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- Third Odyssey: Back to the Motherland
- =================================
- Direct download: https://drive.google.com/file/d/1W8RU-tkoIqPrYGmt2PnO_ZzlLbXU-eMN/view?usp=drive_link
- Music Submod: https://drive.google.com/file/d/1bVbLBUudlKvv8grwJNmoxMb5cS2aTTc8/view?usp=sharing
- Elysian Units Submod (requires Cossack Content Pack): https://drive.google.com/file/d/1JRxLTIHfy9gTyq2Sv-LOSGx1uxV5bXXv/view?usp=sharing
- Purple Elysia Submod: https://drive.google.com/file/d/1kpaTK4LYodaF3UsP3wywYPYQYMxW7gDh/view?usp=sharing
- Steam Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=387726157&searchtext=odyssey
- Paradox Forums: https://forum.paradoxplaza.com/forum/index.php?threads/mod-third-odyssey-back-to-the-motherland.854017/
- OLD VERSIONS:
- 0.14.24/EU4 1.22 mod version: https://drive.google.com/file/d/18YepKDD5lXbK1Bw6xdO27ImctUaAsUn-/view?usp=sharing
- 0.15.3/EU4 1.23 mod version: http://www.mediafire.com/file/855u1ul8479n860/Third+OdysseyBTM+EU4+1.23.zip
- 0.15.8/EU4 1.24 mod version: http://www.mediafire.com/file/pw9xb3b67rb7kf9/Third+Odyssey+Back+to+the+Motherland+0.15.8.zip
- 0.16.16/EU4 1.25 mod version: https://drive.google.com/open?id=1PmJwkyFPyXpoA_rFnPP4oUeaXjZjlOW9
- 0.17.0/EU4 1.27: https://drive.google.com/file/d/16P1HvQSRn80SOM5ajpgOTlA5U5zO6mho
- 0.17.8/EU4 1.28, before flight rework: https://drive.google.com/open?id=1QorK_B7kF9TbpeNS8Jt_8a78ZYsKKELC
- 0.18.1/EU4 1.28, last 1.28 patch: https://drive.google.com/open?id=1LHnIp1gVEaUiGW54DP-hTTaLD__v0une
- 0.19.2/EU4 1.29, last 1.29 patch: https://drive.google.com/open?id=1GrO_ckSWiZkXOiYt4pF2AblfqiQmRodW
- 1.20.20/EU4 1.30, https://drive.google.com/file/d/1b28ajeUzwa7J6bnR6GIjDFtEjnCB0rzb/view?usp=sharing
- 1.21.5/EU4 1.34, https://drive.google.com/file/d/1VL5VfHxi_UFx1gadRFBrV0IiBj4S3ULT/view?usp=share_link
- 1.22.5/EU4 1.35, https://drive.google.com/file/d/1P1sJotxql7pB_nWFG0xmnvDi_l4WZ9BI/view?usp=sharing
- 1.24.2.10 Changelog:
- CHANGES:
- -Updated the mod compatibility list and ingame check
- -Christian monuments granting religion-specific benefits now also give patriarch authority
- -Standardized tooltips for decisions being enabled via various effects
- -Army Administration Reforms Tier 4 Army Reform now also reduces recruit time by 20%
- -Sound and Bosphorus Toll modifiers now grant base income. They also have a new icon.
- -Just a Little Exarchise now shows whether individual exarchs meet the conditions
- -Byzantine Blitz achievement no longer requires Capital of Innovation mission
- -Changes to Expand the Bosphorus Tolls decision from King of Kings
- --Now available after completing Back to the Motherland mission (regardless of whether you own the dlc)
- --The modifier now also grants base income
- --The decision now cost diplo power, rewards 2k ducats instead of 1 year of trade income, and reduces the opinion with other nations trading there
- --Added a unique icon for the modifier
- --Unified the decision and the given modifier triggers
- BUGFIXES:
- -Fixed a bug where Grant Court Positions privilege was stuck at 0 influence modifier for Dynatoi estate
- -Fixed a bug where Janissary Open Recruitment law did not increase shock dmg taken and Increased Compensation law affected your entire army
- -Fixed a bug where chartering a company with an exarch in the region would transfer the province to them, but create a phantom trade company for you.
- -Fixed a typo where Arbanitai were referred to as Arbanoi
- -Fixed a bug have trade protectorates while taking A World Empire mission would grant most of your subjects independence
- -Fixed a bug with A Legion Of Couriers achievement not triggering if you initially went with the north route
- -Fixed a bug where Just a Little Exarchise achievement couldn't trigger in some cases
- 1.24.2.9 Changelog:
- BUGFIXES:
- -Resolved a situation where devious pagans infiltrated orthodox missionaries sent abroad, causing the missionaries to convert natives to Hellenic.
- 1.24.2.8 Changelog:
- BUGFIXES:
- -Fixed a bug where Elysian Orthodox missionary mechanic didn't work
- -Fixed a bug where the option in "Greek Fire: Reserves Running Low" event didn't unlock the recruitment of artillery units (the fix will also apply to ongoing games)
- -Albania no longer starts guaranteed by Venice (that was ahistorical anyway), but instead starts with additional money, manpower and a couple of historical friends. It also cannot make alliances or be guaranteed until 1447.
- -Removed starting Venetian cores on Albania.
- -Fixed a bug where Powhattan didn't get a free adm tech after the deal (this time for real)
- 1.24.2.7 Changelog:
- FEATURES:
- -Added events to mark the completion of elysian highway segments
- -Exiles "Converted Another Nation" age objective is now replaced by an objective that requires conversion of 5 countries, but can be done via send missionary/herald interactions
- -Purple Elysia submod now takes affect even if enabled midgame
- -Added a new event that makes it a bit harder for Palaiologos to die out early game.
- CHANGES:
- -Marked the mod as compatible with for 1.37.5
- -Albanian events now have goto buttons
- -Proclaim Victorious Invasion decision now highlights required provinces
- -Religious Reform: Mend the Schism decision can now be completed by being allied with DoF
- -Units will now retain at least 4 morale when changing unit types, which should prevent you from having the morale reset when you get experimental flamethrowers
- -You can no longer sell provinces before completing A True Nation
- -Added a couple more mods to incompatibility list
- -Papal state can no longer be made into an exarch
- -When creating an exarch you now take over their colonies
- -Exarchs can no longer colonize provinces outside their home region(s)
- -Exarchs can no longer, under any circumstances, pick exploration of expansion ideas
- -If an exarch has exploration or expansion ideas they will now be replaced by another idea based on the exarch idea group priority list, keeping progress
- -Changes to events that can influence primary culture:
- --HEIR and the ADVISOR people event can now only target provinces in your own culture group
- --The Succession of MONARCH event can now only spawn an heir in your own culture group
- --The Court of MONARCH event can no longer trigger for countries that have a government reform locking their primary culture
- -Changes to the send missionaries/heralds/preachers events:
- --The target country is now always converted once all it's provinces follow your or non-pagan religion.
- --Split the success event into two so that you know whether you fully converted the country or just one province.
- --Added new descriptions for missionary events and added better event pictures.
- BUGFIXES:
- -Natives Worship Hybrid Faith event no longer applies its province modifier as a country modifier
- -Fixed a bug where Powhattan didn't get a free adm tech after the deal
- -Added missing localisation in the New World Nobles, Old World Claims event
- -Thirdy Odyssey
- -Fixed a bug where creating an exarch from a vassal removed all your historical friends and rivals
- -Fixed a bug where monuments would be downgraded if the exarch was created from the province with the monument
- -Fixed a bug where Varangian events would happen every 5 years instead of every 10 years as intended
- -Fixed a bug where Re-Restitur Orbis could be earned in Age of Revolutions
- -Fixed a bug where RR0 could show in game.
- -Fixed a crash that occurred if an exarch colonized a province outside their region
- -Fixed a bug where certain native province modifiers gave nation-wide effects.
- -Fixed a bug where one of the Kaudan factions would always generate female heirs
- -Fixed various typos
- 1.24.2.6 Changelog:
- FEATURES:
- -Added a new and far more consistent set of icons for Hellenic personal deities.
- -Added a basic system to check for incompatible mods, implemented via an event that will show up when you start the game or load a save while having incompatible mods active. The event will display separate lists of compatible and incompatible mods currently active. The list of mods it checks against is not exhaustive can be found on discord, #links channel. You are free to report a particular's mod (in)compatibility, or ask us to check it.
- CHANGES:
- -Updated the mod for 1.37.4
- -For those with at least somewhat decent resolution, added a bigger screen for deity selection that can show up to 8 deities at once.
- -Advisor from The Capital of Innovation mission be level 5 if you have the appropriate dlc
- -Greenland is now part of Northern Elysium subcontinent
- -Abandon our Roman Heritage decision has been renamed to Embrace Elysianism and its description rewritten.
- -Ever so slightly clarified what Promote Local Culture button does
- -Base of operations target can no longer be swapped during a war
- -Removed more deprecated localization and resorted localization files
- BUGFIXES:
- -A New Epoch event will no longer mention your flag being green if you have Purple Elysia mod enabled
- -Added missing Autarchy government reform description
- -FIxed a crash which happened if you colonized a potential exarch's province. Now you will retain the ownership of the colony until its finished, at which point it will be automatically ceded to the exarch.
- -Fixed a bug where base tier 1 greek fire unit model didn't show country colors
- -Fixed a bug where "Release and Play As" exarch diplomatic action would bug out Rhomania/Elysia's first government reform
- -Fixed a province name typo
- -Fixed typos in A Trade Boom event
- -Removed deprecated tooltip in The Old Patriarchate event
- -Added missing text for to_difficulty modifier
- 1.24.2.5 Changelog:
- CHANGES:
- -Moved the list of effects that affect the Administrative Burden to a different tooltip that will be shown when hovering over the large admin. burden icon in the government mechanic gui.
- -Diplomatic annexation now adds 0.2 Administrative Burden per target's development
- -Overburdened Administration is now enabled immediately after you land, so you can no longer recruit troops and such without penalty before it becomes active.
- -Building constructed by various early events no longer increase the administrative burden.
- -Ships gained via early events no longer increase the administrative burden.
- -Vanilla "Annex Migratory Tribe" peace deal option has been removed
- -Varangian Expedition event can no longer target provinces related to Para Bellum mission
- -Colonial Improvement Act policy now adds +30 global colonial growth instead of +1 of each development to finished colonies.
- -Exiled Empire now prevents you from creating marches.
- -Offer Exarchate to a vassal now requires neither of you being in a war
- -Disabled some republican events for native republics.
- -Exarch and Varangian governments can no longer become dictatorships.
- -Open Offices and Patriarchal Preeminence privileges now only show nobility influence and loyalty modifiers if you do not have the dynatoi estate.
- BUG FIXES:
- -Fixed a bug where The Only Colonizer couldn't be completed.
- -Fixed a bug where 100 years from home achievement wasn't marked as completed after meeting the requirements.
- -Fixed a bug where changing to a monarchy after republican dictatorship expired would change countries to a Spartan monarchy instead.
- -Fixed a bug where switching out of exiled empire reform reset the expand bureaucracy admin cost.
- -Fixed a bug where the extra manpower from forts granted by "Establish Militia" mission did not apply to preexisting forts.
- -The administrative burden tooltip now correctly states that building a ship increases administrative burden.
- -Adopt Printing Press decision will now properly disappear if every province in the capital area already has printing press
- -Marine regiments now properly rise administrative burden when recruited
- -Corrected the tooltip explaining Bankruptcy's effect on Administrative Burden.
- -Corrected a typo in Re-Restitutor Orbis achievement description.
- -Fixed a bug where government reform progress bar tooltip hover overlapped with hold triumph GUI.
- 1.24.2.4 Changelog:
- CHANGES:
- -Center of Commerce mission now requires one level 3 CoT in Elysia area instead of specifically the capital.
- -Summon the Militia effects now scale with the amount of supplies taken during the flight
- -Bankruptcy now sets administrative burden to 50, up from 40
- -Shortened the privilege related tooltips in The Elysian Religious Wars event in order to have them fit on the smaller screens.
- BUG FIXES:
- -Fixed a bug where Trade Expeditions were available in certain trade nodes regardless of Cothon level.
- -Fixed a bug where creating an Inquisition, triggering the disaster and siding with moderates did not spawn inquisition rebels.
- -Fixed a bug where The Monarch's Romance event could trigger when you are in a regency
- -Fixed a bug where Veni Vidi Vici achievement could be completed every January past 1490
- -Fixed incorrect placement of score tooltip for Veni Vidi Vici
- -Fixed a bug where exarch wasn't shown in Lower Yik and Nogai areas and those areas weren't automatically transferred to Megali Kimmeria
- 1.24.2.3 Changelog:
- CHANGES:
- -AI can no longer claim the Orthodox defender of faith for as long as you remain Orthodox, as it allowed to you pre-emptively discover Europe.
- BUG FIXES:
- -Fixed a bug with the display of A New Homeland mission trigger.
- 1.24.2.2 Changelog:
- BUG FIXES:
- -Fixed a bug where to_estate_special_modifier_holder was visible
- -Fixed a bug where creating Anatolia directly from Of Romans and Rumites event would bug out Konstantinia's merchant.
- 1.24.2.1 Changelog:
- CHANGES:
- -Achievements can now only be completed at normal or higher difficulties, same as in vanilla eu4.
- -Veni Vidi Vici now times out in February 1490 instead of January 1491.
- -Achievements that have a hall of fame ranking based on development (Veni Vidi Vici and The Only Colonizer) now display a achievement score upon completion that can also be later viewed by hovering the achievement card.
- -Provinces not controlled by their owner can no longer be passed between the exarch and the overlord.
- -Strengthened Parliament government reform for Rhomania/Elysia is now called Strengthen the Senate.
- BUG FIXES:
- -Fixed a bug where you started with an additional regiment after the flight.
- -Fixed a bug where building hippodrome did not cost military power.
- -Fixed a some typos in The Portuguese are Livid! event.
- -Fixed a bug where trade policy switch cooldowns were visible.
- 1.24.2.0 Changelog:
- ACHIEVEMENTS:
- -Added an ui-based achievement system, similar to the one found in vanilla eu4. This means that achievements can only be earned in ironman mode, but unlike vanilla you can still inspect them outside of ironman.
- -Added 12 achievements of varying difficulty for Elysia/Rhomania.
- -Completing achievements will show a pop-up window, complete with a larger artwork and a short description.
- EXARCHS:
- -Added a new custom gui for exarchs, replacing the old system of decisions and diplomatic interactions. Actions such as granting and seizing provinces can now be done from the province view, while annexation and granting all provinces in the region can be done from the diplomatic tab.
- -Added 4 new exarch interactions:
- --Bolster Administration; which converts your diplomatic power to exarch's administrative power and forces them to spend all their admin on coring.
- --Offer Military Assistance; which you can use to raise exarch's stability at the cost of your military power.
- --Send Aid (toggled); which you can use to spend ducats in order to reduce the unrest in exarch's provinces and its liberty desire.
- --Crack Down on Heresy (toggled); which you can use to make converting provinces in exarch's lands easier, at the cost of your relationship with heretics and heathens.
- -Exarchs now have a higher baseline liberty desire, but get less liberty desire from development
- -Exarchs now lose 5% liberty desire per positive stability point.
- -Added a new flag for the exarch of Megáli Portogalía.
- -Changed the symbol on Exarch of Aphrike's flag from a Punic one to a Berber one.
- -Added Anatolian exarch, which can be formed after In Alexios' Footsteps is completed and you have sided with the Turks. If Orhan was taken his dynasty will take control of the exarch.
- -Added the Exarchate of Illyria, separating it from Konstantinia.
- -Added A Kastrioti Homecoming event, available only if Albanians were taken, where Skanderbeg's descendants can be put in charge of Illyria.
- -Exarchs can now be released and played as, using a new diplomatic interaction.
- -Added a new government reform for independent exarchs.
- -Exarch of Aphrike can now form Carthage.
- -Exarchs now adopt overlord's years of separatism modifier, and provinces retain separatism when swapped between an exarch and its overlord.
- -Exarchs now copy the overlord's administrative efficiency and coring cost modifiers.
- -Added the ability to turn old world vassals into Exarchs, provided no exarch exists yet in their capital region.
- -Portuguese Exarch (and exarchs created from vassals) no longer automatically give you their provinces outside their home region, you now have to seize them via a new interaction.
- -All exarchs now follow a fixed idea group progression.
- -There is no longer a delay between you conquering a province and it being transferred to exarch. If you wish to retain the province you can use the new Assert Ownership button in the exarch's province gui.
- CHANGES:
- -Tier 3 of Alexandrian Library now adds a university to the province.
- -Added a unique description for "The First Circumnavigation" event for Rhomania/Elysia.
- -Completely rewrote the text for the events dealing with deceiving the Portuguese in order to remove the mentions of anachronistic super carrier pigeons and your demise somehow discouraging Europeans from sailing around Africa.
- -Request Autocephaly decision will now always be approved by the AI, but it now requires 100 opinion with the holder of Ecumenical Patriarchate.
- -Provinces with Supply Lines and Base of Operations modifiers will now be immediately ceded to exarchs when those modifiers are removed.
- -In Alexios' Footsteps mission now requires 10 less provinces in Anatolia.
- -Added new flags for Basileia Rhomaion and Basileia Elysion.
- -The Old Patriarchate event will now happen as soon as you own Constantinople and at least one other province in Greece and are not at war with any country that has a core on it.
- -Disabled the vanilla event "Ottomans Cease Paying Tribute".
- -Enacting Prince Orhan's Reform now decrease Janissary reinforcement cost by -90% up from -50%.
- BUG FIXES:
- -The tooltip on Library of Alexandria now correctly states the upgrade requires 7 buildings.
- -Fixed a bug where A New Trade Expedition event would trigger repeatedly if the first option was picked.
- -Fixed a bug where the PU being broken with Spartania would result in your ruler being replaced.
- -Fixed a bug where having tier 3 Elysian Highway Network monument would make every vassal give you 5% Emporoi loyalty.
- -Fixed another bug with rebels in The Death of Georgios Gemistos Plethon event
- -Fixed a typo in tooltips describing the difference in Manpower Shortage/Settler Heritage modifiers.
- -Fixed to various exarch creation and culture integration bugs.
- -Fixed a bug that prevented Claim Colonial Region peace deal option to be used in certain cases.
- 1.24.1.0 Changelog:
- CHANGES:
- -Updated for eu4 version 1.37.2
- -Exarchs now get -2 Unrest and -5 Years of Separatism, plus they will now take humanist ideas as soon as possible.
- -Exarchs now get 25% higher liberty desire from development, and 10 baseline liberty desire reduction
- -The "Jewel of the Atlantic" and "La Serenissima" modifiers no longer give local ship construction speed and repair speed, as the province now has a Arsenal of Venice monument
- -Moved Aegean Archipelago area to Balkan region
- -Triumph for Anatolia now requires 5 less provinces, while triumph for Illyrikon and Syria require 5 more
- -A Question of Autonomy event can now only happen once.
- -Roman/Elysian economic gov. reform province modifiers are now hidden
- -Before re-discovering Europe Rhomania's Charter Colonies senate issue is replaced by Expand the Frontier, which does not increase the colonial range
- -You now get core upon conquering the selected base of operations and not before
- BUG FIXES:
- -Fixed a visual bug where tier 3 Alhambra monument didn't specify that the effect will also be given to the overlord if held by an exarch
- -Fixed a bug where creating Konstantinia could prevent all culture shock provinces from being integrated
- -Fixed a bug where Gateway to Elysium province triggered modifier didn't correctly account for subjects and allies trade power in the Kykladian Isles
- -Fixed a bug where "The Death of Georgios Gemistos Plethon" event didn't spawn any rebels
- -Fixed a bug where Pekuakamiulnuatsh didn't start with tribal development modifier, which caused other issues like passive culture integration not working
- -Fixed a bug where Elysian Marines doctrine didn't have a correct picture
- -Fixed some typos
- 1.24.0.3 Changelog:
- CHANGES:
- -Varangian Influence modifier no longer reduces income
- BUG FIXES:
- -Fixed a bug where Trade Expedition mechanic was always available
- -Fixed some hellenic disaster related events having wrong text in last option
- 1.24.0.2 Changelog:
- BUG FIXES:
- -Fixed a bug where A New World to Explore modifier wasn't removed upon getting a second colonist
- 1.24.0.1 Changelog:
- CHANGES:
- -Updated the submods and added a new music track to the music submod
- BUG FIXES:
- -Fixed a bug where mission preview wasn't working for new mission trees in Winds of Change
- 1.24.0.0 Changelog:
- CHANGES:
- -Updated the mod to 1.37.0
- -Imperial Protectorates now give their overlord bonus if they own a majority of province trade power in their home node instead of owning 50 provinces.
- -The second option of "The Death of Georgios Gemistos Plethon" event now always spawns rebels
- -Removed Pyramid of Cheops and Petra monuments. (The Pyramids aren't a part of any living religion at the time, and certain local rulers even attempted to demolish them. Petra has been sadly abandoned and forgotten by the time the game starts and wouldn't come into the spotlight until archaeologists started investigating the region in 19th century.)
