changes resistances: +8% physical
- Talent masteries: +0.20 Technique / Superiority +0.20 Technique / Field control
- Mindpower: +5
- It can be used to activate talent Indomitable (costing 60 power out of 60/60) :
- Effective talent level: 1.0
- Power cost: 60 out of 60/60.
- Range: melee/personal
- Travel Speed: instantaneous
- Description: Halflings have one of the most powerful military forces in the known world and they have been at war with most other races for thousand of years.
- Removes 2 stun, daze, or pin effects, and makes you immune to stuns, dazes and pins for 2 turns.
- This talent takes no time to use.
- Dropped by Xerolevena the Guardian
- ) Helm of the Dwarven Emperors (0 def, 6 armour)
- [Unique]
- Type: armor / head ; tier 2
- When wielded/worn:
- Armour: +6
- Fatigue: +4%
- Changes stats: +4 Mag / +3 Wil
- Changes damage: +8% light
- Blindness immunity: +30%
- Confusion immunity: +30%
- Light radius: +1
- It can be used to activate talent Sun Flare (costing 30 power out of 30/30) :
- Effective talent level: 3.0
- Power cost: 30 out of 30/30.
- Range: melee/personal
- Travel Speed: instantaneous
- Is: a spell
- Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 6 turns and lighting up your immediate area (radius 6).
- At level 3 it will also do 23.57 light damage within radius 3.
- The damage done will increase with your Spellpower.
- Dropped by Urkis, the High Tempest
- ) bladed voratun helm (0 def, 5 armour)
- Type: armor / head ; tier 5
- When wielded/worn:
- Armour: +5
- Fatigue: +5%
- Changes stats: +4 Str
- Damage when the wearer is hit: 8 physical
- It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown :
- Effective talent level: 3.6
- Power cost: 20 out of 20/20.
- Range: melee/personal
- Travel Speed: instantaneous
- Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 1022.32 physical damage. If the attack hits, the target is confused for 5 turns.
- Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses.
- Confusion power and chance increase with your Dexterity and Accuracy.
- Dropped by Argoniel
- ) leafwalker's voratun helm of trickery (0 def, 5 armour)
- Type: armor / head ; tier 5
- When wielded/worn:
- Armour penetration: +7
- Armour: +5
- Fatigue: +5%
- Changes stats: +5 Cun / +5 Dex
- Changes resistances: +12% nature
- Spell save: +8
- Maximum life: +72.00
- Healing mod.: +30%
- Dropped by Elandar
- ) psion's elven-silk wizard hat of corrosion (+8%) (3 def, 0 armour)
- Type: armor / head ; tier 5
- When wielded/worn:
- Defense: +3
- Changes resistances: +8% mind / +25% acid
- Changes damage: +20% mind / +17% acid
- Physical save: +12
- Mental save: +19
- Maximum psi: +31.00
- Mindpower: +9
- Mental crit. chance: +4%
- Dropped by orc summoner
- ) Chromatic Harness (10 def, 14 armour)
- [Unique]
- Type: armor / heavy ; tier 5
- When wielded/worn:
- Armour: +14
- Defense: +10
- Fatigue: +16%
- Changes stats: +6 Str / +6 Wil / +4 Cun / +10 Lck
- Changes resistances: +20% physical / +20% fire / +20% cold / +20% lightning / +20% acid
- Grants telepathy: Dragon
- Talents cooldown: Ice Breath (-3 turns) Lightning Breath (-3 turns) Sand Breath (-3 turns) Corrosive Breath (-3 turns) Fire Breath (-3 turns)
- Blindness immunity: +50%
- Stun/Freeze immunity: +25%
- Knockback immunity: +50%
- Dropped by quasit
- ) Death's Embrace (18 def, 18 armour)
- [Unique]
- Type: armor / light ; tier 5
- When wielded/worn:
- Armour: +18
- Armour Hardiness: +10%
- Defense: +18
- Damage when the wearer hits(melee): 8 darkness / 8 cold
- Damage when the wearer is hit: 8 darkness / 8 cold
- Changes resistances: +30% cold / +30% darkness / +30% temporal
- Changes damage: +20% darkness / +20% cold
- Talent masteries: +0.10 Spell / Phantasm +0.10 Spell / Shades +0.10 Cunning / Stealth
- Critical mult.: +20.00%
- Stealth bonus: +10
- Spellpower: +10
- Healing mod.: -10%
- It can be used to turn yourself invisible for 10 turns, costing 50 power out of 50/50.
- ) The Untouchable (14 def, 12 armour)
- [Unique]
- Type: armor / light ; tier 3
- When wielded/worn:
- Armour penetration: +10
- Armour: +12
- Defense: +14
- Changes stats: +8 Cun
- When you take a hit of more than 20% of your max life a shield is created equal to double the damage taken.
