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NYD_Drifting3 BY [drifterz]niels

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Dec 9th, 2011
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  1. //----------------------------------------------------------------------------//
  2. // DRIFTING GAMEMODE BY [drifters]niels //
  3. //----------------------------------------------------------------------------//
  4.  
  5.  
  6.  
  7.  
  8.  
  9.  
  10.  
  11. // default files included
  12. #include <a_samp>
  13. #include <streamer>
  14. #include <zcmd>
  15. #include <sscanf2>
  16. #include <YSI\y_ini>
  17. #include <JunkBuster>
  18. // also included
  19. #include <NYD_Tuning>
  20. #include <NYD_Defines>
  21.  
  22. enum TeamCars
  23. {
  24. Streetracers,
  25. Police,
  26. Drifters,
  27. Mafia,
  28. Bikers,
  29. Stunters,
  30. Desertdirters
  31. }
  32. enum ENUM_DATA { Score }
  33. new
  34. _pVars[ MAX_PLAYERS ][ ENUM_DATA ];
  35.  
  36.  
  37. forward load_user_score( playerid, name[], value[] );
  38. public load_user_score( playerid, name[], value[] )
  39. {
  40. INI_Int( "Score", _pVars[ playerid ][ Score ] );
  41. return 1;
  42. }
  43.  
  44. stock USER_PATH(playerid)
  45. {
  46. new
  47. _str[ 128 ],P_NAME[ MAX_PLAYER_NAME ];
  48.  
  49. GetPlayerName( playerid, P_NAME, MAX_PLAYER_NAME );
  50. format( _str, sizeof ( _str ), "%s.ini", P_NAME );
  51. return _str;
  52. }
  53. new Cars[TeamCars];
  54. new gTeam[MAX_PLAYERS];
  55. // BOT Messages
  56. new RandomMessages[][] =
  57. { // change all this Messages to your own server MSG's, TDC means Tokyo Drift Central so just change TDC to ur server name.
  58. "TDC_BOT: if u need a car then type /carmenu",
  59. "TDC_BOT: if u want to know the teleports type /teles",
  60. "TDC_BOT: if u want to see all the commands type /cmds",
  61. "TDC_BOT: everyone if u have suggestions to the server type /suggest <suggestion>",
  62. "TDC_BOT: hello welcome to [TDC] Tokyo Drift Central, Enjoy ur stays with us.",
  63. "TDC_BOT: this server uses the LuxAdmin system by Luxurion",
  64. "TDC_BOT: this server has been created by: [drifterz]niels",
  65. "TDC_BOT: everyone join our site/forum: (ur site)",
  66. "TDC_BOT: this server uses the GameMode NYD_Drifting Version 3 created by [drifterz]niels",
  67. "TDC_BOT: this server uses the newest updated version of NYD_Drifting Version 3",
  68. "TDC_BOT: Type /Admins to see a list of online admins"
  69. };
  70.  
  71. forward Unfreeze(playerid);
  72. forward AutomaticMessage();
  73.  
  74.  
  75.  
  76. public OnGameModeInit()
  77. {
  78. SetGameModeText("[TDC] Tokyo Drift Central");
  79. // BOT Messages
  80. SetTimer("AutomaticMessage", MINUTES(1), true);
  81. // streetracers class
  82. AddPlayerClass(105,1048.4546,1928.2059,10.8203,261.0777,0,0,0,0,0,0); //Streetracers member (1)
  83. AddPlayerClass(106,2497.2693,-1676.9578,13.3398,23.6501,0,0,0,0,0,0); //Streetracers member (2)
  84. AddPlayerClass(107,2497.2693,-1676.9578,13.3398,23.6501,0,0,0,0,0,0); //Streetracers member (3)
  85. AddPlayerClass(115,1048.4546,1928.2059,10.8203,261.0777,0,0,0,0,0,0); //Streetracers member (4)
  86. AddPlayerClass(108,2497.2693,-1676.9578,13.3398,23.6501,0,0,0,0,0,0); //Streetracers member (5)
  87. // police class
  88. AddPlayerClass(280,2264.9895,2457.2261,10.8203,183.2561,0,0,0,0,0,0); //Police Officer (1)
  89. AddPlayerClass(287,2264.9895,2457.2261,10.8203,183.2561,0,0,0,0,0,0); //Police Officer (2)
  90. AddPlayerClass(282,2264.9895,2457.2261,10.8203,183.2561,0,0,0,0,0,0); //Police Officer (3)
  91. // drifters class
  92. AddPlayerClass(173,-2244.5742,-2303.5190,30.0467,252.3967,0,0,0,0,0,0); //Drifters (1)
  93. AddPlayerClass(174,-2244.5742,-2303.5190,30.0467,252.3967,0,0,0,0,0,0); //Drifters (2)
  94. AddPlayerClass(175,-2244.5742,-2303.5190,30.0467,252.3967,0,0,0,0,0,0); //Drifters (3)
  95. // mafia class
  96. AddPlayerClass(111,2822.4297,895.8810,10.7500,8.5160,0,0,0,0,0,0); //Mafia (1)
  97. AddPlayerClass(112,-1010.4442,-699.1964,32.0078,6.3033,0,0,0,0,0,0); //Mafia (2)
  98. AddPlayerClass(113,-2217.8198,2336.1533,7.5469,129.2003,0,0,0,0,0,0); //Mafia (3)
  99. AddPlayerClass(124,-2217.8198,2336.1533,7.5469,129.2003,0,0,0,0,0,0); //Mafia (4)
  100. // bikers class
  101. AddPlayerClass(247,2317.5906,-1527.5520,25.3438,275.5380,0,0,0,0,0,0); //Bikers (1)
  102. AddPlayerClass(248,2317.5906,-1527.5520,25.3438,275.5380,0,0,0,0,0,0); //Bikers (2)
  103. AddPlayerClass(254,2317.5906,-1527.5520,25.3438,275.5380,0,0,0,0,0,0); //Bikers (3)
  104. // stunters class
  105. AddPlayerClass(121,-1354.0376,-239.9485,14.1823,325.2208,0,0,0,0,0,0); // stunters (1)
  106. AddPlayerClass(122,1332.6597,1362.7931,10.8766,263.7629,0,0,0,0,0,0); // stunters (2)
  107. AddPlayerClass(116,422.4953,2531.2754,16.6155,178.5320,0,0,0,0,0,0); // stunters (3)
  108. // Desert Dirters class
  109. AddPlayerClass(19,-1239.9050,1921.7845,42.8419,133.2527,0,0,0,0,0,0); // Desertdirters (1)
  110. AddPlayerClass(23,-1239.9050,1921.7845,42.8419,133.2527,0,0,0,0,0,0); // Desertdirters (2)
  111. AddPlayerClass(28,-1239.9050,1921.7845,42.8419,133.2527,0,0,0,0,0,0); // Desertdirters (3)
  112. // derby cross
  113. bb1 = LinkVehicleToInterior(AddStaticVehicle(504,-1511.8601,1006.7419,1037.6233,257.1553,0,46), 15); // bloodbangernew
  114. bb2 = LinkVehicleToInterior(AddStaticVehicle(504,-1512.7770,1002.2974,1037.5515,263.1537,0,46), 15); // bloodbangernew
  115. bb3 = LinkVehicleToInterior(AddStaticVehicle(504,-1512.6934,997.6415,1037.4785,269.3404,0,46), 15); // bloodbangernew
  116. bb4 = LinkVehicleToInterior(AddStaticVehicle(504,-1513.2794,993.1977,1037.4139,273.1206,0,46), 15); // bloodbangernew
  117. bb5 = LinkVehicleToInterior(AddStaticVehicle(504,-1513.6005,985.7687,1037.2859,272.4297,0,46), 15); // bloodbangernew
  118. bb6 = LinkVehicleToInterior(AddStaticVehicle(504,-1409.4519,936.6757,1036.2679,267.5256,0,46), 15); // bloodbangernew
  119. bb7 = LinkVehicleToInterior(AddStaticVehicle(504,-1386.8334,935.7201,1036.2112,267.9262,0,46), 15); // bloodbangernew
  120. bb8 = LinkVehicleToInterior(AddStaticVehicle(504,-1310.8611,951.4717,1036.3550,40.1788,0,46), 15); // bloodbangernew
  121. bb9 = LinkVehicleToInterior(AddStaticVehicle(504,-1307.5463,957.5812,1036.4515,29.8441,0,46), 15); // bloodbangernew
  122. bb10 = LinkVehicleToInterior(AddStaticVehicle(504,-1296.0521,966.9218,1036.5840,58.0160,0,46), 15); // bloodbangernew
  123. bb11 = LinkVehicleToInterior(AddStaticVehicle(504,-1289.6840,976.2628,1036.7397,74.0715,0,46), 15); // bloodbangernew
  124. bb12 = LinkVehicleToInterior(AddStaticVehicle(504,-1284.2572,1008.7397,1037.2678,92.4519,0,46), 15); // bloodbangernew
  125. bb13 = LinkVehicleToInterior(AddStaticVehicle(504,-1303.0634,1033.3800,1037.7155,149.6799,0,46), 15); // bloodbangernew
  126. bb14 = LinkVehicleToInterior(AddStaticVehicle(504,-1333.3544,1048.2478,1038.0132,150.2109,0,46), 15); // bloodbangernew
  127. bb15 = LinkVehicleToInterior(AddStaticVehicle(504,-1360.5975,1054.6560,1038.1675,172.9999,0,46), 15); // bloodbangernew
  128. bb16 = LinkVehicleToInterior(AddStaticVehicle(504,-1380.8801,1057.5394,1038.2500,172.3747,0,46), 15); // bloodbangernew
  129. bb17 = LinkVehicleToInterior(AddStaticVehicle(504,-1397.5375,1056.3580,1038.2563,168.7458,0,46), 15); // bloodbangernew
  130. bb18 = LinkVehicleToInterior(AddStaticVehicle(504,-1414.5223,1056.6233,1038.2900,171.5268,0,46), 15); // bloodbangernew
  131. bb19 = LinkVehicleToInterior(AddStaticVehicle(504,-1431.8357,1055.5656,1038.3020,178.7719,0,46), 15); // bloodbangernew
  132. bb20 = LinkVehicleToInterior(AddStaticVehicle(504,-1451.9127,1051.9900,1038.2719,184.8645,0,46), 15); // bloodbangernew
  133. bb21 = LinkVehicleToInterior(AddStaticVehicle(504,-1470.6124,1046.5435,1038.2205,192.4784,0,46), 15); // bloodbangernew
  134. bb22 = LinkVehicleToInterior(AddStaticVehicle(504,-1427.3168,954.0612,1027.0819,354.8546,0,46), 15); // bloodbangernew
  135. bb23 = LinkVehicleToInterior(AddStaticVehicle(504,-1420.7792,954.1891,1026.9146,1.9711,0,46), 15); // bloodbangernew
  136. bb24 = LinkVehicleToInterior(AddStaticVehicle(504,-1414.8092,953.0369,1027.2167,355.7827,0,46), 15); // bloodbangernew
  137. bb25 = LinkVehicleToInterior(AddStaticVehicle(504,-1407.7164,953.8684,1026.9716,359.6640,0,46), 15); // bloodbangernew
  138. bb26 = LinkVehicleToInterior(AddStaticVehicle(504,-1399.6083,954.5548,1026.7681,1.6023,0,46), 15); // bloodbangernew
  139. bb27 = LinkVehicleToInterior(AddStaticVehicle(504,-1393.3164,953.9264,1026.9407,358.7718,0,46), 15); // bloodbangernew
  140. bb28 = LinkVehicleToInterior(AddStaticVehicle(504,-1383.0608,953.4269,1027.0917,1.0494,0,46), 15); // bloodbangernew
  141. // dirtcourt ls
  142. AddStaticVehicleEx(416,2767.47753906,-648.86395264,62.84563065,109.99987793,-1,-1,15); //Ambulance
  143. AddStaticVehicleEx(416,2768.61914062,-652.92218018,63.20274734,109.99523926,-1,-1,15); //Ambulance
  144. AddStaticVehicleEx(416,2769.10107422,-656.88262939,63.57553482,109.99511719,-1,-1,15); //Ambulance
  145. AddStaticVehicleEx(531,2759.20068359,-661.54602051,64.14767456,0.00000000,-1,-1,15); //Tractor
  146. AddStaticVehicleEx(531,2759.65307617,-666.38507080,64.59873199,0.00000000,-1,-1,15); //Tractor
  147. AddStaticVehicleEx(531,2760.03344727,-671.24218750,64.77781677,0.00000000,-1,-1,15); //Tractor
  148. AddStaticVehicleEx(530,2765.32836914,-664.19720459,63.95004654,0.00000000,-1,-1,15); //Forklift
  149. AddStaticVehicleEx(530,2763.27050781,-665.07421875,63.95004654,0.00000000,-1,-1,15); //Forklift
  150. AddStaticVehicleEx(610,2412.10668945,-664.00219727,126.76622772,88.00000000,-1,-1,15); //Farm Plow
  151. AddStaticVehicleEx(610,2411.77709961,-659.75262451,126.52151489,87.99499512,-1,-1,15); //Farm Plow
  152. AddStaticVehicleEx(531,2408.66870117,-664.01129150,127.60473633,90.00000000,-1,-1,15); //Tractor
  153. AddStaticVehicleEx(531,2408.23901367,-659.91925049,127.44481659,90.00000000,-1,-1,15); //Tractor
  154. AddStaticVehicleEx(532,2411.79711914,-670.92877197,128.45285034,94.00000000,-1,-1,15); //Combine
  155. AddStaticVehicleEx(572,2408.68188477,-677.49798584,126.60719299,96.00000000,-1,-1,15); //Mower
  156. AddStaticVehicleEx(457,2766.72241211,-668.97943115,64.19390106,0.00000000,-1,-1,15); //Caddy
  157. AddStaticVehicle(504,2359.3411,-657.6211,127.9057,295.7285,86,88); // dirtcourt
  158. AddStaticVehicle(504,2358.5542,-654.1286,127.8443,294.3357,86,88); // dirtcourt
  159. AddStaticVehicle(568,2358.7356,-644.2963,128.1499,253.6922,18,44); // dirtcourt
  160. AddStaticVehicle(468,2367.7668,-655.0919,127.5737,305.0464,8,80); // dirtcourt
  161. AddStaticVehicle(468,2371.2695,-643.3622,127.2733,211.0434,8,80); // dirtcourt
  162. AddStaticVehicle(468,2368.1809,-643.7922,127.4356,230.8540,8,80); // dirtcourt
  163. AddStaticVehicle(468,2366.1716,-644.3236,127.5069,224.3139,8,80); // dirtcourt
  164. AddStaticVehicle(468,2365.0361,-645.3580,127.4689,223.2755,8,80); // dirt
  165. AddStaticVehicle(468,2359.7649,-647.7677,127.8260,262.7769,8,80); // dirt
  166. AddStaticVehicle(468,2359.8489,-649.8014,127.7606,277.3860,8,80); // dirt
  167. AddStaticVehicle(495,2378.6011,-657.3469,128.4471,354.9363,54,84); // dirtsand
  168. AddStaticVehicle(495,2382.7896,-639.0244,127.3558,161.7110,54,84); // dirtsand
  169. AddStaticVehicle(495,2406.1331,-648.7226,127.4603,107.8542,54,84); // dirtsand
  170. AddStaticVehicle(495,2406.9368,-654.1519,127.6381,77.7112,54,84); // dirtsand
  171. AddStaticVehicle(571,2379.9624,-670.1205,127.5804,281.8380,112,39); // dirtcourt
  172. AddStaticVehicle(571,2380.3562,-675.3560,127.3273,279.9618,112,39); // dirtcourt
  173. AddStaticVehicle(571,2382.3440,-680.0873,126.9658,284.0899,112,39); // dirtcourt
  174. AddStaticVehicle(444,2582.3538,-649.9182,136.4585,179.7776,86,118); // dirtmonster
  175. AddStaticVehicle(556,2406.6838,-643.9568,127.2148,91.1334,60,46); // dirtmonster
  176. AddStaticVehicle(556,2410.3196,-638.3246,126.4309,65.4940,60,46); // dirtmonster
  177. AddStaticVehicle(556,2374.2444,-652.1035,127.8997,270.8373,60,46); // dirtmonster
  178. // Desert Dirters Class spawn cars
  179. AddStaticVehicle(422,-1242.59997559,1892.69995117,42.29999924,345.99792480,-1,-1); //Bobcat
  180. AddStaticVehicle(422,-1244.80004883,1897.00000000,42.29999924,345.99792480,-1,-1); //Bobcat
  181. AddStaticVehicle(543,-1256.30004883,1910.80004883,42.79999924,343.99841309,-1,-1); //Sadler
  182. AddStaticVehicle(543,-1253.40002441,1908.09997559,42.59999847,343.99841309,-1,-1); //Sadler
  183. AddStaticVehicle(554,-1259.90002441,1914.50000000,43.09999847,345.99792480,-1,-1); //Yosemite
  184. AddStaticVehicle(554,-1263.50000000,1917.30004883,43.09999847,345.99792480,-1,-1); //Yosemite
  185. AddStaticVehicle(573,-1252.19995117,1931.00000000,44.09999847,165.99786377,-1,-1); //Duneride
  186. AddStaticVehicle(490,-1267.59997559,1920.19995117,43.50000000,352.00000000,-1,-1); //FBI Rancher
  187. AddStaticVehicle(490,-1271.19995117,1922.80004883,43.50000000,351.99645996,-1,-1); //FBI Rancher
  188. AddStaticVehicle(470,-1235.50000000,1911.69995117,43.00000000,102.00000000,-1,-1); //Patriot
  189. AddStaticVehicle(470,-1233.50000000,1907.69995117,43.00000000,101.99700928,-1,-1); //Patriot
  190. AddStaticVehicle(489,-1228.09960938,1899.50000000,42.20000076,97.99804688,-1,-1); //Rancher
  191. AddStaticVehicle(489,-1230.59997559,1903.09997559,42.70000076,97.99804688,-1,-1); //Rancher
  192. AddStaticVehicle(495,-1259.90002441,1935.19995117,45.20000076,168.00000000,-1,-1); //Sandking
  193. AddStaticVehicle(495,-1263.69995117,1937.69995117,45.20000076,167.99743652,-1,-1); //Sandking
  194. AddStaticVehicle(500,-1267.50000000,1939.59997559,45.20000076,169.99694824,-1,-1); //Mesa
  195. AddStaticVehicle(500,-1270.80004883,1941.69995117,45.40000153,169.99694824,-1,-1); //Mesa
  196. AddStaticVehicle(424,-1222.09997559,1887.00000000,41.59999847,94.00000000,-1,-1); //BF Injection
  197. AddStaticVehicle(424,-1219.80004883,1883.90002441,41.59999847,93.99902344,-1,-1); //BF Injection
  198. AddStaticVehicle(573,-1255.90002441,1933.69995117,44.09999847,165.99243164,-1,-1); //Duneride
  199. AddStaticVehicle(504,-1224.00000000,1893.00000000,41.79999924,91.99499512,-1,-1); //Bloodring Banger
  200. AddStaticVehicle(504,-1225.39941406,1896.19921875,41.79999924,95.99401855,-1,-1); //Bloodring Banger
  201. AddStaticVehicle(504,-1222.09960938,1889.69921875,41.79999924,89.99499512,-1,-1); //Bloodring Banger
  202. AddStaticVehicle(556,-1250.59997559,1904.00000000,41.70000076,348.00000000,-1,-1); //Monster A
  203. AddStaticVehicle(556,-1247.50000000,1899.80004883,41.70000076,347.99743652,-1,-1); //Monster A
  204. AddStaticVehicle(468,-1250.40002441,1925.90002441,43.70000076,165.99993896,-1,-1); //Sanchez
  205. AddStaticVehicle(468,-1249.50000000,1929.09997559,43.70000076,165.99786377,-1,-1); //Sanchez
  206. AddStaticVehicle(468,-1248.59997559,1932.50000000,43.70000076,165.99243164,-1,-1); //Sanchez
  207. AddStaticVehicle(471,-1248.69995117,1924.69995117,43.20000076,165.99993896,-1,-1); //Quad
  208. AddStaticVehicle(471,-1247.69995117,1928.40002441,43.20000076,165.99786377,-1,-1); //Quad
  209. AddStaticVehicle(471,-1246.69995117,1932.09997559,43.20000076,165.99243164,-1,-1); //Quad
  210. // LS police class cars
  211. Cars[Police] = AddStaticVehicle(601,1583.5406,-1606.1104,13.1416,179.4400,46,56); // lspolice
  212. Cars[Police] = AddStaticVehicle(601,1575.9550,-1606.1021,13.1416,178.7655,46,56); // lspolice
  213. Cars[Police] = AddStaticVehicle(490,1595.4783,-1710.7063,6.0203,178.1122,20,42); // lspolice
  214. Cars[Police] = AddStaticVehicle(528,1601.3499,-1704.1694,5.9362,88.1259,107,41); // lspolice
  215. Cars[Police] = AddStaticVehicle(528,1601.8035,-1700.2419,5.9347,90.3396,107,41); // lspolice
  216. Cars[Police] = AddStaticVehicle(490,1590.8896,-1710.8950,6.0193,178.5100,83,93); // lspolice
  217. Cars[Police] = AddStaticVehicle(497,1538.7554,-1682.4746,13.7104,94.6437,83,6); // lspolice
  218. Cars[Police] = AddStaticVehicle(596,1603.9318,-1630.5101,13.3749,88.6846,60,62); // lspolice
  219. Cars[Police] = AddStaticVehicle(596,1604.7667,-1625.9998,13.3834,90.3033,21,53); // lspolice
  220. Cars[Police] = AddStaticVehicle(597,1604.4142,-1619.3594,13.2830,88.2157,34,83); // lspolice
  221. Cars[Police] = AddStaticVehicle(598,1604.1312,-1616.0347,13.2588,89.2935,61,34); // lspolice
  222. Cars[Police] = AddStaticVehicle(599,1604.3290,-1605.4077,13.6995,89.2496,35,101); // lspolice
  223. Cars[Police] = AddStaticVehicle(427,1546.1760,-1613.8713,13.5148,269.1539,125,9); // lspolice
  224. Cars[Police] = AddStaticVehicle(427,1545.2808,-1607.0383,13.5147,271.0533,33,53); // lspolice
  225. // lv police class cars
  226. Cars[Police] = AddStaticVehicle(596,2269.50000000,2459.80004883,10.69999981,0.00000000,-1,-1); //Police Car (LSPD)
  227. Cars[Police] = AddStaticVehicle(596,2278.00000000,2458.80004883,10.69999981,0.00000000,-1,-1); //Police Car (LSPD)
  228. Cars[Police] = AddStaticVehicle(596,2273.50000000,2459.30004883,10.69999981,0.00000000,-1,-1); //Police Car (LSPD)
  229. Cars[Police] = AddStaticVehicle(596,2282.60009766,2458.60009766,10.69999981,0.00000000,-1,-1); //Police Car (LSPD)
  230. Cars[Police] = AddStaticVehicle(597,2269.69995117,2444.19995117,10.69999981,0.00000000,-1,-1); //Police Car (SFPD)
  231. Cars[Police] = AddStaticVehicle(597,2273.69995117,2444.30004883,10.69999981,0.00000000,-1,-1); //Police Car (SFPD)
  232. Cars[Police] = AddStaticVehicle(597,2282.00000000,2444.30004883,10.69999981,0.00000000,-1,-1); //Police Car (SFPD)
  233. Cars[Police] = AddStaticVehicle(597,2277.69995117,2444.30004883,10.69999981,0.00000000,-1,-1); //Police Car (SFPD)
  234. Cars[Police] = AddStaticVehicle(598,2260.39990234,2458.10009766,10.69999981,0.00000000,-1,-1); //Police Car (LVPD)
  235. Cars[Police] = AddStaticVehicle(598,2259.89990234,2444.00000000,10.69999981,0.00000000,-1,-1); //Police Car (LVPD)
  236. Cars[Police] = AddStaticVehicle(598,2251.89990234,2458.10009766,10.69999981,0.00000000,-1,-1); //Police Car (LVPD)
  237. Cars[Police] = AddStaticVehicle(598,2256.00000000,2458.69995117,10.69999981,0.00000000,-1,-1); //Police Car (LVPD)
  238. Cars[Police] = AddStaticVehicle(599,2256.00000000,2475.60009766,11.19999981,0.00000000,-1,-1); //Police Ranger
  239. Cars[Police] = AddStaticVehicle(599,2260.50000000,2475.39990234,11.19999981,0.00000000,-1,-1); //Police Ranger
  240. Cars[Police] = AddStaticVehicle(599,2251.80004883,2475.50000000,11.19999981,0.00000000,-1,-1); //Police Ranger
  241. Cars[Police] = AddStaticVehicle(599,2277.89990234,2474.89990234,11.19999981,0.00000000,-1,-1); //Police Ranger
  242. Cars[Police] = AddStaticVehicle(599,2273.50000000,2474.69995117,11.19999981,0.00000000,-1,-1); //Police Ranger
  243. Cars[Police] = AddStaticVehicle(599,2269.80004883,2475.00000000,11.19999981,0.00000000,-1,-1); //Police Ranger
  244. Cars[Police] = AddStaticVehicle(599,2282.10009766,2474.80004883,11.19999981,0.00000000,-1,-1); //Police Ranger
  245. Cars[Police] = AddStaticVehicle(601,2252.39990234,2445.19995117,10.80000019,0.00000000,-1,-1); //S.W.A.T. Van
  246. Cars[Police] = AddStaticVehicle(601,2256.19995117,2445.39990234,10.80000019,0.00000000,-1,-1); //S.W.A.T. Van
  247. // SF police class cars
  248. Cars[Police] = AddStaticVehicle(596,-1634.1157,651.7661,7.0538,0.7996,75,118); // sfpolice
  249. Cars[Police] = AddStaticVehicle(596,-1628.6187,652.1181,7.0536,1.0401,75,118); // sfpolice
  250. Cars[Police] = AddStaticVehicle(597,-1622.5947,651.6499,6.9581,359.0146,10,70); // sfpolice
  251. Cars[Police] = AddStaticVehicle(597,-1617.0697,651.6702,6.9573,2.0888,10,70); // sfpolice
  252. Cars[Police] = AddStaticVehicle(598,-1611.3153,651.7180,6.9375,1.0151,14,50); // sfpolice
  253. Cars[Police] = AddStaticVehicle(598,-1599.6436,651.7848,6.9325,0.3233,14,50); // sfpolice
  254. Cars[Police] = AddStaticVehicle(599,-1593.6721,650.7929,7.3759,359.1242,14,107); // sfpolice
  255. Cars[Police] = AddStaticVehicle(599,-1587.7909,651.5543,7.3808,358.4766,14,107); // sfpolice
  256. Cars[Police] = AddStaticVehicle(599,-1582.0652,651.0677,7.3739,0.2134,14,107); // sfpolice
  257. Cars[Police] = AddStaticVehicle(599,-1576.1364,652.0800,7.3795,358.6422,14,107); // sfpolice
  258. Cars[Police] = AddStaticVehicle(427,-1576.0544,673.6152,7.3218,180.1742,81,121); // sfpolice
  259. Cars[Police] = AddStaticVehicle(427,-1582.0265,673.7550,7.3206,179.9288,81,121); // sfpolice
  260. Cars[Police] = AddStaticVehicle(427,-1587.6295,673.5901,7.3195,182.1293,81,121); // sfpolice
  261. Cars[Police] = AddStaticVehicle(427,-1593.5046,673.7464,7.3191,176.4047,81,121); // sfpolice
  262. Cars[Police] = AddStaticVehicle(523,-1600.2247,674.3625,6.7562,178.3678,123,38); // sfpolice
  263. Cars[Police] = AddStaticVehicle(523,-1606.3304,673.5701,6.7585,180.4424,123,38); // sfpolice
  264. Cars[Police] = AddStaticVehicle(523,-1612.0344,673.8162,6.7533,180.2048,123,38); // sfpolice
  265. Cars[Police] = AddStaticVehicle(601,-1616.6163,733.1788,-5.4834,0.3999,48,5); // sfpolice
  266. Cars[Police] = AddStaticVehicle(601,-1612.5883,732.6341,-5.4835,359.8298,48,5); // sfpolice
  267. Cars[Police] = AddStaticVehicle(601,-1616.3700,748.8994,-5.4834,358.2134,48,5); // sfpolice
  268. Cars[Police] = AddStaticVehicle(601,-1612.0005,748.5063,-5.4834,0.4272,48,5); // sfpolice
  269. Cars[Police] = AddStaticVehicle(601,-1608.2465,749.1835,-5.4834,355.8610,48,5); // sfpolice
  270. Cars[Police] = AddStaticVehicle(490,-1604.5333,749.3249,-5.1148,0.4149,90,58); // sfpolice
  271. Cars[Police] = AddStaticVehicle(490,-1600.1406,749.4681,-5.1148,0.6610,90,58); // sfpolice
  272. Cars[Police] = AddStaticVehicle(490,-1596.0951,748.9973,-5.1135,358.7716,90,58); // sfpolice
  273. Cars[Police] = AddStaticVehicle(490,-1592.1626,748.5763,-5.1148,0.1882,90,58); // sfpolice
  274. Cars[Police] = AddStaticVehicle(528,-1583.7870,748.2094,-5.1970,179.2136,22,17); // sfpolice
  275. Cars[Police] = AddStaticVehicle(528,-1579.8574,748.8716,-5.1981,183.1849,22,17); // sfpolice
  276. Cars[Police] = AddStaticVehicle(528,-1573.7141,742.6797,-5.1992,266.2666,22,17); // sfpolice
  277. Cars[Police] = AddStaticVehicle(528,-1574.4681,738.5754,-5.2000,268.7555,22,17); // sfpolice
  278. Cars[Police] = AddStaticVehicle(411,-1574.2096,714.2661,-5.5151,88.9040,101,73); // sfpolice
  279. Cars[Police] = AddStaticVehicle(411,-1574.3362,709.8971,-5.5151,87.3155,101,73); // sfpolice
  280. Cars[Police] = AddStaticVehicle(411,-1573.5610,706.0934,-5.5151,88.0996,101,73); // sfpolice
  281. Cars[Police] = AddStaticVehicle(406,-1598.8258,677.4953,-3.7473,2.3970,78,89); // sfpolice
  282. Cars[Police] = AddStaticVehicle(406,-1677.1820,682.4868,19.9470,262.2972,78,89); // sfpolice
  283. Cars[Police] = AddStaticVehicle(425,-1680.4241,706.3022,31.1514,273.4583,30,9); // sfpolice
  284. // sf armyship
  285. AddStaticVehicle(520,-1435.8854,492.8152,18.9570,358.0728,115,93); // sflegerschip
  286. AddStaticVehicle(520,-1422.8010,518.5685,18.9659,267.8812,115,93); // sflegerschip
  287. AddStaticVehicle(520,-1460.9797,507.6949,18.9924,269.6559,115,93); // sflegerschip
  288. AddStaticVehicle(520,-1460.8390,492.7814,18.9964,271.2280,115,93); // sflegerschip
  289. AddStaticVehicle(520,-1315.3864,492.7018,18.9576,326.8559,115,93); // sflegerschip
  290. AddStaticVehicle(520,-1300.4534,494.6199,18.9503,319.3889,115,93); // sflegerschip
  291. AddStaticVehicle(520,-1281.9304,493.8066,18.9514,314.7066,115,93); // sflegerschip
  292. AddStaticVehicle(452,-1445.3187,498.2028,-0.4487,93.3340,32,12); // sflegerschip
  293. AddStaticVehicle(452,-1445.0242,492.8883,-0.3601,90.0095,32,12); // sflegerschip
  294. AddStaticVehicle(595,-1441.0292,509.3525,0.3016,89.4929,33,53); // sflegerschip
  295. AddStaticVehicle(595,-1440.8571,505.2204,0.2573,90.1079,33,53); // sflegerschip
  296. AddStaticVehicle(520,-1416.6699,497.7748,11.9186,0.4927,116,63); // sflegerschip
  297. AddStaticVehicle(520,-1439.2601,500.7567,11.9186,269.4723,116,63); // sflegerschip
  298. // streetracers class spawn LV
  299. AddStaticVehicle(411,1057.59997559,1917.09997559,10.60000038,0.00000000,-1,-1); //Infernus
  300. AddStaticVehicle(411,1066.90002441,1916.80004883,10.60000038,0.00000000,-1,-1); //Infernus
  301. AddStaticVehicle(411,1062.19995117,1917.00000000,10.60000038,0.00000000,-1,-1); //Infernus
  302. AddStaticVehicle(411,1053.59997559,1917.30004883,10.60000038,0.00000000,-1,-1); //Infernus
  303. AddStaticVehicle(411,1071.50000000,1916.90002441,10.60000038,0.00000000,-1,-1); //Infernus
  304. AddStaticVehicle(560,1084.09997559,1916.90002441,10.60000038,0.00000000,-1,-1); //Sultan
  305. AddStaticVehicle(560,1079.90002441,1916.90002441,10.60000038,0.00000000,-1,-1); //Sultan
  306. AddStaticVehicle(560,1075.89941406,1916.69921875,10.60000038,0.00000000,-1,-1); //Sultan
  307. AddStaticVehicle(560,1088.00000000,1917.00000000,10.60000038,0.00000000,-1,-1); //Sultan
  308. AddStaticVehicle(562,1106.59997559,1920.30004883,10.60000038,90.00000000,-1,-1); //Elegy
  309. AddStaticVehicle(562,1092.40002441,1916.69995117,10.60000038,0.00000000,-1,-1); //Elegy
  310. AddStaticVehicle(562,1107.00000000,1916.00000000,10.60000038,90.00000000,-1,-1); //Elegy
  311. AddStaticVehicle(562,1106.59997559,1924.50000000,10.60000038,90.00000000,-1,-1); //Elegy
  312. AddStaticVehicle(487,1072.09997559,1904.00000000,16.79999924,0.00000000,-1,-1); //Maverick
  313. AddStaticVehicle(487,1086.69995117,1903.69995117,16.79999924,0.00000000,-1,-1); //Maverick
  314. AddStaticVehicle(487,1057.40002441,1904.09997559,16.79999924,0.00000000,-1,-1); //Maverick
  315. AddStaticVehicle(469,1120.59997559,1932.30004883,16.60000038,0.00000000,-1,-1); //Sparrow
  316. AddStaticVehicle(469,1120.69995117,1902.30004883,16.60000038,0.00000000,-1,-1); //Sparrow
  317. AddStaticVehicle(469,1120.80004883,1917.30004883,16.60000038,0.00000000,-1,-1); //Sparrow
  318. // drifters class spawn cars
