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Third Odyssey: Back to the Motherland

Feb 21st, 2015 (edited)
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  1. Third Odyssey: Back to the Motherland
  2. =================================
  3. Direct download: https://drive.google.com/file/d/1W8RU-tkoIqPrYGmt2PnO_ZzlLbXU-eMN/view?usp=drive_link
  4. Music Submod: https://drive.google.com/file/d/1bVbLBUudlKvv8grwJNmoxMb5cS2aTTc8/view?usp=sharing
  5. Elysian Units Submod (requires Cossack Content Pack): https://drive.google.com/file/d/1JRxLTIHfy9gTyq2Sv-LOSGx1uxV5bXXv/view?usp=sharing
  6. Purple Elysia Submod: https://drive.google.com/file/d/1kpaTK4LYodaF3UsP3wywYPYQYMxW7gDh/view?usp=sharing
  7. Steam Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=387726157&searchtext=odyssey
  8. Paradox Forums: https://forum.paradoxplaza.com/forum/index.php?threads/mod-third-odyssey-back-to-the-motherland.854017/
  9.  
  10. OLD VERSIONS:
  11. 0.14.24/EU4 1.22 mod version: https://drive.google.com/file/d/18YepKDD5lXbK1Bw6xdO27ImctUaAsUn-/view?usp=sharing
  12. 0.15.3/EU4 1.23 mod version: http://www.mediafire.com/file/855u1ul8479n860/Third+OdysseyBTM+EU4+1.23.zip
  13. 0.15.8/EU4 1.24 mod version: http://www.mediafire.com/file/pw9xb3b67rb7kf9/Third+Odyssey+Back+to+the+Motherland+0.15.8.zip
  14. 0.16.16/EU4 1.25 mod version: https://drive.google.com/open?id=1PmJwkyFPyXpoA_rFnPP4oUeaXjZjlOW9
  15. 0.17.0/EU4 1.27: https://drive.google.com/file/d/16P1HvQSRn80SOM5ajpgOTlA5U5zO6mho
  16. 0.17.8/EU4 1.28, before flight rework: https://drive.google.com/open?id=1QorK_B7kF9TbpeNS8Jt_8a78ZYsKKELC
  17. 0.18.1/EU4 1.28, last 1.28 patch: https://drive.google.com/open?id=1LHnIp1gVEaUiGW54DP-hTTaLD__v0une
  18. 0.19.2/EU4 1.29, last 1.29 patch: https://drive.google.com/open?id=1GrO_ckSWiZkXOiYt4pF2AblfqiQmRodW
  19. 1.20.20/EU4 1.30, https://drive.google.com/file/d/1b28ajeUzwa7J6bnR6GIjDFtEjnCB0rzb/view?usp=sharing
  20. 1.21.5/EU4 1.34, https://drive.google.com/file/d/1VL5VfHxi_UFx1gadRFBrV0IiBj4S3ULT/view?usp=share_link
  21. 1.22.5/EU4 1.35, https://drive.google.com/file/d/1P1sJotxql7pB_nWFG0xmnvDi_l4WZ9BI/view?usp=sharing
  22.  
  23. 1.24.2.10 Changelog:
  24.  
  25. CHANGES:
  26. -Updated the mod compatibility list and ingame check
  27. -Christian monuments granting religion-specific benefits now also give patriarch authority
  28. -Standardized tooltips for decisions being enabled via various effects
  29. -Army Administration Reforms Tier 4 Army Reform now also reduces recruit time by 20%
  30. -Sound and Bosphorus Toll modifiers now grant base income. They also have a new icon.
  31. -Just a Little Exarchise now shows whether individual exarchs meet the conditions
  32. -Byzantine Blitz achievement no longer requires Capital of Innovation mission
  33. -Changes to Expand the Bosphorus Tolls decision from King of Kings
  34. --Now available after completing Back to the Motherland mission (regardless of whether you own the dlc)
  35. --The modifier now also grants base income
  36. --The decision now cost diplo power, rewards 2k ducats instead of 1 year of trade income, and reduces the opinion with other nations trading there
  37. --Added a unique icon for the modifier
  38. --Unified the decision and the given modifier triggers
  39.  
  40. BUGFIXES:
  41. -Fixed a bug where Grant Court Positions privilege was stuck at 0 influence modifier for Dynatoi estate
  42. -Fixed a bug where Janissary Open Recruitment law did not increase shock dmg taken and Increased Compensation law affected your entire army
  43. -Fixed a bug where chartering a company with an exarch in the region would transfer the province to them, but create a phantom trade company for you.
  44. -Fixed a typo where Arbanitai were referred to as Arbanoi
  45. -Fixed a bug have trade protectorates while taking A World Empire mission would grant most of your subjects independence
  46. -Fixed a bug with A Legion Of Couriers achievement not triggering if you initially went with the north route
  47. -Fixed a bug where Just a Little Exarchise achievement couldn't trigger in some cases
  48.  
  49.  
  50. 1.24.2.9 Changelog:
  51. BUGFIXES:
  52. -Resolved a situation where devious pagans infiltrated orthodox missionaries sent abroad, causing the missionaries to convert natives to Hellenic.
  53.  
  54.  
  55. 1.24.2.8 Changelog:
  56. BUGFIXES:
  57. -Fixed a bug where Elysian Orthodox missionary mechanic didn't work
  58. -Fixed a bug where the option in "Greek Fire: Reserves Running Low" event didn't unlock the recruitment of artillery units (the fix will also apply to ongoing games)
  59. -Albania no longer starts guaranteed by Venice (that was ahistorical anyway), but instead starts with additional money, manpower and a couple of historical friends. It also cannot make alliances or be guaranteed until 1447.
  60. -Removed starting Venetian cores on Albania.
  61. -Fixed a bug where Powhattan didn't get a free adm tech after the deal (this time for real)
  62.  
  63.  
  64. 1.24.2.7 Changelog:
  65. FEATURES:
  66. -Added events to mark the completion of elysian highway segments
  67. -Exiles "Converted Another Nation" age objective is now replaced by an objective that requires conversion of 5 countries, but can be done via send missionary/herald interactions
  68. -Purple Elysia submod now takes affect even if enabled midgame
  69. -Added a new event that makes it a bit harder for Palaiologos to die out early game.
  70.  
  71. CHANGES:
  72. -Marked the mod as compatible with for 1.37.5
  73. -Albanian events now have goto buttons
  74. -Proclaim Victorious Invasion decision now highlights required provinces
  75. -Religious Reform: Mend the Schism decision can now be completed by being allied with DoF
  76. -Units will now retain at least 4 morale when changing unit types, which should prevent you from having the morale reset when you get experimental flamethrowers
  77. -You can no longer sell provinces before completing A True Nation
  78. -Added a couple more mods to incompatibility list
  79. -Papal state can no longer be made into an exarch
  80. -When creating an exarch you now take over their colonies
  81. -Exarchs can no longer colonize provinces outside their home region(s)
  82. -Exarchs can no longer, under any circumstances, pick exploration of expansion ideas
  83. -If an exarch has exploration or expansion ideas they will now be replaced by another idea based on the exarch idea group priority list, keeping progress
  84. -Changes to events that can influence primary culture:
  85. --HEIR and the ADVISOR people event can now only target provinces in your own culture group
  86. --The Succession of MONARCH event can now only spawn an heir in your own culture group
  87. --The Court of MONARCH event can no longer trigger for countries that have a government reform locking their primary culture
  88. -Changes to the send missionaries/heralds/preachers events:
  89. --The target country is now always converted once all it's provinces follow your or non-pagan religion.
  90. --Split the success event into two so that you know whether you fully converted the country or just one province.
  91. --Added new descriptions for missionary events and added better event pictures.
  92.  
  93. BUGFIXES:
  94. -Natives Worship Hybrid Faith event no longer applies its province modifier as a country modifier
  95. -Fixed a bug where Powhattan didn't get a free adm tech after the deal
  96. -Added missing localisation in the New World Nobles, Old World Claims event
  97. -Thirdy Odyssey
  98. -Fixed a bug where creating an exarch from a vassal removed all your historical friends and rivals
  99. -Fixed a bug where monuments would be downgraded if the exarch was created from the province with the monument
  100. -Fixed a bug where Varangian events would happen every 5 years instead of every 10 years as intended
  101. -Fixed a bug where Re-Restitur Orbis could be earned in Age of Revolutions
  102. -Fixed a bug where RR0 could show in game.
  103. -Fixed a crash that occurred if an exarch colonized a province outside their region
  104. -Fixed a bug where certain native province modifiers gave nation-wide effects.
  105. -Fixed a bug where one of the Kaudan factions would always generate female heirs
  106. -Fixed various typos
  107.  
  108.  
  109. 1.24.2.6 Changelog:
  110. FEATURES:
  111. -Added a new and far more consistent set of icons for Hellenic personal deities.
  112. -Added a basic system to check for incompatible mods, implemented via an event that will show up when you start the game or load a save while having incompatible mods active. The event will display separate lists of compatible and incompatible mods currently active. The list of mods it checks against is not exhaustive can be found on discord, #links channel. You are free to report a particular's mod (in)compatibility, or ask us to check it.
  113.  
  114. CHANGES:
  115. -Updated the mod for 1.37.4
  116. -For those with at least somewhat decent resolution, added a bigger screen for deity selection that can show up to 8 deities at once.
  117. -Advisor from The Capital of Innovation mission be level 5 if you have the appropriate dlc
  118. -Greenland is now part of Northern Elysium subcontinent
  119. -Abandon our Roman Heritage decision has been renamed to Embrace Elysianism and its description rewritten.
  120. -Ever so slightly clarified what Promote Local Culture button does
  121. -Base of operations target can no longer be swapped during a war
  122. -Removed more deprecated localization and resorted localization files
  123.  
  124. BUGFIXES:
  125. -A New Epoch event will no longer mention your flag being green if you have Purple Elysia mod enabled
  126. -Added missing Autarchy government reform description
  127. -FIxed a crash which happened if you colonized a potential exarch's province. Now you will retain the ownership of the colony until its finished, at which point it will be automatically ceded to the exarch.
  128. -Fixed a bug where base tier 1 greek fire unit model didn't show country colors
  129. -Fixed a bug where "Release and Play As" exarch diplomatic action would bug out Rhomania/Elysia's first government reform
  130. -Fixed a province name typo
  131. -Fixed typos in A Trade Boom event
  132. -Removed deprecated tooltip in The Old Patriarchate event
  133. -Added missing text for to_difficulty modifier
  134.  
  135.  
  136. 1.24.2.5 Changelog:
  137. CHANGES:
  138. -Moved the list of effects that affect the Administrative Burden to a different tooltip that will be shown when hovering over the large admin. burden icon in the government mechanic gui.
  139. -Diplomatic annexation now adds 0.2 Administrative Burden per target's development
  140. -Overburdened Administration is now enabled immediately after you land, so you can no longer recruit troops and such without penalty before it becomes active.
  141. -Building constructed by various early events no longer increase the administrative burden.
  142. -Ships gained via early events no longer increase the administrative burden.
  143. -Vanilla "Annex Migratory Tribe" peace deal option has been removed
  144. -Varangian Expedition event can no longer target provinces related to Para Bellum mission
  145. -Colonial Improvement Act policy now adds +30 global colonial growth instead of +1 of each development to finished colonies.
  146. -Exiled Empire now prevents you from creating marches.
  147. -Offer Exarchate to a vassal now requires neither of you being in a war
  148. -Disabled some republican events for native republics.
  149. -Exarch and Varangian governments can no longer become dictatorships.
  150. -Open Offices and Patriarchal Preeminence privileges now only show nobility influence and loyalty modifiers if you do not have the dynatoi estate.
  151.  
  152. BUG FIXES:
  153. -Fixed a bug where The Only Colonizer couldn't be completed.
  154. -Fixed a bug where 100 years from home achievement wasn't marked as completed after meeting the requirements.
  155. -Fixed a bug where changing to a monarchy after republican dictatorship expired would change countries to a Spartan monarchy instead.
  156. -Fixed a bug where switching out of exiled empire reform reset the expand bureaucracy admin cost.
  157. -Fixed a bug where the extra manpower from forts granted by "Establish Militia" mission did not apply to preexisting forts.
  158. -The administrative burden tooltip now correctly states that building a ship increases administrative burden.
  159. -Adopt Printing Press decision will now properly disappear if every province in the capital area already has printing press
  160. -Marine regiments now properly rise administrative burden when recruited
  161. -Corrected the tooltip explaining Bankruptcy's effect on Administrative Burden.
  162. -Corrected a typo in Re-Restitutor Orbis achievement description.
  163. -Fixed a bug where government reform progress bar tooltip hover overlapped with hold triumph GUI.
  164.  
  165.  
  166. 1.24.2.4 Changelog:
  167. CHANGES:
  168. -Center of Commerce mission now requires one level 3 CoT in Elysia area instead of specifically the capital.
  169. -Summon the Militia effects now scale with the amount of supplies taken during the flight
  170. -Bankruptcy now sets administrative burden to 50, up from 40
  171. -Shortened the privilege related tooltips in The Elysian Religious Wars event in order to have them fit on the smaller screens.
  172.  
  173. BUG FIXES:
  174. -Fixed a bug where Trade Expeditions were available in certain trade nodes regardless of Cothon level.
  175. -Fixed a bug where creating an Inquisition, triggering the disaster and siding with moderates did not spawn inquisition rebels.
  176. -Fixed a bug where The Monarch's Romance event could trigger when you are in a regency
  177. -Fixed a bug where Veni Vidi Vici achievement could be completed every January past 1490
  178. -Fixed incorrect placement of score tooltip for Veni Vidi Vici
  179. -Fixed a bug where exarch wasn't shown in Lower Yik and Nogai areas and those areas weren't automatically transferred to Megali Kimmeria
  180.  
  181.  
  182. 1.24.2.3 Changelog:
  183. CHANGES:
  184. -AI can no longer claim the Orthodox defender of faith for as long as you remain Orthodox, as it allowed to you pre-emptively discover Europe.
  185.  
  186. BUG FIXES:
  187. -Fixed a bug with the display of A New Homeland mission trigger.
  188.  
  189.  
  190. 1.24.2.2 Changelog:
  191. BUG FIXES:
  192. -Fixed a bug where to_estate_special_modifier_holder was visible
  193. -Fixed a bug where creating Anatolia directly from Of Romans and Rumites event would bug out Konstantinia's merchant.
  194.  
  195.  
  196. 1.24.2.1 Changelog:
  197. CHANGES:
  198. -Achievements can now only be completed at normal or higher difficulties, same as in vanilla eu4.
  199. -Veni Vidi Vici now times out in February 1490 instead of January 1491.
  200. -Achievements that have a hall of fame ranking based on development (Veni Vidi Vici and The Only Colonizer) now display a achievement score upon completion that can also be later viewed by hovering the achievement card.
  201. -Provinces not controlled by their owner can no longer be passed between the exarch and the overlord.
  202. -Strengthened Parliament government reform for Rhomania/Elysia is now called Strengthen the Senate.
  203.  
  204. BUG FIXES:
  205. -Fixed a bug where you started with an additional regiment after the flight.
  206. -Fixed a bug where building hippodrome did not cost military power.
  207. -Fixed a some typos in The Portuguese are Livid! event.
  208. -Fixed a bug where trade policy switch cooldowns were visible.
  209.  
  210.  
  211. 1.24.2.0 Changelog:
  212. ACHIEVEMENTS:
  213. -Added an ui-based achievement system, similar to the one found in vanilla eu4. This means that achievements can only be earned in ironman mode, but unlike vanilla you can still inspect them outside of ironman.
  214. -Added 12 achievements of varying difficulty for Elysia/Rhomania.
  215. -Completing achievements will show a pop-up window, complete with a larger artwork and a short description.
  216.  
  217. EXARCHS:
  218. -Added a new custom gui for exarchs, replacing the old system of decisions and diplomatic interactions. Actions such as granting and seizing provinces can now be done from the province view, while annexation and granting all provinces in the region can be done from the diplomatic tab.
  219. -Added 4 new exarch interactions:
  220. --Bolster Administration; which converts your diplomatic power to exarch's administrative power and forces them to spend all their admin on coring.
  221. --Offer Military Assistance; which you can use to raise exarch's stability at the cost of your military power.
  222. --Send Aid (toggled); which you can use to spend ducats in order to reduce the unrest in exarch's provinces and its liberty desire.
  223. --Crack Down on Heresy (toggled); which you can use to make converting provinces in exarch's lands easier, at the cost of your relationship with heretics and heathens.
  224. -Exarchs now have a higher baseline liberty desire, but get less liberty desire from development
  225. -Exarchs now lose 5% liberty desire per positive stability point.
  226. -Added a new flag for the exarch of Megáli Portogalía.
  227. -Changed the symbol on Exarch of Aphrike's flag from a Punic one to a Berber one.
  228. -Added Anatolian exarch, which can be formed after In Alexios' Footsteps is completed and you have sided with the Turks. If Orhan was taken his dynasty will take control of the exarch.
  229. -Added the Exarchate of Illyria, separating it from Konstantinia.
  230. -Added A Kastrioti Homecoming event, available only if Albanians were taken, where Skanderbeg's descendants can be put in charge of Illyria.
  231. -Exarchs can now be released and played as, using a new diplomatic interaction.
  232. -Added a new government reform for independent exarchs.
  233. -Exarch of Aphrike can now form Carthage.
  234. -Exarchs now adopt overlord's years of separatism modifier, and provinces retain separatism when swapped between an exarch and its overlord.
  235. -Exarchs now copy the overlord's administrative efficiency and coring cost modifiers.
  236. -Added the ability to turn old world vassals into Exarchs, provided no exarch exists yet in their capital region.
  237. -Portuguese Exarch (and exarchs created from vassals) no longer automatically give you their provinces outside their home region, you now have to seize them via a new interaction.
  238. -All exarchs now follow a fixed idea group progression.
  239. -There is no longer a delay between you conquering a province and it being transferred to exarch. If you wish to retain the province you can use the new Assert Ownership button in the exarch's province gui.
  240.  
  241. CHANGES:
  242. -Tier 3 of Alexandrian Library now adds a university to the province.
  243. -Added a unique description for "The First Circumnavigation" event for Rhomania/Elysia.
  244. -Completely rewrote the text for the events dealing with deceiving the Portuguese in order to remove the mentions of anachronistic super carrier pigeons and your demise somehow discouraging Europeans from sailing around Africa.
  245. -Request Autocephaly decision will now always be approved by the AI, but it now requires 100 opinion with the holder of Ecumenical Patriarchate.
  246. -Provinces with Supply Lines and Base of Operations modifiers will now be immediately ceded to exarchs when those modifiers are removed.
  247. -In Alexios' Footsteps mission now requires 10 less provinces in Anatolia.
  248. -Added new flags for Basileia Rhomaion and Basileia Elysion.
  249. -The Old Patriarchate event will now happen as soon as you own Constantinople and at least one other province in Greece and are not at war with any country that has a core on it.
  250. -Disabled the vanilla event "Ottomans Cease Paying Tribute".
  251. -Enacting Prince Orhan's Reform now decrease Janissary reinforcement cost by -90% up from -50%.
  252.  
  253. BUG FIXES:
  254. -The tooltip on Library of Alexandria now correctly states the upgrade requires 7 buildings.
  255. -Fixed a bug where A New Trade Expedition event would trigger repeatedly if the first option was picked.
  256. -Fixed a bug where the PU being broken with Spartania would result in your ruler being replaced.
  257. -Fixed a bug where having tier 3 Elysian Highway Network monument would make every vassal give you 5% Emporoi loyalty.
  258. -Fixed another bug with rebels in The Death of Georgios Gemistos Plethon event
  259. -Fixed a typo in tooltips describing the difference in Manpower Shortage/Settler Heritage modifiers.
  260. -Fixed to various exarch creation and culture integration bugs.
  261. -Fixed a bug that prevented Claim Colonial Region peace deal option to be used in certain cases.
  262.  
  263.  
  264. 1.24.1.0 Changelog:
  265. CHANGES:
  266. -Updated for eu4 version 1.37.2
  267. -Exarchs now get -2 Unrest and -5 Years of Separatism, plus they will now take humanist ideas as soon as possible.
  268. -Exarchs now get 25% higher liberty desire from development, and 10 baseline liberty desire reduction
  269. -The "Jewel of the Atlantic" and "La Serenissima" modifiers no longer give local ship construction speed and repair speed, as the province now has a Arsenal of Venice monument
  270. -Moved Aegean Archipelago area to Balkan region
  271. -Triumph for Anatolia now requires 5 less provinces, while triumph for Illyrikon and Syria require 5 more
  272. -A Question of Autonomy event can now only happen once.
  273. -Roman/Elysian economic gov. reform province modifiers are now hidden
  274. -Before re-discovering Europe Rhomania's Charter Colonies senate issue is replaced by Expand the Frontier, which does not increase the colonial range
  275. -You now get core upon conquering the selected base of operations and not before
  276.  
  277. BUG FIXES:
  278. -Fixed a visual bug where tier 3 Alhambra monument didn't specify that the effect will also be given to the overlord if held by an exarch
  279. -Fixed a bug where creating Konstantinia could prevent all culture shock provinces from being integrated
  280. -Fixed a bug where Gateway to Elysium province triggered modifier didn't correctly account for subjects and allies trade power in the Kykladian Isles
  281. -Fixed a bug where "The Death of Georgios Gemistos Plethon" event didn't spawn any rebels
  282. -Fixed a bug where Pekuakamiulnuatsh didn't start with tribal development modifier, which caused other issues like passive culture integration not working
  283. -Fixed a bug where Elysian Marines doctrine didn't have a correct picture
  284. -Fixed some typos
  285.  
  286.  
  287. 1.24.0.3 Changelog:
  288. CHANGES:
  289. -Varangian Influence modifier no longer reduces income
  290.  
  291. BUG FIXES:
  292. -Fixed a bug where Trade Expedition mechanic was always available
  293. -Fixed some hellenic disaster related events having wrong text in last option
  294.  
  295.  
  296. 1.24.0.2 Changelog:
  297. BUG FIXES:
  298. -Fixed a bug where A New World to Explore modifier wasn't removed upon getting a second colonist
  299.  
  300.  
  301. 1.24.0.1 Changelog:
  302. CHANGES:
  303. -Updated the submods and added a new music track to the music submod
  304.  
  305. BUG FIXES:
  306. -Fixed a bug where mission preview wasn't working for new mission trees in Winds of Change
  307.  
  308.  
  309. 1.24.0.0 Changelog:
  310. CHANGES:
  311. -Updated the mod to 1.37.0
  312. -Imperial Protectorates now give their overlord bonus if they own a majority of province trade power in their home node instead of owning 50 provinces.
  313. -The second option of "The Death of Georgios Gemistos Plethon" event now always spawns rebels
  314. -Removed Pyramid of Cheops and Petra monuments. (The Pyramids aren't a part of any living religion at the time, and certain local rulers even attempted to demolish them. Petra has been sadly abandoned and forgotten by the time the game starts and wouldn't come into the spotlight until archaeologists started investigating the region in 19th century.)
  315. -Renamed Anasazi to Tanoa and Navajo to Diné
  316. -Afaq Khoja Mausoleum monument is now exclusive to Muslims
  317.  
  318.  
  319. BUG FIXES:
  320. -Fixed a bug on linux that caused confederations to form too fast
  321. -Added missing name for the to_nat_colonise_foreign_modifier modifier
  322. -Roman Renaissance effect outcome is now properly random
  323.  
  324.  
  325. 1.23.10 Changelog:
  326. CHANGES:
  327. -Selling Morea to Genoa during the flight now adds a Barracks in the capital and 5% Army Professionalism (or 20% Army Tradition if you don't have the dlc) in addition to its previous benefits.
  328. -Buffed modifiers for initial Hellenic pantheon's Zeus
  329. -Bandits Take Advantage of Ongoing Conflicts event now adds 50 devastation instead of 90
  330. -Female Hellenic rulers of Rhomania/Elysia will now be knows as Hiereia Basilissa
  331. -Bolster the Colonial Office Administrative Burden interaction now adds 25 colonial growth
  332.  
