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- [Shaders] Loaded shaderpack: §aSuper §1Shaders V4.1 §cSTANDARD.zip
- [18:19:31] [Client thread/INFO]: Reloading ResourceManager: Default
- [OptiFine] *** Reloading textures ***
- [OptiFine] Resource packs: Default
- [18:19:32] [Client thread/INFO]: SoundSystem shutting down...
- [18:19:32] [Client thread/WARN]: Author: Paul Lamb, www.paulscode.com
- [18:19:32] [Sound Library Loader/INFO]: Starting up SoundSystem...
- [18:19:32] [Thread-19/INFO]: Initializing LWJGL OpenAL
- [18:19:32] [Thread-19/INFO]: (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
- [18:19:32] [Thread-19/INFO]: OpenAL initialized.
- [18:19:33] [Sound Library Loader/INFO]: Sound engine started
- [OptiFine] Mipmap levels: 4
- [OptiFine] Multitexture: false
- [OptiFine] ConnectedTextures: mcpatcher/ctm/default/0_glass_white/glass_pane_white.properties
- [OptiFine] ConnectedTextures: mcpatcher/ctm/default/0_glass_white/glass_white.properties
- [OptiFine] ConnectedTextures: mcpatcher/ctm/default/10_glass_purple/glass_pane_purple.properties
- [OptiFine] ConnectedTextures: mcpatcher/ctm/default/10_glass_purple/glass_purple.properties
- [OptiFine] ConnectedTextures: mcpatcher/ctm/default/11_glass_blue/glass_blue.properties
- [OptiFine] ConnectedTextures: mcpatcher/ctm/default/11_glass_blue/glass_pane_blue.properties
- [OptiFine] ConnectedTextures: mcpatcher/ctm/default/12_glass_brown/glass_brown.properties
- [OptiFine] ConnectedTextures: mcpatcher/ctm/default/12_glass_brown/glass_pane_brown.properties
- [OptiFine] ConnectedTextures: mcpatcher/ctm/default/13_glass_green/glass_green.properties
- [OptiFine] ConnectedTextures: mcpatcher/ctm/default/13_glass_green/glass_pane_green.properties
- [OptiFine] ConnectedTextures: mcpatcher/ctm/default/14_glass_red/glass_pane_red.properties
- [OptiFine] ConnectedTextures: mcpatcher/ctm/default/14_glass_red/glass_red.properties
- [OptiFine] ConnectedTextures: mcpatcher/ctm/default/15_glass_black/glass_black.properties
- [OptiFine] ConnectedTextures: mcpatcher/ctm/default/15_glass_black/glass_pane_black.properties
- [OptiFine] ConnectedTextures: mcpatcher/ctm/default/1_glass_orange/glass_orange.properties
- [OptiFine] ConnectedTextures: mcpatcher/ctm/default/1_glass_orange/glass_pane_orange.properties
- [OptiFine] ConnectedTextures: mcpatcher/ctm/default/2_glass_magenta/glass_magenta.properties
- [OptiFine] ConnectedTextures: mcpatcher/ctm/default/2_glass_magenta/glass_pane_magenta.properties
- [OptiFine] ConnectedTextures: mcpatcher/ctm/default/3_glass_light_blue/glass_light_blue.properties
- [OptiFine] ConnectedTextures: mcpatcher/ctm/default/3_glass_light_blue/glass_pane_light_blue.properties
- [OptiFine] ConnectedTextures: mcpatcher/ctm/default/4_glass_yellow/glass_pane_yellow.properties
- [OptiFine] ConnectedTextures: mcpatcher/ctm/default/4_glass_yellow/glass_yellow.properties
- [OptiFine] ConnectedTextures: mcpatcher/ctm/default/5_glass_lime/glass_lime.properties
- [OptiFine] ConnectedTextures: mcpatcher/ctm/default/5_glass_lime/glass_pane_lime.properties
- [OptiFine] ConnectedTextures: mcpatcher/ctm/default/6_glass_pink/glass_pane_pink.properties
- [OptiFine] ConnectedTextures: mcpatcher/ctm/default/6_glass_pink/glass_pink.properties
- [OptiFine] ConnectedTextures: mcpatcher/ctm/default/7_glass_gray/glass_gray.properties
- [OptiFine] ConnectedTextures: mcpatcher/ctm/default/7_glass_gray/glass_pane_gray.properties
- [OptiFine] ConnectedTextures: mcpatcher/ctm/default/8_glass_silver/glass_pane_silver.properties
- [OptiFine] ConnectedTextures: mcpatcher/ctm/default/8_glass_silver/glass_silver.properties
- [OptiFine] ConnectedTextures: mcpatcher/ctm/default/9_glass_cyan/glass_cyan.properties