  319. sultan16 = Cars[Drifters] = AddStaticVehicle(560,-2239.30004883,-2297.60009766,30.29999924,142.00000000,-1,-1); //Sultan
  320. sultan17 = Cars[Drifters] = AddStaticVehicle(560,-2236.30004883,-2300.50000000,30.39999962,141.99829102,-1,-1); //Sultan
  321. sultan18 = Cars[Drifters] = AddStaticVehicle(560,-2230.30004883,-2304.69995117,30.39999962,141.99829102,-1,-1); //Sultan
  322. sultan19 = Cars[Drifters] = AddStaticVehicle(560,-2233.39990234,-2302.60009766,30.39999962,141.99829102,-1,-1); //Sultan
  323. sultan20 = Cars[Drifters] = AddStaticVehicle(560,-2238.39990234,-2309.80004883,30.20000076,141.99829102,-1,-1); //Sultan
  324. sultan21 = Cars[Drifters] = AddStaticVehicle(560,-2241.80004883,-2307.00000000,30.00000000,141.99829102,-1,-1); //Sultan
  325. sultan22 = Cars[Drifters] = AddStaticVehicle(560,-2214.19995117,-2317.80004883,29.79999924,141.99829102,-1,-1); //Sultan
  326. sultan23 = Cars[Drifters] = AddStaticVehicle(560,-2226.50000000,-2307.10009766,30.39999962,141.99829102,-1,-1); //Sultan
  327. flash7 = Cars[Drifters] = AddStaticVehicle(565,-2251.60009766,-2311.80004883,29.10000038,320.00000000,-1,-1); //Flash
  328. flash8 = Cars[Drifters] = AddStaticVehicle(565,-2248.50000000,-2313.80004883,29.29999924,318.00000000,-1,-1); //Flash
  329. flash9 = Cars[Drifters] = AddStaticVehicle(565,-2235.30004883,-2312.10009766,30.29999924,317.99926758,-1,-1); //Flash
  330. flash10 = Cars[Drifters] = AddStaticVehicle(565,-2236.50000000,-2322.39990234,30.10000038,317.99926758,-1,-1); //Flash
  331. flash11 = Cars[Drifters] = AddStaticVehicle(565,-2239.80004883,-2319.89990234,29.89999962,317.99926758,-1,-1); //Flash
  332. flash12 = Cars[Drifters] = AddStaticVehicle(565,-2242.80004883,-2317.80004883,29.70000076,317.99926758,-1,-1); //Flash
  333. flash13 = Cars[Drifters] = AddStaticVehicle(565,-2245.69995117,-2316.10009766,29.50000000,317.99926758,-1,-1); //Flash
  334. uranus4 = Cars[Drifters] = AddStaticVehicle(558,-2232.19995117,-2314.60009766,30.29999924,320.00000000,-1,-1); //Uranus
  335. uranus5 = Cars[Drifters] = AddStaticVehicle(558,-2229.10009766,-2317.19995117,30.29999924,319.99877930,-1,-1); //Uranus
  336. uranus6 = Cars[Drifters] = AddStaticVehicle(558,-2233.19995117,-2324.69995117,30.29999924,319.99877930,-1,-1); //Uranus
  337. uranus7 = Cars[Drifters] = AddStaticVehicle(558,-2229.69995117,-2327.50000000,30.29999924,319.99877930,-1,-1); //Uranus
  338. uranus8 = Cars[Drifters] = AddStaticVehicle(558,-2225.60009766,-2320.60009766,30.29999924,319.99877930,-1,-1); //Uranus
  339. uranus9 = Cars[Drifters] = AddStaticVehicle(558,-2224.10009766,-2310.30004883,30.29999924,135.99877930,-1,-1); //Uranus
  340. uranus10 = Cars[Drifters] = AddStaticVehicle(558,-2219.89990234,-2313.00000000,30.29999924,135.99426270,-1,-1); //Uranus
  341. uranus11 = Cars[Drifters] = AddStaticVehicle(558,-2216.80004883,-2316.10009766,30.29999924,135.99426270,-1,-1); //Uranus
  342. uranus12 = Cars[Drifters] = AddStaticVehicle(558,-2222.19995117,-2324.19995117,30.29999924,135.99426270,-1,-1); //Uranus
  343. uranus13 = Cars[Drifters] = AddStaticVehicle(558,-2225.60009766,-2330.89990234,30.29999924,137.99420166,-1,-1); //Uranus
  344. uranus14 = Cars[Drifters] = AddStaticVehicle(558,-2225.59960938,-2330.89941406,30.29999924,137.99377441,-1,-1); //Uranus
  345. // bikers class spawn bikes
  346. Cars[Bikers] = AddStaticVehicle(461,2327.00000000,-1540.30004883,25.00000000,0.00000000,-1,-1); //PCJ-600
  347. Cars[Bikers] = AddStaticVehicle(461,2325.80004883,-1540.30004883,25.00000000,0.00000000,-1,-1); //PCJ-600
  348. Cars[Bikers] = AddStaticVehicle(461,2324.50000000,-1540.09997559,25.00000000,0.00000000,-1,-1); //PCJ-600
  349. Cars[Bikers] = AddStaticVehicle(461,2323.30004883,-1540.09997559,25.00000000,0.00000000,-1,-1); //PCJ-600
  350. Cars[Bikers] = AddStaticVehicle(461,2322.00000000,-1540.09997559,25.00000000,0.00000000,-1,-1); //PCJ-600
  351. Cars[Bikers] = AddStaticVehicle(463,2320.69995117,-1540.19995117,25.00000000,0.00000000,-1,-1); //Freeway
  352. Cars[Bikers] = AddStaticVehicle(463,2319.39990234,-1540.19995117,25.00000000,0.00000000,-1,-1); //Freeway
  353. Cars[Bikers] = AddStaticVehicle(463,2318.10009766,-1540.19995117,25.00000000,0.00000000,-1,-1); //Freeway
  354. Cars[Bikers] = AddStaticVehicle(463,2316.80004883,-1540.00000000,25.00000000,0.00000000,-1,-1); //Freeway
  355. Cars[Bikers] = AddStaticVehicle(463,2315.50000000,-1540.00000000,25.00000000,0.00000000,-1,-1); //Freeway
  356. Cars[Bikers] = AddStaticVehicle(468,2314.30004883,-1539.50000000,25.10000038,0.00000000,-1,-1); //Sanchez
  357. Cars[Bikers] = AddStaticVehicle(468,2313.10009766,-1539.59997559,25.10000038,0.00000000,-1,-1); //Sanchez
  358. Cars[Bikers] = AddStaticVehicle(468,2311.89990234,-1539.69995117,25.10000038,0.00000000,-1,-1); //Sanchez
  359. Cars[Bikers] = AddStaticVehicle(468,2310.39990234,-1539.80004883,25.10000038,0.00000000,-1,-1); //Sanchez
  360. Cars[Bikers] = AddStaticVehicle(468,2308.89990234,-1539.90002441,25.10000038,0.00000000,-1,-1); //Sanchez
  361. Cars[Bikers] = AddStaticVehicle(468,2307.69995117,-1540.09997559,25.10000038,0.00000000,-1,-1); //Sanchez
  362. Cars[Bikers] = AddStaticVehicle(521,2307.10009766,-1515.00000000,25.00000000,178.00000000,-1,-1); //FCR-900
  363. Cars[Bikers] = AddStaticVehicle(521,2308.39990234,-1515.00000000,25.00000000,177.99499512,-1,-1); //FCR-900
  364. Cars[Bikers] = AddStaticVehicle(521,2309.89990234,-1515.00000000,25.00000000,177.99499512,-1,-1); //FCR-900
  365. Cars[Bikers] = AddStaticVehicle(521,2311.50000000,-1515.19995117,25.00000000,177.99499512,-1,-1); //FCR-900
  366. Cars[Bikers] = AddStaticVehicle(521,2312.80004883,-1515.19995117,25.00000000,177.99499512,-1,-1); //FCR-900
  367. Cars[Bikers] = AddStaticVehicle(522,2314.19995117,-1515.30004883,25.00000000,180.00000000,-1,-1); //NRG-500
  368. Cars[Bikers] = AddStaticVehicle(522,2315.39990234,-1515.69995117,25.00000000,180.00000000,-1,-1); //NRG-500
  369. Cars[Bikers] = AddStaticVehicle(522,2316.69995117,-1515.80004883,25.00000000,180.00000000,-1,-1); //NRG-500
  370. Cars[Bikers] = AddStaticVehicle(522,2318.30004883,-1515.90002441,25.00000000,180.00000000,-1,-1); //NRG-500
  371. Cars[Bikers] = AddStaticVehicle(581,2320.89990234,-1515.69995117,25.00000000,180.00000000,-1,-1); //BF-400
  372. Cars[Bikers] = AddStaticVehicle(581,2322.10009766,-1515.90002441,25.00000000,180.00000000,-1,-1); //BF-400
  373. Cars[Bikers] = AddStaticVehicle(581,2323.30004883,-1516.09997559,25.00000000,180.00000000,-1,-1); //BF-400
  374. Cars[Bikers] = AddStaticVehicle(581,2324.50000000,-1516.30004883,25.00000000,180.00000000,-1,-1); //BF-400
  375. Cars[Bikers] = AddStaticVehicle(581,2325.69995117,-1516.50000000,25.00000000,180.00000000,-1,-1); //BF-400
  376. Cars[Bikers] = AddStaticVehicle(522,2319.50000000,-1516.09997559,25.00000000,180.00000000,-1,-1); //NRG-500
  377. Cars[Bikers] = AddStaticVehicle(586,2309.39990234,-1531.30004883,24.89999962,272.00000000,11,7); //Wayfarer
  378. Cars[Bikers] = AddStaticVehicle(586,2309.60009766,-1529.80004883,24.89999962,271.99951172,11,7); //Wayfarer
  379. Cars[Bikers] = AddStaticVehicle(586,2309.80004883,-1528.30004883,24.89999962,271.99951172,11,7); //Wayfarer
  380. Cars[Bikers] = AddStaticVehicle(586,2310.00000000,-1526.80004883,24.89999962,271.99951172,11,7); //Wayfarer
  381. Cars[Bikers] = AddStaticVehicle(586,2310.19995117,-1525.59997559,24.89999962,271.99951172,11,7); //Wayfarer
  382. Cars[Bikers] = AddStaticVehicle(586,2310.39990234,-1524.09997559,24.89999962,271.99951172,11,7); //Wayfarer
  383. // streetracer class spawn cars
  384. infernus1 = Cars[Streetracers] = AddStaticVehicle(411,2512.69995117,-1671.40002441,13.30000019,82.00000000,-1,-1); //Infernus
  385. infernus2 = Cars[Streetracers] = AddStaticVehicle(411,2511.80004883,-1674.69995117,13.30000019,80.00000000,-1,-1); //Infernus
  386. infernus3 = Cars[Streetracers] = AddStaticVehicle(411,2506.60009766,-1683.69995117,13.19999981,46.00000000,-1,-1); //Infernus
  387. infernus4 = Cars[Streetracers] = AddStaticVehicle(411,2475.39990234,-1681.50000000,13.19999981,0.00000000,-1,-1); //Infernus
  388. infernus5 = Cars[Streetracers] = AddStaticVehicle(411,2478.80004883,-1681.59997559,13.10000038,0.00000000,-1,-1); //Infernus
  389. infernus8 = Cars[Streetracers] = AddStaticVehicle(411,2481.80004883,-1681.30004883,13.10000038,0.00000000,-1,-1); //Infernus
  390. infernus9 = Cars[Streetracers] = AddStaticVehicle(411,2485.09960938,-1682.09960938,13.10000038,0.00000000,-1,-1); //Infernus
  391. bullet1 = Cars[Streetracers] = AddStaticVehicle(541,2512.80004883,-1668.19995117,13.10000038,84.00000000,-1,-1); //Bullet
  392. bullet2 = Cars[Streetracers] = AddStaticVehicle(541,2512.39990234,-1665.00000000,13.10000038,101.99597168,-1,-1); //Bullet
  393. bullet3 = Cars[Streetracers] = AddStaticVehicle(541,2508.50000000,-1660.50000000,13.10000038,119.99157715,-1,-1); //Bullet
  394. bullet4 = Cars[Streetracers] = AddStaticVehicle(541,2504.69995117,-1656.19995117,13.10000038,139.98718262,-1,-1); //Bullet
  395. bullet5 = Cars[Streetracers] = AddStaticVehicle(541,2502.19995117,-1654.50000000,13.10000038,147.98229980,-1,-1); //Bullet
  396. bullet6 = Cars[Streetracers] = AddStaticVehicle(541,2499.00000000,-1652.90002441,13.10000038,163.98034668,-1,-1); //Bullet
  397. bullet7 = Cars[Streetracers] = AddStaticVehicle(541,2487.69995117,-1652.09997559,13.10000038,175.97637939,-1,-1); //Bullet
  398. bullet8 = Cars[Streetracers] = AddStaticVehicle(541,2484.50000000,-1651.90002441,13.10000038,173.97344971,-1,-1); //Bullet
  399. buff1 = Cars[Streetracers] = AddStaticVehicle(402,2486.00000000,-1669.40002441,13.30000019,181.99993896,-1,-1); //Buffalo
  400. buff2 = Cars[Streetracers] = AddStaticVehicle(402,2480.69995117,-1653.00000000,13.30000019,180.00000000,-1,-1); //Buffalo
  401. buff3 = Cars[Streetracers] = AddStaticVehicle(402,2489.39990234,-1669.80004883,13.30000019,179.99853516,-1,-1); //Buffalo
  402. buff4 = Cars[Streetracers] = AddStaticVehicle(402,2493.19995117,-1669.69995117,13.30000019,185.99853516,-1,-1); //Buffalo
  403. buff5 = Cars[Streetracers] = AddStaticVehicle(402,2485.50000000,-1662.40002441,13.30000019,5.99853516,-1,-1); //Buffalo
  404. buff6 = Cars[Streetracers] = AddStaticVehicle(402,2492.39990234,-1663.00000000,13.30000019,5.99853516,-1,-1); //Buffalo
  405. buff7 = Cars[Streetracers] = AddStaticVehicle(402,2489.00000000,-1662.69995117,13.30000019,5.99853516,-1,-1); //Buffalo
  406. // carkiller
  407. infernus10 = AddStaticVehicle(411,905.40002441,-2769.19995117,73.19999695,265.99548340,-1,-1); //Infernus
  408. infernus11 = AddStaticVehicle(411,501.79998779,-2794.89990234,73.40000153,88.00000000,-1,-1); //Infernus
  409. infernus12 = AddStaticVehicle(411,502.10000610,-2801.00000000,73.40000153,87.99499512,-1,-1); //Infernus
  410. infernus13 = AddStaticVehicle(411,483.60000610,-2803.10009766,73.40000153,87.99499512,-1,-1); //Infernus
  411. infernus14 = AddStaticVehicle(411,484.60000610,-2797.00000000,73.40000153,87.99499512,-1,-1); //Infernus
  412. infernus15 = AddStaticVehicle(411,483.89999390,-2791.39990234,73.40000153,87.99499512,-1,-1); //Infernus
  413. infernus16 = AddStaticVehicle(411,485.00000000,-2785.89990234,73.40000153,87.99499512,-1,-1); //Infernus
  414. infernus17 = AddStaticVehicle(411,485.00000000,-2779.39990234,73.40000153,87.99499512,-1,-1); //Infernus
  415. infernus18 = AddStaticVehicle(411,503.70001221,-2768.39990234,73.40000153,87.99499512,-1,-1); //Infernus
  416. infernus19 = AddStaticVehicle(411,485.89999390,-2761.50000000,73.40000153,87.99499512,-1,-1); //Infernus
  417. infernus20 = AddStaticVehicle(411,484.69921875,-2773.79980469,73.40000153,87.99499512,-1,-1); //Infernus
  418. infernus21 = AddStaticVehicle(411,485.89941406,-2767.79980469,73.40000153,87.99499512,-1,-1); //Infernus
  419. infernus22 = AddStaticVehicle(411,503.29980469,-2762.09960938,73.40000153,87.99499512,-1,-1); //Infernus
  420. infernus23 = AddStaticVehicle(411,924.20001221,-2757.60009766,73.30000305,265.99548340,-1,-1); //Infernus
  421. infernus24 = AddStaticVehicle(411,906.59960938,-2757.29980469,73.30000305,265.99548340,-1,-1); //Infernus
  422. infernus25 = AddStaticVehicle(411,905.79980469,-2763.19921875,73.19999695,265.99548340,-1,-1); //Infernus
  423. infernus26 = AddStaticVehicle(411,923.50000000,-2775.69995117,73.30000305,265.99548340,-1,-1); //Infernus
  424. infernus27 = AddStaticVehicle(411,923.50000000,-2781.60009766,73.30000305,265.99548340,-1,-1); //Infernus
  425. infernus28 = AddStaticVehicle(411,923.20001221,-2763.60009766,73.30000305,265.99548340,-1,-1); //Infernus
  426. infernus29 = AddStaticVehicle(411,923.50000000,-2769.39941406,73.30000305,265.99548340,-1,-1); //Infernus
  427. infernus30 = AddStaticVehicle(411,922.09997559,-2799.00000000,73.30000305,265.99548340,-1,-1); //Infernus
  428. infernus31 = AddStaticVehicle(411,922.90002441,-2787.50000000,73.30000305,265.99548340,-1,-1); //Infernus
  429. infernus32 = AddStaticVehicle(411,923.09960938,-2792.89941406,73.30000305,265.99548340,-1,-1); //Infernus
  430. infernus33 = AddStaticVehicle(411,904.50000000,-2795.50000000,73.30000305,265.99548340,-1,-1); //Infernus
  431. infernus34 = AddStaticVehicle(411,905.20001221,-2801.89990234,73.30000305,265.99548340,-1,-1); //Infernus
  432. // drift1
  433. sultan24 = Cars[Drifters] = AddStaticVehicle(560,-2416.8667,-589.0186,132.3545,215.9550,79,55); // drift1autos
  434. sultan25 = Cars[Drifters] = AddStaticVehicle(560,-2414.0210,-587.5061,132.3536,212.6571,79,55); // drift1autos
  435. sultan26 = Cars[Drifters] = AddStaticVehicle(560,-2411.5989,-585.5930,132.3539,213.9436,79,55); // drift1autos
  436. sultan27 = Cars[Drifters] = AddStaticVehicle(560,-2409.1809,-583.3521,132.3537,215.2505,79,55); // drift1autos
  437. elegy9 = Cars[Drifters] = AddStaticVehicle(562,-2400.0334,-612.7583,132.3081,35.7216,81,67); // drift1autos
  438. elegy10 = Cars[Drifters] = AddStaticVehicle(562,-2397.4114,-610.9689,132.3084,33.9139,81,67); // drift1autos
  439. elegy12 = Cars[Drifters] = AddStaticVehicle(562,-2394.7422,-609.4202,132.3088,37.1348,81,67); // drift1autos
  440. elegy13 = Cars[Drifters] = AddStaticVehicle(562,-2392.1189,-607.7279,132.3094,32.5592,81,67); // drift1autos
  441. flash14 = Cars[Drifters] = AddStaticVehicle(565,-2391.5183,-602.1505,132.2730,123.8828,89,57); // drift1autos
  442. flash15 = Cars[Drifters] = AddStaticVehicle(565,-2392.9526,-599.5518,132.2735,126.2799,89,57); // drift1autos
  443. flash16 = Cars[Drifters] = AddStaticVehicle(565,-2394.6208,-596.9687,132.2730,124.7572,89,57); // drift1autos
  444. flash17 = Cars[Drifters] = AddStaticVehicle(565,-2395.6052,-594.3361,132.2732,123.9516,89,57); // drift1autos
  445. uranus15 = Cars[Drifters] = AddStaticVehicle(558,-2398.4229,-592.4811,132.2774,124.8824,115,37); // drift1autos
  446. uranus16 = Cars[Drifters] = AddStaticVehicle(558,-2400.2727,-590.2836,132.2796,125.2829,115,37); // drift1autos
  447. infernus35 = Cars[Drifters] = AddStaticVehicle(411,-2401.8245,-587.4614,132.5933,125.8312,110,10); // drift1autos
  448. infernus36 = Cars[Drifters] = AddStaticVehicle(411,-2403.6189,-585.3320,132.5933,123.0553,110,10); // drift1autos
  449. // dragrace cars
  450. Cars[Streetracers] = AddStaticVehicle(541,-2272.1807,2010.5782,265.3018,89.5343,57,59); // dragauto
  451. Cars[Streetracers] = AddStaticVehicle(541,-2271.6267,2013.7146,265.3017,89.9439,57,59); // dragauto
  452. Cars[Streetracers] = AddStaticVehicle(541,-2271.1687,2016.6304,265.3016,88.1978,57,59); // dragauto
  453. Cars[Streetracers] = AddStaticVehicle(411,-2272.9731,1983.8512,265.5572,89.3218,80,69); // dragauto
  454. Cars[Streetracers] = AddStaticVehicle(411,-2273.0437,1980.9213,265.5712,87.2573,80,69); // dragauto
  455. Cars[Streetracers] = AddStaticVehicle(411,-2273.2402,1977.8053,265.5852,87.5797,80,69); // dragauto
  456. Cars[Streetracers] = AddStaticVehicle(411,-2273.5427,1975.1396,265.6019,86.4665,80,69); // dragauto
  457. Cars[Streetracers] = AddStaticVehicle(411,-2273.2224,1972.0823,265.6215,87.7298,80,69); // dragauto
  458. Cars[Streetracers] = AddStaticVehicle(502,-2290.7251,1972.5082,265.5688,267.6833,74,83); // dragauto
  459. Cars[Streetracers] = AddStaticVehicle(502,-2291.0925,1975.5154,265.5674,266.8248,74,83); // dragauto
  460. Cars[Streetracers] = AddStaticVehicle(502,-2290.8467,1978.5022,265.5684,267.2374,74,83); // dragauto
  461. Cars[Streetracers] = AddStaticVehicle(502,-2290.9192,1981.2888,265.5687,267.3254,74,83); // dragauto
  462. Cars[Streetracers] = AddStaticVehicle(502,-2290.3320,1984.4667,265.5685,266.8219,74,83); // dragauto
  463. Cars[Streetracers] = AddStaticVehicle(402,-2289.8291,1987.4327,265.5081,269.8511,44,105); // dragauto
  464. Cars[Streetracers] = AddStaticVehicle(402,-2289.7095,1990.2606,265.5082,268.0416,44,105); // dragauto
  465. Cars[Streetracers] = AddStaticVehicle(402,-2290.1741,1993.4066,265.5084,265.8068,44,105); // dragauto
  466. Cars[Streetracers] = AddStaticVehicle(402,-2290.5593,1996.2223,265.5083,267.7778,44,105); // dragauto
  467. Cars[Streetracers] = AddStaticVehicle(402,-2289.6519,1999.3433,265.5081,267.5963,44,105); // dragauto
  468. Cars[Streetracers] = AddStaticVehicle(434,-2290.0200,2002.3159,265.6557,267.6734,31,6); // dragauto
  469. Cars[Streetracers] = AddStaticVehicle(434,-2289.0723,2005.3616,265.6641,267.7736,31,6); // dragauto
  470. Cars[Streetracers] = AddStaticVehicle(434,-2289.7253,2008.3147,265.6613,267.7543,31,6); // dragauto
  471. Cars[Streetracers] = AddStaticVehicle(434,-2289.2788,2011.3347,265.6494,266.2881,31,6); // dragauto
  472. Cars[Streetracers] = AddStaticVehicle(434,-2289.0574,2014.2817,265.6640,267.2588,31,6); // dragauto
  473. Cars[Streetracers] = AddStaticVehicle(434,-2288.7571,2017.1952,265.6579,268.1563,31,6); // dragauto
  474. // driftking cars
  475. Cars[Drifters] = AddStaticVehicle(411,-2243.9653,-1132.7762,609.2458,116.5848,7,112); // driftkingautos
  476. Cars[Drifters] = AddStaticVehicle(411,-2245.0237,-1129.3302,609.2650,115.8617,7,112); // driftkingautos
  477. Cars[Drifters] = AddStaticVehicle(411,-2246.9441,-1127.0142,609.2445,114.7949,7,112); // driftkingautos
  478. Cars[Drifters] = AddStaticVehicle(411,-2247.9675,-1123.8003,609.2590,116.2468,7,112); // driftkingautos
  479. Cars[Drifters] = AddStaticVehicle(560,-2248.5669,-1120.9574,609.0412,115.9541,52,6); // driftkingautos
  480. Cars[Drifters] = AddStaticVehicle(560,-2250.5574,-1117.9893,609.0276,115.1452,52,6); // driftkingautos
  481. Cars[Drifters] = AddStaticVehicle(560,-2252.4771,-1115.1222,609.0134,114.7387,52,6); // driftkingautos
  482. Cars[Drifters] = AddStaticVehicle(560,-2253.4675,-1111.4539,609.0349,116.2431,52,6); // driftkingautos
  483. Cars[Drifters] = AddStaticVehicle(562,-2271.0808,-1145.5736,608.1028,294.6514,111,107); // driftkingautos
  484. Cars[Drifters] = AddStaticVehicle(562,-2273.4421,-1142.9812,608.0767,295.1353,111,107); // driftkingautos
  485. Cars[Drifters] = AddStaticVehicle(562,-2275.3250,-1140.3555,608.0698,296.0766,111,107); // driftkingautos
  486. Cars[Drifters] = AddStaticVehicle(562,-2276.0869,-1137.2124,608.0910,295.2330,111,107); // driftkingautos
  487. Cars[Drifters] = AddStaticVehicle(565,-2277.2231,-1135.2524,608.0568,295.6849,102,34); // driftkingautos
  488. Cars[Drifters] = AddStaticVehicle(565,-2280.4900,-1130.1056,608.0727,296.5736,102,34); // driftkingautos
  489. Cars[Drifters] = AddStaticVehicle(565,-2280.8203,-1127.4905,608.0959,297.3961,102,34); // driftkingautos
  490. Cars[Drifters] = AddStaticVehicle(565,-2282.6345,-1124.9481,608.0991,294.4250,102,34); // driftkingautos
  491. // twintowerisland
  492. AddStaticVehicle(534,3745.3171,-1968.3503,4.6424,179.2513,1,99); // tt
  493. AddStaticVehicle(425,3702.8159,-1986.6598,654.5588,136.7709,102,72); // tt
  494. AddStaticVehicle(520,3650.4744,-2090.2024,654.7566,326.3728,25,48); // tt
  495. //stunt 1 sf airport
  496. Cars[Stunters] = AddStaticVehicle(411,-1342.50000000,-261.79998779,14.19999981,44.00000000,-1,-1); //Infernus
  497. Cars[Stunters] = AddStaticVehicle(411,-1340.40002441,-259.29998779,14.19999981,44.00000000,-1,-1); //Infernus
  498. Cars[Stunters] = AddStaticVehicle(411,-1333.69995117,-253.10000610,14.19999981,43.99475098,-1,-1); //Infernus
  499. Cars[Stunters] = AddStaticVehicle(411,-1335.80004883,-255.39999390,14.19999981,43.99475098,-1,-1); //Infernus
  500. Cars[Stunters] = AddStaticVehicle(411,-1337.90002441,-257.60000610,14.19999981,43.99475098,-1,-1); //Infernus
  501. Cars[Stunters] = AddStaticVehicle(525,-1328.09997559,-246.30000305,14.19999981,46.00000000,-1,-1); //Tow Truck
  502. Cars[Stunters] = AddStaticVehicle(525,-1330.90002441,-249.19999695,14.19999981,45.99975586,-1,-1); //Tow Truck
  503. Cars[Stunters] = AddStaticVehicle(525,-1322.09997559,-240.80000305,14.19999981,45.99975586,-1,-1); //Tow Truck
  504. Cars[Stunters] = AddStaticVehicle(525,-1324.69995117,-243.50000000,14.19999981,45.99975586,-1,-1); //Tow Truck
  505. Cars[Stunters] = AddStaticVehicle(406,-1340.59997559,-199.30000305,14.89999962,226.00000000,-1,-1); //Dumper
  506. Cars[Stunters] = AddStaticVehicle(406,-1315.40002441,-228.80000305,14.89999962,47.99926758,-1,-1); //Dumper
  507. Cars[Stunters] = AddStaticVehicle(406,-1321.19921875,-234.39941406,14.89999962,47.99926758,-1,-1); //Dumper
  508. Cars[Stunters] = AddStaticVehicle(406,-1346.19995117,-204.69999695,14.89999962,225.99975586,-1,-1); //Dumper
  509. Cars[Stunters] = AddStaticVehicle(504,-1351.30004883,-252.50000000,14.19999981,0.00000000,-1,-1); //Bloodring Banger
  510. Cars[Stunters] = AddStaticVehicle(504,-1361.50000000,-243.39999390,14.19999981,0.00000000,-1,-1); //Bloodring Banger
  511. Cars[Stunters] = AddStaticVehicle(504,-1358.40002441,-247.00000000,14.19999981,0.00000000,-1,-1); //Bloodring Banger
  512. Cars[Stunters] = AddStaticVehicle(504,-1354.90002441,-250.19999695,14.19999981,0.00000000,-1,-1); //Bloodring Banger
  513. Cars[Stunters] = AddStaticVehicle(503,-1365.09997559,-239.10000610,14.19999981,0.00000000,-1,-1); //Hotring Racer B
  514. Cars[Stunters] = AddStaticVehicle(503,-1368.50000000,-236.10000610,14.10000038,0.00000000,-1,-1); //Hotring Racer B
  515. Cars[Stunters] = AddStaticVehicle(503,-1375.59997559,-228.89999390,14.19999981,277.99993896,-1,-1); //Hotring Racer B
  516. Cars[Stunters] = AddStaticVehicle(503,-1372.50000000,-232.69999695,14.10000038,310.00000000,-1,-1); //Hotring Racer B
  517. Cars[Stunters] = AddStaticVehicle(531,-1373.30004883,-224.39999390,14.19999981,232.00000000,-1,-1); //Tractor
  518. Cars[Stunters] = AddStaticVehicle(531,-1371.19995117,-221.89999390,14.19999981,231.99829102,-1,-1); //Tractor
  519. Cars[Stunters] = AddStaticVehicle(531,-1369.30004883,-219.10000610,14.19999981,233.99829102,-1,-1); //Tractor
  520. Cars[Stunters] = AddStaticVehicle(531,-1367.00000000,-216.89999390,14.19999981,233.99780273,-1,-1); //Tractor
  521. Cars[Stunters] = AddStaticVehicle(531,-1363.90002441,-214.69999695,14.19999981,233.99780273,-1,-1); //Tractor
  522. Cars[Stunters] = AddStaticVehicle(434,-1339.09997559,-235.10000610,14.30000019,0.00000000,-1,-1); //Hotknife
  523. Cars[Stunters] = AddStaticVehicle(434,-1346.50000000,-228.69999695,14.30000019,0.00000000,-1,-1); //Hotknife
  524. Cars[Stunters] = AddStaticVehicle(434,-1350.00000000,-225.30000305,14.30000019,0.00000000,-1,-1); //Hotknife
  525. Cars[Stunters] = AddStaticVehicle(434,-1353.00000000,-223.10000610,14.30000019,0.00000000,-1,-1); //Hotknife
  526. Cars[Stunters] = AddStaticVehicle(434,-1343.09960938,-232.59960938,14.30000019,0.00000000,-1,-1); //Hotknife
  527. Cars[Stunters] = AddStaticVehicle(573,-1360.30004883,-212.50000000,14.39999962,227.99993896,-1,-1); //Duneride
  528. Cars[Stunters] = AddStaticVehicle(573,-1357.90002441,-209.19999695,14.39999962,227.99926758,-1,-1); //Duneride
  529. Cars[Stunters] = AddStaticVehicle(573,-1355.19995117,-206.30000305,14.39999962,227.99926758,-1,-1); //Duneride
  530. // admin area cars
  531. AddStaticVehicle(411,-1080.09997559,-1625.59997559,76.40000153,90.00000000,-1,-1); //Infernus
  532. AddStaticVehicle(411,-1080.90002441,-1600.59997559,76.40000153,2.00000000,-1,-1); //Infernus
  533. AddStaticVehicle(411,-1080.19995117,-1592.09997559,76.40000153,83.99951172,-1,-1); //Infernus
  534. AddStaticVehicle(411,-1096.09997559,-1597.09997559,76.40000153,191.99597168,-1,-1); //Infernus
  535. AddStaticVehicle(411,-1101.59997559,-1588.80004883,76.40000153,87.99157715,-1,-1); //Infernus
  536. AddStaticVehicle(411,-1112.50000000,-1597.00000000,76.40000153,87.99157715,-1,-1); //Infernus
  537. AddStaticVehicle(411,-1113.90002441,-1588.50000000,76.40000153,323.98950195,-1,-1); //Infernus
  538. AddStaticVehicle(411,-1106.90002441,-1585.69995117,76.40000153,287.98681641,-1,-1); //Infernus
  539. AddStaticVehicle(411,-1094.30004883,-1581.69995117,76.40000153,279.98461914,-1,-1); //Infernus
  540. AddStaticVehicle(411,-1080.69995117,-1582.30004883,76.40000153,261.98107910,-1,-1); //Infernus
  541. AddStaticVehicle(411,-1067.40002441,-1583.90002441,76.40000153,255.98004150,-1,-1); //Infernus
  542. AddStaticVehicle(411,-1067.09997559,-1588.90002441,76.40000153,149.97595215,-1,-1); //Infernus
  543. AddStaticVehicle(411,-1092.90002441,-1590.50000000,76.40000153,99.97436523,-1,-1); //Infernus
  544. AddStaticVehicle(411,-1076.50000000,-1598.00000000,76.40000153,273.97009277,-1,-1); //Infernus
  545. //ls train
  546. AddStaticVehicle(431,1800.6073,-1933.7068,13.4886,269.9060,29,80); // ls treinstation
  547. AddStaticVehicle(431,1800.2469,-1929.2510,13.4919,267.7888,73,31); // ls treinstation
  548. AddStaticVehicle(431,1800.5908,-1925.0012,13.4902,270.3542,73,31); // ls treinstation
  549. AddStaticVehicle(431,1800.4995,-1921.0059,13.4836,269.0287,73,31); // ls treinstation
  550. AddStaticVehicle(431,1800.5552,-1916.4989,13.4888,271.1657,73,31); // ls treinstation
  551. // sf train
  552. AddStaticVehicle(538,-1944.3750,69.7536,27.0006,180.0000,60,94); // sf train