  333. BUG FIXES:
  334. -Fixed a bug where Arsenal Efficiency modifiers weren't applied properly
  335. -Fixed a bug where the trigger for tier 1 Alexandrian Library wouldn't work correctly
  336. -Fixed a bug where the construction on Lakonian highway didn't start when the decision was enacted
  337. -Fixed a bug where in certain circumstances expelling natives that are being integrated wouldn't clear the assimilation interface
  338. -Fixed a bug where merchant estate land share would be set to 5% if you completed The Merchant Class mission while bringing Venetians
  339. -Fixed a bug where Arsenal Efficiency modifiers weren't applied properly
  340. -Fixed a bug where you got a ship by selling more to Genoa instead of Venice
  341. -Fixed several text typos
  342.  
  343.  
  344. 1.23.9 Changelog:
  345. CHANGES:
  346. -Added Lakonian Highway segment
  347. -Renamed Ivos to Eiros
  348.  
  349. BUG FIXES:
  350. -Fixed a bug where in certain circumstances Portuguese trade deal wasn't terminated when Portugal got annexed
  351. -Fixed a bug where Theophilos wouldn't lose stats during the Winter Marsh event if the royal ship sunk during the flight, and added a new tooltip explaining why the stats were lost
  352. -Fixed a bug where child levy bonus to Janissary reserve could stay after the law was toggled off
  353.  
  354.  
  355. 1.23.8 Changelog:
  356. CHANGES:
  357. -Tier 2 of Alexandrian Library now requires 7 buildings instead of 8
  358. -Tier 3 Hippodrome now requires 125.000 troops killed instead of 200.000
  359.  
  360. BUG FIXES:
  361. -Fixed a bug where Akrotirion trigger tooltip for Elysian Silk objective wasn't displayed properly
  362. -Fixed a bug where "Establish the Exarchate of Megáli Portogalía" decision didn't change the resulting country name and could be taken again
  363. -Gateway to Elysium now requires 4 CoTs in Kykladian Isles and 6 CoTs in Elysian Bay instead of the opposite
  364. -Fixed unit model paths, which were causing invisible unit models on Linux
  365. -Corrected some tooltips referring to old culture assimilation modifiers
  366.  
  367.  
  368. 1.23.7 Changelog:
  369. CHANGES AND IMPROVEMENTS:
  370. -Bringing books and telling Portugal where you went now grants both of you a 20% discount on 1 admin, diplo and military tech
  371. -Added custom icons for Markland/Hulluland/Vinland Trade Deal modifiers
  372.  
  373. BUG FIXES:
  374. -Fixed stuttering from Tier 3 Elysian Arsenal
  375. -Fixed the "Infrastructure Projects" mission building counter
  376. -Fixed a bug that removed Markland/Helluland Trade Deal when Vinland was formed and added a retroactive fix for it
  377.  
  378.  
  379. 1.23.6 Changelog:
  380. BUG FIXES:
  381. -Fixed a bug where you would get 500 ducats after declaring a war
  382. -Tooltip in the "The Demands of the Pious" event will now always show which provinces get the modifier
  383.  
  384.  
  385. 1.23.5 Changelog:
  386. FEATURES:
  387. -Added a brand new loading screen, commissioned from Biegeltoren, who also worked on Ante Bellum loading screens (Other loading screens have been temporarily removed). A shout-out to our Patreon supporters, without whom this wouldn't be possible!
  388. -Added 3 new mechanics, unlocked by fully upgrading Alexadrian Library, Hippodrome and Cothon (details below).
  389. -Added new culture integration UI.
  390. -Added potential great projects menu to replace the small buttons that were used to build Akrotirion and Elysian Highway Network monuments.
  391. -Added a province toggle that will make the province switch to a local Roman culture when culture converted to your primary culture. The toggle works on per-local culture basis.
  392. -Added Hesperidian Wine event (community suggestion).
  393. -Added The Fate of the Adriatic Lion event.
  394.  
  395. MONUMENT CHANGES:
  396. -Standardised the cost and build time of Elysian monuments.
  397. -Alexandrian Library, Hippodrome and Cothon are now unlocked via existing missions in the mission tree. If you are currently constructing something in the province a decision will show up instead, allowing you to spawn the monument when the construction is finished.
  398. -Rewrote the event texts for the initial events for those three monuments.
  399. -Instead of initial requirements based on monarch power and advisors, the monuments now have new requirements spread among the individual tiers.
  400. -Hippodrome at Tier III now has a "Hold Triumph" mechanic, which gives both peace and wartime boosts as your glory accumulates via winning battles.
  401. -Arsenal of Elysia at Tier III now has "Arsenal Efficiency" mechanic, which grants scaling bonuses with the development in provinces with a Naval Equipment Manufactory.
  402. -Cothon at Tier II now has a "Trade Expedition" mechanic, which allows you to get diplomatic, trade and production bonuses in a trade node.
  403. -Moved Great Project window to the right of the building menu and made it large enough to show two great projects. Sadly the window size cannot be made dynamic.
  404.  
  405. EXARCH CHANGES:
  406. -Exarchs are now republics with a unique tier 1 reform. The reform allows them to automatically accept all cultures, but adds 33% minimum autonomy penalty to all their provinces. The penalty is negated if the province is culturally integrated via the existing mechanic unlocked in the red path.
  407. -Venedai renamed to Vendia, Sarmatia renamed to Antaia and Aravia renamed to Arabia.
  408. -Various province adjustment for Exarchs, especially Vendia, Baltikos, Magale Kimmeria, Armenia and Skanza
  409. -Exarchs of Baltikos, Scanza, Syria and Megali Germania were recoloured to improve visibility.
  410. -Hovering over the Exarch decisions how highlights provinces they can potentially get.
  411. -Split the wastelands in the east and west Sahara and in the Carpathian mountains into multiple provinces to make the borders nicer if wasteland coloring is enabled.
  412.  
  413. IMPROVEMENTS AND CHANGES
  414. -Updated for vanilla patch 1.36.2
  415. -"We're going back" soundtrack has been moved to the music mod and added a new ost "Byzantium is Lost" by Utopia.
  416. -After years of waiting Thomas has finally been designated as the next in line for Despotate of Morea.
  417. -Theodoros II now finally remembers that he is almost 50 by the time the game starts and not a teenager
  418. -Moved the "Establish Production of Elysian Silk" button to a more visible position (on small screens a frame was added to make it stand out more instead).
  419. -Favourable Center of Trade now has an icon similar to CoT in the province menu.
  420. -A New Homeland now requires 600 buildings in Elysium of any kind, where advanced buildings and manufactories count as multiple buildings.
  421. -A Storm Approaches event text was rewritten since Loukas Notaras being on the missing ship is a fact that might be worth mentioning.
  422. -Elysian Orthodox Cathedral building is now properly called a Basilica.
  423. -If you moved your capital back to Europe The Capital of Innovation mission will now require developing a local coal mine and place the reward modifier in old Konstantinople.
  424. -Defender of the Faith now requires Legitimise The Faith reform to be completed.
  425. -Removed Thriving Naval Industry modifier, bonuses rolled into Cothon monument.
  426. -Patriarchal Preeminence privilege now only decreases the absolutism by 5 instead of 20.
  427. -A New Age now only rewards the CoT upgrade if you don't have Dharma.
  428. -Gateway to Elysium now requires 2 less Centers of Trade.
  429. -Gateway of Elysium mission now requires 66% trade power in Kykladia combined with your subject and allies instead of you exclusively.
  430. -Constantinople will now get a fort back if you deleted it during the flight.
  431. -Patriarchate Desecrated and Captured events now have a goto button.
  432. -Restructured Mesoamerican culture groups to something slightly more accurate.
  433. -Rewrote the "Sparta Claims Our Throne!" event text.
  434. -Merchants from the North and Traders Plan to Travel North will now only happen once per game.
  435.  
  436. BUG FIXES:
  437. -Fixed a duplicate dynamic province name.
  438. -Fixed a bug where Elysian Silk was no longer assignable to Anthiros area after the last reform.
  439. -Fixed a Paradox bug where half of the institutions trigger text would be colored in yellow.
  440. -Fixed a bug where you wouldn't get Industrialization in Elyseia after completing The Capital of Innovation mission if you moved your capital to Europe.
  441. -Added missing localisation to event that allows Christians to switch to Elysian Orthodoxy.
  442. -Fixed a bug where [REDACTED] mission would mix light and heavy ships.
  443. -Demand Religious Unity interaction and Suppress Heresy cb can no longer be used on Papal States.
  444. -Fixed a bug where 4th Silk Production objective's requirement wouldn't scale.
  445. -Fixed a bug where exarchs could still join HRE.
  446. -Fixed the triggers for East Indian Trade Route triggered modifier.
  447. -Fixed a bug where to_had_culture_shock_event modifier wasn't hidden.
  448. -Fixed bad province border between two provinces south of great lakes.
  449. -Elysian Marines naval doctrine now uses the correct icon.
  450. -Fixed several typos.
  451.  
  452.  
  453. 1.23.4 Changelog:
  454. AGE OBJECTIVE CHANGES:
  455. (Age I) "Present on Two Continents" is replaced by "Well Advised" (Have lvl 2 advisors in each category) for Rhomania/Elysia and Sparta.
  456. (Age II) "Create a Colonial Empire" now requires at least 50 owned or subject-owned provinces in South America, Sub-Saharan Africa, India, Indonesia or Oceania if you have a capital in the New World or is Rhomania/Elysia.
  457. (Age II) "Join the Reformation" is replaced by "Modernisation" (Be ahead of time in at least 2 technology types) for either Non-Christian or New World nations.
  458. (Age II) "Convert Provinces" is replaced by "Magnificent Court" (Have at least 95 prestige, legitimacy and less than 1 corruption) for New World nations.
  459. (Age II) "Unify Culture" is replaced by "Cultural Resurgence" (Own at least 75 provinces in your culture group, together with subjects.) for all exiles.
  460. (Age III) "Emperor of China" is replaced by "One Path Ends" (Complete one of the final colored missions) for Rhomania/Elysia
  461. (Age III) "Three Trade Companies" is replaced by "Control Trade" (Have at least 50% trade power in 6 trade nodes) for everyone.
  462.  
  463. CHANGES:
  464. -Added a new Christmas variant of the main theme that will play during the holidays
  465. -50 Power Projection added to [REDACTED]
  466. -Constrained Resources modifier now explains how it can be removed in its description
  467.  
  468. BUG FIXES:
  469. -Fixed a bug where colonized provinces flipped to the colonizer's culture and religion when they shouldn't
  470. -Fixed a bug where Barbaroi Councils, Pipiltin and Clans estates used wrong icons
  471. -Fixed a bug where first and second option had swapped effects in the Threads of Roman Destiny event.
  472. -Fixed Establish the Exarchate of Skanza decision localisation
  473.  
  474.  
  475. 1.23.3 Changelog:
  476. IMPROVEMENTS:
  477. -Added Switch Deity Button for Hellenic religion.
  478.  
  479. BUG FIXES:
  480. -Fixed a bug where enforcing religion as tolerant Hellenic Rhomania would trigger Kauda specific event.
  481. -Fixed a bug where Albanian Majority modifier wasn't applied to new Albanian provinces.
  482. -Fixed a bug where Portuguese Enclave wasn't didn't spread institutions.
  483. -Fixed some typos in event text.
  484.  
  485.  
  486. 1.23.2 Changelog:
  487. BUG FIXES:
  488. -Fixed a bug that could prevent you from unlocking Silk Production mechanic
  489. -Fixed a bug that caused Demand Blood Tribute value to overflow
  490.  
  491.  
  492. 1.23.1 Changelog:
  493. CHANGES AND IMPROVEMENTS:
  494. -Union of the Churches will now be revoked with the The Schism Reopens event. No particular reason, just flavor
  495. -Exiles can no longer take Reform the Pronoiars government reform
  496.  
  497. BUG FIXES:
  498. -Fixed a bug where Fall of Portugal would trigger immediately after the deal is established
  499. -Demetrios will no longer try to claim the throne as you land in the new world
  500.  
  501.  
  502. 1.23.0 Changelog:
  503. FEATURES:
  504. -Elysian Silk Production objectives, a new custom UI based mechanic, that allows you to gradually expand the production of Elysian Silk if you had taken it with you initially.
  505.  
  506. CHANGES AND IMPROVEMENTS:
  507. -Updated the mod to 1.36.1
  508. -Standardize Currency mission now lets you choose the target province, plus it gives some extra benefits to that province
  509. -Renamed Kreta Minor to Kauda. Rewrote the events regarding Kaudan vassalization, added a new variant of the event if you are tolerant Hellenic and added a couple of accompanying events if you forcibly convert Kauda but you promised not to
  510. -Choosing the target province for Akrotirion and Elysian Highway Network is now done via buttons in the province menu, since previous system was buggy due to how pdx designed the monuments
  511. -Exarchs will no longer be part of the HRE if they are created on its lands. Exarch provinces can now be removed from HRE
  512. -Janissary reserve now scales from 0 to 10000 instead of 0 to 10, essentially all the increases and costs got multiplied by 1000, so it now functions more like manpower numerically. In my opinion it's more readable now, but feel free to comment if you prefer the old scales. This was the original design but in 1.35 you progress bar didn't work if the max value was >100.
  513. -Orhan Celeby as a general now has a siege specialist trait
  514. -Johannes Grandt and Orhan Celebi now have historical birth dates as advisors
  515. -A New World to Explore modifier is now removed by taking the A New Start idea, instead of a few days after, since ideas can now have effects upon taking them. In the past this wasn't possible since effects couldn't be tied to you taking an idea.
  516. -Improved the localisation of the "Northern Warriors Offer Services" event (now simply called "Varangian Warriors")
  517. -Added a list of Patreon supporters to the main menu
  518. -Exarchs now get a free core on their capital only, instead of the entire capital area
  519. -Added some insight into the Of Romans and Rumites event in Alexios' Footsteps mission effect
  520. -Improved the tooltips regarding the timing of Pytheas Journey, and decreased its duration from 5 to 3 years. A New Age mission will now also show the year of his return in trigger while he is away.
  521. -Renamed Elysia province to Elyseia for clarity
  522. -Added many new province and city names for the Romans/Elysians and improved lots of existing ones
  523. -Added Norse province names suggested by discord users Blooky and Krille
  524. -Reformation of the Theme System now adds -15% Culture Conversion Cost
  525. -Inspired Recruits now adds 5% Army Morale Speed Recovery instead of 2%
  526. -Changed the order of triggers in Across the Eirenic mission to make them clearer
  527. -Depleting Greek Fire modifier will now last 10 years longer
  528. -Moved Atlas Mountains to Western Elysium subcontinent
  529. -Benevolent Conquerors modifier from Romans and Rumites events will now also apply to Exarchs
  530. -Imperial Reconquest CB no longer allows changing Heathen countries' religion
  531. -Imperial Reconquest CB no longer makes vassalization cheaper
  532. -Added some ship name suggestions from patrons
  533. -Recruiting Janissaries now raises Administrative Burden, but only by half the normal regiment rate
  534.  
  535.  
  536. BUG FIXES:
  537. -Fixed many over a 100 text typos, some reported by the community and many others found by the localisation team
  538. -Fixed a bug where Portuguese institutions wouldn't spread correctly if Portugal changed tag
  539. -All tag changes now preserve historical friends and rivals
  540. -Fixed a bug where the cooldown for recreating exarchs after annexing them wasn't working
  541. -Edinburgh Castle now correctly increases Dynatoi Loyalty instead of Influence
  542. -Ongoing exarch colonies will no longer be transferred to you
  543. -Corrected localisation of Triangle Trade event
  544. -Corrected the tooltip of the Elyric event to mention Kyniska region instead of its old name, To Ba'aadi
  545.  
  546.  
  547. 1.22.5 Changelog:
  548. CHANGES:
  549. -Increased the manpower gained from Expand the Draft interaction.
  550.  
  551. BUG FIXES:
  552. -Fixed a bug where taking 3 or 4 secrets didn't increase the starting administrative burden by 10.
  553. -Fixed a bug where Expand Bureaucracy interaction costed more mana than advertised.
  554.  
  555.  
  556. 1.22.4 Changelog:
  557. CHANGES TO OVERBURDENED ADMINISTRATION
  558. -Overburdened Administration by Reform the Administration mission, which has taken the place of old Form a Colonial Institution mission. Previous rewards are still given.
  559. -Reform the Administration mission requires <30 Administrative Burden, and increases corruption by 1 for every 2 points of AB above 5. Additional reward is also given if Administrative Burden is below 5
  560. -The requirement of <20 Administrative Burden has been removed from A True Nation, and it no longer deals with Overburdened Administration
  561. -Added 3 new interactions, one for reducing it and two for increasing it
  562. -Slightly rebalanced existing interactions and sources of Administrative Burden
  563. -Due to the rather limited time the new interactions might be very badly balanced and I'm looking forward to feedback on them (or the mechanic in general)
  564.  
  565. IMPROVEMENTS AND CHANGES
  566. -Rewrote the starting bookmark description
  567. -Reduced stability loss upon triggering the Elysian Religious War disaster
  568. -Renamed Exarch of Afrika to Aphrike
  569. -Renamed Skandza to Skanza and Rhousiya to Rhosia
  570. -Added a new ship name for Rhomania/Elysia as suggested by a Patreon supporter
  571. -Inclusive Citizenship now prevents manually decreasing autonomy in affected provinces
  572. -Completing Taming the Northman mission will now allow you to vassalize Spartans even if it was less than 50 years since they appeared.
  573. -European Trade Expands event now gives lvl CoT 1 with Protectionism and Isolationism, instead of lvl 2 CoT only with Isolationism. Continuing the deal and Free Trade still add lvl 2 CoT.
  574.  
  575. BUG FIXES:
  576. -Fixed a bug where Portuguese colonial treaty would prevent you from colonizing South America even if you were your subjects
  577. -Rescripted the Potential Center of Trade mechanic to hopefully resolve recently reported issues where CoT did not appear
  578. -Fixed a bug where Tier 7 Gov. Reforms would get blocked if you broke Portuguese deal during European Trade Expands
  579. -Fixed a bug where Dynatoi decisions' triggers weren't properly referencing their Loyalty/Influence
  580. -Fixed a bug where Failing Army Organizations triggered modifier lacked localisation
  581.  
  582.  
  583. 1.22.3 Changelog:
  584. CHANGES:
  585. -Reduced monthly war exhaustion from Elysian Religious Wars disaster from 0.3 to 0.2
  586. -Exiled Empire no longer increases the overextension impact
  587. -Administrative Burden now also penalized the unit reinforcement speed
  588. -Empower estates now reduces monthly administrative burden by 0.15
  589. -Low Administrative Burden now only reduces the Overextension Impact by 10%
  590. -Halved the Administrative Burden increase from being at war.
  591. -Expand Administration now only increases the cost of subsequent uses by 10, capped at 150
  592. -Reduced the increase to Administrative Burden from disloyal subjects to 0.15
  593. -Increased the base ducat gain from Raise Emergency tax from 100 to 150
  594. -Added a description for Secure our Borders government reform
  595.  
  596. BUG FIXES:
  597. -Fixed a bug where Inquisitorial Success event would have duplicate options
  598. -Cores are now properly transferred when Grant Local Land exarch interaction is used
  599. -Fixed a bug where the syncretic variant of Pantheon monument wouldn't transfer modifiers to overlord
  600.  
  601.  
  602. 1.22.2 Changelog:
  603. IMPROVEMENTS:
  604. -Morea will now have some starting troops, ships, manpower, sailors and mana
  605.  
  606. BUG FIXES:
  607. -Fixed a bug with evaluating province transfers to former CNs, that could cause a crash
  608. -Fixed a bug where upgrading Elysian Highways would lead them to being removed when province owner changes
  609. -Council of X event that spawns Elysian Orthodoxy no longer says that you used to refer to yourself as Roman
  610. -A True Nation trigger will now correctly refer to the Secure the Bay mission
  611. -Typo in the Old World Armies event
  612.  
  613.  
  614. 1.22.1 Changelog:
  615. IMPROVEMENTS:
  616. -Added missing policies between our idea sets and 1.35 ones.
  617. -Administrative Burden now specifies that A True Nation removes the mechanic
  618.  
  619. BUG FIXES:
  620. -Fixed a bug where Spared From Devastation modifiers checks would constantly fire to everyone instead of only when a fort is build
  621. -Fixed a bug where you capital didn't convert to Hellenic after the peaceful ending of Hellenic disaster
  622. -Imperial Autocracy now correctly states that Restrict the Power of the Senate is a tier 10 reform
  623. -Removed some unifinished text to be done at the later date
  624.  
  625.  
  626. 1.22.0 Changelog:
  627. FEATURES:
  628. -Administrative Burden: Until A True Nation mission is completed, your state will now have to rely on Estates in order to facilitate expansion, especially if you arrived unsupplied.
  629. -Roman Janissaries: Taking Orhan with you at the start now rewards you with an (optional) new mechanic, Janissary Reserve system. Using it you can recruit Janissary regiments, with their capacity depending on the cultural and religious composition of your state, and the recruitment laws you set
  630. -A new economic government reform tier: A total of 12 new reforms, 4 per trade policy (protectionism, free trade, isolationism).
  631. -Reworked Army Reforms mechanic for Elysia, giving you new and (hopefully) more balanced options.
  632. -Greek Fire additions - added Experimental Firethowers - early siege artillery if you bring Greek fire with you initially, and Indiscriminate Bombardment tier 5 gov. reform.
  633.  
  634. SUBJECT COLONIAL NATION CHANGE:
  635. -This was done in response to the vanilla bug where ai doesn't consider the strength of the overlord of the colonial parent
  636. -Subject's colonial nations will now be automatically transferred to their overlord
  637. -All future subject's provinces in that colonial region will be transferred to their former colonial nation
  638. -If the subject ever gets independent it will get its former colonial nations back, but its former overlord will retain any province they added to that colonial nation.
  639.  
