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  1. [Shaders] Loaded shaderpack: §aSuper §1Shaders V4.1 §cSTANDARD.zip
  2. [18:19:31] [Client thread/INFO]: Reloading ResourceManager: Default
  3. [OptiFine] *** Reloading textures ***
  4. [OptiFine] Resource packs: Default
  5. [18:19:32] [Client thread/INFO]: SoundSystem shutting down...
  6. [18:19:32] [Client thread/WARN]: Author: Paul Lamb, www.paulscode.com
  7. [18:19:32] [Sound Library Loader/INFO]: Starting up SoundSystem...
  8. [18:19:32] [Thread-19/INFO]: Initializing LWJGL OpenAL
  9. [18:19:32] [Thread-19/INFO]: (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
  10. [18:19:32] [Thread-19/INFO]: OpenAL initialized.
  11. [18:19:33] [Sound Library Loader/INFO]: Sound engine started
  12. [OptiFine] Mipmap levels: 4
  13. [OptiFine] Multitexture: false
  14. [OptiFine] ConnectedTextures: mcpatcher/ctm/default/0_glass_white/glass_pane_white.properties
  15. [OptiFine] ConnectedTextures: mcpatcher/ctm/default/0_glass_white/glass_white.properties
  16. [OptiFine] ConnectedTextures: mcpatcher/ctm/default/10_glass_purple/glass_pane_purple.properties
  17. [OptiFine] ConnectedTextures: mcpatcher/ctm/default/10_glass_purple/glass_purple.properties
  18. [OptiFine] ConnectedTextures: mcpatcher/ctm/default/11_glass_blue/glass_blue.properties
  19. [OptiFine] ConnectedTextures: mcpatcher/ctm/default/11_glass_blue/glass_pane_blue.properties
  20. [OptiFine] ConnectedTextures: mcpatcher/ctm/default/12_glass_brown/glass_brown.properties
  21. [OptiFine] ConnectedTextures: mcpatcher/ctm/default/12_glass_brown/glass_pane_brown.properties
  22. [OptiFine] ConnectedTextures: mcpatcher/ctm/default/13_glass_green/glass_green.properties
  23. [OptiFine] ConnectedTextures: mcpatcher/ctm/default/13_glass_green/glass_pane_green.properties
  24. [OptiFine] ConnectedTextures: mcpatcher/ctm/default/14_glass_red/glass_pane_red.properties
  25. [OptiFine] ConnectedTextures: mcpatcher/ctm/default/14_glass_red/glass_red.properties
  26. [OptiFine] ConnectedTextures: mcpatcher/ctm/default/15_glass_black/glass_black.properties
  27. [OptiFine] ConnectedTextures: mcpatcher/ctm/default/15_glass_black/glass_pane_black.properties
  28. [OptiFine] ConnectedTextures: mcpatcher/ctm/default/1_glass_orange/glass_orange.properties
  29. [OptiFine] ConnectedTextures: mcpatcher/ctm/default/1_glass_orange/glass_pane_orange.properties
  30. [OptiFine] ConnectedTextures: mcpatcher/ctm/default/2_glass_magenta/glass_magenta.properties
  31. [OptiFine] ConnectedTextures: mcpatcher/ctm/default/2_glass_magenta/glass_pane_magenta.properties
  32. [OptiFine] ConnectedTextures: mcpatcher/ctm/default/3_glass_light_blue/glass_light_blue.properties
  33. [OptiFine] ConnectedTextures: mcpatcher/ctm/default/3_glass_light_blue/glass_pane_light_blue.properties
  34. [OptiFine] ConnectedTextures: mcpatcher/ctm/default/4_glass_yellow/glass_pane_yellow.properties
  35. [OptiFine] ConnectedTextures: mcpatcher/ctm/default/4_glass_yellow/glass_yellow.properties
  36. [OptiFine] ConnectedTextures: mcpatcher/ctm/default/5_glass_lime/glass_lime.properties
  37. [OptiFine] ConnectedTextures: mcpatcher/ctm/default/5_glass_lime/glass_pane_lime.properties
  38. [OptiFine] ConnectedTextures: mcpatcher/ctm/default/6_glass_pink/glass_pane_pink.properties
  39. [OptiFine] ConnectedTextures: mcpatcher/ctm/default/6_glass_pink/glass_pink.properties