  553. AddStaticVehicle(537,-1943.5865,151.3525,27.2245,177.8693,49,27); // sf train
  554. // lvairport stunt cars stunt 2
  555. AddStaticVehicle(573,1363.69995117,1326.30004883,11.10000038,0.00000000,-1,-1); //Duneride
  556. AddStaticVehicle(573,1358.80004883,1326.19995117,11.10000038,0.00000000,-1,-1); //Duneride
  557. AddStaticVehicle(573,1354.19995117,1326.19995117,11.10000038,0.00000000,-1,-1); //Duneride
  558. AddStaticVehicle(573,1348.90002441,1326.00000000,11.10000038,0.00000000,-1,-1); //Duneride
  559. AddStaticVehicle(411,1340.80004883,1325.80004883,10.89999962,0.00000000,-1,-1); //Infernus
  560. AddStaticVehicle(411,1344.09997559,1325.80004883,10.89999962,0.00000000,-1,-1); //Infernus
  561. AddStaticVehicle(411,1333.80004883,1325.90002441,10.89999962,0.00000000,-1,-1); //Infernus
  562. AddStaticVehicle(411,1337.69995117,1325.69995117,10.89999962,0.00000000,-1,-1); //Infernus
  563. AddStaticVehicle(486,1329.40002441,1326.00000000,11.19999981,0.00000000,-1,-1); //Dozer
  564. AddStaticVehicle(486,1324.30004883,1326.19995117,11.19999981,0.00000000,-1,-1); //Dozer
  565. AddStaticVehicle(486,1318.59997559,1325.69995117,11.19999981,0.00000000,-1,-1); //Dozer
  566. AddStaticVehicle(406,1326.19995117,1344.90002441,11.60000038,179.99993896,-1,-1); //Dumper
  567. AddStaticVehicle(406,1317.50000000,1344.50000000,11.60000038,179.99450684,-1,-1); //Dumper
  568. AddStaticVehicle(406,1342.50000000,1344.80004883,11.60000038,179.99450684,-1,-1); //Dumper
  569. AddStaticVehicle(406,1334.19995117,1345.19995117,11.60000038,179.99450684,-1,-1); //Dumper
  570. sultan9 = AddStaticVehicle(560,1348.40002441,1344.30004883,10.69999981,178.00000000,-1,-1); //Sultan
  571. sultan10 = AddStaticVehicle(560,1351.69995117,1344.30004883,10.69999981,177.99499512,-1,-1); //Sultan
  572. sultan11 = AddStaticVehicle(560,1354.69995117,1344.19995117,10.69999981,177.99499512,-1,-1); //Sultan
  573. sultan12 = AddStaticVehicle(560,1353.69995117,1349.30004883,10.69999981,269.99499512,-1,-1); //Sultan
  574. sultan13 = AddStaticVehicle(560,1348.59997559,1354.09997559,10.69999981,357.99499512,-1,-1); //Sultan
  575. sultan14 = AddStaticVehicle(560,1352.50000000,1353.80004883,10.69999981,357.99499512,-1,-1); //Sultan
  576. sultan15 = AddStaticVehicle(560,1355.69995117,1353.69995117,10.69999981,357.99499512,-1,-1); //Sultan
  577. AddStaticVehicle(541,1341.30004883,1353.90002441,10.60000038,0.00000000,-1,-1); //Bullet
  578. AddStaticVehicle(541,1344.09997559,1353.59997559,10.60000038,0.00000000,-1,-1); //Bullet
  579. AddStaticVehicle(541,1334.80004883,1353.59997559,10.60000038,0.00000000,-1,-1); //Bullet
  580. AddStaticVehicle(541,1338.00000000,1353.80004883,10.60000038,0.00000000,-1,-1); //Bullet
  581. AddStaticVehicle(402,1327.80004883,1353.19995117,10.80000019,0.00000000,-1,-1); //Buffalo
  582. AddStaticVehicle(402,1331.19995117,1353.90002441,10.80000019,0.00000000,-1,-1); //Buffalo
  583. AddStaticVehicle(402,1321.00000000,1353.50000000,10.80000019,0.00000000,-1,-1); //Buffalo
  584. AddStaticVehicle(402,1324.30004883,1353.30004883,10.80000019,0.00000000,-1,-1); //Buffalo
  585. AddStaticVehicle(402,1317.59997559,1353.09997559,10.80000019,0.00000000,-1,-1); //Buffalo
  586. AddStaticVehicle(415,1314.90002441,1371.90002441,10.69999981,180.00000000,-1,-1); //Cheetah
  587. AddStaticVehicle(415,1332.00000000,1371.09997559,10.69999981,180.00000000,-1,-1); //Cheetah
  588. AddStaticVehicle(415,1328.69995117,1371.19995117,10.69999981,180.00000000,-1,-1); //Cheetah
  589. AddStaticVehicle(415,1325.09997559,1371.30004883,10.69999981,180.00000000,-1,-1); //Cheetah
  590. AddStaticVehicle(415,1321.40002441,1371.50000000,10.69999981,180.00000000,-1,-1); //Cheetah
  591. AddStaticVehicle(415,1317.90002441,1371.80004883,10.69999981,180.00000000,-1,-1); //Cheetah
  592. AddStaticVehicle(451,1335.30004883,1371.30004883,10.60000038,178.00000000,-1,-1); //Turismo
  593. AddStaticVehicle(451,1344.69995117,1371.19995117,10.60000038,177.99499512,-1,-1); //Turismo
  594. AddStaticVehicle(451,1341.50000000,1371.30004883,10.60000038,177.99499512,-1,-1); //Turismo
  595. AddStaticVehicle(451,1338.30004883,1371.40002441,10.60000038,177.99499512,-1,-1); //Turismo
  596. AddStaticVehicle(522,1347.30004883,1370.69995117,10.50000000,180.00000000,-1,-1); //NRG-500
  597. AddStaticVehicle(522,1351.50000000,1371.00000000,10.50000000,180.00000000,-1,-1); //NRG-500
  598. AddStaticVehicle(522,1350.09997559,1370.80004883,10.50000000,180.00000000,-1,-1); //NRG-500
  599. AddStaticVehicle(522,1348.80004883,1370.69995117,10.50000000,180.00000000,-1,-1); //NRG-500
  600. AddStaticVehicle(521,1352.80004883,1370.80004883,10.50000000,185.99993896,-1,-1); //FCR-900
  601. AddStaticVehicle(521,1356.19995117,1371.30004883,10.50000000,185.99853516,-1,-1); //FCR-900
  602. AddStaticVehicle(521,1355.00000000,1371.09997559,10.50000000,185.99853516,-1,-1); //FCR-900
  603. AddStaticVehicle(521,1353.80004883,1370.80004883,10.50000000,185.99853516,-1,-1); //FCR-900
  604. AddStaticVehicle(482,1359.19995117,1371.50000000,11.10000038,182.00000000,-1,-1); //Burrito
  605. AddStaticVehicle(482,1362.19995117,1371.30004883,11.10000038,181.99951172,-1,-1); //Burrito
  606. AddStaticVehicle(482,1365.00000000,1371.59997559,11.10000038,181.99951172,-1,-1); //Burrito
  607. // sf fire
  608. AddStaticVehicle(544,-2020.6066,93.7312,28.2118,269.2483,60,87); // sf fire
  609. AddStaticVehicle(544,-2021.6133,84.3856,28.2472,88.8301,30,96); // sf fire
  610. AddStaticVehicle(407,-2022.7291,75.2182,28.3638,274.9001,32,33); // sf fire
  611. // ls fire
  612. AddStaticVehicle(544,1748.5049,-1453.4023,13.7826,261.3856,114,17); // ls fire
  613. AddStaticVehicle(407,1727.9873,-1477.4154,13.7166,269.9682,63,62); // ls fire
  614. AddStaticVehicle(407,1738.4191,-1477.4192,13.6600,270.0328,63,62); // ls fire
  615. AddStaticVehicle(407,1752.0500,-1476.8561,13.7520,272.0190,63,62); // ls fire
  616. AddStaticVehicle(544,1757.0697,-1483.0604,13.7732,261.9673,58,89); // ls fire
  617. // lv boat
  618. AddStaticVehicle(452,2363.4131,519.5023,-0.5576,268.9021,115,124); // lv boat
  619. AddStaticVehicle(493,2353.9414,518.8760,-0.0066,88.1661,38,122); // lv boat
  620. // sf boat
  621. AddStaticVehicle(493,-2953.3350,492.0812,0.0997,0.3128,71,104); // sfboat
  622. AddStaticVehicle(493,-2981.4863,492.3506,0.2179,357.9639,71,104); // sfboat
  623. AddStaticVehicle(473,-2959.1638,612.8977,-0.8038,96.7458,84,118); //
  624. AddStaticVehicle(473,-2954.4548,604.5533,0.3245,103.2887,84,118); //
  625. // loco low co tuning garage
  626. AddStaticVehicle(536,2650.5798,-2009.5419,13.2059,359.8911,106,76); //
  627. AddStaticVehicle(536,2653.9294,-2010.2808,13.2059,0.1079,106,76); //
  628. AddStaticVehicle(567,2641.3857,-2007.7274,13.3492,270.9203,50,35); //
  629. AddStaticVehicle(567,2641.4973,-2003.9908,13.3491,270.3107,50,35); //
  630. AddStaticVehicle(535,2641.4473,-2000.4686,13.2208,269.9940,32,28); //
  631. AddStaticVehicle(535,2645.1604,-1997.8616,13.2311,181.4870,32,28); //
  632. AddStaticVehicle(575,2651.5728,-1998.0498,13.0707,180.9480,33,15); //
  633. AddStaticVehicle(575,2655.3833,-1997.6008,13.0755,180.3571,33,15); //
  634. AddStaticVehicle(534,2660.5046,-2010.5515,13.1999,1.5225,86,99); //
  635. AddStaticVehicle(534,2664.6624,-2010.7339,13.2015,1.2088,86,99); //
  636. AddStaticVehicle(576,2675.6062,-2009.0425,13.0755,91.0752,77,114); //
  637. AddStaticVehicle(576,2675.1638,-1998.5732,13.0653,91.6341,77,114); //
  638. // mafia class spawn cars
  639. AddStaticVehicle(515,2799.30004883,966.79998779,11.89999962,179.99993896,-1,-1); //Roadtrain
  640. AddStaticVehicle(515,2804.80004883,966.50000000,11.89999962,179.99450684,-1,-1); //Roadtrain
  641. AddStaticVehicle(515,2809.89990234,966.20001221,11.89999962,179.99450684,-1,-1); //Roadtrain
  642. AddStaticVehicle(515,2815.30004883,966.50000000,11.89999962,179.99450684,-1,-1); //Roadtrain
  643. AddStaticVehicle(515,2820.80004883,966.50000000,11.89999962,179.99450684,-1,-1); //Roadtrain
  644. AddStaticVehicle(515,2826.10009766,966.50000000,11.89999962,179.99450684,-1,-1); //Roadtrain
  645. AddStaticVehicle(515,2831.60009766,966.79998779,11.89999962,179.99450684,-1,-1); //Roadtrain
  646. AddStaticVehicle(411,2851.19995117,894.50000000,10.80000019,0.00000000,-1,-1); //Infernus
  647. AddStaticVehicle(411,2847.50000000,894.40002441,10.80000019,0.00000000,-1,-1); //Infernus
  648. AddStaticVehicle(411,2843.80004883,894.29998779,10.80000019,0.00000000,-1,-1); //Infernus
  649. AddStaticVehicle(411,2839.80004883,894.29998779,10.80000019,0.00000000,-1,-1); //Infernus
  650. AddStaticVehicle(411,2836.10009766,894.20001221,10.80000019,0.00000000,-1,-1); //Infernus
  651. AddStaticVehicle(411,2832.60009766,894.20001221,10.80000019,0.00000000,-1,-1); //Infernus
  652. AddStaticVehicle(450,2827.50000000,895.59997559,11.00000000,0.00000000,-1,-1); //Trailer 2
  653. AddStaticVehicle(450,2818.00000000,895.90002441,11.00000000,0.00000000,-1,-1); //Trailer 2
  654. AddStaticVehicle(450,2855.30004883,895.29998779,11.00000000,0.00000000,-1,-1); //Trailer 2
  655. AddStaticVehicle(495,2813.60009766,894.79998779,11.30000019,0.00000000,91,1); //Sandking
  656. AddStaticVehicle(495,2809.30004883,895.00000000,11.30000019,0.00000000,-1,-1); //Sandking
  657. AddStaticVehicle(495,2804.80004883,894.40002441,11.30000019,0.00000000,-1,-1); //Sandking
  658. AddStaticVehicle(495,2800.50000000,894.50000000,11.30000019,0.00000000,-1,-1); //Sandking
  659. AddStaticVehicle(495,2796.30004883,894.59997559,11.30000019,0.00000000,-1,-1); //Sandking
  660. AddStaticVehicle(563,2827.30004883,979.59997559,18.39999962,180.00000000,-1,-1); //Raindance
  661. AddStaticVehicle(563,2815.19995117,979.40002441,18.39999962,180.00000000,-1,-1); //Raindance
  662. AddStaticVehicle(563,2804.10009766,979.09997559,18.39999962,180.00000000,-1,-1); //Raindance
  663. AddStaticVehicle(482,2811.00000000,927.70001221,11.00000000,179.99450684,-1,-1); //Burrito
  664. AddStaticVehicle(482,2807.80004883,927.79998779,11.00000000,179.99450684,-1,-1); //Burrito
  665. AddStaticVehicle(482,2804.80004883,927.59997559,11.00000000,179.99450684,-1,-1); //Burrito
  666. AddStaticVehicle(482,2801.30004883,927.70001221,11.00000000,179.99450684,-1,-1); //Burrito
  667. AddStaticVehicle(428,2833.60009766,939.09997559,11.00000000,0.00000000,-1,-1); //Securicar
  668. AddStaticVehicle(428,2830.30004883,939.29998779,11.00000000,0.00000000,-1,-1); //Securicar
  669. AddStaticVehicle(428,2827.00000000,939.50000000,11.00000000,0.00000000,-1,-1); //Securicar
  670. AddStaticVehicle(428,2823.80004883,939.50000000,11.00000000,0.00000000,-1,-1); //Securicar
  671. AddStaticVehicle(490,2820.69995117,939.59997559,11.10000038,0.00000000,-1,-1); //FBI Rancher
  672. AddStaticVehicle(490,2817.39990234,939.90002441,11.10000038,0.00000000,-1,-1); //FBI Rancher
  673. AddStaticVehicle(490,2813.89990234,940.00000000,11.10000038,0.00000000,-1,-1); //FBI Rancher
  674. AddStaticVehicle(409,2850.60009766,939.50000000,10.69999981,92.00000000,-1,-1); //Stretch
  675. AddStaticVehicle(409,2850.60009766,935.40002441,10.69999981,91.99951172,-1,-1); //Stretch
  676. AddStaticVehicle(409,2850.39990234,931.00000000,10.69999981,91.99951172,-1,-1); //Stretch
  677. AddStaticVehicle(409,2850.50000000,926.40002441,10.69999981,91.99951172,-1,-1); //Stretch
  678. AddStaticVehicle(567,2814.39990234,927.70001221,10.69999981,180.00000000,-1,-1); //Savanna
  679. AddStaticVehicle(567,2817.60009766,927.50000000,10.69999981,180.00000000,-1,-1); //Savanna
  680. AddStaticVehicle(567,2821.10009766,927.79998779,10.69999981,180.00000000,-1,-1); //Savanna
  681. AddStaticVehicle(470,2824.19995117,927.20001221,10.89999962,180.00000000,-1,-1); //Patriot
  682. AddStaticVehicle(470,2827.50000000,927.40002441,10.89999962,180.00000000,-1,-1); //Patriot
  683. AddStaticVehicle(470,2830.69995117,927.09997559,10.89999962,180.00000000,-1,-1); //Patriot
  684. AddStaticVehicle(470,2833.89990234,926.79998779,10.89999962,180.00000000,-1,-1); //Patriot
  685. AddStaticVehicle(521,2848.10009766,920.29998779,10.39999962,93.99987793,-1,-1); //FCR-900
  686. AddStaticVehicle(521,2848.10009766,918.29998779,10.39999962,93.99902344,-1,-1); //FCR-900
  687. AddStaticVehicle(521,2848.10009766,916.50000000,10.39999962,93.99902344,-1,-1); //FCR-900
  688. AddStaticVehicle(521,2848.10009766,914.50000000,10.39999962,93.99902344,-1,-1); //FCR-900
  689. AddStaticVehicle(521,2851.80004883,914.50000000,10.39999962,93.99902344,-1,-1); //FCR-900
  690. AddStaticVehicle(521,2851.80004883,916.29998779,10.39999962,93.99902344,-1,-1); //FCR-900
  691. AddStaticVehicle(521,2851.80004883,918.29998779,10.39999962,93.99902344,-1,-1); //FCR-900
  692. AddStaticVehicle(521,2851.80004883,920.50000000,10.39999962,93.99902344,-1,-1); //FCR-900
  693. AddStaticVehicle(521,2851.79980469,920.50000000,10.39999962,93.99902344,-1,-1); //FCR-900
  694. AddStaticVehicle(482,-2271.80004883,2285.39990234,5.09999990,270.00000000,-1,-1); //Burrito
  695. AddStaticVehicle(482,-2271.80004883,2288.39990234,5.09999990,270.00000000,-1,-1); //Burrito
  696. AddStaticVehicle(482,-2271.80004883,2291.39990234,5.09999990,270.00000000,-1,-1); //Burrito
  697. AddStaticVehicle(482,-2271.80004883,2294.39990234,5.09999990,270.00000000,-1,-1); //Burrito
  698. AddStaticVehicle(428,-2252.89990234,2284.89990234,5.09999990,90.00000000,-1,-1); //Securicar
  699. AddStaticVehicle(428,-2252.89990234,2288.00000000,5.09999990,90.00000000,-1,-1); //Securicar
  700. AddStaticVehicle(428,-2252.89990234,2291.10009766,5.09999990,90.00000000,-1,-1); //Securicar
  701. AddStaticVehicle(428,-2252.89990234,2294.50000000,5.09999990,90.00000000,-1,-1); //Securicar
  702. AddStaticVehicle(543,-2271.69995117,2297.19995117,4.80000019,270.00000000,-1,-1); //Sadler
  703. AddStaticVehicle(543,-2271.69995117,2300.50000000,4.80000019,269.99951172,-1,-1); //Sadler
  704. AddStaticVehicle(543,-2271.69995117,2303.30004883,4.80000019,269.99951172,-1,-1); //Sadler
  705. AddStaticVehicle(543,-2271.69995117,2306.19995117,4.80000019,269.99450684,-1,-1); //Sadler
  706. AddStaticVehicle(515,-2274.19995117,2313.19995117,6.00000000,0.00000000,-1,-1); //Roadtrain
  707. AddStaticVehicle(515,-2269.69995117,2313.19995117,6.00000000,0.00000000,-1,-1); //Roadtrain
  708. AddStaticVehicle(515,-2274.10009766,2328.19995117,6.00000000,180.00000000,-1,-1); //Roadtrain
  709. AddStaticVehicle(515,-2269.60009766,2328.19995117,6.00000000,180.00000000,-1,-1); //Roadtrain
  710. AddStaticVehicle(490,-2252.50000000,2297.89990234,5.09999990,90.00000000,-1,-1); //FBI Rancher
  711. AddStaticVehicle(490,-2252.30004883,2301.69995117,5.09999990,90.00000000,-1,-1); //FBI Rancher
  712. AddStaticVehicle(490,-2252.10009766,2305.69995117,5.09999990,90.00000000,-1,-1); //FBI Rancher
  713. AddStaticVehicle(490,-2252.39990234,2309.69995117,5.09999990,90.00000000,-1,-1); //FBI Rancher
  714. AddStaticVehicle(411,-2251.89990234,2315.10009766,4.80000019,90.00000000,-1,-1); //Infernus
  715. AddStaticVehicle(411,-2251.89990234,2318.10009766,4.80000019,90.00000000,-1,-1); //Infernus
  716. AddStaticVehicle(411,-2251.89990234,2321.00000000,4.80000019,90.00000000,-1,-1); //Infernus
  717. AddStaticVehicle(411,-2251.89990234,2324.00000000,4.80000019,90.00000000,-1,-1); //Infernus
  718. AddStaticVehicle(495,-2250.30004883,2328.69995117,5.40000010,0.00000000,-1,-1); //Sandking
  719. AddStaticVehicle(495,-2254.10009766,2328.60009766,5.40000010,0.00000000,-1,-1); //Sandking
  720. AddStaticVehicle(495,-2254.19995117,2336.10009766,5.40000010,182.00000000,-1,-1); //Sandking
  721. AddStaticVehicle(495,-2250.39990234,2336.19995117,5.40000010,181.99951172,-1,-1); //Sandking
  722. AddStaticVehicle(417,-2227.30004883,2329.89990234,6.50000000,0.00000000,-1,-1); //Leviathan
  723. AddStaticVehicle(417,-986.70001221,-684.40002441,31.00000000,0.00000000,-1,-1); //Leviathan
  724. AddStaticVehicle(417,-987.00000000,-659.29998779,31.00000000,0.00000000,-1,-1); //Leviathan
  725. AddStaticVehicle(417,-987.29998779,-633.90002441,31.00000000,0.00000000,-1,-1); //Leviathan
  726. AddStaticVehicle(520,-1004.50000000,-626.29998779,32.90000153,89.99993896,-1,-1); //Hydra
  727. AddStaticVehicle(520,-1004.70001221,-637.50000000,32.90000153,89.99450684,-1,-1); //Hydra
  728. AddStaticVehicle(520,-1004.90002441,-648.00000000,32.90000153,89.99450684,-1,-1); //Hydra
  729. AddStaticVehicle(520,-1005.09997559,-658.50000000,32.90000153,89.99450684,-1,-1); //Hydra
  730. AddStaticVehicle(609,-1006.59997559,-669.59997559,32.20000076,90.00000000,-1,-1); //Boxville
  731. AddStaticVehicle(609,-1006.70001221,-674.40002441,32.20000076,90.00000000,-1,-1); //Boxville
  732. AddStaticVehicle(609,-1006.50000000,-679.40002441,32.20000076,90.00000000,-1,-1); //Boxville
  733. AddStaticVehicle(609,-1006.90002441,-684.20001221,32.20000076,90.00000000,-1,-1); //Boxville
  734. AddStaticVehicle(455,-1031.59997559,-684.40002441,32.59999847,270.00000000,-1,-1); //Flatbed
  735. AddStaticVehicle(455,-1031.59997559,-679.09997559,32.59999847,270.00000000,-1,-1); //Flatbed
  736. AddStaticVehicle(455,-1031.50000000,-674.09997559,32.59999847,270.00000000,-1,-1); //Flatbed
  737. AddStaticVehicle(455,-1031.40002441,-669.29998779,32.59999847,270.00000000,-1,-1); //Flatbed
  738. AddStaticVehicle(411,-1030.50000000,-663.90002441,32.00000000,270.00000000,-1,-1); //Infernus
  739. AddStaticVehicle(411,-1030.50000000,-661.09997559,32.00000000,270.00000000,-1,-1); //Infernus
  740. AddStaticVehicle(411,-1030.50000000,-658.59997559,32.00000000,270.00000000,-1,-1); //Infernus
  741. AddStaticVehicle(411,-1030.50000000,-656.29998779,32.00000000,270.00000000,-1,-1); //Infernus
  742. AddStaticVehicle(506,-1030.00000000,-651.00000000,31.60000038,270.00000000,-1,-1); //Super GT
  743. AddStaticVehicle(506,-1030.09997559,-648.29998779,31.60000038,270.00000000,-1,-1); //Super GT
  744. AddStaticVehicle(506,-1030.19995117,-645.70001221,31.60000038,270.00000000,-1,-1); //Super GT
  745. AddStaticVehicle(506,-1030.30004883,-643.09997559,31.60000038,270.00000000,-1,-1); //Super GT
  746. AddStaticVehicle(533,-1030.19995117,-638.29998779,31.79999924,270.00000000,-1,-1); //Feltzer
  747. AddStaticVehicle(533,-1030.50000000,-636.00000000,31.79999924,270.00000000,-1,-1); //Feltzer
  748. AddStaticVehicle(533,-1030.40002441,-633.40002441,31.79999924,270.00000000,-1,-1); //Feltzer
  749. AddStaticVehicle(533,-1030.30004883,-630.70001221,31.79999924,270.00000000,-1,-1); //Feltzer
  750. AddStaticVehicle(411,840.20001221,-21.29999924,63.90000153,0.00000000,-1,-1); //Infernus
  751. // wheels arch angels tuning garage
  752. AddStaticVehicle(560,-2711.1016,202.5935,3.9567,1.7494,45,94); //
  753. AddStaticVehicle(560,-2710.8557,196.3973,3.9561,2.8497,45,94); //
  754. AddStaticVehicle(562,-2710.8784,232.2153,3.9095,178.5079,122,121); //
  755. AddStaticVehicle(562,-2710.7368,238.7942,3.9125,178.9445,122,121); //
  756. AddStaticVehicle(565,-2701.6387,203.1664,3.8763,359.0432,21,71); //
  757. AddStaticVehicle(565,-2701.7971,196.5961,3.8746,358.4020,21,71); //
  758. AddStaticVehicle(558,-2693.4358,212.5322,3.8819,93.2649,24,18); //
  759. AddStaticVehicle(558,-2686.7458,212.9546,3.8810,92.7153,24,18); //
  760. AddStaticVehicle(561,-2690.7813,222.7008,4.0647,89.6824,113,53); //
  761. AddStaticVehicle(561,-2683.1252,222.6451,4.0650,89.7546,113,53); //
  762. AddStaticVehicle(559,-2712.7417,223.6159,3.9840,272.3260,50,108); //
  763. AddStaticVehicle(559,-2711.8115,211.3420,3.9090,271.5702,50,108); //
  764. // boat stunt
  765. AddStaticVehicle(493,2590.30004883,-2479.19995117,0.00000000,177.99993896,-1,-1); //Jetmax
  766. AddStaticVehicle(446,2615.89990234,-2480.10009766,0.00000000,178.00000000,-1,-1); //Squalo
  767. AddStaticVehicle(493,2595.89990234,-2479.69995117,0.00000000,177.99499512,-1,-1); //Jetmax
  768. AddStaticVehicle(446,2610.69995117,-2480.19995117,0.00000000,177.99597168,-1,-1); //Squalo
  769. AddStaticVehicle(452,2601.30004883,-2480.00000000,0.00000000,177.99993896,-1,-1); //Speeder
  770. AddStaticVehicle(452,2606.00000000,-2480.19995117,0.00000000,177.99499512,-1,-1); //Speeder
  771. AddStaticVehicle(473,2621.00000000,-2478.30004883,0.00000000,177.99993896,-1,-1); //Dinghy
  772. AddStaticVehicle(473,2624.39990234,-2478.30004883,0.00000000,177.99499512,-1,-1); //Dinghy
  773. AddStaticVehicle(473,2624.30004883,-2484.80004883,0.00000000,177.99499512,-1,-1); //Dinghy
  774. AddStaticVehicle(473,2620.50000000,-2484.89990234,0.00000000,177.99499512,-1,-1); //Dinghy
  775. AddStaticVehicle(595,2631.39990234,-2482.00000000,0.00000000,178.00000000,-1,-1); //Launch
  776. AddStaticVehicle(595,2635.89990234,-2481.69995117,0.00000000,177.99499512,-1,-1); //Launch
  777. AddStaticVehicle(595,2640.50000000,-2481.60009766,0.00000000,177.99499512,-1,-1); //Launch
  778. // san fierro hill house
  779. AddStaticVehicle(450,-1115.59997559,-1624.69995117,77.00000000,270.00000000,-1,-1); //Trailer 2
  780. AddStaticVehicle(515,-1081.59997559,-1665.90002441,77.50000000,0.00000000,-1,-1); //Roadtrain
  781. AddStaticVehicle(524,-1113.30004883,-1620.59997559,77.40000153,268.00000000,-1,-1); //Cement Truck
  782. AddStaticVehicle(573,-1076.80004883,-1663.59997559,76.59999847,0.00000000,-1,-1); //Duneride
  783. AddStaticVehicle(411,-1111.30004883,-1637.00000000,76.40000153,272.00000000,-1,-1); //Infernus
  784. AddStaticVehicle(603,-1111.19995117,-1674.30004883,76.80000305,0.00000000,-1,-1); //Phoenix
  785. // kart
  786. AddStaticVehicle(571,2888.30004883,-2390.00000000,7.00000000,272.00000000,-1,-1); //Kart
  787. AddStaticVehicle(571,2891.89990234,-2384.80004883,7.00000000,271.99951172,-1,-1); //Kart
  788. AddStaticVehicle(571,2892.00000000,-2389.89990234,7.00000000,271.99951172,-1,-1); //Kart
  789. AddStaticVehicle(571,2888.19995117,-2384.39990234,7.00000000,271.99951172,-1,-1); //Kart
  790. AddStaticVehicle(571,2892.19995117,-2387.19995117,7.00000000,271.99951172,-1,-1); //Kart
  791. AddStaticVehicle(571,2895.30004883,-2390.00000000,7.00000000,271.99951172,-1,-1); //Kart
  792. AddStaticVehicle(571,2895.39990234,-2387.39990234,7.00000000,271.99951172,-1,-1); //Kart
  793. AddStaticVehicle(571,2895.50000000,-2384.59960938,7.00000000,271.99951172,-1,-1); //Kart
  794. AddStaticVehicle(571,2888.89990234,-2387.10009766,7.00000000,271.99951172,-1,-1); //Kart
  795. // drift 2
  796. sultan1 = Cars[Drifters] = AddStaticVehicle(560,1245.90002441,-2035.19995117,59.59999847,270.00000000,-1,-1); //Sultan
  797. sultan2 = Cars[Drifters] = AddStaticVehicle(560,1246.19921875,-2043.39941406,59.59999847,270.00000000,-1,-1); //Sultan
  798. sultan3 = Cars[Drifters] = AddStaticVehicle(560,1245.80004883,-2031.19995117,59.59999847,270.00000000,-1,-1); //Sultan
  799. sultan4 = Cars[Drifters] = AddStaticVehicle(560,1246.00000000,-2039.69995117,59.59999847,270.00000000,-1,-1); //Sultan
  800. elegy1 = Cars[Drifters] = AddStaticVehicle(562,1245.90002441,-2027.80004883,59.59999847,270.00000000,4,1); //Elegy
  801. elegy2 = Cars[Drifters] = AddStaticVehicle(562,1245.90002441,-2024.50000000,59.59999847,270.00000000,4,1); //Elegy
  802. elegy3 = Cars[Drifters] = AddStaticVehicle(562,1245.90002441,-2021.00000000,59.59999847,270.00000000,4,1); //Elegy
  803. elegy4 = Cars[Drifters] = AddStaticVehicle(562,1246.09960938,-2017.19921875,59.59999847,270.00000000,4,1); //Elegy
  804. flash1 = Cars[Drifters] = AddStaticVehicle(565,1245.90002441,-2013.19995117,59.50000000,270.00000000,-1,-1); //Flash
  805. flash2 = Cars[Drifters] = AddStaticVehicle(565,1245.69995117,-2009.80004883,59.50000000,270.00000000,-1,-1); //Flash
  806. flash3 = Cars[Drifters] = AddStaticVehicle(565,1276.59997559,-2009.59997559,58.59999847,92.00000000,-1,-1); //Flash
  807. flash4 = Cars[Drifters] = AddStaticVehicle(565,1276.30004883,-2018.50000000,58.59999847,91.99951172,-1,-1); //Flash
  808. flash5 = Cars[Drifters] = AddStaticVehicle(565,1276.19995117,-2015.80004883,58.59999847,91.99951172,-1,-1); //Flash
  809. flash6 = Cars[Drifters] = AddStaticVehicle(565,1276.50000000,-2013.00000000,58.59999847,91.99951172,-1,-1); //Flash
  810. infernus39 = Cars[Drifters] = AddStaticVehicle(411,1276.00000000,-2022.09997559,59.00000000,90.00000000,-1,-1); //Infernus
  811. infernus40 = Cars[Drifters] = AddStaticVehicle(411,1276.19995117,-2031.30004883,59.00000000,90.00000000,-1,-1); //Infernus
  812. infernus41 = Cars[Drifters] = AddStaticVehicle(411,1276.30004883,-2028.09997559,59.00000000,90.00000000,-1,-1); //Infernus
  813. infernus42 = Cars[Drifters] = AddStaticVehicle(411,1276.00000000,-2024.80004883,59.00000000,90.00000000,-1,-1); //Infernus
  814. uranus1 = Cars[Drifters] = AddStaticVehicle(558,1276.69995117,-2034.40002441,58.70000076,92.00000000,-1,-1); //Uranus
  815. uranus2 = Cars[Drifters] = AddStaticVehicle(558,1276.80004883,-2040.69995117,58.70000076,91.99951172,-1,-1); //Uranus
  816. uranus3 = Cars[Drifters] = AddStaticVehicle(558,1276.69995117,-2037.40002441,58.70000076,91.99951172,-1,-1); //Uranus
  817. // drift 3
  818. sultan5 = Cars[Drifters] = AddStaticVehicle(560,-321.39999390,1515.80004883,75.19999695,0.00000000,-1,-1); //Sultan
  819. sultan6 = Cars[Drifters] = AddStaticVehicle(560,-318.50000000,1515.69921875,75.19999695,0.00000000,-1,-1); //Sultan
  820. sultan7 = Cars[Drifters] = AddStaticVehicle(560,-327.70001221,1515.50000000,75.19999695,0.00000000,-1,-1); //Sultan
  821. sultan8 = Cars[Drifters] = AddStaticVehicle(560,-324.70001221,1515.50000000,75.19999695,0.00000000,-1,-1); //Sultan
  822. elegy5 = Cars[Drifters] = AddStaticVehicle(562,-333.79998779,1515.09997559,75.09999847,0.00000000,-1,-1); //Elegy
  823. elegy6 = Cars[Drifters] = AddStaticVehicle(562,-330.59960938,1515.39941406,75.09999847,0.00000000,-1,-1); //Elegy
  824. elegy7 = Cars[Drifters] = AddStaticVehicle(562,-339.89999390,1515.09997559,75.09999847,0.00000000,-1,-1); //Elegy
  825. elegy8 = Cars[Drifters] = AddStaticVehicle(562,-336.89999390,1515.00000000,75.09999847,0.00000000,-1,-1); //Elegy