- [OptiFine] ConnectedTextures: mcpatcher/ctm/default/9_glass_cyan/glass_pane_cyan.properties
- [OptiFine] ConnectedTextures: mcpatcher/ctm/default/bookshelf.properties
- [OptiFine] ConnectedTextures: mcpatcher/ctm/default/glass.properties
- [OptiFine] ConnectedTextures: mcpatcher/ctm/default/glasspane.properties
- [OptiFine] ConnectedTextures: mcpatcher/ctm/default/sandstone.properties
- [OptiFine] Multipass connected textures: false
- [18:19:35] [Client thread/INFO]: Created: 1024x512 textures-atlas
- [Shaders] allocateTextureMap 4 1024 512
- [OptiFine] *** Reloading custom textures ***
- [OptiFine] Loading custom colors: textures/colormap/grass.png
- [OptiFine] Loading custom colors: textures/colormap/foliage.png
- [18:19:37] [Client thread/INFO]: [CHAT] Loading shaders: §aSuper §1Shaders V4.1 §cSTANDARD.zip
- [Shaders][SEVERE] Error compiling vertex shader: /shaders/gbuffers_basic.vsh
- [Shaders] Shader info log: /shaders/gbuffers_basic.vsh
- Vertex shader failed to compile with the following errors:
- ERROR: 0:5: error(#89) Syntax error: ERROR___EOF_IN_COMMENT
- ERROR: error(#273) 1 compilation errors. No code generated
- [Shaders][SEVERE] Error compiling fragment shader: /shaders/gbuffers_basic.fsh
- [Shaders] Shader info log: /shaders/gbuffers_basic.fsh
- Fragment shader failed to compile with the following errors:
- ERROR: 0:5: error(#89) Syntax error: ERROR___EOF_IN_COMMENT
- ERROR: error(#273) 1 compilation errors. No code generated
- [Shaders][SEVERE] Error linking program: 10
- [Shaders] Info log: /shaders/gbuffers_basic.vsh, /shaders/gbuffers_basic.fsh
- Vertex and Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- GL error 0x0502: Invalid operation at useProgram gbuffers_basic
- GL error 0x0501: Invalid value at useProgram gbuffers_basic
- [Shaders] Info log: /shaders/gbuffers_basic.vsh, /shaders/gbuffers_basic.fsh
- Vertex and Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [Shaders][SEVERE] [Shaders] Error: Invalid program "gbuffers_basic"
- [18:19:37] [Client thread/INFO]: [CHAT] [Shaders] Error: Invalid program "gbuffers_basic"
- [Shaders][SEVERE] Error compiling vertex shader: /shaders/gbuffers_textured.vsh
- [Shaders] Shader info log: /shaders/gbuffers_textured.vsh
- Vertex shader failed to compile with the following errors:
- ERROR: 0:5: error(#89) Syntax error: ERROR___EOF_IN_COMMENT
- ERROR: error(#273) 1 compilation errors. No code generated
- [Shaders][SEVERE] Error compiling fragment shader: /shaders/gbuffers_textured.fsh
- [Shaders] Shader info log: /shaders/gbuffers_textured.fsh
- Fragment shader failed to compile with the following errors:
- ERROR: 0:5: error(#89) Syntax error: ERROR___EOF_IN_COMMENT
- ERROR: error(#273) 1 compilation errors. No code generated
- [Shaders][SEVERE] Error linking program: 10
- [Shaders] Info log: /shaders/gbuffers_textured.vsh, /shaders/gbuffers_textured.fsh
- Vertex and Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- GL error 0x0502: Invalid operation at useProgram gbuffers_textured
- GL error 0x0501: Invalid value at useProgram gbuffers_textured
- [Shaders] Info log: /shaders/gbuffers_textured.vsh, /shaders/gbuffers_textured.fsh
- Vertex and Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [Shaders][SEVERE] [Shaders] Error: Invalid program "gbuffers_textured"
- [18:19:37] [Client thread/INFO]: [CHAT] [Shaders] Error: Invalid program "gbuffers_textured"
- [Shaders][SEVERE] Error compiling vertex shader: /shaders/gbuffers_textured_lit.vsh
- [Shaders] Shader info log: /shaders/gbuffers_textured_lit.vsh
- Vertex shader failed to compile with the following errors:
- ERROR: 0:5: error(#89) Syntax error: ERROR___EOF_IN_COMMENT
- ERROR: error(#273) 1 compilation errors. No code generated
- [Shaders][SEVERE] Error compiling fragment shader: /shaders/gbuffers_textured_lit.fsh