  40. [OptiFine] ConnectedTextures: mcpatcher/ctm/default/7_glass_gray/glass_gray.properties
  41. [OptiFine] ConnectedTextures: mcpatcher/ctm/default/7_glass_gray/glass_pane_gray.properties
  42. [OptiFine] ConnectedTextures: mcpatcher/ctm/default/8_glass_silver/glass_pane_silver.properties
  43. [OptiFine] ConnectedTextures: mcpatcher/ctm/default/8_glass_silver/glass_silver.properties
  44. [OptiFine] ConnectedTextures: mcpatcher/ctm/default/9_glass_cyan/glass_cyan.properties
  45. [OptiFine] ConnectedTextures: mcpatcher/ctm/default/9_glass_cyan/glass_pane_cyan.properties
  46. [OptiFine] ConnectedTextures: mcpatcher/ctm/default/bookshelf.properties
  47. [OptiFine] ConnectedTextures: mcpatcher/ctm/default/glass.properties
  48. [OptiFine] ConnectedTextures: mcpatcher/ctm/default/glasspane.properties
  49. [OptiFine] ConnectedTextures: mcpatcher/ctm/default/sandstone.properties
  50. [OptiFine] Multipass connected textures: false
  51. [18:19:35] [Client thread/INFO]: Created: 1024x512 textures-atlas
  52. [Shaders] allocateTextureMap 4 1024 512
  53. [OptiFine] *** Reloading custom textures ***
  54. [OptiFine] Loading custom colors: textures/colormap/grass.png
  55. [OptiFine] Loading custom colors: textures/colormap/foliage.png
  56. [18:19:37] [Client thread/INFO]: [CHAT] Loading shaders: §aSuper §1Shaders V4.1 §cSTANDARD.zip
  57. [Shaders][SEVERE] Error compiling vertex shader: /shaders/gbuffers_basic.vsh
  58. [Shaders] Shader info log: /shaders/gbuffers_basic.vsh
  59. Vertex shader failed to compile with the following errors:
  60. ERROR: 0:5: error(#89) Syntax error: ERROR___EOF_IN_COMMENT
  61. ERROR: error(#273) 1 compilation errors. No code generated
  62.  
  63.  
  64. [Shaders][SEVERE] Error compiling fragment shader: /shaders/gbuffers_basic.fsh
  65. [Shaders] Shader info log: /shaders/gbuffers_basic.fsh
  66. Fragment shader failed to compile with the following errors:
  67. ERROR: 0:5: error(#89) Syntax error: ERROR___EOF_IN_COMMENT
  68. ERROR: error(#273) 1 compilation errors. No code generated
  69.  
  70.  
  71. [Shaders][SEVERE] Error linking program: 10
  72. [Shaders] Info log: /shaders/gbuffers_basic.vsh, /shaders/gbuffers_basic.fsh
  73. Vertex and Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
  74.  
  75.  
  76. GL error 0x0502: Invalid operation at useProgram gbuffers_basic
  77. GL error 0x0501: Invalid value at useProgram gbuffers_basic
  78. [Shaders] Info log: /shaders/gbuffers_basic.vsh, /shaders/gbuffers_basic.fsh
  79. Vertex and Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
  80.  
  81.  
  82. [Shaders][SEVERE] [Shaders] Error: Invalid program "gbuffers_basic"
  83. [18:19:37] [Client thread/INFO]: [CHAT] [Shaders] Error: Invalid program "gbuffers_basic"
  84. [Shaders][SEVERE] Error compiling vertex shader: /shaders/gbuffers_textured.vsh
  85. [Shaders] Shader info log: /shaders/gbuffers_textured.vsh
  86. Vertex shader failed to compile with the following errors:
  87. ERROR: 0:5: error(#89) Syntax error: ERROR___EOF_IN_COMMENT
  88. ERROR: error(#273) 1 compilation errors. No code generated
  89.  
  90.  
  91. [Shaders][SEVERE] Error compiling fragment shader: /shaders/gbuffers_textured.fsh
  92. [Shaders] Shader info log: /shaders/gbuffers_textured.fsh
  93. Fragment shader failed to compile with the following errors:
  94. ERROR: 0:5: error(#89) Syntax error: ERROR___EOF_IN_COMMENT
  95. ERROR: error(#273) 1 compilation errors. No code generated
  96.  
