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Steel Charge Character Info

Aug 23rd, 2015
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  1. Steel Charge
  2.  
  3. HP: 60/60
  4. MP: 90/90
  5. AP: 3/3
  6.  
  7. Attributes:
  8. + Magus: Magical attack strings deal extra damage.
  9. - Light-Headed: Getting addled makes you lose 1 AP
  10.  
  11. >>Skills:
  12.  
  13. PASSIVE - Fortress: Take less damage from physical strikes.
  14.  
  15. >1 AP/ 0 MP - Rushdown:
  16. Charge the enemy and deal light physical damage. Chance to Addle.
  17.  
  18. >2 AP / 0 MP - Gore:
  19. Deal heavy physical attack damage to a target. Chance to Stun.
  20.  
  21. ===
  22.  
  23. >1 AP / 10 MP - Spell Arrow
  24. Summon a magical projectile that deals magical damage at the end of the turn. Capable of piercing.
  25.  
  26. >2 AP / 25 MP - Spell Chain
  27. Summon an ethereal chain to lock a target in place and deal light damage. Chance to Lock Down.
  28.  
  29. >1 AP / 10 MP - Spell Sword:
  30. Wreathe your horn in a blade of magic. Blade expires with a fierce explosion.
  31. ===
  32.  
  33. >1 AP/ 15 MP - Spell Shield:
  34. Summon a shield of magic to bolster your defenses and recover HP
  35.  
  36. >1 AP / 0 MP- Concentrate:
  37. Begin to regain MP and deal extra damage with a combo string in the next turn.
  38.  
  39. ===
  40.  
  41. >0 AP / 0 MP - Intel
  42. Consult the Codex about a target.
  43.  
  44. >0 AP / 0 MP - Scrying Pearl
  45. Communicate over long distances.
  46.  
  47. >0 AP / 0 MP - Taunt
  48. Contextual
  49.  
  50. ===
  51.  
  52. >3 AP/ 0 MP - Retreat
  53. Depart from battle. They say it is best to live to fight another day, instead of dying on this one.
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