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  1. MachineId:0F98F91F45F388BBF62BBDABB7C204BB
  2. EpicAccountId:b42a0754ecb64fcd808d81e95e0de726
  3.  
  4. Access violation - code c0000005 (first/second chance not available)
  5.  
  6. UE4Editor_TikasouZombieHunt!ATZH_PlayerPawn::FireActiveWeapon() [e:\depot\source control\perforce\gamingbeaver\tzh_mainline_dev\source\tikasouzombiehunt\private\tzh_playerpawn.cpp:164]
  7. UE4Editor_Engine!FInputActionUnifiedDelegate::Execute() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\engine\classes\components\inputcomponent.h:181]
  8. UE4Editor_Engine!UPlayerInput::ProcessInputStack() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\engine\private\userinterface\playerinput.cpp:1232]
  9. UE4Editor_Engine!APlayerController::ProcessPlayerInput() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\engine\private\playercontroller.cpp:2331]
  10. UE4Editor_Engine!APlayerController::TickPlayerInput() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\engine\private\playercontroller.cpp:3882]
  11. UE4Editor_Engine!APlayerController::PlayerTick() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\engine\private\playercontroller.cpp:1994]
  12. UE4Editor_Engine!APlayerController::TickActor() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\engine\private\playercontroller.cpp:3960]
  13. UE4Editor_Engine!FActorTickFunction::ExecuteTick() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\engine\private\actor.cpp:112]
  14. UE4Editor_Engine!FTickFunctionTask::DoTask() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\engine\private\ticktaskmanager.cpp:251]
  15. UE4Editor_Engine!TGraphTask<FTickFunctionTask>::ExecuteTask() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\core\public\async\taskgraphinterfaces.h:868]
  16. UE4Editor_Core!FNamedTaskThread::ProcessTasksNamedThread() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\core\private\async\taskgraph.cpp:932]
  17. UE4Editor_Core!FNamedTaskThread::ProcessTasksUntilQuit() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\core\private\async\taskgraph.cpp:679]
  18. UE4Editor_Core!FTaskGraphImplementation::WaitUntilTasksComplete() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\core\private\async\taskgraph.cpp:1776]
  19. UE4Editor_Engine!FTickTaskSequencer::ReleaseTickGroup() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\engine\private\ticktaskmanager.cpp:520]
  20. UE4Editor_Engine!FTickTaskManager::RunTickGroup() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\engine\private\ticktaskmanager.cpp:1426]
  21. UE4Editor_Engine!UWorld::RunTickGroup() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\engine\private\leveltick.cpp:706]
  22. UE4Editor_Engine!UWorld::Tick() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\engine\private\leveltick.cpp:1275]
  23. UE4Editor_UnrealEd!UEditorEngine::Tick() [d:\build\++ue4+release-4.13+compile\sync\engine\source\editor\unrealed\private\editorengine.cpp:1408]
  24. UE4Editor_UnrealEd!UUnrealEdEngine::Tick() [d:\build\++ue4+release-4.13+compile\sync\engine\source\editor\unrealed\private\unrealedengine.cpp:371]
  25. UE4Editor!FEngineLoop::Tick() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\launch\private\launchengineloop.cpp:2834]
  26. UE4Editor!GuardedMain() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\launch\private\launch.cpp:156]
  27. UE4Editor!GuardedMainWrapper() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
  28. UE4Editor!WinMain() [d:\build\++ue4+release-4.13+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:202]
  29. UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264]
  30. kernel32
  31. ntdll
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