  97.  
  98. [Shaders][SEVERE] Error linking program: 10
  99. [Shaders] Info log: /shaders/gbuffers_textured.vsh, /shaders/gbuffers_textured.fsh
  100. Vertex and Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
  101.  
  102.  
  103. GL error 0x0502: Invalid operation at useProgram gbuffers_textured
  104. GL error 0x0501: Invalid value at useProgram gbuffers_textured
  105. [Shaders] Info log: /shaders/gbuffers_textured.vsh, /shaders/gbuffers_textured.fsh
  106. Vertex and Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
  107.  
  108.  
  109. [Shaders][SEVERE] [Shaders] Error: Invalid program "gbuffers_textured"
  110. [18:19:37] [Client thread/INFO]: [CHAT] [Shaders] Error: Invalid program "gbuffers_textured"
  111. [Shaders][SEVERE] Error compiling vertex shader: /shaders/gbuffers_textured_lit.vsh
  112. [Shaders] Shader info log: /shaders/gbuffers_textured_lit.vsh
  113. Vertex shader failed to compile with the following errors:
  114. ERROR: 0:5: error(#89) Syntax error: ERROR___EOF_IN_COMMENT
  115. ERROR: error(#273) 1 compilation errors. No code generated
  116.  
  117.  
  118. [Shaders][SEVERE] Error compiling fragment shader: /shaders/gbuffers_textured_lit.fsh
  119. [Shaders] Shader info log: /shaders/gbuffers_textured_lit.fsh
  120. Fragment shader failed to compile with the following errors:
  121. ERROR: 0:5: error(#89) Syntax error: ERROR___EOF_IN_COMMENT
  122. ERROR: error(#273) 1 compilation errors. No code generated
  123.  
  124.  
  125. [Shaders][SEVERE] Error linking program: 10
  126. [Shaders] Info log: /shaders/gbuffers_textured_lit.vsh, /shaders/gbuffers_textured_lit.fsh
  127. Vertex and Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
  128.  
  129.  
  130. GL error 0x0502: Invalid operation at useProgram gbuffers_textured_lit
  131. GL error 0x0501: Invalid value at useProgram gbuffers_textured_lit
  132. [Shaders] Info log: /shaders/gbuffers_textured_lit.vsh, /shaders/gbuffers_textured_lit.fsh
  133. Vertex and Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
  134.  
  135.  
  136. [Shaders][SEVERE] [Shaders] Error: Invalid program "gbuffers_textured_lit"
  137. [18:19:37] [Client thread/INFO]: [CHAT] [Shaders] Error: Invalid program "gbuffers_textured_lit"
  138. [Shaders][SEVERE] Error compiling fragment shader: /shaders/gbuffers_skybasic.fsh
  139. [Shaders] Shader info log: /shaders/gbuffers_skybasic.fsh
  140. Fragment shader failed to compile with the following errors:
  141. ERROR: 0:5: error(#89) Syntax error: ERROR___EOF_IN_COMMENT
  142. ERROR: error(#273) 1 compilation errors. No code generated
  143.  
  144.  
  145. [Shaders][SEVERE] Error linking program: 10
  146. [Shaders] Info log: /shaders/gbuffers_skybasic.vsh, /shaders/gbuffers_skybasic.fsh
  147. Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
  148.  
  149.  
  150. GL error 0x0502: Invalid operation at useProgram gbuffers_skybasic
  151. GL error 0x0501: Invalid value at useProgram gbuffers_skybasic
  152. [Shaders] Info log: /shaders/gbuffers_skybasic.vsh, /shaders/gbuffers_skybasic.fsh
  153. Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
  154.  
  155.  
  156. [Shaders][SEVERE] [Shaders] Error: Invalid program "gbuffers_skybasic"
  157. [18:19:37] [Client thread/INFO]: [CHAT] [Shaders] Error: Invalid program "gbuffers_skybasic"
  158. [Shaders][SEVERE] Error compiling vertex shader: /shaders/gbuffers_skytextured.vsh
  159. [Shaders] Shader info log: /shaders/gbuffers_skytextured.vsh
  160. Vertex shader failed to compile with the following errors:
  161. ERROR: 0:5: error(#89) Syntax error: ERROR___EOF_IN_COMMENT
  162. ERROR: error(#273) 1 compilation errors. No code generated
  163.  
