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  1. pi@raspberrypi ~/ufoai $ ./ufo
  2. ---- endianness initialization -----
  3. found little endian system
  4.  
  5. ---- filesystem initialization -----
  6. Adding game dir: /usr/local/games/ufoai/base
  7. Adding game dir: ./base
  8. Adding game dir: /home/pi/.ufoai/2.5-dev/base
  9. using /home/pi/.ufoai/2.5-dev/base for writing
  10. executing filesystem.cfg
  11. executing default.cfg
  12. executing config.cfg
  13.  
  14. ----- network initialization -------
  15. libcurl/7.26.0 OpenSSL/1.0.1c zlib/1.2.7 libidn/1.25 libssh2/1.4.1 librtmp/2.3 initialized.
  16.  
  17. ------ server initialization -------
  18. added 11 maps to the mapcycle
  19.  
  20. ----- console initialization -------
  21. Console initialized.
  22.  
  23. ------- video initialization -------
  24. SDL version: 1.2.15
  25. I: desktop depth: 16bpp
  26. I: video memory: 0
  27. I: Available resolutions: 1824x984 (1)
  28. I: video driver: x11
  29. I: setting mode -1
  30. I: set multisample buffers to 0
  31. I: set swap control to 0
  32. I: 1024x768 (fullscreen: yes)
  33. I: got 8 bits of stencil
  34. I: got 24 bits of depth buffer
  35. I: got double buffer
  36. I: got 8 bits for red
  37. I: got 8 bits for green
  38. I: got 8 bits for blue
  39. I: got 8 bits for alpha
  40. I: got 0 multisample buffers
  41. GL_VENDOR: Mesa Project
  42. GL_RENDERER: Software Rasterizer
  43. GL_VERSION: 2.1 Mesa 8.0.5
  44. GL_EXTENSIONS: GL_ARB_multisample GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_copy_texture GL_EXT_polygon_offset GL_EXT_subtexture GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_compiled_vertex_array GL_EXT_texture GL_EXT_texture3D GL_IBM_rasterpos_clip GL_ARB_point_parameters GL_EXT_draw_range_elements GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_separate_specular_color GL_EXT_texture_edge_clamp GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_ARB_multitexture GL_IBM_multimode_draw_arrays GL_IBM_texture_mirrored_repeat GL_3DFX_texture_compression_FXT1 GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_transpose_matrix GL_EXT_blend_func_separate GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_secondary_color GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_INGR_blend_func_separate GL_MESA_resize_buffers GL_NV_blend_square GL_NV_light_max_exponent GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_SUN_multi_draw_arrays GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_EXT_framebuffer_object GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_MESA_window_pos GL_NV_packed_depth_stencil GL_NV_texture_rectangle GL_NV_vertex_program GL_ARB_depth_texture GL_ARB_occlusion_query GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_window_pos GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_EXT_stencil_two_side GL_EXT_texture_cube_map GL_NV_depth_clamp GL_NV_fragment_program GL_NV_point_sprite GL_NV_vertex_program1_1 GL_APPLE_packed_pixels GL_APPLE_vertex_array_object GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_vertex_program GL_ARB_vertex_shader GL_ATI_draw_buffers GL_ATI_texture_env_combine3 GL_EXT_depth_bounds_test GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_MESA_pack_invert GL_MESA_ycbcr_texture GL_ARB_depth_clamp GL_ARB_fragment_program_shadow GL_ARB_half_float_pixel GL_ARB_occlusion_query2 GL_ARB_point_sprite GL_ARB_shading_language_100 GL_ARB_sync GL_ARB_texture_non_power_of_two GL_ARB_vertex_buffer_object GL_ATI_blend_equation_separate GL_EXT_blend_equation_separate GL_OES_read_format GL_ARB_pixel_buffer_object GL_ARB_texture_compression_rgtc GL_ARB_texture_rectangle GL_ATI_texture_compression_3dc GL_EXT_pixel_buffer_object GL_EXT_texture_compression_rgtc GL_EXT_texture_mirror_clamp GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_ARB_framebuffer_object GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_packed_depth_stencil GL_NV_fragment_program_option GL_APPLE_object_purgeable GL_ARB_vertex_array_object GL_ATI_separate_stencil GL_ATI_texture_mirror_once GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_gpu_program_parameters GL_EXT_texture_array GL_EXT_texture_compression_latc GL_EXT_texture_sRGB_decode GL_MESA_texture_array GL_ARB_copy_buffer GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_map_buffer_range GL_ARB_texture_rg GL_ARB_texture_swizzle GL_ARB_vertex_array_bgra GL_EXT_separate_shader_objects GL_EXT_texture_swizzle GL_EXT_vertex_array_bgra GL_NV_conditional_render GL_ARB_draw_elements_base_vertex GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_provoking_vertex GL_EXT_provoking_vertex GL_ARB_robustness GL_ARB_texture_storage
  45. No hardware acceleration detected.
  46. Update your graphic card drivers.
  47. FS_RemoveFile: remove /home/pi/.ufoai/2.5-dev/base/keys.cfg
  48. There are still 1 opened files
  49. Error: Shutdown
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