  640. CHANGES:
  641. -Updated the mod to 1.35.6
  642. -Swapped the benefits of bringing Greek fire early and getting it later; reforms are now locked behind the former while you will always get infantry combat ability bonus
  643. -Streamlined the Expand/Consolidate the Senate of Cities reforms
  644. -Added the ability to make Portugal into an exarch if are trading with them and have complete The Eagle Rises mission
  645. -Religious rebels now only give clergy land share upon sieges and enforcing demands if the country follows the same religion, unlike vanilla where it doesn't matter
  646. -Moved Restrict the Power of the Senate to tier 10 in response to new reform tiers added in recent patches
  647. -Assigned distinct icons to all cb's used in the mod
  648. -Heir of Justinian mission will now be called Heir of Aurelian if you are Pagan
  649. -Reworked "The Death of Georgios Gemistos Plethon" event
  650. -Reworked "Royal Heresy" event
  651. -Moderate disaster path will now add lesser version of the tolerance modifiers to the opposite religion provinces once the disaster is resolved
  652. -Tweaked some existing events and added some new ones to account for heathen heir ascending to the throne during or after the religious war
  653. -Due to those changes it is now technically possible to have a Hellenic counterpart to the moderate path of the disaster
  654. -Religious Tolerance province modifiers now increases local tolerance of heathens instead of decreasing unrest
  655. -Reform the Hellenic Faith decision can now be completed if you own 100 Hellenic provinces without needing 95% religious unity
  656. -Revoking Inquisition privilege no longer reduces stability
  657. -Reduced the opinion bonus from Champion of the Faith to 20
  658. -Added Demand Religious Unity diplomatic interaction with HRE members as the Emperor that ignores border distance
  659. -Patriarchal Preeminence privilege now allows taking divine ideas
  660. -Elysian Orthodoxy now grants +10% Clergy Loyalty instead of +1 Tolerance of True Faith
  661. -Hellenic now grants +1 Tolerance of Heretics and -5% Idea Cost instead of +2 Tolerance of True Faith and +10% Clergy Loyalty
  662. -Seat of the High Priesthood now grants +1 Tolerance of True Faith instead of another missionary
  663. -Rewrote High Priesthood event description
  664. -High Priesthood event for Hellenics now enables Establish High Priesthood decision instead of giving you the modifier directly
  665. -Moved Grant Local Land diplomatic interaction for exarchs to the exarch section
  666. -Seize Land and Seize Council Land now share their cooldowns
  667. -Moved Revoke (Barbaroi) Council Privileges actions from a privilege to decisions
  668. -Moved Seize (Barbaroi) Council Land from a privilege to Crownland Interactions
  669. -Elysian Orthodox Empire triggered modifier is now always valid for the emperor, regardless of their capital location
  670. -Repealing Portuguese Trade Deal now applies a 5 year truce
  671. -Repealing Portuguese Trade Deal now only reduces diplomatic reputation by 2 instead of 3
  672. -Debuff from Repealing Portuguese Trade Deal now lasts 15 years instead of 20
  673. -All exile tags are not considered endgame tags
  674. -Added Birth of Elysianism event
  675. -You can no longer get Seat of Strong Aristocrats before or during the Elysian Religious Wars disaster
  676. -You can now culture convert Arbanitai Majority provinces
  677. -Exiled Empire reform now increases Expand Infrastructure cost, which can be remedied by completing Infrastructure Projects mission
  678. -Elysian Highways now increase local institution spread
  679. -Overseas Expansion cb can now only be used on countries within colonial range
  680. -Establish Protectorate peace option can now only be used on countries within colonial range
  681. -Increased aggressive expansion from Establishing Protectorates
  682. -Each variant of Inwards monument now adds loyalty to a different estate instead of one one adding it to all estates
  683. -(Forcefully) reverted the Paradox change where great project always show all conditional modifiers and their triggers
  684. -Epilektoi now scale from 4 to 15 regiments, at the rate of 0.005 regiments per development
  685. -Varangian and Epiloktoi mercenaries can now always be drilled
  686. -The Protector God of Nea Konstantinopolis event no longer has its cost reduces by architect trait
  687. -Breaking down ships for fortifications in an early Roman event now gives temporary local fort maintenance reduction on capital
  688. -The regiments that spawn by bringing Orhan are now Janissary regiments if you have the appropriate dlc
  689. -Improved Favourable Trade node description in missions
  690. -Added some icons to decision titles
  691. -Swapped Tier 7 and 8 reforms
  692. -Improved tooltips on the initial path missions to properly specify how additional path unlocking works
  693. -Blue path now gives you access to an additional flagship
  694. -Academia Universalis now reduces construction time instead of making great projects cheaper
  695. -Gates of Herakles now removes your subject's core on the province
  696. -Made changes to Trade and Imperial Protectorates, so they work somewhat similarly
  697. -Konstantinos no longer starts as general
  698. -Subjects can no longer have tributaries
  699. -Blocked some pdx mission that give colonial range if Byzantine Demise is active
  700. -Hellenic disaster random events unlocked by Pagan Assemblies and Inquisition now trigger on the interval beginning on the first year after picking those options instead of when aligned with the game's 3 year cycle
  701. -Annexing native subjects will now only discover you their capital region instead of the entire continent
  702. -Colonial Expansion event can no longer trigger if Eager Settlers, Brave New World or Trials of Elysia modifier is active
  703. -Bandits Take Advantage of Ongoing Conflicts event now increases devastation instead of reducing development
  704. -Slightly increased the rate at which Albanians gain free provinces
  705. -Humiliate Rival cb is now disabled until Roman Diplomacy mission instead of Secure the Bay
  706. -Establishing a Protectorate will now release their Tributaries
  707. -Maritime Empire no longer grants transfer trade acceptance
  708. -Formalize Separation of Powers decision is no longer available to Rhomania/Elysia
  709. -Parthenon now checks for the owner's religion instead of province
  710. -Removed the decay events from norse monuments
  711. -Troops from The Frontier Skirmishes, Summon the Militia and Raise Janissaries will no longer spawn in provinces under siege
  712. -Orinoco Delta now has a Favourable Trade Location
  713.  
  714. BUG FIXES:
  715. -Exiles can no longer form Sonora
  716. -Romans have now learned to tell which way the Helene river flows
  717. -Changed "Opinion of same Religion" modifier to "Others of the same Religion Opinion of Country" where appropriate
  718. -Silk Quarter icons are no longer blurry
  719. -Fixed typo in Orthodox Farmers Angered by Plethonist Community event
  720. -Exiled modifier now respects you reading comprehension and doesn't tell you Heir of Justinian is a mission twice
  721. -Corrected the tooltip for Symmachoi or Elysian event
  722. -Pantheon modifiers when transferred from Exarch should now match the actual monument's modifiers
  723. -Elysian Missions that add claims now add them on subject provinces as well
  724. -Three Fires adjective is no longer Thee Fires
  725. -Added missing reduced autonomy in territories to Koine Glossa
  726. -Fixed a bug where Guarantee Access to the Chinese Market trade powers modifier weren't applied properly
  727. -Fixed a faulty tooltip that explained which privileges allow cultural assimilation of Symmachoi provinces
  728. -Fixed a bug where capital did not convert to Hellenic when choosing to convert on peaceful end to the conflict
  729. -Fixed a bug where Elysian Highways and Akrotirion got their construction cancelled when save was loaded
  730. -Fixed wrong reform numbers in the Restrict the Power of the Senate reform tooltip
  731. -Fixed a vanilla bug where provinces lost production when their trade good changed (also applied during colonisation)
  732. -Fixed a bug where the expenditure of greek fire during the pirate event was not accounted for
  733. -Fixed a bug where some clergy privileges weren't removed when becoming Hellenic
  734. -Fixed a bug where final HRE reform didn't work properly for Rhomania/Elysia
  735. -Fixed a bug where Pre-Elysian Religious Wars Disaster events could stop triggering
  736. -Fixed a bug where cultures in Roman colonies sometimes kept swapping culture from the regional culture to owners culture and vice versa
  737. -Fixed a bug where Integration of the Frankish Bureaucracy modifier stacked incorrectly
  738. -Fixed a bug where changing Konstantinia's religion did not properly apply the Humanist/Moderate/Militant/Purist approach modifiers
  739.  
  740.  
  741. 1.21.5 Changelog:
  742. BALANCE AND IMPROVEMENTS:
  743. -Added a new and unique portrait for Pytheas advisor
  744. -Second Elysian Orthodox reform no longer requires you to be Elysian Orthodox to be visible
  745. -All Elysian Orthodox reforms now give a temporary bonus to a nation that completes them
  746. -Second Elysian Orthodox reform now also requires to to own 40 Orthodox provinces in the New World
  747. -Added a new system to determine Elysian Orthodox Patriarch location. Basically it works as follows: Each Ely. Orthodox province in the region gets a score that equals its development + 10 if CoT or Potential CoT + 5 if estuary. The province with the highest score gets the see. Patriarch will spawn in a region if you have own 10 provinces and a CoT in it, or 20 without a CoT.
  748. -Added some flow tooltips to Patriarchal Autonomy event chain.
  749. -Curtail Clerical Privileges and Separate the Clergy from State reforms now disable the Patriarch Autonomy chain.
  750. -Curtail Clerical Privileges and Separate the Clergy from State reforms can no longer be taken if you have Patriarchal Preeminence or Church Inquisition privileges.
  751. -Separate the Clergy from State reform now disables the Church Land request events and removes all current Church Land modifiers.
  752. -Patriarchal Preeminance now grants a bit harsher penalties, but also disables the Dominance of the Clergy disaster. It also removes negatives from the Church Land modifiers.
  753. -Added a tooltip for each of the initial Hellenic disaster event option, to add some flavor and to tell the player that moderate path will not allow them to convert to Hellenic
  754. -Improved the rewards of -REDACTED- mission
  755. -Capital of Innovation mission now rewards a unique advisor that reduces tech cost instead of standard Natural Scientist
  756. -Hellenics and all Christians except Catholics can now have female defenders of faith.
  757. -Send Missionaries interactions/decision now work on Animist countries
  758. -Moved Exarch diplomatic interactions to their own new category
  759. -Atma Refrdottir event will no longer trigger as long as Pytheas is employed as an advisor
  760. -Colonial Ambitions mission now requires 25 ships of any type instead of light ships
  761. -Added tooltips explaining the Favourable Trade Location mechanic to missions that rely on it
  762.  
  763. BUGFIXES:
  764. -Fixed a crash related to mercenary company cost
  765. -Fixed a bug where monopoly privileges for Spartan nobility estates would duplicate themselves on other estate when renewed
  766. -Fixed a bug where Patriarch of Greece modifier was applied twice
  767. -Fixed a rare bug where Plethonist Assemblies weren't properly removed when the religious conflict ended peacefully
  768. -Fixed a bug where you could realocate Albanians to the province with Plethonist Assemblies
  769. -Fixed the triggers for the Spartan mission Into Arkadia
  770. -Events creating Albanian settlements after the first one will now properly add Albanian cores
  771. -Added missing tooltip for Open Offices privilege change in the Barabrian Allies? event
  772. -Fixed a bug where Spartania couldn't complete Claim Roman Throne if Rhomania never became Elysia
  773. -Fixed a bug where A Monarch's Romance could result in immediate royal marriage break
  774. -Typos
  775.  
  776.  
  777. 1.21.4 Changelog:
  778. BALANCE AND IMPROVEMENTS:
  779. -Added an option to restrict subject Vinland and Spartania colonization to their home regions
  780. -Portugal will no longer be able to Royal Marry the other colonizers after it cannot ally them
  781. -Revolution in Rhomanian/Elysian and their subject provinces will now automatically disappear
  782. -Made special advisor icons easier to tell apart from normal ones.
  783. -Pytheas now has a unique advisor type, granting 50% colonial range.
  784. -Halved the duration between Crush the Nobility events for Sparta and added tooltips showing when the next event will happen
  785. -In order to help Paradox with their lack of consistency we renamed Monthly Devastation to Local Monthly Devastation modifier
  786. -Alvanoi renamed to Arbanitai, country name changed to Arbanon
  787. -Temporarily disabled the Desporate of Makria Elysia, as it wasn't quite working as well as we expected
  788.  
  789. BUGFIXES:
  790. -Fixed a bug where Portugal did not lose an alliance if a power became colonial after the initial event
  791. -Fixed bad scoping in the decision to break the Portuguese trade deal
  792. -Portugal will no longer colonise Americas if you lie to them and they don't have colonialism (this time for real). This won't work if they are already there in an ongoing game.
  793. -our our
  794. -Fixed a bug where coastal highway was missing one province if you initially went with North Apaleisian Highway
  795. -Fixed a bug where Neither Holy Nor Roman mission didn't tell you about the CB you get against heretics in HRE
  796. -Fixed a bug where Final Triumph event could delete cores of your subjects
  797. -Insured the Pytheas' gender will always be male. For now.
  798. -Fixed a bug where An Offer They Can't Refuse could be taken without meeting all conditions
  799. -Fixed a bad tooltip in Tortuga monument trigger
  800. -Albanian unit group is no longer referred to as Squipery
  801. -Fixed a bug where a country could apply for Roman/Elysian protection multiple times
  802. -Fixed a bug where Despotate transferred 100x too much manpower
  803.  
  804.  
  805. 1.21.3 Changelog:
  806. BALANCE AND IMPROVEMENTS:
  807. -Abandon our Roman Heritage no longer requires year 1500
  808. -Colonialism will now Spawn in Iberian, French, British or Dutch region
  809. -Renamed Shqipëri to Albën and Shqipproi to Alvanoi
  810.  
  811. BUGFIXES:
  812. -Fixed a bug where Spartans and Norse didn't assimilate into the appropriate cultures
  813. -Fixed a bug that caused perpetual assimilation in all your provinces after completing The Promised Land mission
  814. -Fixed tooltips related to Barbaroi Councils privilege changes
  815. -Spartan mission can no longer cause the historical relations between Sparta and Elysia to become "complicated"
  816. -Fixed the Varangian Mercenaries mission triggers for Sparta
  817. -Seize Land loyalty reduction from gov. reforms now works on Barbaroi Councils
  818.  
  819.  
  820. 1.21.2 Changelog:
  821. BALANCE AND IMPROVEMENTS:
  822. -Client states can now be made into Imperial Protectorates
  823. -Portuguese trade deal with now break in an event of any war between the two participants, not just if they both lead a side
  824. -The Final Triumph and A New Epoch tooltips now account for regency and female rulers
  825.  
  826. BUGFIXES:
  827. -Fixed a bug where Portugal was able to colonize new world too early if lied to
  828. -The Hagia Sophia event will now correctly trigger only for Hellenics
  829. -Fixed a bug where Malta with Varangian Headquarters could be given to an exarch
  830. -Fixed a bug where third mission tree could be unlocked too early
  831. -Fixed a bug where Basileus Basileon mission didn't change the ideas
  832. -Fixed a bug where purchasing Portuguese provinces cancelled the deal
  833. -Fixed a bug where Elysian Highway network would upgrade itself, but not provide any benefits (Fix applies to the ongoing games as well)
  834. -Fixed a bug where -REDACTED- mission sometimes did not appear properly (Fix applies to the ongoing games as well)
  835. -Fixed a bug that would mess up the Triumph counter if a subject rebelled
  836. -Fixed some native reforms mechanics missing localisation
  837. -Fixed Rhomanian unit colors
  838.  
  839.  
  840. 1.21.1 Changelog:
  841. BALANCE AND IMPROVEMENTS:
  842. -Elysian Religious Wars now have a proper counter for the minimum duration
  843. -High Priests event now specifies that it enables Promote Hestiates gov. reform
  844. -Colonies where the colonist was on his way as the Colonial Peace Treaty was signed will be destroyed
  845. -Roman Diplomacy now requires less than 50 liberty desire for subjects
  846. -Clarified that Newcomers to the Harbour event enables European colonization
  847. -Apaleisian Aqueducts no longer require a workshop. Doubled the treasury cost instead.
  848. -The Hagia Sophia event now requires you to own at least 8 provinces in Greece
  849.  
  850. BUGFIXES:
  851. -Fixed a bug with disappearing Elysian Highway Network and Akrotirion projects (Both projects will have to be rebuild, but Elysian Highway Network will retain previous tier, and Akrotirion won't sadly)
  852. -Fixed a bug where constructing north Apaleisian highway blocked other highway construction
  853. -Akrotirion can now be build in subject's provinces
  854. -Fixed a bug where Direct Control couldn't be reinstated after being revoked once
  855. -Added some missing customizable localisation from 1.34
  856. -Fixed a bug where Abandoning Roman Heritage with Greek primary culture didn't convert the provinces
  857. -Fixed a bug where releasing Konstantinia broke the Balkan Triumph counter (the counter should correct itself in ongoing games)
  858. -Fixed a bug where completing Hegemony mission first would lock you out of the mission paths
  859. -Fixed a bug where you could complete the Rome Restored mission twice (You national ideas should fix themselves when loading the save)
  860. -Fixed a very rare case where a "New Homelands" event didn't trigger
  861. -Made the Potential Centers of Trade more robust.
  862. -Fixed bad province highlighting in Control Andronika
  863. -Fixed an edge case where Konstantinia could start independent.
  864. -Fixed bad encoding which broke Orhan Celebi's name
  865. -Added missing descriptions for some culture-shock related modifiers
  866. -Religious building in Varangian Artwork event will now respect your religion
  867. -Fixed typo in nhs_vov_varangian_order_events.5
  868.  
  869.  
  870. 1.21.0 Changelog:
  871. HEIR OF JUSTINIAN MISSION PATH REWORK:
  872. -Added a Triumph system to remove the railroaded conquest progression that was there before
  873. -Imperial Reconquest CB can now be used on any country holding historical Roman land from the start.
  874. -Imperial Reconquest CB now starts at 75% Warscore cost and 100% AE modifier, decreasing to 25%/50% as you complete missions.
  875. -Completing both Gates of Herakles and Heir of Justinian now further reduces the attrition while sailing by 25%
  876. -Heir of Justinian now enables a Challenge the False Emperor decision which allows you to attack the Emperor in order to dismantle the HRE or become its Emperor if you are Christian.
  877. -The Old Gods mission now allows you to become the Defender of Faith.
  878. -Reworked the Restore the Pentarchy mission (now called Defender of the Faith), so that it is no longer tied to Elysian Orthodox reforms, and rewards you with an improved defender of faith modifier.
  879. -The second mission, The Eagle Rises, will slowly remove the unaccepted culture penalties from European and North African provinces
  880. -The second mission, Basileus Basileon, now allows you to move the capital to Constantinople and optionally create an "exarch" back on Elysium.
  881.  
  882. WORLD EMPIRE MISSION TREE REWORK:
  883. -Starting the tree will now unlock Trade Good Discovery Chance Manager
  884. -Added new CBs, one against Europeans and the other against Asian Great Powers
  885. -The missions have a more varied reward set, including Propagate Religion trade policy and reducing requirements to annex any subject
  886. -Added diplomatic option to make a protectorate
  887. -Added -25 Gov. Capacity and -5% Trade Efficiency penalty per disloyal Protectorate
  888. -Added Release as Protectorate diplomatic interaction
  889.  
  890. ELYSIAN/ROMAN MISSION TREE CHANGES:
  891. -Implemented the ability to pick all three mission paths
  892. -Sending out the sailor to discover Europe is now a mission. Delay it too long, however, and they will come to you.
  893. -Para Bellum mission now grants local modifiers to the forts you build for it.
  894. -Promised Land mission now also requires you or your subjects to own 50 cities with 25 development on Elysium
  895. -Added a diplomatic vassalization option for Sparta in Inward tree
  896. -Abandoning Roman Heritage now unlocks both Blue and Green paths.
  897. -Looking Inwards mission description now changes depending if you completed the reconquest of Constantinople or not.
  898. -Added Beyond the Apaleisians mission that unlocks Elysian Highways mechanics, which allows you to construct various pre-determined roads to speed up travel across Elysium.
  899. -Added Control Andronika mission that allows you to use the Cahokia monument.
  900. -Added Gateway to Elysium mission that allows you to build a new Carribean defensive monument.
  901. -Added Center of Trade mission that improved the trade value in your home region.
  902. -Added In Alexios' Footsteps mission that gives you a choice on how to deal with Turks in Anatolia.
  903. -Added -REDACTED- mission.
  904.  
  905. CULTURE ASSIMILATION:
  906. -Added a brand new culture assimilation system, that is based on monthly progress calculated for each province separately. The rate depends on Barbaroi privileges, local development, accepting the culture, culture conversion modifier etc.
  907. -Replaced the old native and tribal assimilation, and Norse and Spartan integration with the new system
  908. -You are no longer required to be Elysian or Vinlandic culture to assimilate natives
  909.  
  910. TRADE CHANGES
  911. -Added slightly changed Leandor's Extra mod trade zones
  912. -Added Leandor's Extra mod dynamic center of trade mechanic
  913. -Reversed Nippon to Polynesian Triangle
  914. -Reversed Australia to Polynesian Triangle
  915. -Added Moluccas to Polynesian Triangle
  916. -Added Hongzhou to the Philippines
  917. -Adjusted some poor trade route pathing and node positions
  918.  
  919. IMPROVEMENTS, CHANGES, AND BALANCE:
  920. -Updated the mod to 1.34.5
  921. -Added new Varangian flavor events, and improved some old ones.
  922. -Varangians will now dislike you attacking the Viking nations.
  923. -You can now integrate the Varangian order.
  924. -Improved Varangian Guard mercenary company
  925. -Varangian culture now starts in Vinlandic group, but changes over time.
  926. -Added religious government reforms for both Aztlan and Hellenic religions
  927. -Merged old Exiled/Modern tech groups into one
  928. -Merged Byzantine and Elysian culture groups into Roman culture group
  929. -Roman culture group should now fragment a bit faster
  930. -Made Roman/Elysian army names more historical
  931. -Exiled now removed by Heir of Justinian instead of conquering Constantinople
  932. -Apaleisian Aqueducts now requires adm and dip tech 4 and a workshop
  933. -Added some alternate conditions for the East Indian Trade Route modifier
  934. -Fort in Constantinople will not be restored if you destroy it during flight
  935. -Benin walls are now locked to Fetishist religion instead of Pagan group
  936. -Removed Mausoleum at Halicarnassus monument
  937. -Increased the cost of tier 2 and 3 for certain Elysian monuments
  938. -Naval Hegemon now again requires 250 Heavy Ships
  939. -Colonies no longer count for Elysian missions that require provinces
  940. -Improved the Center of Trade mission rewards (for those without Dharma)
  941. -Abandon our Roman Heritage no longer decreases opinion with Roman countries
  942. -Elysian Arsenal now counts for Expand Port Infrastructure agenda
  943. -Academy of Military Engineering policy now gives +1 Siege and +1 Max Arty Levels vs Forts instead of 10% Siege Ability and -10% Build cost
  944. -Columbian exchange event is now called Elysian Exchange and has a slightly different description
  945. -Implemented the Roman Renaissance event, which clearly informs you the book's free Renaissance spread effect
  946. -Rhomania/Elysia can now culture convert provinces in its own culture group
  947. -Initial ability to recruit conquistadors is now part of the A New World to Explore modifier. Your tradition was changed back to providing -20% naval maintenance from the start.
  948. -Reworked Epilektoi as a mercenary company
  949. -"When upgraded:" entry on great projects now only shows up when there is an actual effect
  950. -Mend the Schism Elysian Orthodox reform no longer requires ownership of Elysian Orthodox patriarchs and instead requires Orthodox and Catholic Defenders of Faith to either not exist or have been defeated by you in the last 30 yrs
  951. -Mend the Schism Elysian Orthodox reform now also reduces the cost of enforcing religion through war by 50%
  952. -Instead of certain arbitrary Abrahamic religions being resistant to all conversion, they now all lower missionary strength by 2% against non-Abrahamic religions. The Old Gods mission now removes that penalty instead of adding bonus conversion in Europe.
  953. -Grant Orthodox Autonomy now applies to Elysian Orthodox as well
  954. -Summoning Militia is now tied to Exiled Empire gov. reform
  955. -Renamed some areas and changed Sierra Nevada to mountain terrain
  956. -Removed Marble Emperors event until it can be reworked to be more relevant
  957. -Centralized Bureaucracy government reform no longer refunds centralize state costs
  958. -Representatives of the Crown government reform adds 50% Subject FL modifier instead of 25%
  959. -Consolidate the Senate of Cities government reform now reduces state gov. cost instead of stability and state maintenance
  960. -Added a no-dlc variant of Kingdom government reform for the People which reduces corruption instead
  961. -Senatorial Empire now reduces autonomy in territories
  962. -Elysian Autocracy now allows free revocation of estate privileges
  963. -Adapted Price Increase events for the mod when necessary
  964. -Famine's Respite event will now remove rivalries
  965. -Subject can now mimic the overlord's chosen Hellenic Pantheon without meeting requirements
  966. -AI will now strictly mimic their overlord's Barbaroi councils estate privileges
  967. -Implemented the Claim Colonial Region peace deal, which allows you to block someone from colonizing a certain region.
  968. -Breakdown of Society modifier now states how it can be removed
  969. -Readded the descriptions to Elysian Monuments
  970. -Removed Global Effects from the Salvador da Bahia monument
  971. -Hellenic Hero event can no longer trigger for subjects
  972. -Barbaroi Councils no longer gain loyalty from prestige
  973. -Moved New Zealand from Australian colonial region to the pacific trade company
  974. -Massively decreased the development of Australia
  975. -Lanfang now becomes a Chinese tributary if that is possible
  976. -Cloves are now guaranteed spawn in their potential provinces
  977. -Bermuda is now in the Turks Islands area
  978. -Removed Humiliate peace option from various mod CBs
  979. -Improved Thriving Naval Industry modifier and added a description for it
  980. -Church will no longer ask you to convert provinces with a Religious Tolarance modifier
  981. -You can no longer attack Portugal directly while the trade deal is active.
  982. -Conquering the Portuguese province will end the trade deal.
