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Feb 7th, 2016
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Pawn 14.10 KB | None | 0 0
  1. Creat de FuNNkY!
  2. Succes!
  3.  
  4. TDEditor_PTD[playerid][0] = CreatePlayerTextDraw(playerid, 169.000030, 168.440032, "LD_SPAC:white");
  5. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][0], 0.000000, 0.000000);
  6. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][0], 80.000000, 60.000000);
  7. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][0], 1);
  8. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][0], -1);
  9. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][0], 0);
  10. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][0], 0);
  11. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][0], 255);
  12. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][0], 4);
  13. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][0], 0);
  14. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][0], 0);
  15.  
  16. TDEditor_PTD[playerid][1] = CreatePlayerTextDraw(playerid, 259.005523, 168.440032, "LD_SPAC:white");
  17. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][1], 0.000000, 0.000000);
  18. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][1], 80.000000, 60.000000);
  19. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][1], 1);
  20. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][1], -1);
  21. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][1], 0);
  22. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][1], 0);
  23. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][1], 255);
  24. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][1], 4);
  25. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][1], 0);
  26. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][1], 0);
  27.  
  28. TDEditor_PTD[playerid][2] = CreatePlayerTextDraw(playerid, 349.011016, 168.440032, "LD_SPAC:white");
  29. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][2], 0.000000, 0.000000);
  30. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][2], 80.000000, 60.000000);
  31. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][2], 1);
  32. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][2], -1);
  33. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][2], 0);
  34. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][2], 0);
  35. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][2], 255);
  36. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][2], 4);
  37. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][2], 0);
  38. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][2], 0);
  39.  
  40. TDEditor_PTD[playerid][3] = CreatePlayerTextDraw(playerid, 439.016510, 168.440032, "LD_SPAC:white");
  41. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][3], 0.000000, 0.000000);
  42. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][3], 80.000000, 60.000000);
  43. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][3], 1);
  44. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][3], -1);
  45. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][3], 0);
  46. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][3], 0);
  47. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][3], 255);
  48. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][3], 4);
  49. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][3], 0);
  50. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][3], 0);
  51.  
  52. TDEditor_PTD[playerid][4] = CreatePlayerTextDraw(playerid, 170.599975, 169.979995, "");
  53. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][4], 0.000000, 0.000000);
  54. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][4], 76.919982, 56.289951);
  55. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][4], 1);
  56. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][4], -1);
  57. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][4], 0);
  58. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][4], 0);
  59. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][4], 11206655);
  60. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][4], 5);
  61. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][4], 0);
  62. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][4], 0);
  63. PlayerTextDrawSetSelectable(playerid, TDEditor_PTD[playerid][4], true);
  64. PlayerTextDrawSetPreviewModel(playerid, TDEditor_PTD[playerid][4], 1212);
  65. PlayerTextDrawSetPreviewRot(playerid, TDEditor_PTD[playerid][4], 63.000000, 356.000000, 360.000000, 1.000000);
  66.  
  67. TDEditor_PTD[playerid][5] = CreatePlayerTextDraw(playerid, 260.700653, 170.133377, "");
  68. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][5], 0.000000, 0.000000);
  69. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][5], 76.919982, 56.289951);
  70. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][5], 1);
  71. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][5], -1);
  72. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][5], 0);
  73. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][5], 0);
  74. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][5], 11206655);
  75. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][5], 5);
  76. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][5], 0);
  77. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][5], 0);
  78. PlayerTextDrawSetSelectable(playerid, TDEditor_PTD[playerid][5], true);
  79. PlayerTextDrawSetPreviewModel(playerid, TDEditor_PTD[playerid][5], 1277);
  80. PlayerTextDrawSetPreviewRot(playerid, TDEditor_PTD[playerid][5], 0.000000, 0.000000, 0.000000, 1.000000);
  81.  
  82. TDEditor_PTD[playerid][6] = CreatePlayerTextDraw(playerid, 350.500793, 170.133361, "");
  83. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][6], 0.000000, 0.000000);
  84. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][6], 76.919982, 56.289951);
  85. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][6], 1);
  86. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][6], -1);
  87. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][6], 0);
  88. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][6], 0);
  89. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][6], 11206655);
  90. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][6], 5);
  91. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][6], 0);
  92. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][6], 0);
  93. PlayerTextDrawSetSelectable(playerid, TDEditor_PTD[playerid][6], true);
  94. PlayerTextDrawSetPreviewModel(playerid, TDEditor_PTD[playerid][6], 1239);
  95. PlayerTextDrawSetPreviewRot(playerid, TDEditor_PTD[playerid][6], 0.000000, 0.000000, 0.000000, 1.000000);
  96.  
  97. TDEditor_PTD[playerid][7] = CreatePlayerTextDraw(playerid, 440.600921, 170.179977, "");
  98. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][7], 0.000000, 0.000000);
  99. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][7], 76.919982, 56.289951);
  100. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][7], 1);
  101. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][7], -1);
  102. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][7], 0);
  103. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][7], 0);
  104. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][7], 11206655);
  105. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][7], 5);
  106. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][7], 0);
  107. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][7], 0);
  108. PlayerTextDrawSetSelectable(playerid, TDEditor_PTD[playerid][7], true);
  109. PlayerTextDrawSetPreviewModel(playerid, TDEditor_PTD[playerid][7], 1274);
  110. PlayerTextDrawSetPreviewRot(playerid, TDEditor_PTD[playerid][7], 0.000000, 0.000000, 0.000000, 1.000000);
  111.  