- Dropped by assassin
- ) hardened voratun plate armour of command (15 def, 33 armour)
- Type: armor / massive ; tier 5
- When wielded/worn:
- Armour: +33
- Defense: +15
- Fatigue: +26%
- Changes stats: +5 Cun
- Changes resistances: +12% physical / +11% fire / +10% cold / +11% lightning / +10% acid
- Mental save: +18
- Dropped by Argoniel
- ) impenetrable voratun plate armour of the deep (9 def, 37 armour)
- Type: armor / massive ; tier 5
- When wielded/worn:
- Armour: +37
- Defense: +9
- Fatigue: +26%
- Changes resistances: +15% cold / +10% acid
- Allows you to breathe in: water
- ) prismatic voratun plate armour of command (21 def, 24 armour)
- Type: armor / massive ; tier 5
- When wielded/worn:
- Armour: +24
- Defense: +21
- Fatigue: +26%
- Changes stats: +4 Cun
- Changes resistances: +17% darkness / +15% light
- Mental save: +21
- ) coruscating voratun shield of lightning resistance (+30%) (12 def, 3 armour, 194 block)
- Type: armor / shield ; tier 5
- When wielded/worn:
- Armour: +3
- Defense: +12
- Ranged Defense: +12
- Fatigue: +14%
- Changes stats: +4 Str
- Damage when the wearer is hit: 16 fire
- Changes resistances: +30% lightning / +17% fire
- Talent granted: +5 Block
- Dropped by Elandar
- ) 60 alchemist agate
- Type: alchemist-gem / black ; tier 1
- When used as an alchemist bomb:
- Bomb damage +5%
- Dropped by Silorada the orc soldier
- ) Ancient Storm Saphir
- [Unique]
- Type: gem / blue ; tier 4
- Dropped by Ungolë
- ) Tooth of the Mouth (dig speed 12 turns)
- [Unique]
- Type: tool / digger ; tier 1
- When wielded/worn:
- Armour penetration: +5
- Damage when the wearer is hit: 15 blight
- Changes damage: +4% blight
- When carried:
- Talent granted: +1 Dig
- Dropped by Norgos, the Guardian
- ) turquoise
- Type: gem / green ; tier 4
- When wielded/worn:
- See stealth: +10
- See invisible: +10
- When used to imbue an object:
- See stealth: +10
- See invisible: +10
- Dropped by crimson ooze
- ) Eldritch Pearl
- [Unique]
- Type: lite / lite
- When wielded/worn:
- Physical power: +12
- Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con / -5 Lck
- Allows you to breathe in: water
- Spellpower: +12
- Light radius: +6
- It can be used to activate talent Tidal Wave (costing 80 power out of 150/150) :
- Effective talent level: 4.0
- Power cost: 80 out of 150/150.
- Range: melee/personal
- Travel Speed: instantaneous
- Is: a spell
- Description: A wall of water rushes out from the caster with an initial radius of 1, increasing 1 per turn to a maximum eventual radius of 3, doing 14.61 cold damage and 23.76 physical damage to all inside, as well as knocking back targets each turn.
- The tidal wave lasts for 4 turns.
- The damage and duration will increase with your Spellpower.
- Dropped by Slasul
- ) Summertide Phial
- [Unique]
- Type: lite / lite
- When wielded/worn:
- Changes resistances: +30% light
- Changes damage: +10% light
- Light radius: +4
- Healing mod.: +10%
- It can be used to call light, costing 10 power out of 15/15.
- ) bright dwarven lantern of illusion
- Type: lite / lite ; tier 5
- When wielded/worn:
- Defense: +12
- Physical save: +17
- Spell save: +15
- Mental save: +16
- Light radius: +7
- Dropped by Siluda the heavy bone giant
- ) bright dwarven lantern of the sun
- Type: lite / lite ; tier 5
- When wielded/worn:
- Changes resistances: +10% darkness
- Changes damage: +15% light
- Damage affinity(heal): +5% light
- Light radius: +9
- It can be used to activate talent Sun Flare, placing all other charms into a 30 cooldown :
- Effective talent level: 3.0
- Power cost: 30 out of 30/30.
- Range: melee/personal
- Travel Speed: instantaneous
- Is: a spell
- Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 6 turns and lighting up your immediate area (radius 6).
- At level 3 it will also do 23.57 light damage within radius 3.
- The damage done will increase with your Spellpower.
- ) Eye of the Dreaming One
- [Unique]
- Type: tool / misc ; tier 1
- When wielded/worn:
- Changes stats: +4 Wil
- Changes resistances: +8% mind
- Changes damage: +10% mind
- Mental save: +10
- Sleep immunity: +100%
- It can be used to activate talent Sleep (costing 20 power out of 25/25) :
- Effective talent level: 3.0
- Power cost: 20 out of 25/25.