  826. infernus37 = Cars[Drifters] = AddStaticVehicle(411,-345.79998779,1515.09997559,75.40000153,0.00000000,-1,-1); //Infernus
  827. infernus38 = Cars[Drifters] = AddStaticVehicle(411,-343.09960938,1515.09960938,75.40000153,0.00000000,-1,-1); //Infernus
  828. // dragrace
  829. CreateDynamicObject(18450,-2227.19921875,1997.00000000,264.00000000,0.00000000,0.00000000,0.00000000); //object(cs_roadbridge04) (1)
  830. CreateDynamicObject(18450,-2148.00000000,1996.90002441,264.00000000,0.00000000,0.00000000,0.00000000); //object(cs_roadbridge04) (2)
  831. CreateDynamicObject(18450,-2069.30004883,1996.90002441,264.00000000,0.00000000,0.00000000,0.00000000); //object(cs_roadbridge04) (3)
  832. CreateDynamicObject(18450,-1998.30004883,1996.90002441,264.00000000,0.00000000,0.00000000,0.00000000); //object(cs_roadbridge04) (4)
  833. CreateDynamicObject(18450,-1919.80004883,1996.90002441,264.00000000,0.00000000,0.00000000,0.00000000); //object(cs_roadbridge04) (5)
  834. CreateDynamicObject(18450,-1842.19995117,1996.90002441,264.00000000,0.00000000,0.00000000,0.00000000); //object(cs_roadbridge04) (6)
  835. CreateDynamicObject(18450,-1763.30004883,1996.90002441,264.00000000,0.00000000,0.00000000,0.00000000); //object(cs_roadbridge04) (7)
  836. CreateDynamicObject(18450,-1608.19995117,1996.90002441,264.00000000,0.00000000,0.00000000,0.00000000); //object(cs_roadbridge04) (8)
  837. CreateDynamicObject(18450,-1685.80004883,1996.90002441,264.00000000,0.00000000,0.00000000,0.00000000); //object(cs_roadbridge04) (9)
  838. CreateDynamicObject(18450,-1540.69995117,1996.90002441,264.00000000,0.00000000,0.00000000,0.00000000); //object(cs_roadbridge04) (10)
  839. CreateDynamicObject(18450,-1467.19995117,1996.90002441,264.00000000,0.00000000,0.00000000,0.00000000); //object(cs_roadbridge04) (11)
  840. CreateDynamicObject(18450,-1399.90002441,1996.90002441,264.00000000,0.00000000,0.00000000,0.00000000); //object(cs_roadbridge04) (12)
  841. CreateDynamicObject(7894,-1363.40002441,1996.90002441,264.89999390,0.00000000,0.00000000,87.99993896); //object(vegascrashbar05) (1)
  842. CreateDynamicObject(9254,-2280.79980469,1995.00000000,265.20001221,0.00000000,0.00000000,267.99499512); //object(carpark_sfn01) (1)
  843. CreateDynamicObject(3578,-2265.30004883,1983.69995117,265.39999390,0.00000000,0.00000000,88.00000000); //object(dockbarr1_la) (1)
  844. CreateDynamicObject(3578,-2265.69995117,1973.59997559,265.39999390,0.00000000,0.00000000,87.99499512); //object(dockbarr1_la) (2)
  845. CreateDynamicObject(3578,-2270.69995117,1968.69995117,265.39999390,0.00000000,0.00000000,177.99499512); //object(dockbarr1_la) (3)
  846. CreateDynamicObject(3578,-2279.19995117,1969.00000000,265.39999390,0.00000000,0.00000000,177.98950195); //object(dockbarr1_la) (5)
  847. CreateDynamicObject(3578,-2287.19995117,1969.30004883,265.39999390,0.00000000,0.00000000,177.98950195); //object(dockbarr1_la) (6)
  848. CreateDynamicObject(3578,-2293.00000000,1969.50000000,265.39999390,0.00000000,0.00000000,177.98950195); //object(dockbarr1_la) (7)
  849. CreateDynamicObject(3578,-2297.50000000,1974.59997559,265.39999390,0.00000000,0.00000000,267.98950195); //object(dockbarr1_la) (8)
  850. CreateDynamicObject(3578,-2297.19995117,1982.30004883,265.39999390,0.00000000,0.00000000,267.98400879); //object(dockbarr1_la) (9)
  851. CreateDynamicObject(3578,-2296.89990234,1990.30004883,265.39999390,0.00000000,0.00000000,267.98400879); //object(dockbarr1_la) (10)
  852. CreateDynamicObject(3578,-2296.60009766,1998.50000000,265.39999390,0.00000000,0.00000000,267.98400879); //object(dockbarr1_la) (11)
  853. CreateDynamicObject(3578,-2296.30004883,2007.30004883,265.39999390,0.00000000,0.00000000,267.98400879); //object(dockbarr1_la) (12)
  854. CreateDynamicObject(3578,-2296.00000000,2016.19995117,265.39999390,0.00000000,0.00000000,267.98400879); //object(dockbarr1_la) (13)
  855. CreateDynamicObject(3578,-2290.60009766,2020.80004883,265.39999390,0.00000000,0.00000000,357.98400879); //object(dockbarr1_la) (14)
  856. CreateDynamicObject(3578,-2282.80004883,2020.50000000,265.39999390,0.00000000,0.00000000,357.97851562); //object(dockbarr1_la) (15)
  857. CreateDynamicObject(3578,-2274.10009766,2020.19995117,265.39999390,0.00000000,0.00000000,357.97851562); //object(dockbarr1_la) (16)
  858. CreateDynamicObject(3578,-2268.10009766,2020.00000000,265.39999390,0.00000000,0.00000000,357.97851562); //object(dockbarr1_la) (17)
  859. CreateDynamicObject(970,-2261.10009766,1997.00000000,264.89999390,0.00000000,0.00000000,0.00000000); //object(fencesmallb) (1)
  860. CreateDynamicObject(970,-2257.50000000,1997.00000000,264.89999390,0.00000000,0.00000000,0.00000000); //object(fencesmallb) (2)
  861. CreateDynamicObject(970,-2265.10009766,1997.00000000,264.89999390,0.00000000,0.00000000,0.00000000); //object(fencesmallb) (3)
  862. CreateDynamicObject(1263,-2256.89990234,2003.59997559,265.29998779,0.00000000,0.00000000,0.00000000); //object(mtraffic3) (1)
  863. CreateDynamicObject(1263,-2257.89990234,1990.30004883,265.29998779,0.00000000,0.00000000,0.00000000); //object(mtraffic3) (2)
  864. // LS airport stunt 3
  865. CreateDynamicObject(13636,1942.30004883,-2299.39990234,74.80000305,0.00000000,0.00000000,0.00000000); //object(logramps) (1)
  866. CreateDynamicObject(3816,1602.59997559,-2543.39990234,21.10000038,0.00000000,0.00000000,89.99993896); //object(bighangar1_sfx) (1)
  867. CreateDynamicObject(13641,1637.50000000,-2538.30004883,12.50000000,0.00000000,0.00000000,0.00000000); //object(kickramp04) (1)
  868. CreateDynamicObject(13645,1640.19995117,-2546.69995117,13.30000019,0.00000000,0.00000000,272.00000000); //object(kickramp06) (1)
  869. CreateDynamicObject(13645,1640.30004883,-2549.69995117,13.30000019,0.00000000,0.00000000,271.99951172); //object(kickramp06) (2)
  870. // admin base
  871. CreateDynamicObject(5520,-1121.90002441,-1654.09997559,80.50000000,0.00000000,0.00000000,87.99993896); //object(bdupshouse_lae)(1)
  872. CreateDynamicObject(5520,-1073.80004883,-1627.40002441,80.50000000,0.00000000,0.00000000,270.00000000); //object(bdupshouse_lae) (1)
  873. CreateDynamicObject(980,-1068.59997559,-1653.00000000,78.59999847,0.00000000,0.00000000,254.00000000); //object(airportgate) (1)
  874. CreateDynamicObject(980,-1067.50000000,-1642.00000000,78.59999847,0.00000000,0.00000000,274.00000000); //object(airportgate) (2)
  875. CreateDynamicObject(972,-1073.09997559,-1673.09997559,75.19999695,0.00000000,0.00000000,0.00000000); //object(tunnelentrance) (1)
  876. CreateDynamicObject(972,-1084.30004883,-1684.00000000,75.19999695,0.00000000,0.00000000,284.00000000); //object(tunnelentrance) (2)
  877. CreateDynamicObject(972,-1107.00000000,-1686.09997559,75.19999695,0.00000000,0.00000000,269.99658203); //object(tunnelentrance) (4)
  878. CreateDynamicObject(972,-1121.00000000,-1675.69995117,75.19999695,0.00000000,0.00000000,209.99449158); //object(tunnelentrance) (5)
  879. CreateDynamicObject(972,-1126.19995117,-1654.90002441,75.19999695,0.00000000,0.00000000,181.99267578); //object(tunnelentrance) (6)
  880. CreateDynamicObject(972,-1127.00000000,-1634.50000000,75.19999695,0.00000000,0.00000000,181.98852539); //object(tunnelentrance) (7)
  881. CreateDynamicObject(972,-1127.09997559,-1612.80004883,75.19999695,0.00000000,0.00000000,181.98852539); //object(tunnelentrance) (8)
  882. CreateDynamicObject(972,-1127.90002441,-1593.30004883,75.19999695,0.00000000,0.00000000,323.98852539); //object(tunnelentrance) (9)
  883. CreateDynamicObject(972,-1108.09997559,-1576.90002441,75.19999695,0.00000000,0.00000000,289.98681641); //object(tunnelentrance) (13)
  884. CreateDynamicObject(972,-1083.90002441,-1572.09997559,75.19999695,0.00000000,0.00000000,267.98413086); //object(tunnelentrance) (15)
  885. CreateDynamicObject(972,-1066.19995117,-1572.90002441,75.19999695,0.00000000,0.00000000,267.98400879); //object(tunnelentrance) (16)
  886. CreateDynamicObject(972,-1061.30004883,-1588.50000000,75.19999695,0.00000000,0.00000000,335.98400879); //object(tunnelentrance) (18)
  887. CreateDynamicObject(972,-1068.19995117,-1610.90002441,75.19999695,0.00000000,0.00000000,347.98388672); //object(tunnelentrance) (19)
  888. CreateDynamicObject(3168,-1101.50000000,-1680.00000000,75.40000153,0.00000000,0.00000000,264.00000000); //object(trailer2_01) (1)
  889. CreateDynamicObject(3168,-1118.40002441,-1590.90002441,75.40000153,0.00000000,0.00000000,144.00000000); //object(trailer2_01) (2)
  890. CreateDynamicObject(3168,-1104.69921875,-1582.19921875,75.40000153,0.00000000,0.00000000,107.99560547); //object(trailer2_01) (3)
  891. CreateDynamicObject(3168,-1108.80004883,-1600.19995117,75.40000153,0.00000000,0.00000000,267.99560547); //object(trailer2_01) (4)
  892. CreateDynamicObject(3168,-1105.00000000,-1591.40002441,75.40000153,0.00000000,0.00000000,267.99499512); //object(trailer2_01) (5)
  893. CreateDynamicObject(3168,-1092.00000000,-1578.59997559,75.40000153,0.00000000,0.00000000,101.99499512); //object(trailer2_01) (6)
  894. CreateDynamicObject(3168,-1090.40002441,-1587.19995117,75.40000153,0.00000000,0.00000000,101.99157715); //object(trailer2_01) (7)
  895. CreateDynamicObject(3168,-1090.09997559,-1594.69995117,75.40000153,0.00000000,0.00000000,101.99157715); //object(trailer2_01) (8)
  896. CreateDynamicObject(3168,-1072.30004883,-1600.59997559,75.40000153,0.00000000,0.00000000,273.99163818); //object(trailer2_01) (9)
  897. CreateDynamicObject(3168,-1065.59997559,-1592.59997559,75.40000153,0.00000000,0.00000000,333.98803711); //object(trailer2_01) (10)
  898. CreateDynamicObject(3168,-1063.80004883,-1581.69995117,75.40000153,0.00000000,0.00000000,77.98437500); //object(trailer2_01) (11)
  899. CreateDynamicObject(3168,-1077.09997559,-1579.90002441,75.40000153,0.00000000,0.00000000,83.98095703); //object(trailer2_01) (12)
  900. CreateDynamicObject(3168,-1076.59997559,-1589.90002441,75.40000153,0.00000000,356.00000000,83.97949219); //object(trailer2_01) (13)
  901. CreateDynamicObject(3168,-1087.50000000,-1602.19995117,75.40000153,0.00000000,0.00000000,269.99163818); //object(trailer2_01) (14)
  902. // StreetRacers Class Spawn LV
  903. CreateDynamicObject(3399,1107.40002441,1935.30004883,12.39999962,0.00000000,0.00000000,0.00000000); //object(cxrf_a51_stairs) (1)
  904. CreateDynamicObject(3399,1051.19995117,1917.09997559,12.39999962,0.00000000,0.00000000,269.99996948); //object(cxrf_a51_stairs) (2)
  905. // carkiller
  906. CreateDynamicObject(18450,550.40002441,-2782.39990234,72.00000000,0.00000000,0.00000000,0.00000000); //object(cs_roadbridge04) (1)
  907. CreateDynamicObject(18450,628.50000000,-2782.39990234,72.00000000,0.00000000,0.00000000,0.00000000); //object(cs_roadbridge04) (2)
  908. CreateDynamicObject(18450,704.70001221,-2782.39990234,72.00000000,0.00000000,0.00000000,0.00000000); //object(cs_roadbridge04) (3)
  909. CreateDynamicObject(18450,781.50000000,-2782.39990234,72.00000000,0.00000000,0.00000000,0.00000000); //object(cs_roadbridge04) (4)
  910. CreateDynamicObject(18450,859.50000000,-2782.39990234,72.00000000,0.00000000,0.00000000,0.00000000); //object(cs_roadbridge04) (5)
  911. CreateDynamicObject(9254,494.60000610,-2783.80004883,72.90000153,0.00000000,0.00000000,268.00000000); //object(carpark_sfn01) (1)
  912. CreateDynamicObject(9254,913.29998779,-2780.19995117,72.80000305,0.00000000,0.00000000,88.00000000); //object(carpark_sfn01) (2)
  913. CreateDynamicObject(8406,510.70001221,-2785.30004883,77.90000153,0.00000000,0.00000000,88.00000000); //object(carparksign01_lvs) (1)
  914. CreateDynamicObject(8406,897.00000000,-2779.39990234,77.80000305,0.00000000,0.00000000,268.00000000); //object(carparksign01_lvs) (2)
  915. // lvairport stunt
  916. CreateDynamicObject(3816,1340.40002441,1348.19995117,18.39999962,0.00000000,0.00000000,90.00000000); //object(bighangar1_sfx) (2)
  917. CreateDynamicObject(1634,1393.80004883,1382.19995117,11.10000038,0.00000000,0.00000000,0.00000000); //object(landjump2) (9)
  918. CreateDynamicObject(1634,1393.80004883,1385.59997559,14.00000000,25.00000000,0.00000000,0.00000000); //object(landjump2) (12)
  919. CreateDynamicObject(1634,1393.69995117,1388.00000000,18.29999924,45.00000000,0.00000000,0.00000000); //object(landjump2) (13)
  920. CreateDynamicObject(7916,1367.59997559,1336.69995117,13.69999981,0.00000000,0.00000000,80.00000000); //object(vegaswaterfall02) (1)
  921. CreateDynamicObject(7916,1367.90002441,1331.69995117,13.69999981,0.00000000,0.00000000,79.99694824); //object(vegaswaterfall02) (2)
  922. CreateDynamicObject(7916,1368.80004883,1340.19995117,13.69999981,0.00000000,0.00000000,84.00000000); //object(vegaswaterfall02) (3)
  923. CreateDynamicObject(7916,1368.90002441,1334.19995117,13.69999981,0.00000000,0.00000000,83.99597168); //object(vegaswaterfall02) (4)
  924. CreateDynamicObject(7916,1369.00000000,1330.19995117,13.69999981,0.00000000,0.00000000,73.99597168); //object(vegaswaterfall02) (5)
  925. CreateDynamicObject(7916,1369.09997559,1326.90002441,13.69999981,0.00000000,0.00000000,73.99291992); //object(vegaswaterfall02) (6)
  926. CreateDynamicObject(7916,1369.09997559,1325.40002441,13.69999981,0.00000000,0.00000000,77.99291992); //object(vegaswaterfall02) (7)
  927. CreateDynamicObject(7916,1369.19995117,1322.09997559,13.69999981,0.00000000,0.00000000,77.99194336); //object(vegaswaterfall02) (8)
  928. CreateDynamicObject(7916,1369.30004883,1317.59997559,13.69999981,0.00000000,0.00000000,77.99194336); //object(vegaswaterfall02) (9)
  929. CreateDynamicObject(7916,1369.40002441,1314.09997559,13.69999981,0.00000000,0.00000000,77.99194336); //object(vegaswaterfall02) (10)
  930. CreateDynamicObject(7916,1369.50000000,1310.09997559,13.69999981,0.00000000,0.00000000,77.99194336); //object(vegaswaterfall02) (11)
  931. CreateDynamicObject(7916,1369.59997559,1306.09997559,13.69999981,0.00000000,0.00000000,75.99194336); //object(vegaswaterfall02) (12)
  932. CreateDynamicObject(7916,1369.69995117,1302.09997559,13.69999981,0.00000000,0.00000000,75.98693848); //object(vegaswaterfall02) (13)
  933. CreateDynamicObject(7916,1369.80004883,1298.80004883,13.69999981,0.00000000,0.00000000,75.98693848); //object(vegaswaterfall02) (14)
  934. CreateDynamicObject(7916,1369.79980469,1298.79980469,13.69999981,0.00000000,0.00000000,75.98693848); //object(vegaswaterfall02) (15)
  935. CreateDynamicObject(6295,1421.40002441,1378.69995117,33.70000076,0.00000000,0.00000000,0.00000000); //object(sanpedlithus_law2) (1)
  936. CreateDynamicObject(9237,1395.19995117,1460.59997559,17.79999924,0.00000000,0.00000000,0.00000000); //object(lighhouse_sfn) (1)
  937. CreateDynamicObject(9245,1427.50000000,1455.40002441,21.60000038,0.00000000,0.00000000,0.00000000); //object(cstguard_sfn01) (1)
  938. CreateDynamicObject(1380,1376.69995117,1500.40002441,34.00000000,0.00000000,0.00000000,270.00000000); //object(magnocrane_01) (1)
  939. CreateDynamicObject(1380,1393.50000000,1500.00000000,34.00000000,0.00000000,0.00000000,270.00000000); //object(magnocrane_01) (2)
  940. CreateDynamicObject(3988,1473.40002441,1465.80004883,18.79999924,0.00000000,0.00000000,0.00000000); //object(cityhallblock2_lan) (1)
  941. CreateDynamicObject(1634,1486.59997559,1410.90002441,11.10000038,0.00000000,0.00000000,0.00000000); //object(landjump2) (14)
  942. CreateDynamicObject(1634,1486.59997559,1414.40002441,13.89999962,25.00000000,0.00000000,0.00000000); //object(landjump2) (15)
  943. CreateDynamicObject(13638,1480.40002441,1429.50000000,19.60000038,0.00000000,0.00000000,0.00000000); //object(stunt1) (1)
  944. CreateDynamicObject(1503,1471.19995117,1438.00000000,26.89999962,0.00000000,0.00000000,0.00000000); //object(dyn_ramp) (1)
  945. CreateDynamicObject(1503,1467.69995117,1438.00000000,26.89999962,0.00000000,0.00000000,0.00000000); //object(dyn_ramp) (2)
  946. CreateDynamicObject(1503,1464.09997559,1438.30004883,26.89999962,0.00000000,0.00000000,356.00000000); //object(dyn_ramp) (3)
  947. CreateDynamicObject(1634,1462.50000000,1504.69995117,29.00000000,0.00000000,0.00000000,0.00000000); //object(landjump2) (16)
  948. CreateDynamicObject(1634,1462.59997559,1511.59997559,35.40000153,45.00000000,0.00000000,0.00000000); //object(landjump2) (17)
  949. CreateDynamicObject(1634,1462.50000000,1509.50000000,32.20000076,24.99938965,0.00000000,0.00000000); //object(landjump2) (18)
  950. CreateDynamicObject(1634,1462.50000000,1511.80004883,43.90000153,85.00000000,0.00000000,0.00000000); //object(landjump2) (19)
  951. CreateDynamicObject(1634,1462.50000000,1512.50000000,40.00000000,64.99511719,0.00000000,0.00000000); //object(landjump2) (20)
  952. CreateDynamicObject(1634,1462.30004883,1510.19995117,47.09999847,100.00000000,0.00000000,0.00000000); //object(landjump2) (21)
  953. CreateDynamicObject(18450,1461.40002441,1463.40002441,42.09999847,0.00000000,0.00000000,270.00000000); //object(cs_roadbridge04) (1)
  954. CreateDynamicObject(18450,1461.50000000,1390.50000000,42.09999847,0.00000000,0.00000000,270.00000000); //object(cs_roadbridge04) (3)
  955. CreateDynamicObject(1634,1461.69995117,1356.00000000,43.70000076,0.00000000,0.00000000,180.00000000); //object(landjump2) (22)
  956. CreateDynamicObject(1634,1461.59997559,1352.09997559,61.59999847,100.00000000,0.00000000,179.99450684); //object(landjump2) (23)
  957. CreateDynamicObject(1634,1461.79980469,1352.29980469,46.50000000,24.99938965,0.00000000,179.99450684); //object(landjump2) (24)
  958. CreateDynamicObject(1634,1461.69921875,1350.39941406,50.20000076,44.99450684,0.00000000,179.99450684); //object(landjump2) (25)
  959. CreateDynamicObject(1634,1461.69921875,1349.59960938,54.00000000,64.99511719,0.00000000,179.99450684); //object(landjump2) (26)
  960. CreateDynamicObject(1634,1461.59960938,1350.50000000,57.79999924,84.99572754,0.00000000,179.99450684); //object(landjump2) (27)
  961. CreateDynamicObject(18450,1459.90002441,1399.50000000,56.79999924,0.00000000,0.00000000,270.00000000); //object(cs_roadbridge04) (4)
  962. CreateDynamicObject(18450,1459.90002441,1472.90002441,56.79999924,0.00000000,0.00000000,270.00000000); //object(cs_roadbridge04) (5)
  963. CreateDynamicObject(4585,1462.59997559,1634.90002441,-18.50000000,0.00000000,0.00000000,0.00000000); //object(towerlan2) (1)
  964. CreateDynamicObject(18450,1460.00000000,1549.09997559,69.00000000,0.00000000,18.00000000,270.00000000); //object(cs_roadbridge04) (7)
  965. CreateDynamicObject(5153,1477.59997559,1435.30004883,26.29999924,0.00000000,0.00000000,180.00000000); //object(stuntramp7_las2) (1)
  966. // abandoned airport
  967. CreateDynamicObject(8355,486.24414062,2503.90039062,44.39221191,24.99938965,0.00000000,268.68713379); //
  968. CreateDynamicObject(8355,608.49414062,2501.07128906,101.39221191,24.99938965,180.00000000,268.68713379); //
  969. CreateDynamicObject(8355,733.41699219,2498.20996094,159.64221191,24.99938965,0.00000000,268.68713379); //
  970. CreateDynamicObject(8355,857.72363281,2495.38183594,217.64221191,24.99938965,0.00000000,268.68713379); //
  971. CreateDynamicObject(16771,941.61297607,2493.14941406,253.34719849,0.00000000,0.00000000,88.68713379); //
  972. CreateDynamicObject(7392,230.73413086,2544.20825195,24.14680099,0.00000000,0.00000000,269.99987793); //
  973. CreateDynamicObject(7073,431.07302856,2529.18212891,34.13775253,0.00000000,0.00000000,0.00000000); //
  974. CreateDynamicObject(1655,461.26602173,2504.20825195,36.06050110,0.00000000,0.00000000,90.00000000); //
  975. CreateDynamicObject(1655,454.34857178,2504.20361328,40.06050110,15.00000000,0.00000000,90.00000000); //
  976. CreateDynamicObject(1655,449.27832031,2504.27734375,45.06050110,30.00000000,0.00000000,90.00000000); //
  977. CreateDynamicObject(1632,-33.96711731,2503.58032227,16.78448677,0.00000000,0.00000000,90.00000000); //
  978. CreateDynamicObject(1632,-33.96868515,2507.15820312,16.78448677,0.00000000,0.00000000,90.00000000); //
  979. CreateDynamicObject(1632,-40.11223602,2503.57836914,20.78448677,20.00000000,0.00000000,90.00000000); //
  980. CreateDynamicObject(1632,-40.11975479,2507.28442383,20.78448677,19.99511719,0.00000000,90.00000000); //
  981. CreateDynamicObject(1681,404.63394165,2469.26831055,30.86483765,0.00000000,0.00000000,0.00000000); //
  982. CreateDynamicObject(16640,171.64295959,2533.72656250,19.12877655,0.00000000,0.00000000,0.00000000); //
  983. CreateDynamicObject(16640,158.20997620,2533.49584961,23.12877655,0.00000000,0.00000000,180.00000000); //
  984. CreateDynamicObject(16640,171.64257812,2533.72656250,27.12877655,0.00000000,0.00000000,0.00000000); //
  985. CreateDynamicObject(16640,158.20996094,2533.49511719,31.12877655,0.00000000,0.00000000,179.99450684); //
  986. CreateDynamicObject(16640,171.64257812,2533.72656250,35.12877655,0.00000000,0.00000000,0.00000000); //
  987. CreateDynamicObject(16640,158.20996094,2533.49511719,39.12877655,0.00000000,0.00000000,179.99450684); //
  988. CreateDynamicObject(16640,171.64257812,2533.72656250,43.12877655,0.00000000,0.00000000,0.00000000); //
  989. CreateDynamicObject(16640,158.20996094,2533.49511719,47.12877655,0.00000000,0.00000000,179.99450684); //
  990. CreateDynamicObject(16640,171.64257812,2533.72656250,51.12877655,0.00000000,0.00000000,0.00000000); //
  991. CreateDynamicObject(16640,158.20996094,2533.49511719,55.12877655,0.00000000,0.00000000,179.99450684); //
  992. CreateDynamicObject(16640,171.64257812,2533.72656250,59.12877655,0.00000000,0.00000000,0.00000000); //
  993. CreateDynamicObject(16640,158.20996094,2533.49511719,63.12877655,0.00000000,0.00000000,179.99450684); //
  994. CreateDynamicObject(16640,171.64257812,2533.72656250,67.12877655,0.00000000,0.00000000,0.00000000); //
  995. CreateDynamicObject(16640,158.20996094,2533.49511719,71.12877655,0.00000000,0.00000000,179.99450684); //
  996. CreateDynamicObject(16640,171.68847656,2533.48071289,75.12877655,0.00000000,0.00000000,0.00000000); //
  997. CreateDynamicObject(16640,157.96763611,2533.43359375,79.12877655,0.00000000,0.00000000,179.99450684); //
  998. CreateDynamicObject(16640,171.68847656,2533.48046875,83.12877655,0.00000000,0.00000000,0.00000000); //
  999. CreateDynamicObject(16640,157.96679688,2533.43359375,87.12877655,0.00000000,0.00000000,179.99450684); //
  1000. CreateDynamicObject(8355,233.48715210,2530.99072266,107.54104614,0.00000000,90.00000000,270.00000000); //
  1001. CreateDynamicObject(8355,233.33256531,2525.52709961,107.79104614,0.00000000,90.00000000,90.00000000); //
  1002. CreateDynamicObject(8355,233.48632812,2530.99023438,87.79104614,0.00000000,0.00000000,90.00000000); //
  1003. CreateDynamicObject(8355,233.48632812,2530.99023438,127.54104614,0.00000000,180.00000000,90.00000000); //
  1004. CreateDynamicObject(8355,371.12890625,2531.00000000,87.79104614,0.00000000,0.00000000,90.00000000); //
  1005. CreateDynamicObject(1655,169.08819580,2538.69116211,88.84115601,0.00000000,0.00000000,90.00000000); //
  1006. CreateDynamicObject(1655,162.23220825,2538.63623047,93.84115601,25.00000000,0.00000000,90.00000000); //
  1007. CreateDynamicObject(1655,158.39115906,2538.67919922,99.34115601,40.00000000,0.00000000,90.00000000); //
  1008. CreateDynamicObject(988,164.41647339,2528.30859375,91.47334290,0.00000000,0.00000000,90.00000000); //
  1009. CreateDynamicObject(988,164.41601562,2528.30859375,96.47334290,0.00000000,0.00000000,90.00000000); //
  1010. CreateDynamicObject(988,164.41601562,2528.30859375,101.47334290,0.00000000,0.00000000,90.00000000); //
  1011. CreateDynamicObject(988,164.41601562,2528.30859375,106.22334290,0.00000000,0.00000000,90.00000000); //
  1012. CreateDynamicObject(988,164.41601562,2528.30859375,110.97334290,0.00000000,0.00000000,90.00000000); //
  1013. CreateDynamicObject(988,164.41601562,2528.30859375,115.72334290,0.00000000,0.00000000,90.00000000); //
  1014. CreateDynamicObject(988,164.41601562,2528.30859375,120.47334290,0.00000000,0.00000000,90.00000000); //
  1015. CreateDynamicObject(988,164.41601562,2528.30859375,123.72334290,0.00000000,0.00000000,90.00000000); //
  1016. CreateDynamicObject(8355,231.60845947,2531.42578125,107.79104614,0.00000000,90.00000000,90.00000000); //
  1017. CreateDynamicObject(8355,231.59393311,2525.32861328,107.54104614,0.00000000,90.00000000,270.00000000); //
  1018. CreateDynamicObject(13592,158.43620300,2515.50097656,97.61165619,0.00000000,0.00000000,5.95495605); //
  1019. CreateDynamicObject(1655,148.07110596,2511.31396484,88.76913452,0.00000000,0.00000000,90.00000000); //
  1020. CreateDynamicObject(8355,503.27441406,2531.06738281,111.04104614,19.99511719,0.00000000,270.00000000); //
  1021. CreateDynamicObject(8355,631.93847656,2531.05273438,157.81312561,19.98962402,0.00000000,270.00000000); //
  1022. CreateDynamicObject(8355,760.04492188,2531.06542969,204.41133118,19.98962402,0.00000000,270.00000000); //
  1023. CreateDynamicObject(8355,884.72363281,2531.10937500,249.88803101,19.98962402,0.00000000,270.00000000); //
  1024. CreateDynamicObject(8040,989.29272461,2529.81494141,274.17025757,0.00000000,0.00000000,180.00000000); //
  1025. CreateDynamicObject(8344,81.57925415,2340.82373047,132.07176208,0.00000000,0.00000000,0.00000000); //
  1026. CreateDynamicObject(8344,120.57938385,2345.50219727,132.07176208,0.00000000,0.00000000,180.00000000); //
  1027. CreateDynamicObject(13607,100.80449677,2342.76220703,135.57377625,0.00000000,0.00000000,0.00000000); //
  1028. CreateDynamicObject(3528,405.12966919,2476.97314453,26.07774544,0.00000000,0.00000000,84.80511475); //
  1029. CreateDynamicObject(3877,104.44103241,2317.36352539,133.70045471,0.00000000,0.00000000,0.00000000); //
  1030. CreateDynamicObject(3877,88.34566498,2320.92773438,133.70045471,0.00000000,0.00000000,0.00000000); //
  1031. CreateDynamicObject(3877,78.57324219,2335.27343750,133.70045471,0.00000000,0.00000000,0.00000000); //
  1032. CreateDynamicObject(3877,79.19721985,2355.32421875,133.70045471,0.00000000,0.00000000,0.00000000); //
  1033. CreateDynamicObject(3877,92.46840668,2367.70312500,133.70045471,0.00000000,0.00000000,0.00000000); //