- [Shaders] Shader info log: /shaders/gbuffers_textured_lit.fsh
- Fragment shader failed to compile with the following errors:
- ERROR: 0:5: error(#89) Syntax error: ERROR___EOF_IN_COMMENT
- ERROR: error(#273) 1 compilation errors. No code generated
- [Shaders][SEVERE] Error linking program: 10
- [Shaders] Info log: /shaders/gbuffers_textured_lit.vsh, /shaders/gbuffers_textured_lit.fsh
- Vertex and Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- GL error 0x0502: Invalid operation at useProgram gbuffers_textured_lit
- GL error 0x0501: Invalid value at useProgram gbuffers_textured_lit
- [Shaders] Info log: /shaders/gbuffers_textured_lit.vsh, /shaders/gbuffers_textured_lit.fsh
- Vertex and Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [Shaders][SEVERE] [Shaders] Error: Invalid program "gbuffers_textured_lit"
- [18:19:37] [Client thread/INFO]: [CHAT] [Shaders] Error: Invalid program "gbuffers_textured_lit"
- [Shaders][SEVERE] Error compiling fragment shader: /shaders/gbuffers_skybasic.fsh
- [Shaders] Shader info log: /shaders/gbuffers_skybasic.fsh
- Fragment shader failed to compile with the following errors:
- ERROR: 0:5: error(#89) Syntax error: ERROR___EOF_IN_COMMENT
- ERROR: error(#273) 1 compilation errors. No code generated
- [Shaders][SEVERE] Error linking program: 10
- [Shaders] Info log: /shaders/gbuffers_skybasic.vsh, /shaders/gbuffers_skybasic.fsh
- Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- GL error 0x0502: Invalid operation at useProgram gbuffers_skybasic
- GL error 0x0501: Invalid value at useProgram gbuffers_skybasic
- [Shaders] Info log: /shaders/gbuffers_skybasic.vsh, /shaders/gbuffers_skybasic.fsh
- Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [Shaders][SEVERE] [Shaders] Error: Invalid program "gbuffers_skybasic"
- [18:19:37] [Client thread/INFO]: [CHAT] [Shaders] Error: Invalid program "gbuffers_skybasic"
- [Shaders][SEVERE] Error compiling vertex shader: /shaders/gbuffers_skytextured.vsh
- [Shaders] Shader info log: /shaders/gbuffers_skytextured.vsh
- Vertex shader failed to compile with the following errors:
- ERROR: 0:5: error(#89) Syntax error: ERROR___EOF_IN_COMMENT
- ERROR: error(#273) 1 compilation errors. No code generated
- [Shaders][SEVERE] Error compiling fragment shader: /shaders/gbuffers_skytextured.fsh
- [Shaders] Shader info log: /shaders/gbuffers_skytextured.fsh
- Fragment shader failed to compile with the following errors:
- ERROR: 0:5: error(#89) Syntax error: ERROR___EOF_IN_COMMENT
- ERROR: error(#273) 1 compilation errors. No code generated
- [Shaders][SEVERE] Error linking program: 10
- [Shaders] Info log: /shaders/gbuffers_skytextured.vsh, /shaders/gbuffers_skytextured.fsh
- Vertex and Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- GL error 0x0502: Invalid operation at useProgram gbuffers_skytextured
- GL error 0x0501: Invalid value at useProgram gbuffers_skytextured
- [Shaders] Info log: /shaders/gbuffers_skytextured.vsh, /shaders/gbuffers_skytextured.fsh
- Vertex and Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [Shaders][SEVERE] [Shaders] Error: Invalid program "gbuffers_skytextured"
- [18:19:37] [Client thread/INFO]: [CHAT] [Shaders] Error: Invalid program "gbuffers_skytextured"
- [Shaders][SEVERE] Error compiling vertex shader: /shaders/gbuffers_terrain.vsh
- [Shaders] Shader info log: /shaders/gbuffers_terrain.vsh
- Vertex shader failed to compile with the following errors:
- ERROR: 0:5: error(#89) Syntax error: ERROR___EOF_IN_COMMENT
- ERROR: error(#273) 1 compilation errors. No code generated
- gdepth format: R8
- gnormal format: RGB16
- composite format: RGBA16
- gaux2 format: RGBA16
- gcolor format: RGBA8
- [Shaders][SEVERE] Error compiling fragment shader: /shaders/gbuffers_terrain.fsh
