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Jungle map

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Mar 26th, 2015
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  1. ;mp_havoc;level.bunkerList[0] = createBlock((909.737, -507.22, 274.026), (0, 105, 0));level.bunkerList[1] = createBlock((922.59, -523.253, 285.291), (0, 105, 0));level.bunkerList[2] = createBlock((936.128, -539.103, 297.001), (0, 105, 0));level.bunkerList[3] = createBlock((949.712, -554.94, 308.472), (0, 105, 0));level.bunkerList[4] = createBlock((961.329, -571.305, 319.856), (0, 105, 0));level.bunkerList[5] = createBlock((975.078, -587.098, 331.188), (0, 105, 0));level.bunkerList[6] = createBlock((988.821, -602.892, 342.526), (0, 105, 0));level.bunkerList[7] = createBlock((1019.93, -729.464, 366.646), (0, 105, 0));level.bunkerList[8] = createBlock((1028.37, -745.142, 382.161), (0, 105, 0));level.bunkerList[9] = createBlock((1036.44, -762.457, 394.725), (0, 105, 0)); 63:18 ;mp_havoc;level.bunkerList[10] = createBlock((1044.64, -779.735, 407.343), (0, 105, 0));level.bunkerList[11] = createBlock((1053.01, -796.971, 419.987), (0, 105, 0));level.bunkerList[12] = createBlock((1061.46, -814.183, 432.645), (0, 105, 0));level.bunkerList[13] = createBlock((1242, -745.666, 462.177), (0, -165, 0));level.bunkerList[14] = createBlock((1259.76, -742.607, 461.545), (0, 0, 0));level.bunkerList[15] = createBlock((1987.82, -1542.72, 239.845), (0, 0, 0));level.bunkerList[16] = createBlock((1979.15, -1539.97, 255.495), (0, 0, 0));level.bunkerList[17] = createBlock((2821.86, -1481.25, 250.817), (0, 90, 0));level.bunkerList[18] = createBlock((2821.86, -1481.25, 277.942), (0, 90, 0));level.bunkerList[19] = createBlock((2821.86, -1481.25, 305.067), (0, 90, 0)); 63:18 ;mp_havoc;level.bunkerList[20] = createBlock((2821.86, -1481.25, 332.192), (0, 90, 0));level.bunkerList[21] = createBlock((3320.01, -1675.36, 259.155), (0, -165, 0));level.bunkerList[22] = createBlock((3320.01, -1675.36, 286.28), (0, -165, 0));level.bunkerList[23] = createBlock((3320.01, -1675.36, 313.405), (0, -165, 0));level.bunkerList[24] = createBlock((3320.01, -1675.36, 340.53), (0, -165, 0));level.bunkerList[25] = createBlock((3320.01, -1675.36, 367.655), (0, -165, 0));level.bunkerList[26] = createBlock((3303.54, -1609.33, 258.307), (0, -165, 0));level.bunkerList[27] = createBlock((3303.54, -1609.33, 285.432), (0, -165, 0));level.bunkerList[28] = createBlock((3303.54, -1609.33, 312.557), (0, -165, 0));level.bunkerList[29] = createBlock((3303.54, -1609.33, 339.682), (0, -165, 0)); 63:18 ;mp_havoc;level.bunkerList[30] = createBlock((3303.54, -1609.33, 366.807), (0, -165, 0));level.bunkerList[31] = createBlock((3286.89, -1545.45, 262.98), (0, -165, 0));level.bunkerList[32] = createBlock((3286.89, -1545.45, 290.105), (0, -165, 0));level.bunkerList[33] = createBlock((3286.89, -1545.45, 317.23), (0, -165, 0));level.bunkerList[34] = createBlock((3286.89, -1545.45, 344.355), (0, -165, 0));level.bunkerList[35] = createBlock((3286.89, -1545.45, 371.48), (0, -165, 