- -Renamed Anasazi to Tanoa and Navajo to Diné
- -Afaq Khoja Mausoleum monument is now exclusive to Muslims
- BUG FIXES:
- -Fixed a bug on linux that caused confederations to form too fast
- -Added missing name for the to_nat_colonise_foreign_modifier modifier
- -Roman Renaissance effect outcome is now properly random
- 1.23.10 Changelog:
- CHANGES:
- -Selling Morea to Genoa during the flight now adds a Barracks in the capital and 5% Army Professionalism (or 20% Army Tradition if you don't have the dlc) in addition to its previous benefits.
- -Buffed modifiers for initial Hellenic pantheon's Zeus
- -Bandits Take Advantage of Ongoing Conflicts event now adds 50 devastation instead of 90
- -Female Hellenic rulers of Rhomania/Elysia will now be knows as Hiereia Basilissa
- -Bolster the Colonial Office Administrative Burden interaction now adds 25 colonial growth
- BUG FIXES:
- -Fixed a bug where Arsenal Efficiency modifiers weren't applied properly
- -Fixed a bug where the trigger for tier 1 Alexandrian Library wouldn't work correctly
- -Fixed a bug where the construction on Lakonian highway didn't start when the decision was enacted
- -Fixed a bug where in certain circumstances expelling natives that are being integrated wouldn't clear the assimilation interface
- -Fixed a bug where merchant estate land share would be set to 5% if you completed The Merchant Class mission while bringing Venetians
- -Fixed a bug where Arsenal Efficiency modifiers weren't applied properly
- -Fixed a bug where you got a ship by selling more to Genoa instead of Venice
- -Fixed several text typos
- 1.23.9 Changelog:
- CHANGES:
- -Added Lakonian Highway segment
- -Renamed Ivos to Eiros
- BUG FIXES:
- -Fixed a bug where in certain circumstances Portuguese trade deal wasn't terminated when Portugal got annexed
- -Fixed a bug where Theophilos wouldn't lose stats during the Winter Marsh event if the royal ship sunk during the flight, and added a new tooltip explaining why the stats were lost
- -Fixed a bug where child levy bonus to Janissary reserve could stay after the law was toggled off
- 1.23.8 Changelog:
- CHANGES:
- -Tier 2 of Alexandrian Library now requires 7 buildings instead of 8
- -Tier 3 Hippodrome now requires 125.000 troops killed instead of 200.000
- BUG FIXES:
- -Fixed a bug where Akrotirion trigger tooltip for Elysian Silk objective wasn't displayed properly
- -Fixed a bug where "Establish the Exarchate of Megáli Portogalía" decision didn't change the resulting country name and could be taken again
- -Gateway to Elysium now requires 4 CoTs in Kykladian Isles and 6 CoTs in Elysian Bay instead of the opposite
- -Fixed unit model paths, which were causing invisible unit models on Linux
- -Corrected some tooltips referring to old culture assimilation modifiers
- 1.23.7 Changelog:
- CHANGES AND IMPROVEMENTS:
- -Bringing books and telling Portugal where you went now grants both of you a 20% discount on 1 admin, diplo and military tech
- -Added custom icons for Markland/Hulluland/Vinland Trade Deal modifiers
- BUG FIXES:
- -Fixed stuttering from Tier 3 Elysian Arsenal
- -Fixed the "Infrastructure Projects" mission building counter
- -Fixed a bug that removed Markland/Helluland Trade Deal when Vinland was formed and added a retroactive fix for it
- 1.23.6 Changelog:
- BUG FIXES:
- -Fixed a bug where you would get 500 ducats after declaring a war
- -Tooltip in the "The Demands of the Pious" event will now always show which provinces get the modifier
- 1.23.5 Changelog:
- FEATURES:
- -Added a brand new loading screen, commissioned from Biegeltoren, who also worked on Ante Bellum loading screens (Other loading screens have been temporarily removed). A shout-out to our Patreon supporters, without whom this wouldn't be possible!
- -Added 3 new mechanics, unlocked by fully upgrading Alexadrian Library, Hippodrome and Cothon (details below).
- -Added new culture integration UI.
- -Added potential great projects menu to replace the small buttons that were used to build Akrotirion and Elysian Highway Network monuments.
- -Added a province toggle that will make the province switch to a local Roman culture when culture converted to your primary culture. The toggle works on per-local culture basis.
- -Added Hesperidian Wine event (community suggestion).
- -Added The Fate of the Adriatic Lion event.
- MONUMENT CHANGES:
- -Standardised the cost and build time of Elysian monuments.
- -Alexandrian Library, Hippodrome and Cothon are now unlocked via existing missions in the mission tree. If you are currently constructing something in the province a decision will show up instead, allowing you to spawn the monument when the construction is finished.
- -Rewrote the event texts for the initial events for those three monuments.
- -Instead of initial requirements based on monarch power and advisors, the monuments now have new requirements spread among the individual tiers.
- -Hippodrome at Tier III now has a "Hold Triumph" mechanic, which gives both peace and wartime boosts as your glory accumulates via winning battles.
- -Arsenal of Elysia at Tier III now has "Arsenal Efficiency" mechanic, which grants scaling bonuses with the development in provinces with a Naval Equipment Manufactory.
- -Cothon at Tier II now has a "Trade Expedition" mechanic, which allows you to get diplomatic, trade and production bonuses in a trade node.
- -Moved Great Project window to the right of the building menu and made it large enough to show two great projects. Sadly the window size cannot be made dynamic.
- EXARCH CHANGES:
- -Exarchs are now republics with a unique tier 1 reform. The reform allows them to automatically accept all cultures, but adds 33% minimum autonomy penalty to all their provinces. The penalty is negated if the province is culturally integrated via the existing mechanic unlocked in the red path.
- -Venedai renamed to Vendia, Sarmatia renamed to Antaia and Aravia renamed to Arabia.
- -Various province adjustment for Exarchs, especially Vendia, Baltikos, Magale Kimmeria, Armenia and Skanza
- -Exarchs of Baltikos, Scanza, Syria and Megali Germania were recoloured to improve visibility.
- -Hovering over the Exarch decisions how highlights provinces they can potentially get.
- -Split the wastelands in the east and west Sahara and in the Carpathian mountains into multiple provinces to make the borders nicer if wasteland coloring is enabled.
- IMPROVEMENTS AND CHANGES
- -Updated for vanilla patch 1.36.2
- -"We're going back" soundtrack has been moved to the music mod and added a new ost "Byzantium is Lost" by Utopia.
- -After years of waiting Thomas has finally been designated as the next in line for Despotate of Morea.
- -Theodoros II now finally remembers that he is almost 50 by the time the game starts and not a teenager
- -Moved the "Establish Production of Elysian Silk" button to a more visible position (on small screens a frame was added to make it stand out more instead).
- -Favourable Center of Trade now has an icon similar to CoT in the province menu.
- -A New Homeland now requires 600 buildings in Elysium of any kind, where advanced buildings and manufactories count as multiple buildings.
- -A Storm Approaches event text was rewritten since Loukas Notaras being on the missing ship is a fact that might be worth mentioning.
- -Elysian Orthodox Cathedral building is now properly called a Basilica.
- -If you moved your capital back to Europe The Capital of Innovation mission will now require developing a local coal mine and place the reward modifier in old Konstantinople.
- -Defender of the Faith now requires Legitimise The Faith reform to be completed.
- -Removed Thriving Naval Industry modifier, bonuses rolled into Cothon monument.
- -Patriarchal Preeminence privilege now only decreases the absolutism by 5 instead of 20.
- -A New Age now only rewards the CoT upgrade if you don't have Dharma.
- -Gateway to Elysium now requires 2 less Centers of Trade.
- -Gateway of Elysium mission now requires 66% trade power in Kykladia combined with your subject and allies instead of you exclusively.
- -Constantinople will now get a fort back if you deleted it during the flight.
- -Patriarchate Desecrated and Captured events now have a goto button.
- -Restructured Mesoamerican culture groups to something slightly more accurate.
- -Rewrote the "Sparta Claims Our Throne!" event text.
- -Merchants from the North and Traders Plan to Travel North will now only happen once per game.
- BUG FIXES:
- -Fixed a duplicate dynamic province name.
- -Fixed a bug where Elysian Silk was no longer assignable to Anthiros area after the last reform.
- -Fixed a Paradox bug where half of the institutions trigger text would be colored in yellow.
- -Fixed a bug where you wouldn't get Industrialization in Elyseia after completing The Capital of Innovation mission if you moved your capital to Europe.
- -Added missing localisation to event that allows Christians to switch to Elysian Orthodoxy.
- -Fixed a bug where [REDACTED] mission would mix light and heavy ships.
- -Demand Religious Unity interaction and Suppress Heresy cb can no longer be used on Papal States.
- -Fixed a bug where 4th Silk Production objective's requirement wouldn't scale.
- -Fixed a bug where exarchs could still join HRE.
- -Fixed the triggers for East Indian Trade Route triggered modifier.
- -Fixed a bug where to_had_culture_shock_event modifier wasn't hidden.
- -Fixed bad province border between two provinces south of great lakes.
- -Elysian Marines naval doctrine now uses the correct icon.
- -Fixed several typos.
- 1.23.4 Changelog:
- AGE OBJECTIVE CHANGES:
- (Age I) "Present on Two Continents" is replaced by "Well Advised" (Have lvl 2 advisors in each category) for Rhomania/Elysia and Sparta.
- (Age II) "Create a Colonial Empire" now requires at least 50 owned or subject-owned provinces in South America, Sub-Saharan Africa, India, Indonesia or Oceania if you have a capital in the New World or is Rhomania/Elysia.
- (Age II) "Join the Reformation" is replaced by "Modernisation" (Be ahead of time in at least 2 technology types) for either Non-Christian or New World nations.
- (Age II) "Convert Provinces" is replaced by "Magnificent Court" (Have at least 95 prestige, legitimacy and less than 1 corruption) for New World nations.
- (Age II) "Unify Culture" is replaced by "Cultural Resurgence" (Own at least 75 provinces in your culture group, together with subjects.) for all exiles.
- (Age III) "Emperor of China" is replaced by "One Path Ends" (Complete one of the final colored missions) for Rhomania/Elysia
- (Age III) "Three Trade Companies" is replaced by "Control Trade" (Have at least 50% trade power in 6 trade nodes) for everyone.
- CHANGES:
- -Added a new Christmas variant of the main theme that will play during the holidays
- -50 Power Projection added to [REDACTED]
- -Constrained Resources modifier now explains how it can be removed in its description
- BUG FIXES:
- -Fixed a bug where colonized provinces flipped to the colonizer's culture and religion when they shouldn't
- -Fixed a bug where Barbaroi Councils, Pipiltin and Clans estates used wrong icons
- -Fixed a bug where first and second option had swapped effects in the Threads of Roman Destiny event.
- -Fixed Establish the Exarchate of Skanza decision localisation
- 1.23.3 Changelog:
- IMPROVEMENTS:
- -Added Switch Deity Button for Hellenic religion.
- BUG FIXES:
- -Fixed a bug where enforcing religion as tolerant Hellenic Rhomania would trigger Kauda specific event.
- -Fixed a bug where Albanian Majority modifier wasn't applied to new Albanian provinces.
- -Fixed a bug where Portuguese Enclave wasn't didn't spread institutions.
- -Fixed some typos in event text.
- 1.23.2 Changelog:
- BUG FIXES:
- -Fixed a bug that could prevent you from unlocking Silk Production mechanic
- -Fixed a bug that caused Demand Blood Tribute value to overflow
- 1.23.1 Changelog:
- CHANGES AND IMPROVEMENTS:
- -Union of the Churches will now be revoked with the The Schism Reopens event. No particular reason, just flavor
- -Exiles can no longer take Reform the Pronoiars government reform
- BUG FIXES:
- -Fixed a bug where Fall of Portugal would trigger immediately after the deal is established
- -Demetrios will no longer try to claim the throne as you land in the new world
- 1.23.0 Changelog:
- FEATURES:
- -Elysian Silk Production objectives, a new custom UI based mechanic, that allows you to gradually expand the production of Elysian Silk if you had taken it with you initially.
- CHANGES AND IMPROVEMENTS:
- -Updated the mod to 1.36.1
- -Standardize Currency mission now lets you choose the target province, plus it gives some extra benefits to that province
- -Renamed Kreta Minor to Kauda. Rewrote the events regarding Kaudan vassalization, added a new variant of the event if you are tolerant Hellenic and added a couple of accompanying events if you forcibly convert Kauda but you promised not to
- -Choosing the target province for Akrotirion and Elysian Highway Network is now done via buttons in the province menu, since previous system was buggy due to how pdx designed the monuments
- -Exarchs will no longer be part of the HRE if they are created on its lands. Exarch provinces can now be removed from HRE
- -Janissary reserve now scales from 0 to 10000 instead of 0 to 10, essentially all the increases and costs got multiplied by 1000, so it now functions more like manpower numerically. In my opinion it's more readable now, but feel free to comment if you prefer the old scales. This was the original design but in 1.35 you progress bar didn't work if the max value was >100.
- -Orhan Celeby as a general now has a siege specialist trait
- -Johannes Grandt and Orhan Celebi now have historical birth dates as advisors
- -A New World to Explore modifier is now removed by taking the A New Start idea, instead of a few days after, since ideas can now have effects upon taking them. In the past this wasn't possible since effects couldn't be tied to you taking an idea.
- -Improved the localisation of the "Northern Warriors Offer Services" event (now simply called "Varangian Warriors")
- -Added a list of Patreon supporters to the main menu
- -Exarchs now get a free core on their capital only, instead of the entire capital area
- -Added some insight into the Of Romans and Rumites event in Alexios' Footsteps mission effect
- -Improved the tooltips regarding the timing of Pytheas Journey, and decreased its duration from 5 to 3 years. A New Age mission will now also show the year of his return in trigger while he is away.
- -Renamed Elysia province to Elyseia for clarity
- -Added many new province and city names for the Romans/Elysians and improved lots of existing ones
- -Added Norse province names suggested by discord users Blooky and Krille
- -Reformation of the Theme System now adds -15% Culture Conversion Cost
- -Inspired Recruits now adds 5% Army Morale Speed Recovery instead of 2%
- -Changed the order of triggers in Across the Eirenic mission to make them clearer
- -Depleting Greek Fire modifier will now last 10 years longer
- -Moved Atlas Mountains to Western Elysium subcontinent
- -Benevolent Conquerors modifier from Romans and Rumites events will now also apply to Exarchs
- -Imperial Reconquest CB no longer allows changing Heathen countries' religion
- -Imperial Reconquest CB no longer makes vassalization cheaper
- -Added some ship name suggestions from patrons
- -Recruiting Janissaries now raises Administrative Burden, but only by half the normal regiment rate
- BUG FIXES:
- -Fixed many over a 100 text typos, some reported by the community and many others found by the localisation team
- -Fixed a bug where Portuguese institutions wouldn't spread correctly if Portugal changed tag
- -All tag changes now preserve historical friends and rivals
- -Fixed a bug where the cooldown for recreating exarchs after annexing them wasn't working
- -Edinburgh Castle now correctly increases Dynatoi Loyalty instead of Influence
- -Ongoing exarch colonies will no longer be transferred to you
- -Corrected localisation of Triangle Trade event
- -Corrected the tooltip of the Elyric event to mention Kyniska region instead of its old name, To Ba'aadi
- 1.22.5 Changelog:
- CHANGES:
- -Increased the manpower gained from Expand the Draft interaction.
- BUG FIXES:
- -Fixed a bug where taking 3 or 4 secrets didn't increase the starting administrative burden by 10.
- -Fixed a bug where Expand Bureaucracy interaction costed more mana than advertised.
- 1.22.4 Changelog:
- CHANGES TO OVERBURDENED ADMINISTRATION
- -Overburdened Administration by Reform the Administration mission, which has taken the place of old Form a Colonial Institution mission. Previous rewards are still given.
- -Reform the Administration mission requires <30 Administrative Burden, and increases corruption by 1 for every 2 points of AB above 5. Additional reward is also given if Administrative Burden is below 5
- -The requirement of <20 Administrative Burden has been removed from A True Nation, and it no longer deals with Overburdened Administration
- -Added 3 new interactions, one for reducing it and two for increasing it
- -Slightly rebalanced existing interactions and sources of Administrative Burden
- -Due to the rather limited time the new interactions might be very badly balanced and I'm looking forward to feedback on them (or the mechanic in general)
- IMPROVEMENTS AND CHANGES
- -Rewrote the starting bookmark description
- -Reduced stability loss upon triggering the Elysian Religious War disaster
- -Renamed Exarch of Afrika to Aphrike
- -Renamed Skandza to Skanza and Rhousiya to Rhosia
- -Added a new ship name for Rhomania/Elysia as suggested by a Patreon supporter
- -Inclusive Citizenship now prevents manually decreasing autonomy in affected provinces
- -Completing Taming the Northman mission will now allow you to vassalize Spartans even if it was less than 50 years since they appeared.
- -European Trade Expands event now gives lvl CoT 1 with Protectionism and Isolationism, instead of lvl 2 CoT only with Isolationism. Continuing the deal and Free Trade still add lvl 2 CoT.
- BUG FIXES:
- -Fixed a bug where Portuguese colonial treaty would prevent you from colonizing South America even if you were your subjects
- -Rescripted the Potential Center of Trade mechanic to hopefully resolve recently reported issues where CoT did not appear
- -Fixed a bug where Tier 7 Gov. Reforms would get blocked if you broke Portuguese deal during European Trade Expands
- -Fixed a bug where Dynatoi decisions' triggers weren't properly referencing their Loyalty/Influence
- -Fixed a bug where Failing Army Organizations triggered modifier lacked localisation
- 1.22.3 Changelog:
- CHANGES:
- -Reduced monthly war exhaustion from Elysian Religious Wars disaster from 0.3 to 0.2
- -Exiled Empire no longer increases the overextension impact
- -Administrative Burden now also penalized the unit reinforcement speed
- -Empower estates now reduces monthly administrative burden by 0.15
- -Low Administrative Burden now only reduces the Overextension Impact by 10%
- -Halved the Administrative Burden increase from being at war.
- -Expand Administration now only increases the cost of subsequent uses by 10, capped at 150
- -Reduced the increase to Administrative Burden from disloyal subjects to 0.15
- -Increased the base ducat gain from Raise Emergency tax from 100 to 150
- -Added a description for Secure our Borders government reform
- BUG FIXES:
- -Fixed a bug where Inquisitorial Success event would have duplicate options
- -Cores are now properly transferred when Grant Local Land exarch interaction is used
- -Fixed a bug where the syncretic variant of Pantheon monument wouldn't transfer modifiers to overlord
- 1.22.2 Changelog:
- IMPROVEMENTS:
- -Morea will now have some starting troops, ships, manpower, sailors and mana
- BUG FIXES:
- -Fixed a bug with evaluating province transfers to former CNs, that could cause a crash
- -Fixed a bug where upgrading Elysian Highways would lead them to being removed when province owner changes
- -Council of X event that spawns Elysian Orthodoxy no longer says that you used to refer to yourself as Roman
- -A True Nation trigger will now correctly refer to the Secure the Bay mission
- -Typo in the Old World Armies event
- 1.22.1 Changelog:
- IMPROVEMENTS:
- -Added missing policies between our idea sets and 1.35 ones.
- -Administrative Burden now specifies that A True Nation removes the mechanic
- BUG FIXES:
- -Fixed a bug where Spared From Devastation modifiers checks would constantly fire to everyone instead of only when a fort is build
- -Fixed a bug where you capital didn't convert to Hellenic after the peaceful ending of Hellenic disaster
- -Imperial Autocracy now correctly states that Restrict the Power of the Senate is a tier 10 reform
- -Removed some unifinished text to be done at the later date
- 1.22.0 Changelog:
- FEATURES:
- -Administrative Burden: Until A True Nation mission is completed, your state will now have to rely on Estates in order to facilitate expansion, especially if you arrived unsupplied.
- -Roman Janissaries: Taking Orhan with you at the start now rewards you with an (optional) new mechanic, Janissary Reserve system. Using it you can recruit Janissary regiments, with their capacity depending on the cultural and religious composition of your state, and the recruitment laws you set
- -A new economic government reform tier: A total of 12 new reforms, 4 per trade policy (protectionism, free trade, isolationism).
- -Reworked Army Reforms mechanic for Elysia, giving you new and (hopefully) more balanced options.
- -Greek Fire additions - added Experimental Firethowers - early siege artillery if you bring Greek fire with you initially, and Indiscriminate Bombardment tier 5 gov. reform.
- SUBJECT COLONIAL NATION CHANGE:
- -This was done in response to the vanilla bug where ai doesn't consider the strength of the overlord of the colonial parent
- -Subject's colonial nations will now be automatically transferred to their overlord
- -All future subject's provinces in that colonial region will be transferred to their former colonial nation
- -If the subject ever gets independent it will get its former colonial nations back, but its former overlord will retain any province they added to that colonial nation.