  164.  
  165. [Shaders][SEVERE] Error compiling fragment shader: /shaders/gbuffers_skytextured.fsh
  166. [Shaders] Shader info log: /shaders/gbuffers_skytextured.fsh
  167. Fragment shader failed to compile with the following errors:
  168. ERROR: 0:5: error(#89) Syntax error: ERROR___EOF_IN_COMMENT
  169. ERROR: error(#273) 1 compilation errors. No code generated
  170.  
  171.  
  172. [Shaders][SEVERE] Error linking program: 10
  173. [Shaders] Info log: /shaders/gbuffers_skytextured.vsh, /shaders/gbuffers_skytextured.fsh
  174. Vertex and Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
  175.  
  176.  
  177. GL error 0x0502: Invalid operation at useProgram gbuffers_skytextured
  178. GL error 0x0501: Invalid value at useProgram gbuffers_skytextured
  179. [Shaders] Info log: /shaders/gbuffers_skytextured.vsh, /shaders/gbuffers_skytextured.fsh
  180. Vertex and Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
  181.  
  182.  
  183. [Shaders][SEVERE] [Shaders] Error: Invalid program "gbuffers_skytextured"
  184. [18:19:37] [Client thread/INFO]: [CHAT] [Shaders] Error: Invalid program "gbuffers_skytextured"
  185. [Shaders][SEVERE] Error compiling vertex shader: /shaders/gbuffers_terrain.vsh
  186. [Shaders] Shader info log: /shaders/gbuffers_terrain.vsh
  187. Vertex shader failed to compile with the following errors:
  188. ERROR: 0:5: error(#89) Syntax error: ERROR___EOF_IN_COMMENT
  189. ERROR: error(#273) 1 compilation errors. No code generated
  190.  
  191.  
  192. gdepth format: R8
  193. gnormal format: RGB16
  194. composite format: RGBA16
  195. gaux2 format: RGBA16
  196. gcolor format: RGBA8
  197. [Shaders][SEVERE] Error compiling fragment shader: /shaders/gbuffers_terrain.fsh
  198. [Shaders] Shader info log: /shaders/gbuffers_terrain.fsh
  199. Fragment shader failed to compile with the following errors:
  200. ERROR: 0:5: error(#89) Syntax error: ERROR___EOF_IN_COMMENT
  201. ERROR: error(#273) 1 compilation errors. No code generated
  202.  
  203.  
  204. [Shaders][SEVERE] Error linking program: 10
  205. [Shaders] Info log: /shaders/gbuffers_terrain.vsh, /shaders/gbuffers_terrain.fsh
  206. Vertex and Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
  207.  
  208.  
  209. GL error 0x0502: Invalid operation at useProgram gbuffers_terrain
  210. GL error 0x0501: Invalid value at useProgram gbuffers_terrain
  211. [Shaders] Info log: /shaders/gbuffers_terrain.vsh, /shaders/gbuffers_terrain.fsh
  212. Vertex and Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
  213.  
  214.  
  215. [Shaders][SEVERE] [Shaders] Error: Invalid program "gbuffers_terrain"
  216. [18:19:38] [Client thread/INFO]: [CHAT] [Shaders] Error: Invalid program "gbuffers_terrain"
  217. [Shaders][SEVERE] Error compiling vertex shader: /shaders/gbuffers_water.vsh
  218. [Shaders] Shader info log: /shaders/gbuffers_water.vsh
  219. Vertex shader failed to compile with the following errors:
  220. ERROR: 0:5: error(#89) Syntax error: ERROR___EOF_IN_COMMENT
  221. ERROR: error(#273) 1 compilation errors. No code generated
  222.  
  223.  
  224. [Shaders][SEVERE] Error compiling fragment shader: /shaders/gbuffers_water.fsh
  225. [Shaders] Shader info log: /shaders/gbuffers_water.fsh
  226. Fragment shader failed to compile with the following errors:
  227. ERROR: 0:5: error(#89) Syntax error: ERROR___EOF_IN_COMMENT
  228. ERROR: error(#273) 1 compilation errors. No code generated
  229.  