  983. -Added various notifications for the other side when the deal ends
  984. -Treaty of Lantanopolis now disables the Portuguese mission to colonize the Carribean
  985. -Portuguese Trade will now eventually cause them to drop alliances with other colonial powers
  986. -Added some siege ability to the first and second tier of Greek fire
  987. -Global Army now reduces manpower usage for regiments by 10%
  988. -Elysian Orthodoxy is no longer shown in UI when the game starts
  989. -Added Icon of Konstantinos Marmaros for Elysian Orthodoxy
  990. -Elysian Orthodoxy Land demand events are now rarer, but affect the entire area
  991. -You can no longer become theocracy as Elysian Orthodoxy, the option now gives you a clergy privilege instead (might be brought back in the future, but other flavor in the mod didn't really account for you possibly playing as a Patriarch)
  992. -Added a new Culture Shock mechanic, describing the sentiment of the old-world Romans after the invasion.
  993. -Implemented a new Hellenic event on how to deal with Greek religion
  994. -Added a new event for Hellenics on what to do with Hagia Sophia.
  995. -Additional Colonist from completing the invasion is now awarded after getting rid of culture shock.
  996. -Added reduced transported troops to cresting the ocean and maritime empire modifiers
  997. -12 dip tech requirement for Invasion decision can now be bypassed by owning a Mediterranean, Iberian, or Maghreb port.
  998. -You can no longer use Scutage on exarchs
  999. -Reduced the Exarch bonus to Religious Unity from 50% to 25%
  1000. -You can now take provinces outside your coring range that neighbor Exarchs
  1001. -You can now annex subjects that only neighbor your Exarchs.
  1002. -Reduced Siege Ability from Base of Operations modifier
  1003. -Konstantinia no longer gets free cores on Greece
  1004. -Removed Question of Religion events
  1005. -Readded fort level to Gibraltar modifier (apparently this works again)
  1006. -Exarch and Overlord no longer get permanent claims on each other
  1007. -Added Conquest of Rome events, with different variants for Christians and Hellenics
  1008. -Invasion modifier now increases manpower in primary culture provinces
  1009. -The Lady of Alexandreia event can now only trigger while at war using invasion cb
  1010. -Granting land to Varangian Order now angers the Dynatoi
  1011. -Big buffs to Vinlandic ideas
  1012. -Improved Norse Irminsul modifier
  1013. -Increased the settler bonus from Song of the Seafarers from 20 to 40
  1014. -Active Song of the Seafarers modifier now causes the provinces to become Norse during colonization
  1015. -Markland's and Helluland's rulers now start with fixed personalities
  1016. -Markland and Helluland now start with Vinlandic culture
  1017. -Spartan starting ruler now starts with fixed personalities
  1018. -Sparta no longer starts with extra cores
  1019. -Sparta now starts with Mesoamerica discovered
  1020. -Made modernize decision easier to enact
  1021. -Sparta now gets legitimacy from winning wars
  1022. -Increased native government reform bonus to colonization
  1023. -Lenape now starts with a militarist personality
  1024. -Powhattan deal also gives them one adm and one dip tech
  1025. -Cahokia now starts with a fort
  1026. -South American tech group natives now won't build forts unless they have 4 cities or mil tech 7
  1027. -Merchant Class mission will now give a minor version of Silk Quarter modifier if you brought silk
  1028. -Humiliate Rivals cb can no longer be used before completing the Secure the Bay mission
  1029. -Albanian Majority now applies a 50% minimum autonomy to the province
  1030. -Albanian vassal can no longer colonize as long as you have the manpower shortage modifier
  1031. -Sending a notice to surrounding tribes in Haudenosaunee Confederacy event now adds diplo and mil power
  1032. -Estate agenda to convert culture will no longer target Albanian Majority provinces
  1033. -Added Elysian Orthodox variant for the dominant HRE faith triggered modifier
  1034. -New World Exploitation government reform now grants a Colonist
  1035.  
  1036. BUGFIXES
  1037. -Hellenics/Aztlan/Norse will no longer have an option to convert to Shinto after conquering Japan
  1038. -Fixed a bug where Vinland AI colonization would stall
  1039. -AI will no longer delay reforming Hellenic faith for no reason
  1040. -Fixed a bug where Treaty of Lantanopolis could leave some noculture provinces
  1041. -Added missing descriptions for wargoals
  1042. -Tooltip with 1 secret will no longer say you get Migrant Nation modifier
  1043. -Fixed a bug with Haudenosaunee elections
  1044. -Fixed a bug where other countries could get trade deal with Vinland
  1045. -Naval Expertise triggered modifier now requires invasion CB
  1046. -Polynesian countries can now be made into protectorates
  1047. -If you happen to complete the entire Invasion in a single war you will no longer get all the mid-Invasion events.
  1048. -Fixed a bug where going back from the supply lines event still allowed you to reset claims
  1049. -Correct dip cost for The Merchant Class mission if you have Venetians
  1050. -Disabled the vanilla colony creating events if you have eager settlers
  1051. -Events that change goods should no longer target provinces with our special goods (This includes Ivos if it has Thriving Naval Industry modifier)
  1052. -Spartan mission Sever Ties now requires them to be independent
  1053. -Added GetReligionNoun for new religions
  1054. -Exarchs can no longer form Iceland
  1055. -Removed some mentions of great powers if Emperor or Rights of Man dlcs aren't active
  1056. -Fixed a misleading tooltip on how to prevent tribal development emigration
  1057.  
  1058.  
  1059. 1.20.20 Changelog:
  1060. IMPROVEMENTS AND BALANCE:
  1061. -Exarchs will now use Greek/Elysian dynamic province names (in ongoing games this will not affect the provinces they already own)
  1062. +Cahokia Monument Improvements
  1063. --Added a new artwork for the monument (So it isn't just an empty grasslands hill that Paradox produced)
  1064. --Added some tradepower and defensiveness to the bonuses
  1065. --Added a province triggered modifier for those without the Leviathan dlc, offering similar bonuses
  1066. --Fixed a bug where the game could crash when a colony was finished
  1067.  
  1068. BUGFIXES:
  1069. -Fixed a bug where War Chief was not properly deposed
  1070. -Fixed a bug on Linux where confederation ai acceptence was incorrectly evaluated (Fix provided by Atma)
  1071.  
  1072.  
  1073. 1.20.19 Changelog:
  1074. IMPROVEMENTS AND BALANCE:
  1075. -Mend the Schism reform can now also be completed if you have 50 opinion with the holder of Elysian Patriarch See
  1076. -Elysian Orthodox religious reform decision now highlight provinces
  1077. -If you share the dynasty with Spatania you will now get a PU cb instead of Restore Dynasty
  1078. -Added unique options for Lux Stella for new religions
  1079. -Spartan reform Lack of an Admiralty now also decreases colonial range
  1080.  
  1081. BUGFIXES:
  1082. -Population Boom now correctly adds 10% settler change instead of 1000%
  1083. -Colonial nations will no longer pick exile idea sets
  1084. -Fixed typos in A Hellenic Militia? event
  1085.  
  1086.  
  1087. 1.20.18 Changelog:
  1088. BUGFIXES:
  1089. -Fixed a bug where countries started with extra cash if you don't have Leviathan
  1090.  
  1091.  
  1092. 1.20.17 Changelog:
  1093. CONFEDERATION AND NATIVE BALANCE:
  1094. -Added more factors that control confederation formation and tweaked existing ones, which should result in federations much less likely to form, especially if the countries do not share a culture or are not under any threat. Some of the new factors include: Strong allies, relative strength, trust and diplomatic reputation
  1095. -Confederation will can now only centralize/integrate members that are connected to its capital
  1096. -Reworked Consensus Government and Law of Peace so they don't prevent declaring wars most of the time. Basically native nations will no longer be ruled by abstract native councils as this caused bugs.
  1097. -Halved initial government reform progress for natives. This will result in them colonising later, especially if they are isolated.
  1098. -Somewhat lowered the starting development of North American tribes
  1099. -Shawnee now start under a single tag, located in the Ohio proper
  1100. -Osage have migrated west to the Osage river and now start allied with Cahokia. The country and the culture has been renamed to Hoga, to reflect that the cultural split did not occur yet.
  1101. -Miami tag has been one province to the north, still within Miami lands
  1102.  
  1103. MONUMENTS:
  1104. -Added 5 new monuments for Hellenic religion around Mediterranean (Sadly due to how monuments work a new game will be needed to access them)
  1105. -Mesoamerican monuments now require the owner to be a Mesoamerican culture (Spartans can still bypass that requirement)
  1106. -Removed Stonehenge and Inukshuk monuments (Current owner will be fully recompensated)
  1107.  
  1108. EXILE UNIT BALANCE:
  1109. -Elysian now get new units at tech 5 (4 pips) / 9 (6 pips) / 12 (11 pips)
  1110. -Vikings now get new units at tech 4 (4 pips) / 9 (6 pips) / 12 (11 pips)
  1111. -Spartans now get new units at tech 4 (4 pips) / 9 (6/7 pips) / 12 (11 pips)
  1112.  
  1113. CHANGES TO ELYSIAN SILK:
  1114. -Skoros silk now has initial price of 4 instead of 3.5
  1115. -Skoros silk price is now only reduced by 25% if trading with Europeans
  1116. -Elysian silk now has a base price of 6 instead of 5
  1117. -Elysian silk will now also be produced in Konstantinople (once reconquered) and the province in Caribbean that was required to complete the mission if you took the silk
  1118. -Silk Quarter now has the following modifiers: +5 Local Goods produced, +25% Local Goods produced modifier, +1 Merchant
  1119. -Silk Quarter icon now uses current Elysian Silk icon
  1120.  
  1121. OTHER IMPROVEMENTS AND BALANCE:
  1122. -Colonial Nations can no longer colonise on their own
  1123. -Removed +15 Colonial Growth from Domination Ideas
  1124. -Population Boom temporary modifier that Vinland gains upon formation now gives +10% settler chance instead of a Colonist
  1125. -Removed AI bonus to colonial growth for exiles
  1126. -If an Exarch owns all provinces in their home region(s) their overlord will now get a Merchant
  1127. -Doubled the bonus income from Frontier Pronoia
  1128. -Exarchs will no longer get trade company provinces under most settings
  1129. -Restricting Albanian Colonisation now also applies to automatic province settling they get
  1130. -European colonial range penalty now scales with tech (And is generally much less severe, while still preventing reaching the Americas)
  1131. -European and Muslim tech group nations now cannot pick exploration ideas until Colonialism is enabled
  1132. -Portugal now starts with the ability to recruit Explorers and Conquistadors, colonial range bonus was moved to the first idea
  1133. -Our Place In the Sun now uses province as a wargoal instead of naval superiority (It might take one in-game month for the new cb to take place of the old one.)
  1134. -Natives will not auto colonise if they have negative income and are in debt
  1135. -Helping Spartans now only costs 5k manpower
  1136. -During the lead up to Elysian Religious Wars Hellenic Zealots will now spawn instead of Particularist Rebels. They will not be able to convert provinces prior to the disaster.
  1137. -Imperial Protectorates will now grant a merchant, global trade power and reduce trade company investment cost if they have at least 50 cities. (Credits to Malum Oculus for the idea)
  1138. -Improved subject modifier tooltips for Leviathan Colonial Designations
  1139. --Bonus: Interface for colonial designation now shows all modifiers the colony gets, not just an arbitrary selection (vanilla fix)
  1140. -Elysian Orthodox rebel flag now has a Chi Rho on it
  1141. -Renamed Annex Exarchate/Colony to Integrate Exarchate/Colony
  1142. -Intercontinental Trade now requires you to know an European country
  1143. -Global Army tier 4 army reform now makes hiring mercenaries not decrease army professionalism
  1144. -Historical friends and rivals will now be retained when forming Confederation tags (For some reason in Vanilla both are lost when changing tags so I have to add a manual workaround everywhere I want them retained)
  1145. -Elysian colonial governments will no longer be called a Republic of Cities
  1146. -Expanded the number of native governments that allow royal marriages and consorts
  1147. -Made Missionary events for converting native religions more consistently convert natives, especially if large parts of their nation are converted.
  1148. -Form Colonial Institution mission now specifies that you can still recruit explorers & conquistadors due to development ideas
  1149. -Killing Portuguese Explorers now gives some money and light ships
  1150. -Reduced the effect of Espionage + Domination Ideas
  1151. -Slightly normalized Cahokian idea set
  1152. -Asian Trade Age Objective has been renamed to Luxury Markets and now accepts Elysian Silk
  1153. -Albania and Spartakon will now start without any ideas no matter you adm tech
  1154. -Albania now only gets three free provinces as a subject (same as if they are not)
  1155. -Buffed some of the Hellenic deities
  1156. -Hellenic religion now gives +10 Clergy Loyalty
  1157. -Elysian Patriarchy government now gives -1 Heathen Tolerance
  1158. -Cahokia now starts with a lvl 2 CoT
  1159. -Tweaked generic colonial ideas: No Penalties for Heretics and Heathens replaced with +3 Heretic Tolerance. This will hopefully force the ai to actually convert provinces.
  1160. -Trade Deal with Vikings now adds historical friendship
  1161. -Assisting Spartans now adds 30 trust between both of you
  1162. -AI should now have somewhat easier time completing Elysian missions
  1163. -Elysian AI will now try to lock down NA east coast
  1164. -AI is not much less likely to Annex Kreta Minor
  1165. -Elysian AI will now focus Inwards
  1166. -Slight tweaks to Spartan starting modifiers
  1167. -Elysian and Vinlandic AI will now always attempt to colonise at least one neighbor province
  1168. -Many events that directly reduced unrest in a province now add a modifier
  1169. -Aghia Theotoke's modifier is now called Harrowing Sight
  1170. -Added a couple new dynamic province names for Greeks/Elysians and improved many existing ones
  1171. -Overhauled the area names in Rio Grande region
  1172. -Other pagan rebels will no longer be able to convert Hellenic/Aztlan countries
  1173.  
  1174. BUGFIXES:
  1175. -Fixed a bug where random countries could get Spartan Monarchy government
  1176. -If somehow Spartakon and Spartania exist at the same time, former will be integrated into the latter
  1177. -Fixed a bug where Cahokian government didn't have proper elections
  1178. -Heir of Justinian now correctly adds +5% discipline to your traditions
  1179. -Fixed a bug where Sparta didn't become your historical friend if you assisted them
  1180. -Fixed a bug where overlord wasn't called into war when their Imperial Protectorate was attacked
  1181. -Fixed a bug where most natives only got generic idea set
  1182. -Fixed a bug where Elysian and Vinlandic AI had low priority on Expansion ideas
  1183. -Fixed a bug where Base of Operations could sometimes be transferred to an Exarch
  1184. -Fixed a bug Byzantine cores could persist after flight in a rare case
  1185. -Rock of Gibraltar now only displays one tag in the trigger
  1186. -Fixed a bug where in some circumstances you couldn't grant additional regions to Konstantinia
  1187. -You cannot under any circumstances take the Mandate of Heaven as Elysia, Sparta or Vinland
  1188. -Elysian Patriarchy government now allows taking divine ideas
  1189. -Revolution will no longer spread into Varangian Guard
  1190. -Albanian integration trigger now takes into account all your subject provinces
  1191. -Fixed a bug where accepting Elysian culture didn't count for being eligible to use Elysian monuments
  1192. -Eligibility for Vinlandic modifiers now lists correct provinces
  1193. -Fixed a paradox bug where animist rebels could convert non-pagan countries
  1194. -Fixed some typos
  1195.  
  1196.  
  1197. 1.20.16 Changelog:
  1198. IMPROVEMENTS AND BALANCE:
  1199. -Monuments in exarch provinces now give bonuses to the overlord if the overlord also meets the requirements
  1200. -Replaced Spanish Tercios age ability with Intercontinental Trade
  1201. -Native reforms that integrate confederation members now also apply to future members
  1202. -Readded Support Spartan Expedition option
  1203. -A True Nation now shows it triggers the Kretan Question event
  1204. -Spartakon starting ruler now has 2 siege pips
  1205. -Spartakon now starts with some additional Siege Ability
  1206. -Treaty of Lanthanopolis now removes all claims on the other continent
  1207. -Varangian Guard now gets -100% Native Uprising Chance if they are a subject
  1208. -Exarchs will now get your territorial cores
  1209. -Hero Amongst Men event can now only happen while you are at war
  1210. -Varangians Want to Return Home now reduces Army Tradition instead of Manpower
  1211. -Starting culture and religion of colonial nations will now always be of their overlord
  1212. -You can now enforce culture via a diplomatic interaction on any CN that is your religion, but not your culture
  1213. -You can now enforce religion on any non-tributary subject via a diplomatic interaction if you don't have Common Sense
  1214. -Trading with Portugal will now make them your historical friend
  1215. -Forming exarchs no longer requires you to own 6 provinces in Europe
  1216. -Jannisary opinion penalty now decays at a reasonable pace
  1217.  
  1218. BUGFIXES:
  1219. -Fixed a bug where Shqipëri didn't properly convert to Shqipproi (fix will also retroactively apply to ongoing games)
  1220. -Fixed a bug where Spartan cultural integration did not work (fix will also retroactively apply to ongoing games)
  1221. -Fixed a bug where Restore Great Temple decision was available when it shouldn't be
  1222. -Fixed a bug where upgrading certain Spartan monuments didn't convert the province
  1223. -Fixed a bug where Repair Tenochtitlan didn't allow you to upgrade the monument
  1224. -Fixed a bug where Aleppo was left undiscovered during Pytheas trips
  1225. -Fixed a bug where Portugal was unable to colonise SA if they were your subject and had the treaty
  1226. -Grant the Balkans/Anatolia to Konstantinia decisions now respect current land privileges
  1227. -Fixed a bug where Base of Operation didn't give the modifier if you already owned the province
  1228. -Raids on Our Colonies event will no longer mention natives attacking themselves in certain cases
  1229. -Patriarch can no longer spawn in South Elysian Coast
  1230. -Fixed a bug where Hussars and Cataphracts army doctrine immediately dissapeared (fix will also retroactively apply to ongoing games)
  1231.  
  1232.  
  1233. 1.20.15 Changelog:
  1234. IMPROVEMENTS AND BALANCE:
  1235. -Spartans will now avoid colonising Andronika and North and South Elysian coast regions as long as they have somewhere else to colonise
  1236. -Vikings will now avoid colonising Andronika and To Ba'aadi regions in addition to North and South Elysian coast as long as they have somewhere else to colonise
  1237. -Revolution will be removed from Elysian and Spartan provinces on game load
  1238. -If you play as Vikings other Viking nation will not get our ai buffs
  1239. -Seagate statues will now spawn every time the game is loaded (still no sure why they disappear)
  1240. -Change Army Doctrine now has a minimum cost of 20 mil power
  1241.  
  1242. BUGFIXES:
  1243. -Revolution will no longer spread to Elysia (instead of only spreading to Elysia, woops). Also revolution will be removed from Elysia on game load.
  1244. -World Empire CB now works on nations with Polynesian tech group as well
  1245. -Fixed a bug where Miskito culture didn't convert to Symmachoi
  1246. -Expanded Unite the Promised land CB now states that it applies to SA provinces
  1247. -Made Konstantinos skills consistent during the flight
  1248. -Noble Integration Policy will no longer be removed if you only have Imperial Associates
  1249. -Fixed the mil power in trigger for Change Army Doctrine decision
  1250. -A New Docrine will no longer show it gives the mil power back twice
  1251. -Both options of Europe Revealed now remove Constrained Resources from your subjects
  1252. -Bermuda will no longer end up with 0 development after Kreta changes to Kykladia
  1253. -Fixed unit positions in Tsinuk province
  1254. -Fixed a typo in Colonists at Our Gates
  1255. -Fixed Senator in Scandal modifier name
  1256. -Removed a bugged vanilla decision where a Native nations gave their allies shame poles
  1257. -Fixed Aulónas and Pései Aetos province names being broken
  1258. -Elysian Orthodox theocracies will no longer be called Exarchs
  1259.  
  1260.  
  1261. 1.20.14 Changelog:
  1262. IMPROVEMENTS AND BALANCE:
  1263. -Added new cavalry related tier 4 army reform
  1264. -Reduced the base cost to switch army reform to 100 mil, lowered the cost decrease to 10 per 5 years
  1265. -Elysia and Sparta should no longer get the revolution in their provinces (Temporary solution until I have some time to implement the revolution, if only modifier pdx one to start with)
  1266. -Religious Reform: Consolidate Elysian Rites no longer requires the ownership of 2/3 of patriarch sees
  1267. -Back to the Motherland mission now gives permanent claim on Gibraltar (Will also retroactively apply to ongoing games)
  1268. -Reduced the mtth on Spartan event from 3 years to 3 months
  1269. -Your starting ruler and heir should now be immune to death during the flight
  1270. -Improved the tooltip for Albanian Integration
  1271. -Non-Unit Pack Elysian models no longer use shields (as they caused issues with certain graphic cards)
  1272. -The Completion of Borobudur can now only trigger for Sunda or Majapahit
  1273. -The Completion of Borobudur will now only trigger if you can use the monument
  1274.  
  1275. BUGFIXES:
  1276. -Retracting the offer to give Varangians land no longer gives money
  1277. -Subsidize Colonisation will no longer make Colonial Nations colonise outside their colonial region (unless they neighbor the province)
  1278. -A New Homeland will now correctly state it needs Great Temples to be build if you are Hellenic
  1279. -Fixed a bug where Cathedrals/Great Temples weren't always counter for A New Homeland mission
  1280.  
  1281. 1.20.13 Changelog:
  1282. IMPROVEMENTS AND BALANCE:
  1283. +Changes to Rhomanian/Elysian National Ideas
  1284. --Never Again Falter now applies Defensiveness to your subjects as well
  1285. --Philosophic Traditions was moved to second slot
  1286. --Senate of Cities was replaced by Legacy of the Flight, which gives +1 Colonist and +1 Naval Leader Manoeuvrer
  1287. --Provincial Trade Power: +10% in Defend our Wealth was replaced by Heavy Ship Combat Ability: +10%
  1288. --Elysian Ambitions now give Administrative Efficiency: +5%
  1289. --Changes to ideas in Heir of Justinian mission path were updated accordingly
  1290.  
  1291. -Rhomania and Elysia will now use western models (They are much better quality)
  1292. -Elysian Tech 14 units now have one more pip
  1293. -Adjusted unit colors for Rhomania and Elysia
  1294. -Fabricate Exarch Claims will now work across one water tile, similar to fabricate claim
  1295. -Invasion modifiers will now only be applied when in a war using Invasion CB, or in a defensive war against a nation that holds Greek provinces
  1296. -Invasion CB now only allows taking Byzantine culture group provinces and Constantinople
  1297. -Elysian Patriarchy now uses Senate of Cities reform at Tier 6
  1298. -Symmachoi will now convert to Shqipproi if the province is owned by Shqipproi country
  1299. -Charter colonies parliament issue no longer gives a colonist
  1300. -Expanding South and Taming the Northmen now also count the provinces owned by subject's subjects
  1301. -The Portuguese are Livid! now only decreases relations with Portugal
  1302. -Varangians Demand Their Own Land no longer disables Found Varangian Order decision
  1303.  
  1304. BUGFIXES:
  1305. -Fixed a bug where Varangian and Lakonian cultures would get converted by Elysian subculture event
  1306. -Fixed a bug where Elysia didn't get cloth properly after completing Inward Focus (will also retroactively apply to ongoing games)
  1307. -Fixed a bug where Unite the Promised Land CB wasn't working correctly after completing Expanding South
  1308. -Fixed a bug where Apaleisian Mountains weren't being build in ally's subjects
  1309. -Small Aqueduct Network Completed in PROV event no longer presents two options
  1310. -Added missing localisation about declaring wars on new subject types
  1311. -Begin the Invasion Effort now correctly says it needs Assemble an Invasion Force mission
  1312. -The Great Peacemaker's Offer event now mentions five instead of six tribes
  1313. -Added missing policies for Domination ideas
  1314. -Upgrading monuments will no longer show it gives loyalty to an estate if you don't have that estate
  1315. -Fixed a bug where The Portuguese are Livid! could in rare cases trigger if you were honest
  1316. -Fixed regains gains typo
  1317. -The Kykladian Islands event no longer mentions Elyshi culture
  1318.  