- CHANGES:
- -Updated the mod to 1.35.6
- -Swapped the benefits of bringing Greek fire early and getting it later; reforms are now locked behind the former while you will always get infantry combat ability bonus
- -Streamlined the Expand/Consolidate the Senate of Cities reforms
- -Added the ability to make Portugal into an exarch if are trading with them and have complete The Eagle Rises mission
- -Religious rebels now only give clergy land share upon sieges and enforcing demands if the country follows the same religion, unlike vanilla where it doesn't matter
- -Moved Restrict the Power of the Senate to tier 10 in response to new reform tiers added in recent patches
- -Assigned distinct icons to all cb's used in the mod
- -Heir of Justinian mission will now be called Heir of Aurelian if you are Pagan
- -Reworked "The Death of Georgios Gemistos Plethon" event
- -Reworked "Royal Heresy" event
- -Moderate disaster path will now add lesser version of the tolerance modifiers to the opposite religion provinces once the disaster is resolved
- -Tweaked some existing events and added some new ones to account for heathen heir ascending to the throne during or after the religious war
- -Due to those changes it is now technically possible to have a Hellenic counterpart to the moderate path of the disaster
- -Religious Tolerance province modifiers now increases local tolerance of heathens instead of decreasing unrest
- -Reform the Hellenic Faith decision can now be completed if you own 100 Hellenic provinces without needing 95% religious unity
- -Revoking Inquisition privilege no longer reduces stability
- -Reduced the opinion bonus from Champion of the Faith to 20
- -Added Demand Religious Unity diplomatic interaction with HRE members as the Emperor that ignores border distance
- -Patriarchal Preeminence privilege now allows taking divine ideas
- -Elysian Orthodoxy now grants +10% Clergy Loyalty instead of +1 Tolerance of True Faith
- -Hellenic now grants +1 Tolerance of Heretics and -5% Idea Cost instead of +2 Tolerance of True Faith and +10% Clergy Loyalty
- -Seat of the High Priesthood now grants +1 Tolerance of True Faith instead of another missionary
- -Rewrote High Priesthood event description
- -High Priesthood event for Hellenics now enables Establish High Priesthood decision instead of giving you the modifier directly
- -Moved Grant Local Land diplomatic interaction for exarchs to the exarch section
- -Seize Land and Seize Council Land now share their cooldowns
- -Moved Revoke (Barbaroi) Council Privileges actions from a privilege to decisions
- -Moved Seize (Barbaroi) Council Land from a privilege to Crownland Interactions
- -Elysian Orthodox Empire triggered modifier is now always valid for the emperor, regardless of their capital location
- -Repealing Portuguese Trade Deal now applies a 5 year truce
- -Repealing Portuguese Trade Deal now only reduces diplomatic reputation by 2 instead of 3
- -Debuff from Repealing Portuguese Trade Deal now lasts 15 years instead of 20
- -All exile tags are not considered endgame tags
- -Added Birth of Elysianism event
- -You can no longer get Seat of Strong Aristocrats before or during the Elysian Religious Wars disaster
- -You can now culture convert Arbanitai Majority provinces
- -Exiled Empire reform now increases Expand Infrastructure cost, which can be remedied by completing Infrastructure Projects mission
- -Elysian Highways now increase local institution spread
- -Overseas Expansion cb can now only be used on countries within colonial range
- -Establish Protectorate peace option can now only be used on countries within colonial range
- -Increased aggressive expansion from Establishing Protectorates
- -Each variant of Inwards monument now adds loyalty to a different estate instead of one one adding it to all estates
- -(Forcefully) reverted the Paradox change where great project always show all conditional modifiers and their triggers
- -Epilektoi now scale from 4 to 15 regiments, at the rate of 0.005 regiments per development
- -Varangian and Epiloktoi mercenaries can now always be drilled
- -The Protector God of Nea Konstantinopolis event no longer has its cost reduces by architect trait
- -Breaking down ships for fortifications in an early Roman event now gives temporary local fort maintenance reduction on capital
- -The regiments that spawn by bringing Orhan are now Janissary regiments if you have the appropriate dlc
- -Improved Favourable Trade node description in missions
- -Added some icons to decision titles
- -Swapped Tier 7 and 8 reforms
- -Improved tooltips on the initial path missions to properly specify how additional path unlocking works
- -Blue path now gives you access to an additional flagship
- -Academia Universalis now reduces construction time instead of making great projects cheaper
- -Gates of Herakles now removes your subject's core on the province
- -Made changes to Trade and Imperial Protectorates, so they work somewhat similarly
- -Konstantinos no longer starts as general
- -Subjects can no longer have tributaries
- -Blocked some pdx mission that give colonial range if Byzantine Demise is active
- -Hellenic disaster random events unlocked by Pagan Assemblies and Inquisition now trigger on the interval beginning on the first year after picking those options instead of when aligned with the game's 3 year cycle
- -Annexing native subjects will now only discover you their capital region instead of the entire continent
- -Colonial Expansion event can no longer trigger if Eager Settlers, Brave New World or Trials of Elysia modifier is active
- -Bandits Take Advantage of Ongoing Conflicts event now increases devastation instead of reducing development
- -Slightly increased the rate at which Albanians gain free provinces
- -Humiliate Rival cb is now disabled until Roman Diplomacy mission instead of Secure the Bay
- -Establishing a Protectorate will now release their Tributaries
- -Maritime Empire no longer grants transfer trade acceptance
- -Formalize Separation of Powers decision is no longer available to Rhomania/Elysia
- -Parthenon now checks for the owner's religion instead of province
- -Removed the decay events from norse monuments
- -Troops from The Frontier Skirmishes, Summon the Militia and Raise Janissaries will no longer spawn in provinces under siege
- -Orinoco Delta now has a Favourable Trade Location
- BUG FIXES:
- -Exiles can no longer form Sonora
- -Romans have now learned to tell which way the Helene river flows
- -Changed "Opinion of same Religion" modifier to "Others of the same Religion Opinion of Country" where appropriate
- -Silk Quarter icons are no longer blurry
- -Fixed typo in Orthodox Farmers Angered by Plethonist Community event
- -Exiled modifier now respects you reading comprehension and doesn't tell you Heir of Justinian is a mission twice
- -Corrected the tooltip for Symmachoi or Elysian event
- -Pantheon modifiers when transferred from Exarch should now match the actual monument's modifiers
- -Elysian Missions that add claims now add them on subject provinces as well
- -Three Fires adjective is no longer Thee Fires
- -Added missing reduced autonomy in territories to Koine Glossa
- -Fixed a bug where Guarantee Access to the Chinese Market trade powers modifier weren't applied properly
- -Fixed a faulty tooltip that explained which privileges allow cultural assimilation of Symmachoi provinces
- -Fixed a bug where capital did not convert to Hellenic when choosing to convert on peaceful end to the conflict
- -Fixed a bug where Elysian Highways and Akrotirion got their construction cancelled when save was loaded
- -Fixed wrong reform numbers in the Restrict the Power of the Senate reform tooltip
- -Fixed a vanilla bug where provinces lost production when their trade good changed (also applied during colonisation)
- -Fixed a bug where the expenditure of greek fire during the pirate event was not accounted for
- -Fixed a bug where some clergy privileges weren't removed when becoming Hellenic
- -Fixed a bug where final HRE reform didn't work properly for Rhomania/Elysia
- -Fixed a bug where Pre-Elysian Religious Wars Disaster events could stop triggering
- -Fixed a bug where cultures in Roman colonies sometimes kept swapping culture from the regional culture to owners culture and vice versa
- -Fixed a bug where Integration of the Frankish Bureaucracy modifier stacked incorrectly
- -Fixed a bug where changing Konstantinia's religion did not properly apply the Humanist/Moderate/Militant/Purist approach modifiers
- 1.21.5 Changelog:
- BALANCE AND IMPROVEMENTS:
- -Added a new and unique portrait for Pytheas advisor
- -Second Elysian Orthodox reform no longer requires you to be Elysian Orthodox to be visible
- -All Elysian Orthodox reforms now give a temporary bonus to a nation that completes them
- -Second Elysian Orthodox reform now also requires to to own 40 Orthodox provinces in the New World
- -Added a new system to determine Elysian Orthodox Patriarch location. Basically it works as follows: Each Ely. Orthodox province in the region gets a score that equals its development + 10 if CoT or Potential CoT + 5 if estuary. The province with the highest score gets the see. Patriarch will spawn in a region if you have own 10 provinces and a CoT in it, or 20 without a CoT.
- -Added some flow tooltips to Patriarchal Autonomy event chain.
- -Curtail Clerical Privileges and Separate the Clergy from State reforms now disable the Patriarch Autonomy chain.
- -Curtail Clerical Privileges and Separate the Clergy from State reforms can no longer be taken if you have Patriarchal Preeminence or Church Inquisition privileges.
- -Separate the Clergy from State reform now disables the Church Land request events and removes all current Church Land modifiers.
- -Patriarchal Preeminance now grants a bit harsher penalties, but also disables the Dominance of the Clergy disaster. It also removes negatives from the Church Land modifiers.
- -Added a tooltip for each of the initial Hellenic disaster event option, to add some flavor and to tell the player that moderate path will not allow them to convert to Hellenic
- -Improved the rewards of -REDACTED- mission
- -Capital of Innovation mission now rewards a unique advisor that reduces tech cost instead of standard Natural Scientist
- -Hellenics and all Christians except Catholics can now have female defenders of faith.
- -Send Missionaries interactions/decision now work on Animist countries
- -Moved Exarch diplomatic interactions to their own new category
- -Atma Refrdottir event will no longer trigger as long as Pytheas is employed as an advisor
- -Colonial Ambitions mission now requires 25 ships of any type instead of light ships
- -Added tooltips explaining the Favourable Trade Location mechanic to missions that rely on it
- BUGFIXES:
- -Fixed a crash related to mercenary company cost
- -Fixed a bug where monopoly privileges for Spartan nobility estates would duplicate themselves on other estate when renewed
- -Fixed a bug where Patriarch of Greece modifier was applied twice
- -Fixed a rare bug where Plethonist Assemblies weren't properly removed when the religious conflict ended peacefully
- -Fixed a bug where you could realocate Albanians to the province with Plethonist Assemblies
- -Fixed the triggers for the Spartan mission Into Arkadia
- -Events creating Albanian settlements after the first one will now properly add Albanian cores
- -Added missing tooltip for Open Offices privilege change in the Barabrian Allies? event
- -Fixed a bug where Spartania couldn't complete Claim Roman Throne if Rhomania never became Elysia
- -Fixed a bug where A Monarch's Romance could result in immediate royal marriage break
- -Typos
- 1.21.4 Changelog:
- BALANCE AND IMPROVEMENTS:
- -Added an option to restrict subject Vinland and Spartania colonization to their home regions
- -Portugal will no longer be able to Royal Marry the other colonizers after it cannot ally them
- -Revolution in Rhomanian/Elysian and their subject provinces will now automatically disappear
- -Made special advisor icons easier to tell apart from normal ones.
- -Pytheas now has a unique advisor type, granting 50% colonial range.
- -Halved the duration between Crush the Nobility events for Sparta and added tooltips showing when the next event will happen
- -In order to help Paradox with their lack of consistency we renamed Monthly Devastation to Local Monthly Devastation modifier
- -Alvanoi renamed to Arbanitai, country name changed to Arbanon
- -Temporarily disabled the Desporate of Makria Elysia, as it wasn't quite working as well as we expected
- BUGFIXES:
- -Fixed a bug where Portugal did not lose an alliance if a power became colonial after the initial event
- -Fixed bad scoping in the decision to break the Portuguese trade deal
- -Portugal will no longer colonise Americas if you lie to them and they don't have colonialism (this time for real). This won't work if they are already there in an ongoing game.
- -our our
- -Fixed a bug where coastal highway was missing one province if you initially went with North Apaleisian Highway
- -Fixed a bug where Neither Holy Nor Roman mission didn't tell you about the CB you get against heretics in HRE
- -Fixed a bug where Final Triumph event could delete cores of your subjects
- -Insured the Pytheas' gender will always be male. For now.
- -Fixed a bug where An Offer They Can't Refuse could be taken without meeting all conditions
- -Fixed a bad tooltip in Tortuga monument trigger
- -Albanian unit group is no longer referred to as Squipery
- -Fixed a bug where a country could apply for Roman/Elysian protection multiple times
- -Fixed a bug where Despotate transferred 100x too much manpower
- 1.21.3 Changelog:
- BALANCE AND IMPROVEMENTS:
- -Abandon our Roman Heritage no longer requires year 1500
- -Colonialism will now Spawn in Iberian, French, British or Dutch region
- -Renamed Shqipëri to Albën and Shqipproi to Alvanoi
- BUGFIXES:
- -Fixed a bug where Spartans and Norse didn't assimilate into the appropriate cultures
- -Fixed a bug that caused perpetual assimilation in all your provinces after completing The Promised Land mission
- -Fixed tooltips related to Barbaroi Councils privilege changes
- -Spartan mission can no longer cause the historical relations between Sparta and Elysia to become "complicated"
- -Fixed the Varangian Mercenaries mission triggers for Sparta
- -Seize Land loyalty reduction from gov. reforms now works on Barbaroi Councils
- 1.21.2 Changelog:
- BALANCE AND IMPROVEMENTS:
- -Client states can now be made into Imperial Protectorates
- -Portuguese trade deal with now break in an event of any war between the two participants, not just if they both lead a side
- -The Final Triumph and A New Epoch tooltips now account for regency and female rulers
- BUGFIXES:
- -Fixed a bug where Portugal was able to colonize new world too early if lied to
- -The Hagia Sophia event will now correctly trigger only for Hellenics
- -Fixed a bug where Malta with Varangian Headquarters could be given to an exarch
- -Fixed a bug where third mission tree could be unlocked too early
- -Fixed a bug where Basileus Basileon mission didn't change the ideas
- -Fixed a bug where purchasing Portuguese provinces cancelled the deal
- -Fixed a bug where Elysian Highway network would upgrade itself, but not provide any benefits (Fix applies to the ongoing games as well)
- -Fixed a bug where -REDACTED- mission sometimes did not appear properly (Fix applies to the ongoing games as well)
- -Fixed a bug that would mess up the Triumph counter if a subject rebelled
- -Fixed some native reforms mechanics missing localisation
- -Fixed Rhomanian unit colors
- 1.21.1 Changelog:
- BALANCE AND IMPROVEMENTS:
- -Elysian Religious Wars now have a proper counter for the minimum duration
- -High Priests event now specifies that it enables Promote Hestiates gov. reform
- -Colonies where the colonist was on his way as the Colonial Peace Treaty was signed will be destroyed
- -Roman Diplomacy now requires less than 50 liberty desire for subjects
- -Clarified that Newcomers to the Harbour event enables European colonization
- -Apaleisian Aqueducts no longer require a workshop. Doubled the treasury cost instead.
- -The Hagia Sophia event now requires you to own at least 8 provinces in Greece
- BUGFIXES:
- -Fixed a bug with disappearing Elysian Highway Network and Akrotirion projects (Both projects will have to be rebuild, but Elysian Highway Network will retain previous tier, and Akrotirion won't sadly)
- -Fixed a bug where constructing north Apaleisian highway blocked other highway construction
- -Akrotirion can now be build in subject's provinces
- -Fixed a bug where Direct Control couldn't be reinstated after being revoked once
- -Added some missing customizable localisation from 1.34
- -Fixed a bug where Abandoning Roman Heritage with Greek primary culture didn't convert the provinces
- -Fixed a bug where releasing Konstantinia broke the Balkan Triumph counter (the counter should correct itself in ongoing games)
- -Fixed a bug where completing Hegemony mission first would lock you out of the mission paths
- -Fixed a bug where you could complete the Rome Restored mission twice (You national ideas should fix themselves when loading the save)
- -Fixed a very rare case where a "New Homelands" event didn't trigger
- -Made the Potential Centers of Trade more robust.
- -Fixed bad province highlighting in Control Andronika
- -Fixed an edge case where Konstantinia could start independent.
- -Fixed bad encoding which broke Orhan Celebi's name
- -Added missing descriptions for some culture-shock related modifiers
- -Religious building in Varangian Artwork event will now respect your religion
- -Fixed typo in nhs_vov_varangian_order_events.5
- 1.21.0 Changelog:
- HEIR OF JUSTINIAN MISSION PATH REWORK:
- -Added a Triumph system to remove the railroaded conquest progression that was there before
- -Imperial Reconquest CB can now be used on any country holding historical Roman land from the start.
- -Imperial Reconquest CB now starts at 75% Warscore cost and 100% AE modifier, decreasing to 25%/50% as you complete missions.
- -Completing both Gates of Herakles and Heir of Justinian now further reduces the attrition while sailing by 25%
- -Heir of Justinian now enables a Challenge the False Emperor decision which allows you to attack the Emperor in order to dismantle the HRE or become its Emperor if you are Christian.
- -The Old Gods mission now allows you to become the Defender of Faith.
- -Reworked the Restore the Pentarchy mission (now called Defender of the Faith), so that it is no longer tied to Elysian Orthodox reforms, and rewards you with an improved defender of faith modifier.
- -The second mission, The Eagle Rises, will slowly remove the unaccepted culture penalties from European and North African provinces
- -The second mission, Basileus Basileon, now allows you to move the capital to Constantinople and optionally create an "exarch" back on Elysium.
- WORLD EMPIRE MISSION TREE REWORK:
- -Starting the tree will now unlock Trade Good Discovery Chance Manager
- -Added new CBs, one against Europeans and the other against Asian Great Powers
- -The missions have a more varied reward set, including Propagate Religion trade policy and reducing requirements to annex any subject
- -Added diplomatic option to make a protectorate
- -Added -25 Gov. Capacity and -5% Trade Efficiency penalty per disloyal Protectorate
- -Added Release as Protectorate diplomatic interaction
- ELYSIAN/ROMAN MISSION TREE CHANGES:
- -Implemented the ability to pick all three mission paths
- -Sending out the sailor to discover Europe is now a mission. Delay it too long, however, and they will come to you.
- -Para Bellum mission now grants local modifiers to the forts you build for it.
- -Promised Land mission now also requires you or your subjects to own 50 cities with 25 development on Elysium
- -Added a diplomatic vassalization option for Sparta in Inward tree
- -Abandoning Roman Heritage now unlocks both Blue and Green paths.
- -Looking Inwards mission description now changes depending if you completed the reconquest of Constantinople or not.
- -Added Beyond the Apaleisians mission that unlocks Elysian Highways mechanics, which allows you to construct various pre-determined roads to speed up travel across Elysium.
- -Added Control Andronika mission that allows you to use the Cahokia monument.
- -Added Gateway to Elysium mission that allows you to build a new Carribean defensive monument.
- -Added Center of Trade mission that improved the trade value in your home region.
- -Added In Alexios' Footsteps mission that gives you a choice on how to deal with Turks in Anatolia.
- -Added -REDACTED- mission.
- CULTURE ASSIMILATION:
- -Added a brand new culture assimilation system, that is based on monthly progress calculated for each province separately. The rate depends on Barbaroi privileges, local development, accepting the culture, culture conversion modifier etc.
- -Replaced the old native and tribal assimilation, and Norse and Spartan integration with the new system
- -You are no longer required to be Elysian or Vinlandic culture to assimilate natives
- TRADE CHANGES
- -Added slightly changed Leandor's Extra mod trade zones
- -Added Leandor's Extra mod dynamic center of trade mechanic
- -Reversed Nippon to Polynesian Triangle
- -Reversed Australia to Polynesian Triangle
- -Added Moluccas to Polynesian Triangle
- -Added Hongzhou to the Philippines
- -Adjusted some poor trade route pathing and node positions
- IMPROVEMENTS, CHANGES, AND BALANCE:
- -Updated the mod to 1.34.5
- -Added new Varangian flavor events, and improved some old ones.
- -Varangians will now dislike you attacking the Viking nations.
- -You can now integrate the Varangian order.
- -Improved Varangian Guard mercenary company
- -Varangian culture now starts in Vinlandic group, but changes over time.
- -Added religious government reforms for both Aztlan and Hellenic religions
- -Merged old Exiled/Modern tech groups into one
- -Merged Byzantine and Elysian culture groups into Roman culture group
- -Roman culture group should now fragment a bit faster
- -Made Roman/Elysian army names more historical
- -Exiled now removed by Heir of Justinian instead of conquering Constantinople
- -Apaleisian Aqueducts now requires adm and dip tech 4 and a workshop
- -Added some alternate conditions for the East Indian Trade Route modifier
- -Fort in Constantinople will not be restored if you destroy it during flight
- -Benin walls are now locked to Fetishist religion instead of Pagan group
- -Removed Mausoleum at Halicarnassus monument
- -Increased the cost of tier 2 and 3 for certain Elysian monuments
- -Naval Hegemon now again requires 250 Heavy Ships
- -Colonies no longer count for Elysian missions that require provinces
- -Improved the Center of Trade mission rewards (for those without Dharma)
- -Abandon our Roman Heritage no longer decreases opinion with Roman countries
- -Elysian Arsenal now counts for Expand Port Infrastructure agenda
- -Academy of Military Engineering policy now gives +1 Siege and +1 Max Arty Levels vs Forts instead of 10% Siege Ability and -10% Build cost
- -Columbian exchange event is now called Elysian Exchange and has a slightly different description
- -Implemented the Roman Renaissance event, which clearly informs you the book's free Renaissance spread effect
- -Rhomania/Elysia can now culture convert provinces in its own culture group
- -Initial ability to recruit conquistadors is now part of the A New World to Explore modifier. Your tradition was changed back to providing -20% naval maintenance from the start.