- Range: 7.0
- Travel Speed: instantaneous
- Is: a mind power
- Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 16 points of damage the target suffers will reduce the effect duration by one turn.
- When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 21% sleep immunity for each turn of the Insomnia effect.
- At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn.
- The damage threshold will scale with your Mindpower.
- Dropped by The Dreaming One
- ) The Bladed Rift
- [Unique]
- Type: tool / misc ; tier 4
- When wielded/worn:
- Damage when the wearer is hit: 25 physical + bleeding
- Changes resistances: +15% temporal
- Changes damage: +5% physical / +10% temporal
- Spellpower: +5
- Mindpower: +5
- It can be used to activate talent Animate Blade (costing 40 power out of 40/40) :
- Effective talent level: 1.0
- Power cost: 40 out of 40/40.
- Range: 10.0
- Travel Speed: instantaneous
- Is: a spell
- Description: Open a hole in space, summoning an animate blade for 10 turns.
- Dropped by Hani the Crusher
- ) Prothotipe's Prismatic Eye
- [Unique]
- Type: gem / multi-hued ; tier 3
- When wielded/worn:
- Changes stats: +5 Con / +5 Mag
- Changes damage: +10% fire / +10% cold / +10% lightning
- Talent mastery: +0.20 Golem / Arcane
- When used to imbue an object:
- Changes stats: +5 Con / +5 Mag
- Changes damage: +10% fire / +10% cold / +10% lightning
- Talent mastery: +0.20 Golem / Arcane
- Talent on hit(spell): Eye Beam (10% chance level 2).
- Dropped by gelatinous cube
- ) Dragon Orb (Orb of Command)
- [Plot Item]
- Type: orb / orb
- When carried:
- Changes stats: +6 Cun
- It can be used to use the orb, costing 1 power out of 1/1.
- Dropped by Gorbat, Supreme Wyrmic of the Pride
- ) Elemental Orb (Orb of Command)
- [Plot Item]
- Type: orb / orb
- When carried:
- Changes stats: +6 Mag
- It can be used to use the orb, costing 1 power out of 1/1.
- Dropped by Vor, Grand Geomancer of the Pride
- ) Orb of Destruction (Orb of Command)
- [Plot Item]
- Type: orb / orb
- When carried:
- Changes stats: +6 Str
- It can be used to use the orb, costing 1 power out of 1/1.
- Dropped by Grushnak, Battlemaster of the Pride
- ) Orb of Undeath (Orb of Command)
- [Plot Item]
- Type: orb / orb
- When carried:
- Changes stats: +6 Dex
- It can be used to use the orb, costing 1 power out of 1/1.
- Dropped by Rak'shor, Grand Necromancer of the Pride
- ) Atamathon's Lost Ruby Eye
- [Plot Item]
- Type: gem / red ; tier 5
- When wielded/worn:
- Changes damage: +12% fire
- When used to imbue an object:
- Changes damage: +12% fire
- Dropped by Corrupted Sand Wyrm
- ) 4 bloodstone
- Type: gem / red ; tier 5
- When wielded/worn:
- Stun/Freeze immunity: +60%
- When used to imbue an object:
- Stun/Freeze immunity: +60%
- Dropped by crimson ooze
- ) 2 fire opal
- Type: gem / red ; tier 5
- When wielded/worn:
- Physical crit. chance: +5.0%
- Changes damage: +10% all
- Spell crit. chance: +5%
- Mental crit. chance: +5%
- When used to imbue an object:
- Physical crit. chance: +5.0%
- Changes damage: +10% all
- Spell crit. chance: +5%
- Mental crit. chance: +5%
- Dropped by orc fighter
- ) Rod of Recall (1/1)
- [Plot Item]
- Type: charm / rod
- It can be used to recall the user to the worldmap, costing 202 power out of 400/400.
- ) Rod of Spydric Poison (3/3)
- [Unique]
- Type: charm / rod
- It can be used to shoot a bolt of spydric poison, costing 25 power out of 75/75.
- Dropped by Ungolë
- ) Transmogrification Chest
- [Plot Item]
- Type: chest / sher'tul
- When carried:
- It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000.