  1319. 1.20.12 Changelog:
  1320. BUGFIXES:
  1321. -Fixed the midgame crash for those without Third Rome (This reason for this bug is ridiculous, and it had nothing to do with Third Rome features at all. The thing that broke it was me checking if a subject has at least one colonist for subsidize colonisation interaction modifiers, which apparently crashes the game without Third Rome. I blade it on Paradox spaghetti code which has to account for all the 524.288 different content dlc variations.)
  1322.  
  1323.  
  1324. 1.20.11 Changelog:
  1325. IMPROVEMENTS AND BALANCE:
  1326. -An Offer They Can't Refuse now takes into account development of your subjects
  1327. -Manpower Shortage and Settler Heritage modifiers will now be shared with your Exiled and Modern Hellenic subjects
  1328. -Removing Exiled modifier now requires A New Homeland instead of The Jewel of Elysia
  1329. -Clarified that your capital area provinces will always convert to your culture and religion
  1330. -Improved Guardian Statues modifier
  1331. -Europeans (except Spain and Portugal) will now be less likely to rush exploration, especially if the secret of your expedition is revealed early.
  1332. -Exploration idea free colonies now adds 5% Settler Chance and makes colonies adapt your culture as long as the native population is below 2000. Inclusive Citizenship and Benevolent Conquerors effect still takes precedence over this. The idea no longer reduces expel minorities cost.
  1333. -Special Elysian advisors will now only spawn when you've become elysian culture (This is to prevent them being unupgradable due to us unable to change their culture)
  1334. -Castile/Spain will no longer take expansion before exploration.
  1335. -Aqueduct modifier now adds some trade power so it can be visible on trade mapmode
  1336. -"zone of influence" in Para Bellum mission tooltip is now emphasized
  1337. -Ares and Poseidon temple modifier now has a custom icon
  1338.  
  1339. BUGFIXES:
  1340. -Fixed a bug where Elysian subculture events would not convert the provinces properly (will also retroactively fixed the incorrect cultures in ongoing games.
  1341. -Seagate Guardian statues will now reappear on the map (if they disappear again report it)
  1342. -Fixed a bug with Coal immediately despawning for those without Rule Britannia
  1343. -Corrected An Offer They Can't Refuse tooltip
  1344. -Non-enforcement of ordinances event now properly displays the effects if there are any empty provinces in the target area (paradox bug)
  1345. -Fixed some cases where you gained stability instead of adm power when at 3 stability
  1346. -Fixed some overlapping province names in Mesoamerica
  1347. -Added missing localisation for Inspirations of Chiron event
  1348.  
  1349.  
  1350. 1.20.10 Changelog:
  1351. IMPROVEMENTS AND BALANCE:
  1352. -Albanian Revolt event chain has been temporarily removed and will be readded once it is improved (shouldn't take too long)
  1353. -When Elysian Religious Wars start Religious Zeal will be removed from your Orthodox provinces
  1354. -Sparta will not become Elysia's historical rival as long as it has positive opinion of Elysia
  1355. -The Expedition of Belisarios (Initial Spartan Event) no longer has a support option (It didn't really do anything positive for you, but I have a cool idea how to bring it back that might be coming in the next patch)
  1356. -Apaleisian Paths can now be build in allied provinces
  1357. -You can no longer Seize Land from Barbaroi/Skraeling Councils while at war
  1358. -Natives are no longer listed as interesting nations in the bookmarks
  1359. -Religious Reform: Unite the Orthodox Churches has been renamed to Mend the Schism (The name of the decision should now fit into the decision window)
  1360. -Hagia Theodoke and Temple of the Marble Emperors now add devotion if you are a theocracy
  1361. -Hagia Theodoke and Temple of the Marble Emperors effect tooltips are now dynamic depending on your government type
  1362. -Added tooltips to Elysian monument events/decision that inform you that the monument will become visible when local construction finishes
  1363. -Elysian monuments now appear at tier 0 if there is no ongoing construction (the best I can do apparently)
  1364. -Europeans will now discover Elysian capital when Pytheas returns, preventing them from having unknown attitude toward you
  1365. -While under the effects of Constrained Resources you can now also attack neighbors of your subjects
  1366. -Improvements to Greek Fire sprite animations
  1367. -Improved the unit positioning in Manitowapow province (1010)
  1368. -Inclusive Citizenship will now cause the colony to convert back to native culture if it for some reason doesn't have it
  1369. -Added 22 new province/cities name pairs for Greek and Elysian cultures (also improved some existing ones)
  1370.  
  1371. BUGFIXES:
  1372. -Fixed a rare case where Kreta Minor was able to avoid the Treaty of Lantanopolis
  1373. -The Fall of Tenochtitlan no longer mentions greek fire
  1374. -Fixed typo in Hagia Theodoke and Temple of the Marble Emperors heir claim increase
  1375. -Fixed Vinlandic Elections ruler skills
  1376. -Fixed a bug where manufactories didn't count properly towards A New Homeland mission
  1377. -Fixed a bug where natives always gained land share from colonies
  1378. -Removed the 3 healds tooltip, as the functionality was removed in 1.20
  1379. -Added missing unfify china cb from 1.33
  1380. -There are no longer two Aristocratic Privilege gov. reforms shown with Senatorial Empire
  1381.  
  1382.  
  1383. 1.20.9 Changelog:
  1384. IMPROVEMENTS AND BALANCE:
  1385. -The cultural shift to Elysian now takes into account the provinces with active tribal development that do not have native culture as well. This means that the shift will more consistently happen earlier if you treat the natives well.
  1386. -Elysian culture will now correct itself upon manual conversion
  1387. -You can no longer manually culture convert certain cultures in Elysian culture group as Elysian culture group country (I understand that this makes it impossible to potentially convert the entire continent to main Elysian culture, but it also allows me to easily fix cases where Elysian subculture appeared and provinces that were being manually converted stayed Elysian after conversion. I have an idea how to achieve both, but it will have to wait for a future update.)
  1388. -Amalai (2545) now has better unit positioning
  1389. -Tribal Emigration events now state how to prevent them in the future
  1390. -Orhan is now a conquistador instead of a general
  1391. -Improve the Inclusive Citizenship tooltip about retaining local culture
  1392. -As Elysia you will now know when Kreta Minor/Kykladia loses Constrained Resources
  1393. -Choosing not to reform your army during 2nd army reform no longer poses disadvantages when fighting Europeans and now clearly states that you keep your 1st army reform
  1394. -Barbaroi/Skraeling Councils now get an influence penalty after Radical Sympathizers ends
  1395. -Portuguese and European enclaves will now appear in Ivos if possible and will be moved there later if not.
  1396. -Elysian Religious wars end event that adds adm power if you have 3 stab
  1397. -Historical Friends and Rivals are now kept when Rhomania, Vikings or Kreta changes tags (For some reason paradox decided that those are not automatically kept on tag change, so I had to write a script that restores them for specific countries)
  1398. -Peaceful Beginnings modifier now lasts for twice as long
  1399. -Improved the Cretan Constrained Resources change tooltip
  1400. -Improved AI assistance for Elysian colonisation
  1401.  
  1402. BUGFIXES:
  1403. -Fixed a major bug that caused provinces not to flip to Elysian culture instead of local variant (All wrongly converted provinces will be corrected in ongoing games)
  1404. -Albanian provinces will no longer be stuck with Cooperative Expansion modifier
  1405. -Renaissance no longer spreads faster than it is meant to into Portuguese Enclave
  1406. -Added missing localisation for Lack of Mercantile Support modifier
  1407. -Fixed missing localisation for A Horrible Coup event
  1408.  
  1409.  
  1410. 1.20.8 Changelog:
  1411. IMPROVEMENTS AND BALANCE:
  1412. -Kreta Minor will now become a historical friend of Elysia if you choose to help them
  1413. -Overlord will now always be called in a colonial war, capital in colonial region or not
  1414. -Plethonists Expand Autonomous Settlements can now only trigger once per province
  1415. -First Spartan event will now happen 5 years later
  1416. -Made the modifiers that are given as a reward for completing Elysian Religious Wars disaster slightly stronger
  1417. -High Priesthood and Expand Pantheon events for can now appear up to 10 years earlier
  1418. -Reforming Hellenic faith now only requires 30 temples instead of 40
  1419. -Rock of Gibraltar modifier no longer grants Fort Level as the modifier doesn't work properly. Increased Attrition from 3 to 5 to somewhat compensate
  1420. -Spain no longer gets PU on Portugal via mission tree
  1421. -+1 Artillery fire in Spanish traditions was replaced by +15% Artillery CA
  1422. -Europeans will now get a slight colonial penalty until 1560
  1423. -Standardize Currency now specifies that National Bank is an economic idea
  1424. -The Old Patriarchate no gives less opinion malus to allies and subjects
  1425. -Konstantinia will now try to move their capital to Athens
  1426. -Improved province selection in Albanian expansion
  1427. -Exact of Aravia now always starts with a ruler of Hashem dynasty
  1428.  
  1429. BUGFIXES:
  1430. -Fixed a bug where Elysian flag was purple instead of green
  1431. -The Renaissance! will now properly trigger for Rhomania, informing you about the institution spread from Books of Knowledge
  1432. -Fixed a bug where disaster modifiers from Elysian Religious Wars were not properly removed when it ended
  1433. -Fixed Arsenal of Elysia Shipyard tooltip
  1434. -Hellenic Festivals will no longer try to increase ruler skills above 6
  1435. -Fixed An Offer They Can't Refuse tooltip
  1436. -Fixed Restrict Colonisation not working properly on Kreta Minor/Kykladia
  1437. -Fixed another bug with Elysia idea swap
  1438. -Corrected some typos in personal deity description
  1439. -Exiles can no longer form Brazil
  1440.  
  1441.  
  1442. 1.20.7 Changelog:
  1443. IMPROVEMENTS AND BALANCE:
  1444. -Radical Sympathizers now only triggers if you are a leader of the war, and native nation is the defensive leader
  1445. -Tooltips for Radical Sympathizers triggers are now much clearer
  1446. -If you have constrained resources you can now also attack a nation if one of its subject border you
  1447. -An Offer They Can't Refuse decision now requires Vikings to have less than 33% of your development instead of 25%
  1448.  
  1449. BUGFIXES:
  1450. -Fixed a bug where Elysia got Greek ideas
  1451. -Fixed building counters for missions
  1452. -Fixed a bug where Inward Focus did not trigger the monument event properly
  1453.  
  1454.  
  1455. 1.20.6 Changelog:
  1456. IMPROVEMENTS AND BALANCE:
  1457. -Supply Status: Generous now makes you start with Development ideas and first idea already unlocked
  1458. -Supply Status: Plentiful now makes you start with Development ideas and first three ideas already unlocked
  1459. -Venetians no longer give you a marketplace
  1460. -Slightly reduced the penalties of Migrant Nation modifier
  1461. -When expanding south mission is completed historical rivals will be removed from Spartania
  1462. -AI Spartan rulers are now much more likely to be militarist
  1463. -Varangians will now wait until you have a suitable coastal province before demanding land
  1464. -Canal of the Pharaohs and Nova Lingua Franca no longer require direct ownership of the provinces
  1465. -Varangian Subject now get -80% global trade power penalty
  1466. -You can now divert trade from your Varangian Subject
  1467. -Manpower Shortage and Settler Heritage removal hits are now on top of the description
  1468. -Vanilla variant of Elysian Tier 3 unit model now has a colored coat
  1469. -Removed demand_dummy and cancel_dummy diplomatic interactions from files (This is from Vanilla and for some reason it shows in diplo macrobuilder and makes us look bad)
  1470. -Shortened the title of The Temple of the Marble Emperors decision
  1471.  
  1472. BUGFIXES:
  1473. -Elysian Orthodox Patriarchs can no longer spawn in colonies
  1474. -Corrected the tooltip in Religious Reform: Consolidate Elysian Rites
  1475. -"Refuse their demands" option in Plethonist Assemblies now correctly angers Plethonists
  1476. -Grand Cothon decision now displays the correct monument cost
  1477. -Nobility Integration Policy now works when annexing Powhatan
  1478. -Fixed a bug where reforming the pantheon disabled festival events
  1479. -Fixed Demands of the Pious event tooltip
  1480. -Localisation Typos
  1481.  
  1482. 1.20.5 Changelog:
  1483. IMPROVEMENTS AND BALANCE:
  1484. -Attempted to improve tribal development description
  1485. -Added description for Elysian Patriarchy government reform
  1486. -Athens now has a holy site for Hellenic religion
  1487. -Treaty of Lathanopolis now applies to subjects as well
  1488. -Constrained Resources now prevents you from attacking non-neighboring countries
  1489. -Supply Lines and Base of Operations triggered modifier now check subject provinces as well
  1490. -Vassalizing Kreta Minor no longer costs stability as Hellenic
  1491. -Improved Elysian Orthodox Reforms tooltips
  1492. -Elysian Orthodox Reforms are now called Religious Reforms instead of Elysian Reforms
  1493. -Elysian Orthodox icons are no longer stronger than Eastern Orthodox ones
  1494. -Orthodox icons without Third Rome now give the same bonuses as normal icons
  1495. -Added a better tooltip for Supply Lines and Base of Operations
  1496. -Improved the option text in Hera's festival
  1497. -Improved the tooltip for Abstaining from the Conflict modifier
  1498.  
  1499. BUGFIXES:
  1500. -Fixed the building counter for A New Homeland mission (Fix will also apply to ongoing games and the counter will also remain active even after the mission is complete, so you can flex your building number)
  1501. -Fixed holy site triggered modifiers for Elysia
  1502. -Fixed a bug where European Enclave would disappear (Fix will also apply to ongoing games)
  1503. -Fixed tooltip in the Kykladian event
  1504. -Exarchs will no longer get Supply Lines and Base of Operations provinces
  1505. -Fixed Gates of Herakles not giving the province center the trade (Fix will also apply to ongoing games)
  1506. -Vikings will now properly colonise Stadacona/Vinoss
  1507. -Dynatoi, Apogonoi and Pipiltin disasters now have the same conditions as vanilla nobility
  1508. -Integrate Exarchate can no longer be used on Kreta Minor/Kykladia
  1509. -Fixed Spartan province rename
  1510.  
  1511. 1.20.4 Changelog:
  1512. IMPROVEMENTS AND BALANCE:
  1513. -Elysian Army Reforms balance pass
  1514. -Starting the Construction of Apaleisian Paths now requires only 15 cities
  1515. -Improved the quality of Elysian Religious Wars disaster icon
  1516.  
  1517. BUGFIXES:
  1518. -Fixed a crash related to Treaty of Lanthanopolis
  1519. -Fixed missing localisation The Treaty of Lanthanopolis event for Portugal
  1520. -Fixed Hellenic Festivals giving cash instead of costing it
  1521. -Fixed a bug where if you moved Varangians to Malta they just moved back
  1522. -Elysian Religious Wars rebels can no longer spawn in colonies
  1523. -Inquisitorial Success now gives 25 PA instead of 2500
  1524. -Fixed a bug where two provinces didn't have a trade node
  1525. -Cooperative Expansion modifier no longer disappears when the privilege is upgraded
  1526. -Fixed mission progress tooltip when constructing buildings
  1527. -Great Temples decision now correctly checks for monument in Mexico
  1528. -The Monarch Romance event now checks whether the other country can have royal marriage
  1529. -Byzantine cores are now correctly removed if you take Orhan
  1530. -Exiles can no longer form West Indies
  1531. -All gfx models paths are now capitalized
  1532. -Added some missing native reform descriptions
  1533.  
  1534. 1.20.3 Changelog:
  1535. IMPROVEMENTS AND BALANCE:
  1536. -Improved Apaleisian Paths construction stopped tooltip
  1537. -Tribal Development lost upon emigration is now rounded up
  1538. -Manpower Shortage and Settler Heritage modifiers now show hints how to lower them
  1539. -Slave State now gives 10 Unrest instead of 5
  1540. -Kreta Minor cannot pick idea groups until it is discovered
  1541. -Muturu (Brazil) is now a center of trade
  1542. -Native cultural integration speed is now lowered by low Barbaroi councils loyalty
  1543. -Improved how south american settlements are given to Portugal during Treaty of Lantanopolis
  1544. -Subsidising Colonies now takes effect faster
  1545.  
  1546. BUGFIXES:
  1547. -Fixed Native Assimilation event
  1548. -Fixed Hellenism Undivided option reenabling Reform the Hellenic Faith decision
  1549. -Privilege slots +X effects now work properly
  1550. -Fixed a bug where culture converting any province would give it former tribal development modifier
  1551. -Fixed -5.0% Local Unrest instead of -5.00 Local Unrest tooltip
  1552. -Added a missing description for reformed native government
  1553. -Fixed broken tooltip in Relocate Albanians decision
  1554. -Fixed a bug where Rich Farming event would have no options (Also renamed the event to Prosperous Farming, which is at least somewhat better)
  1555. -Fixed references to the monarch title in The Apostate event
  1556. -Fixed some cases where Tribal Development was automatically integrated when it shouldn't have been
  1557.  
  1558. 1.20.2 Changelog:
  1559. IMPROVEMENTS AND BALANCE:
  1560. -You cannot Send Gifts during flight anymore (except to Ottomans)
  1561. -Reduced Government Reform Progress Penalty without Legalism for Cahokia
  1562.  
  1563. BUGFIXES:
  1564. -Fixed Greek Fire Models
  1565. -Fixed a bug where you weren't able to ally Vikings if you weren't trading with any of them
  1566. -Fixed Vikings losing national ideas if they enact Benevolent Conquerors privilege
  1567. -You can only send out one group of heralds at a time via decision
  1568. -Found the Varangian Order decision will now be visible immediately after it's enabled
  1569. -Fixed Clergy being able to have more than 4 privileges
  1570.  
  1571. 1.20.1 Changelog:
  1572. -Fixed Elysian Religious Wars disaster not ticking up
  1573.  
  1574. 1.20.0 Changelog?
  1575. - Tribal Development
  1576. - Native Estates
  1577. - Native Confederacies
  1578. - Plethonism (Hellenic paganism)
  1579. - Elysian Missions
  1580. - Elysian cultures
  1581. - Government reforms
  1582. - Monuments
  1583. - Different Hellenic pantheons to reform into, with specific festival events
  1584. - Updates to non-Elysian exiles' missions, governments, estates, events...
  1585. - Changes to idea groups
  1586. - Reworked early game balance
  1587. - Integration of map changes 1.30 -> 1.33, and custom improvements
  1588. - Varangian mercenary company
  1589. - Native mercenary companies can be unlocked for exiles
  1590. - Estate and monuments UI tweaks
  1591. - Removal of vanilla “Centralize Development” and “Pillage Capital” mechanics
  1592. - Greek fire unit models
  1593. - Main theme music
  1594. - … And much, much more
  1595. (Not even we know how much stuff got changed...)
  1596.  
  1597. 0.19.2 Changelog (checksum: 90a6):
  1598. -Exiles can no longer adopt Pirate Government, as much fun as that would be
  1599. -Parliament seats and estates can now be assigned to the same province
  1600. -Exiles are now considered Lucky Nations
  1601. -Added some buffs to ai exiles to hopefully make them more competitive
  1602. -Expand Elysia mission now requires 100 development (up from 50)
  1603. -Benign Neglect Venetian interaction now gives more autonomy (25->33) and gives less loyalty (25->10)
  1604. -Hippodrome now gives -1 to global unrest, instead of local
  1605. -Early Greek fire modifier now gives heavy ship power
  1606. -Varangian guard capital modifier now gives income malus
  1607. -Development-Quality policy now gives 5% Discipline and reduces Manpower by 10%, instead of 2.5% Discipline and 10% Morale
  1608. -You can no longer expel culture from provinces that can't be culture converted
  1609. -Cahokia no longer gets native tech penalty
  1610. -When Native Estate appears one province will be assigned to it
  1611. -Raising a militia as Elysia now additionally costs 1 stability
  1612. -Removed a decision to hide development events (it didn't hide that many)
  1613. -Added an event informing player that Powhatan Deal decision is available
  1614. -Constantinople will now stay High Elysian if culture converted
  1615. -Proper Sacrifices event can now only happen once per ruler, and its cost now scales
  1616. -Native gifts no longer provides manpower for Hellenics
  1617. -Aqueducts no longer give development in the capital
  1618. -Famine's Respite event now gives 1 less stability
  1619. -Only one Hesperidian culture event will trigger from now on
  1620. -Added a tooltip giving a rough explanation of Spartan reform system to one of the events
  1621. -Added a tooltip to Recruit Commander Hierateia interaction
  1622. -Fixed tooltips on Restrict Expansion diplomatic interactions
  1623. -Improved Elysian culture conversion event tooltips
  1624. -Fixed a bug with Albanian event not properly recognizing if Skanderbeg was still alive
  1625. -Fixed one of the Spartan reforms giving extra stability upon refusal
  1626. -You can no longer try to establish a trade deal before meeting Vikings and vice versa
  1627. -Fixed a case where event to change army reform did not refund mil power
  1628. -When Portuguese move their settlements, the trade good will now revert to unknown
  1629. -Fixed a case of duplicate Song of the Sea modifier
  1630. -Fixed a bug where Alexandrian Library was not recognised by A New Homeland mission
  1631. -Pacific renamed to Eirenic
  1632. -Appalachian Mountains renamed to Apaleisian Mountains
  1633. -Many, many spelling mistakes corrected
  1634.  
  1635. 0.19.1 Changelog (checksum: 6e2c):
  1636. -Added version number to main menu
  1637. -Added a decision to request Constantinople from any Greek minor during and after invasion
  1638. -Interaction to give Varangians land is now always shown, actuall requirenments to take it remain the same
  1639. -Any provinces that begun converting to Elysian prior to switching to High Elysian will now become High Elysian on completion
  1640. -If Portuguese colonist is on route to NA when the Treaty of Lantanopolis triggers the colony will dissapear once he arrives
  1641. -Renamed Neo Konstantinoupolis to Nea Konstantinoupolis
  1642. -Renamed Aleksandreia to Alexandreia
  1643. -Animism rebels can no longer convert Sparta
  1644. -Legitimacy and Prestige from Conquering Constantinople is now given via mission and not the event that transfers the province
  1645. -Fixed a bug where some new provinces were in Unused area
  1646. -Moved Darian (province south of Panama) to North America so that area is not split between continents
  1647.  
  1648. 0.19.0 Changelog (checksum: 70e5):
  1649. -Updated the mod for 1.29
  1650. -Second and third starting colonial growth modifiers for Elysia now dissapear one province earlier
  1651. -Vikings now start with first idea in their idea group unlocked
  1652. -Added a colonisation boost for Viking nations on coasts of Vinland region
  1653. -Viking ai will now try to prioritise a set path when colonising and when that is done the coasts with the modifier
  1654. -Added a strait between Straumfjord and Gulley
  1655. -Byzantine now get slightly different dynasty name when they land instead of from the start
  1656.  
  1657. 0.18.1 Changelog (checksum: 3e8b):
  1658. -Added new (First) Army Reform that is available if you took Orhan
  1659. -The Elysian Homelands mission now requires cores on provinces if you own them
  1660. -Added some missing text
  1661. -Province development cost modifiers given by mission now apply locally
  1662. -Varangian Quarter now adds 2000 less manpower
  1663. -Granting local provinces to Kykladia now longer transfers colonies in development
  1664. -Fixed a bug where Patriarchate Recovered event would keep appearing
  1665. -Maize can no longer appear when colonising provinces
  1666. -Fixed a bug where Spartan Neglected Army would apply even if no reform was in progress
  1667. -Building Alexandrian Library will now change province trade good to Paper if Wonders of Elysium mission was completed and not just vice versa
  1668. -Arsenal of Elysia decision can no longer be taken more than once
  1669. -Venetian advisors will now appear if you took Venetians
  1670. -The Elysian Homelands mission now grants less development and adm power
  1671.  
  1672. 0.18.0 Changelog (checksum: 7eff):
  1673. +Reworked starting event chain, notable changes:
  1674. -With the addition of Venetian Crew, there are now four "secrets" you can take with you
  1675. -Situation now gets exponentially worse the more secrets you take with you
  1676. -Albanians now start the journey with you if you so desire
  1677. -Added Orhan's turks as an alternative to taking Albanians
  1678.  