- -Reworked Epilektoi as a mercenary company
- -"When upgraded:" entry on great projects now only shows up when there is an actual effect
- -Mend the Schism Elysian Orthodox reform no longer requires ownership of Elysian Orthodox patriarchs and instead requires Orthodox and Catholic Defenders of Faith to either not exist or have been defeated by you in the last 30 yrs
- -Mend the Schism Elysian Orthodox reform now also reduces the cost of enforcing religion through war by 50%
- -Instead of certain arbitrary Abrahamic religions being resistant to all conversion, they now all lower missionary strength by 2% against non-Abrahamic religions. The Old Gods mission now removes that penalty instead of adding bonus conversion in Europe.
- -Grant Orthodox Autonomy now applies to Elysian Orthodox as well
- -Summoning Militia is now tied to Exiled Empire gov. reform
- -Renamed some areas and changed Sierra Nevada to mountain terrain
- -Removed Marble Emperors event until it can be reworked to be more relevant
- -Centralized Bureaucracy government reform no longer refunds centralize state costs
- -Representatives of the Crown government reform adds 50% Subject FL modifier instead of 25%
- -Consolidate the Senate of Cities government reform now reduces state gov. cost instead of stability and state maintenance
- -Added a no-dlc variant of Kingdom government reform for the People which reduces corruption instead
- -Senatorial Empire now reduces autonomy in territories
- -Elysian Autocracy now allows free revocation of estate privileges
- -Adapted Price Increase events for the mod when necessary
- -Famine's Respite event will now remove rivalries
- -Subject can now mimic the overlord's chosen Hellenic Pantheon without meeting requirements
- -AI will now strictly mimic their overlord's Barbaroi councils estate privileges
- -Implemented the Claim Colonial Region peace deal, which allows you to block someone from colonizing a certain region.
- -Breakdown of Society modifier now states how it can be removed
- -Readded the descriptions to Elysian Monuments
- -Removed Global Effects from the Salvador da Bahia monument
- -Hellenic Hero event can no longer trigger for subjects
- -Barbaroi Councils no longer gain loyalty from prestige
- -Moved New Zealand from Australian colonial region to the pacific trade company
- -Massively decreased the development of Australia
- -Lanfang now becomes a Chinese tributary if that is possible
- -Cloves are now guaranteed spawn in their potential provinces
- -Bermuda is now in the Turks Islands area
- -Removed Humiliate peace option from various mod CBs
- -Improved Thriving Naval Industry modifier and added a description for it
- -Church will no longer ask you to convert provinces with a Religious Tolarance modifier
- -You can no longer attack Portugal directly while the trade deal is active.
- -Conquering the Portuguese province will end the trade deal.
- -Added various notifications for the other side when the deal ends
- -Treaty of Lantanopolis now disables the Portuguese mission to colonize the Carribean
- -Portuguese Trade will now eventually cause them to drop alliances with other colonial powers
- -Added some siege ability to the first and second tier of Greek fire
- -Global Army now reduces manpower usage for regiments by 10%
- -Elysian Orthodoxy is no longer shown in UI when the game starts
- -Added Icon of Konstantinos Marmaros for Elysian Orthodoxy
- -Elysian Orthodoxy Land demand events are now rarer, but affect the entire area
- -You can no longer become theocracy as Elysian Orthodoxy, the option now gives you a clergy privilege instead (might be brought back in the future, but other flavor in the mod didn't really account for you possibly playing as a Patriarch)
- -Added a new Culture Shock mechanic, describing the sentiment of the old-world Romans after the invasion.
- -Implemented a new Hellenic event on how to deal with Greek religion
- -Added a new event for Hellenics on what to do with Hagia Sophia.
- -Additional Colonist from completing the invasion is now awarded after getting rid of culture shock.
- -Added reduced transported troops to cresting the ocean and maritime empire modifiers
- -12 dip tech requirement for Invasion decision can now be bypassed by owning a Mediterranean, Iberian, or Maghreb port.
- -You can no longer use Scutage on exarchs
- -Reduced the Exarch bonus to Religious Unity from 50% to 25%
- -You can now take provinces outside your coring range that neighbor Exarchs
- -You can now annex subjects that only neighbor your Exarchs.
- -Reduced Siege Ability from Base of Operations modifier
- -Konstantinia no longer gets free cores on Greece
- -Removed Question of Religion events
- -Readded fort level to Gibraltar modifier (apparently this works again)
- -Exarch and Overlord no longer get permanent claims on each other
- -Added Conquest of Rome events, with different variants for Christians and Hellenics
- -Invasion modifier now increases manpower in primary culture provinces
- -The Lady of Alexandreia event can now only trigger while at war using invasion cb
- -Granting land to Varangian Order now angers the Dynatoi
- -Big buffs to Vinlandic ideas
- -Improved Norse Irminsul modifier
- -Increased the settler bonus from Song of the Seafarers from 20 to 40
- -Active Song of the Seafarers modifier now causes the provinces to become Norse during colonization
- -Markland's and Helluland's rulers now start with fixed personalities
- -Markland and Helluland now start with Vinlandic culture
- -Spartan starting ruler now starts with fixed personalities
- -Sparta no longer starts with extra cores
- -Sparta now starts with Mesoamerica discovered
- -Made modernize decision easier to enact
- -Sparta now gets legitimacy from winning wars
- -Increased native government reform bonus to colonization
- -Lenape now starts with a militarist personality
- -Powhattan deal also gives them one adm and one dip tech
- -Cahokia now starts with a fort
- -South American tech group natives now won't build forts unless they have 4 cities or mil tech 7
- -Merchant Class mission will now give a minor version of Silk Quarter modifier if you brought silk
- -Humiliate Rivals cb can no longer be used before completing the Secure the Bay mission
- -Albanian Majority now applies a 50% minimum autonomy to the province
- -Albanian vassal can no longer colonize as long as you have the manpower shortage modifier
- -Sending a notice to surrounding tribes in Haudenosaunee Confederacy event now adds diplo and mil power
- -Estate agenda to convert culture will no longer target Albanian Majority provinces
- -Added Elysian Orthodox variant for the dominant HRE faith triggered modifier
- -New World Exploitation government reform now grants a Colonist
- BUGFIXES
- -Hellenics/Aztlan/Norse will no longer have an option to convert to Shinto after conquering Japan
- -Fixed a bug where Vinland AI colonization would stall
- -AI will no longer delay reforming Hellenic faith for no reason
- -Fixed a bug where Treaty of Lantanopolis could leave some noculture provinces
- -Added missing descriptions for wargoals
- -Tooltip with 1 secret will no longer say you get Migrant Nation modifier
- -Fixed a bug with Haudenosaunee elections
- -Fixed a bug where other countries could get trade deal with Vinland
- -Naval Expertise triggered modifier now requires invasion CB
- -Polynesian countries can now be made into protectorates
- -If you happen to complete the entire Invasion in a single war you will no longer get all the mid-Invasion events.
- -Fixed a bug where going back from the supply lines event still allowed you to reset claims
- -Correct dip cost for The Merchant Class mission if you have Venetians
- -Disabled the vanilla colony creating events if you have eager settlers
- -Events that change goods should no longer target provinces with our special goods (This includes Ivos if it has Thriving Naval Industry modifier)
- -Spartan mission Sever Ties now requires them to be independent
- -Added GetReligionNoun for new religions
- -Exarchs can no longer form Iceland
- -Removed some mentions of great powers if Emperor or Rights of Man dlcs aren't active
- -Fixed a misleading tooltip on how to prevent tribal development emigration
- 1.20.20 Changelog:
- IMPROVEMENTS AND BALANCE:
- -Exarchs will now use Greek/Elysian dynamic province names (in ongoing games this will not affect the provinces they already own)
- +Cahokia Monument Improvements
- --Added a new artwork for the monument (So it isn't just an empty grasslands hill that Paradox produced)
- --Added some tradepower and defensiveness to the bonuses
- --Added a province triggered modifier for those without the Leviathan dlc, offering similar bonuses
- --Fixed a bug where the game could crash when a colony was finished
- BUGFIXES:
- -Fixed a bug where War Chief was not properly deposed
- -Fixed a bug on Linux where confederation ai acceptence was incorrectly evaluated (Fix provided by Atma)
- 1.20.19 Changelog:
- IMPROVEMENTS AND BALANCE:
- -Mend the Schism reform can now also be completed if you have 50 opinion with the holder of Elysian Patriarch See
- -Elysian Orthodox religious reform decision now highlight provinces
- -If you share the dynasty with Spatania you will now get a PU cb instead of Restore Dynasty
- -Added unique options for Lux Stella for new religions
- -Spartan reform Lack of an Admiralty now also decreases colonial range
- BUGFIXES:
- -Population Boom now correctly adds 10% settler change instead of 1000%
- -Colonial nations will no longer pick exile idea sets
- -Fixed typos in A Hellenic Militia? event
- 1.20.18 Changelog:
- BUGFIXES:
- -Fixed a bug where countries started with extra cash if you don't have Leviathan
- 1.20.17 Changelog:
- CONFEDERATION AND NATIVE BALANCE:
- -Added more factors that control confederation formation and tweaked existing ones, which should result in federations much less likely to form, especially if the countries do not share a culture or are not under any threat. Some of the new factors include: Strong allies, relative strength, trust and diplomatic reputation
- -Confederation will can now only centralize/integrate members that are connected to its capital
- -Reworked Consensus Government and Law of Peace so they don't prevent declaring wars most of the time. Basically native nations will no longer be ruled by abstract native councils as this caused bugs.
- -Halved initial government reform progress for natives. This will result in them colonising later, especially if they are isolated.
- -Somewhat lowered the starting development of North American tribes
- -Shawnee now start under a single tag, located in the Ohio proper
- -Osage have migrated west to the Osage river and now start allied with Cahokia. The country and the culture has been renamed to Hoga, to reflect that the cultural split did not occur yet.
- -Miami tag has been one province to the north, still within Miami lands
- MONUMENTS:
- -Added 5 new monuments for Hellenic religion around Mediterranean (Sadly due to how monuments work a new game will be needed to access them)
- -Mesoamerican monuments now require the owner to be a Mesoamerican culture (Spartans can still bypass that requirement)
- -Removed Stonehenge and Inukshuk monuments (Current owner will be fully recompensated)
- EXILE UNIT BALANCE:
- -Elysian now get new units at tech 5 (4 pips) / 9 (6 pips) / 12 (11 pips)
- -Vikings now get new units at tech 4 (4 pips) / 9 (6 pips) / 12 (11 pips)
- -Spartans now get new units at tech 4 (4 pips) / 9 (6/7 pips) / 12 (11 pips)
- CHANGES TO ELYSIAN SILK:
- -Skoros silk now has initial price of 4 instead of 3.5
- -Skoros silk price is now only reduced by 25% if trading with Europeans
- -Elysian silk now has a base price of 6 instead of 5
- -Elysian silk will now also be produced in Konstantinople (once reconquered) and the province in Caribbean that was required to complete the mission if you took the silk
- -Silk Quarter now has the following modifiers: +5 Local Goods produced, +25% Local Goods produced modifier, +1 Merchant
- -Silk Quarter icon now uses current Elysian Silk icon
- OTHER IMPROVEMENTS AND BALANCE:
- -Colonial Nations can no longer colonise on their own
- -Removed +15 Colonial Growth from Domination Ideas
- -Population Boom temporary modifier that Vinland gains upon formation now gives +10% settler chance instead of a Colonist
- -Removed AI bonus to colonial growth for exiles
- -If an Exarch owns all provinces in their home region(s) their overlord will now get a Merchant
- -Doubled the bonus income from Frontier Pronoia
- -Exarchs will no longer get trade company provinces under most settings
- -Restricting Albanian Colonisation now also applies to automatic province settling they get
- -European colonial range penalty now scales with tech (And is generally much less severe, while still preventing reaching the Americas)
- -European and Muslim tech group nations now cannot pick exploration ideas until Colonialism is enabled
- -Portugal now starts with the ability to recruit Explorers and Conquistadors, colonial range bonus was moved to the first idea
- -Our Place In the Sun now uses province as a wargoal instead of naval superiority (It might take one in-game month for the new cb to take place of the old one.)
- -Natives will not auto colonise if they have negative income and are in debt
- -Helping Spartans now only costs 5k manpower
- -During the lead up to Elysian Religious Wars Hellenic Zealots will now spawn instead of Particularist Rebels. They will not be able to convert provinces prior to the disaster.
- -Imperial Protectorates will now grant a merchant, global trade power and reduce trade company investment cost if they have at least 50 cities. (Credits to Malum Oculus for the idea)
- -Improved subject modifier tooltips for Leviathan Colonial Designations
- --Bonus: Interface for colonial designation now shows all modifiers the colony gets, not just an arbitrary selection (vanilla fix)
- -Elysian Orthodox rebel flag now has a Chi Rho on it
- -Renamed Annex Exarchate/Colony to Integrate Exarchate/Colony
- -Intercontinental Trade now requires you to know an European country
- -Global Army tier 4 army reform now makes hiring mercenaries not decrease army professionalism
- -Historical friends and rivals will now be retained when forming Confederation tags (For some reason in Vanilla both are lost when changing tags so I have to add a manual workaround everywhere I want them retained)
- -Elysian colonial governments will no longer be called a Republic of Cities
- -Expanded the number of native governments that allow royal marriages and consorts
- -Made Missionary events for converting native religions more consistently convert natives, especially if large parts of their nation are converted.
- -Form Colonial Institution mission now specifies that you can still recruit explorers & conquistadors due to development ideas
- -Killing Portuguese Explorers now gives some money and light ships
- -Reduced the effect of Espionage + Domination Ideas
- -Slightly normalized Cahokian idea set
- -Asian Trade Age Objective has been renamed to Luxury Markets and now accepts Elysian Silk
- -Albania and Spartakon will now start without any ideas no matter you adm tech
- -Albania now only gets three free provinces as a subject (same as if they are not)
- -Buffed some of the Hellenic deities
- -Hellenic religion now gives +10 Clergy Loyalty
- -Elysian Patriarchy government now gives -1 Heathen Tolerance
- -Cahokia now starts with a lvl 2 CoT
- -Tweaked generic colonial ideas: No Penalties for Heretics and Heathens replaced with +3 Heretic Tolerance. This will hopefully force the ai to actually convert provinces.
- -Trade Deal with Vikings now adds historical friendship
- -Assisting Spartans now adds 30 trust between both of you
- -AI should now have somewhat easier time completing Elysian missions
- -Elysian AI will now try to lock down NA east coast
- -AI is not much less likely to Annex Kreta Minor
- -Elysian AI will now focus Inwards
- -Slight tweaks to Spartan starting modifiers
- -Elysian and Vinlandic AI will now always attempt to colonise at least one neighbor province
- -Many events that directly reduced unrest in a province now add a modifier
- -Aghia Theotoke's modifier is now called Harrowing Sight
- -Added a couple new dynamic province names for Greeks/Elysians and improved many existing ones
- -Overhauled the area names in Rio Grande region
- -Other pagan rebels will no longer be able to convert Hellenic/Aztlan countries
- BUGFIXES:
- -Fixed a bug where random countries could get Spartan Monarchy government
- -If somehow Spartakon and Spartania exist at the same time, former will be integrated into the latter
- -Fixed a bug where Cahokian government didn't have proper elections
- -Heir of Justinian now correctly adds +5% discipline to your traditions
- -Fixed a bug where Sparta didn't become your historical friend if you assisted them
- -Fixed a bug where overlord wasn't called into war when their Imperial Protectorate was attacked
- -Fixed a bug where most natives only got generic idea set
- -Fixed a bug where Elysian and Vinlandic AI had low priority on Expansion ideas
- -Fixed a bug where Base of Operations could sometimes be transferred to an Exarch
- -Fixed a bug Byzantine cores could persist after flight in a rare case
- -Rock of Gibraltar now only displays one tag in the trigger
- -Fixed a bug where in some circumstances you couldn't grant additional regions to Konstantinia
- -You cannot under any circumstances take the Mandate of Heaven as Elysia, Sparta or Vinland
- -Elysian Patriarchy government now allows taking divine ideas
- -Revolution will no longer spread into Varangian Guard
- -Albanian integration trigger now takes into account all your subject provinces
- -Fixed a bug where accepting Elysian culture didn't count for being eligible to use Elysian monuments
- -Eligibility for Vinlandic modifiers now lists correct provinces
- -Fixed a paradox bug where animist rebels could convert non-pagan countries
- -Fixed some typos
- 1.20.16 Changelog:
- IMPROVEMENTS AND BALANCE:
- -Monuments in exarch provinces now give bonuses to the overlord if the overlord also meets the requirements
- -Replaced Spanish Tercios age ability with Intercontinental Trade
- -Native reforms that integrate confederation members now also apply to future members
- -Readded Support Spartan Expedition option
- -A True Nation now shows it triggers the Kretan Question event
- -Spartakon starting ruler now has 2 siege pips
- -Spartakon now starts with some additional Siege Ability
- -Treaty of Lanthanopolis now removes all claims on the other continent
- -Varangian Guard now gets -100% Native Uprising Chance if they are a subject
- -Exarchs will now get your territorial cores
- -Hero Amongst Men event can now only happen while you are at war
- -Varangians Want to Return Home now reduces Army Tradition instead of Manpower
- -Starting culture and religion of colonial nations will now always be of their overlord
- -You can now enforce culture via a diplomatic interaction on any CN that is your religion, but not your culture
- -You can now enforce religion on any non-tributary subject via a diplomatic interaction if you don't have Common Sense
- -Trading with Portugal will now make them your historical friend
- -Forming exarchs no longer requires you to own 6 provinces in Europe
- -Jannisary opinion penalty now decays at a reasonable pace
- BUGFIXES:
- -Fixed a bug where Shqipëri didn't properly convert to Shqipproi (fix will also retroactively apply to ongoing games)
- -Fixed a bug where Spartan cultural integration did not work (fix will also retroactively apply to ongoing games)
- -Fixed a bug where Restore Great Temple decision was available when it shouldn't be
- -Fixed a bug where upgrading certain Spartan monuments didn't convert the province
- -Fixed a bug where Repair Tenochtitlan didn't allow you to upgrade the monument
- -Fixed a bug where Aleppo was left undiscovered during Pytheas trips
- -Fixed a bug where Portugal was unable to colonise SA if they were your subject and had the treaty
- -Grant the Balkans/Anatolia to Konstantinia decisions now respect current land privileges
- -Fixed a bug where Base of Operation didn't give the modifier if you already owned the province
- -Raids on Our Colonies event will no longer mention natives attacking themselves in certain cases
- -Patriarch can no longer spawn in South Elysian Coast
- -Fixed a bug where Hussars and Cataphracts army doctrine immediately dissapeared (fix will also retroactively apply to ongoing games)
- 1.20.15 Changelog:
- IMPROVEMENTS AND BALANCE:
- -Spartans will now avoid colonising Andronika and North and South Elysian coast regions as long as they have somewhere else to colonise
- -Vikings will now avoid colonising Andronika and To Ba'aadi regions in addition to North and South Elysian coast as long as they have somewhere else to colonise
- -Revolution will be removed from Elysian and Spartan provinces on game load
- -If you play as Vikings other Viking nation will not get our ai buffs
- -Seagate statues will now spawn every time the game is loaded (still no sure why they disappear)
- -Change Army Doctrine now has a minimum cost of 20 mil power
- BUGFIXES:
- -Revolution will no longer spread to Elysia (instead of only spreading to Elysia, woops). Also revolution will be removed from Elysia on game load.