0));level.bunkerList[36] = createBlock((3284.08, -1889.73, 331.89), (0, 0, 0));level.bunkerList[37] = createBlock((3305.29, -1844.56, 331.89), (0, 0, 0));level.bunkerList[38] = createBlock((3329.76, -1798.16, 331.89), (0, 0, 0));level.bunkerList[39] = createBlock((3329.69, -1736.07, 331.89), (0, 0, 0)); 63:18 ;mp_havoc;level.bunkerList[40] = createBlock((2936.42, -1903.27, 267.456), (0, 90, 0));level.bunkerList[41] = createBlock((2936.42, -1903.27, 294.581), (0, 90, 0));level.bunkerList[42] = createBlock((2936.42, -1903.27, 321.706), (0, 90, 0));level.bunkerList[43] = createBlock((2936.42, -1903.27, 348.831), (0, 90, 0));level.bunkerList[44] = createBlock((2936.42, -1903.27, 375.956), (0, 90, 0));level.bunkerList[45] = createBlock((2936.42, -1903.27, 403.081), (0, 90, 0));level.bunkerList[46] = createBlock((2885, -1882.38, 262.587), (0, 90, 0));level.bunkerList[47] = createBlock((2885, -1882.38, 289.712), (0, 90, 0));level.bunkerList[48] = createBlock((2885, -1882.38, 316.837), (0, 90, 0));level.bunkerList[49] = createBlock((2885, -1882.38, 343.962), (0, 90, 0)); 63:18 ;mp_havoc;level.bunkerList[50] = createBlock((2885, -1882.38, 371.087), (0, 90, 0));level.bunkerList[51] = createBlock((2885, -1882.38, 398.212), (0, 90, 0));level.bunkerList[52] = createBlock((2813.3, -1850.87, 265.168), (0, 90, 0));level.bunkerList[53] = createBlock((2813.3, -1850.87, 292.293), (0, 90, 0));level.bunkerList[54] = createBlock((2813.3, -1850.87, 319.418), (0, 90, 0));level.bunkerList[55] = createBlock((2813.3, -1850.87, 346.543), (0, 90, 0));level.bunkerList[56] = createBlock((2813.3, -1850.87, 373.668), (0, 90, 0));level.bunkerList[57] = createBlock((2813.3, -1850.87, 400.793), (0, 90, 0));level.bunkerList[58] = createBlock((2936.09, -1903.64, 418.732), (0, 90, 0));level.bunkerList[59] = createBlock((3329.68, -1738.1, 359.015), (0, 0, 0)); 63:18 ;mp_havoc;level.bunkerList[60] = createBlock((3330.11, -1799.42, 359.015), (0, 0, 0));level.bunkerList[61] = createBlock((3305.26, -1849.78, 359.015), (0, 0, 0));level.bunkerList[62] = createBlock((3285.37, -1894.63, 347.541), (0, 0, 0));level.bunkerList[63] = createBlock((3286.01, -1897.24, 363.191), (0, 0, 0));level.bunkerList[64] = createBlock((3216.53, -1901.62, 244.125), (0, -165, 0));level.bunkerList[65] = createBlock((3216.53, -1901.62, 271.25), (0, -165, 0));level.bunkerList[66] = createBlock((3216.53, -1901.62, 298.375), (0, -165, 0));level.bunkerList[67] = createBlock((3216.53, -1901.62, 325.5), (0, -165, 0));level.bunkerList[68] = createBlock((2810.29, -1480.12, 347.842), (0, 90, 0));level.bunkerList[69] = createBlock((2823.97, -1499.2, 249.111), (0, 90, 0)); 63:18 ;mp_havoc;level.bunkerList[70] = createBlock((2824.15, -1499.2, 275.819), (0, 90, 0));level.bunkerList[71] = createBlock((2823.52, -1499.2, 303.181), (0, 90, 0));level.bunkerList[72] = createBlock((2824.16, -1499.2, 334.785), (0, 90, 0)); 63:33 ShutdownGame:
  2. 63:33 ------------------------------------------------------------
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