  1034. CreateDynamicObject(3877,107.28775787,2368.40185547,133.70045471,0.00000000,0.00000000,0.00000000); //
  1035. CreateDynamicObject(3877,121.57297516,2357.84448242,133.70045471,0.00000000,0.00000000,0.00000000); //
  1036. CreateDynamicObject(3877,124.63809967,2337.04638672,133.70045471,0.00000000,0.00000000,0.00000000); //
  1037. CreateDynamicObject(3877,119.06616974,2324.82617188,133.70045471,0.00000000,0.00000000,0.00000000); //
  1038. CreateDynamicObject(6965,101.36201477,2343.14892578,134.90843201,0.00000000,0.00000000,0.00000000); //
  1039. CreateDynamicObject(8493,1.84809327,2674.37597656,88.85379028,0.00000000,0.00000000,181.73162842); //
  1040. CreateDynamicObject(9900,-243.82220459,2370.93774414,213.38046265,0.00000000,0.00000000,25.97442627); //
  1041. CreateDynamicObject(10079,-243.42164612,2371.20190430,350.40234375,0.00000000,0.00000000,290.73498535); //
  1042. CreateDynamicObject(13641,-22.11339188,2473.14721680,15.48437500,0.00000000,0.00000000,356.53674316); //
  1043. CreateDynamicObject(13641,3.12132025,2473.08349609,15.48437500,0.00000000,0.00000000,176.44750977); //
  1044. CreateDynamicObject(13645,-33.50351715,2483.66772461,16.22723389,0.00000000,0.00000000,90.00000000); //
  1045. CreateDynamicObject(13645,-35.97751236,2483.57543945,17.44437790,10.00000000,0.00000000,90.00000000); //
  1046. CreateDynamicObject(13645,-33.60888672,2486.27905273,16.22723389,0.00000000,0.00000000,90.00000000); //
  1047. CreateDynamicObject(13645,-36.10454559,2486.19653320,17.44437790,9.99755859,0.00000000,90.00000000); //
  1048. CreateDynamicObject(16303,-46.72731781,2450.79272461,8.69822311,0.00000000,0.00000000,0.00000000); //
  1049. CreateDynamicObject(10763,57.48303604,2391.39233398,29.33603668,0.00000000,0.00000000,0.00000000); //
  1050. CreateDynamicObject(7415,371.87393188,2471.26928711,25.32744217,0.00000000,0.00000000,25.97442627); //
  1051. CreateDynamicObject(13831,276.56619263,2732.06127930,49.07310104,0.00000000,0.00000000,342.68377686); //
  1052. CreateDynamicObject(14467,340.66653442,2710.78686523,60.95783615,0.00000000,0.00000000,218.18518066); //
  1053. CreateDynamicObject(9766,-29.07093811,2252.15502930,120.12162781,353.00000000,0.00000000,80.00000000); //
  1054. CreateDynamicObject(9766,64.20542908,2236.18750000,120.81712341,352.00000000,0.00000000,92.11834717); //
  1055. CreateDynamicObject(8355,371.12890625,2531.00000000,87.79104614,0.00000000,180.00000000,90.00000000); //
  1056. CreateDynamicObject(8355,486.24414062,2503.90039062,44.39221191,24.99938965,180.00000000,268.68713379); //
  1057. CreateDynamicObject(8355,608.49414062,2501.07128906,101.39221191,24.99938965,0.00000000,268.68713379); //
  1058. CreateDynamicObject(8355,733.41699219,2498.20996094,159.64221191,24.99938965,180.00000000,268.68713379); //
  1059. CreateDynamicObject(8355,857.72363281,2495.38183594,217.64221191,24.99938965,180.00000000,268.68713379); //
  1060. CreateDynamicObject(8355,233.48632812,2530.99023438,87.79104614,0.00000000,180.00000000,90.00000000); //
  1061. CreateDynamicObject(8355,233.48632812,2530.99023438,127.54104614,0.00000000,179.99450684,90.00000000); //
  1062. CreateDynamicObject(8355,503.27441406,2531.06738281,111.04104614,19.99511719,180.00000000,270.00000000); //
  1063. CreateDynamicObject(8355,631.93847656,2531.05273438,157.81312561,19.98962402,180.00000000,270.00000000); //
  1064. CreateDynamicObject(8355,760.04492188,2531.06542969,204.41133118,19.98962402,180.00000000,270.00000000); //
  1065. CreateDynamicObject(8355,884.72363281,2531.10937500,249.88803101,19.98962402,180.00000000,270.00000000); //
  1066. CreateDynamicObject(3080,-33.44743347,2519.20971680,16.43673134,0.00000000,0.00000000,90.00000000); //
  1067. CreateDynamicObject(3080,-33.44726562,2523.20898438,16.43673134,0.00000000,0.00000000,90.00000000); //
  1068. CreateDynamicObject(3080,-46.29119492,2523.26782227,26.17388344,30.00000000,0.00000000,90.00000000); //
  1069. CreateDynamicObject(3080,-46.29119492,2519.26782227,26.17388344,30.00000000,0.00000000,90.00000000); //
  1070. CreateDynamicObject(3080,-40.96434402,2523.23583984,20.78367424,14.99633789,0.00000000,90.00000000); //
  1071. CreateDynamicObject(3080,-40.96348190,2519.22460938,20.78367424,14.99633789,0.00000000,90.00000000); //
  1072. // Desert Dirters class spawn
  1073. CreateDynamicObject(16281,-1246.40002441,1920.80004883,44.79999924,0.00000000,0.00000000,314.00000000); //object(des_fgateway01) (1)
  1074. CreateDynamicObject(16281,-1242.09997559,1915.90002441,44.79999924,0.00000000,0.00000000,309.99475098); //object(des_fgateway01) (2)
  1075. // kart
  1076. CreateDynamicObject(9254,2915.89990234,-2429.69995117,7.19999981,0.00000000,0.00000000,0.00000000); //object(carpark_sfn01) (1)
  1077. CreateDynamicObject(9254,2910.80004883,-2396.10009766,7.19999981,0.00000000,0.00000000,179.99993896); //object(carpark_sfn01) (2)
  1078. CreateDynamicObject(978,2886.50000000,-2391.50000000,7.50000000,0.00000000,0.00000000,0.00000000); //object(sub_roadright) (1)
  1079. CreateDynamicObject(978,2883.10009766,-2387.80004883,7.50000000,0.00000000,0.00000000,90.00000000); //object(sub_roadright) (2)
  1080. CreateDynamicObject(978,2883.00000000,-2383.89990234,7.50000000,0.00000000,0.00000000,90.00000000); //object(sub_roadright) (3)
  1081. CreateDynamicObject(978,2887.50000000,-2379.39990234,7.50000000,0.00000000,0.00000000,180.00000000); //object(sub_roadright) (4)
  1082. CreateDynamicObject(978,2895.30004883,-2379.30004883,7.50000000,0.00000000,0.00000000,179.99450684); //object(sub_roadright) (5)
  1083. CreateDynamicObject(978,2903.19995117,-2379.39990234,7.50000000,0.00000000,0.00000000,179.99450684); //object(sub_roadright) (6)
  1084. CreateDynamicObject(978,2894.89990234,-2391.39990234,7.50000000,0.00000000,0.00000000,0.00000000); //object(sub_roadright) (7)
  1085. CreateDynamicObject(978,2883.10009766,-2395.69995117,7.50000000,0.00000000,0.00000000,90.00000000); //object(sub_roadright) (8)
  1086. CreateDynamicObject(978,2883.10009766,-2404.80004883,7.50000000,0.00000000,0.00000000,90.00000000); //object(sub_roadright) (9)
  1087. CreateDynamicObject(978,2883.10009766,-2407.80004883,7.50000000,0.00000000,0.00000000,90.00000000); //object(sub_roadright) (10)
  1088. CreateDynamicObject(978,2887.50000000,-2412.19995117,7.50000000,0.00000000,0.00000000,180.00000000); //object(sub_roadright) (11)
  1089. CreateDynamicObject(978,2887.50000000,-2417.60009766,7.50000000,0.00000000,0.00000000,90.00000000); //object(sub_roadright) (12)
  1090. CreateDynamicObject(978,2887.50000000,-2426.39990234,7.50000000,0.00000000,0.00000000,90.00000000); //object(sub_roadright) (13)
  1091. CreateDynamicObject(978,2887.60009766,-2435.39990234,7.50000000,0.00000000,0.00000000,90.00000000); //object(sub_roadright) (14)
  1092. CreateDynamicObject(978,2887.60009766,-2441.19995117,7.50000000,0.00000000,0.00000000,90.00000000); //object(sub_roadright) (15)
  1093. CreateDynamicObject(978,2892.00000000,-2445.50000000,7.50000000,0.00000000,0.00000000,180.00000000); //object(sub_roadright) (16)
  1094. CreateDynamicObject(978,2900.80004883,-2445.50000000,7.50000000,0.00000000,0.00000000,179.99450684); //object(sub_roadright) (17)
  1095. CreateDynamicObject(978,2908.69995117,-2445.50000000,7.50000000,0.00000000,0.00000000,179.99450684); //object(sub_roadright) (18)
  1096. CreateDynamicObject(978,2916.80004883,-2445.50000000,7.50000000,0.00000000,0.00000000,179.99450684); //object(sub_roadright) (19)
  1097. CreateDynamicObject(978,2923.69995117,-2445.50000000,7.50000000,0.00000000,0.00000000,179.99450684); //object(sub_roadright) (20)
  1098. CreateDynamicObject(978,2932.50000000,-2445.50000000,7.50000000,0.00000000,0.00000000,179.99450684); //object(sub_roadright) (21)
  1099. CreateDynamicObject(978,2938.50000000,-2445.39990234,7.50000000,0.00000000,2.00000000,179.99450684); //object(sub_roadright) (22)
  1100. CreateDynamicObject(978,2943.00000000,-2417.10009766,7.50000000,0.00000000,1.99951172,89.99353027); //object(sub_roadright) (27)
  1101. CreateDynamicObject(978,2943.00000000,-2425.50000000,7.50000000,0.00000000,1.99951172,89.98901367); //object(sub_roadright) (28)
  1102. CreateDynamicObject(978,2943.10009766,-2434.30004883,7.50000000,0.00000000,1.99951172,89.98901367); //object(sub_roadright) (29)
  1103. CreateDynamicObject(978,2943.19995117,-2441.30004883,7.50000000,0.00000000,1.99951172,89.98901367); //object(sub_roadright) (30)
  1104. CreateDynamicObject(978,2938.60009766,-2413.00000000,7.50000000,0.00000000,1.99951172,181.98901367); //object(sub_roadright) (31)
  1105. CreateDynamicObject(978,2939.10009766,-2410.19995117,7.50000000,0.00000000,1.99951172,271.98852539); //object(sub_roadright) (32)
  1106. CreateDynamicObject(978,2938.89990234,-2403.19995117,7.50000000,0.00000000,1.99951172,271.98852539); //object(sub_roadright) (33)
  1107. CreateDynamicObject(978,2938.80004883,-2395.60009766,7.50000000,0.00000000,1.99951172,271.98852539); //object(sub_roadright) (34)
  1108. CreateDynamicObject(978,2938.50000000,-2387.30004883,7.50000000,0.00000000,3.99951172,271.98852539); //object(sub_roadright) (35)
  1109. CreateDynamicObject(978,2938.39990234,-2385.10009766,7.50000000,0.00000000,3.99902344,271.98852539); //object(sub_roadright) (36)
  1110. CreateDynamicObject(978,2933.89990234,-2380.50000000,7.50000000,0.00000000,3.99902344,359.98852539); //object(sub_roadright) (37)
  1111. CreateDynamicObject(978,2924.30004883,-2380.39990234,7.50000000,0.00000000,3.99902344,359.98852539); //object(sub_roadright) (38)
  1112. CreateDynamicObject(978,2917.00000000,-2380.30004883,7.50000000,0.00000000,5.99353027,359.98352051); //object(sub_roadright) (39)
  1113. CreateDynamicObject(978,2912.00000000,-2380.10009766,7.50000000,0.00000000,5.99304199,355.97802734); //object(sub_roadright) (40)
  1114. CreateDynamicObject(978,2903.30004883,-2391.50000000,7.50000000,0.00000000,0.00000000,0.00000000); //object(sub_roadright) (41)
  1115. CreateDynamicObject(978,2912.19995117,-2390.30004883,7.50000000,0.00000000,0.00000000,16.00000000); //object(sub_roadright) (42)
  1116. CreateDynamicObject(978,2921.19995117,-2389.19995117,7.50000000,0.00000000,0.00000000,357.99609375); //object(sub_roadright) (43)
  1117. CreateDynamicObject(978,2926.69995117,-2389.39990234,7.50000000,0.00000000,0.00000000,357.99499512); //object(sub_roadright) (44)
  1118. CreateDynamicObject(978,2931.19995117,-2393.89990234,7.50000000,0.00000000,0.00000000,89.99499512); //object(sub_roadright) (45)
  1119. CreateDynamicObject(978,2931.19995117,-2400.39990234,7.50000000,0.00000000,0.00000000,89.99450684); //object(sub_roadright) (46)
  1120. CreateDynamicObject(978,2923.50000000,-2408.19995117,7.50000000,0.00000000,0.00000000,91.99450684); //object(sub_roadright) (48)
  1121. CreateDynamicObject(978,2923.19995117,-2399.80004883,7.50000000,0.00000000,0.00000000,91.99401855); //object(sub_roadright) (50)
  1122. CreateDynamicObject(978,2918.50000000,-2396.30004883,7.50000000,0.00000000,0.00000000,191.99409485); //object(sub_roadright) (51)
  1123. CreateDynamicObject(978,2909.39990234,-2398.10009766,7.50000000,0.00000000,0.00000000,189.99157715); //object(sub_roadright) (52)
  1124. CreateDynamicObject(978,2900.50000000,-2399.30004883,7.50000000,0.00000000,0.00000000,183.98657227); //object(sub_roadright) (53)
  1125. CreateDynamicObject(978,2896.00000000,-2399.80004883,7.50000000,0.00000000,0.00000000,183.98254395); //object(sub_roadright) (54)
  1126. CreateDynamicObject(978,2895.69995117,-2402.50000000,7.50000000,0.00000000,0.00000000,335.98257446); //object(sub_roadright) (55)
  1127. CreateDynamicObject(978,2904.19995117,-2405.10009766,7.50000000,0.00000000,0.00000000,351.97839355); //object(sub_roadright) (56)
  1128. CreateDynamicObject(978,2912.10009766,-2406.19995117,7.50000000,0.00000000,0.00000000,351.97448730); //object(sub_roadright) (57)
  1129. CreateDynamicObject(978,2920.39990234,-2409.89990234,7.50000000,0.00000000,0.00000000,319.97448730); //object(sub_roadright) (58)
  1130. CreateDynamicObject(978,2907.39990234,-2415.39990234,7.50000000,0.00000000,0.00000000,329.97131348); //object(sub_roadright) (59)
  1131. CreateDynamicObject(978,2914.80004883,-2419.89990234,7.50000000,0.00000000,0.00000000,329.96887207); //object(sub_roadright) (60)
  1132. CreateDynamicObject(978,2922.50000000,-2422.10009766,7.50000000,0.00000000,0.00000000,357.96887207); //object(sub_roadright) (61)
  1133. CreateDynamicObject(978,2930.10009766,-2422.30004883,7.50000000,0.00000000,0.00000000,357.96752930); //object(sub_roadright) (62)
  1134. CreateDynamicObject(978,2934.80004883,-2427.10009766,7.50000000,0.00000000,0.00000000,89.96752930); //object(sub_roadright) (63)
  1135. CreateDynamicObject(978,2935.00000000,-2431.19995117,7.50000000,0.00000000,0.00000000,89.96704102); //object(sub_roadright) (64)
  1136. CreateDynamicObject(978,2930.60009766,-2435.19995117,7.50000000,0.00000000,0.00000000,177.96704102); //object(sub_roadright) (65)
  1137. CreateDynamicObject(978,2920.89990234,-2441.39990234,7.50000000,0.00000000,0.00000000,267.96203613); //object(sub_roadright) (66)
  1138. CreateDynamicObject(978,2921.30004883,-2433.30004883,7.50000000,0.00000000,0.00000000,267.96203613); //object(sub_roadright) (67)
  1139. CreateDynamicObject(978,2921.69995117,-2428.80004883,7.50000000,0.00000000,0.00000000,177.96203613); //object(sub_roadright) (68)
  1140. CreateDynamicObject(978,2913.00000000,-2426.30004883,7.50000000,0.00000000,0.00000000,147.95654297); //object(sub_roadright) (69)
  1141. CreateDynamicObject(978,2907.00000000,-2422.69995117,7.50000000,0.00000000,0.00000000,147.95288086); //object(sub_roadright) (70)
  1142. CreateDynamicObject(978,2899.10009766,-2420.60009766,7.50000000,0.00000000,0.00000000,181.95286560); //object(sub_roadright) (71)
  1143. CreateDynamicObject(978,2894.39990234,-2425.60009766,7.50000000,0.00000000,0.00000000,87.95007324); //object(sub_roadright) (72)
  1144. CreateDynamicObject(978,2898.60009766,-2430.10009766,7.50000000,0.00000000,0.00000000,179.94555664); //object(sub_roadright) (73)
  1145. CreateDynamicObject(978,2891.89990234,-2437.19995117,7.50000000,0.00000000,0.00000000,179.94506836); //object(sub_roadright) (74)
  1146. CreateDynamicObject(978,2900.69995117,-2437.19995117,7.50000000,0.00000000,0.00000000,179.94506836); //object(sub_roadright) (75)
  1147. CreateDynamicObject(978,2908.60009766,-2435.69995117,7.50000000,0.00000000,0.00000000,203.94506836); //object(sub_roadright) (76)
  1148. CreateDynamicObject(978,2903.80004883,-2425.89990234,7.50000000,0.00000000,0.00000000,263.94473267); //object(sub_roadright) (77)
  1149. CreateDynamicObject(1225,2903.00000000,-2398.00000000,7.09999990,0.00000000,0.00000000,0.00000000); //object(barrel4) (1)
  1150. CreateDynamicObject(1225,2912.00000000,-2395.10009766,7.00000000,0.00000000,0.00000000,0.00000000); //object(barrel4) (2)
  1151. CreateDynamicObject(1225,2892.30004883,-2398.80004883,7.09999990,0.00000000,0.00000000,0.00000000); //object(barrel4) (3)
  1152. CreateDynamicObject(1225,2900.60009766,-2395.00000000,7.09999990,0.00000000,0.00000000,0.00000000); //object(barrel4) (4)
  1153. CreateDynamicObject(1225,2907.39990234,-2392.30004883,7.09999990,0.00000000,0.00000000,0.00000000); //object(barrel4) (5)
  1154. CreateDynamicObject(1225,2898.39990234,-2398.39990234,7.09999990,0.00000000,0.00000000,0.00000000); //object(barrel4) (6)
  1155. CreateDynamicObject(1225,2897.69995117,-2393.10009766,7.09999990,0.00000000,0.00000000,0.00000000); //object(barrel4) (7)
  1156. CreateDynamicObject(1225,2892.30004883,-2392.19995117,7.09999990,0.00000000,0.00000000,0.00000000); //object(barrel4) (8)
  1157. CreateDynamicObject(1225,2895.50000000,-2395.89990234,7.09999990,0.00000000,0.00000000,0.00000000); //object(barrel4) (9)
  1158. CreateDynamicObject(1225,2903.69995117,-2392.69995117,7.09999990,0.00000000,0.00000000,0.00000000); //object(barrel4) (10)
  1159. CreateDynamicObject(1225,2907.39941406,-2397.29980469,7.09999990,0.00000000,0.00000000,0.00000000); //object(barrel4) (11)
  1160. CreateDynamicObject(1225,2885.69995117,-2393.89990234,7.19999981,0.00000000,0.00000000,0.00000000); //object(barrel4) (12)
  1161. CreateDynamicObject(1225,2889.39990234,-2395.19995117,7.09999990,0.00000000,0.00000000,0.00000000); //object(barrel4) (13)
  1162. CreateDynamicObject(1238,2920.30004883,-2385.50000000,7.00000000,0.00000000,0.00000000,0.00000000); //object(trafficcone) (1)
  1163. CreateDynamicObject(1238,2901.80004883,-2385.30004883,7.00000000,0.00000000,0.00000000,0.00000000); //object(trafficcone) (2)
  1164. CreateDynamicObject(1238,2922.50000000,-2384.30004883,7.00000000,0.00000000,0.00000000,0.00000000); //object(trafficcone) (3)
  1165. CreateDynamicObject(1238,2931.30004883,-2381.00000000,7.09999990,0.00000000,0.00000000,0.00000000); //object(trafficcone) (4)
  1166. CreateDynamicObject(1238,2921.10009766,-2384.50000000,7.00000000,0.00000000,0.00000000,0.00000000); //object(trafficcone) (5)
  1167. CreateDynamicObject(1238,2920.30004883,-2386.80004883,7.00000000,0.00000000,0.00000000,0.00000000); //object(trafficcone) (6)
  1168. CreateDynamicObject(1238,2919.69995117,-2388.19995117,7.00000000,0.00000000,0.00000000,0.00000000); //object(trafficcone) (7)
  1169. CreateDynamicObject(1238,2917.60009766,-2380.80004883,7.90000010,0.00000000,0.00000000,0.00000000); //object(trafficcone) (8)
  1170. CreateDynamicObject(1238,2905.00000000,-2386.80004883,7.00000000,0.00000000,0.00000000,0.00000000); //object(trafficcone) (9)
  1171. CreateDynamicObject(1238,2914.60009766,-2384.60009766,7.00000000,0.00000000,0.00000000,0.00000000); //object(trafficcone) (10)
  1172. CreateDynamicObject(1238,2915.69995117,-2383.80004883,7.00000000,0.00000000,0.00000000,0.00000000); //object(trafficcone) (11)
  1173. CreateDynamicObject(1238,2916.69995117,-2382.60009766,7.09999990,0.00000000,0.00000000,0.00000000); //object(trafficcone) (12)
  1174. CreateDynamicObject(1238,2917.30004883,-2381.50000000,7.09999990,0.00000000,0.00000000,0.00000000); //object(trafficcone) (13)
  1175. CreateDynamicObject(1238,2910.39990234,-2381.10009766,7.09999990,0.00000000,0.00000000,0.00000000); //object(trafficcone) (14)
  1176. CreateDynamicObject(1238,2910.60009766,-2382.39990234,7.09999990,0.00000000,0.00000000,0.00000000); //object(trafficcone) (15)
  1177. CreateDynamicObject(1238,2911.10009766,-2383.30004883,7.00000000,0.00000000,0.00000000,0.00000000); //object(trafficcone) (16)
  1178. CreateDynamicObject(1238,2911.89990234,-2384.30004883,7.00000000,0.00000000,0.00000000,0.00000000); //object(trafficcone) (17)
  1179. CreateDynamicObject(1238,2913.30004883,-2385.00000000,7.00000000,0.00000000,0.00000000,0.00000000); //object(trafficcone) (18)
  1180. CreateDynamicObject(1238,2924.19995117,-2384.39990234,7.00000000,0.00000000,0.00000000,0.00000000); //object(trafficcone) (19)
  1181. CreateDynamicObject(1238,2937.80004883,-2385.00000000,7.09999990,0.00000000,0.00000000,0.00000000); //object(trafficcone) (20)
  1182. CreateDynamicObject(1238,2927.10009766,-2388.39990234,7.00000000,0.00000000,0.00000000,0.00000000); //object(trafficcone) (21)
  1183. CreateDynamicObject(1238,2926.30004883,-2386.89990234,7.00000000,0.00000000,0.00000000,0.00000000); //object(trafficcone) (22)
  1184. CreateDynamicObject(1238,2925.60009766,-2385.30004883,7.00000000,0.00000000,0.00000000,0.00000000); //object(trafficcone) (23)
  1185. CreateDynamicObject(1238,2932.39941406,-2382.09960938,7.09999990,0.00000000,0.00000000,0.00000000); //object(trafficcone) (24)
  1186. CreateDynamicObject(1238,2935.89990234,-2384.19995117,7.09999990,0.00000000,0.00000000,0.00000000); //object(trafficcone) (25)
  1187. CreateDynamicObject(1238,2934.30004883,-2383.30004883,7.09999990,0.00000000,0.00000000,0.00000000); //object(trafficcone) (26)
  1188. CreateDynamicObject(7916,2911.30004883,-2398.10009766,12.69999981,0.00000000,0.00000000,0.00000000); //object(vegaswaterfall02) (1)
  1189. CreateDynamicObject(13593,2917.30004883,-2409.60009766,7.40000010,0.00000000,356.00000000,230.00000000); //object(kickramp03) (1)
  1190. CreateDynamicObject(13593,2912.89990234,-2414.89990234,7.40000010,0.00000000,355.99548340,229.99877930); //object(kickramp03) (2)
  1191. CreateDynamicObject(13593,2914.39990234,-2413.10009766,7.40000010,0.00000000,355.99548340,229.99877930); //object(kickramp03) (3)
  1192. CreateDynamicObject(13593,2915.69995117,-2411.50000000,7.40000010,0.00000000,355.99548340,229.99877930); //object(kickramp03) (4)
  1193. CreateDynamicObject(13593,2912.00000000,-2416.10009766,7.40000010,0.00000000,355.99548340,229.99877930); //object(kickramp03) (5)
  1194. // stunt 1 SF airport
  1195. CreateDynamicObject(3816,-1343.09997559,-228.10000610,21.70000076,0.00000000,0.00000000,136.00000000); //object(bighangar1_sfx) (1)
  1196. CreateDynamicObject(13666,-1306.09997559,-117.69999695,18.89999962,0.00000000,0.00000000,0.00000000); //object(loopwee) (1)
  1197. CreateDynamicObject(13666,-1302.40002441,-118.19999695,18.89999962,0.00000000,0.00000000,0.00000000); //object(loopwee) (2)
  1198. CreateDynamicObject(13666,-1299.69995117,-118.59999847,18.89999962,0.00000000,0.00000000,0.00000000); //object(loopwee) (3)
  1199. CreateDynamicObject(13666,-1296.69995117,-119.00000000,18.89999962,0.00000000,0.00000000,0.00000000); //object(loopwee) (4)
  1200. CreateDynamicObject(13666,-1293.69995117,-119.50000000,18.89999962,0.00000000,0.00000000,0.00000000); //object(loopwee) (5)
  1201. CreateDynamicObject(13666,-1290.50000000,-120.09999847,18.89999962,0.00000000,0.00000000,0.00000000); //object(loopwee) (6)
  1202. CreateDynamicObject(13666,-1287.50000000,-120.59999847,18.89999962,0.00000000,0.00000000,0.00000000); //object(loopwee) (7)
  1203. CreateDynamicObject(1634,-1297.19995117,-135.00000000,14.39999962,0.00000000,0.00000000,0.00000000); //object(landjump2) (1)
  1204. CreateDynamicObject(1634,-1297.19995117,-130.39999390,17.89999962,25.00000000,0.00000000,0.00000000); //object(landjump2) (2)
  1205. CreateDynamicObject(1634,-1331.40002441,-140.00000000,14.39999962,0.00000000,0.00000000,0.00000000); //object(landjump2) (3)
  1206. CreateDynamicObject(1634,-1331.40002441,-132.89999390,21.79999924,35.00000000,0.00000000,0.00000000); //object(landjump2) (4)
  1207. CreateDynamicObject(1634,-1331.50000000,-135.29980469,18.00000000,24.99938965,0.00000000,0.00000000); //object(landjump2) (5)
  1208. CreateDynamicObject(1634,-1331.19995117,-132.50000000,35.29999924,80.00000000,180.00000000,180.00000000); //object(landjump2) (6)
  1209. CreateDynamicObject(1634,-1331.29980469,-131.09960938,26.20000076,54.99755859,0.00000000,0.00000000); //object(landjump2) (7)
  1210. CreateDynamicObject(1634,-1331.29980469,-130.59960938,30.50000000,79.99694824,0.00000000,0.00000000); //object(landjump2) (8)
  1211. CreateDynamicObject(13592,-1249.59997559,-188.60000610,24.70000076,0.00000000,0.00000000,0.00000000); //object(loopbig) (2)
  1212. CreateDynamicObject(13592,-1248.90002441,-183.69999695,24.70000076,0.00000000,0.00000000,0.00000000); //object(loopbig) (3)
  1213. CreateDynamicObject(13592,-1248.30004883,-179.10000610,24.70000076,0.00000000,0.00000000,0.00000000); //object(loopbig) (4)
  1214. CreateDynamicObject(13592,-1247.09997559,-172.30000305,24.70000076,0.00000000,0.00000000,358.00000000); //object(loopbig) (5)
  1215. CreateDynamicObject(13592,-1245.80004883,-165.30000305,24.70000076,0.00000000,0.00000000,357.99499512); //object(loopbig) (6)
  1216. CreateDynamicObject(13592,-1245.09997559,-160.39999390,24.70000076,0.00000000,0.00000000,357.99499512); //object(loopbig) (7)
  1217. CreateDynamicObject(13592,-1220.50000000,-223.50000000,24.70000076,0.00000000,0.00000000,357.99499512); //object(loopbig) (8)
  1218. CreateDynamicObject(18449,-1329.30004883,-181.69999695,32.59999847,0.00000000,0.00000000,92.00000000); //object(cs_roadbridge01) (1)
  1219. CreateDynamicObject(18449,-1327.80004883,-226.89999390,35.50000000,0.00000000,4.00000000,91.99951172); //object(cs_roadbridge01) (2)
  1220. CreateDynamicObject(18449,-1325.59997559,-281.60000610,40.79999924,0.00000000,7.99902344,91.99401855); //object(cs_roadbridge01) (3)
  1221. CreateDynamicObject(1634,-1321.19995117,-323.60000610,47.50000000,0.00000000,0.00000000,179.99993896); //object(landjump2) (10)
  1222. CreateDynamicObject(1634,-1327.59997559,-323.70001221,47.50000000,0.00000000,0.00000000,179.99450684); //object(landjump2) (11)
  1223. CreateDynamicObject(3069,-1306.59997559,-113.40000153,13.89999962,339.00000000,359.87158203,353.27178955); //object(d9_ramp) (1)
  1224. CreateDynamicObject(3069,-1287.19995117,-123.69999695,13.89999962,338.99963379,359.86816406,171.27075195); //object(d9_ramp) (2)
  1225. CreateDynamicObject(3069,-1237.00000000,-156.89999390,15.00000000,338.99414062,359.86267090,261.26599121); //object(d9_ramp) (3)
  1226. CreateDynamicObject(3069,-1256.30004883,-198.19999695,15.00000000,338.99414062,359.86267090,81.26574707); //object(d9_ramp) (4)
  1227. CreateDynamicObject(3069,-1227.09997559,-226.39999390,15.00000000,338.99414062,359.86267090,81.26040649); //object(d9_ramp) (5)
  1228. CreateDynamicObject(3069,-1212.40002441,-220.50000000,15.00000000,338.99414062,359.86267090,261.26037598); //object(d9_ramp) (6)
  1229. CreateDynamicObject(13593,-1303.50000000,-69.09999847,13.89999962,0.00000000,0.00000000,179.99993896); //object(kickramp03) (1)
  1230. CreateDynamicObject(13593,-1335.40002441,-38.29999924,13.89999962,0.00000000,0.00000000,179.99993896); //object(kickramp03) (2)
  1231. CreateDynamicObject(13593,-1303.59997559,-74.50000000,13.89999962,0.00000000,0.00000000,0.00000000); //object(kickramp03) (3)
  1232. CreateDynamicObject(13593,-1335.30004883,-48.09999847,13.89999962,0.00000000,0.00000000,0.00000000); //object(kickramp03) (4)
  1233. CreateDynamicObject(13593,-1335.29980469,-48.09960938,13.89999962,0.00000000,0.00000000,0.00000000); //object(kickramp03) (5)