- -World Empire CB now works on nations with Polynesian tech group as well
- -Fixed a bug where Miskito culture didn't convert to Symmachoi
- -Expanded Unite the Promised land CB now states that it applies to SA provinces
- -Made Konstantinos skills consistent during the flight
- -Noble Integration Policy will no longer be removed if you only have Imperial Associates
- -Fixed the mil power in trigger for Change Army Doctrine decision
- -A New Docrine will no longer show it gives the mil power back twice
- -Both options of Europe Revealed now remove Constrained Resources from your subjects
- -Bermuda will no longer end up with 0 development after Kreta changes to Kykladia
- -Fixed unit positions in Tsinuk province
- -Fixed a typo in Colonists at Our Gates
- -Fixed Senator in Scandal modifier name
- -Removed a bugged vanilla decision where a Native nations gave their allies shame poles
- -Fixed Aulónas and Pései Aetos province names being broken
- -Elysian Orthodox theocracies will no longer be called Exarchs
- 1.20.14 Changelog:
- IMPROVEMENTS AND BALANCE:
- -Added new cavalry related tier 4 army reform
- -Reduced the base cost to switch army reform to 100 mil, lowered the cost decrease to 10 per 5 years
- -Elysia and Sparta should no longer get the revolution in their provinces (Temporary solution until I have some time to implement the revolution, if only modifier pdx one to start with)
- -Religious Reform: Consolidate Elysian Rites no longer requires the ownership of 2/3 of patriarch sees
- -Back to the Motherland mission now gives permanent claim on Gibraltar (Will also retroactively apply to ongoing games)
- -Reduced the mtth on Spartan event from 3 years to 3 months
- -Your starting ruler and heir should now be immune to death during the flight
- -Improved the tooltip for Albanian Integration
- -Non-Unit Pack Elysian models no longer use shields (as they caused issues with certain graphic cards)
- -The Completion of Borobudur can now only trigger for Sunda or Majapahit
- -The Completion of Borobudur will now only trigger if you can use the monument
- BUGFIXES:
- -Retracting the offer to give Varangians land no longer gives money
- -Subsidize Colonisation will no longer make Colonial Nations colonise outside their colonial region (unless they neighbor the province)
- -A New Homeland will now correctly state it needs Great Temples to be build if you are Hellenic
- -Fixed a bug where Cathedrals/Great Temples weren't always counter for A New Homeland mission
- 1.20.13 Changelog:
- IMPROVEMENTS AND BALANCE:
- +Changes to Rhomanian/Elysian National Ideas
- --Never Again Falter now applies Defensiveness to your subjects as well
- --Philosophic Traditions was moved to second slot
- --Senate of Cities was replaced by Legacy of the Flight, which gives +1 Colonist and +1 Naval Leader Manoeuvrer
- --Provincial Trade Power: +10% in Defend our Wealth was replaced by Heavy Ship Combat Ability: +10%
- --Elysian Ambitions now give Administrative Efficiency: +5%
- --Changes to ideas in Heir of Justinian mission path were updated accordingly
- -Rhomania and Elysia will now use western models (They are much better quality)
- -Elysian Tech 14 units now have one more pip
- -Adjusted unit colors for Rhomania and Elysia
- -Fabricate Exarch Claims will now work across one water tile, similar to fabricate claim
- -Invasion modifiers will now only be applied when in a war using Invasion CB, or in a defensive war against a nation that holds Greek provinces
- -Invasion CB now only allows taking Byzantine culture group provinces and Constantinople
- -Elysian Patriarchy now uses Senate of Cities reform at Tier 6
- -Symmachoi will now convert to Shqipproi if the province is owned by Shqipproi country
- -Charter colonies parliament issue no longer gives a colonist
- -Expanding South and Taming the Northmen now also count the provinces owned by subject's subjects
- -The Portuguese are Livid! now only decreases relations with Portugal
- -Varangians Demand Their Own Land no longer disables Found Varangian Order decision
- BUGFIXES:
- -Fixed a bug where Varangian and Lakonian cultures would get converted by Elysian subculture event
- -Fixed a bug where Elysia didn't get cloth properly after completing Inward Focus (will also retroactively apply to ongoing games)
- -Fixed a bug where Unite the Promised Land CB wasn't working correctly after completing Expanding South
- -Fixed a bug where Apaleisian Mountains weren't being build in ally's subjects
- -Small Aqueduct Network Completed in PROV event no longer presents two options
- -Added missing localisation about declaring wars on new subject types
- -Begin the Invasion Effort now correctly says it needs Assemble an Invasion Force mission
- -The Great Peacemaker's Offer event now mentions five instead of six tribes
- -Added missing policies for Domination ideas
- -Upgrading monuments will no longer show it gives loyalty to an estate if you don't have that estate
- -Fixed a bug where The Portuguese are Livid! could in rare cases trigger if you were honest
- -Fixed regains gains typo
- -The Kykladian Islands event no longer mentions Elyshi culture
- 1.20.12 Changelog:
- BUGFIXES:
- -Fixed the midgame crash for those without Third Rome (This reason for this bug is ridiculous, and it had nothing to do with Third Rome features at all. The thing that broke it was me checking if a subject has at least one colonist for subsidize colonisation interaction modifiers, which apparently crashes the game without Third Rome. I blade it on Paradox spaghetti code which has to account for all the 524.288 different content dlc variations.)
- 1.20.11 Changelog:
- IMPROVEMENTS AND BALANCE:
- -An Offer They Can't Refuse now takes into account development of your subjects
- -Manpower Shortage and Settler Heritage modifiers will now be shared with your Exiled and Modern Hellenic subjects
- -Removing Exiled modifier now requires A New Homeland instead of The Jewel of Elysia
- -Clarified that your capital area provinces will always convert to your culture and religion
- -Improved Guardian Statues modifier
- -Europeans (except Spain and Portugal) will now be less likely to rush exploration, especially if the secret of your expedition is revealed early.
- -Exploration idea free colonies now adds 5% Settler Chance and makes colonies adapt your culture as long as the native population is below 2000. Inclusive Citizenship and Benevolent Conquerors effect still takes precedence over this. The idea no longer reduces expel minorities cost.
- -Special Elysian advisors will now only spawn when you've become elysian culture (This is to prevent them being unupgradable due to us unable to change their culture)
- -Castile/Spain will no longer take expansion before exploration.
- -Aqueduct modifier now adds some trade power so it can be visible on trade mapmode
- -"zone of influence" in Para Bellum mission tooltip is now emphasized
- -Ares and Poseidon temple modifier now has a custom icon
- BUGFIXES:
- -Fixed a bug where Elysian subculture events would not convert the provinces properly (will also retroactively fixed the incorrect cultures in ongoing games.
- -Seagate Guardian statues will now reappear on the map (if they disappear again report it)
- -Fixed a bug with Coal immediately despawning for those without Rule Britannia
- -Corrected An Offer They Can't Refuse tooltip
- -Non-enforcement of ordinances event now properly displays the effects if there are any empty provinces in the target area (paradox bug)
- -Fixed some cases where you gained stability instead of adm power when at 3 stability
- -Fixed some overlapping province names in Mesoamerica
- -Added missing localisation for Inspirations of Chiron event
- 1.20.10 Changelog:
- IMPROVEMENTS AND BALANCE:
- -Albanian Revolt event chain has been temporarily removed and will be readded once it is improved (shouldn't take too long)
- -When Elysian Religious Wars start Religious Zeal will be removed from your Orthodox provinces
- -Sparta will not become Elysia's historical rival as long as it has positive opinion of Elysia
- -The Expedition of Belisarios (Initial Spartan Event) no longer has a support option (It didn't really do anything positive for you, but I have a cool idea how to bring it back that might be coming in the next patch)
- -Apaleisian Paths can now be build in allied provinces
- -You can no longer Seize Land from Barbaroi/Skraeling Councils while at war
- -Natives are no longer listed as interesting nations in the bookmarks
- -Religious Reform: Unite the Orthodox Churches has been renamed to Mend the Schism (The name of the decision should now fit into the decision window)
- -Hagia Theodoke and Temple of the Marble Emperors now add devotion if you are a theocracy
- -Hagia Theodoke and Temple of the Marble Emperors effect tooltips are now dynamic depending on your government type
- -Added tooltips to Elysian monument events/decision that inform you that the monument will become visible when local construction finishes
- -Elysian monuments now appear at tier 0 if there is no ongoing construction (the best I can do apparently)
- -Europeans will now discover Elysian capital when Pytheas returns, preventing them from having unknown attitude toward you
- -While under the effects of Constrained Resources you can now also attack neighbors of your subjects
- -Improvements to Greek Fire sprite animations
- -Improved the unit positioning in Manitowapow province (1010)
- -Inclusive Citizenship will now cause the colony to convert back to native culture if it for some reason doesn't have it
- -Added 22 new province/cities name pairs for Greek and Elysian cultures (also improved some existing ones)
- BUGFIXES:
- -Fixed a rare case where Kreta Minor was able to avoid the Treaty of Lantanopolis
- -The Fall of Tenochtitlan no longer mentions greek fire
- -Fixed typo in Hagia Theodoke and Temple of the Marble Emperors heir claim increase
- -Fixed Vinlandic Elections ruler skills
- -Fixed a bug where manufactories didn't count properly towards A New Homeland mission
- -Fixed a bug where natives always gained land share from colonies
- -Removed the 3 healds tooltip, as the functionality was removed in 1.20
- -Added missing unfify china cb from 1.33
- -There are no longer two Aristocratic Privilege gov. reforms shown with Senatorial Empire
- 1.20.9 Changelog:
- IMPROVEMENTS AND BALANCE:
- -The cultural shift to Elysian now takes into account the provinces with active tribal development that do not have native culture as well. This means that the shift will more consistently happen earlier if you treat the natives well.
- -Elysian culture will now correct itself upon manual conversion
- -You can no longer manually culture convert certain cultures in Elysian culture group as Elysian culture group country (I understand that this makes it impossible to potentially convert the entire continent to main Elysian culture, but it also allows me to easily fix cases where Elysian subculture appeared and provinces that were being manually converted stayed Elysian after conversion. I have an idea how to achieve both, but it will have to wait for a future update.)
- -Amalai (2545) now has better unit positioning
- -Tribal Emigration events now state how to prevent them in the future
- -Orhan is now a conquistador instead of a general
- -Improve the Inclusive Citizenship tooltip about retaining local culture
- -As Elysia you will now know when Kreta Minor/Kykladia loses Constrained Resources
- -Choosing not to reform your army during 2nd army reform no longer poses disadvantages when fighting Europeans and now clearly states that you keep your 1st army reform
- -Barbaroi/Skraeling Councils now get an influence penalty after Radical Sympathizers ends
- -Portuguese and European enclaves will now appear in Ivos if possible and will be moved there later if not.
- -Elysian Religious wars end event that adds adm power if you have 3 stab
- -Historical Friends and Rivals are now kept when Rhomania, Vikings or Kreta changes tags (For some reason paradox decided that those are not automatically kept on tag change, so I had to write a script that restores them for specific countries)
- -Peaceful Beginnings modifier now lasts for twice as long
- -Improved the Cretan Constrained Resources change tooltip
- -Improved AI assistance for Elysian colonisation
- BUGFIXES:
- -Fixed a major bug that caused provinces not to flip to Elysian culture instead of local variant (All wrongly converted provinces will be corrected in ongoing games)
- -Albanian provinces will no longer be stuck with Cooperative Expansion modifier
- -Renaissance no longer spreads faster than it is meant to into Portuguese Enclave
- -Added missing localisation for Lack of Mercantile Support modifier
- -Fixed missing localisation for A Horrible Coup event
- 1.20.8 Changelog:
- IMPROVEMENTS AND BALANCE:
- -Kreta Minor will now become a historical friend of Elysia if you choose to help them
- -Overlord will now always be called in a colonial war, capital in colonial region or not
- -Plethonists Expand Autonomous Settlements can now only trigger once per province
- -First Spartan event will now happen 5 years later
- -Made the modifiers that are given as a reward for completing Elysian Religious Wars disaster slightly stronger
- -High Priesthood and Expand Pantheon events for can now appear up to 10 years earlier
- -Reforming Hellenic faith now only requires 30 temples instead of 40
- -Rock of Gibraltar modifier no longer grants Fort Level as the modifier doesn't work properly. Increased Attrition from 3 to 5 to somewhat compensate
- -Spain no longer gets PU on Portugal via mission tree
- -+1 Artillery fire in Spanish traditions was replaced by +15% Artillery CA
- -Europeans will now get a slight colonial penalty until 1560
- -Standardize Currency now specifies that National Bank is an economic idea
- -The Old Patriarchate no gives less opinion malus to allies and subjects
- -Konstantinia will now try to move their capital to Athens
- -Improved province selection in Albanian expansion
- -Exact of Aravia now always starts with a ruler of Hashem dynasty
- BUGFIXES:
- -Fixed a bug where Elysian flag was purple instead of green
- -The Renaissance! will now properly trigger for Rhomania, informing you about the institution spread from Books of Knowledge
- -Fixed a bug where disaster modifiers from Elysian Religious Wars were not properly removed when it ended
- -Fixed Arsenal of Elysia Shipyard tooltip
- -Hellenic Festivals will no longer try to increase ruler skills above 6
- -Fixed An Offer They Can't Refuse tooltip
- -Fixed Restrict Colonisation not working properly on Kreta Minor/Kykladia
- -Fixed another bug with Elysia idea swap
- -Corrected some typos in personal deity description
- -Exiles can no longer form Brazil
- 1.20.7 Changelog:
- IMPROVEMENTS AND BALANCE:
- -Radical Sympathizers now only triggers if you are a leader of the war, and native nation is the defensive leader
- -Tooltips for Radical Sympathizers triggers are now much clearer
- -If you have constrained resources you can now also attack a nation if one of its subject border you
- -An Offer They Can't Refuse decision now requires Vikings to have less than 33% of your development instead of 25%
- BUGFIXES:
- -Fixed a bug where Elysia got Greek ideas
- -Fixed building counters for missions
- -Fixed a bug where Inward Focus did not trigger the monument event properly
- 1.20.6 Changelog:
- IMPROVEMENTS AND BALANCE:
- -Supply Status: Generous now makes you start with Development ideas and first idea already unlocked
- -Supply Status: Plentiful now makes you start with Development ideas and first three ideas already unlocked
- -Venetians no longer give you a marketplace
- -Slightly reduced the penalties of Migrant Nation modifier
- -When expanding south mission is completed historical rivals will be removed from Spartania
- -AI Spartan rulers are now much more likely to be militarist
- -Varangians will now wait until you have a suitable coastal province before demanding land
- -Canal of the Pharaohs and Nova Lingua Franca no longer require direct ownership of the provinces
- -Varangian Subject now get -80% global trade power penalty
- -You can now divert trade from your Varangian Subject
- -Manpower Shortage and Settler Heritage removal hits are now on top of the description
- -Vanilla variant of Elysian Tier 3 unit model now has a colored coat
- -Removed demand_dummy and cancel_dummy diplomatic interactions from files (This is from Vanilla and for some reason it shows in diplo macrobuilder and makes us look bad)
- -Shortened the title of The Temple of the Marble Emperors decision
- BUGFIXES:
- -Elysian Orthodox Patriarchs can no longer spawn in colonies
- -Corrected the tooltip in Religious Reform: Consolidate Elysian Rites
- -"Refuse their demands" option in Plethonist Assemblies now correctly angers Plethonists
- -Grand Cothon decision now displays the correct monument cost
- -Nobility Integration Policy now works when annexing Powhatan
- -Fixed a bug where reforming the pantheon disabled festival events
- -Fixed Demands of the Pious event tooltip
- -Localisation Typos
- 1.20.5 Changelog:
- IMPROVEMENTS AND BALANCE:
- -Attempted to improve tribal development description
- -Added description for Elysian Patriarchy government reform
- -Athens now has a holy site for Hellenic religion
- -Treaty of Lathanopolis now applies to subjects as well
- -Constrained Resources now prevents you from attacking non-neighboring countries
- -Supply Lines and Base of Operations triggered modifier now check subject provinces as well
- -Vassalizing Kreta Minor no longer costs stability as Hellenic
- -Improved Elysian Orthodox Reforms tooltips
- -Elysian Orthodox Reforms are now called Religious Reforms instead of Elysian Reforms
- -Elysian Orthodox icons are no longer stronger than Eastern Orthodox ones
- -Orthodox icons without Third Rome now give the same bonuses as normal icons
- -Added a better tooltip for Supply Lines and Base of Operations
- -Improved the option text in Hera's festival
- -Improved the tooltip for Abstaining from the Conflict modifier
- BUGFIXES:
- -Fixed the building counter for A New Homeland mission (Fix will also apply to ongoing games and the counter will also remain active even after the mission is complete, so you can flex your building number)
- -Fixed holy site triggered modifiers for Elysia
- -Fixed a bug where European Enclave would disappear (Fix will also apply to ongoing games)
- -Fixed tooltip in the Kykladian event
- -Exarchs will no longer get Supply Lines and Base of Operations provinces
- -Fixed Gates of Herakles not giving the province center the trade (Fix will also apply to ongoing games)
- -Vikings will now properly colonise Stadacona/Vinoss
- -Dynatoi, Apogonoi and Pipiltin disasters now have the same conditions as vanilla nobility
- -Integrate Exarchate can no longer be used on Kreta Minor/Kykladia
- -Fixed Spartan province rename
- 1.20.4 Changelog:
- IMPROVEMENTS AND BALANCE:
- -Elysian Army Reforms balance pass
- -Starting the Construction of Apaleisian Paths now requires only 15 cities
- -Improved the quality of Elysian Religious Wars disaster icon
- BUGFIXES:
- -Fixed a crash related to Treaty of Lanthanopolis
- -Fixed missing localisation The Treaty of Lanthanopolis event for Portugal
- -Fixed Hellenic Festivals giving cash instead of costing it
- -Fixed a bug where if you moved Varangians to Malta they just moved back
- -Elysian Religious Wars rebels can no longer spawn in colonies
- -Inquisitorial Success now gives 25 PA instead of 2500
- -Fixed a bug where two provinces didn't have a trade node
- -Cooperative Expansion modifier no longer disappears when the privilege is upgraded
- -Fixed mission progress tooltip when constructing buildings
- -Great Temples decision now correctly checks for monument in Mexico
- -The Monarch Romance event now checks whether the other country can have royal marriage
- -Byzantine cores are now correctly removed if you take Orhan
- -Exiles can no longer form West Indies
- -All gfx models paths are now capitalized
- -Added some missing native reform descriptions
- 1.20.3 Changelog:
- IMPROVEMENTS AND BALANCE:
- -Improved Apaleisian Paths construction stopped tooltip
- -Tribal Development lost upon emigration is now rounded up
- -Manpower Shortage and Settler Heritage modifiers now show hints how to lower them
- -Slave State now gives 10 Unrest instead of 5
- -Kreta Minor cannot pick idea groups until it is discovered
- -Muturu (Brazil) is now a center of trade
- -Native cultural integration speed is now lowered by low Barbaroi councils loyalty
- -Improved how south american settlements are given to Portugal during Treaty of Lantanopolis
- -Subsidising Colonies now takes effect faster
- BUGFIXES:
- -Fixed Native Assimilation event
- -Fixed Hellenism Undivided option reenabling Reform the Hellenic Faith decision
- -Privilege slots +X effects now work properly
- -Fixed a bug where culture converting any province would give it former tribal development modifier
- -Fixed -5.0% Local Unrest instead of -5.00 Local Unrest tooltip
- -Added a missing description for reformed native government
- -Fixed broken tooltip in Relocate Albanians decision
- -Fixed a bug where Rich Farming event would have no options (Also renamed the event to Prosperous Farming, which is at least somewhat better)
- -Fixed references to the monarch title in The Apostate event
- -Fixed some cases where Tribal Development was automatically integrated when it shouldn't have been
- 1.20.2 Changelog:
- IMPROVEMENTS AND BALANCE:
- -You cannot Send Gifts during flight anymore (except to Ottomans)
- -Reduced Government Reform Progress Penalty without Legalism for Cahokia
- BUGFIXES:
- -Fixed Greek Fire Models
- -Fixed a bug where you weren't able to ally Vikings if you weren't trading with any of them
- -Fixed Vikings losing national ideas if they enact Benevolent Conquerors privilege
- -You can only send out one group of heralds at a time via decision
- -Found the Varangian Order decision will now be visible immediately after it's enabled
- -Fixed Clergy being able to have more than 4 privileges
- 1.20.1 Changelog:
- -Fixed Elysian Religious Wars disaster not ticking up
- 1.20.0 Changelog?
- - Tribal Development
- - Native Estates
- - Native Confederacies
- - Plethonism (Hellenic paganism)
- - Elysian Missions
- - Elysian cultures
- - Government reforms
- - Monuments
- - Different Hellenic pantheons to reform into, with specific festival events
- - Updates to non-Elysian exiles' missions, governments, estates, events...
- - Changes to idea groups
- - Reworked early game balance
- - Integration of map changes 1.30 -> 1.33, and custom improvements
- - Varangian mercenary company
- - Native mercenary companies can be unlocked for exiles
- - Estate and monuments UI tweaks
- - Removal of vanilla “Centralize Development” and “Pillage Capital” mechanics
- - Greek fire unit models
- - Main theme music
- - … And much, much more
- (Not even we know how much stuff got changed...)
