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- new GGWeaponIDs [] =
- {
- 22, //Pistol
- 24, //Desert Eagle
- 25, // Shotgun
- 26, //SawnOff
- 27, // Combat shotgun
- 28, //MicroSMG
- 30, // AKA47
- 31, //M4
- 33, //Country Rifle
- 34, //Sniper
- 16, //Grenade
- 37, //Flamethrower
- 35, // Rocket Launcer
- 38, // Minigun
- 9 // Chainsaw
- };
- if(killerid != INVALID_PLAYER_ID) //checking killerid is valid
- {
- GameTextForPlayer(killerid,"~g~N~h~E~h~W ~h~W~h~E~h~A~h~P~h~O~h~N",3000,4);
- PlayerInfo[killerid][Kills] ++;
- PlayerInfo[killerid][WepID] ++;
- ResetPlayerWeapons(playerid);
- GivePlayerWeapon(killerid,GGWeaponIDs[PlayerInfo[playerid][WepID]],9999);
- }
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