  1234. CreateDynamicObject(13604,-1304.69995117,-48.40000153,14.89999962,0.00000000,0.00000000,0.00000000); //object(kickramp05) (1)
  1235. CreateDynamicObject(13636,-1324.50000000,13.00000000,15.39999962,0.00000000,0.00000000,0.00000000); //object(logramps) (1)
  1236. CreateDynamicObject(13641,-1399.19995117,-108.00000000,13.10000038,0.00000000,0.00000000,88.00000000); //object(kickramp04) (1)
  1237. CreateDynamicObject(13640,-1403.90002441,-90.90000153,14.19999981,0.00000000,0.00000000,0.00000000); //object(arse) (1)
  1238. CreateDynamicObject(13640,-1398.50000000,-85.30000305,14.19999981,0.00000000,0.00000000,0.00000000); //object(arse) (2)
  1239. CreateDynamicObject(13640,-1403.90002441,-80.19999695,14.19999981,0.00000000,0.00000000,2.00000000); //object(arse) (3)
  1240. CreateDynamicObject(13640,-1398.69995117,-75.09999847,14.19999981,0.00000000,0.00000000,1.99951172); //object(arse) (4)
  1241. CreateDynamicObject(13640,-1387.69995117,-79.90000153,14.19999981,0.00000000,0.00000000,1.99951172); //object(arse) (5)
  1242. CreateDynamicObject(13640,-1387.90002441,-89.69999695,14.19999981,0.00000000,0.00000000,1.99951172); //object(arse) (6)
  1243. CreateDynamicObject(13640,-1392.80004883,-84.80000305,14.19999981,0.00000000,0.00000000,3.99951172); //object(arse) (7)
  1244. CreateDynamicObject(13640,-1393.19995117,-74.30000305,14.19999981,0.00000000,0.00000000,3.99902344); //object(arse) (8)
  1245. CreateDynamicObject(13640,-1398.59997559,-79.90000153,14.19999981,0.00000000,0.00000000,3.99902344); //object(arse) (9)
  1246. CreateDynamicObject(13640,-1398.69995117,-90.19999695,14.19999981,0.00000000,0.00000000,3.99902344); //object(arse) (10)
  1247. CreateDynamicObject(13640,-1404.00000000,-84.90000153,14.19999981,0.00000000,0.00000000,5.99902344); //object(arse) (11)
  1248. CreateDynamicObject(13640,-1404.30004883,-75.50000000,14.19999981,0.00000000,0.00000000,5.99853516); //object(arse) (12)
  1249. CreateDynamicObject(13640,-1393.09997559,-79.80000305,14.19999981,0.00000000,0.00000000,5.99853516); //object(arse) (13)
  1250. CreateDynamicObject(13640,-1388.09997559,-74.59999847,14.19999981,0.00000000,358.00000000,5.99853516); //object(arse) (14)
  1251. CreateDynamicObject(13640,-1388.09997559,-84.69999695,14.19999981,0.00000000,357.99499512,5.99853516); //object(arse) (15)
  1252. CreateDynamicObject(13640,-1393.29980469,-89.79980469,14.19999981,0.00000000,357.99499512,5.99853516); //object(arse) (17)
  1253. // boatstunt
  1254. CreateDynamicObject(18441,2569.39941406,-2574.59960938,0.00000000,0.00000000,5.99853516,345.99792480); //object(mtbfence29) (1)
  1255. CreateDynamicObject(1632,2672.00000000,-2590.50000000,1.29999995,0.00000000,0.00000000,269.99996948); //object(waterjump1) (1)
  1256. CreateDynamicObject(1632,2672.00000000,-2590.50000000,1.29999995,0.00000000,0.00000000,269.99450684); //object(waterjump1) (2)
  1257. CreateDynamicObject(1632,2672.00000000,-2590.50000000,1.29999995,0.00000000,0.00000000,269.99450684); //object(waterjump1) (3)
  1258. CreateDynamicObject(1632,2672.00000000,-2590.50000000,1.29999995,0.00000000,0.00000000,269.99450684); //object(waterjump1) (4)
  1259. CreateDynamicObject(1632,2671.39990234,-2597.89990234,1.29999995,0.00000000,0.00000000,269.99450684); //object(waterjump1) (5)
  1260. CreateDynamicObject(1632,2670.89990234,-2605.80004883,1.29999995,0.00000000,0.00000000,271.99450684); //object(waterjump1) (6)
  1261. CreateDynamicObject(1632,2670.50000000,-2612.89990234,1.29999995,0.00000000,0.00000000,271.99401855); //object(waterjump1) (7)
  1262. CreateDynamicObject(1632,2672.69995117,-2583.00000000,1.29999995,0.00000000,0.00000000,259.99401855); //object(waterjump1) (8)
  1263. CreateDynamicObject(1632,2674.80004883,-2576.00000000,1.29999995,0.00000000,0.00000000,245.99145508); //object(waterjump1) (9)
  1264. CreateDynamicObject(1632,2678.50000000,-2568.89990234,1.29999995,0.00000000,0.00000000,231.98936462); //object(waterjump1) (10)
  1265. CreateDynamicObject(7916,2634.19995117,-2564.60009766,5.40000010,0.00000000,0.00000000,0.00000000); //object(vegaswaterfall02) (1)
  1266. CreateDynamicObject(7916,2592.30004883,-2580.69995117,5.40000010,0.00000000,0.00000000,30.00000000); //object(vegaswaterfall02) (2)
  1267. CreateDynamicObject(18441,2883.39990234,-2626.50000000,0.00000000,0.00000000,9.99853516,79.99792480); //object(mtbfence29) (2)
  1268. CreateDynamicObject(18441,2883.89990234,-2283.80004883,0.00000000,0.00000000,9.99853516,165.99694824); //object(mtbfence29)(3)
  1269. CreateDynamicObject(9831,2807.39990234,-2564.19995117,11.89999962,0.00000000,0.00000000,0.00000000); //object(sfw_waterfall)(1)
  1270. CreateDynamicObject(7916,2809.19995117,-2544.39990234,4.50000000,0.00000000,0.00000000,0.00000000); //object(vegaswaterfall02)(3)
  1271. CreateDynamicObject(7916,2804.39990234,-2545.89990234,4.50000000,0.00000000,0.00000000,0.00000000); //object(vegaswaterfall02)(4)
  1272. CreateDynamicObject(7916,2813.50000000,-2543.10009766,4.50000000,0.00000000,0.00000000,0.00000000); //object(vegaswaterfall02)(5)
  1273. CreateDynamicObject(7916,2806.80004883,-2545.19995117,4.50000000,0.00000000,0.00000000,0.00000000); //object(vegaswaterfall02)(6)
  1274. CreateDynamicObject(7916,2812.30004883,-2543.50000000,4.50000000,0.00000000,0.00000000,0.00000000); //object(vegaswaterfall02)(7)
  1275. CreateDynamicObject(7916,2808.00000000,-2544.80004883,4.50000000,0.00000000,0.00000000,0.00000000); //object(vegaswaterfall02)(8)
  1276. CreateDynamicObject(7916,2814.19995117,-2542.89990234,4.50000000,0.00000000,0.00000000,0.00000000); //object(vegaswaterfall02)(9)
  1277. CreateDynamicObject(7916,2800.10009766,-2547.19995117,4.50000000,0.00000000,0.00000000,0.00000000); //object(vegaswaterfall02)(10)
  1278. CreateDynamicObject(7916,2797.50000000,-2548.00000000,4.50000000,0.00000000,0.00000000,0.00000000); //object(vegaswaterfall02)(11)
  1279. CreateDynamicObject(7916,2795.10009766,-2548.69995117,4.50000000,0.00000000,0.00000000,0.00000000); //object(vegaswaterfall02)(12)
  1280. CreateDynamicObject(7916,2792.69995117,-2549.39990234,4.50000000,0.00000000,0.00000000,0.00000000); //object(vegaswaterfall02)(13)
  1281. CreateDynamicObject(7916,2789.80004883,-2550.30004883,4.50000000,0.00000000,0.00000000,0.00000000); //object(vegaswaterfall02)(14)
  1282. CreateDynamicObject(7916,2787.60009766,-2551.00000000,4.50000000,0.00000000,0.00000000,0.00000000); //object(vegaswaterfall02)(15)
  1283. CreateDynamicObject(7916,2785.19995117,-2551.69995117,4.50000000,0.00000000,0.00000000,0.00000000); //object(vegaswaterfall02)(16)
  1284. CreateDynamicObject(7916,2799.80004883,-2547.19995117,4.50000000,0.00000000,0.00000000,0.00000000); //object(vegaswaterfall02)(17)
  1285. CreateDynamicObject(7916,2802.19995117,-2546.50000000,4.50000000,0.00000000,0.00000000,0.00000000); //object(vegaswaterfall02)(18)
  1286. CreateDynamicObject(7916,2621.39990234,-2563.30004883,3.90000010,0.00000000,0.00000000,0.00000000); //object(vegaswaterfall02)(19)
  1287. CreateDynamicObject(7916,2611.19995117,-2564.30004883,3.90000010,0.00000000,0.00000000,0.00000000); //object(vegaswaterfall02)(20)
  1288. CreateDynamicObject(7916,2605.00000000,-2570.39990234,3.90000010,0.00000000,0.00000000,0.00000000); //object(vegaswaterfall02)(21)
  1289. CreateDynamicObject(7916,2601.30004883,-2569.00000000,3.90000010,0.00000000,0.00000000,0.00000000); //object(vegaswaterfall02)(22)
  1290. CreateDynamicObject(7916,2593.69995117,-2568.50000000,3.90000010,0.00000000,0.00000000,0.00000000); //object(vegaswaterfall02)(23)
  1291. CreateDynamicObject(7916,2591.19995117,-2568.69995117,3.90000010,0.00000000,6.00000000,16.00000000); //object(vegaswaterfall02)(24)
  1292. CreateDynamicObject(7916,2586.60009766,-2578.30004883,3.90000010,0.00000000,5.99853516,39.99606323); //object(vegaswaterfall02)(25)
  1293. CreateDynamicObject(7916,2586.80004883,-2584.30004883,3.90000010,0.00000000,5.99853516,39.99572754); //object(vegaswaterfall02)(26)
  1294. CreateDynamicObject(7916,2585.00000000,-2579.50000000,3.90000010,0.00000000,5.99853516,39.99572754); //object(vegaswaterfall02)(27)
  1295. CreateDynamicObject(7916,2580.50000000,-2580.80004883,3.90000010,0.00000000,5.99853516,39.99572754); //object(vegaswaterfall02)(28)
  1296. CreateDynamicObject(7916,2590.39990234,-2582.69995117,3.90000010,0.00000000,5.99853516,39.99572754); //object(vegaswaterfall02)(29)
  1297. CreateDynamicObject(7916,2591.00000000,-2582.30004883,3.90000010,0.00000000,5.99853516,15.99572754); //object(vegaswaterfall02)(30)
  1298. CreateDynamicObject(7916,2596.80004883,-2578.80004883,3.90000010,0.00000000,5.99853516,15.99060059); //object(vegaswaterfall02)(31)
  1299. CreateDynamicObject(7916,2601.80004883,-2575.00000000,3.90000010,0.00000000,3.99853516,17.99060059); //object(vegaswaterfall02)(32)
  1300. CreateDynamicObject(7916,2601.79980469,-2575.00000000,3.90000010,0.00000000,3.99353027,17.99011230); //object(vegaswaterfall02)(33)
  1301. CreateDynamicObject(7916,2611.60009766,-2569.10009766,3.90000010,0.00000000,3.99353027,17.99011230); //object(vegaswaterfall02)(34)
  1302. CreateDynamicObject(7916,2622.39990234,-2567.80004883,3.90000010,0.00000000,3.99353027,19.99011230); //object(vegaswaterfall02)(35)
  1303. CreateDynamicObject(7916,2622.39941406,-2567.79980469,3.90000010,0.00000000,3.98803711,19.98962402); //object(vegaswaterfall02)(36)
  1304. CreateDynamicObject(7916,2635.60009766,-2564.19995117,2.20000005,0.00000000,0.00000000,0.00000000); //object(vegaswaterfall02)(37)
  1305. CreateDynamicObject(7916,2634.19995117,-2568.39990234,2.20000005,0.00000000,0.00000000,0.00000000); //object(vegaswaterfall02)(38)
  1306. CreateDynamicObject(7916,2628.80004883,-2566.80004883,2.20000005,0.00000000,0.00000000,0.00000000); //object(vegaswaterfall02)(39)
  1307. CreateDynamicObject(7916,2622.30004883,-2565.19995117,2.20000005,0.00000000,0.00000000,0.00000000); //object(vegaswaterfall02)(40)
  1308. CreateDynamicObject(7916,2638.69995117,-2564.50000000,2.20000005,0.00000000,0.00000000,0.00000000); //object(vegaswaterfall02)(41)
  1309. CreateDynamicObject(7916,2638.50000000,-2566.30004883,2.20000005,0.00000000,0.00000000,0.00000000); //object(vegaswaterfall02)(42)
  1310. CreateDynamicObject(7916,2639.19995117,-2567.60009766,2.20000005,0.00000000,0.00000000,0.00000000); //object(vegaswaterfall02)(43)
  1311. CreateDynamicObject(7916,2639.80004883,-2568.69995117,2.20000005,0.00000000,0.00000000,0.00000000); //object(vegaswaterfall02)(44)
  1312. CreateDynamicObject(7916,2633.39990234,-2569.89990234,2.20000005,0.00000000,0.00000000,0.00000000); //object(vegaswaterfall02)(45)
  1313. CreateDynamicObject(7916,2636.80004883,-2570.30004883,2.20000005,0.00000000,0.00000000,0.00000000); //object(vegaswaterfall02)(46)
  1314. CreateDynamicObject(7916,2626.19995117,-2566.10009766,2.20000005,0.00000000,2.00000000,2.00000000); //object(vegaswaterfall02)(47)
  1315. CreateDynamicObject(7916,2624.39990234,-2561.69995117,2.20000005,0.00000000,13.99951172,343.99951172); //object(vegaswaterfall02)(48)
  1316. CreateDynamicObject(1634,2813.50000000,-2542.89990234,0.00000000,0.00000000,0.00000000,0.00000000); //object(landjump2)(1)
  1317. CreateDynamicObject(1634,2817.30004883,-2542.89990234,0.00000000,0.00000000,0.00000000,0.00000000); //object(landjump2)(2)
  1318. CreateDynamicObject(1634,2821.10009766,-2543.19995117,0.00000000,0.00000000,0.00000000,0.00000000); //object(landjump2)(3)
  1319. CreateDynamicObject(1634,2824.19995117,-2542.80004883,0.00000000,0.00000000,0.00000000,0.00000000); //object(landjump2)(4)
  1320. CreateDynamicObject(1634,2828.00000000,-2543.30004883,0.00000000,0.00000000,0.00000000,0.00000000); //object(landjump2)(5)
  1321. CreateDynamicObject(1634,2832.19995117,-2543.00000000,0.00000000,0.00000000,0.00000000,0.00000000); //object(landjump2)(6)
  1322. CreateDynamicObject(1631,2814.69995117,-2474.19995117,0.40000001,0.00000000,0.00000000,0.00000000); //object(waterjump2)(1)
  1323. CreateDynamicObject(1631,2811.19995117,-2473.60009766,0.40000001,0.00000000,0.00000000,0.00000000); //object(waterjump2)(2)
  1324. CreateDynamicObject(1631,2817.80004883,-2474.50000000,0.40000001,0.00000000,0.00000000,0.00000000); //object(waterjump2)(3)
  1325. CreateDynamicObject(1631,2807.50000000,-2473.69995117,0.40000001,0.00000000,0.00000000,0.00000000); //object(waterjump2)(4)
  1326. CreateDynamicObject(12956,2739.69995117,-2297.69995117,2.59999990,0.00000000,0.00000000,0.00000000); //object(sw_trailerjump)(1)
  1327. CreateDynamicObject(12956,2740.00000000,-2303.19995117,2.59999990,0.00000000,0.00000000,0.00000000); //object(sw_trailerjump)(2)
  1328. CreateDynamicObject(12956,2740.30004883,-2308.69995117,2.59999990,0.00000000,0.00000000,0.00000000); //object(sw_trailerjump)(3)
  1329. CreateDynamicObject(12956,2740.60009766,-2314.19995117,2.59999990,0.00000000,0.00000000,0.00000000); //object(sw_trailerjump)(4)
  1330. CreateDynamicObject(12956,2740.89990234,-2319.69995117,2.59999990,0.00000000,0.00000000,0.00000000); //object(sw_trailerjump)(5)
  1331. CreateDynamicObject(12956,2739.60009766,-2292.50000000,2.59999990,0.00000000,0.00000000,0.00000000); //object(sw_trailerjump)(6)
  1332. CreateDynamicObject(12956,2739.60009766,-2286.69995117,2.59999990,0.00000000,0.00000000,0.00000000); //object(sw_trailerjump)(7)
  1333. CreateDynamicObject(12956,2739.89990234,-2281.89990234,2.59999990,0.00000000,0.00000000,2.00000000); //object(sw_trailerjump)(8)
  1334. CreateDynamicObject(12956,2739.30004883,-2275.39990234,2.59999990,0.00000000,0.00000000,1.99951172); //object(sw_trailerjump)(9)
  1335. CreateDynamicObject(12956,2739.69995117,-2276.89990234,2.59999990,0.00000000,0.00000000,1.99951172); //object(sw_trailerjump)(10)
  1336. CreateDynamicObject(12956,2738.89990234,-2270.00000000,2.59999990,0.00000000,0.00000000,1.99951172); //object(sw_trailerjump)(11)
  1337. CreateDynamicObject(12956,2738.80004883,-2264.00000000,2.59999990,0.00000000,0.00000000,1.99951172); //object(sw_trailerjump)(12)
  1338. CreateDynamicObject(4196,2648.19995117,-2262.19995117,0.00000000,0.00000000,0.00000000,282.00000000); //object(sdfences3_lan)(1)
  1339. CreateDynamicObject(4196,2648.89990234,-2277.19995117,0.00000000,0.00000000,0.00000000,277.99707031); //object(sdfences3_lan)(2)
  1340. CreateDynamicObject(4196,2647.10009766,-2292.60009766,0.00000000,0.00000000,0.00000000,277.99255371); //object(sdfences3_lan)(3)
  1341. CreateDynamicObject(4196,2642.69995117,-2309.30004883,0.00000000,0.00000000,0.00000000,275.99255371); //object(sdfences3_lan)(4)
  1342. CreateDynamicObject(4196,2641.39990234,-2324.69995117,0.00000000,0.00000000,0.00000000,275.98754883); //object(sdfences3_lan)(5)
  1343. CreateDynamicObject(7033,2549.00000000,-2310.10009766,3.90000010,0.00000000,0.00000000,266.00000000); //object(vgnhsegate02)(1)
  1344. CreateDynamicObject(7033,2549.89990234,-2286.19995117,3.90000010,0.00000000,0.00000000,267.99548340); //object(vgnhsegate02)(2)
  1345. CreateDynamicObject(7033,2550.80004883,-2262.30004883,3.90000010,0.00000000,0.00000000,267.99499512); //object(vgnhsegate02)(3)
  1346. CreateDynamicObject(1683,2352.19995117,-2373.60009766,5.50000000,0.00000000,0.00000000,0.00000000); //object(ap_jumbo_01)(1)
  1347. CreateDynamicObject(1683,2397.60009766,-2418.89990234,5.50000000,0.00000000,0.00000000,94.00000000); //object(ap_jumbo_01)(3)
  1348. CreateDynamicObject(18441,2286.39990234,-2716.50000000,0.00000000,0.00000000,9.99853516,347.99792480); //object(mtbfence29)(1)
  1349. // drift1
  1350. CreateDynamicObject(3749,-2416.19995117,-604.59997559,137.39999390,0.00000000,0.00000000,123.99996948); //object(clubgate01_lax) (1)
  1351. CreateDynamicObject(1222,-2778.89990234,-480.50000000,6.69999981,0.00000000,0.00000000,0.00000000); //object(barrel3) (1)
  1352. CreateDynamicObject(1222,-2801.00000000,-485.89999390,6.69999981,0.00000000,0.00000000,0.00000000); //object(barrel3) (2)
  1353. CreateDynamicObject(1222,-2792.00000000,-472.79980469,6.69999981,0.00000000,0.00000000,0.00000000); //object(barrel3) (3)
  1354. CreateDynamicObject(1222,-2801.69995117,-484.29998779,6.69999981,0.00000000,0.00000000,0.00000000); //object(barrel3) (4)
  1355. CreateDynamicObject(1222,-2800.50000000,-475.79980469,6.69999981,0.00000000,0.00000000,0.00000000); //object(barrel3) (5)
  1356. CreateDynamicObject(1222,-2802.29980469,-480.29980469,6.69999981,0.00000000,0.00000000,0.00000000); //object(barrel3) (6)
  1357. CreateDynamicObject(1222,-2799.89990234,-487.60000610,6.69999981,0.00000000,0.00000000,0.00000000); //object(barrel3) (7)
  1358. CreateDynamicObject(1222,-2792.39990234,-493.70001221,6.69999981,0.00000000,0.00000000,0.00000000); //object(barrel3) (8)
  1359. CreateDynamicObject(1222,-2787.00000000,-474.19921875,6.69999981,0.00000000,0.00000000,0.00000000); //object(barrel3) (9)
  1360. CreateDynamicObject(1222,-2782.00000000,-476.79980469,6.69999981,0.00000000,0.00000000,0.00000000); //object(barrel3) (10)
  1361. CreateDynamicObject(1222,-2777.69995117,-485.79998779,6.69999981,0.00000000,0.00000000,0.00000000); //object(barrel3) (11)
  1362. CreateDynamicObject(1222,-2788.69995117,-495.60000610,6.69999981,0.00000000,0.00000000,0.00000000); //object(barrel3) (12)
  1363. CreateDynamicObject(1222,-2784.89990234,-495.50000000,6.69999981,0.00000000,0.00000000,0.00000000); //object(barrel3) (13)
  1364. CreateDynamicObject(1222,-2796.69921875,-490.89941406,6.69999981,0.00000000,0.00000000,0.00000000); //object(barrel3) (14)
  1365. CreateDynamicObject(1222,-2794.60009766,-472.79998779,6.69999981,0.00000000,0.00000000,0.00000000); //object(barrel3) (15)
  1366. CreateDynamicObject(1222,-2789.39990234,-473.39999390,6.69999981,0.00000000,0.00000000,0.00000000); //object(barrel3) (16)
  1367. CreateDynamicObject(1222,-2798.69995117,-489.00000000,6.69999981,0.00000000,0.00000000,0.00000000); //object(barrel3) (17)
  1368. CreateDynamicObject(1222,-2802.19995117,-482.39999390,6.69999981,0.00000000,0.00000000,0.00000000); //object(barrel3) (18)
  1369. CreateDynamicObject(1222,-2802.10009766,-477.60000610,6.69999981,0.00000000,0.00000000,0.00000000); //object(barrel3) (19)
  1370. CreateDynamicObject(1222,-2797.59960938,-473.29980469,6.69999981,0.00000000,0.00000000,0.00000000); //object(barrel3) (20)
  1371. CreateDynamicObject(1222,-2799.00000000,-474.39999390,6.69999981,0.00000000,0.00000000,0.00000000); //object(barrel3) (21)
  1372. CreateDynamicObject(1222,-2796.10009766,-472.79998779,6.69999981,0.00000000,0.00000000,0.00000000); //object(barrel3) (22)
  1373. CreateDynamicObject(1222,-2794.39990234,-492.79998779,6.69999981,0.00000000,0.00000000,0.00000000); //object(barrel3) (23)
  1374. CreateDynamicObject(1222,-2790.60009766,-494.79998779,6.69999981,0.00000000,0.00000000,0.00000000); //object(barrel3) (24)
  1375. CreateDynamicObject(1222,-2778.30004883,-483.20001221,6.80000019,0.00000000,0.00000000,0.00000000); //object(barrel3) (25)
  1376. CreateDynamicObject(1222,-2780.30004883,-478.79998779,6.69999981,0.00000000,0.00000000,0.00000000); //object(barrel3) (26)
  1377. CreateDynamicObject(3578,-2406.10009766,-615.09997559,132.50000000,0.00000000,0.00000000,318.00000000); //object(dockbarr1_la) (1)
  1378. CreateDynamicObject(3578,-2402.89990234,-618.09997559,132.50000000,0.00000000,0.00000000,317.99926758); //object(dockbarr1_la) (2)
  1379. CreateDynamicObject(3578,-2421.00000000,-591.59997559,132.50000000,0.00000000,0.00000000,303.99920654); //object(dockbarr1_la) (3)
  1380. CreateDynamicObject(3578,-2422.69995117,-590.09997559,132.50000000,0.00000000,0.00000000,303.99719238); //object(dockbarr1_la) (4)
  1381. CreateDynamicObject(1422,-2433.10009766,-610.90002441,132.00000000,0.00000000,0.00000000,304.00000000); //object(dyn_roadbarrier_5) (1)
  1382. CreateDynamicObject(1422,-2431.30004883,-613.29998779,132.00000000,0.00000000,0.00000000,303.99719238); //object(dyn_roadbarrier_5) (2)
  1383. CreateDynamicObject(1422,-2429.50000000,-615.70001221,132.00000000,0.00000000,0.00000000,303.99719238); //object(dyn_roadbarrier_5) (3)
  1384. CreateDynamicObject(1422,-2427.50000000,-618.29998779,132.00000000,0.00000000,0.00000000,303.99719238); //object(dyn_roadbarrier_5) (4)
  1385. CreateDynamicObject(7392,-2400.19995117,-572.20001221,140.80000305,0.00000000,355.99987793,55.99993896); //object(vegcandysign1) (1)
  1386. CreateDynamicObject(1978,-2789.30004883,-484.10000610,7.19999981,0.00000000,0.00000000,0.00000000); //object(roulette_tbl) (1)
  1387. CreateDynamicObject(3749,-2427.10009766,-602.50000000,137.39999390,0.00000000,0.00000000,35.99719238); //object(clubgate01_lax) (2)
  1388. CreateDynamicObject(3749,-2417.89990234,-615.29998779,137.39999390,0.00000000,0.00000000,215.99719238); //object(clubgate01_lax) (3)
  1389. CreateDynamicObject(7073,-2378.69995117,-591.09997559,149.39999390,0.00000000,0.00000000,0.00000000); //object(vegascowboy1) (1)
  1390. // drift2
  1391. CreateDynamicObject(1237,1437.80004883,-1875.09997559,12.39999962,0.00000000,0.00000000,0.00000000); //object(strtbarrier01) (1)
  1392. CreateDynamicObject(1237,1416.90002441,-1874.40002441,12.39999962,0.00000000,0.00000000,0.00000000); //object(strtbarrier01) (2)
  1393. CreateDynamicObject(1237,1419.50000000,-1867.50000000,12.39999962,0.00000000,0.00000000,0.00000000); //object(strtbarrier01) (3)
  1394. CreateDynamicObject(1237,1422.90002441,-1865.00000000,12.50000000,0.00000000,0.00000000,0.00000000); //object(strtbarrier01) (4)
  1395. CreateDynamicObject(1237,1428.40002441,-1864.40002441,12.50000000,0.00000000,0.00000000,0.00000000); //object(strtbarrier01) (5)
  1396. CreateDynamicObject(1237,1433.59997559,-1864.90002441,12.50000000,0.00000000,0.00000000,0.00000000); //object(strtbarrier01) (6)
  1397. CreateDynamicObject(1237,1437.00000000,-1869.80004883,12.39999962,0.00000000,0.00000000,0.00000000); //object(strtbarrier01) (7)
  1398. CreateDynamicObject(1237,1437.50000000,-1878.90002441,12.50000000,0.00000000,0.00000000,0.00000000); //object(strtbarrier01) (8)
  1399. CreateDynamicObject(1237,1417.80004883,-1870.80004883,12.39999962,0.00000000,0.00000000,0.00000000); //object(strtbarrier01) (9)
  1400. CreateDynamicObject(1237,1435.80004883,-1866.80004883,12.50000000,0.00000000,0.00000000,0.00000000); //object(strtbarrier01) (10)
  1401. CreateDynamicObject(1237,1436.40002441,-1881.80004883,12.50000000,0.00000000,0.00000000,0.00000000); //object(strtbarrier01) (11)
  1402. CreateDynamicObject(1237,1417.00000000,-1881.80004883,12.50000000,0.00000000,0.00000000,0.00000000); //object(strtbarrier01) (12)
  1403. CreateDynamicObject(1237,1416.69995117,-1878.69995117,12.50000000,0.00000000,0.00000000,0.00000000); //object(strtbarrier01) (13)
  1404. CreateDynamicObject(1237,1437.50000000,-1872.19995117,12.39999962,0.00000000,0.00000000,0.00000000); //object(strtbarrier01) (14)
  1405. CreateDynamicObject(2964,1427.00000000,-1873.30004883,12.39999962,0.00000000,0.00000000,0.00000000); //object(k_pooltablesm) (1)
  1406. CreateDynamicObject(3102,1427.23828125,-1872.64648438,13.04369259,0.00000000,0.00000000,0.00000000); //object(k_poolballspt04) (1)
  1407. CreateDynamicObject(2965,1427.40002441,-1873.30004883,13.30000019,0.00000000,0.00000000,0.00000000); //object(k_pooltriangle01) (1)
  1408. CreateDynamicObject(3003,1426.40002441,-1873.30004883,13.30000019,0.00000000,0.00000000,0.00000000); //object(k_poolballcue) (1)
  1409. CreateDynamicObject(3002,1427.30004883,-1873.30004883,13.30000019,0.00000000,0.00000000,0.00000000); //object(k_poolballspt01) (1)
  1410. CreateDynamicObject(3001,1427.40002441,-1873.19995117,13.30000019,0.00000000,0.00000000,0.00000000); //object(k_poolballstp07) (1)
  1411. CreateDynamicObject(3000,1427.40002441,-1873.30004883,13.30000019,0.00000000,0.00000000,0.00000000); //object(k_poolballstp06) (1)
  1412. CreateDynamicObject(2999,1427.59997559,-1873.19995117,13.30000019,0.00000000,0.00000000,0.00000000); //object(k_poolballstp05) (1)
  1413. CreateDynamicObject(2998,1427.50000000,-1873.19995117,13.30000019,0.00000000,0.00000000,0.00000000); //object(k_poolballstp04) (1)
  1414. CreateDynamicObject(2997,1427.50000000,-1873.30004883,13.30000019,0.00000000,0.00000000,0.00000000); //object(k_poolballstp03) (1)
  1415. CreateDynamicObject(2996,1427.50000000,-1873.40002441,13.30000019,0.00000000,0.00000000,0.00000000); //object(k_poolballstp02) (1)
  1416. CreateDynamicObject(2995,1427.59997559,-1873.09997559,13.30000019,0.00000000,0.00000000,0.00000000); //object(k_poolballstp01) (1)
  1417. CreateDynamicObject(3106,1427.59997559,-1873.30004883,13.30000019,0.00000000,0.00000000,0.00000000); //object(k_poolball8) (1)
  1418. CreateDynamicObject(3105,1427.59997559,-1873.40002441,13.30000019,0.00000000,0.00000000,0.00000000); //object(k_poolballspt07) (1)
  1419. CreateDynamicObject(3104,1427.59997559,-1873.50000000,13.30000019,0.00000000,0.00000000,0.00000000); //object(k_poolballspt06) (1)
  1420. CreateDynamicObject(3004,1425.33789062,-1873.97949219,12.18302536,0.00000000,0.00000000,0.00000000); //object(k_poolq2) (1)
  1421. CreateDynamicObject(3004,1426.69995117,-1873.69995117,13.30000019,0.00000000,0.00000000,0.00000000); //object(k_poolq2) (2)
  1422. CreateDynamicObject(3749,1264.69995117,-2048.00000000,64.19999695,0.00000000,0.00000000,0.00000000); //object(clubgate01_lax) (1)
  1423. CreateDynamicObject(10281,1264.30004883,-2044.69995117,69.40000153,0.00000000,0.00000000,176.00000000); //object(michsign_sfe) (1)
  1424. CreateDynamicObject(10281,1265.30004883,-2051.80004883,69.40000153,0.00000000,0.00000000,357.99548340); //object(michsign_sfe) (2)
  1425. CreateDynamicObject(7073,1390.00000000,-2038.00000000,71.69999695,0.00000000,0.00000000,0.00000000); //object(vegascowboy1) (1)
  1426. CreateDynamicObject(7073,1388.50000000,-2055.19995117,72.59999847,0.00000000,0.00000000,0.00000000); //object(vegascowboy1) (2)
  1427. CreateDynamicObject(3809,1258.90002441,-2048.30004883,61.70000076,0.00000000,0.00000000,0.00000000); //object(sfx_lite05) (1)