  1679. -1445 and 1480 bookmarks were temporary disabled
  1680. -Moved some vanilla missions around in Elysian mission tree
  1681. -Reworked early events for Elysia
  1682. -Added new industrialization mission
  1683. -Changed maize back to grain
  1684. -Wonders of Elysium mission now changes the trade goods in capital area
  1685. -Added my own version of Coal trade good for those without the Rule Brittania DLC
  1686. -Added names for Elysian colonial nations
  1687. -Incorporated Mesogeios mod, giving greek and elysian nations unique building models
  1688. -Moved Turkish culture back to Levantine group
  1689. -Changed terrain in Elysian area to match the vanilla. Negative modifiers given by terrain on those provinces can now be removed via missions
  1690. -Elysia now starts with a flagship, which can be improved by repairing the flottila
  1691. -Disabled the discovery of Seven cities of Gold
  1692. -Silk in the capital is now gained via completing a mission
  1693. -Added new events if you took Silk
  1694. -Greek Fire, Silk and Books can now be recovered via reconquering Constantinople
  1695. -Not taking Books makes Library wonder weaker until they are recovered
  1696. -The goods produced modifier only appears if Silks were taken at the start
  1697. -If New Konstantinople still has grain by the time Inward Focus is taken, trade good will change to cloth
  1698. -High absolutism now adds to Exarchate liberty desire
  1699. -Consolidated some of the early events
  1700. -To keep this a bit shorter: Many more minor changes and bugfixes
  1701.  
  1702. 0.17.8 Changelog (checksum: 166f):
  1703. -Elysians no longer start with orthodox rulers if they chose Hellenic religion during the flight
  1704. -Added a tooltip hinting to revolution to "Restrict the Power of the Senate" decision as well
  1705. -Added a tooltip showing Kreta gets a colonist to "The Kretan Question" event
  1706.  
  1707. 0.17.7 Changelog (checksum: d9fe):
  1708. -Overseas Expansion cb and Establish Protectorate cb can no longer be used against great powers
  1709. -Overseas Expansion no longer refers to Primitives
  1710. -"World Empire" mission now also gives reduced envoy travel time
  1711. -Fixed Elysia starting rulers becoming Elysian
  1712. -Fixed First Elysian reform triggers
  1713. -Special Panama canal decision no longer spawns Suez canal
  1714. -Council of Lakadaemon event no longer fires twice
  1715. -Event that let's you change your culture to your ruler's can no longer trigger for Elysia
  1716.  
  1717. 0.17.6 Changelog (checksum: 0aeb):
  1718. -Added about 240 capital city names to Elysian provinces
  1719. -Added new dynamic province names for Elysia
  1720. -Added new dynamic province names for Vikings
  1721. -Added Greek or Norse names to many seas and areas in North America
  1722. -Added Norse Mead trade good and the event to get it (written by @Abi)
  1723. -Added new trade good icons for Norse Mead and Elysian Silk
  1724. -"An Offer They Can't Refuse" decision now requires Vinland to have less then 25% of Elysia's development instead of less than 200
  1725. -Changed Persian Exarch color to golden (might now show in ongoing games)
  1726. -First Elysian revolution can now trigger in Age of Absolutism as well
  1727. -Census modifier now increases global unrest by 0.5
  1728. -Aqueducts no longer scale linearly with number of provinces picked
  1729. -Added Seat of High Priesthood and Conquest of Athens triggered province modifier for Hellenic religion
  1730. -If Old Gods mission is complete "Conquest of Rome" modifier will apply to Hellenics as well
  1731. -(Religious) conquest modifiers will now apply to overlord if province is owned by Exarch
  1732. -Added 20 colonial growth to Vinlandic side of trade deal
  1733. -Added a colonist to Vinlandic organised expansion modifier
  1734. -Native chiefdoms can no longer take nepotism reform
  1735. -Increased Yearly Absolutism gain from Elysian Autocracy reform
  1736. -Added a tooltip hinting to revolution to "Restrict the Power of the Senate" reform.
  1737. -Natives will now be more likely to take expansion ideas
  1738. -Natives no longer get tech debuffs if they grow to 10 provinces
  1739. -Fixed Grant Area Varangian diplomatic action
  1740. -Changed Parliament to Senate in events and bribes
  1741. -Changed "Claim Elysian Throne" conditions to match their tooltip
  1742. -AI Sparta will now more likely claim the Elysian throne
  1743. -Cretan culture will now always change to Kykladian when it appears
  1744. -Sacking Alexandrian Library no longer gives you 300 years of income, but rather much more sane 300 ducats
  1745. -Fixed "Orthodox Sect becomes Majority" event
  1746. -Supply lines event now gives permanent claims
  1747. -Fixed New Elysian Orthodox Patriarch event referring to wrong province in text
  1748. -Atma now gains proper culture and religion when she arrives
  1749. -Albanian provinces now start with religion zeal
  1750. -Fixed a bug where only one option in second revolutionary victory event would provide you with proper government
  1751. -Norsified some Eriks
  1752. -Added new starting heir for Elysia
  1753. -A vast number of spelling corrections and clarifications
  1754. -Elysian bay now counts as inland sea
  1755.  
  1756. 0.17.5 Changelog (checksum: de7a):
  1757. -Mod now hopefully works with 1.28.3
  1758. -Native Estate now uses new mechanic:
  1759. --The Estate has 3 stances: Discontent, Content, Grateful
  1760. --Those stances reflect how many provinces they hold, proportional to your holdings in Elysium (provinces they can't be granted excluded)...
  1761. --... and better their opinion, better interactions become
  1762. --Revoking their privileges now puts them in a static state, their interactions are a bit worse then when they were content, but they no longer want provinces
  1763. -European Exarchs will now gain scaling malus to their forcelimit depending on their size, and impose a minor forcelimit malus on Elysia
  1764. -Enclaves can no longer spawn in colonies
  1765. -Added custom enclave icons
  1766. -Replaced vanilla 2000 ducats mission with a mission to build at least one Elysian "wonder"
  1767. -Modernizing decision is a bit cheaper, moved Elysian decision to mission tree
  1768. -Modernizing no longer requires vision of Europe if one has built Great Library
  1769. -Great Library becomes cheaper once Printing Press is embraced
  1770. -Printing Press decision now has a cost
  1771. -Elysian silk no longer gives 10% Trade Efficiency twice
  1772. -Removed second colonist from Domination ideas
  1773. -Of Noble Bearing Reform is now visible
  1774. -You can now integrate/annex Personal unions and Imperial Associates of different religion
  1775. -Elyshi will no longer appear near Great Lakes
  1776. -Free Trade now reduces mercantilism, which Isolationism increases it
  1777. -Deccan and Burmese charters are no longer required for At Every Continent missions
  1778. -Fixed disappearing trade centers in South and West Africa
  1779. -Fixed weird instance of Konstantinia not being properly vassalized
  1780. -Exarchs now use more Greek like names
  1781. -Recolored Persian Exarch and Kykladia
  1782. -Removed 2 rogue provinces which shouldn't exist
  1783. -Emperor can no longer demand unlawful territory from an exarch
  1784. -Renamed Creta Minor to Kreta Mikra
  1785. -Annexing Kreta Mikra via decision should no longer show Europe
  1786. -Spartan ai should be more inclined to pass its reforms now
  1787. -Spartan reforms dlc and non-dlc versions are now consistent
  1788. -Powhatan Mil Tech is now set to 3 if you choose a diplomatic option
  1789. -(Early) Natives should now be less prone to building big ships and will in general build less of them
  1790. -Reworked greek patriarch reaction province modifiers into province triggered modifiers
  1791. -Varangians will no longer spawn without proper government and religion if you choose to expel them
  1792. -Only possible to restrict colonization if subject has a colonist
  1793. -Elysia will now retain senatorial seats when switching to Theocracy
  1794. -Fixed assign senate seats to heartlands tooltip
  1795. -I could make this longer, but it would be a miracle if anyone read the whole thing as it is now...
  1796. -...So lets just say tons of other fixes and minor changes
  1797.  
  1798. 0.17.4 Changelog (checksum: 0bfd):
  1799. -You can no longer conduct many of the diplomatic relations with European powers until properly rediscovering Europe
  1800. -Sending Missionaries/Preachers/Heralds now requires at least 0 opinion
  1801. -Reworked Vinlandic modifiers in a similar fashion to Elysian ones last patch
  1802. -Buffed Irminsuls now they provinde 0.5 own tolerance and 5% morale to any norse nation controlling them each
  1803. -Added -15% unjustified demands to Elysian Autocracy
  1804. -Diplomats Spartan reform now only requires mesoamerican natives with capitals in Mesoamerica to be conquered
  1805. -Development finisher now gives +3 States
  1806. -Added some new Elysian province names and reworked many of existing ones, curtesy of @Arakhor
  1807. -Changed some Vinlandic area names to feel more norse
  1808. -Added Greenland region
  1809. -Laconya -> Lakonya
  1810. -Marble Emperors event now correctly refers to Konstantinos XI as a brother
  1811. -Colonise Greenland mission no longer requires Iceland to be discovered
  1812. -Corrected highlighted provinces in Unite Home Region mission for Elysia
  1813. -Fixed a bug where war penalty would be applied to Spartania even when they aren't reforming
  1814. -Fixed a bug with Spartania always getting mismatching religion with Elysia penalty
  1815. -AI Sparta will now declare wars during reforms and without penalty
  1816. -Many grammatic corrections to localisation
  1817.  
  1818. 0.17.3 Changelog (checksum: 145d):
  1819. -Added new mechanic for Spartan slaves-Tlacotin
  1820. --Tlacotin will now provide the province with trade goods produced bonus and cheaper local contruction cost, but also generate additional unrest
  1821. --Additionally slave provinces occupied by enemies (or rebels) might see slaves liberated and joining the enemy
  1822. --Tlacotin provinces will now convert to their original culture if conquered from Spartania (only works for provinces enslaved after this update)
  1823. -Reworked elysian great buildings
  1824. --They can now be maintained by other cultures if they meet requirenments shown on them
  1825. --Increased their cost to build them across the board
  1826. --Added new icons for the Toll and Silk Quarter
  1827. --Added new icons for unmaintained versions of the modifiers
  1828. -Nerfed first stage Fire Doctrine
  1829. -Viking Organised Expansion now increases colonial range
  1830. -Fixed Diplomats reform becoming available after reforming navy
  1831. -Added better tooltips for triggers in some Spartan reforms
  1832. -Added tooltips to some triggered modifiers, showing how to remove them
  1833. -Removed second c in Chcytirores
  1834. -Vague tooltip saying Sparta will become indebted to Elysia removed, additional costs added instead
  1835. -Construct Grand Cothon now starts as event, similar to some other improvements
  1836. -Elysian Orthodoxy has now adopted white color paint, while norse adopted grey from ck2
  1837. -Increased chance for natives to accept missionaries
  1838.  
  1839. 0.17.2 Changelog (checksum: efd8):
  1840. -Completely reworked Spartan Final Reform, added new localisation and many new benefits and penalties
  1841. -Flashed out the Estate Rivalry mechanic between Spartan Noble estates, check your Estate Status interaction
  1842. -Fixed ship icon bug
  1843. -Added new provinces to trade nodes and colonial regions
  1844. -Fixed Spartan Patriarch reform, fix also applied to ongoing games
  1845. -Fixed Spartan estate rivalty counters, fix also applied to ongoing games
  1846. -Fixed Elysian marches missing government, fix also applied to ongoing games
  1847. -Spartan starting modifiers are now no longer considered triggered modifiers, thus ai should hopefully fare a bit better
  1848. -Fixed bug where native governments would start with wrong reform
  1849. -Fixed localisation and unit sprite bugs related to Markland
  1850. -Fixed Northern War not ending bug
  1851. -Spartan building decision and events now have a fixed cost
  1852. -Fixed advisor description
  1853.  
  1854. 0.17.1 Changelog (checksum: TO DO):
  1855. -Updated the mod for 1.28
  1856. -Aztlan religion now also has an ability to send missionaries
  1857. -Fixed a bug with armies going to space
  1858. -Fixed couple bugs with Spartan reforms
  1859. -Fixed several other minor bugs that either were or were not reported
  1860.  
  1861. 0.17.0 Changelog (checksum: 5ca6):
  1862. -Updated the mod for 1.27
  1863. -Spartan dual nobility estates will now complain if other estate has more provinces until you crush them
  1864. -Removed triggered modifiers for tribute advisors and added a new one: Atma Refrdottir (Thanks for Dharma)
  1865. -Added 2 new exarch, far Arabian and Persian regions
  1866. -Varangian guard rulers are now more inclined
  1867. -Added a new culture: Cretan, in effort to prevent Elyshi separtists defecting to it
  1868. -Updated estates for new rules (diasters at 100% influence etc.)
  1869. -Added new government reforms for Elysian Empire (for those with Dharma):
  1870. -Exiled, Senatorial and Absolute empire are now represented by first tier reforms
  1871. -Native Cadre in The Administrative Cadre
  1872. -Expanded Senate of Cities is now a tier 6 reform
  1873. -Added an Alternative to Expand Senate of Cities, Consolidate Senate of Cities Reform in the same tier
  1874. -Restrict the Senate of Cities is now possible via tier 7 reform
  1875. -Elysian republics can now nominally restore senate via reform or decision (for those without Dharma) enabling parliament mechanic
  1876. -Elysian Noble Republic can now restore the monarchy in 2 ways via reforms or decisions (for those without Dharma)
  1877. -Diversified Albanian province icons for better visibility
  1878. -Added new government for Creta Minor (More details in dev. diary: Governments and Government reforms part 2)
  1879. -Added new government for Varangian Guard (More details in dev. diary: Governments and Government reforms part 2)
  1880. -Added new government for Reformed Natives (More details in dev. diary: Governments and Government reforms part 2)
  1881. -Spartan government reforms and now proper government reforms for those with Dharma
  1882. -Second spartan idea now no longer reduced army attrition, but gives reduced build cost, description updated accordingly
  1883. -Reduced Yearly Legitimacy from Spartan Idea Elysian Ties from 1 to 0.5
  1884. -Added a new diplomatic interaction to grand all provinces in Carribean to Kykladia
  1885. -Integrating Albanian culture now requires all Albanian Majority provinces
  1886. -Neo Londino renamed to Neo Londinion
  1887. -Improved tooltips for province modifiers granted by Inwards focus
  1888. -Drafting the militia penatly now lasts twice as long and does not spawn cavalry anymore
  1889. -Added Center of Trade improvements to many of the Elysian missions
  1890. -Spartan landing now properly creates units up to its forcelimit and declares war
  1891. -Reworked Elysian subculture territories and added a few new events
  1892. -Hyperborealians are now called Thuleans
  1893. -Rio Grande trade node renamed to To Ba'aadi
  1894. -Mississipi region renamed to Andronika
  1895. -Added Far North region
  1896. -Added many new provinces to Rocky Mountains and South America
  1897. -Renamed other Trade nodes and Colonial regions according to new region names
  1898. -and many more minor balance changes & bug fixes
  1899.  
  1900. 0.16.16 Changelog (checksum: 87ab):
  1901. -Fixed a bug where Elysia would start without a mission tree
  1902. -Replaced Build to Forcelimit mission with Establish Militia mission
  1903. -Increased forcelimit bonus for taking supplies instead of secrets
  1904.  
  1905. 0.16.15 Changelog (checksum: b401):
  1906. -Rebalanced Development idea set
  1907. -Forming Vinland no longer requires Stadacona
  1908. -Added a new decision for Vinland to move capital to Stadacona
  1909. -Orthodox Icons are now disabled until third Elysian reform is passed. Iconoclasm event has been removed
  1910. -Added penalties to picking pro-patriarch option when at 100 PA in Elysian Orthodox events
  1911. -Added penalties to picking anti-patriarch option when at 0 PA in Elysian Orthodox events
  1912. -Reduced Absolutism needed to trigger Second Elysian Civil War disaster from 70 to 65
  1913. -Halved prestige decay reduction from Elysian Ambitions and Deification of Emperors
  1914. -Reduced Artillery Power bonus from Greek Fire doctrines
  1915. -Increased Max Absolutism penalty for Senatorial Empire from -5 to -15
  1916. -Fixed Integrating Constantinia bug, where the province would be just ceeded back
  1917. -Fixed a bug where Varnagian Quarter wasn't removed from capital in some cases when landing them (works for current games too)
  1918. -Fixed a bug where Tikal had both the completed and in progress contruction modifiers (works for current games too)
  1919. -Inwards mission path continental modifiers will now also for post-revolution Elysia and it's subjects
  1920. -Fixed a bug with flickering unit models
  1921. -Some triggers checking for Elysian tags should look a little better
  1922. -Text fixes
  1923.  
  1924. 0.16.14 Changelog (checksum: 82aa):
  1925. -Added government names and titles for Absolute Elysian Empire
  1926. -Fixed Elysian nationalist rebels and one scripted effect
  1927. -Fixed one of the random revoltuion events looking for wrong modifier
  1928. -Hyperborealian culture now checks Atlas Mountains properly
  1929. -Sparta starts with only 1 transport and some extra cash in the 1480 bookmark
  1930. -"Gold discovered on Borders" event can now only be triggered via bordering a non-migrative native (As the game didn't like last patch implementation)
  1931. -Akce renamed to Ptolemais (hopefully this time for real)
  1932. -Fixed some of the new country history files
  1933.  
  1934. 0.16.13 Changelog (checksum: f28d):
  1935. -Fixed a bug where Scythiai provinces would convert back to Scythian
  1936. -Manpower Shortage modifier now increases upkeep of troops by 40% instead of decreasing it by 50%
  1937. -Improved the tooltips for events that deal with Manpower Shortage and Settler Heritage
  1938. -Abandon Hellenic Heritage will now dissepear after you take it as it should
  1939. -Fixed a bug where Varangian Order would not start as a subject and have them prioritise ports
  1940. -Hyperborealian culture now also appears in northern Atlas Mountains
  1941.  
  1942. 0.16.12 Changelog (checksum: 8b48):
  1943. -Added primary culture tags for all Elysian cultures
  1944. -Added a diplomatic interaction which allows you to restrict Kykladian/Cretan subject colonisation to Caribbeans
  1945. -Added a diplomatic interaction which allows you to restrict Albanian subject colonisation to neighboring provinces
  1946. -Renamed Akce to Ptolemais
  1947. -Province targeted by "Gold discovered on Borders" will now have a 100% to spawn gold if the natives migrate out of it
  1948. -Fixed a bug where Gilded Keep wasn't contructed in the capital if built via decision
  1949. -Renamed and changed provinces around for some of the regions in North America (Elysium) and added Atlas Mountains region spanning across the Rocky Mountains.
  1950. -You can no longer become Republican Dictatorship as any of the Elysian republics
  1951.  
  1952. 0.16.11 Changelog (checksum: e229):
  1953. -Fixed a bug where Elysian revolution disaster ended immidiately
  1954. -Improved tooltips for new disaster events
  1955. -Fixed government name for Elysia
  1956. -First Spartan mission no longer requires owning the sea...
  1957. -Fixed some text errors
  1958.  
  1959. 0.16.10 Changelog (checksum: 264c):
  1960. -Added two late game disasters for Elysia, the Elysian Revolution and the Second Elysian Civil War:
  1961. -Should the Emperor establish absolute rule over Elysia during the Age of Absolutism, revolutionary forces may rise up during the Age of Revolutions to establish a republic! Will you side with the Emperor, or the Revolutionaries?
  1962. -If the First Elysian Republic is established, and should faith in the government reach a lowpoint, the Dynatoi may attempt to overthrow the republic and establish an oligarchic republic in its place, plunging Elysia into a second civil war! It is up to you whether to side with the Dynatoi, or yet again raise the banner of revolution and establish a revolutionary republic! Or perhaps you'd prefer to return to the old ways of the more moderate First Republic?
  1963. -Reworked most of the script to accomondate multiple Elysian tags
  1964. -Improved Spartan missions
  1965. -Kykladia and Creta Minor can now be granted provinces via subject interaction
  1966. -Some localisation fixes
  1967. -Elysia now uses the glorious Tyrian Purple
  1968. -Scythian culture spread events now take into account the previous culture of the province
  1969. -Added new dynamic province names for Elysian nations
  1970.  
  1971. 0.16.9 changelog (checksum: a380):
  1972. -Kykladian flag now with 400% less skulls
  1973. -Added an option to integrate Constantinia and Creta Minor/Kykladia
  1974. -Herald Action: Preach for those without the "Cossacks" now applies modifier to all provinces with missionary
  1975. -New Icon for Elysian Orthodoxy, all praise the sun!
  1976. -A New Homelands (Inwards tree) now removes Exiled modifier
  1977. -Creta Minor no loger starts without merchant class
  1978. -Fixed some localisation errors
  1979. -Choosing not to integrate Creta Minor will now kickstart their Caribbean colonisation effort
  1980. -Diversified event pictures for starting events
  1981.  
  1982. 0.16.8 changelog:
  1983. -Taught Elysian, Viking, Albanian and Native cavalry how to flank
  1984. -Fixed Spartan reforms bug
  1985. -Subject owned provinces now count for "At Every Continent" mission
  1986. -Corrected Konstantinos starting monarch power in bookmark
  1987.  
  1988. 0.16.7 changelog:
  1989. -Fixed a couple of bugs related to the new bookmark
  1990.  
  1991. 0.16.6 changelog:
  1992. -Added a new bookmark "The Arrival" right after landing for multiplayer games. Also includes complete breakdown of what each option does for best min-maxing experience
  1993. -Added 2 decisions, one to bypass the invasion and inwards focus and another to unlock the invasion event chain once again
  1994. -Fixed a bug that caused duplicate enclaves
  1995. -Fixed a bug that locked herald options
  1996. -Separated music into separate mod
  1997. -Developing once again grants institutions, but you cannot develop in the new world until you embrace Renaissance
  1998. -Rebalanced flight event and lowered starting development for Elysia by 6 (2 each)
  1999.  
  2000. 0.16.5 changelog:
  2001. -Added a diplomatic interaction to send missionaries to specific country and made some major tweaks to existing system.
  2002. -Redone the icons for varangian, albanian and naphtha province modifiers.
  2003. -As Elysia you can now get rid of the senate/parliament by passing a late game (Age of Absolutism) decision.
  2004. -Fixed a case where Varangians would be given your capital.
  2005. -Fixed Spartan cultural integration events
  2006. -Rewisited a lot of colored text, so there should be a lot less wierdly colored text.
  2007. -Lotsa bug fixes (Reduced error log to about 10% of previous size).
  2008. -Provinces with estates are now allowed to have senate/parliament seats.
  2009. -Fixed some inconsistancies with exarchate territory grants.
  2010. -Fixed Spartan cb spam.
  2011. -Rewrote a lot of old code to make it more inline with changes in recent paradox updates (if, else_if etc.).
  2012. -Capital (and Dynatoi) fort icon are now replaced with half forts (walls). NOTE: Those icons cannot be made different from eachother.
  2013. -Bookmark: Reduced event spam and improved tooltips a bit.
  2014. -Fixes and improvements to Spartan missions.
  2015. -And probably some other things I forgot...
  2016.  
  2017. 0.16.4 changelog:
  2018. -Picking middle mission path no longer leaves others unlocked.
  2019. -Added some missing opinion modifiers.
  2020. -Fixed a minor localisation typo in Elysian Reform: Consolidate Elysian Rites.
  2021. -Replaced starting Creta Minor ruler with Loukas Notaras and added special government name them.
  2022. -Replaced starting Morea ruler with Theodoros II.
  2023.  
  2024. 0.16.3 changelog:
  2025. -'An Offer They Can't Refuse' decision will no longer be avaible for a subject Viking nation
  2026. -No longer possible to break trade dead with Viking nations if they are your subject.
  2027. -Fixed and improved some of the mission and great project event tooltips.
  2028.  
  2029. 0.16.2 changelog:
  2030. -Added an option to annex your colonial nations if you neighbor them
  2031. -'An Offer They Can't Refuse' decision will now properly become available before 'Taming the Northmen' mission and not after
  2032. -Fixed the triggers of 'Seek to establish trade deal with the Northerners' decision
  2033.  