- 0.19.2 Changelog (checksum: 90a6):
- -Exiles can no longer adopt Pirate Government, as much fun as that would be
- -Parliament seats and estates can now be assigned to the same province
- -Exiles are now considered Lucky Nations
- -Added some buffs to ai exiles to hopefully make them more competitive
- -Expand Elysia mission now requires 100 development (up from 50)
- -Benign Neglect Venetian interaction now gives more autonomy (25->33) and gives less loyalty (25->10)
- -Hippodrome now gives -1 to global unrest, instead of local
- -Early Greek fire modifier now gives heavy ship power
- -Varangian guard capital modifier now gives income malus
- -Development-Quality policy now gives 5% Discipline and reduces Manpower by 10%, instead of 2.5% Discipline and 10% Morale
- -You can no longer expel culture from provinces that can't be culture converted
- -Cahokia no longer gets native tech penalty
- -When Native Estate appears one province will be assigned to it
- -Raising a militia as Elysia now additionally costs 1 stability
- -Removed a decision to hide development events (it didn't hide that many)
- -Added an event informing player that Powhatan Deal decision is available
- -Constantinople will now stay High Elysian if culture converted
- -Proper Sacrifices event can now only happen once per ruler, and its cost now scales
- -Native gifts no longer provides manpower for Hellenics
- -Aqueducts no longer give development in the capital
- -Famine's Respite event now gives 1 less stability
- -Only one Hesperidian culture event will trigger from now on
- -Added a tooltip giving a rough explanation of Spartan reform system to one of the events
- -Added a tooltip to Recruit Commander Hierateia interaction
- -Fixed tooltips on Restrict Expansion diplomatic interactions
- -Improved Elysian culture conversion event tooltips
- -Fixed a bug with Albanian event not properly recognizing if Skanderbeg was still alive
- -Fixed one of the Spartan reforms giving extra stability upon refusal
- -You can no longer try to establish a trade deal before meeting Vikings and vice versa
- -Fixed a case where event to change army reform did not refund mil power
- -When Portuguese move their settlements, the trade good will now revert to unknown
- -Fixed a case of duplicate Song of the Sea modifier
- -Fixed a bug where Alexandrian Library was not recognised by A New Homeland mission
- -Pacific renamed to Eirenic
- -Appalachian Mountains renamed to Apaleisian Mountains
- -Many, many spelling mistakes corrected
- 0.19.1 Changelog (checksum: 6e2c):
- -Added version number to main menu
- -Added a decision to request Constantinople from any Greek minor during and after invasion
- -Interaction to give Varangians land is now always shown, actuall requirenments to take it remain the same
- -Any provinces that begun converting to Elysian prior to switching to High Elysian will now become High Elysian on completion
- -If Portuguese colonist is on route to NA when the Treaty of Lantanopolis triggers the colony will dissapear once he arrives
- -Renamed Neo Konstantinoupolis to Nea Konstantinoupolis
- -Renamed Aleksandreia to Alexandreia
- -Animism rebels can no longer convert Sparta
- -Legitimacy and Prestige from Conquering Constantinople is now given via mission and not the event that transfers the province
- -Fixed a bug where some new provinces were in Unused area
- -Moved Darian (province south of Panama) to North America so that area is not split between continents
- 0.19.0 Changelog (checksum: 70e5):
- -Updated the mod for 1.29
- -Second and third starting colonial growth modifiers for Elysia now dissapear one province earlier
- -Vikings now start with first idea in their idea group unlocked
- -Added a colonisation boost for Viking nations on coasts of Vinland region
- -Viking ai will now try to prioritise a set path when colonising and when that is done the coasts with the modifier
- -Added a strait between Straumfjord and Gulley
- -Byzantine now get slightly different dynasty name when they land instead of from the start
- 0.18.1 Changelog (checksum: 3e8b):
- -Added new (First) Army Reform that is available if you took Orhan
- -The Elysian Homelands mission now requires cores on provinces if you own them
- -Added some missing text
- -Province development cost modifiers given by mission now apply locally
- -Varangian Quarter now adds 2000 less manpower
- -Granting local provinces to Kykladia now longer transfers colonies in development
- -Fixed a bug where Patriarchate Recovered event would keep appearing
- -Maize can no longer appear when colonising provinces
- -Fixed a bug where Spartan Neglected Army would apply even if no reform was in progress
- -Building Alexandrian Library will now change province trade good to Paper if Wonders of Elysium mission was completed and not just vice versa
- -Arsenal of Elysia decision can no longer be taken more than once
- -Venetian advisors will now appear if you took Venetians
- -The Elysian Homelands mission now grants less development and adm power
- 0.18.0 Changelog (checksum: 7eff):
- +Reworked starting event chain, notable changes:
- -With the addition of Venetian Crew, there are now four "secrets" you can take with you
- -Situation now gets exponentially worse the more secrets you take with you
- -Albanians now start the journey with you if you so desire
- -Added Orhan's turks as an alternative to taking Albanians
- -1445 and 1480 bookmarks were temporary disabled
- -Moved some vanilla missions around in Elysian mission tree
- -Reworked early events for Elysia
- -Added new industrialization mission
- -Changed maize back to grain
- -Wonders of Elysium mission now changes the trade goods in capital area
- -Added my own version of Coal trade good for those without the Rule Brittania DLC
- -Added names for Elysian colonial nations
- -Incorporated Mesogeios mod, giving greek and elysian nations unique building models
- -Moved Turkish culture back to Levantine group
- -Changed terrain in Elysian area to match the vanilla. Negative modifiers given by terrain on those provinces can now be removed via missions
- -Elysia now starts with a flagship, which can be improved by repairing the flottila
- -Disabled the discovery of Seven cities of Gold
- -Silk in the capital is now gained via completing a mission
- -Added new events if you took Silk
- -Greek Fire, Silk and Books can now be recovered via reconquering Constantinople
- -Not taking Books makes Library wonder weaker until they are recovered
- -The goods produced modifier only appears if Silks were taken at the start
- -If New Konstantinople still has grain by the time Inward Focus is taken, trade good will change to cloth
- -High absolutism now adds to Exarchate liberty desire
- -Consolidated some of the early events
- -To keep this a bit shorter: Many more minor changes and bugfixes
- 0.17.8 Changelog (checksum: 166f):
- -Elysians no longer start with orthodox rulers if they chose Hellenic religion during the flight
- -Added a tooltip hinting to revolution to "Restrict the Power of the Senate" decision as well
- -Added a tooltip showing Kreta gets a colonist to "The Kretan Question" event
- 0.17.7 Changelog (checksum: d9fe):
- -Overseas Expansion cb and Establish Protectorate cb can no longer be used against great powers
- -Overseas Expansion no longer refers to Primitives
- -"World Empire" mission now also gives reduced envoy travel time
- -Fixed Elysia starting rulers becoming Elysian
- -Fixed First Elysian reform triggers
- -Special Panama canal decision no longer spawns Suez canal
- -Council of Lakadaemon event no longer fires twice
- -Event that let's you change your culture to your ruler's can no longer trigger for Elysia
- 0.17.6 Changelog (checksum: 0aeb):
- -Added about 240 capital city names to Elysian provinces
- -Added new dynamic province names for Elysia
- -Added new dynamic province names for Vikings
- -Added Greek or Norse names to many seas and areas in North America
- -Added Norse Mead trade good and the event to get it (written by @Abi)
- -Added new trade good icons for Norse Mead and Elysian Silk
- -"An Offer They Can't Refuse" decision now requires Vinland to have less then 25% of Elysia's development instead of less than 200
- -Changed Persian Exarch color to golden (might now show in ongoing games)
- -First Elysian revolution can now trigger in Age of Absolutism as well
- -Census modifier now increases global unrest by 0.5
- -Aqueducts no longer scale linearly with number of provinces picked
- -Added Seat of High Priesthood and Conquest of Athens triggered province modifier for Hellenic religion
- -If Old Gods mission is complete "Conquest of Rome" modifier will apply to Hellenics as well
- -(Religious) conquest modifiers will now apply to overlord if province is owned by Exarch
- -Added 20 colonial growth to Vinlandic side of trade deal
- -Added a colonist to Vinlandic organised expansion modifier
- -Native chiefdoms can no longer take nepotism reform
- -Increased Yearly Absolutism gain from Elysian Autocracy reform
- -Added a tooltip hinting to revolution to "Restrict the Power of the Senate" reform.
- -Natives will now be more likely to take expansion ideas
- -Natives no longer get tech debuffs if they grow to 10 provinces
- -Fixed Grant Area Varangian diplomatic action
- -Changed Parliament to Senate in events and bribes
- -Changed "Claim Elysian Throne" conditions to match their tooltip
- -AI Sparta will now more likely claim the Elysian throne
- -Cretan culture will now always change to Kykladian when it appears
- -Sacking Alexandrian Library no longer gives you 300 years of income, but rather much more sane 300 ducats
- -Fixed "Orthodox Sect becomes Majority" event
- -Supply lines event now gives permanent claims
- -Fixed New Elysian Orthodox Patriarch event referring to wrong province in text
- -Atma now gains proper culture and religion when she arrives
- -Albanian provinces now start with religion zeal
- -Fixed a bug where only one option in second revolutionary victory event would provide you with proper government
- -Norsified some Eriks
- -Added new starting heir for Elysia
- -A vast number of spelling corrections and clarifications
- -Elysian bay now counts as inland sea
- 0.17.5 Changelog (checksum: de7a):
- -Mod now hopefully works with 1.28.3
- -Native Estate now uses new mechanic:
- --The Estate has 3 stances: Discontent, Content, Grateful
- --Those stances reflect how many provinces they hold, proportional to your holdings in Elysium (provinces they can't be granted excluded)...
- --... and better their opinion, better interactions become
- --Revoking their privileges now puts them in a static state, their interactions are a bit worse then when they were content, but they no longer want provinces
- -European Exarchs will now gain scaling malus to their forcelimit depending on their size, and impose a minor forcelimit malus on Elysia
- -Enclaves can no longer spawn in colonies
- -Added custom enclave icons
- -Replaced vanilla 2000 ducats mission with a mission to build at least one Elysian "wonder"
- -Modernizing decision is a bit cheaper, moved Elysian decision to mission tree
- -Modernizing no longer requires vision of Europe if one has built Great Library
- -Great Library becomes cheaper once Printing Press is embraced
- -Printing Press decision now has a cost
- -Elysian silk no longer gives 10% Trade Efficiency twice
- -Removed second colonist from Domination ideas
- -Of Noble Bearing Reform is now visible
- -You can now integrate/annex Personal unions and Imperial Associates of different religion
- -Elyshi will no longer appear near Great Lakes
- -Free Trade now reduces mercantilism, which Isolationism increases it
- -Deccan and Burmese charters are no longer required for At Every Continent missions
- -Fixed disappearing trade centers in South and West Africa
- -Fixed weird instance of Konstantinia not being properly vassalized
- -Exarchs now use more Greek like names
- -Recolored Persian Exarch and Kykladia
- -Removed 2 rogue provinces which shouldn't exist
- -Emperor can no longer demand unlawful territory from an exarch
- -Renamed Creta Minor to Kreta Mikra
- -Annexing Kreta Mikra via decision should no longer show Europe
- -Spartan ai should be more inclined to pass its reforms now
- -Spartan reforms dlc and non-dlc versions are now consistent
- -Powhatan Mil Tech is now set to 3 if you choose a diplomatic option
- -(Early) Natives should now be less prone to building big ships and will in general build less of them
- -Reworked greek patriarch reaction province modifiers into province triggered modifiers
- -Varangians will no longer spawn without proper government and religion if you choose to expel them
- -Only possible to restrict colonization if subject has a colonist
- -Elysia will now retain senatorial seats when switching to Theocracy
- -Fixed assign senate seats to heartlands tooltip
- -I could make this longer, but it would be a miracle if anyone read the whole thing as it is now...
- -...So lets just say tons of other fixes and minor changes
- 0.17.4 Changelog (checksum: 0bfd):
- -You can no longer conduct many of the diplomatic relations with European powers until properly rediscovering Europe
- -Sending Missionaries/Preachers/Heralds now requires at least 0 opinion
- -Reworked Vinlandic modifiers in a similar fashion to Elysian ones last patch
- -Buffed Irminsuls now they provinde 0.5 own tolerance and 5% morale to any norse nation controlling them each
- -Added -15% unjustified demands to Elysian Autocracy
- -Diplomats Spartan reform now only requires mesoamerican natives with capitals in Mesoamerica to be conquered
- -Development finisher now gives +3 States
- -Added some new Elysian province names and reworked many of existing ones, curtesy of @Arakhor
- -Changed some Vinlandic area names to feel more norse
- -Added Greenland region
- -Laconya -> Lakonya
- -Marble Emperors event now correctly refers to Konstantinos XI as a brother
- -Colonise Greenland mission no longer requires Iceland to be discovered
- -Corrected highlighted provinces in Unite Home Region mission for Elysia
- -Fixed a bug where war penalty would be applied to Spartania even when they aren't reforming
- -Fixed a bug with Spartania always getting mismatching religion with Elysia penalty
- -AI Sparta will now declare wars during reforms and without penalty
- -Many grammatic corrections to localisation
- 0.17.3 Changelog (checksum: 145d):
- -Added new mechanic for Spartan slaves-Tlacotin
- --Tlacotin will now provide the province with trade goods produced bonus and cheaper local contruction cost, but also generate additional unrest
- --Additionally slave provinces occupied by enemies (or rebels) might see slaves liberated and joining the enemy
- --Tlacotin provinces will now convert to their original culture if conquered from Spartania (only works for provinces enslaved after this update)
- -Reworked elysian great buildings
- --They can now be maintained by other cultures if they meet requirenments shown on them
- --Increased their cost to build them across the board
- --Added new icons for the Toll and Silk Quarter
- --Added new icons for unmaintained versions of the modifiers
- -Nerfed first stage Fire Doctrine
- -Viking Organised Expansion now increases colonial range
- -Fixed Diplomats reform becoming available after reforming navy
- -Added better tooltips for triggers in some Spartan reforms
- -Added tooltips to some triggered modifiers, showing how to remove them
- -Removed second c in Chcytirores
- -Vague tooltip saying Sparta will become indebted to Elysia removed, additional costs added instead
- -Construct Grand Cothon now starts as event, similar to some other improvements
- -Elysian Orthodoxy has now adopted white color paint, while norse adopted grey from ck2
- -Increased chance for natives to accept missionaries
- 0.17.2 Changelog (checksum: efd8):
- -Completely reworked Spartan Final Reform, added new localisation and many new benefits and penalties
- -Flashed out the Estate Rivalry mechanic between Spartan Noble estates, check your Estate Status interaction
- -Fixed ship icon bug
- -Added new provinces to trade nodes and colonial regions
- -Fixed Spartan Patriarch reform, fix also applied to ongoing games
- -Fixed Spartan estate rivalty counters, fix also applied to ongoing games
- -Fixed Elysian marches missing government, fix also applied to ongoing games
- -Spartan starting modifiers are now no longer considered triggered modifiers, thus ai should hopefully fare a bit better
- -Fixed bug where native governments would start with wrong reform
- -Fixed localisation and unit sprite bugs related to Markland
- -Fixed Northern War not ending bug
- -Spartan building decision and events now have a fixed cost
- -Fixed advisor description
- 0.17.1 Changelog (checksum: TO DO):
- -Updated the mod for 1.28
- -Aztlan religion now also has an ability to send missionaries
- -Fixed a bug with armies going to space
- -Fixed couple bugs with Spartan reforms
- -Fixed several other minor bugs that either were or were not reported
- 0.17.0 Changelog (checksum: 5ca6):
- -Updated the mod for 1.27
- -Spartan dual nobility estates will now complain if other estate has more provinces until you crush them
- -Removed triggered modifiers for tribute advisors and added a new one: Atma Refrdottir (Thanks for Dharma)
- -Added 2 new exarch, far Arabian and Persian regions
- -Varangian guard rulers are now more inclined
- -Added a new culture: Cretan, in effort to prevent Elyshi separtists defecting to it
- -Updated estates for new rules (diasters at 100% influence etc.)
- -Added new government reforms for Elysian Empire (for those with Dharma):
- -Exiled, Senatorial and Absolute empire are now represented by first tier reforms
- -Native Cadre in The Administrative Cadre
- -Expanded Senate of Cities is now a tier 6 reform
- -Added an Alternative to Expand Senate of Cities, Consolidate Senate of Cities Reform in the same tier
- -Restrict the Senate of Cities is now possible via tier 7 reform
- -Elysian republics can now nominally restore senate via reform or decision (for those without Dharma) enabling parliament mechanic
- -Elysian Noble Republic can now restore the monarchy in 2 ways via reforms or decisions (for those without Dharma)
- -Diversified Albanian province icons for better visibility
- -Added new government for Creta Minor (More details in dev. diary: Governments and Government reforms part 2)
- -Added new government for Varangian Guard (More details in dev. diary: Governments and Government reforms part 2)
- -Added new government for Reformed Natives (More details in dev. diary: Governments and Government reforms part 2)
- -Spartan government reforms and now proper government reforms for those with Dharma
- -Second spartan idea now no longer reduced army attrition, but gives reduced build cost, description updated accordingly
- -Reduced Yearly Legitimacy from Spartan Idea Elysian Ties from 1 to 0.5
- -Added a new diplomatic interaction to grand all provinces in Carribean to Kykladia
- -Integrating Albanian culture now requires all Albanian Majority provinces
- -Neo Londino renamed to Neo Londinion
- -Improved tooltips for province modifiers granted by Inwards focus
- -Drafting the militia penatly now lasts twice as long and does not spawn cavalry anymore
- -Added Center of Trade improvements to many of the Elysian missions
- -Spartan landing now properly creates units up to its forcelimit and declares war
- -Reworked Elysian subculture territories and added a few new events
- -Hyperborealians are now called Thuleans
- -Rio Grande trade node renamed to To Ba'aadi
- -Mississipi region renamed to Andronika
- -Added Far North region
- -Added many new provinces to Rocky Mountains and South America
- -Renamed other Trade nodes and Colonial regions according to new region names
- -and many more minor balance changes & bug fixes
- 0.16.16 Changelog (checksum: 87ab):
- -Fixed a bug where Elysia would start without a mission tree
- -Replaced Build to Forcelimit mission with Establish Militia mission
- -Increased forcelimit bonus for taking supplies instead of secrets
- 0.16.15 Changelog (checksum: b401):
- -Rebalanced Development idea set
- -Forming Vinland no longer requires Stadacona
- -Added a new decision for Vinland to move capital to Stadacona
- -Orthodox Icons are now disabled until third Elysian reform is passed. Iconoclasm event has been removed
- -Added penalties to picking pro-patriarch option when at 100 PA in Elysian Orthodox events
- -Added penalties to picking anti-patriarch option when at 0 PA in Elysian Orthodox events
- -Reduced Absolutism needed to trigger Second Elysian Civil War disaster from 70 to 65
- -Halved prestige decay reduction from Elysian Ambitions and Deification of Emperors
- -Reduced Artillery Power bonus from Greek Fire doctrines
- -Increased Max Absolutism penalty for Senatorial Empire from -5 to -15
- -Fixed Integrating Constantinia bug, where the province would be just ceeded back
- -Fixed a bug where Varnagian Quarter wasn't removed from capital in some cases when landing them (works for current games too)
- -Fixed a bug where Tikal had both the completed and in progress contruction modifiers (works for current games too)
- -Inwards mission path continental modifiers will now also for post-revolution Elysia and it's subjects
- -Fixed a bug with flickering unit models
- -Some triggers checking for Elysian tags should look a little better
- -Text fixes
- 0.16.14 Changelog (checksum: 82aa):
- -Added government names and titles for Absolute Elysian Empire
- -Fixed Elysian nationalist rebels and one scripted effect
- -Fixed one of the random revoltuion events looking for wrong modifier
- -Hyperborealian culture now checks Atlas Mountains properly
- -Sparta starts with only 1 transport and some extra cash in the 1480 bookmark
- -"Gold discovered on Borders" event can now only be triggered via bordering a non-migrative native (As the game didn't like last patch implementation)
- -Akce renamed to Ptolemais (hopefully this time for real)
- -Fixed some of the new country history files
- 0.16.13 Changelog (checksum: f28d):
- -Fixed a bug where Scythiai provinces would convert back to Scythian
- -Manpower Shortage modifier now increases upkeep of troops by 40% instead of decreasing it by 50%
- -Improved the tooltips for events that deal with Manpower Shortage and Settler Heritage
- -Abandon Hellenic Heritage will now dissepear after you take it as it should
- -Fixed a bug where Varangian Order would not start as a subject and have them prioritise ports
- -Hyperborealian culture now also appears in northern Atlas Mountains
- 0.16.12 Changelog (checksum: 8b48):
- -Added primary culture tags for all Elysian cultures
- -Added a diplomatic interaction which allows you to restrict Kykladian/Cretan subject colonisation to Caribbeans
- -Added a diplomatic interaction which allows you to restrict Albanian subject colonisation to neighboring provinces
- -Renamed Akce to Ptolemais
- -Province targeted by "Gold discovered on Borders" will now have a 100% to spawn gold if the natives migrate out of it
- -Fixed a bug where Gilded Keep wasn't contructed in the capital if built via decision
- -Renamed and changed provinces around for some of the regions in North America (Elysium) and added Atlas Mountains region spanning across the Rocky Mountains.
- -You can no longer become Republican Dictatorship as any of the Elysian republics
- 0.16.11 Changelog (checksum: e229):
- -Fixed a bug where Elysian revolution disaster ended immidiately
- -Improved tooltips for new disaster events
- -Fixed government name for Elysia
- -First Spartan mission no longer requires owning the sea...
- -Fixed some text errors
- 0.16.10 Changelog (checksum: 264c):
- -Added two late game disasters for Elysia, the Elysian Revolution and the Second Elysian Civil War:
- -Should the Emperor establish absolute rule over Elysia during the Age of Absolutism, revolutionary forces may rise up during the Age of Revolutions to establish a republic! Will you side with the Emperor, or the Revolutionaries?
- -If the First Elysian Republic is established, and should faith in the government reach a lowpoint, the Dynatoi may attempt to overthrow the republic and establish an oligarchic republic in its place, plunging Elysia into a second civil war! It is up to you whether to side with the Dynatoi, or yet again raise the banner of revolution and establish a revolutionary republic! Or perhaps you'd prefer to return to the old ways of the more moderate First Republic?
- -Reworked most of the script to accomondate multiple Elysian tags
- -Improved Spartan missions
- -Kykladia and Creta Minor can now be granted provinces via subject interaction
- -Some localisation fixes
- -Elysia now uses the glorious Tyrian Purple
- -Scythian culture spread events now take into account the previous culture of the province
- -Added new dynamic province names for Elysian nations
- 0.16.9 changelog (checksum: a380):
- -Kykladian flag now with 400% less skulls
- -Added an option to integrate Constantinia and Creta Minor/Kykladia
- -Herald Action: Preach for those without the "Cossacks" now applies modifier to all provinces with missionary
- -New Icon for Elysian Orthodoxy, all praise the sun!
