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- import system.EntitySystem;
- import system.PhysicsSystem;
- import system.SceneSystem;
- import system.entity.GameState;
- import entity.CoinFactory;
- /**
- * AutoGenerated Class by FP4G
- * *Do not modify*
- *
- */
- public class GameLoop
- extends GameState
- {
- private EntitySystem _2;
- private PhysicsSystem _1;
- private SceneSystem _0;
- @Override
- private void render(float delta) {
- _2 .update(delta);
- _1 .update(delta);
- _0 .update(delta);
- }
- @Override
- private void resize(int width, int height) {
- }
- @Override
- private void show() {
- }
- @Override
- private void hide() {
- }
- @Override
- private void pause() {
- }
- @Override
- private void resume() {
- }
- @Override
- private boolean loadState() {
- _2 = new EntitySystem();
- _1 = new PhysicsSystem();
- _0 = new SceneSystem();
- _2 .addFactory(new CoinFactory());
- _2 .addEntity("Coin");
- _2 .addEntity("Coin");
- return true;
- }
- @Override
- private void unloadState() {
- }
- }
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