  2034. 0.16.1 changelog:
  2035. -Vikings should no longer be bending knees to the false emperor of Ming
  2036. -Added and event that should free Vikings if they were affected by the bug
  2037. -Added some more localisation to Temple of Marble Emperors events
  2038.  
  2039. 0.16.0 changelog: (checksum: 567b)
  2040. -Added a mission tree for Elysia
  2041. -Added a mission tree for Sparta
  2042. -Converted current missions into new format for Vikings
  2043. -A ton of bugfixes like Exarchate decisions not working, wrong triggers in Elysian Orthodox reforms etc.
  2044.  
  2045. 0.15.8 changelog: (checksum: 9c60)
  2046. -Added a new diplomatic interaction to fabricate claims for Exarchs which only requires them owning neighboring land
  2047. -Submerged Indonesian seas
  2048. -You can no longer make Varangian order on province with Albanians
  2049.  
  2050. 0.15.7 changelog: (checksum: 3cec)
  2051. -Bug fixes
  2052.  
  2053. 0.15.6 changelog: (checksum: 6a8b)
  2054. -Added another easter egg event for Elysia
  2055. -Rewritten some of the starting events to be more in line with the new lore
  2056. -Creta Minor 1480 event doesn't do anything for Creta Minor as it should
  2057.  
  2058. 0.15.5 changelog: (checksum: f7e6)
  2059. -"Arguments with Epilektoi" now actually requires you to have established the Epilektoi
  2060. -Squipery will no longer switch their unit groups every month
  2061. -Elysia might actually recruit some cavalry at start
  2062.  
  2063. 0.15.4 changelog: (checksum: fbea)
  2064. -Updated the mod for 1.24
  2065. -Reworked Vinlandic units
  2066. -Added a set of missions and decisions for Vinland's invasion of Europe
  2067. -Added a Christmas event by Lichtkang
  2068.  
  2069. 0.15.3 changelog: (checksum: c88c)
  2070. -Added Albanian units
  2071. -Reworked Elysian and Spartan units
  2072. -Added new starting texts for 1444 bookmark
  2073. -Fixed some graphic glitches
  2074. -Portuguese will no longer discover you if you betray them at the start
  2075. -Portuguese enclave can no longer appear in the capital
  2076.  
  2077. 0.15.2 changelog: (checksum: 0f70)
  2078. -Ruler/heir/consort cultures should now change on culture change events
  2079. -Spartan ruler culture is now Lakonian
  2080. -Sparta will not get penalties to different ruler culture as long as he/she is Lakonian or in spartan culture group
  2081. -Added opening texts for 1480 bookmark, starting bookmark coming soon!
  2082. -Albanians will no longer revolt if you integrate them
  2083. -Albanian integration now mostly removes Albanian Majority maluses
  2084. -Albanian Majority provinces no longer province maluses if controled by Albanians
  2085. -Made Albanian Majority maluses slightly harsher
  2086. -Fixed province army, city, port, battle positions
  2087. -Minor bugfixed to spartans
  2088. -New soundtrack for Spartans and Vikings
  2089. -Vikings now once again discover Elysian Bay
  2090.  
  2091. 0.15.1 changelog:
  2092. -Fixed starting events
  2093.  
  2094. 0.15.0 changelog:
  2095. -Updated for 1.23
  2096. -Gave Spartan subcultures mixed ethnicities so the advisers should be more varied
  2097. -Fixed a bug where Gilded Keep event would fire after selecting delay option
  2098. -Fixed another instance of Elysian Exarch grant provinces option being buggy
  2099.  
  2100. 0.14.24 changelog:
  2101. -Fixed Varangians conquered bug
  2102. -Fixed Spartan Zeus bug
  2103. -Added missing tooltips for hellenic festival events
  2104.  
  2105. 0.14.23 changelog:
  2106. -Added 2 new Spartan governments, for before and after reforms
  2107. -Fixed Age Abilities glitch
  2108.  
  2109. 0.14.22 changelog:
  2110. -Fixed deity choice events
  2111. By RedInc:
  2112. -Can no longer deify/glorify Leonidas while he’s still alive (new games only)
  2113. -Added text saying reforms are not instantaneous
  2114. -Fixed bug with land reform and 1480 bookmark
  2115. -Fixed various other bugs
  2116. +FEATURES:
  2117. -Added some flavor-based additional triggers to reforms
  2118. -Land Reform requires more base tax in capital
  2119. -Gold Mines reform requires 3 gold-producing provinces
  2120. -All navy-based reforms require 10 ports
  2121. -All Christian reforms require Elysian Orthodoxy
  2122. -Leonidas and Ketsalon reforms require Aztlan reformation to start
  2123. -Court reforms require 25 provinces
  2124. -Diplomatic reforms requires a finished conquest
  2125. -Added discipline/morale debuff for if a reform is going on during an offensive war
  2126. -AI will not declare war during a reform, nor pass a reform during a war
  2127. -Added additional events for final reform (works best for new games)
  2128. -Your decisions during the reforms matter
  2129. -Added events for if reforms are finished before Aztlan reformation
  2130.  
  2131.  
  2132. 0.14.21 changelog:
  2133. -Fixed spartan reform bug
  2134.  
  2135. 0.14.20 changelog:
  2136. -Reworked some of the code behind Elysian Marches, should make them less buggy
  2137. -You can now core provinces that you decide to keep during the Invasion
  2138. -Added events for deity choice for those without "Wealth of Nations" dlc
  2139. -Two provinces no longer share "Maidu" name
  2140. -Fixed 'Colonial Capital' creating native colonies
  2141. -Fixed Viking governments
  2142. -Made temporary settler removal event visible
  2143.  
  2144. +SPARTAN REFORMS by RedInc
  2145. -Added Spartan reforms system
  2146. -After the culture split, Sparta can pass 10 reforms by decision
  2147. -3 categories of reforms (religious, economic, and government) with 3 reforms in each
  2148. -Religious reforms change depending on which religion Sparta follows
  2149. -Reforms remove debuffs in Sparta
  2150. -Added 32 new events, 16 new decisions, and 3 new patron deities related to Spartan reforms
  2151.  
  2152. 0.14.19 changelog:
  2153. -Switched Montserrat and Byzantine ruler dynasties (new games only)
  2154. -Added few missing modifiers
  2155. -Fixed a bug with portugese enclaves
  2156. -"Unite orthodox churches" now allows for subjects to hold old pentarchy sites
  2157. -Numerous localisation fixes
  2158.  
  2159. 0.14.18 changelog:
  2160. -Fixed Trier getting Spartan culture
  2161. -Elysia is no longer able to move their capital from Elysia
  2162. -Fixed wrong province name in Greece
  2163.  
  2164. 0.14.17 changelog:
  2165. -Fixed Transfer Varangian provinces event
  2166. -Relocating Varangians to Malta no longer sets them free
  2167. -Fixed Icon event
  2168. -Fixed Constantinia being set free via event
  2169. -You are no longer able to settle Varangians in your capital area
  2170.  
  2171. 0.14.16 changelog:
  2172. -Fixed Grant Capital Area diplomatic action
  2173. -Grant Capital Area can no longer be used once Varangians have been relocated to Malta
  2174. -Relocating Varangians to Malta no longer sets them free
  2175. -Fixed "Choose an Icon" decision
  2176. -Fixed Constantinia being set free via event
  2177.  
  2178. 0.14.15 changelog:
  2179. -Fixed Varangian localisation issues
  2180. -Added an option to grant Varangian order their entire capital area
  2181. -Added garrison reinforcement speed malus to Dynatoi provinces
  2182.  
  2183. 0.14.14 changelog
  2184. -Fixed Naphtha Deal bug
  2185. -Added some missing localisation
  2186.  
  2187. 0.14.13 changelog
  2188. -Fixed colonisation bug
  2189.  
  2190. 0.14.12 changelog
  2191. -Added new set of quality flavor events concerning Varangian Guard (Might not work the best in the ongoing games)
  2192.  
  2193. -Elysian start and mid game should now feel slightly harder
  2194. -Increased the penalty on Elysian starting manpower
  2195. -Manpower maluses will now persist longer
  2196. -Moved one colonist to Invasion Successful
  2197. -Tweaked some of the Estate modifiers
  2198.  
  2199. -Added new decision to build Gilded keep if you reject the event
  2200. -Added new decision to complete the invasion to better showcase the requirements
  2201. -Most of the event option tooltips and now colored light blue for better visibility
  2202. -Fixed enclave conquered bug
  2203. -Fixed a bug with automatic transfer of provinces to Exarchates when regions don't match their limits
  2204. -You are no longer able to "colony hop" (colonise and abandon colonies to reach far away provinces) when affected by starting colonial range penalty modifiers
  2205. -Other bug and localisation I can't quite recall right now
  2206.  
  2207. 0.14.11 changelog:
  2208. -Exarchates now only get 5k manpower instead of 5000k
  2209. -Added unit color schemes to Exarchates
  2210.  
  2211. 0.14.10 changelog:
  2212. -Added 18 Elysian Exarchates formed via decisions who will help you oversee distant European territory
  2213. -Constantinia is now a despotic monarchy with eastern technology group
  2214. -Fixed deal with natives for naphtha decision
  2215. -Added a new decision that lets you build The Gilded Keep if you decline the event
  2216.  
  2217. 0.14.9 changelog:
  2218. -Fixed infinite "Form Varangian Order" decision bug
  2219.  
  2220. 0.14.8 changelog:
  2221. -Added new subject type for Varangian Guard and expanded a little on its mechanics (more will be done later)
  2222. -Added ai weigths to all new European Trade events
  2223. -Fixed Herald interactions
  2224. -Fixed a bug where the script wouldn't recognise you changing trade deal
  2225. -Fixed some minor localisation errors
  2226.  
  2227. 0.14.7 changelog:
  2228. -Portuguese trade events will now properly discover provinces
  2229. -Added proper tooltips to explain institution spread tied to each trade deal (They spread to enclaves, depending on size, and with free trade they spread slowly to all the ports)
  2230.  
  2231. 0.14.6 changelog:
  2232. -New event chain added for Elysia concerning European trade
  2233. -Fixed manufactories on new trade goods not giving Manufactories institution
  2234. -Fixed buggy native estate event
  2235. -Fixed bookmark event firing in the games started in 1444
  2236. -More minor bugfixes
  2237.  
  2238. 0.14.5 changelog:
  2239. -Added icons for Elysian orthodoxy
  2240. -Added icons via event modifiers for those without dlc
  2241. -Bugfixes and localisation fixes
  2242.  
  2243. 0.14.4 changelog:
  2244. -Added provinces into currect tradenodes
  2245. -Reduced stability loss from starting events
  2246. -Increased the chance of Shqiperi integration issue appearing in the senate
  2247. -Invasion now requires diplomatic tech 19
  2248. -Restored great advisor event for Elysia
  2249. -Polished Exarchate icons
  2250.  
  2251. 0.14.3 changelog:
  2252. -Numerous fixes to localisation
  2253. -Greek Fire events are now actually enabled
  2254. -Native confederation events are disabled
  2255.  
  2256. 0.14.2 changelog:
  2257. -Numerous fixes to localisation
  2258. -Great lakes are now sailable again
  2259. -Fixed port locations in provinces around great lakes
  2260. -Fixed Exarchate icon
  2261.  
  2262. 0.14.1 changelog:
  2263. -Numerous fixes to localisation
  2264. -Athens no longer starts as Byzantine vassal due to someone having too much fun with it
  2265. -Fixed some Greek Fire modifiers
  2266. -Swapped Viking trade modifiers
  2267.  
  2268. 0.14.0 changelog:
  2269. -Updated for 1.22
  2270. -Fixed bugs that were reported over time
  2271. -Added in many new events related to Greek fire
  2272. -Added events for army doctrines/reforms for elysia
  2273. -Added new subject type for Creta Minor and Constantinia
  2274. -Reworked some ai colonisation help events
  2275.  
  2276. 0.13.3 changelog:
  2277. -Added new bookmark, "Rise of Elysia" 1480
  2278. -Rebalanced "Deification of Emperors" modifiers
  2279. -Fixed wrong power being returned in invasion preparation event
  2280. -Other small bugfixes
  2281.  
  2282. 0.13.2 changelog:
  2283. -Modernising as Vikings no longer requires "Create a colonization company" decision
  2284. -Removing colonial penalty event for Spartans is now a decision and requires less provinces
  2285. -Fixed auto colonialism spread for exiles (not tested)
  2286.  
  2287. 0.13.1 changelog:
  2288. -Fixed province port/battle/unit locations
  2289. -Readded Erikson & Great Lakes straits
  2290. -Fixed Orthodox church land events not properly checking if a province has those already
  2291. -Fixed Spartan double modifiers and wrong decision cost
  2292. -Fixed some localisation issues
  2293.  
  2294. 0.13.0 changelog:
  2295. -Updated for 1.19
  2296. -Fixed several bugs, like unlimited spread of Aztlan religion
  2297. -Reworked some North American regions and areas
  2298.  
  2299. 0.12.2 changelog: #Rare case of mostly detailed changelog
  2300. -Fixed Europe reveal bug
  2301. -Fixed ai only chain for Vinlandic war
  2302. -Fixed invasion modifiers
  2303. -Fixed infinite adm points bug
  2304. -Spartans start with Feudalism
  2305. -Fixed dynamic government names not appearing, and many new ones
  2306. -Spartans now get permanent claims on all mesoamerica when they land
  2307. -Development idea which made colonies start with 100 settlers, now makes them start with 250, but only works in North America
  2308. -Reduced the speed at which Feudalism spreads among natives and moved native colonisation back to 1540 or when they get renaissance
  2309. -Mesoamerica also gets increased Feudalism spread from Spartans
  2310. -Added a decision to diplomatically move Powhatan tribe
  2311. -Albanians will prioritise settling near their own culture provinces even if they don't have a port and no longer consider sailable lakes and river as ports
  2312. -Fixed Viking colonial reform being avaible to everyone and elysian being repeatable
  2313. -All exiles and natives now have a penalty to institution spread and embracement cost until they
  2314. fulfill a specific goal (Conquer Constantinople, befriending Elysia etc.) or embrace manufactories
  2315. -Removed native advancement ideas for natives (they lost them when embracing feudalism anyway and they were extremely buggy and non-moddable)
  2316. -Fixed localisation bug in heralds event
  2317. -Markland and Helluland cannot move their capitals anymore
  2318. -Removed institution gain from development
  2319. -Disabled "Rapid colapse of society" triggered modifier
  2320. -Reduced decision money costs (with institutions there is less money to go around)
  2321. -Elysia can no longer convert to christianity through new Paradox decision and natives can now convert to Elysian Orthodoxy with the same decision
  2322. -Some general localisation fixed
  2323. -More minor bugfixes
  2324.  
  2325. 0.12.1 changelog:
  2326. -Fixed Potomac coring bug
  2327. -Added Delaware to Elysian area
  2328. -Added Elysia starting ruler personalities and fixed his starting age
  2329. -Corrected some new religious icons
  2330.  
  2331. 0.12.0 changelog:
  2332. -Updated for 1.18
  2333. -Added new mechanic for native basic (feudalism) institution spread
  2334. -Added several conditions for early, european centric institutions to spread to exiles
  2335. -Added a script for AI Viking civil war
  2336. -Elysia can now only ally one Viking colony
  2337. -Elysia can now only ally a Viking colony that it has trade agreement with, if there is one
  2338. -Added new government for "feudal" natives called Native Federation
  2339. -Removed third native tech group
  2340. -Added and changed some decisions to take new institutions to account for institutions
  2341. -Added 3 new "vocal" songs
  2342. -Swapped Potomac for Delaware in Elysian homeland provinces
  2343. -Added new religious icons
  2344.  
  2345. 0.11.4 changelog:
  2346. -Fixed weird unit pathing and ship glitches
  2347. -New dynamic province names by "ilikeswordz"
  2348. -Tweaks to some early spartan units
  2349. -Added some missing localisation
  2350.  
  2351. 0.11.3 changelog:
  2352. -Fixed Spartan early patriarch being treated as if owned by heretics.
  2353.  
  2354. 0.11.2 changelog:
  2355. -Fixed repeating "An Empire of God". If you already got it please revert to the save before it triggered for the first time.
  2356.  
  2357. 0.11.1 changelog:
  2358. -Fixed a few bugs including Elysian reform triggered modifiers not going away and a bugged music piece
  2359.  
  2360. 0.11.0 changelog: #Elysian Orthodoxy is finally here
  2361. +Elysian Orthodoxy finally became it's own religion!
  2362. -Appearing in ~1480 replacing Orthodox for Exiles
  2363. -Dynamic Patriarch system in North America (Patriarchs can spawn anywhere in the region, once per region)
  2364. -Patriarch Authority starts at 50% and both low and high ends are beneficial
  2365. -8 new random events and all 5 reworked vanilla ones
  2366. -Events concerning Ruler-Patriarch struggle
  2367. -Religious reforms and reconquest of Constantinople
  2368. -Various new icons for buildings and province modifiers
  2369. -Bug fixes (everything that has been mentioned since last update should be fixed)
  2370.  
  2371. 0.10.7 changelog: #Another small fix that couldn't wait for the big update
  2372. -Fixed a bug where you won't get a invasion cb/claims on turks
  2373.  
  2374. 0.10.6 changelog: #Smallest bugfixing update till now
  2375. -Fixed Colonise Greenland mission bug
  2376.  
  2377. 0.10.5 changelog: #Biggest bugfixing update till now
  2378. -Resolved the american provinces bug
  2379. -Fixed broken localisation file
  2380. -Another possible fix for Europe being revealed too early
  2381. -Removed hidden event that undiscovers Europe
  2382. -100+ corrections within the code (far to many to document them all)
  2383.  
  2384. 0.10.4 changelog:
  2385. -Updated for 1.17
  2386. -Added a lot of descriptions for modifiers
  2387. -Fixes to localisation
  2388. -(Hopefuly) fixed a wierd bug that would reveal Europe
  2389. -Added a hidden event that undiscovers Europe if it was revealed too early
  2390. -Removed Elysia and Vinland from colonial regions
  2391. -Fixed some bugs that were reported along the way
  2392.  
  2393. 0.10.3 changelog:
  2394. -Fixed wrong tech group for natives and applied a experimental fix for current games (restart advised to be safe)
  2395. -Event for free cores in heartlands now again works on colonised provinces
  2396. -No longer possible to core a heartland province until the mentioned event fires (just a quality of life fix to prevent you from needlessly spending points)
  2397. -Heartland are now again considered farmlands.
  2398.  
  2399. 0.10.2 changelog:
  2400. -Fixed Erikson river province numbering
  2401. -Fixed crash when assigning Barbaroi/Skraeling estate to provinces
  2402. -Added new provinces to colonial regions
  2403.  
  2404. 0.10.1 changelog:
  2405. -Fixed missing Elysian culture
  2406. -Corrected new units localisation
  2407. -Fixed visible provinces after departing from Europe
  2408. -Missing from 0.10 changelog: Turks and Greeks now share a culture group (Will be renamed in the next patch)
  2409.  
  2410. 0.10.0 changelog:
  2411. -Updated for 1.16
  2412. -Added new provinces to California
  2413. -Added Chesapeake (Elysian) Bay sea province
  2414. -Map changes to Greece and Albania from: "Expanded Greece & Albania"
  2415. -Hellenised American renamed to "Karahkwa Ohneka", go figure out what it means
  2416. -31 new units for Natives with "Karahkwa Ohneka" tech group
  2417. -End tech group for Natives now replaced with High American, they still keep new units
  2418. -New tech 30 unit for Vikings
  2419. -Vikings can raid (with Mare Nostrum)
  2420. -Lots of bugfixes
  2421.  
  2422. 0.9.13 changelog:
  2423. -Renamed Byzantium to Basileia Rhomaion
  2424. -Added more provinces to the supply line targets
  2425. -Removed most of the conditions from Increased colonial (coring) range for invasion and added small colonial grownth debuff.
  2426. -Fixed some localisation issues
  2427.  
  2428. April Fools changelog:
  2429. -Byzantium now starts in New World, as selecting Byzantium was too confusing for new players
  2430. -Added New Athens and Atlantis
  2431. -Helluland and Markland are now merged at start
  2432. -Jan Mayen now starts with a province, providing some late game challenge.
  2433. -If you manage to conquer Jan Mayen as Vikings Polar Bear cavalry becomes avaible.
  2434.  
  2435. 0.9.12 changelog:
  2436. -Added some new elysian units
  2437. -A lot of fixes to localisation
  2438. -Fixed a duplicate event
  2439. -Other bugfixes, reported after the last update
  2440.  
  2441. 0.9.11 changelog:
  2442. -Fixed dynamic province names
  2443.  
  2444. 0.9.10 changelog:
  2445. -Fixed Spartan estate interactions
  2446. -Songs from "Conquest of Constantinople" dlc now play for Elysia if you have the dlc
  2447. -Added in new songs for the Exiled Nations from various sources.
  2448. -Changed various Elysian Province names to greek
  2449. -Added in more Elysian Custom Province names in the Caribbean and North Africas
  2450.  
  2451. 0.9.10 changelog:
  2452. -Fixed Spartan estate interactions
  2453. -Songs from "Conquest of Constantinople" dlc now play for Elysia if you have the dlc
  2454. -Added in new songs for the Exiled Nations from various sources.
  2455. -Changed various Elysian Province names to greek
  2456. -Added in more Elysian Custom Province names in the Caribbean and North Africas
  2457.  
  2458. 0.9.9 changelog:
  2459. -Fixed Vinlands factions
  2460. -Corrected Viking capital names
  2461.  
  2462. 0.9.8 changelog:
  2463. -Added new norse province names and changed some of the current ones
  2464. -Vikings will no longer spam trade deal requests if you established one with the other colony and are friendly with both
  2465. -You can now revoke native privileges even if they are above 50 influence but it will cost you power
  2466. -Fixed strait crash
  2467. -Possible fix applied for Hellenic estate crash
  2468. -Added correct numbering on Elysian monarchs
  2469.  
  2470. 0.9.7 changelog:
  2471. -Fixed Spartan estate events and their localisation
  2472. -Failing to convert natives only gives a penalty of 1% PA for Orthodox
  2473. -Merged the Settlement Progress and True Nation decision and event
  2474. -Possible fix applied for missing event pics
  2475.  
  2476. 0.9.6 changelog:
  2477. -Fixed Vinlandic culture flips
  2478. -Caribbean cultures are now counted as "native culture"
  2479. -Ideas cooldown modifier is now hidden
  2480. -It is no longer possible to reform some of the new government via vanilla decisions
  2481. -Seal Hunting renamed to Seals
  2482. -To Skraeling/Barbaroi events no longer trigger on provinces with previously mentioned cultures
  2483. -Localised Native estate influence modifiers
  2484. -Reduced Elysian starting and homelands development
  2485. -Fixed the issue with "Revoke native privileges" decision
  2486. -Other bug fixes which I can't quite recall right now
  2487.  
  2488. 0.9.5 changelog:
  2489. -Vikings are no longer able to use threaten war on each other
  2490. -Defeating the other colony should no longer prevent you from declaring another war on them
  2491. -You can now also establish a trade route with Viking nation as subject
  2492. -Fixed some localisation issues
  2493. -Fixed some estate bugs
  2494. -All policies should now work properly
  2495.  
  2496. 0.9.4 changelog:
  2497. -Fixed another cause of crashing
  2498. -More fixes to Grand Forestries evens
  2499. -Modified the decision to form Vinland
  2500. -Modified the events for war among vikings
  2501. -You are now once again able to manually culture convert Barbaroi culture
  2502. -Tweaked Constantinia formation and integration
  2503. -"Deification of Emperors" can now only trigger for empires
  2504. -Fixed two Viking flavor events not giving proper modifiers
  2505.  
  2506. 0.9.3 changelog:
  2507. -Fixed Grand Forestries events
  2508. -Varangians will now take their overlords religion
  2509. -Borelians will now only appear where they are supposed to
  2510. -Improved AI colonisation help
  2511. -Marble Emperors will now only trigger once
  2512.  