- -A New Homelands (Inwards tree) now removes Exiled modifier
- -Creta Minor no loger starts without merchant class
- -Fixed some localisation errors
- -Choosing not to integrate Creta Minor will now kickstart their Caribbean colonisation effort
- -Diversified event pictures for starting events
- 0.16.8 changelog:
- -Taught Elysian, Viking, Albanian and Native cavalry how to flank
- -Fixed Spartan reforms bug
- -Subject owned provinces now count for "At Every Continent" mission
- -Corrected Konstantinos starting monarch power in bookmark
- 0.16.7 changelog:
- -Fixed a couple of bugs related to the new bookmark
- 0.16.6 changelog:
- -Added a new bookmark "The Arrival" right after landing for multiplayer games. Also includes complete breakdown of what each option does for best min-maxing experience
- -Added 2 decisions, one to bypass the invasion and inwards focus and another to unlock the invasion event chain once again
- -Fixed a bug that caused duplicate enclaves
- -Fixed a bug that locked herald options
- -Separated music into separate mod
- -Developing once again grants institutions, but you cannot develop in the new world until you embrace Renaissance
- -Rebalanced flight event and lowered starting development for Elysia by 6 (2 each)
- 0.16.5 changelog:
- -Added a diplomatic interaction to send missionaries to specific country and made some major tweaks to existing system.
- -Redone the icons for varangian, albanian and naphtha province modifiers.
- -As Elysia you can now get rid of the senate/parliament by passing a late game (Age of Absolutism) decision.
- -Fixed a case where Varangians would be given your capital.
- -Fixed Spartan cultural integration events
- -Rewisited a lot of colored text, so there should be a lot less wierdly colored text.
- -Lotsa bug fixes (Reduced error log to about 10% of previous size).
- -Provinces with estates are now allowed to have senate/parliament seats.
- -Fixed some inconsistancies with exarchate territory grants.
- -Fixed Spartan cb spam.
- -Rewrote a lot of old code to make it more inline with changes in recent paradox updates (if, else_if etc.).
- -Capital (and Dynatoi) fort icon are now replaced with half forts (walls). NOTE: Those icons cannot be made different from eachother.
- -Bookmark: Reduced event spam and improved tooltips a bit.
- -Fixes and improvements to Spartan missions.
- -And probably some other things I forgot...
- 0.16.4 changelog:
- -Picking middle mission path no longer leaves others unlocked.
- -Added some missing opinion modifiers.
- -Fixed a minor localisation typo in Elysian Reform: Consolidate Elysian Rites.
- -Replaced starting Creta Minor ruler with Loukas Notaras and added special government name them.
- -Replaced starting Morea ruler with Theodoros II.
- 0.16.3 changelog:
- -'An Offer They Can't Refuse' decision will no longer be avaible for a subject Viking nation
- -No longer possible to break trade dead with Viking nations if they are your subject.
- -Fixed and improved some of the mission and great project event tooltips.
- 0.16.2 changelog:
- -Added an option to annex your colonial nations if you neighbor them
- -'An Offer They Can't Refuse' decision will now properly become available before 'Taming the Northmen' mission and not after
- -Fixed the triggers of 'Seek to establish trade deal with the Northerners' decision
- 0.16.1 changelog:
- -Vikings should no longer be bending knees to the false emperor of Ming
- -Added and event that should free Vikings if they were affected by the bug
- -Added some more localisation to Temple of Marble Emperors events
- 0.16.0 changelog: (checksum: 567b)
- -Added a mission tree for Elysia
- -Added a mission tree for Sparta
- -Converted current missions into new format for Vikings
- -A ton of bugfixes like Exarchate decisions not working, wrong triggers in Elysian Orthodox reforms etc.
- 0.15.8 changelog: (checksum: 9c60)
- -Added a new diplomatic interaction to fabricate claims for Exarchs which only requires them owning neighboring land
- -Submerged Indonesian seas
- -You can no longer make Varangian order on province with Albanians
- 0.15.7 changelog: (checksum: 3cec)
- -Bug fixes
- 0.15.6 changelog: (checksum: 6a8b)
- -Added another easter egg event for Elysia
- -Rewritten some of the starting events to be more in line with the new lore
- -Creta Minor 1480 event doesn't do anything for Creta Minor as it should
- 0.15.5 changelog: (checksum: f7e6)
- -"Arguments with Epilektoi" now actually requires you to have established the Epilektoi
- -Squipery will no longer switch their unit groups every month
- -Elysia might actually recruit some cavalry at start
- 0.15.4 changelog: (checksum: fbea)
- -Updated the mod for 1.24
- -Reworked Vinlandic units
- -Added a set of missions and decisions for Vinland's invasion of Europe
- -Added a Christmas event by Lichtkang
- 0.15.3 changelog: (checksum: c88c)
- -Added Albanian units
- -Reworked Elysian and Spartan units
- -Added new starting texts for 1444 bookmark
- -Fixed some graphic glitches
- -Portuguese will no longer discover you if you betray them at the start
- -Portuguese enclave can no longer appear in the capital
- 0.15.2 changelog: (checksum: 0f70)
- -Ruler/heir/consort cultures should now change on culture change events
- -Spartan ruler culture is now Lakonian
- -Sparta will not get penalties to different ruler culture as long as he/she is Lakonian or in spartan culture group
- -Added opening texts for 1480 bookmark, starting bookmark coming soon!
- -Albanians will no longer revolt if you integrate them
- -Albanian integration now mostly removes Albanian Majority maluses
- -Albanian Majority provinces no longer province maluses if controled by Albanians
- -Made Albanian Majority maluses slightly harsher
- -Fixed province army, city, port, battle positions
- -Minor bugfixed to spartans
- -New soundtrack for Spartans and Vikings
- -Vikings now once again discover Elysian Bay
- 0.15.1 changelog:
- -Fixed starting events
- 0.15.0 changelog:
- -Updated for 1.23
- -Gave Spartan subcultures mixed ethnicities so the advisers should be more varied
- -Fixed a bug where Gilded Keep event would fire after selecting delay option
- -Fixed another instance of Elysian Exarch grant provinces option being buggy
- 0.14.24 changelog:
- -Fixed Varangians conquered bug
- -Fixed Spartan Zeus bug
- -Added missing tooltips for hellenic festival events
- 0.14.23 changelog:
- -Added 2 new Spartan governments, for before and after reforms
- -Fixed Age Abilities glitch
- 0.14.22 changelog:
- -Fixed deity choice events
- By RedInc:
- -Can no longer deify/glorify Leonidas while he’s still alive (new games only)
- -Added text saying reforms are not instantaneous
- -Fixed bug with land reform and 1480 bookmark
- -Fixed various other bugs
- +FEATURES:
- -Added some flavor-based additional triggers to reforms
- -Land Reform requires more base tax in capital
- -Gold Mines reform requires 3 gold-producing provinces
- -All navy-based reforms require 10 ports
- -All Christian reforms require Elysian Orthodoxy
- -Leonidas and Ketsalon reforms require Aztlan reformation to start
- -Court reforms require 25 provinces
- -Diplomatic reforms requires a finished conquest
- -Added discipline/morale debuff for if a reform is going on during an offensive war
- -AI will not declare war during a reform, nor pass a reform during a war
- -Added additional events for final reform (works best for new games)
- -Your decisions during the reforms matter
- -Added events for if reforms are finished before Aztlan reformation
- 0.14.21 changelog:
- -Fixed spartan reform bug
- 0.14.20 changelog:
- -Reworked some of the code behind Elysian Marches, should make them less buggy
- -You can now core provinces that you decide to keep during the Invasion
- -Added events for deity choice for those without "Wealth of Nations" dlc
- -Two provinces no longer share "Maidu" name
- -Fixed 'Colonial Capital' creating native colonies
- -Fixed Viking governments
- -Made temporary settler removal event visible
- +SPARTAN REFORMS by RedInc
- -Added Spartan reforms system
- -After the culture split, Sparta can pass 10 reforms by decision
- -3 categories of reforms (religious, economic, and government) with 3 reforms in each
- -Religious reforms change depending on which religion Sparta follows
- -Reforms remove debuffs in Sparta
- -Added 32 new events, 16 new decisions, and 3 new patron deities related to Spartan reforms
- 0.14.19 changelog:
- -Switched Montserrat and Byzantine ruler dynasties (new games only)
- -Added few missing modifiers
- -Fixed a bug with portugese enclaves
- -"Unite orthodox churches" now allows for subjects to hold old pentarchy sites
- -Numerous localisation fixes
- 0.14.18 changelog:
- -Fixed Trier getting Spartan culture
- -Elysia is no longer able to move their capital from Elysia
- -Fixed wrong province name in Greece
- 0.14.17 changelog:
- -Fixed Transfer Varangian provinces event
- -Relocating Varangians to Malta no longer sets them free
- -Fixed Icon event
- -Fixed Constantinia being set free via event
- -You are no longer able to settle Varangians in your capital area
- 0.14.16 changelog:
- -Fixed Grant Capital Area diplomatic action
- -Grant Capital Area can no longer be used once Varangians have been relocated to Malta
- -Relocating Varangians to Malta no longer sets them free
- -Fixed "Choose an Icon" decision
- -Fixed Constantinia being set free via event
- 0.14.15 changelog:
- -Fixed Varangian localisation issues
- -Added an option to grant Varangian order their entire capital area
- -Added garrison reinforcement speed malus to Dynatoi provinces
- 0.14.14 changelog
- -Fixed Naphtha Deal bug
- -Added some missing localisation
- 0.14.13 changelog
- -Fixed colonisation bug
- 0.14.12 changelog
- -Added new set of quality flavor events concerning Varangian Guard (Might not work the best in the ongoing games)
- -Elysian start and mid game should now feel slightly harder
- -Increased the penalty on Elysian starting manpower
- -Manpower maluses will now persist longer
- -Moved one colonist to Invasion Successful
- -Tweaked some of the Estate modifiers
- -Added new decision to build Gilded keep if you reject the event
- -Added new decision to complete the invasion to better showcase the requirements
- -Most of the event option tooltips and now colored light blue for better visibility
- -Fixed enclave conquered bug
- -Fixed a bug with automatic transfer of provinces to Exarchates when regions don't match their limits
- -You are no longer able to "colony hop" (colonise and abandon colonies to reach far away provinces) when affected by starting colonial range penalty modifiers
- -Other bug and localisation I can't quite recall right now
- 0.14.11 changelog:
- -Exarchates now only get 5k manpower instead of 5000k
- -Added unit color schemes to Exarchates
- 0.14.10 changelog:
- -Added 18 Elysian Exarchates formed via decisions who will help you oversee distant European territory
- -Constantinia is now a despotic monarchy with eastern technology group
- -Fixed deal with natives for naphtha decision
- -Added a new decision that lets you build The Gilded Keep if you decline the event
- 0.14.9 changelog:
- -Fixed infinite "Form Varangian Order" decision bug
- 0.14.8 changelog:
- -Added new subject type for Varangian Guard and expanded a little on its mechanics (more will be done later)
- -Added ai weigths to all new European Trade events
- -Fixed Herald interactions
- -Fixed a bug where the script wouldn't recognise you changing trade deal
- -Fixed some minor localisation errors
- 0.14.7 changelog:
- -Portuguese trade events will now properly discover provinces
- -Added proper tooltips to explain institution spread tied to each trade deal (They spread to enclaves, depending on size, and with free trade they spread slowly to all the ports)
- 0.14.6 changelog:
- -New event chain added for Elysia concerning European trade
- -Fixed manufactories on new trade goods not giving Manufactories institution
- -Fixed buggy native estate event
- -Fixed bookmark event firing in the games started in 1444
- -More minor bugfixes
- 0.14.5 changelog:
- -Added icons for Elysian orthodoxy
- -Added icons via event modifiers for those without dlc
- -Bugfixes and localisation fixes
- 0.14.4 changelog:
- -Added provinces into currect tradenodes
- -Reduced stability loss from starting events
- -Increased the chance of Shqiperi integration issue appearing in the senate
- -Invasion now requires diplomatic tech 19
- -Restored great advisor event for Elysia
- -Polished Exarchate icons
- 0.14.3 changelog:
- -Numerous fixes to localisation
- -Greek Fire events are now actually enabled
- -Native confederation events are disabled
- 0.14.2 changelog:
- -Numerous fixes to localisation
- -Great lakes are now sailable again
- -Fixed port locations in provinces around great lakes
- -Fixed Exarchate icon
- 0.14.1 changelog:
- -Numerous fixes to localisation
- -Athens no longer starts as Byzantine vassal due to someone having too much fun with it
- -Fixed some Greek Fire modifiers
- -Swapped Viking trade modifiers
- 0.14.0 changelog:
- -Updated for 1.22
- -Fixed bugs that were reported over time
- -Added in many new events related to Greek fire
- -Added events for army doctrines/reforms for elysia
- -Added new subject type for Creta Minor and Constantinia
- -Reworked some ai colonisation help events
- 0.13.3 changelog:
- -Added new bookmark, "Rise of Elysia" 1480
- -Rebalanced "Deification of Emperors" modifiers
- -Fixed wrong power being returned in invasion preparation event
- -Other small bugfixes
- 0.13.2 changelog:
- -Modernising as Vikings no longer requires "Create a colonization company" decision
- -Removing colonial penalty event for Spartans is now a decision and requires less provinces
- -Fixed auto colonialism spread for exiles (not tested)
- 0.13.1 changelog:
- -Fixed province port/battle/unit locations
- -Readded Erikson & Great Lakes straits
- -Fixed Orthodox church land events not properly checking if a province has those already
- -Fixed Spartan double modifiers and wrong decision cost
- -Fixed some localisation issues
- 0.13.0 changelog:
- -Updated for 1.19
- -Fixed several bugs, like unlimited spread of Aztlan religion
- -Reworked some North American regions and areas
- 0.12.2 changelog: #Rare case of mostly detailed changelog
- -Fixed Europe reveal bug
- -Fixed ai only chain for Vinlandic war
- -Fixed invasion modifiers
- -Fixed infinite adm points bug
- -Spartans start with Feudalism
- -Fixed dynamic government names not appearing, and many new ones
- -Spartans now get permanent claims on all mesoamerica when they land
- -Development idea which made colonies start with 100 settlers, now makes them start with 250, but only works in North America
- -Reduced the speed at which Feudalism spreads among natives and moved native colonisation back to 1540 or when they get renaissance
- -Mesoamerica also gets increased Feudalism spread from Spartans
- -Added a decision to diplomatically move Powhatan tribe
- -Albanians will prioritise settling near their own culture provinces even if they don't have a port and no longer consider sailable lakes and river as ports
- -Fixed Viking colonial reform being avaible to everyone and elysian being repeatable
- -All exiles and natives now have a penalty to institution spread and embracement cost until they
- fulfill a specific goal (Conquer Constantinople, befriending Elysia etc.) or embrace manufactories
- -Removed native advancement ideas for natives (they lost them when embracing feudalism anyway and they were extremely buggy and non-moddable)
- -Fixed localisation bug in heralds event
- -Markland and Helluland cannot move their capitals anymore
- -Removed institution gain from development
- -Disabled "Rapid colapse of society" triggered modifier
- -Reduced decision money costs (with institutions there is less money to go around)
- -Elysia can no longer convert to christianity through new Paradox decision and natives can now convert to Elysian Orthodoxy with the same decision
- -Some general localisation fixed
- -More minor bugfixes
- 0.12.1 changelog:
- -Fixed Potomac coring bug
- -Added Delaware to Elysian area
- -Added Elysia starting ruler personalities and fixed his starting age
- -Corrected some new religious icons
- 0.12.0 changelog:
- -Updated for 1.18
- -Added new mechanic for native basic (feudalism) institution spread
- -Added several conditions for early, european centric institutions to spread to exiles
- -Added a script for AI Viking civil war
- -Elysia can now only ally one Viking colony
- -Elysia can now only ally a Viking colony that it has trade agreement with, if there is one
- -Added new government for "feudal" natives called Native Federation
- -Removed third native tech group
- -Added and changed some decisions to take new institutions to account for institutions
- -Added 3 new "vocal" songs
- -Swapped Potomac for Delaware in Elysian homeland provinces
- -Added new religious icons
- 0.11.4 changelog:
- -Fixed weird unit pathing and ship glitches
- -New dynamic province names by "ilikeswordz"
- -Tweaks to some early spartan units
- -Added some missing localisation
- 0.11.3 changelog:
- -Fixed Spartan early patriarch being treated as if owned by heretics.
- 0.11.2 changelog:
- -Fixed repeating "An Empire of God". If you already got it please revert to the save before it triggered for the first time.
- 0.11.1 changelog:
- -Fixed a few bugs including Elysian reform triggered modifiers not going away and a bugged music piece
- 0.11.0 changelog: #Elysian Orthodoxy is finally here
- +Elysian Orthodoxy finally became it's own religion!
- -Appearing in ~1480 replacing Orthodox for Exiles
- -Dynamic Patriarch system in North America (Patriarchs can spawn anywhere in the region, once per region)
- -Patriarch Authority starts at 50% and both low and high ends are beneficial
- -8 new random events and all 5 reworked vanilla ones
- -Events concerning Ruler-Patriarch struggle
- -Religious reforms and reconquest of Constantinople
- -Various new icons for buildings and province modifiers
- -Bug fixes (everything that has been mentioned since last update should be fixed)
- 0.10.7 changelog: #Another small fix that couldn't wait for the big update
- -Fixed a bug where you won't get a invasion cb/claims on turks
- 0.10.6 changelog: #Smallest bugfixing update till now
- -Fixed Colonise Greenland mission bug
- 0.10.5 changelog: #Biggest bugfixing update till now
- -Resolved the american provinces bug
- -Fixed broken localisation file
- -Another possible fix for Europe being revealed too early
- -Removed hidden event that undiscovers Europe
- -100+ corrections within the code (far to many to document them all)
- 0.10.4 changelog:
- -Updated for 1.17
- -Added a lot of descriptions for modifiers
- -Fixes to localisation
- -(Hopefuly) fixed a wierd bug that would reveal Europe
- -Added a hidden event that undiscovers Europe if it was revealed too early
- -Removed Elysia and Vinland from colonial regions
- -Fixed some bugs that were reported along the way
- 0.10.3 changelog:
- -Fixed wrong tech group for natives and applied a experimental fix for current games (restart advised to be safe)
- -Event for free cores in heartlands now again works on colonised provinces
- -No longer possible to core a heartland province until the mentioned event fires (just a quality of life fix to prevent you from needlessly spending points)
- -Heartland are now again considered farmlands.
- 0.10.2 changelog:
- -Fixed Erikson river province numbering
- -Fixed crash when assigning Barbaroi/Skraeling estate to provinces
- -Added new provinces to colonial regions
- 0.10.1 changelog:
- -Fixed missing Elysian culture
- -Corrected new units localisation
- -Fixed visible provinces after departing from Europe
- -Missing from 0.10 changelog: Turks and Greeks now share a culture group (Will be renamed in the next patch)
- 0.10.0 changelog:
- -Updated for 1.16
- -Added new provinces to California
- -Added Chesapeake (Elysian) Bay sea province
- -Map changes to Greece and Albania from: "Expanded Greece & Albania"
- -Hellenised American renamed to "Karahkwa Ohneka", go figure out what it means
- -31 new units for Natives with "Karahkwa Ohneka" tech group
- -End tech group for Natives now replaced with High American, they still keep new units
- -New tech 30 unit for Vikings
- -Vikings can raid (with Mare Nostrum)
- -Lots of bugfixes
- 0.9.13 changelog:
- -Renamed Byzantium to Basileia Rhomaion
- -Added more provinces to the supply line targets
- -Removed most of the conditions from Increased colonial (coring) range for invasion and added small colonial grownth debuff.
- -Fixed some localisation issues
- April Fools changelog:
- -Byzantium now starts in New World, as selecting Byzantium was too confusing for new players
- -Added New Athens and Atlantis
- -Helluland and Markland are now merged at start
- -Jan Mayen now starts with a province, providing some late game challenge.
- -If you manage to conquer Jan Mayen as Vikings Polar Bear cavalry becomes avaible.
- 0.9.12 changelog:
- -Added some new elysian units
- -A lot of fixes to localisation
- -Fixed a duplicate event
- -Other bugfixes, reported after the last update
- 0.9.11 changelog:
- -Fixed dynamic province names
- 0.9.10 changelog:
- -Fixed Spartan estate interactions
- -Songs from "Conquest of Constantinople" dlc now play for Elysia if you have the dlc
- -Added in new songs for the Exiled Nations from various sources.
- -Changed various Elysian Province names to greek
- -Added in more Elysian Custom Province names in the Caribbean and North Africas
- 0.9.10 changelog:
- -Fixed Spartan estate interactions
- -Songs from "Conquest of Constantinople" dlc now play for Elysia if you have the dlc
- -Added in new songs for the Exiled Nations from various sources.
