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Jan 9th, 2016
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  1. new GGWeaponIDs [] =
  2. {
  3. 22, //Pistol
  4. 24, //Desert Eagle
  5. 25, // Shotgun
  6. 26, //SawnOff
  7. 27, // Combat shotgun
  8. 28, //MicroSMG
  9. 30, // AKA47
  10. 31, //M4
  11. 33, //Country Rifle
  12. 34, //Sniper
  13. 16, //Grenade
  14. 37, //Flamethrower
  15. 35, // Rocket Launcer
  16. 38, // Minigun
  17. 9 // Chainsaw
  18. };
  19.  
  20.  
  21. if(killerid != INVALID_PLAYER_ID) //checking killerid is valid
  22. {
  23. GameTextForPlayer(killerid,"~g~N~h~E~h~W ~h~W~h~E~h~A~h~P~h~O~h~N",3000,4);
  24. PlayerInfo[killerid][Kills] ++;
  25. PlayerInfo[killerid][WepID] ++;
  26. ResetPlayerWeapons(playerid);
  27. GivePlayerWeapon(killerid,GGWeaponIDs[PlayerInfo[playerid][WepID]],9999);
  28. }
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