  230.  
  231. [Shaders][SEVERE] Error linking program: 10
  232. [Shaders] Info log: /shaders/gbuffers_water.vsh, /shaders/gbuffers_water.fsh
  233. Vertex and Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
  234.  
  235.  
  236. GL error 0x0502: Invalid operation at useProgram gbuffers_water
  237. GL error 0x0501: Invalid value at useProgram gbuffers_water
  238. [Shaders] Info log: /shaders/gbuffers_water.vsh, /shaders/gbuffers_water.fsh
  239. Vertex and Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
  240.  
  241.  
  242. [Shaders][SEVERE] [Shaders] Error: Invalid program "gbuffers_water"
  243. [18:19:38] [Client thread/INFO]: [CHAT] [Shaders] Error: Invalid program "gbuffers_water"
  244. [Shaders][SEVERE] Error compiling vertex shader: /shaders/gbuffers_entities.vsh
  245. [Shaders] Shader info log: /shaders/gbuffers_entities.vsh
  246. Vertex shader failed to compile with the following errors:
  247. ERROR: 0:5: error(#89) Syntax error: ERROR___EOF_IN_COMMENT
  248. ERROR: error(#273) 1 compilation errors. No code generated
  249.  
  250.  
  251. [Shaders][SEVERE] Error compiling fragment shader: /shaders/gbuffers_entities.fsh
  252. [Shaders] Shader info log: /shaders/gbuffers_entities.fsh
  253. Fragment shader failed to compile with the following errors:
  254. ERROR: 0:5: error(#89) Syntax error: ERROR___EOF_IN_COMMENT
  255. ERROR: error(#273) 1 compilation errors. No code generated
  256.  
  257.  
  258. [Shaders][SEVERE] Error linking program: 10
  259. [Shaders] Info log: /shaders/gbuffers_entities.vsh, /shaders/gbuffers_entities.fsh
  260. Vertex and Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
  261.  
  262.  
  263. GL error 0x0502: Invalid operation at useProgram gbuffers_entities
  264. GL error 0x0501: Invalid value at useProgram gbuffers_entities
  265. [Shaders] Info log: /shaders/gbuffers_entities.vsh, /shaders/gbuffers_entities.fsh
  266. Vertex and Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
  267.  
  268.  
  269. [Shaders][SEVERE] [Shaders] Error: Invalid program "gbuffers_entities"
  270. [18:19:38] [Client thread/INFO]: [CHAT] [Shaders] Error: Invalid program "gbuffers_entities"
  271. [Shaders][SEVERE] Error compiling vertex shader: /shaders/gbuffers_hand.vsh
  272. [Shaders] Shader info log: /shaders/gbuffers_hand.vsh
  273. Vertex shader failed to compile with the following errors:
  274. ERROR: 0:5: error(#89) Syntax error: ERROR___EOF_IN_COMMENT
  275. ERROR: error(#273) 1 compilation errors. No code generated
  276.  
  277.  
  278. [Shaders][SEVERE] Error compiling fragment shader: /shaders/gbuffers_hand.fsh
  279. [Shaders] Shader info log: /shaders/gbuffers_hand.fsh
  280. Fragment shader failed to compile with the following errors:
  281. ERROR: 0:5: error(#89) Syntax error: ERROR___EOF_IN_COMMENT
  282. ERROR: error(#273) 1 compilation errors. No code generated
  283.  
  284.  
  285. [Shaders][SEVERE] Error linking program: 10
  286. [Shaders] Info log: /shaders/gbuffers_hand.vsh, /shaders/gbuffers_hand.fsh
  287. Vertex and Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
  288.  
  289.  
  290. GL error 0x0502: Invalid operation at useProgram gbuffers_hand
  291. GL error 0x0501: Invalid value at useProgram gbuffers_hand
  292. [Shaders] Info log: /shaders/gbuffers_hand.vsh, /shaders/gbuffers_hand.fsh
  293. Vertex and Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
  294.  
  295.  