- -Changed various Elysian Province names to greek
- -Added in more Elysian Custom Province names in the Caribbean and North Africas
- 0.9.9 changelog:
- -Fixed Vinlands factions
- -Corrected Viking capital names
- 0.9.8 changelog:
- -Added new norse province names and changed some of the current ones
- -Vikings will no longer spam trade deal requests if you established one with the other colony and are friendly with both
- -You can now revoke native privileges even if they are above 50 influence but it will cost you power
- -Fixed strait crash
- -Possible fix applied for Hellenic estate crash
- -Added correct numbering on Elysian monarchs
- 0.9.7 changelog:
- -Fixed Spartan estate events and their localisation
- -Failing to convert natives only gives a penalty of 1% PA for Orthodox
- -Merged the Settlement Progress and True Nation decision and event
- -Possible fix applied for missing event pics
- 0.9.6 changelog:
- -Fixed Vinlandic culture flips
- -Caribbean cultures are now counted as "native culture"
- -Ideas cooldown modifier is now hidden
- -It is no longer possible to reform some of the new government via vanilla decisions
- -Seal Hunting renamed to Seals
- -To Skraeling/Barbaroi events no longer trigger on provinces with previously mentioned cultures
- -Localised Native estate influence modifiers
- -Reduced Elysian starting and homelands development
- -Fixed the issue with "Revoke native privileges" decision
- -Other bug fixes which I can't quite recall right now
- 0.9.5 changelog:
- -Vikings are no longer able to use threaten war on each other
- -Defeating the other colony should no longer prevent you from declaring another war on them
- -You can now also establish a trade route with Viking nation as subject
- -Fixed some localisation issues
- -Fixed some estate bugs
- -All policies should now work properly
- 0.9.4 changelog:
- -Fixed another cause of crashing
- -More fixes to Grand Forestries evens
- -Modified the decision to form Vinland
- -Modified the events for war among vikings
- -You are now once again able to manually culture convert Barbaroi culture
- -Tweaked Constantinia formation and integration
- -"Deification of Emperors" can now only trigger for empires
- -Fixed two Viking flavor events not giving proper modifiers
- 0.9.3 changelog:
- -Fixed Grand Forestries events
- -Varangians will now take their overlords religion
- -Borelians will now only appear where they are supposed to
- -Improved AI colonisation help
- -Marble Emperors will now only trigger once
- 0.9.2 changelog:
- -(Hopefully) fixed crash issues
- -Fixed a lot of bugs and localisation issues
- -Spartan cb on natives now works on Hellenised Americans too
- -When integrating Albanians each time you fail the chance of it working gets increased by 10%
- -Sparta should start with correct idea now
- 0.9.1 changelog:
- -Merchant estate now appears when it's supposed to
- -Fixed Elysian Noble events localisation
- 0.9.0 changelog:
- -Updated to 1.15!
- -5 new unique estates for exiled nations
- -3 new idea groups to replace exploration
- -Elysia and Byzantium now use new Theodoro unit models if you have the dlc
- -Reworked heralds
- -Natives now Hellenise faster and have better government once they do
- -Numerous bug fixes
- 0.8.14 changelog:
- -Elysian ai colonisation may be fixed
- 0.8.13 changelog:
- -Newly added events will now actually trigger (only work for games started 0.8.12+)
- 0.8.12 changelog:
- -Unit packs are here! (Quote by Geminus: "IT TOOK ME MONTHS TO FIGURE THESE STUFF OUT")
- -Elysia and Vikings get their units from Trade Units pack (See screenshots)
- -Sparta gets their ones from Mesoamerican pack (See screenshots)
- -NOTE: Mod works fine even if you don't have said packs, you will get generic unit as before
- -Elysia (province) now starts with less stats, but new events were added for it's early development
- -Starting Elysian emperor now has 3 dip stat instead of 5
- -New mod art, we now have our own basic loading screen and new mod pic!
- 0.8.11 changelog:
- -Fixes to new trade goods events
- -Elysia no longer discovers "Pasai" when meeting Vikings
- 0.8.10 changelog:
- -Non-native cultures can no longer convert to Scythian culture
- -"Silk Production" no longer dissapears if you took both the other two bonuses at the start
- -"Imperial Cult" now has tooltips presenting bonuses for each deity
- -Natives bring gifts can only happen once per native nation
- -Added new native cultures to culture events
- 0.8.9 changelog:
- -"Books before People" and "Silk before People" modifiers are now spread out
- -"Library of Alexandria" not longer needs to be in the capital for "Modernize" decision
- -Added an event so you can now pick your starting deity when landing as hellenic Elysia
- -Added in festival event for Hera
- -If natives happen to block Elysia's expansion (surround it) in the beginning they will move away
- -Fixed "Cultural Tensions" being a country modifier
- -Getting Important center of trade as vikings is now more expensive
- -Fishing/Whaling event modifiers now have some drawbacks
- -Fixed some viking discovery events
- 0.8.8 changelog:
- -Fixed "Start Gunpowder Research" decision and tweaked requirements a little
- -After the flight Konstantinos no longer starts as a 18 year old
- -Minor improvements to the flight events
- -Improvements to Viking ai colonisation
- -Viking ai cash bonus halved
- 0.8.7 changelog:
- -Added some of the missing localisation for triggered and event modifiers
- -Fifth Vinland idea now has a description
- -Fixed Modern Vinlandic tech group localisation
- -Fixed Viking governments localisation
- -Added adopting gunpowder as a decision
- -Some more work on strange advisor names (not tested)
- 0.8.6 changelog:
- -Fixed Elysian ai colonisation
- -Fixed crash (added scythian culture back to the files)
- -Fixed Viking culture events (there may still be bugs)
- -Fixed Viking governments localisation
- -Fixed Althing elections
- -Fixed "Efficient Meetings" event
- -Fixed strange norse advisor names
- -Reduced empire level Althing republican tradition
- -Development events can now only trigger once a year, to reduce late game spam
- 0.8.5 changelog:
- -Redone corruption events
- -Idea group is now correctly swapped when forming Vinland
- -Added localisation for missions
- -Other minor bugs
- 0.8.4 changelog:
- -Fixed Northern war event so colonies get hostile to each other after some time
- -Fixed colonist events for colonies, so they get a free colonist after they meet elysia
- -Modernization no longer requires legitimacy
- -Fixed trade goods localisation
- -Stadacona(#994), Beothuk(#980) and Chisedec(#997) are no longer in colonial regions
- -'Conquer the Huron' and 'Conquer the Iroquois' are no longer repeatable
- -Fixed sudden tagswitch to Spartanikon (blame Paradox for this one)
- -Fixed port decision
- -Added in a couple of Vikings of Vinland flavor events
- 0.8.3 changelog:
- -Hotfixes
- 0.8.2 changelog:
- -Hotfixes
- 0.8.1 changelog:
- -Hotfixes
- 0.8.0 changelog:
- -Reworked flight mechanics for ai, also you no longer need to dismiss troops at the start
- -Improved ai colonisation
- Vikings of Vinland:
- -Two new starting norse nations in Labrador and Newfoundland
- -New culture group and several new national ideas
- -Navigable St.Lawrence River and Great Lakes
- -New government forms and factions
- -New formable tag of Vinland
- -Two new spawnable nations
- -A dozen new native american nations
- -New events, decisions and missions for the Vinlanders
- -Renamed Trade Nodes and changed Trade routes
- -Added three new Trade Goods
- -Enabled price change events to nations with their capital in North America
- -Added in price changes to Elysian Silk and to the new trade goods
- -Added in more personal deities to the Norse and Aztlan faiths
- 0.7.15 changelog:
- -Once again beneficial to build Alexandrian Library
- -Discovery events now only trigger if any neighbor province hasn't been discovered
- -Reduced prestige gain from some modifiers
- 0.7.14 changelog:
- -It's once again possible to take provinces from europeans (they were outside coring range)
- -Supplies province modifier now increases your coring/colonial range by 100%
- 0.7.13 changelog:
- -6 new cultures added to the Elysian group! (Culture names/areas suggested by Attalus)
- -New deity: Hera
- -Option to hide non-choice development events
- -Fixed trade income modifiers
- -New colors applied to terrain mapmode
- -Colonial culture change is now a hidden event
- -Many other fixes and corrections
- 0.7.12 changelog:
- -Updated for 1.13, reflecting the changes paradox made.
- -Fixed some development events and improved them a little bit.
- 0.7.11 changelog:
- -Elysian silk now has a manufactury building.
- -Elysian missions can only be completed once and require cores on target provinces.
- 0.7.10 changelog:
- -Fixed a bug with starting event not triggering
- 0.7.9 changelog:
- -Fixed repeating Elysian homelans event
- -Added more dynamic province names
- 0.7.8 changelog:
- -Fixed another event crash
- -Fixed localisation missing for Aztlan event
- -Reworked starting elysia missions
- -New nations ai should be a little better at colonising now (still working on that)
- 0.7.7 changelog:
- -Fixed Albanian Integration event crash
- -Fixed some religion events
- -Updated native modernisation events
- 0.7.6 changelog:
- -Patch fix events no longer trigger together
- -Triggered modifiers for governments now trigger for correct modifiers
- 0.7.5 changelog:
- -You start as Elysian Empire government, can form Senatorial Empire government with the correct prerequisites. (inverted from previous version)
- -Senatorial Empire has parliament mechanics. The issues and bribes are unique for Elysia, some even lead to events!
- -Elysian Ideas reworked. Less buffs, but some ideas also lead to events.
- -The auto-discovery system of Paradox is broken (for traditions): you auto discover provinces through event for now.
- -You now get serious debuffs when fighting western/eastern/ottoman tech groups as the hellenic tech groups.
- -Lose the aforementioned debuff by 'acquiring gunpowder'. The mechanics for this are different depending on the nation.
- -Can integrate shqiperi, through the senate, hard work, a lot of effort and time.
- -Added Elysian Silk as tradegood, and other changes that greatly increase the value of taking silk with you to the new world.
- -The albanians settle automatically rather than through decision.
- -If Shqiperi is a vassal, they receive the newly settled lands.
- -Albanian revolt is a LOT stronger... in the defense department. They're not gonna kill you, but they'll be damn annoying about it!
- 0.7.4 changelog:
- -Added Senate (Parliament) for Elysia
- -Added a decision to move Albanian population out of high elysian provinces
- -Spartan rulers more likely to be militarist
- -Europeans won't pick colonial ideas until 1520
- 0.7.3 changelog:
- -Albania now starts at war with Ottomans
- -Spartan starting province now get's base manpower boost
- -Fixed event modifier for "Colonial Boom"
- -Some localisation fixes
- -Not anymore will every European country with 5 or more ports grab exploration ideas (blame paradox for this one)
- -Charge Cataphract unit has been rebalanced
- 0.7.2 changelog:
- -Fixed some localisation errors for new events
- -Added in 4 new custom event pics, replacing some overused Paradox ones
- -Increased chances of triggerings for many old events
- 0.7.1 changelog:
- -Development events now correctly check the culture of a province
- -Added ideas for Creta Minor
- -Impossible to vassalise Sparta for 50 years after they are formed
- 0.7.0 changelog:
- +Project Development of Americas completed:
- -21 new events, increasing province development (base tax, manpower and production)
- -Homeland provinces now start with increased development
- -Istead of vassal Creta Minor now becomes a March
- -Tweaks to which ideas ai picks so Creta Minor/Shqiperi can now colonise if you leave them alone
- -Many older events/decisions now increase base production
- -Reworked Spartan missions
- -Spartans start stronger, Creta Minor/Squipery get tax increase if they are played by ai and independant
- -Further optimisations for 1.12
- 0.6.4 changelog:
- -Fixed localisation error in Tikal event
- -Fixed some modifiers not being removed
- -Most of the decision building costs are now static
- -Shqiperi should now pick exploration ideas if they are independant nation
- 0.6.3 changelog:
- -Fixed major bug related to Aztlan religion
- -Fixed some gfx issues
- 0.6.2 changelog:
- -New Albanian culture is back to the files
- -Removed embassy from Heralds: Diplomat decision
- 0.6.1 changelog:
- -Elysian culture is back to the files
- -Added base production bonuses to flight events
- 0.6.0 changelog:
- -Updated for patch 1.12
- -Coloured Wastelands!
- 0.5.24 changelog:
- -Fixed another bug with heralds
- Direct downloads disabled!
- 0.5.23 changelog:
- -Removed legitimacy requirement from Modernise decision
- -Native provinces which you convert via sending missionaries now get religious zeal modifier
- -Fixed Herald loss on "Herald Action: Missionary" decision
- 0.5.22 changelog:
- -Albanian revolt now correctly declares war on elysia
- -Creta Minor gets Elyshi culture after the culture split
- -"Albanian Settlement" can now be triggered multiply times
- 0.5.21 changelog:
- -Sparta and Shquiperi ideas now allow them to recruit conquistadors and explorers.
- -Independant Shquiperi and Elysia now get colonial rulers much more frequently.
- -"Control over the Bay" now correctly renames sea province when you are pantheon.
- -Fixed flag inconsistency in "Albanian Settlement" decision.
- 0.5.20 changelog:
- -Fixed culture issues related to Creta Minor
- 0.5.19 changelog:
- -Fixed Albanian culture event
- 0.5.18 changelog:
- -Removed Elysia from Thirteen Colonies
- -New culture for Albanians in new world
- -Decision to settle Albanians now prioritises provinces next to albanian ones
- 0.5.17 changelog:
- -Shqipëri is now more powerful when it rebels
- -Albanians won't appear until you've got at least 4 cities
- -Bugfixes
- 0.5.16 changelog:
- -Fix to bugged Hellenise event
- 0.5.15 changelog:
- -New flavor events for Elysia: Albanian Escape
- -New nation: Shqipëri
- -Colonies now switch cultures from high Elysian and Spartan
- -Added in new Colonial nation names for Elysia and Sparta
- -Bugfixes
- 0.5.14 changelog:
- -Reduced mtth on some culture changing events (they should fire more frequently now)
- -Decision to Spread Religion is fixed now
- -Added a little tooltip to Appalachian Mountain Paths Progress to make it more clear
- -Constantinia now get's cores on conquered lands
- -Added decision for Constantinia to move it's capital to Athens
- 0.5.13 changelog:
- -Localisation fixes
- -Event modifier fixes
- -Spartans have a little easier landing
- 0.5.12 changelog:
- -Fixed some crashing decisions
- 0.5.11 changelog:
- -Fixed some events
- 0.5.10 changelog:
- -Fixed decision crashes
- 0.5.9 changelog:
- -More fixes
- 0.5.8 changelog:
- -Event fixes
- -Changed starting ruler and heir stats on @his cheating mother request
- Direct downloads have been disabled until first stable mod version
- 0.5.7 changelog:
- -Fixed some of the event triggers
- -Decision fixes
- 0.5.6 changelog:
- -Bugfixes
- -Aztlan Deities now have their descriptions
- -Port deision no longer repeatable
- -Combined Spartan hoplite unit now in correct tech group
- 0.5.5 changelog:
- -Bugfixes
- -Heralds adapted for Aztlan religion
- 0.5.4 changelog:
- -More crash fixes
- -Fixes to the Hellenic festival events
- 0.5.3 changelog:
- -Fixed crashes related to Spartan decisions
- -Other bugfixes for Spartans
- 0.5.2 changelog:
- -Fixes to the religion spread of Aztlan (it now only spreads to mesoamerican provinces with certain pre-requisites)
- -Added another Spartan unit to fill the gap
- -Added an option to switch to Sparta when it appears
- 0.5.1 changelog:
- -Fixed "Avaible heralds" decision
- -Revised "Settling Progress"
- -Deity events now requre High Priesthood to be established
- 0.5.0 changelog:
- +SPARTANS:
- -A new religion that spawns in Central America for Hellenic Spartans with new images
- -Events to establish a new Oracle in Laconia
- -Various Rebuild and Conquering Events for Sparta
- -A couple of missions to conquer and explore the regions nearby Sparta (needs testing and work)
- -Events and decisions about the re-appearance of the Pitz sport in Sparta
- -A fix to the cholula convert event
- -Various event images for the events
- -Cultural change for the colonies and conquered provinces
- -Decision to establish an aztec-spartan educational system that adds mp to random provinces
- -Decision to build a great temple in lakonia that changes depending on religion
- -New Pantheon mechanic: Heralds
- -Many fixes and corrections
- -New religion: Aztlan
- -Incorporated some events from "Hellenic Polytheism" mod
- -2 new deities for Pantheon religion (Hermes and Aphrodite)
- -New tech groups and units for the spartans
- 0.4.4 changelog:
- -Removed Elysia/Conoy from colonial region so you can now use the hunt for the seven cities button (request by @ARKangello)
- -Fixed looping of some invasion events
- 0.4.3 changelog:
- -Major localisation fixes
- -Made more clear how to make natives assist again
- 0.4.2 changelog:
- -Added new pics for technology groups
- -Fixed a bug regarding invaded provinces
- 0.4.1 changelog:
- -Technology groups are now back as before
- 0.4.0 changelog:
- +INVASION OF THE MOTHERLAND
- -20 new events, 4 decisions and some triggered modifiers, so it feels like an actual operation (establishing supply lines, securing base of operations etc.)
- -New Elysian greek nation Constantinia
- -New invasion cb
- -New trade node connections to Elysia
- +Spartans:
- -New flags (suggested by @Geminus Leonem)
- -Ruler starts with Spartakon dynasty
- -They get renamed to Spartania after culture split (also they get new flag)
- -Insta alliance if you give them supplies
- -Reworked tech groups to prevent westernization
- -More dynamic province names
- -Bugfixes
- 0.3.3 changelog:
- -ADDED DEITY PICS
- 0.3.2 changelog:
- -Applied changes to religions
- -Religion fix event modified to respond recent Inti countries changes
- -Decision to build Carthagian harbour no longer requires you to take books at the start of the game
- -Homeland province system works (hopefully)
- -Other minor bugfixes
- 0.3.1 changelog:
- -Modification for event that adds new religions
- -Elysia now starts with an ability to recruit conquistadors
- -Surrounding areas are now automatically explored when you land
- -Fixed some stuff regarding first Spartan event
- 0.3.0 changelog:
- -Added in new religions
- -Event adds new religions in america for old saves
- -Vanilla tech groups icons now appear (did you even notice?)
- -Mission to colonise west africa
- -Progress tracker for Appalachian Mountain paths
- -fixes, fixes and fixes
- 0.2.6 changelog:
- -Fixed incorrect use of culture instead of primary_culture
- -Fixed repeating Elysian return to Europe event
- -Localised Spartan cultures
- -some minor fixes
- -Rewrote one or two events
- 0.2.5 changelog:
- -Spartan spawn event should now fire if you have elysian as primary culture
- -Moved the discovery of europe events back a bit
- -Corrected AM decision localisation
- -Added another event that discovers europe for those in new tech groups
- -Decision to start building AM paths does not give you a free path anymore
- 0.2.4 changelog:
- -Added 2 new events for discovery of Europe (~1550)
- -Rewrote the Byzantine demise triggered modifier and added new one which comes after to reflect lack of explorational efforts
- -Appalachian aqueducts again only requires provinces to be discovered. but you gain modifier back if you colonise the province
- 0.2.3 changelog:
- -Fixed Appalachian paths decision
- -(Changed the requirement for Appalachian aqueducts to actually owning a province) REDONE IN 0.2.4
- -Improved the culture conversation for Spartans
- 0.2.2 changelog:
- -Completely revised unit stats
- +Creta Minor
- -now gets different starting dynasty
- -their event colony now gets insta core and correctly spawn another one
- 0.2.1 changelog:
- -Major bugfix to First Spartan event
- -Localised spartan spawning region
- 0.2 changelog:
- -Numerous fixes and tweaks to the old files
- -Appalachian Mountain Paths Event chain
- -Appalachian Aqueduct event
- -Free cores in heathland provinces (provinces neighbouring your capital)
- +Spartans in Mesoamerica
- -Event that spawns them (when you get first culture change 1480-1520)
- -Events concerning their expansion
- -Culture change similar to second Elysian
- -New culture group for Spartans
- -Removal of overseas penalty in European greek provinces via province modifier
- -New Pantheon event: Deification of Emperors
- -Added some Purple Phoenix events to early Elysia
- -New triggered modifiers to better represent Elysian government and help with their early expansion
- -Buffed supplies decision on first three flight events a little
- -Tweaked some original events/decision from original game so Elysian can get them now (like Indian Trade Company)
- 0.1 changelog:
- -Added new native cultures to nhs_countryevents.14 #Cultural changes STAGE TWO.
- -nhs_countryevents.17 # Silk production in the capital --> Changed trade goods to silk
- -Minor bugfixes to CountryEvents
- -Made some minor changes so now you can get events in any order to get maximum benefits from them.
- -Changed colour of Pantheon religion to purple.
- -Fixes to localisation by addos7
- -Many other minor bugfixes
- Third Odyssey Update changelog:
- -Added new chinese cultures
- -Corrected any still remaining old use of revolt_risk
- -Changed the orthodox = # condition to num_of_religion = ...
- -(Hopefully) fixed the broken flag sistem for "original hearthland", which should make some old events working and fix some bugs
- +event nhs_countryevents.2 #Securing Chesapeake Bay
- -Corrected the provinces so they actualy make sense now
- -Provinces needed are added into your "original hearthland" (Later their culture changes to high elysian)
- -Event also gives you cores on those provinces to prevent bugs later on
- -Event nhs_countryevents.11 #Elysian homelands readded (was disabled already in original mod, should work now)
- +Event nhs_flightevents.12 #Venice desires the Peloponnesos
- -Changes the Morea dynasty after release to prevent Elysia from getting personal union with it
- +Mission control_the_elysian_homelands
- -Readded (was disabled already in original mod, should work now)
- -Changed that there is no need for target provinces to not be empty
- -Reason: I believe it should serve as a guiding mission, so that some events can actually trigger
- -Other minor bug fixes
- -Reduced the costs for tech_group change and added ai_importance to make ai use it more often
- -Fixed unit stats
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