- ) battle-ranger's pouch of voratun shots of disruption (57/57, 55-66 power, 6 apr)
- Type: ammo / shot ; tier 5
- Base power: 55.0 - 66.0
- Uses stats: 70% Dex, 50% Cun
- Damage type: Physical
- Mastery: Sling Mastery
- Armour Penetration: +6
- Physical crit. chance: +7.0%
- Capacity: 57
- Special effect when this weapon hits: disrupts spell-casting
- Damage against: +23% Undead / +21% Construct
- When wielded/worn:
- Ammo reloads per turns: +4
- ) Telekinetic Core
- [Unique]
- Type: charm / torque ; tier 2
- When wielded/worn:
- Physical power: +3
- Changes stats: +5 Wil
- Changes resistances: +5% physical
- Changes damage: +6% physical
- Physical save: +12
- Mindpower: +3
- It can be used to activate talent Psionic Pull (costing 18 power out of 35/35) :
- Effective talent level: 3.0
- Power cost: 18 out of 35/35.
- Range: melee/personal
- Travel Speed: instantaneous
- Description: Pull all foes toward you in radius 5 while dealing 146 physical damage.
- The damage will increase with your mindpower.
- ) Honeywood Chalice
- [Unique]
- Type: charm / totem ; tier 4
- When wielded/worn:
- Changes stats: +5 Str
- Changes resistances: +10% nature
- Changes damage: +5% physical
- Talent granted: +1 Battle Trance
- Physical save: +10
- Life regen: +0.15
- Healing mod.: +10%
- Dropped by orc necromancer
- ) Zaniroddazor the dragonbone wand of lightning [power 270] (6 cooldown)
- [Unique]
- Type: charm / wand ; tier 5
- When wielded/worn:
- Damage when the wearer hits(melee): 2 blight
- Damage when the wearer is hit: 4 temporal / 16 blight
- Changes resistances: +5% arcane
- Maximum wards: +5 fire / +5 cold / +4 lightning / +5 blight / +5 temporal
- Talent granted: +1 Ward
- Spell save: +3
- Mana each turn: +0.04
- Spellpower on spell critical (stacks up to 3 times): +6
- Maximum mana: +20.00
- Maximum vim: +45.00
- It can be used to fire a beam of lightning (dam 90-270), placing all other charms into a 6 cooldown.
- When used:
- 100% chance to regenerate 9 positive energy.
- Dropped by Siluda the heavy bone giant
- ) volcanic dragonbone wand of detection [power 12] (15 cooldown)
- Type: charm / wand ; tier 5
- When wielded/worn:
- Talent granted: +4 Volcano
- It can be used to detect the presence of creatures around you (rad 12), placing all other charms into a 15 cooldown.
- ) Pearl of Life and Death
- [Unique]
- Type: gem / white
- When carried:
- Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck
- Changes resistances: +7% all
- Changes damage: +7% all
- Stun/Freeze immunity: +100%
- Light radius: +1
- Dropped by Argoniel
- ) 4 diamond
- Type: gem / white ; tier 5
- When wielded/worn:
- Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con
- When used to imbue an object:
- Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con
- ) 2 moonstone
- Type: gem / white ; tier 5
- When wielded/worn:
- Defense: +10
- Physical save: +10
- Spell save: +10
- Mental save: +10
- When used to imbue an object:
- Defense: +10
- Physical save: +10
- Spell save: +10
- Mental save: +10
- ) 6 pearl
- Type: gem / white ; tier 5
- When wielded/worn:
- Armour: +5
- Changes resistances: +5% all
- When used to imbue an object:
- Armour: +5
- Changes resistances: +5% all
- Dropped by orc berserker
- [Last Messages]
- Ran for 3 turns (stop reason: interesting terrain).
- Resting starts...
- Rested for 0 turns (stop reason: all resources and life at maximum).
- Smiflik picks up ( .): moonstone.
- Ran for 3 turns (stop reason: at object).
- Resting starts...
- Rested for 0 turns (stop reason: all resources and life at maximum).
- Ran for 3 turns (stop reason: interesting terrain).
- Resting starts...
- Rested for 0 turns (stop reason: all resources and life at maximum).
- High Sun Paladin Aeryn casts Sunburst.
- High Sun Paladin Aeryn casts Sunburst.
- High Sun Paladin Aeryn casts Sunburst.
- Smiflik picks up (i.): frozen spear rune (278 cold damage).
- High Sun Paladin Aeryn casts Sunburst.
- Ran for 6 turns (stop reason: interesting terrain).
- Resting starts...
- Rested for 0 turns (stop reason: all resources and life at maximum).
- Ran for 2 turns (stop reason: at portal).
- Resting starts...
- Rested for 0 turns (stop reason: all resources and life at maximum).
- High Sun Paladin Aeryn casts Sunburst.
- High Sun Paladin Aeryn casts Sunburst.
- Ran for 18 turns (stop reason: interesting terrain).
- Saving done.
- Saving done.
- Saving game...
- Resting starts...
- Rested for 0 turns (stop reason: all resources and life at maximum).
- High Sun Paladin Aeryn casts Sunburst.
- Resting starts...
- Rested for 0 turns (stop reason: all resources and life at maximum).
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