  1428. CreateDynamicObject(739,1268.19995117,-1924.50000000,28.39999962,0.00000000,0.00000000,0.00000000); //object(sjmpalmtall) (1)
  1429. CreateDynamicObject(739,1282.80004883,-1930.59997559,27.20000076,0.00000000,0.00000000,0.00000000); //object(sjmpalmtall) (2)
  1430. CreateDynamicObject(739,1277.19995117,-1927.19995117,27.50000000,0.00000000,0.00000000,0.00000000); //object(sjmpalmtall) (3)
  1431. CreateDynamicObject(739,1289.50000000,-1933.59997559,27.20000076,0.00000000,0.00000000,0.00000000); //object(sjmpalmtall) (4)
  1432. CreateDynamicObject(739,1292.50000000,-1925.40002441,25.79999924,0.00000000,0.00000000,0.00000000); //object(sjmpalmtall) (5)
  1433. CreateDynamicObject(739,1296.69995117,-1936.40002441,27.20000076,0.00000000,0.00000000,0.00000000); //object(sjmpalmtall) (6)
  1434. CreateDynamicObject(739,1299.80004883,-1927.80004883,25.39999962,0.00000000,0.00000000,0.00000000); //object(sjmpalmtall) (7)
  1435. CreateDynamicObject(739,1307.59997559,-1939.59997559,26.70000076,0.00000000,0.00000000,0.00000000); //object(sjmpalmtall) (8)
  1436. CreateDynamicObject(739,1309.19995117,-1929.19995117,24.39999962,0.00000000,0.00000000,0.00000000); //object(sjmpalmtall) (9)
  1437. CreateDynamicObject(739,1320.90002441,-1939.90002441,26.00000000,0.00000000,0.00000000,0.00000000); //object(sjmpalmtall) (10)
  1438. CreateDynamicObject(739,1319.80004883,-1932.80004883,24.10000038,0.00000000,356.00000000,0.00000000); //object(sjmpalmtall) (11)
  1439. CreateDynamicObject(739,1333.40002441,-1946.00000000,26.79999924,0.00000000,355.99548340,0.00000000); //object(sjmpalmtall) (12)
  1440. CreateDynamicObject(739,1333.59997559,-1937.00000000,23.89999962,0.00000000,355.99548340,0.00000000); //object(sjmpalmtall) (13)
  1441. CreateDynamicObject(739,1343.90002441,-1944.40002441,26.10000038,0.00000000,355.99548340,358.00000000); //object(sjmpalmtall) (14)
  1442. CreateDynamicObject(739,1356.19995117,-1943.30004883,25.20000076,0.00000000,351.98999023,357.99499512); //object(sjmpalmtall) (15)
  1443. CreateDynamicObject(739,1350.00000000,-1939.00000000,24.10000038,0.00000000,351.98547363,357.98950195); //object(sjmpalmtall) (16)
  1444. CreateDynamicObject(338,1428.09997559,-1873.09997559,12.60000038,0.00000000,0.00000000,0.00000000); //object(2)
  1445. // san fierro army boat stairs
  1446. CreateDynamicObject(14407,-1424.80004883,478.70001221,9.39999962,0.00000000,0.00000000,176.00000000); //object(carter-stairs01)(1)
  1447. CreateDynamicObject(14407,-1424.30004883,485.79998779,14.00000000,0.00000000,0.00000000,175.99548340); //object(carter-stairs01)(2)
  1448. // drift 3
  1449. CreateDynamicObject(3749,-301.79998779,1505.40002441,80.30000305,0.00000000,0.00000000,0.00000000); //object(clubgate01_lax)(1)
  1450. CreateDynamicObject(8042,-312.39999390,1522.80004883,80.19999695,0.00000000,0.00000000,18.00000000); //object(apbarriergate07_lvs)(1)
  1451. CreateDynamicObject(968,-312.79998779,1531.69995117,75.59999847,0.00000000,0.00000000,84.00000000); //object(barrierturn)(1)
  1452. CreateDynamicObject(968,-312.50000000,1514.40002441,75.59999847,0.00000000,0.00000000,83.99597168); //object(barrierturn)(2)
  1453. CreateDynamicObject(973,-290.00000000,1403.59997559,72.19999695,0.00000000,0.00000000,74.00000000); //object(sub_roadbarrier)(1)
  1454. CreateDynamicObject(973,-293.89999390,1395.59997559,72.19999695,0.00000000,0.00000000,51.99841309); //object(sub_roadbarrier)(2)
  1455. CreateDynamicObject(973,-301.00000000,1390.50000000,72.19999695,0.00000000,0.00000000,19.99829102); //object(sub_roadbarrier)(3)
  1456. CreateDynamicObject(973,-309.89999390,1389.30004883,72.19999695,0.00000000,0.00000000,355.99511719); //object(sub_roadbarrier)(4)
  1457. CreateDynamicObject(973,-317.70001221,1391.90002441,71.90000153,0.00000000,356.00000000,323.98999023); //object(sub_roadbarrier)(5)
  1458. CreateDynamicObject(973,-323.89999390,1398.30004883,71.30000305,0.00000000,354.00000000,303.98675537); //object(sub_roadbarrier)(6)
  1459. CreateDynamicObject(973,-342.60000610,1460.19995117,64.80000305,0.00000000,4.00000000,129.98626709); //object(sub_roadbarrier)(8)
  1460. CreateDynamicObject(973,-349.10000610,1466.30004883,64.19999695,0.00000000,3.99902344,141.98474121); //object(sub_roadbarrier)(9)
  1461. CreateDynamicObject(973,-357.00000000,1470.00000000,63.70000076,0.00000000,1.99353027,167.98181152); //object(sub_roadbarrier)(10)
  1462. CreateDynamicObject(973,-365.20001221,1471.00000000,63.09999847,0.00000000,1.98852539,175.98089600); //object(sub_roadbarrier)(11)
  1463. CreateDynamicObject(973,-375.60000610,1468.59997559,62.20000076,0.00000000,1.98303223,205.97656250); //object(sub_roadbarrier)(12)
  1464. CreateDynamicObject(973,-382.20001221,1463.09997559,61.70000076,0.00000000,1.97753906,231.97167969); //object(sub_roadbarrier)(13)
  1465. CreateDynamicObject(973,-386.00000000,1455.59997559,61.40000153,0.00000000,1.97204590,257.97082520); //object(sub_roadbarrier)(14)
  1466. CreateDynamicObject(973,-385.79998779,1447.30004883,61.40000153,0.00000000,1.96655273,283.96997070); //object(sub_roadbarrier)(15)
  1467. CreateDynamicObject(973,-367.29998779,1470.90002441,63.09999847,0.00000000,1.98303223,181.97656250); //object(sub_roadbarrier)(16)
  1468. CreateDynamicObject(1238,-431.39999390,1434.30004883,33.09999847,0.00000000,0.00000000,0.00000000); //object(trafficcone)(1)
  1469. CreateDynamicObject(1238,-430.39941406,1435.69921875,33.40000153,0.00000000,0.00000000,0.00000000); //object(trafficcone)(2)
  1470. CreateDynamicObject(1238,-442.60000610,1432.40002441,32.50000000,0.00000000,0.00000000,0.00000000); //object(trafficcone)(3)
  1471. CreateDynamicObject(1238,-433.10000610,1432.59997559,32.70000076,0.00000000,0.00000000,0.00000000); //object(trafficcone)(4)
  1472. CreateDynamicObject(1238,-440.89999390,1431.59997559,32.40000153,0.00000000,0.00000000,0.00000000); //object(trafficcone)(5)
  1473. CreateDynamicObject(1238,-438.89999390,1431.19995117,32.40000153,0.00000000,0.00000000,0.00000000); //object(trafficcone)(6)
  1474. CreateDynamicObject(1238,-436.79998779,1431.19995117,32.40000153,0.00000000,0.00000000,0.00000000); //object(trafficcone)(7)
  1475. CreateDynamicObject(1238,-434.70001221,1431.90002441,32.59999847,0.00000000,0.00000000,0.00000000); //object(trafficcone)(8)
  1476. CreateDynamicObject(1238,-445.70001221,1437.40002441,32.70000076,0.00000000,0.00000000,0.00000000); //object(trafficcone)(9)
  1477. CreateDynamicObject(1238,-444.39999390,1434.30004883,32.50000000,0.00000000,0.00000000,0.00000000); //object(trafficcone)(10)
  1478. CreateDynamicObject(1237,-435.79998779,1449.50000000,32.90000153,0.00000000,0.00000000,0.00000000); //object(strtbarrier01)(1)
  1479. CreateDynamicObject(1237,-395.50000000,1742.90002441,41.09999847,0.00000000,0.00000000,0.00000000); //object(strtbarrier01)(2)
  1480. CreateDynamicObject(1237,-392.50000000,1748.50000000,41.79999924,0.00000000,0.00000000,0.00000000); //object(strtbarrier01)(3)
  1481. CreateDynamicObject(1237,-393.79998779,1746.00000000,41.40000153,0.00000000,0.00000000,0.00000000); //object(strtbarrier01)(4)
  1482. CreateDynamicObject(7943,-322.29998779,1504.19995117,74.69999695,0.00000000,0.00000000,0.00000000); //object(burgershotneon1)(1)
  1483. CreateDynamicObject(7916,-311.79998779,1472.90002441,78.59999847,0.00000000,0.00000000,90.00000000); //object(vegaswaterfall02)(1)
  1484. CreateDynamicObject(7916,-287.79998779,1488.59997559,78.80000305,0.00000000,0.00000000,268.00000000); //object(vegaswaterfall02)(2)
  1485. CreateDynamicObject(3864,-286.60000610,1436.80004883,78.59999847,0.00000000,0.00000000,0.00000000); //object(ws_floodlight)(1)
  1486. CreateDynamicObject(3864,-306.39999390,1442.30004883,78.69999695,0.00000000,0.00000000,186.00000000); //object(ws_floodlight)(2)
  1487. CreateDynamicObject(9833,-306.29998779,1422.40002441,75.00000000,0.00000000,0.00000000,0.00000000); //object(fountain_sfw)(1)
  1488. CreateDynamicObject(9833,-287.29998779,1418.40002441,74.80000305,0.00000000,0.00000000,78.00000000); //object(fountain_sfw)(2)
  1489. CreateDynamicObject(9831,-299.00000000,1401.00000000,74.69999695,0.00000000,0.00000000,136.00000000); //object(sfw_waterfall)(1)
  1490. CreateDynamicObject(7916,-407.89999390,1743.69995117,44.50000000,0.00000000,0.00000000,66.00000000); //object(vegaswaterfall02)(3)
  1491. CreateDynamicObject(7916,-412.39999390,1923.90002441,60.40000153,0.00000000,0.00000000,0.00000000); //object(vegaswaterfall02)(4)
  1492. CreateDynamicObject(7916,-448.39999390,1861.30004883,67.30000305,0.00000000,0.00000000,102.00000000); //object(vegaswaterfall02)(5)
  1493. CreateDynamicObject(7916,-332.39999390,1451.80004883,69.30000305,0.00000000,356.00000000,300.00000000); //object(vegaswaterfall02)(6)
  1494. CreateDynamicObject(1238,-372.10000610,1430.69995117,59.79999924,0.00000000,0.00000000,0.00000000); //object(trafficcone)(11)
  1495. CreateDynamicObject(1238,-368.50000000,1434.19995117,59.90000153,0.00000000,0.00000000,0.00000000); //object(trafficcone)(12)
  1496. CreateDynamicObject(1238,-364.39999390,1427.00000000,59.40000153,0.00000000,0.00000000,0.00000000); //object(trafficcone)(13)
  1497. CreateDynamicObject(1238,-370.50000000,1427.19995117,59.50000000,0.00000000,0.00000000,0.00000000); //object(trafficcone)(14)
  1498. CreateDynamicObject(1238,-371.79998779,1429.09997559,59.70000076,0.00000000,0.00000000,0.00000000); //object(trafficcone)(15)
  1499. CreateDynamicObject(1238,-370.79998779,1432.69995117,59.79999924,0.00000000,0.00000000,0.00000000); //object(trafficcone)(16)
  1500. CreateDynamicObject(1238,-368.59960938,1426.50000000,59.50000000,0.00000000,0.00000000,0.00000000); //object(trafficcone)(17)
  1501. CreateDynamicObject(1238,-366.19921875,1426.89941406,59.40000153,0.00000000,0.00000000,0.00000000); //object(trafficcone)(18)
  1502. CreateDynamicObject(1238,-370.10000610,1419.40002441,59.09999847,0.00000000,0.00000000,0.00000000); //object(trafficcone)(19)
  1503. CreateDynamicObject(1238,-374.09960938,1420.09960938,59.20000076,0.00000000,0.00000000,0.00000000); //object(trafficcone)(20)
  1504. CreateDynamicObject(1238,-372.29980469,1419.89941406,59.09999847,0.00000000,0.00000000,0.00000000); //object(trafficcone)(21)
  1505. CreateDynamicObject(1238,-365.00000000,1415.00000000,58.70000076,0.00000000,0.00000000,0.00000000); //object(trafficcone)(22)
  1506. CreateDynamicObject(1238,-368.19921875,1419.09960938,59.00000000,0.00000000,0.00000000,0.00000000); //object(trafficcone)(23)
  1507. CreateDynamicObject(1238,-366.29980469,1417.19921875,58.90000153,0.00000000,0.00000000,0.00000000); //object(trafficcone)(24)
  1508. CreateDynamicObject(1238,-368.79998779,1410.19995117,58.50000000,0.00000000,0.00000000,0.00000000); //object(trafficcone)(25)
  1509. CreateDynamicObject(1238,-365.39941406,1413.69921875,58.70000076,0.00000000,0.00000000,0.00000000); //object(trafficcone)(26)
  1510. CreateDynamicObject(1238,-366.19921875,1412.09960938,58.59999847,0.00000000,0.00000000,0.00000000); //object(trafficcone)(27)
  1511. CreateDynamicObject(1238,-367.39941406,1411.19921875,58.59999847,0.00000000,0.00000000,0.00000000); //object(trafficcone)(28)
  1512. // driftking
  1513. CreateDynamicObject(8390,-2300.60009766,-1545.80004883,502.29998779,0.00000000,0.00000000,182.00000000); //object(multicarpark01_lvs) (1)
  1514. CreateDynamicObject(3578,-2297.89990234,-1476.30004883,483.79998779,0.00000000,0.00000000,0.00000000); //object(dockbarr1_la) (1)
  1515. CreateDynamicObject(3578,-2307.69995117,-1476.30004883,483.79998779,0.00000000,0.00000000,0.00000000); //object(dockbarr1_la) (2)
  1516. CreateDynamicObject(18449,-2325.89990234,-1445.80004883,522.50000000,0.00000000,348.00000000,94.00000000); //object(cs_roadbridge01) (1)
  1517. CreateDynamicObject(8390,-2330.39990234,-1337.90002441,550.90002441,0.00000000,0.00000000,182.00000000); //object(multicarpark01_lvs) (2)
  1518. CreateDynamicObject(4823,-2312.50000000,-1202.00000000,586.09997559,0.00000000,0.00000000,205.99993896); //object(lasgrifroad) (2)
  1519. CreateDynamicObject(3578,-2328.10009766,-1268.30004883,532.40002441,0.00000000,0.00000000,0.00000000); //object(dockbarr1_la) (3)
  1520. CreateDynamicObject(3578,-2337.89990234,-1268.19995117,532.40002441,0.00000000,0.00000000,0.00000000); //object(dockbarr1_la) (4)
  1521. // mafia class spawns
  1522. CreateDynamicObject(8572,2833.50000000,978.50000000,15.50000000,0.00000000,0.00000000,182.00000000); //object(vgssstairs02_lvs) (1)
  1523. CreateDynamicObject(8572,2836.79980469,976.79980469,12.00000000,0.00000000,0.00000000,89.99450684); //object(vgssstairs02_lvs) (2)
  1524. CreateDynamicObject(1685,2831.69995117,977.29998779,10.50000000,0.00000000,0.00000000,0.00000000); //object(blockpallet) (1)
  1525. CreateDynamicObject(1685,2831.69995117,977.20001221,12.00000000,0.00000000,0.00000000,0.00000000); //object(blockpallet) (2)
  1526. CreateDynamicObject(1685,2831.60009766,977.20001221,13.50000000,0.00000000,0.00000000,0.00000000); //object(blockpallet) (3)
  1527. CreateDynamicObject(1685,2831.69995117,977.09997559,15.00000000,0.00000000,0.00000000,0.00000000); //object(blockpallet) (4)
  1528. CreateDynamicObject(1685,2831.69995117,977.09997559,15.80000019,0.00000000,0.00000000,0.00000000); //object(blockpallet) (5)
  1529. CreateDynamicObject(16006,-1209.59997559,-927.29998779,126.50000000,0.00000000,0.00000000,272.00000000); //object(ros_townhall) (2)
  1530. CreateDynamicObject(12937,845.40002441,-12.69999981,67.00000000,9.00000000,0.00000000,0.00000000); //object(ce_catshack) (1)
  1531. CreateDynamicObject(836,833.20001221,-16.50000000,63.40000153,0.00000000,0.00000000,0.00000000); //object(dead_tree_10) (1)
  1532. // twintowerisland
  1533. CreateDynamicObject(18450,2920.95458984,-1995.82995605,1.60067558,0.00000000,0.00000000,0.00000000); //object(cs_roadbridge04)(1)
  1534. CreateDynamicObject(8172,3649.42480469,-2045.39318848,3.91808319,0.00000000,0.00000000,0.00000000); //object(vgssairportland07)(1)
  1535. CreateDynamicObject(4585,3660.92553711,-2095.60668945,96.20819855,0.00000000,179.99993896,2.00000000); //object(towerlan2)(1)
  1536. CreateDynamicObject(4585,3667.80981445,-2098.15014648,0.39485168,0.00000000,0.00000000,3.99951172); //object(towerlan2)(2)
  1537. CreateDynamicObject(4585,3655.30468750,-2095.62817383,357.25793457,0.00000000,358.00000000,3.99954224); //object(towerlan2)(3)
  1538. CreateDynamicObject(4585,3663.76928711,-2097.15698242,96.20819855,0.00000000,357.99499512,3.99902344); //object(towerlan2)(7)
  1539. CreateDynamicObject(4585,3717.21459961,-1986.98315430,56.54392242,0.00000000,178.00000000,1.99349976); //object(towerlan2)(10)
  1540. CreateDynamicObject(4585,3712.64160156,-1988.42065430,198.05146790,0.00000000,177.99499512,1.98852539); //object(towerlan2)(11)
  1541. CreateDynamicObject(4585,3710.52124023,-1989.81457520,298.32910156,0.00000000,177.99499512,1.98852539); //object(towerlan2)(12)
  1542. CreateDynamicObject(4585,3664.26171875,-2094.94726562,96.20819855,0.00000000,357.99499512,3.99902344); //object(towerlan2)(13)
  1543. CreateDynamicObject(4585,3659.41210938,-2094.94433594,223.75039673,0.00000000,357.99499512,3.99902344); //object(towerlan2)(14)
  1544. CreateDynamicObject(4585,3703.88500977,-1989.55017090,478.11190796,0.00000000,177.99499512,1.98852539); //object(towerlan2)(15)
  1545. CreateDynamicObject(4585,3652.82861328,-2095.97875977,432.36105347,0.00000000,357.99499512,3.99902344); //object(towerlan2)(16)
  1546. CreateDynamicObject(4585,3648.78417969,-2096.23730469,553.06115723,0.00000000,357.98950195,3.99353027); //object(towerlan2)(17)
  1547. CreateDynamicObject(4585,3667.96875000,-2093.88134766,0.39485168,0.00000000,0.00000000,3.99902344); //object(towerlan2)(18)
  1548. CreateDynamicObject(4585,3661.24755859,-2094.17626953,0.39485168,0.00000000,0.00000000,3.99902344); //object(towerlan2)(19)
  1549. CreateDynamicObject(4585,3661.77880859,-2098.24267578,0.39485168,0.00000000,0.00000000,3.99902344); //object(towerlan2)(20)
  1550. CreateDynamicObject(8172,3688.38232422,-2045.37329102,3.91808319,0.00000000,0.00000000,0.00000000); //object(vgssairportland07)(1)
  1551. CreateDynamicObject(8172,3728.03955078,-2045.22509766,3.91808319,0.00000000,0.00000000,0.00000000); //object(vgssairportland07)(1)
  1552. CreateDynamicObject(4585,3702.02343750,-1990.75354004,553.06115723,0.00000000,357.98950195,3.99353027); //object(towerlan2)(17)
  1553. CreateDynamicObject(18450,3000.80786133,-1995.69409180,1.60067558,0.00000000,0.00000000,0.00000000); //object(cs_roadbridge04)(1)
  1554. CreateDynamicObject(18450,3080.57104492,-1995.57922363,1.60067558,0.00000000,0.00000000,0.00000000); //object(cs_roadbridge04)(1)
  1555. CreateDynamicObject(18450,3160.03930664,-1995.60229492,1.60067558,0.00000000,0.00000000,0.00000000); //object(cs_roadbridge04)(1)
  1556. CreateDynamicObject(18450,3238.60864258,-1995.47546387,1.60067558,0.00000000,0.00000000,0.00000000); //object(cs_roadbridge04)(1)
  1557. CreateDynamicObject(18450,3316.05200195,-1995.44006348,1.60067558,0.00000000,0.00000000,0.00000000); //object(cs_roadbridge04)(1)
  1558. CreateDynamicObject(18450,3395.05175781,-1995.36230469,1.60067558,0.00000000,0.00000000,0.00000000); //object(cs_roadbridge04)(1)
  1559. CreateDynamicObject(18450,3474.60058594,-1995.30419922,1.60067558,0.00000000,0.00000000,0.00000000); //object(cs_roadbridge04)(1)
  1560. CreateDynamicObject(18450,3553.89941406,-1995.23950195,1.60067558,0.00000000,0.00000000,0.00000000); //object(cs_roadbridge04)(1)
  1561. CreateDynamicObject(18450,3583.16308594,-1995.34399414,1.20437622,0.00000000,358.00000000,0.00000000); //object(cs_roadbridge04)(1)
  1562. CreateDynamicObject(18450,3590.48291016,-1995.26220703,1.20437622,0.00000000,357.99499512,0.00000000); //object(cs_roadbridge04)(1)
  1563. CreateDynamicObject(3069,3618.20263672,-2000.44201660,2.60688591,0.00000000,0.00000000,270.00000000); //object(d9_ramp)(1)
  1564. CreateDynamicObject(3069,3618.14501953,-1995.69262695,2.60688591,0.00000000,0.00000000,270.00000000); //object(d9_ramp)(2)
  1565. CreateDynamicObject(3069,3618.08129883,-1990.43786621,2.60688591,0.00000000,0.00000000,270.00000000); //object(d9_ramp)(3)
  1566. // dirtcourt ls
  1567. CreateDynamicObject(5147,1938.94238281,360.98928833,41.98680115,0.00000000,4.00000000,274.00000000); //object(sanpedbigbrid_las2)(1)
  1568. CreateDynamicObject(18449,1927.44812012,508.24438477,39.90840149,0.00000000,344.00000000,276.00000000); //object(cs_roadbridge01)(4)
  1569. CreateDynamicObject(18449,1920.35498047,568.61828613,22.64301872,0.00000000,343.99841309,275.99853516); //object(cs_roadbridge01)(5)
  1570. CreateDynamicObject(3069,1920.64526367,611.95440674,10.54786491,0.00000000,0.00000000,188.00000000); //object(d9_ramp)(4)
  1571. CreateDynamicObject(3275,2350.14428711,-641.68237305,128.10447693,0.00000000,0.00000000,1.99401855); //object(cxreffence)(3)
  1572. CreateDynamicObject(3275,2342.69726562,-648.84167480,128.10447693,0.00000000,0.00000000,267.99401855); //object(cxreffence)(4)
  1573. CreateDynamicObject(3275,2342.61303711,-657.22540283,128.10447693,0.00000000,0.00000000,267.98950195); //object(cxreffence)(5)
  1574. CreateDynamicObject(3275,2349.01049805,-663.58306885,128.10447693,0.00000000,0.00000000,181.98950195); //object(cxreffence)(6)
  1575. CreateDynamicObject(12921,2372.39355469,-648.45721436,130.03733826,0.00000000,0.00000000,88.00000000); //object(sw_farment01)(1)
  1576. CreateDynamicObject(3275,2361.85302734,-660.04052734,128.10447693,0.00000000,0.00000000,203.98852539); //object(cxreffence)(11)
  1577. CreateDynamicObject(3275,2365.42016602,-658.61706543,128.10447693,0.00000000,0.00000000,203.98315430); //object(cxreffence)(12)
  1578. CreateDynamicObject(3275,2362.81909180,-641.64056396,128.10447693,0.00000000,0.00000000,179.98315430); //object(cxreffence)(13)
  1579. CreateDynamicObject(3275,2365.19799805,-641.50286865,128.10447693,0.00000000,0.00000000,181.97802734); //object(cxreffence)(14)
  1580. CreateDynamicObject(3374,2374.84716797,-638.83972168,127.13989258,0.00000000,0.00000000,0.00000000); //object(sw_haybreak02)(1)
  1581. CreateDynamicObject(3374,2374.43627930,-656.85992432,127.13989258,0.00000000,0.00000000,0.00000000); //object(sw_haybreak02)(2)
  1582. CreateDynamicObject(1245,2614.84399414,-393.87182617,63.60669327,0.00000000,0.00000000,170.00000000); //object(newramp)(2)
  1583. CreateDynamicObject(1245,2615.41088867,-391.32357788,63.60669327,0.00000000,0.00000000,169.99694824); //object(newramp)(3)
  1584. CreateDynamicObject(1245,2615.99023438,-388.63500977,63.60669327,0.00000000,0.00000000,169.99694824); //object(newramp)(4)
  1585. CreateDynamicObject(1245,2616.48242188,-385.58193970,63.60669327,0.00000000,0.00000000,169.99694824); //object(newramp)(5)
  1586. CreateDynamicObject(974,2667.20068359,-344.04846191,50.63980484,0.00000000,0.00000000,296.00000000); //object(tall_fence)(1)
  1587. CreateDynamicObject(974,2669.56005859,-349.68148804,50.63980484,0.00000000,0.00000000,289.99914551); //object(tall_fence)(2)
  1588. CreateDynamicObject(974,2671.54638672,-356.07135010,50.63980484,0.00000000,0.00000000,285.99511719); //object(tall_fence)(3)
  1589. CreateDynamicObject(974,2672.57299805,-362.02456665,50.63980484,0.00000000,0.00000000,275.99060059); //object(tall_fence)(4)
  1590. CreateDynamicObject(974,2673.41333008,-368.21691895,50.63980484,0.00000000,0.00000000,279.98754883); //object(tall_fence)(5)
  1591. CreateDynamicObject(974,2674.34204102,-373.84686279,50.63980484,0.00000000,0.00000000,279.98657227); //object(tall_fence)(6)
  1592. CreateDynamicObject(974,2664.28784180,-338.05130005,50.37909317,0.00000000,0.00000000,307.99914551); //object(tall_fence)(7)
  1593. CreateDynamicObject(974,2660.06542969,-334.33789062,49.59681320,0.00000000,0.00000000,327.99914551); //object(tall_fence)(8)
  1594. CreateDynamicObject(974,2654.79492188,-331.37969971,49.59681320,0.00000000,0.00000000,335.99682617); //object(tall_fence)(9)
  1595. CreateDynamicObject(974,2650.64428711,-329.05407715,49.59681320,0.00000000,0.00000000,335.99487305); //object(tall_fence)(10)
  1596. CreateDynamicObject(974,2644.81347656,-327.69155884,49.59681320,0.00000000,0.00000000,355.99487305); //object(tall_fence)(11)
  1597. CreateDynamicObject(974,2615.84375000,-378.93130493,63.19256592,0.00000000,0.00000000,29.98999023); //object(tall_fence)(12)
  1598. CreateDynamicObject(974,2615.81689453,-381.55999756,63.19256592,0.00000000,0.00000000,341.98718262); //object(tall_fence)(13)
  1599. CreateDynamicObject(974,2612.76123047,-395.74114990,63.19256592,0.00000000,0.00000000,341.98242188); //object(tall_fence)(14)
  1600. CreateDynamicObject(974,2608.16186523,-394.35037231,63.19256592,0.00000000,0.00000000,341.98242188); //object(tall_fence)(15)
  1601. CreateDynamicObject(974,2616.38330078,-396.71212769,63.19256592,0.00000000,0.00000000,341.98242188); //object(tall_fence)(16)
  1602. CreateDynamicObject(3374,2604.66577148,-359.69076538,63.92567825,0.00000000,0.00000000,28.00000000); //object(sw_haybreak02)(3)
  1603. CreateDynamicObject(3374,2632.34838867,-380.29074097,59.10531235,0.00000000,0.00000000,0.00000000); //object(sw_haybreak02)(4)
  1604. CreateDynamicObject(3374,2632.65087891,-384.77960205,59.10531235,0.00000000,0.00000000,0.00000000); //object(sw_haybreak02)(5)
  1605. CreateDynamicObject(3374,2636.64257812,-384.50976562,59.10531235,0.00000000,0.00000000,0.00000000); //object(sw_haybreak02)(6)
  1606. CreateDynamicObject(3374,2636.27197266,-379.02252197,59.10531235,0.00000000,0.00000000,0.00000000); //object(sw_haybreak02)(7)
  1607. CreateDynamicObject(3374,2645.46997070,-383.18652344,57.65497971,0.00000000,0.00000000,0.00000000); //object(sw_haybreak02)(8)
  1608. CreateDynamicObject(3374,2644.72265625,-386.86190796,57.65497971,0.00000000,0.00000000,0.00000000); //object(sw_haybreak02)(9)
  1609. CreateDynamicObject(3374,2641.43652344,-386.70550537,57.65497971,0.00000000,0.00000000,0.00000000); //object(sw_haybreak02)(10)
  1610. CreateDynamicObject(3374,2641.43652344,-386.70507812,57.65497971,0.00000000,0.00000000,0.00000000); //object(sw_haybreak02)(11)
  1611. CreateDynamicObject(3374,2639.46484375,-376.85021973,57.65497971,0.00000000,0.00000000,0.00000000); //object(sw_haybreak02)(12)
  1612. CreateDynamicObject(3374,2637.73266602,-371.99533081,57.65497971,0.00000000,0.00000000,0.00000000); //object(sw_haybreak02)(13)
  1613. CreateDynamicObject(3374,2631.35717773,-376.13681030,57.65497971,0.00000000,0.00000000,0.00000000); //object(sw_haybreak02)(14)
  1614. CreateDynamicObject(3374,2635.68334961,-376.71743774,57.65497971,0.00000000,0.00000000,358.00000000); //object(sw_haybreak02)(15)
  1615. CreateDynamicObject(3374,2635.68261719,-376.71679688,57.65497971,0.00000000,0.00000000,357.99499512); //object(sw_haybreak02)(16)
  1616. CreateDynamicObject(974,2766.61083984,-646.13964844,62.37179565,0.00000000,0.00000000,211.98657227); //object(tall_fence)(17)
  1617. CreateDynamicObject(974,2771.68017578,-642.85205078,62.37179565,0.00000000,0.00000000,211.98120117); //object(tall_fence)(19)
  1618. CreateDynamicObject(974,2756.58789062,-651.90673828,62.37179565,0.00000000,0.00000000,75.97607422); //object(tall_fence)(20)
  1619. CreateDynamicObject(974,2529.37548828,-392.13626099,79.59727478,0.00000000,0.00000000,241.98242188); //object(tall_fence)(21)
  1620. CreateDynamicObject(974,2527.81347656,-398.22363281,79.59727478,0.00000000,0.00000000,265.97900391); //object(tall_fence)(22)
  1621. CreateDynamicObject(974,2533.26831055,-387.35473633,79.59727478,0.00000000,0.00000000,219.97938538); //object(tall_fence)(23)
  1622. CreateDynamicObject(974,2539.01879883,-384.52423096,79.59727478,0.00000000,0.00000000,195.97926331); //object(tall_fence)(24)
  1623. CreateDynamicObject(974,2544.57421875,-382.85742188,79.59727478,0.00000000,0.00000000,195.96862793); //object(tall_fence)(25)
  1624. CreateDynamicObject(3374,2397.27832031,-608.44799805,123.29098511,0.00000000,0.00000000,316.00000000); //object(sw_haybreak02)(17)