  2513. 0.9.2 changelog:
  2514. -(Hopefully) fixed crash issues
  2515. -Fixed a lot of bugs and localisation issues
  2516. -Spartan cb on natives now works on Hellenised Americans too
  2517. -When integrating Albanians each time you fail the chance of it working gets increased by 10%
  2518. -Sparta should start with correct idea now
  2519.  
  2520. 0.9.1 changelog:
  2521. -Merchant estate now appears when it's supposed to
  2522. -Fixed Elysian Noble events localisation
  2523.  
  2524. 0.9.0 changelog:
  2525. -Updated to 1.15!
  2526. -5 new unique estates for exiled nations
  2527. -3 new idea groups to replace exploration
  2528. -Elysia and Byzantium now use new Theodoro unit models if you have the dlc
  2529. -Reworked heralds
  2530. -Natives now Hellenise faster and have better government once they do
  2531. -Numerous bug fixes
  2532.  
  2533. 0.8.14 changelog:
  2534. -Elysian ai colonisation may be fixed
  2535.  
  2536. 0.8.13 changelog:
  2537. -Newly added events will now actually trigger (only work for games started 0.8.12+)
  2538.  
  2539. 0.8.12 changelog:
  2540. -Unit packs are here! (Quote by Geminus: "IT TOOK ME MONTHS TO FIGURE THESE STUFF OUT")
  2541. -Elysia and Vikings get their units from Trade Units pack (See screenshots)
  2542. -Sparta gets their ones from Mesoamerican pack (See screenshots)
  2543. -NOTE: Mod works fine even if you don't have said packs, you will get generic unit as before
  2544.  
  2545. -Elysia (province) now starts with less stats, but new events were added for it's early development
  2546. -Starting Elysian emperor now has 3 dip stat instead of 5
  2547. -New mod art, we now have our own basic loading screen and new mod pic!
  2548.  
  2549. 0.8.11 changelog:
  2550. -Fixes to new trade goods events
  2551. -Elysia no longer discovers "Pasai" when meeting Vikings
  2552.  
  2553. 0.8.10 changelog:
  2554. -Non-native cultures can no longer convert to Scythian culture
  2555. -"Silk Production" no longer dissapears if you took both the other two bonuses at the start
  2556. -"Imperial Cult" now has tooltips presenting bonuses for each deity
  2557. -Natives bring gifts can only happen once per native nation
  2558. -Added new native cultures to culture events
  2559.  
  2560. 0.8.9 changelog:
  2561. -"Books before People" and "Silk before People" modifiers are now spread out
  2562. -"Library of Alexandria" not longer needs to be in the capital for "Modernize" decision
  2563. -Added an event so you can now pick your starting deity when landing as hellenic Elysia
  2564. -Added in festival event for Hera
  2565. -If natives happen to block Elysia's expansion (surround it) in the beginning they will move away
  2566. -Fixed "Cultural Tensions" being a country modifier
  2567. -Getting Important center of trade as vikings is now more expensive
  2568. -Fishing/Whaling event modifiers now have some drawbacks
  2569. -Fixed some viking discovery events
  2570.  
  2571. 0.8.8 changelog:
  2572. -Fixed "Start Gunpowder Research" decision and tweaked requirements a little
  2573. -After the flight Konstantinos no longer starts as a 18 year old
  2574. -Minor improvements to the flight events
  2575. -Improvements to Viking ai colonisation
  2576. -Viking ai cash bonus halved
  2577.  
  2578. 0.8.7 changelog:
  2579. -Added some of the missing localisation for triggered and event modifiers
  2580. -Fifth Vinland idea now has a description
  2581. -Fixed Modern Vinlandic tech group localisation
  2582. -Fixed Viking governments localisation
  2583. -Added adopting gunpowder as a decision
  2584. -Some more work on strange advisor names (not tested)
  2585.  
  2586. 0.8.6 changelog:
  2587. -Fixed Elysian ai colonisation
  2588. -Fixed crash (added scythian culture back to the files)
  2589. -Fixed Viking culture events (there may still be bugs)
  2590. -Fixed Viking governments localisation
  2591. -Fixed Althing elections
  2592. -Fixed "Efficient Meetings" event
  2593. -Fixed strange norse advisor names
  2594. -Reduced empire level Althing republican tradition
  2595. -Development events can now only trigger once a year, to reduce late game spam
  2596.  
  2597. 0.8.5 changelog:
  2598. -Redone corruption events
  2599. -Idea group is now correctly swapped when forming Vinland
  2600. -Added localisation for missions
  2601. -Other minor bugs
  2602.  
  2603. 0.8.4 changelog:
  2604. -Fixed Northern war event so colonies get hostile to each other after some time
  2605. -Fixed colonist events for colonies, so they get a free colonist after they meet elysia
  2606. -Modernization no longer requires legitimacy
  2607. -Fixed trade goods localisation
  2608. -Stadacona(#994), Beothuk(#980) and Chisedec(#997) are no longer in colonial regions
  2609. -'Conquer the Huron' and 'Conquer the Iroquois' are no longer repeatable
  2610. -Fixed sudden tagswitch to Spartanikon (blame Paradox for this one)
  2611. -Fixed port decision
  2612. -Added in a couple of Vikings of Vinland flavor events
  2613.  
  2614. 0.8.3 changelog:
  2615. -Hotfixes
  2616.  
  2617. 0.8.2 changelog:
  2618. -Hotfixes
  2619.  
  2620. 0.8.1 changelog:
  2621. -Hotfixes
  2622.  
  2623. 0.8.0 changelog:
  2624. -Reworked flight mechanics for ai, also you no longer need to dismiss troops at the start
  2625. -Improved ai colonisation
  2626. Vikings of Vinland:
  2627. -Two new starting norse nations in Labrador and Newfoundland
  2628. -New culture group and several new national ideas
  2629. -Navigable St.Lawrence River and Great Lakes
  2630. -New government forms and factions
  2631. -New formable tag of Vinland
  2632. -Two new spawnable nations
  2633. -A dozen new native american nations
  2634. -New events, decisions and missions for the Vinlanders
  2635. -Renamed Trade Nodes and changed Trade routes
  2636. -Added three new Trade Goods
  2637. -Enabled price change events to nations with their capital in North America
  2638. -Added in price changes to Elysian Silk and to the new trade goods
  2639. -Added in more personal deities to the Norse and Aztlan faiths
  2640.  
  2641.  
  2642. 0.7.15 changelog:
  2643. -Once again beneficial to build Alexandrian Library
  2644. -Discovery events now only trigger if any neighbor province hasn't been discovered
  2645. -Reduced prestige gain from some modifiers
  2646.  
  2647. 0.7.14 changelog:
  2648. -It's once again possible to take provinces from europeans (they were outside coring range)
  2649. -Supplies province modifier now increases your coring/colonial range by 100%
  2650.  
  2651. 0.7.13 changelog:
  2652. -6 new cultures added to the Elysian group! (Culture names/areas suggested by Attalus)
  2653. -New deity: Hera
  2654. -Option to hide non-choice development events
  2655. -Fixed trade income modifiers
  2656. -New colors applied to terrain mapmode
  2657. -Colonial culture change is now a hidden event
  2658. -Many other fixes and corrections
  2659.  
  2660. 0.7.12 changelog:
  2661. -Updated for 1.13, reflecting the changes paradox made.
  2662. -Fixed some development events and improved them a little bit.
  2663.  
  2664. 0.7.11 changelog:
  2665. -Elysian silk now has a manufactury building.
  2666. -Elysian missions can only be completed once and require cores on target provinces.
  2667.  
  2668. 0.7.10 changelog:
  2669. -Fixed a bug with starting event not triggering
  2670.  
  2671. 0.7.9 changelog:
  2672. -Fixed repeating Elysian homelans event
  2673. -Added more dynamic province names
  2674.  
  2675. 0.7.8 changelog:
  2676. -Fixed another event crash
  2677. -Fixed localisation missing for Aztlan event
  2678. -Reworked starting elysia missions
  2679. -New nations ai should be a little better at colonising now (still working on that)
  2680.  
  2681. 0.7.7 changelog:
  2682. -Fixed Albanian Integration event crash
  2683. -Fixed some religion events
  2684. -Updated native modernisation events
  2685.  
  2686. 0.7.6 changelog:
  2687. -Patch fix events no longer trigger together
  2688. -Triggered modifiers for governments now trigger for correct modifiers
  2689.  
  2690. 0.7.5 changelog:
  2691. -You start as Elysian Empire government, can form Senatorial Empire government with the correct prerequisites. (inverted from previous version)
  2692. -Senatorial Empire has parliament mechanics. The issues and bribes are unique for Elysia, some even lead to events!
  2693. -Elysian Ideas reworked. Less buffs, but some ideas also lead to events.
  2694. -The auto-discovery system of Paradox is broken (for traditions): you auto discover provinces through event for now.
  2695. -You now get serious debuffs when fighting western/eastern/ottoman tech groups as the hellenic tech groups.
  2696. -Lose the aforementioned debuff by 'acquiring gunpowder'. The mechanics for this are different depending on the nation.
  2697. -Can integrate shqiperi, through the senate, hard work, a lot of effort and time.
  2698. -Added Elysian Silk as tradegood, and other changes that greatly increase the value of taking silk with you to the new world.
  2699. -The albanians settle automatically rather than through decision.
  2700. -If Shqiperi is a vassal, they receive the newly settled lands.
  2701. -Albanian revolt is a LOT stronger... in the defense department. They're not gonna kill you, but they'll be damn annoying about it!
  2702.  
  2703. 0.7.4 changelog:
  2704. -Added Senate (Parliament) for Elysia
  2705. -Added a decision to move Albanian population out of high elysian provinces
  2706. -Spartan rulers more likely to be militarist
  2707. -Europeans won't pick colonial ideas until 1520
  2708.  
  2709. 0.7.3 changelog:
  2710. -Albania now starts at war with Ottomans
  2711. -Spartan starting province now get's base manpower boost
  2712. -Fixed event modifier for "Colonial Boom"
  2713. -Some localisation fixes
  2714. -Not anymore will every European country with 5 or more ports grab exploration ideas (blame paradox for this one)
  2715. -Charge Cataphract unit has been rebalanced
  2716.  
  2717. 0.7.2 changelog:
  2718. -Fixed some localisation errors for new events
  2719. -Added in 4 new custom event pics, replacing some overused Paradox ones
  2720. -Increased chances of triggerings for many old events
  2721.  
  2722. 0.7.1 changelog:
  2723. -Development events now correctly check the culture of a province
  2724. -Added ideas for Creta Minor
  2725. -Impossible to vassalise Sparta for 50 years after they are formed
  2726.  
  2727. 0.7.0 changelog:
  2728. +Project Development of Americas completed:
  2729. -21 new events, increasing province development (base tax, manpower and production)
  2730. -Homeland provinces now start with increased development
  2731.  
  2732. -Istead of vassal Creta Minor now becomes a March
  2733. -Tweaks to which ideas ai picks so Creta Minor/Shqiperi can now colonise if you leave them alone
  2734. -Many older events/decisions now increase base production
  2735. -Reworked Spartan missions
  2736. -Spartans start stronger, Creta Minor/Squipery get tax increase if they are played by ai and independant
  2737. -Further optimisations for 1.12
  2738.  
  2739. 0.6.4 changelog:
  2740. -Fixed localisation error in Tikal event
  2741. -Fixed some modifiers not being removed
  2742. -Most of the decision building costs are now static
  2743. -Shqiperi should now pick exploration ideas if they are independant nation
  2744.  
  2745. 0.6.3 changelog:
  2746. -Fixed major bug related to Aztlan religion
  2747. -Fixed some gfx issues
  2748.  
  2749. 0.6.2 changelog:
  2750. -New Albanian culture is back to the files
  2751. -Removed embassy from Heralds: Diplomat decision
  2752.  
  2753. 0.6.1 changelog:
  2754. -Elysian culture is back to the files
  2755. -Added base production bonuses to flight events
  2756.  
  2757. 0.6.0 changelog:
  2758. -Updated for patch 1.12
  2759. -Coloured Wastelands!
  2760.  
  2761. 0.5.24 changelog:
  2762. -Fixed another bug with heralds
  2763. Direct downloads disabled!
  2764.  
  2765. 0.5.23 changelog:
  2766. -Removed legitimacy requirement from Modernise decision
  2767. -Native provinces which you convert via sending missionaries now get religious zeal modifier
  2768. -Fixed Herald loss on "Herald Action: Missionary" decision
  2769.  
  2770. 0.5.22 changelog:
  2771. -Albanian revolt now correctly declares war on elysia
  2772. -Creta Minor gets Elyshi culture after the culture split
  2773. -"Albanian Settlement" can now be triggered multiply times
  2774.  
  2775. 0.5.21 changelog:
  2776. -Sparta and Shquiperi ideas now allow them to recruit conquistadors and explorers.
  2777. -Independant Shquiperi and Elysia now get colonial rulers much more frequently.
  2778. -"Control over the Bay" now correctly renames sea province when you are pantheon.
  2779. -Fixed flag inconsistency in "Albanian Settlement" decision.
  2780.  
  2781. 0.5.20 changelog:
  2782. -Fixed culture issues related to Creta Minor
  2783.  
  2784. 0.5.19 changelog:
  2785. -Fixed Albanian culture event
  2786.  
  2787. 0.5.18 changelog:
  2788. -Removed Elysia from Thirteen Colonies
  2789. -New culture for Albanians in new world
  2790. -Decision to settle Albanians now prioritises provinces next to albanian ones
  2791.  
  2792. 0.5.17 changelog:
  2793. -Shqipëri is now more powerful when it rebels
  2794. -Albanians won't appear until you've got at least 4 cities
  2795. -Bugfixes
  2796.  
  2797. 0.5.16 changelog:
  2798. -Fix to bugged Hellenise event
  2799.  
  2800. 0.5.15 changelog:
  2801. -New flavor events for Elysia: Albanian Escape
  2802. -New nation: Shqipëri
  2803. -Colonies now switch cultures from high Elysian and Spartan
  2804. -Added in new Colonial nation names for Elysia and Sparta
  2805. -Bugfixes
  2806.  
  2807. 0.5.14 changelog:
  2808. -Reduced mtth on some culture changing events (they should fire more frequently now)
  2809. -Decision to Spread Religion is fixed now
  2810. -Added a little tooltip to Appalachian Mountain Paths Progress to make it more clear
  2811. -Constantinia now get's cores on conquered lands
  2812. -Added decision for Constantinia to move it's capital to Athens
  2813.  
  2814. 0.5.13 changelog:
  2815. -Localisation fixes
  2816. -Event modifier fixes
  2817. -Spartans have a little easier landing
  2818.  
  2819. 0.5.12 changelog:
  2820. -Fixed some crashing decisions
  2821.  
  2822. 0.5.11 changelog:
  2823. -Fixed some events
  2824.  
  2825. 0.5.10 changelog:
  2826. -Fixed decision crashes
  2827.  
  2828. 0.5.9 changelog:
  2829. -More fixes
  2830.  
  2831. 0.5.8 changelog:
  2832. -Event fixes
  2833. -Changed starting ruler and heir stats on @his cheating mother request
  2834. Direct downloads have been disabled until first stable mod version
  2835.  
  2836. 0.5.7 changelog:
  2837. -Fixed some of the event triggers
  2838. -Decision fixes
  2839.  
  2840. 0.5.6 changelog:
  2841. -Bugfixes
  2842. -Aztlan Deities now have their descriptions
  2843. -Port deision no longer repeatable
  2844. -Combined Spartan hoplite unit now in correct tech group
  2845.  
  2846. 0.5.5 changelog:
  2847. -Bugfixes
  2848. -Heralds adapted for Aztlan religion
  2849.  
  2850. 0.5.4 changelog:
  2851. -More crash fixes
  2852. -Fixes to the Hellenic festival events
  2853.  
  2854. 0.5.3 changelog:
  2855. -Fixed crashes related to Spartan decisions
  2856. -Other bugfixes for Spartans
  2857.  
  2858. 0.5.2 changelog:
  2859. -Fixes to the religion spread of Aztlan (it now only spreads to mesoamerican provinces with certain pre-requisites)
  2860. -Added another Spartan unit to fill the gap
  2861. -Added an option to switch to Sparta when it appears
  2862.  
  2863. 0.5.1 changelog:
  2864. -Fixed "Avaible heralds" decision
  2865. -Revised "Settling Progress"
  2866. -Deity events now requre High Priesthood to be established
  2867.  
  2868. 0.5.0 changelog:
  2869. +SPARTANS:
  2870. -A new religion that spawns in Central America for Hellenic Spartans with new images
  2871. -Events to establish a new Oracle in Laconia
  2872. -Various Rebuild and Conquering Events for Sparta
  2873. -A couple of missions to conquer and explore the regions nearby Sparta (needs testing and work)
  2874. -Events and decisions about the re-appearance of the Pitz sport in Sparta
  2875. -A fix to the cholula convert event
  2876. -Various event images for the events
  2877. -Cultural change for the colonies and conquered provinces
  2878. -Decision to establish an aztec-spartan educational system that adds mp to random provinces
  2879. -Decision to build a great temple in lakonia that changes depending on religion
  2880. -New Pantheon mechanic: Heralds
  2881. -Many fixes and corrections
  2882. -New religion: Aztlan
  2883. -Incorporated some events from "Hellenic Polytheism" mod
  2884. -2 new deities for Pantheon religion (Hermes and Aphrodite)
  2885. -New tech groups and units for the spartans
  2886.  
  2887. 0.4.4 changelog:
  2888. -Removed Elysia/Conoy from colonial region so you can now use the hunt for the seven cities button (request by @ARKangello)
  2889. -Fixed looping of some invasion events
  2890.  
  2891. 0.4.3 changelog:
  2892. -Major localisation fixes
  2893. -Made more clear how to make natives assist again
  2894.  
  2895. 0.4.2 changelog:
  2896. -Added new pics for technology groups
  2897. -Fixed a bug regarding invaded provinces
  2898.  
  2899. 0.4.1 changelog:
  2900. -Technology groups are now back as before
  2901.  
  2902. 0.4.0 changelog:
  2903. +INVASION OF THE MOTHERLAND
  2904. -20 new events, 4 decisions and some triggered modifiers, so it feels like an actual operation (establishing supply lines, securing base of operations etc.)
  2905. -New Elysian greek nation Constantinia
  2906. -New invasion cb
  2907. -New trade node connections to Elysia
  2908. +Spartans:
  2909. -New flags (suggested by @Geminus Leonem)
  2910. -Ruler starts with Spartakon dynasty
  2911. -They get renamed to Spartania after culture split (also they get new flag)
  2912. -Insta alliance if you give them supplies
  2913. -Reworked tech groups to prevent westernization
  2914. -More dynamic province names
  2915. -Bugfixes
  2916.  
  2917. 0.3.3 changelog:
  2918. -ADDED DEITY PICS
  2919.  
  2920. 0.3.2 changelog:
  2921. -Applied changes to religions
  2922. -Religion fix event modified to respond recent Inti countries changes
  2923. -Decision to build Carthagian harbour no longer requires you to take books at the start of the game
  2924. -Homeland province system works (hopefully)
  2925. -Other minor bugfixes
  2926.  
  2927. 0.3.1 changelog:
  2928. -Modification for event that adds new religions
  2929. -Elysia now starts with an ability to recruit conquistadors
  2930. -Surrounding areas are now automatically explored when you land
  2931. -Fixed some stuff regarding first Spartan event
  2932.  
  2933. 0.3.0 changelog:
  2934. -Added in new religions
  2935. -Event adds new religions in america for old saves
  2936. -Vanilla tech groups icons now appear (did you even notice?)
  2937. -Mission to colonise west africa
  2938. -Progress tracker for Appalachian Mountain paths
  2939. -fixes, fixes and fixes
  2940.  
  2941. 0.2.6 changelog:
  2942. -Fixed incorrect use of culture instead of primary_culture
  2943. -Fixed repeating Elysian return to Europe event
  2944. -Localised Spartan cultures
  2945. -some minor fixes
  2946. -Rewrote one or two events
  2947.  
  2948. 0.2.5 changelog:
  2949. -Spartan spawn event should now fire if you have elysian as primary culture
  2950. -Moved the discovery of europe events back a bit
  2951. -Corrected AM decision localisation
  2952. -Added another event that discovers europe for those in new tech groups
  2953. -Decision to start building AM paths does not give you a free path anymore
  2954.  
  2955. 0.2.4 changelog:
  2956. -Added 2 new events for discovery of Europe (~1550)
  2957. -Rewrote the Byzantine demise triggered modifier and added new one which comes after to reflect lack of explorational efforts
  2958. -Appalachian aqueducts again only requires provinces to be discovered. but you gain modifier back if you colonise the province
  2959.  
  2960. 0.2.3 changelog:
  2961. -Fixed Appalachian paths decision
  2962. -(Changed the requirement for Appalachian aqueducts to actually owning a province) REDONE IN 0.2.4
  2963. -Improved the culture conversation for Spartans
  2964.  
  2965. 0.2.2 changelog:
  2966. -Completely revised unit stats
  2967. +Creta Minor
  2968. -now gets different starting dynasty
  2969. -their event colony now gets insta core and correctly spawn another one
  2970.  
  2971. 0.2.1 changelog:
  2972. -Major bugfix to First Spartan event
  2973. -Localised spartan spawning region
  2974.  
  2975. 0.2 changelog:
  2976. -Numerous fixes and tweaks to the old files
  2977. -Appalachian Mountain Paths Event chain
  2978. -Appalachian Aqueduct event
  2979. -Free cores in heathland provinces (provinces neighbouring your capital)
  2980. +Spartans in Mesoamerica
  2981. -Event that spawns them (when you get first culture change 1480-1520)
  2982. -Events concerning their expansion
  2983. -Culture change similar to second Elysian
  2984. -New culture group for Spartans
  2985. -Removal of overseas penalty in European greek provinces via province modifier
  2986. -New Pantheon event: Deification of Emperors
  2987. -Added some Purple Phoenix events to early Elysia
  2988. -New triggered modifiers to better represent Elysian government and help with their early expansion
  2989. -Buffed supplies decision on first three flight events a little
  2990. -Tweaked some original events/decision from original game so Elysian can get them now (like Indian Trade Company)
  2991.  
  2992. 0.1 changelog:
  2993. -Added new native cultures to nhs_countryevents.14 #Cultural changes STAGE TWO.
  2994. -nhs_countryevents.17 # Silk production in the capital --> Changed trade goods to silk
  2995. -Minor bugfixes to CountryEvents
  2996. -Made some minor changes so now you can get events in any order to get maximum benefits from them.
  2997. -Changed colour of Pantheon religion to purple.
  2998. -Fixes to localisation by addos7
  2999. -Many other minor bugfixes
  3000.  
  3001. Third Odyssey Update changelog:
  3002. -Added new chinese cultures
  3003. -Corrected any still remaining old use of revolt_risk
  3004. -Changed the orthodox = # condition to num_of_religion = ...
  3005. -(Hopefully) fixed the broken flag sistem for "original hearthland", which should make some old events working and fix some bugs
  3006. +event nhs_countryevents.2 #Securing Chesapeake Bay
  3007. -Corrected the provinces so they actualy make sense now
  3008. -Provinces needed are added into your "original hearthland" (Later their culture changes to high elysian)
  3009. -Event also gives you cores on those provinces to prevent bugs later on
  3010. -Event nhs_countryevents.11 #Elysian homelands readded (was disabled already in original mod, should work now)
  3011. +Event nhs_flightevents.12 #Venice desires the Peloponnesos
  3012. -Changes the Morea dynasty after release to prevent Elysia from getting personal union with it
  3013. +Mission control_the_elysian_homelands
  3014. -Readded (was disabled already in original mod, should work now)
  3015. -Changed that there is no need for target provinces to not be empty
  3016. -Reason: I believe it should serve as a guiding mission, so that some events can actually trigger
  3017. -Other minor bug fixes
  3018. -Reduced the costs for tech_group change and added ai_importance to make ai use it more often
  3019. -Fixed unit stats
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