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Feb 26th, 2013
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Java 1.11 KB | None | 0 0
  1. import system.EntitySystem;
  2. import system.PhysicsSystem;
  3. import system.SceneSystem;
  4. import system.entity.GameState;
  5. import entity.CoinFactory;
  6.  
  7.  
  8. /**
  9.  * AutoGenerated Class by FP4G
  10.  * *Do not modify*
  11.  *
  12.  */
  13. public class GameLoop
  14.     extends GameState
  15. {
  16.  
  17.     private EntitySystem _2;
  18.     private PhysicsSystem _1;
  19.     private SceneSystem _0;
  20.  
  21.     @Override
  22.     private void render(float delta) {
  23.         _2 .update(delta);
  24.         _1 .update(delta);
  25.         _0 .update(delta);
  26.     }
  27.  
  28.     @Override
  29.     private void resize(int width, int height) {
  30.     }
  31.  
  32.     @Override
  33.     private void show() {
  34.     }
  35.  
  36.     @Override
  37.     private void hide() {
  38.     }
  39.  
  40.     @Override
  41.     private void pause() {
  42.     }
  43.  
  44.     @Override
  45.     private void resume() {
  46.     }
  47.  
  48.     @Override
  49.     private boolean loadState() {
  50.         _2 = new EntitySystem();
  51.         _1 = new PhysicsSystem();
  52.         _0 = new SceneSystem();
  53.         _2 .addFactory(new CoinFactory());
  54.         _2 .addEntity("Coin");
  55.         _2 .addEntity("Coin");
  56.         return true;
  57.     }
  58.  
  59.     @Override
  60.     private void unloadState() {
  61.     }
  62.  
  63. }
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