  296. [Shaders][SEVERE] [Shaders] Error: Invalid program "gbuffers_hand"
  297. [18:19:38] [Client thread/INFO]: [CHAT] [Shaders] Error: Invalid program "gbuffers_hand"
  298. [Shaders][SEVERE] Error compiling vertex shader: /shaders/gbuffers_weather.vsh
  299. [Shaders] Shader info log: /shaders/gbuffers_weather.vsh
  300. Vertex shader failed to compile with the following errors:
  301. ERROR: 0:5: error(#89) Syntax error: ERROR___EOF_IN_COMMENT
  302. ERROR: error(#273) 1 compilation errors. No code generated
  303.  
  304.  
  305. [Shaders][SEVERE] Error compiling fragment shader: /shaders/gbuffers_weather.fsh
  306. [Shaders] Shader info log: /shaders/gbuffers_weather.fsh
  307. Fragment shader failed to compile with the following errors:
  308. ERROR: 0:5: error(#89) Syntax error: ERROR___EOF_IN_COMMENT
  309. ERROR: error(#273) 1 compilation errors. No code generated
  310.  
  311.  
  312. [Shaders][SEVERE] Error linking program: 10
  313. [Shaders] Info log: /shaders/gbuffers_weather.vsh, /shaders/gbuffers_weather.fsh
  314. Vertex and Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
  315.  
  316.  
  317. GL error 0x0502: Invalid operation at useProgram gbuffers_weather
  318. GL error 0x0501: Invalid value at useProgram gbuffers_weather
  319. [Shaders] Info log: /shaders/gbuffers_weather.vsh, /shaders/gbuffers_weather.fsh
  320. Vertex and Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
  321.  
  322.  
  323. [Shaders][SEVERE] [Shaders] Error: Invalid program "gbuffers_weather"
  324. [18:19:38] [Client thread/INFO]: [CHAT] [Shaders] Error: Invalid program "gbuffers_weather"
  325. [Shaders][SEVERE] Error compiling vertex shader: /shaders/composite.vsh
  326. [Shaders] Shader info log: /shaders/composite.vsh
  327. Vertex shader failed to compile with the following errors:
  328. ERROR: 0:5: error(#89) Syntax error: ERROR___EOF_IN_COMMENT
  329. ERROR: error(#273) 1 compilation errors. No code generated
  330.  
  331.  
  332. [Shaders] Shadow map resolution: 2048
  333. [Shaders] Shadow map distance: 80.0f
  334. [Shaders] Sun path rotation: -40.0f
  335. [Shaders] Wetness halflife: 70.0f
  336. [Shaders] Dryness halflife: 70.0f
  337. gdepth format: R8
  338. [Shaders] shadowHardwareFiltering0
  339. [Shaders] Shadow map interval size: 4.0f
  340. [Shaders] Noise texture enabled
  341. [Shaders] Noise texture resolution: 32
  342. [Shaders][SEVERE] Error compiling fragment shader: /shaders/composite.fsh
  343. [Shaders] Shader info log: /shaders/composite.fsh
  344. Fragment shader failed to compile with the following errors:
  345. ERROR: 0:10: error(#89) Syntax error: ERROR___EOF_IN_COMMENT
  346. ERROR: error(#273) 1 compilation errors. No code generated
  347.  
  348.  
  349. [Shaders][SEVERE] Error linking program: 10
  350. [Shaders] Info log: /shaders/composite.vsh, /shaders/composite.fsh
  351. Vertex and Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
  352.  
  353.  
  354. GL error 0x0502: Invalid operation at useProgram composite
  355. GL error 0x0501: Invalid value at useProgram composite
  356. [Shaders] Info log: /shaders/composite.vsh, /shaders/composite.fsh
  357. Vertex and Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
  358.  
  359.  
  360. [Shaders][SEVERE] [Shaders] Error: Invalid program "composite"
  361. [18:19:38] [Client thread/INFO]: [CHAT] [Shaders] Error: Invalid program "composite"
  362. [Shaders][SEVERE] Error compiling vertex shader: /shaders/composite1.vsh
  363. [Shaders] Shader info log: /shaders/composite1.vsh
  364. Vertex shader failed to compile with the following errors:
  365. ERROR: 0:5: error(#89) Syntax error: ERROR___EOF_IN_COMMENT
  366. ERROR: error(#273) 1 compilation errors. No code generated
  367.  
  368.  