- [Shaders] Shader info log: /shaders/gbuffers_terrain.fsh
- Fragment shader failed to compile with the following errors:
- ERROR: 0:5: error(#89) Syntax error: ERROR___EOF_IN_COMMENT
- ERROR: error(#273) 1 compilation errors. No code generated
- [Shaders][SEVERE] Error linking program: 10
- [Shaders] Info log: /shaders/gbuffers_terrain.vsh, /shaders/gbuffers_terrain.fsh
- Vertex and Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- GL error 0x0502: Invalid operation at useProgram gbuffers_terrain
- GL error 0x0501: Invalid value at useProgram gbuffers_terrain
- [Shaders] Info log: /shaders/gbuffers_terrain.vsh, /shaders/gbuffers_terrain.fsh
- Vertex and Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [Shaders][SEVERE] [Shaders] Error: Invalid program "gbuffers_terrain"
- [18:19:38] [Client thread/INFO]: [CHAT] [Shaders] Error: Invalid program "gbuffers_terrain"
- [Shaders][SEVERE] Error compiling vertex shader: /shaders/gbuffers_water.vsh
- [Shaders] Shader info log: /shaders/gbuffers_water.vsh
- Vertex shader failed to compile with the following errors:
- ERROR: 0:5: error(#89) Syntax error: ERROR___EOF_IN_COMMENT
- ERROR: error(#273) 1 compilation errors. No code generated
- [Shaders][SEVERE] Error compiling fragment shader: /shaders/gbuffers_water.fsh
- [Shaders] Shader info log: /shaders/gbuffers_water.fsh
- Fragment shader failed to compile with the following errors:
- ERROR: 0:5: error(#89) Syntax error: ERROR___EOF_IN_COMMENT
- ERROR: error(#273) 1 compilation errors. No code generated
- [Shaders][SEVERE] Error linking program: 10
- [Shaders] Info log: /shaders/gbuffers_water.vsh, /shaders/gbuffers_water.fsh
- Vertex and Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- GL error 0x0502: Invalid operation at useProgram gbuffers_water
- GL error 0x0501: Invalid value at useProgram gbuffers_water
- [Shaders] Info log: /shaders/gbuffers_water.vsh, /shaders/gbuffers_water.fsh
- Vertex and Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [Shaders][SEVERE] [Shaders] Error: Invalid program "gbuffers_water"
- [18:19:38] [Client thread/INFO]: [CHAT] [Shaders] Error: Invalid program "gbuffers_water"
- [Shaders][SEVERE] Error compiling vertex shader: /shaders/gbuffers_entities.vsh
- [Shaders] Shader info log: /shaders/gbuffers_entities.vsh
- Vertex shader failed to compile with the following errors:
- ERROR: 0:5: error(#89) Syntax error: ERROR___EOF_IN_COMMENT
- ERROR: error(#273) 1 compilation errors. No code generated
- [Shaders][SEVERE] Error compiling fragment shader: /shaders/gbuffers_entities.fsh
- [Shaders] Shader info log: /shaders/gbuffers_entities.fsh
- Fragment shader failed to compile with the following errors:
- ERROR: 0:5: error(#89) Syntax error: ERROR___EOF_IN_COMMENT
- ERROR: error(#273) 1 compilation errors. No code generated
- [Shaders][SEVERE] Error linking program: 10
- [Shaders] Info log: /shaders/gbuffers_entities.vsh, /shaders/gbuffers_entities.fsh
- Vertex and Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- GL error 0x0502: Invalid operation at useProgram gbuffers_entities
- GL error 0x0501: Invalid value at useProgram gbuffers_entities
- [Shaders] Info log: /shaders/gbuffers_entities.vsh, /shaders/gbuffers_entities.fsh
- Vertex and Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [Shaders][SEVERE] [Shaders] Error: Invalid program "gbuffers_entities"
- [18:19:38] [Client thread/INFO]: [CHAT] [Shaders] Error: Invalid program "gbuffers_entities"
- [Shaders][SEVERE] Error compiling vertex shader: /shaders/gbuffers_hand.vsh
- [Shaders] Shader info log: /shaders/gbuffers_hand.vsh
- Vertex shader failed to compile with the following errors:
- ERROR: 0:5: error(#89) Syntax error: ERROR___EOF_IN_COMMENT
- ERROR: error(#273) 1 compilation errors. No code generated