  112. TDEditor_PTD[playerid][8] = CreatePlayerTextDraw(playerid, 172.399917, 246.746704, "box");
  113. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][8], 0.000000, 0.719998);
  114. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][8], 245.000000, 0.000000);
  115. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][8], 1);
  116. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][8], -1);
  117. PlayerTextDrawUseBox(playerid, TDEditor_PTD[playerid][8], 1);
  118. PlayerTextDrawBoxColor(playerid, TDEditor_PTD[playerid][8], 11206655);
  119. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][8], 0);
  120. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][8], 0);
  121. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][8], 255);
  122. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][8], 1);
  123. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][8], 1);
  124. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][8], 0);
  125.  
  126. TDEditor_PTD[playerid][9] = CreatePlayerTextDraw(playerid, 262.799835, 246.000045, "box");
  127. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][9], 0.000000, 0.719998);
  128. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][9], 336.000000, 0.000000);
  129. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][9], 1);
  130. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][9], -1);
  131. PlayerTextDrawUseBox(playerid, TDEditor_PTD[playerid][9], 1);
  132. PlayerTextDrawBoxColor(playerid, TDEditor_PTD[playerid][9], 11206655);
  133. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][9], 0);
  134. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][9], 0);
  135. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][9], 255);
  136. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][9], 1);
  137. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][9], 1);
  138. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][9], 0);
  139.  
  140. TDEditor_PTD[playerid][10] = CreatePlayerTextDraw(playerid, 352.399780, 246.000061, "box");
  141. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][10], 0.000000, 0.719998);
  142. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][10], 426.000000, 0.000000);
  143. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][10], 1);
  144. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][10], -1);
  145. PlayerTextDrawUseBox(playerid, TDEditor_PTD[playerid][10], 1);
  146. PlayerTextDrawBoxColor(playerid, TDEditor_PTD[playerid][10], 11206655);
  147. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][10], 0);
  148. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][10], 0);
  149. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][10], 255);
  150. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][10], 1);
  151. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][10], 1);
  152. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][10], 0);
  153.  
  154. TDEditor_PTD[playerid][11] = CreatePlayerTextDraw(playerid, 442.799743, 246.000122, "box");
  155. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][11], 0.000000, 0.719998);
  156. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][11], 520.000000, 0.000000);
  157. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][11], 1);
  158. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][11], -1);
  159. PlayerTextDrawUseBox(playerid, TDEditor_PTD[playerid][11], 1);
  160. PlayerTextDrawBoxColor(playerid, TDEditor_PTD[playerid][11], 11206655);
  161. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][11], 0);
  162. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][11], 0);
  163. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][11], 255);
  164. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][11], 1);
  165. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][11], 1);
  166. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][11], 0);
  167.  
  168. TDEditor_PTD[playerid][12] = CreatePlayerTextDraw(playerid, 179.599960, 245.253356, "Withdraw");
  169. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][12], 0.268800, 0.928000);
  170. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][12], 1);
  171. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][12], -1);
  172. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][12], 0);
  173. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][12], 0);
  174. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][12], 255);
  175. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][12], 2);
  176. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][12], 1);
  177. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][12], 0);
  178. PlayerTextDrawSetSelectable(playerid, TDEditor_PTD[playerid][12], true);
  179.  
  180. TDEditor_PTD[playerid][13] = CreatePlayerTextDraw(playerid, 273.999969, 244.506698, "Deposit");
  181. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][13], 0.268800, 0.928000);
  182. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][13], 1);
  183. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][13], -1);
  184. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][13], 0);
  185. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][13], 0);
  186. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][13], 255);
  187. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][13], 2);
  188. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][13], 1);
  189. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][13], 0);
  190. PlayerTextDrawSetSelectable(playerid, TDEditor_PTD[playerid][13], true);
  191.  
  192. TDEditor_PTD[playerid][14] = CreatePlayerTextDraw(playerid, 365.199920, 245.253402, "Balance");
  193. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][14], 0.268800, 0.928000);
  194. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][14], 1);
  195. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][14], -1);
  196. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][14], 0);
  197. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][14], 0);
  198. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][14], 255);
  199. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][14], 2);
  200. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][14], 1);
  201. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][14], 0);
  202. PlayerTextDrawSetSelectable(playerid, TDEditor_PTD[playerid][14], true);
  203.  
  204. TDEditor_PTD[playerid][15] = CreatePlayerTextDraw(playerid, 453.199737, 244.506729, "Transfer");
  205. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][15], 0.268800, 0.928000);
  206. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][15], 1);
  207. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][15], -1);
  208. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][15], 0);
  209. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][15], 0);
  210. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][15], 255);
  211. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][15], 2);
  212. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][15], 1);
  213. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][15], 0);
  214. PlayerTextDrawSetSelectable(playerid, TDEditor_PTD[playerid][15], true);
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