  369. gdepth mipmap enabled for /shaders/composite1.fsh
  370. [Shaders][SEVERE] Error compiling fragment shader: /shaders/composite1.fsh
  371. [Shaders] Shader info log: /shaders/composite1.fsh
  372. Fragment shader failed to compile with the following errors:
  373. ERROR: 0:7: error(#89) Syntax error: ERROR___EOF_IN_COMMENT
  374. ERROR: error(#273) 1 compilation errors. No code generated
  375.  
  376.  
  377. [Shaders][SEVERE] Error linking program: 10
  378. [Shaders] Info log: /shaders/composite1.vsh, /shaders/composite1.fsh
  379. Vertex and Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
  380.  
  381.  
  382. GL error 0x0502: Invalid operation at useProgram composite1
  383. GL error 0x0501: Invalid value at useProgram composite1
  384. [Shaders] Info log: /shaders/composite1.vsh, /shaders/composite1.fsh
  385. Vertex and Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
  386.  
  387.  
  388. [Shaders][SEVERE] [Shaders] Error: Invalid program "composite1"
  389. [18:19:39] [Client thread/INFO]: [CHAT] [Shaders] Error: Invalid program "composite1"
  390. gaux2 mipmap enabled for /shaders/composite2.fsh
  391. [Shaders] Info log: /shaders/composite2.vsh, /shaders/composite2.fsh
  392. Validation successful.
  393.  
  394.  
  395. [Shaders] Program composite2 loaded
  396. [Shaders][SEVERE] Error compiling vertex shader: /shaders/final.vsh
  397. [Shaders] Shader info log: /shaders/final.vsh
  398. Vertex shader failed to compile with the following errors:
  399. ERROR: 0:5: error(#89) Syntax error: ERROR___EOF_IN_COMMENT
  400. ERROR: error(#273) 1 compilation errors. No code generated
  401.  
  402.  
  403. gdepth mipmap enabled for /shaders/final.fsh
  404. [Shaders][SEVERE] Error compiling fragment shader: /shaders/final.fsh
  405. [Shaders] Shader info log: /shaders/final.fsh
  406. Fragment shader failed to compile with the following errors:
  407. ERROR: 0:7: error(#89) Syntax error: ERROR___EOF_IN_COMMENT
  408. ERROR: error(#273) 1 compilation errors. No code generated
  409.  
  410.  
  411. [Shaders][SEVERE] Error linking program: 11
  412. [Shaders] Info log: /shaders/final.vsh, /shaders/final.fsh
  413. Vertex and Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
  414.  
  415.  
  416. GL error 0x0502: Invalid operation at useProgram final
  417. GL error 0x0501: Invalid value at useProgram final
  418. [Shaders] Info log: /shaders/final.vsh, /shaders/final.fsh
  419. Vertex and Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
  420.  
  421.  
  422. [Shaders][SEVERE] [Shaders] Error: Invalid program "final"
  423. [18:19:39] [Client thread/INFO]: [CHAT] [Shaders] Error: Invalid program "final"
  424. [Shaders][SEVERE] Error compiling fragment shader: /shaders/shadow.fsh
  425. [Shaders] Shader info log: /shaders/shadow.fsh
  426. Fragment shader failed to compile with the following errors:
  427. ERROR: 0:5: error(#89) Syntax error: ERROR___EOF_IN_COMMENT
  428. ERROR: error(#273) 1 compilation errors. No code generated
  429.  
  430.  
  431. [Shaders][SEVERE] Error linking program: 11
  432. [Shaders] Info log: /shaders/shadow.vsh, /shaders/shadow.fsh
  433. Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
  434.  
  435.  
  436. GL error 0x0502: Invalid operation at useProgram shadow
  437. GL error 0x0501: Invalid value at useProgram shadow
  438. [Shaders] Info log: /shaders/shadow.vsh, /shaders/shadow.fsh
  439. Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
  440.  
  441.  
  442. [Shaders][SEVERE] [Shaders] Error: Invalid program "shadow"
  443. [18:19:40] [Client thread/INFO]: [CHAT] [Shaders] Error: Invalid program "shadow"
  444. [Shaders] Framebuffer created.
  445. [Shaders] Shadow framebuffer created.
  446. [Shaders] Reset world renderers
  447. [Shaders] Reset model renderers
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