- [Shaders][SEVERE] Error compiling fragment shader: /shaders/gbuffers_hand.fsh
- [Shaders] Shader info log: /shaders/gbuffers_hand.fsh
- Fragment shader failed to compile with the following errors:
- ERROR: 0:5: error(#89) Syntax error: ERROR___EOF_IN_COMMENT
- ERROR: error(#273) 1 compilation errors. No code generated
- [Shaders][SEVERE] Error linking program: 10
- [Shaders] Info log: /shaders/gbuffers_hand.vsh, /shaders/gbuffers_hand.fsh
- Vertex and Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- GL error 0x0502: Invalid operation at useProgram gbuffers_hand
- GL error 0x0501: Invalid value at useProgram gbuffers_hand
- [Shaders] Info log: /shaders/gbuffers_hand.vsh, /shaders/gbuffers_hand.fsh
- Vertex and Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [Shaders][SEVERE] [Shaders] Error: Invalid program "gbuffers_hand"
- [18:19:38] [Client thread/INFO]: [CHAT] [Shaders] Error: Invalid program "gbuffers_hand"
- [Shaders][SEVERE] Error compiling vertex shader: /shaders/gbuffers_weather.vsh
- [Shaders] Shader info log: /shaders/gbuffers_weather.vsh
- Vertex shader failed to compile with the following errors:
- ERROR: 0:5: error(#89) Syntax error: ERROR___EOF_IN_COMMENT
- ERROR: error(#273) 1 compilation errors. No code generated
- [Shaders][SEVERE] Error compiling fragment shader: /shaders/gbuffers_weather.fsh
- [Shaders] Shader info log: /shaders/gbuffers_weather.fsh
- Fragment shader failed to compile with the following errors:
- ERROR: 0:5: error(#89) Syntax error: ERROR___EOF_IN_COMMENT
- ERROR: error(#273) 1 compilation errors. No code generated
- [Shaders][SEVERE] Error linking program: 10
- [Shaders] Info log: /shaders/gbuffers_weather.vsh, /shaders/gbuffers_weather.fsh
- Vertex and Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- GL error 0x0502: Invalid operation at useProgram gbuffers_weather
- GL error 0x0501: Invalid value at useProgram gbuffers_weather
- [Shaders] Info log: /shaders/gbuffers_weather.vsh, /shaders/gbuffers_weather.fsh
- Vertex and Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [Shaders][SEVERE] [Shaders] Error: Invalid program "gbuffers_weather"
- [18:19:38] [Client thread/INFO]: [CHAT] [Shaders] Error: Invalid program "gbuffers_weather"
- [Shaders][SEVERE] Error compiling vertex shader: /shaders/composite.vsh
- [Shaders] Shader info log: /shaders/composite.vsh
- Vertex shader failed to compile with the following errors:
- ERROR: 0:5: error(#89) Syntax error: ERROR___EOF_IN_COMMENT
- ERROR: error(#273) 1 compilation errors. No code generated
- [Shaders] Shadow map resolution: 2048
- [Shaders] Shadow map distance: 80.0f
- [Shaders] Sun path rotation: -40.0f
- [Shaders] Wetness halflife: 70.0f
- [Shaders] Dryness halflife: 70.0f
- gdepth format: R8
- [Shaders] shadowHardwareFiltering0
- [Shaders] Shadow map interval size: 4.0f
- [Shaders] Noise texture enabled
- [Shaders] Noise texture resolution: 32
- [Shaders][SEVERE] Error compiling fragment shader: /shaders/composite.fsh
- [Shaders] Shader info log: /shaders/composite.fsh
- Fragment shader failed to compile with the following errors:
- ERROR: 0:10: error(#89) Syntax error: ERROR___EOF_IN_COMMENT
- ERROR: error(#273) 1 compilation errors. No code generated
- [Shaders][SEVERE] Error linking program: 10
- [Shaders] Info log: /shaders/composite.vsh, /shaders/composite.fsh
- Vertex and Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- GL error 0x0502: Invalid operation at useProgram composite
- GL error 0x0501: Invalid value at useProgram composite
- [Shaders] Info log: /shaders/composite.vsh, /shaders/composite.fsh
- Vertex and Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [Shaders][SEVERE] [Shaders] Error: Invalid program "composite"
- [18:19:38] [Client thread/INFO]: [CHAT] [Shaders] Error: Invalid program "composite"
- [Shaders][SEVERE] Error compiling vertex shader: /shaders/composite1.vsh
- [Shaders] Shader info log: /shaders/composite1.vsh
- Vertex shader failed to compile with the following errors:
- ERROR: 0:5: error(#89) Syntax error: ERROR___EOF_IN_COMMENT
- ERROR: error(#273) 1 compilation errors. No code generated
- gdepth mipmap enabled for /shaders/composite1.fsh
- [Shaders][SEVERE] Error compiling fragment shader: /shaders/composite1.fsh
- [Shaders] Shader info log: /shaders/composite1.fsh
- Fragment shader failed to compile with the following errors:
- ERROR: 0:7: error(#89) Syntax error: ERROR___EOF_IN_COMMENT
- ERROR: error(#273) 1 compilation errors. No code generated
- [Shaders][SEVERE] Error linking program: 10
- [Shaders] Info log: /shaders/composite1.vsh, /shaders/composite1.fsh
- Vertex and Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- GL error 0x0502: Invalid operation at useProgram composite1
- GL error 0x0501: Invalid value at useProgram composite1
- [Shaders] Info log: /shaders/composite1.vsh, /shaders/composite1.fsh
- Vertex and Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [Shaders][SEVERE] [Shaders] Error: Invalid program "composite1"
- [18:19:39] [Client thread/INFO]: [CHAT] [Shaders] Error: Invalid program "composite1"
- gaux2 mipmap enabled for /shaders/composite2.fsh
- [Shaders] Info log: /shaders/composite2.vsh, /shaders/composite2.fsh
- Validation successful.
- [Shaders] Program composite2 loaded
- [Shaders][SEVERE] Error compiling vertex shader: /shaders/final.vsh
- [Shaders] Shader info log: /shaders/final.vsh
- Vertex shader failed to compile with the following errors:
- ERROR: 0:5: error(#89) Syntax error: ERROR___EOF_IN_COMMENT
- ERROR: error(#273) 1 compilation errors. No code generated
- gdepth mipmap enabled for /shaders/final.fsh
- [Shaders][SEVERE] Error compiling fragment shader: /shaders/final.fsh
- [Shaders] Shader info log: /shaders/final.fsh
- Fragment shader failed to compile with the following errors:
- ERROR: 0:7: error(#89) Syntax error: ERROR___EOF_IN_COMMENT
- ERROR: error(#273) 1 compilation errors. No code generated
- [Shaders][SEVERE] Error linking program: 11
- [Shaders] Info log: /shaders/final.vsh, /shaders/final.fsh
- Vertex and Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- GL error 0x0502: Invalid operation at useProgram final
- GL error 0x0501: Invalid value at useProgram final
- [Shaders] Info log: /shaders/final.vsh, /shaders/final.fsh
- Vertex and Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [Shaders][SEVERE] [Shaders] Error: Invalid program "final"
- [18:19:39] [Client thread/INFO]: [CHAT] [Shaders] Error: Invalid program "final"
- [Shaders][SEVERE] Error compiling fragment shader: /shaders/shadow.fsh
- [Shaders] Shader info log: /shaders/shadow.fsh
- Fragment shader failed to compile with the following errors:
- ERROR: 0:5: error(#89) Syntax error: ERROR___EOF_IN_COMMENT
- ERROR: error(#273) 1 compilation errors. No code generated
- [Shaders][SEVERE] Error linking program: 11
- [Shaders] Info log: /shaders/shadow.vsh, /shaders/shadow.fsh
- Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- GL error 0x0502: Invalid operation at useProgram shadow
- GL error 0x0501: Invalid value at useProgram shadow
- [Shaders] Info log: /shaders/shadow.vsh, /shaders/shadow.fsh
- Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [Shaders][SEVERE] [Shaders] Error: Invalid program "shadow"
- [18:19:40] [Client thread/INFO]: [CHAT] [Shaders] Error: Invalid program "shadow"
- [Shaders] Framebuffer created.
- [Shaders] Shadow framebuffer created.
- [Shaders] Reset world renderers
- [Shaders] Reset model renderers
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