  1625. CreateDynamicObject(3374,2427.55151367,-582.16278076,112.99067688,0.00000000,20.00000000,46.00000000); //object(sw_haybreak02)(18)
  1626. CreateDynamicObject(3374,2457.47314453,-558.17187500,104.15034485,0.00000000,7.99255371,45.99975586); //object(sw_haybreak02)(19)
  1627. CreateDynamicObject(3374,2509.54174805,-532.72161865,93.34150696,0.00000000,7.99255371,45.99975586); //object(sw_haybreak02)(20)
  1628. CreateDynamicObject(3374,2532.63769531,-477.68417358,86.13296509,0.00000000,7.99511719,45.99975586); //object(sw_haybreak02)(21)
  1629. CreateDynamicObject(3374,2524.80078125,-440.68521118,82.04624939,0.00000000,7.98706055,75.99975586); //object(sw_haybreak02)(22)
  1630. CreateDynamicObject(3374,2698.08447266,-447.57489014,53.60570908,0.00000000,343.99996948,286.00000000); //object(sw_haybreak02)(23)
  1631. CreateDynamicObject(3374,2704.12939453,-458.69995117,53.60570908,0.00000000,343.99841309,285.99609375); //object(sw_haybreak02)(24)
  1632. CreateDynamicObject(3374,2772.57128906,-613.06976318,56.83812714,0.00000000,357.99291992,285.99609375); //object(sw_haybreak02)(25)
  1633. CreateDynamicObject(3374,2601.41284180,-774.41992188,91.19343567,0.00000000,355.99548340,273.99609375); //object(sw_haybreak02)(26)
  1634. CreateDynamicObject(3374,2730.36596680,-729.35382080,79.62869263,0.00000000,353.99597168,285.99609375); //object(sw_haybreak02)(27)
  1635. CreateDynamicObject(3374,2531.01245117,-763.26831055,95.09973145,0.00000000,355.98999023,267.99609375); //object(sw_haybreak02)(28)
  1636. CreateDynamicObject(3374,2460.22631836,-755.50177002,107.68728638,0.00000000,355.98999023,259.99609375); //object(sw_haybreak02)(29)
  1637. CreateDynamicObject(3504,2380.10961914,-636.68750000,127.33864594,0.00000000,0.00000000,0.00000000); //object(vgsn_portaloo)(1)
  1638. CreateDynamicObject(3504,2354.97216797,-652.57043457,128.42320251,0.00000000,0.00000000,272.00000000); //object(vgsn_portaloo)(2)
  1639. CreateDynamicObject(16281,2388.46679688,-645.13433838,129.39889526,0.00000000,0.00000000,170.00000000); //object(des_fgateway01)(1)
  1640. CreateDynamicObject(16281,2396.30566406,-647.15893555,129.39889526,0.00000000,0.00000000,169.99694824); //object(des_fgateway01)(2)
  1641. CreateDynamicObject(1503,2524.44384766,-746.34405518,95.52597809,0.00000000,0.00000000,84.00000000); //object(dyn_ramp)(2)
  1642. CreateDynamicObject(1503,2523.78857422,-749.58984375,95.52597809,0.00000000,0.00000000,81.99597168); //object(dyn_ramp)(3)
  1643. CreateDynamicObject(1503,2523.20141602,-752.79644775,95.52597809,0.00000000,0.00000000,81.99096680); //object(dyn_ramp)(4)
  1644. CreateDynamicObject(1503,2522.42333984,-756.72778320,95.52597809,0.00000000,0.00000000,81.99096680); //object(dyn_ramp)(5)
  1645. CreateDynamicObject(974,2759.09570312,-646.23413086,62.37179565,0.00000000,0.00000000,53.97595215); //object(tall_fence)(26)
  1646. CreateDynamicObject(974,2762.04345703,-641.52349854,62.37179565,0.00000000,0.00000000,61.97583008); //object(tall_fence)(27)
  1647. CreateDynamicObject(974,2775.27221680,-638.50140381,62.37179565,0.00000000,0.00000000,251.98120117); //object(tall_fence)(28)
  1648. CreateDynamicObject(974,2764.83251953,-635.38073730,62.37179565,0.00000000,0.00000000,69.97387695); //object(tall_fence)(29)
  1649. CreateDynamicObject(974,2775.31445312,-632.88867188,62.37179565,0.00000000,0.00000000,287.97363281); //object(tall_fence)(30)
  1650. CreateDynamicObject(974,2754.73974609,-657.12817383,66.95765686,0.00000000,10.00000000,77.97595215); //object(tall_fence)(31)
  1651. CreateDynamicObject(974,2753.73510742,-663.09130859,66.95765686,0.00000000,9.99755859,77.97546387); //object(tall_fence)(32)
  1652. CreateDynamicObject(974,2752.07373047,-668.66314697,66.95765686,0.00000000,9.99755859,77.97546387); //object(tall_fence)(33)
  1653. CreateDynamicObject(974,2753.25927734,-674.23608398,66.95765686,0.00000000,9.99755859,131.97546387); //object(tall_fence)(34)
  1654. CreateDynamicObject(974,2757.20922852,-676.63531494,66.95765686,0.00000000,357.99755859,181.97326660); //object(tall_fence)(35)
  1655. CreateDynamicObject(974,2763.90234375,-675.95129395,66.95765686,0.00000000,357.99499512,181.97204590); //object(tall_fence)(36)
  1656. CreateDynamicObject(974,2769.90551758,-675.78027344,66.95765686,0.00000000,357.99499512,181.97204590); //object(tall_fence)(37)
  1657. CreateDynamicObject(974,2774.39868164,-673.58856201,66.95765686,0.00000000,357.99499512,235.97206116); //object(tall_fence)(38)
  1658. CreateDynamicObject(974,2776.07421875,-668.28381348,66.95765686,0.00000000,357.98950195,269.96984863); //object(tall_fence)(39)
  1659. CreateDynamicObject(974,2775.63330078,-662.31970215,66.95765686,0.00000000,357.98950195,269.96704102); //object(tall_fence)(41)
  1660. CreateDynamicObject(974,2774.66015625,-656.01861572,66.95765686,0.00000000,359.98950195,285.96704102); //object(tall_fence)(42)
  1661. CreateDynamicObject(974,2774.12841797,-657.68280029,65.51616669,0.00000000,359.98901367,273.96606445); //object(tall_fence)(43)
  1662. CreateDynamicObject(974,2773.68164062,-651.32965088,64.74601746,0.00000000,359.98901367,273.96606445); //object(tall_fence)(44)
  1663. CreateDynamicObject(974,2773.07543945,-645.57049561,63.91495514,0.00000000,359.98901367,273.96606445); //object(tall_fence)(45)
  1664. CreateDynamicObject(974,2527.50268555,-435.86447144,82.44808960,0.00000000,0.00000000,265.97900391); //object(tall_fence)(22)
  1665. CreateDynamicObject(974,2527.54296875,-404.65820312,79.55484772,0.00000000,0.00000000,265.97900391); //object(tall_fence)(22)
  1666. CreateDynamicObject(974,2527.18554688,-410.51074219,79.60739899,0.00000000,0.00000000,265.97900391); //object(tall_fence)(22)
  1667. CreateDynamicObject(974,2526.71533203,-417.05798340,80.25752258,0.00000000,0.00000000,265.97900391); //object(tall_fence)(22)
  1668. CreateDynamicObject(974,2526.24707031,-422.83093262,80.83320618,0.00000000,0.00000000,265.97900391); //object(tall_fence)(22)
  1669. CreateDynamicObject(974,2526.85058594,-429.25292969,81.55065918,0.00000000,0.00000000,283.97753906); //object(tall_fence)(22)
  1670. CreateDynamicObject(974,2524.57910156,-452.27990723,84.97546387,0.00000000,0.00000000,255.97352600); //object(tall_fence)(22)
  1671. CreateDynamicObject(974,2525.47363281,-446.27441406,84.14849854,0.00000000,0.00000000,265.97351074); //object(tall_fence)(22)
  1672. CreateDynamicObject(974,2523.20385742,-458.42254639,85.79067993,0.00000000,0.00000000,255.97045898); //object(tall_fence)(22)
  1673. CreateDynamicObject(974,2503.53320312,-508.31652832,93.73562622,0.00000000,358.00000000,245.97045898); //object(tall_fence)(22)
  1674. CreateDynamicObject(974,2520.90527344,-464.19140625,86.54474640,0.00000000,0.00000000,241.96838379); //object(tall_fence)(22)
  1675. CreateDynamicObject(974,2518.41796875,-469.92968750,87.29972076,0.00000000,0.00000000,249.96838379); //object(tall_fence)(22)
  1676. CreateDynamicObject(974,2516.17382812,-475.42089844,88.00199127,0.00000000,0.00000000,241.96838379); //object(tall_fence)(22)
  1677. CreateDynamicObject(974,2514.01196289,-481.11749268,89.13488007,0.00000000,0.00000000,251.96838379); //object(tall_fence)(22)
  1678. CreateDynamicObject(974,2512.02734375,-486.19628906,90.03904724,0.00000000,0.00000000,247.96838379); //object(tall_fence)(22)
  1679. CreateDynamicObject(974,2509.59082031,-491.69433594,91.09466553,0.00000000,357.99499512,245.96740723); //object(tall_fence)(22)
  1680. CreateDynamicObject(974,2507.32226562,-497.10351562,92.23257446,0.00000000,357.99499512,245.96740723); //object(tall_fence)(22)
  1681. CreateDynamicObject(974,2505.47265625,-502.81250000,93.07391357,0.00000000,357.99499512,253.96740723); //object(tall_fence)(22)
  1682. CreateDynamicObject(974,2498.36865234,-518.67352295,95.43447113,0.00000000,357.99499512,233.96742249); //object(tall_fence)(22)
  1683. CreateDynamicObject(974,2501.67089844,-513.03613281,94.70681763,0.00000000,357.99499512,245.96740723); //object(tall_fence)(22)
  1684. CreateDynamicObject(974,2467.29028320,-551.62731934,103.40641022,0.00000000,357.98950195,225.96679688); //object(tall_fence)(22)
  1685. CreateDynamicObject(974,2495.02099609,-522.67749023,96.81987762,0.00000000,357.98950195,225.96679688); //object(tall_fence)(22)
  1686. CreateDynamicObject(974,2491.05908203,-527.11437988,97.49346924,0.00000000,357.98950195,225.96679688); //object(tall_fence)(22)
  1687. CreateDynamicObject(974,2487.41015625,-530.85058594,98.06458282,0.00000000,357.98950195,225.96679688); //object(tall_fence)(22)
  1688. CreateDynamicObject(974,2483.79589844,-534.59466553,98.64683533,0.00000000,357.98950195,225.96679688); //object(tall_fence)(22)
  1689. CreateDynamicObject(974,2480.07226562,-538.28417969,99.65921021,0.00000000,357.98950195,225.96679688); //object(tall_fence)(22)
  1690. CreateDynamicObject(974,2475.66601562,-542.59375000,100.96438599,0.00000000,357.98950195,225.96679688); //object(tall_fence)(22)
  1691. CreateDynamicObject(974,2471.33398438,-547.25976562,102.20455933,0.00000000,357.98950195,225.96679688); //object(tall_fence)(22)
  1692. CreateDynamicObject(974,2445.53613281,-570.35333252,108.15560150,0.00000000,357.98950195,217.96679688); //object(tall_fence)(22)
  1693. CreateDynamicObject(974,2462.79980469,-555.78320312,103.40641022,0.00000000,357.98950195,217.96325684); //object(tall_fence)(22)
  1694. CreateDynamicObject(974,2454.64746094,-562.63964844,106.18843079,0.00000000,357.98950195,217.96325684); //object(tall_fence)(22)
  1695. CreateDynamicObject(974,2450.44873047,-566.10583496,107.10950470,0.00000000,357.98950195,221.96324158); //object(tall_fence)(22)
  1696. CreateDynamicObject(974,2438.15283203,-576.26171875,110.75280762,0.00000000,357.98950195,217.96325684); //object(tall_fence)(22)
  1697. CreateDynamicObject(974,2441.73828125,-573.51367188,109.34115601,0.00000000,357.98950195,217.96325684); //object(tall_fence)(22)
  1698. CreateDynamicObject(974,2419.56738281,-591.15368652,118.98100281,0.00000000,357.98950195,215.96325684); //object(tall_fence)(22)
  1699. CreateDynamicObject(974,2433.31152344,-580.04394531,112.81942749,0.00000000,357.98950195,217.96325684); //object(tall_fence)(22)
  1700. CreateDynamicObject(974,2424.86718750,-587.32519531,116.53659821,0.00000000,357.98950195,217.96325684); //object(tall_fence)(22)
  1701. CreateDynamicObject(974,2391.31445312,-618.81457520,125.98166656,0.00000000,357.98950195,237.95825195); //object(tall_fence)(22)
  1702. CreateDynamicObject(974,2414.82226562,-594.56445312,119.95350647,0.00000000,357.98950195,215.95825195); //object(tall_fence)(22)
  1703. CreateDynamicObject(974,2409.89941406,-598.03613281,121.05728149,0.00000000,357.98950195,215.95825195); //object(tall_fence)(22)
  1704. CreateDynamicObject(974,2406.27050781,-600.69824219,122.01982117,0.00000000,357.98950195,215.95825195); //object(tall_fence)(22)
  1705. CreateDynamicObject(974,2401.84472656,-604.53613281,123.24709320,0.00000000,357.98950195,225.95582581); //object(tall_fence)(22)
  1706. CreateDynamicObject(974,2394.72851562,-613.23339844,124.96515656,0.00000000,357.98950195,237.95289612); //object(tall_fence)(22)
  1707. CreateDynamicObject(974,2380.53881836,-633.45288086,128.41944885,0.00000000,357.98950195,207.95288086); //object(tall_fence)(22)
  1708. CreateDynamicObject(974,2388.16503906,-623.91406250,126.77472687,0.00000000,357.98950195,237.95289612); //object(tall_fence)(22)
  1709. CreateDynamicObject(974,2384.86523438,-629.25781250,127.60281372,0.00000000,357.98950195,237.95289612); //object(tall_fence)(22)
  1710. // vehicle components
  1711. // drift 2
  1712. AddVehicleComponent(sultan1, 1138);
  1713. AddVehicleComponent(sultan1, 1010);
  1714. AddVehicleComponent(sultan1, 1032);
  1715. AddVehicleComponent(sultan1, 1169);
  1716. AddVehicleComponent(sultan1, 1141);
  1717. ChangeVehiclePaintjob(sultan1, 2);
  1718. AddVehicleComponent(sultan2, 1138);
  1719. AddVehicleComponent(sultan2, 1010);
  1720. AddVehicleComponent(sultan2, 1032);
  1721. AddVehicleComponent(sultan2, 1169);
  1722. AddVehicleComponent(sultan2, 1141);
  1723. ChangeVehiclePaintjob(sultan2, 1);
  1724. AddVehicleComponent(sultan3, 1138);
  1725. AddVehicleComponent(sultan3, 1010);
  1726. AddVehicleComponent(sultan3, 1032);
  1727. AddVehicleComponent(sultan3, 1169);
  1728. AddVehicleComponent(sultan3, 1141);
  1729. ChangeVehiclePaintjob(sultan3, 0);
  1730. AddVehicleComponent(sultan4, 1138);
  1731. AddVehicleComponent(sultan4, 1010);
  1732. AddVehicleComponent(sultan4, 1032);
  1733. AddVehicleComponent(sultan4, 1169);
  1734. AddVehicleComponent(sultan4, 1141);
  1735. ChangeVehiclePaintjob(sultan4, 2);
  1736. AddVehicleComponent(elegy1, 1147);
  1737. AddVehicleComponent(elegy1, 1010);
  1738. AddVehicleComponent(elegy1, 1038);
  1739. ChangeVehiclePaintjob(elegy1, 2);
  1740. AddVehicleComponent(elegy2, 1147);
  1741. AddVehicleComponent(elegy2, 1010);
  1742. AddVehicleComponent(elegy2, 1038);
  1743. ChangeVehiclePaintjob(elegy2, 1);
  1744. AddVehicleComponent(elegy3, 1147);
  1745. AddVehicleComponent(elegy3, 1010);
  1746. AddVehicleComponent(elegy3, 1038);
  1747. ChangeVehiclePaintjob(elegy3, 0);
  1748. AddVehicleComponent(elegy4, 1147);
  1749. AddVehicleComponent(elegy4, 1010);
  1750. AddVehicleComponent(elegy4, 1038);
  1751. ChangeVehiclePaintjob(elegy4, 2);
  1752. AddVehicleComponent(flash1, 1049);
  1753. AddVehicleComponent(flash1, 1010);
  1754. AddVehicleComponent(flash1, 1054);
  1755. ChangeVehiclePaintjob(flash1, 2);
  1756. AddVehicleComponent(flash2, 1049);
  1757. AddVehicleComponent(flash2, 1010);
  1758. AddVehicleComponent(flash2, 1054);
  1759. ChangeVehiclePaintjob(flash2, 1);
  1760. AddVehicleComponent(flash3, 1049);
  1761. AddVehicleComponent(flash3, 1010);
  1762. AddVehicleComponent(flash3, 1054);
  1763. ChangeVehiclePaintjob(flash3, 0);
  1764. AddVehicleComponent(flash4, 1049);
  1765. AddVehicleComponent(flash4, 1010);
  1766. AddVehicleComponent(flash4, 1054);
  1767. ChangeVehiclePaintjob(flash4, 2);
  1768. AddVehicleComponent(flash5, 1049);
  1769. AddVehicleComponent(flash5, 1010);
  1770. AddVehicleComponent(flash5, 1054);
  1771. ChangeVehiclePaintjob(flash5, 1);
  1772. AddVehicleComponent(flash6, 1049);
  1773. AddVehicleComponent(flash6, 1010);
  1774. AddVehicleComponent(flash6, 1054);
  1775. ChangeVehiclePaintjob(flash6, 0);
  1776. AddVehicleComponent(uranus1, 1164);
  1777. AddVehicleComponent(uranus1, 1010);
  1778. AddVehicleComponent(uranus1, 1088);
  1779. ChangeVehiclePaintjob(uranus1, 2);
  1780. AddVehicleComponent(uranus2, 1164);
  1781. AddVehicleComponent(uranus2, 1010);
  1782. AddVehicleComponent(uranus2, 1088);
  1783. ChangeVehiclePaintjob(uranus2, 1);
  1784. AddVehicleComponent(uranus3, 1164);
  1785. AddVehicleComponent(uranus3, 1010);
  1786. AddVehicleComponent(uranus3, 1088);
  1787. ChangeVehiclePaintjob(uranus3, 0);
  1788. AddVehicleComponent(infernus39, 1010);
  1789. AddVehicleComponent(infernus40, 1010);
  1790. AddVehicleComponent(infernus41, 1010);
  1791. AddVehicleComponent(infernus42, 1010);
  1792. // drift 3
  1793. AddVehicleComponent(infernus37, 1010);
  1794. AddVehicleComponent(infernus38, 1010);
  1795. AddVehicleComponent(sultan5, 1138);
  1796. AddVehicleComponent(sultan5, 1010);
  1797. AddVehicleComponent(sultan5, 1032);
  1798. AddVehicleComponent(sultan5, 1169);
  1799. AddVehicleComponent(sultan5, 1141);
  1800. ChangeVehiclePaintjob(sultan5, 2);
  1801. AddVehicleComponent(sultan6, 1138);
  1802. AddVehicleComponent(sultan6, 1010);
  1803. AddVehicleComponent(sultan6, 1032);
  1804. AddVehicleComponent(sultan6, 1169);
  1805. AddVehicleComponent(sultan6, 1141);
  1806. ChangeVehiclePaintjob(sultan6, 1);
  1807. AddVehicleComponent(sultan7, 1138);
  1808. AddVehicleComponent(sultan7, 1010);
  1809. AddVehicleComponent(sultan7, 1032);
  1810. AddVehicleComponent(sultan7, 1169);
  1811. AddVehicleComponent(sultan7, 1141);
  1812. ChangeVehiclePaintjob(sultan7, 0);
  1813. AddVehicleComponent(sultan8, 1138);
  1814. AddVehicleComponent(sultan8, 1010);
  1815. AddVehicleComponent(sultan8, 1032);
  1816. AddVehicleComponent(sultan8, 1169);
  1817. AddVehicleComponent(sultan8, 1141);
  1818. ChangeVehiclePaintjob(sultan8, 2);
  1819. AddVehicleComponent(elegy5, 1147);
  1820. AddVehicleComponent(elegy5, 1010);
  1821. AddVehicleComponent(elegy5, 1038);
  1822. ChangeVehiclePaintjob(elegy5, 2);
  1823. AddVehicleComponent(elegy6, 1147);
  1824. AddVehicleComponent(elegy6, 1010);
  1825. AddVehicleComponent(elegy6, 1038);
  1826. ChangeVehiclePaintjob(elegy6, 1);
  1827. AddVehicleComponent(elegy7, 1147);
  1828. AddVehicleComponent(elegy7, 1010);
  1829. AddVehicleComponent(elegy7, 1038);
  1830. ChangeVehiclePaintjob(elegy7, 0);
  1831. AddVehicleComponent(elegy8, 1147);
  1832. AddVehicleComponent(elegy8, 1010);
  1833. AddVehicleComponent(elegy8, 1038);
  1834. ChangeVehiclePaintjob(elegy8, 2);
  1835. // Lv airport stunt 2
  1836. AddVehicleComponent(sultan9, 1138);
  1837. AddVehicleComponent(sultan9, 1010);
  1838. AddVehicleComponent(sultan9, 1032);
  1839. AddVehicleComponent(sultan9, 1169);
  1840. AddVehicleComponent(sultan9, 1141);
  1841. ChangeVehiclePaintjob(sultan9, 2);
  1842. AddVehicleComponent(sultan10, 1138);
  1843. AddVehicleComponent(sultan10, 1010);
  1844. AddVehicleComponent(sultan10, 1032);
  1845. AddVehicleComponent(sultan10, 1169);
  1846. AddVehicleComponent(sultan10, 1141);
  1847. ChangeVehiclePaintjob(sultan10, 1);
  1848. AddVehicleComponent(sultan11, 1138);
  1849. AddVehicleComponent(sultan11, 1010);
  1850. AddVehicleComponent(sultan11, 1032);
  1851. AddVehicleComponent(sultan11, 1169);
  1852. AddVehicleComponent(sultan11, 1141);
  1853. ChangeVehiclePaintjob(sultan11, 0);
  1854. AddVehicleComponent(sultan12, 1138);
  1855. AddVehicleComponent(sultan12, 1010);
  1856. AddVehicleComponent(sultan12, 1032);
  1857. AddVehicleComponent(sultan12, 1169);
  1858. AddVehicleComponent(sultan12, 1141);
  1859. ChangeVehiclePaintjob(sultan12, 2);
  1860. AddVehicleComponent(sultan13, 1138);
  1861. AddVehicleComponent(sultan13, 1010);
  1862. AddVehicleComponent(sultan13, 1032);
  1863. AddVehicleComponent(sultan13, 1169);
  1864. AddVehicleComponent(sultan13, 1141);
  1865. ChangeVehiclePaintjob(sultan13, 1);
  1866. AddVehicleComponent(sultan14, 1138);
  1867. AddVehicleComponent(sultan14, 1010);
  1868. AddVehicleComponent(sultan14, 1032);
  1869. AddVehicleComponent(sultan14, 1169);
  1870. AddVehicleComponent(sultan14, 1141);
  1871. ChangeVehiclePaintjob(sultan14, 0);
  1872. AddVehicleComponent(sultan15, 1138);
  1873. AddVehicleComponent(sultan15, 1010);
  1874. AddVehicleComponent(sultan15, 1032);
  1875. AddVehicleComponent(sultan15, 1169);
  1876. AddVehicleComponent(sultan15, 1141);
  1877. ChangeVehiclePaintjob(sultan15, 2);
  1878. // Drifters class spawn
  1879. AddVehicleComponent(sultan16, 1138);
  1880. AddVehicleComponent(sultan16, 1010);
  1881. AddVehicleComponent(sultan16, 1032);
  1882. AddVehicleComponent(sultan16, 1169);
  1883. AddVehicleComponent(sultan16, 1141);
  1884. ChangeVehiclePaintjob(sultan16, 2);
  1885. AddVehicleComponent(sultan17, 1138);
  1886. AddVehicleComponent(sultan17, 1010);
  1887. AddVehicleComponent(sultan17, 1032);
  1888. AddVehicleComponent(sultan17, 1169);
  1889. AddVehicleComponent(sultan17, 1141);
  1890. ChangeVehiclePaintjob(sultan17, 1);
  1891. AddVehicleComponent(sultan18, 1138);
  1892. AddVehicleComponent(sultan18, 1010);
  1893. AddVehicleComponent(sultan18, 1032);
  1894. AddVehicleComponent(sultan18, 1169);
  1895. AddVehicleComponent(sultan18, 1141);
  1896. ChangeVehiclePaintjob(sultan18, 0);
  1897. AddVehicleComponent(sultan19, 1138);
  1898. AddVehicleComponent(sultan19, 1010);
  1899. AddVehicleComponent(sultan19, 1032);
  1900. AddVehicleComponent(sultan19, 1169);
  1901. AddVehicleComponent(sultan19, 1141);
  1902. ChangeVehiclePaintjob(sultan19, 2);
  1903. AddVehicleComponent(sultan20, 1138);
  1904. AddVehicleComponent(sultan20, 1010);
  1905. AddVehicleComponent(sultan20, 1032);
  1906. AddVehicleComponent(sultan20, 1169);
  1907. AddVehicleComponent(sultan20, 1141);
  1908. ChangeVehiclePaintjob(sultan20, 1);
  1909. AddVehicleComponent(sultan21, 1138);
  1910. AddVehicleComponent(sultan21, 1010);
  1911. AddVehicleComponent(sultan21, 1032);
  1912. AddVehicleComponent(sultan21, 1169);
  1913. AddVehicleComponent(sultan21, 1141);
  1914. ChangeVehiclePaintjob(sultan21, 0);
  1915. AddVehicleComponent(sultan22, 1138);
  1916. AddVehicleComponent(sultan22, 1010);
  1917. AddVehicleComponent(sultan22, 1032);
  1918. AddVehicleComponent(sultan22, 1169);
  1919. AddVehicleComponent(sultan22, 1141);
  1920. ChangeVehiclePaintjob(sultan22, 2);
  1921. AddVehicleComponent(sultan23, 1138);
  1922. AddVehicleComponent(sultan23, 1010);
  1923. AddVehicleComponent(sultan23, 1032);
  1924. AddVehicleComponent(sultan23, 1169);
  1925. AddVehicleComponent(sultan23, 1141);
  1926. ChangeVehiclePaintjob(sultan23, 1);
  1927. AddVehicleComponent(flash7, 1049);
  1928. AddVehicleComponent(flash7, 1010);
  1929. AddVehicleComponent(flash7, 1054);
  1930. ChangeVehiclePaintjob(flash7, 2);
  1931. AddVehicleComponent(flash8, 1049);
  1932. AddVehicleComponent(flash8, 1010);
  1933. AddVehicleComponent(flash8, 1054);
  1934. ChangeVehiclePaintjob(flash8, 1);
  1935. AddVehicleComponent(flash9, 1049);
  1936. AddVehicleComponent(flash9, 1010);
  1937. AddVehicleComponent(flash9, 1054);
  1938. ChangeVehiclePaintjob(flash9, 0);
  1939. AddVehicleComponent(flash10, 1049);
  1940. AddVehicleComponent(flash10, 1010);
  1941. AddVehicleComponent(flash10, 1054);
  1942. ChangeVehiclePaintjob(flash10, 2);
  1943. AddVehicleComponent(flash11, 1049);
  1944. AddVehicleComponent(flash11, 1010);
  1945. AddVehicleComponent(flash11, 1054);
  1946. ChangeVehiclePaintjob(flash11, 1);
  1947. AddVehicleComponent(flash12, 1049);
  1948. AddVehicleComponent(flash12, 1010);
  1949. AddVehicleComponent(flash12, 1054);
  1950. ChangeVehiclePaintjob(flash12, 0);
  1951. AddVehicleComponent(flash13, 1049);
  1952. AddVehicleComponent(flash13, 1010);
  1953. AddVehicleComponent(flash13, 1054);
  1954. ChangeVehiclePaintjob(flash13, 2);
  1955. AddVehicleComponent(uranus4, 1164);
  1956. AddVehicleComponent(uranus4, 1010);
  1957. AddVehicleComponent(uranus4, 1088);
  1958. ChangeVehiclePaintjob(uranus4, 2);
  1959. AddVehicleComponent(uranus5, 1164);
  1960. AddVehicleComponent(uranus5, 1010);
  1961. AddVehicleComponent(uranus5, 1088);
  1962. ChangeVehiclePaintjob(uranus5, 1);
  1963. AddVehicleComponent(uranus6, 1164);
  1964. AddVehicleComponent(uranus6, 1010);
  1965. AddVehicleComponent(uranus6, 1088);
  1966. ChangeVehiclePaintjob(uranus6, 0);
  1967. AddVehicleComponent(uranus7, 1164);
  1968. AddVehicleComponent(uranus7, 1010);
  1969. AddVehicleComponent(uranus7, 1088);
  1970. ChangeVehiclePaintjob(uranus7, 2);
  1971. AddVehicleComponent(uranus8, 1164);
  1972. AddVehicleComponent(uranus8, 1010);
  1973. AddVehicleComponent(uranus8, 1088);
  1974. ChangeVehiclePaintjob(uranus8, 1);
  1975. AddVehicleComponent(uranus9, 1164);
  1976. AddVehicleComponent(uranus9, 1010);
  1977. AddVehicleComponent(uranus9, 1088);
  1978. ChangeVehiclePaintjob(uranus9, 0);
  1979. AddVehicleComponent(uranus10, 1164);
  1980. AddVehicleComponent(uranus10, 1010);
  1981. AddVehicleComponent(uranus10, 1088);
  1982. ChangeVehiclePaintjob(uranus10, 2);
  1983. AddVehicleComponent(uranus11, 1164);
  1984. AddVehicleComponent(uranus11, 1010);
  1985. AddVehicleComponent(uranus11, 1088);
  1986. ChangeVehiclePaintjob(uranus11, 1);
  1987. AddVehicleComponent(uranus12, 1164);
  1988. AddVehicleComponent(uranus12, 1010);
  1989. AddVehicleComponent(uranus12, 1088);
  1990. ChangeVehiclePaintjob(uranus12, 0);
  1991. AddVehicleComponent(uranus13, 1164);
  1992. AddVehicleComponent(uranus13, 1010);
  1993. AddVehicleComponent(uranus13, 1088);
  1994. ChangeVehiclePaintjob(uranus13, 2);
  1995. AddVehicleComponent(uranus14, 1164);
  1996. AddVehicleComponent(uranus14, 1010);
  1997. AddVehicleComponent(uranus14, 1088);
  1998. ChangeVehiclePaintjob(uranus14, 1);
  1999. // derby vehicles
  2000. AddVehicleComponent(bb1, 1010);
  2001. AddVehicleComponent(bb2, 1010);
  2002. AddVehicleComponent(bb3, 1010);
  2003. AddVehicleComponent(bb4, 1010);
  2004. AddVehicleComponent(bb5, 1010);
  2005. AddVehicleComponent(bb6, 1010);
  2006. AddVehicleComponent(bb7, 1010);
  2007. AddVehicleComponent(bb8, 1010);
  2008. AddVehicleComponent(bb9, 1010);
  2009. AddVehicleComponent(bb10, 1010);
  2010. AddVehicleComponent(bb11, 1010);
  2011. AddVehicleComponent(bb12, 1010);
  2012. AddVehicleComponent(bb13, 1010);
  2013. AddVehicleComponent(bb14, 1010);
  2014. AddVehicleComponent(bb15, 1010);
  2015. AddVehicleComponent(bb16, 1010);
  2016. AddVehicleComponent(bb17, 1010);
  2017. AddVehicleComponent(bb18, 1010);
  2018. AddVehicleComponent(bb19, 1010);
  2019. AddVehicleComponent(bb20, 1010);
  2020. AddVehicleComponent(bb21, 1010);
  2021. AddVehicleComponent(bb22, 1010);
  2022. AddVehicleComponent(bb23, 1010);
  2023. AddVehicleComponent(bb24, 1010);
  2024. AddVehicleComponent(bb25, 1010);
  2025. AddVehicleComponent(bb26, 1010);
  2026. AddVehicleComponent(bb27, 1010);
  2027. AddVehicleComponent(bb28, 1010);
  2028. // streetracers class spawn cars
  2029. AddVehicleComponent(infernus1, 1010);
  2030. AddVehicleComponent(infernus2, 1010);
  2031. AddVehicleComponent(infernus3, 1010);
  2032. AddVehicleComponent(infernus4, 1010);
  2033. AddVehicleComponent(infernus5, 1010);
  2034. AddVehicleComponent(infernus6, 1010);
  2035. AddVehicleComponent(infernus7, 1010);
  2036. AddVehicleComponent(infernus8, 1010);
  2037. AddVehicleComponent(infernus9, 1010);
  2038. AddVehicleComponent(bullet1, 1010);
  2039. AddVehicleComponent(bullet2, 1010);
  2040. AddVehicleComponent(bullet3, 1010);
  2041. AddVehicleComponent(bullet4, 1010);
  2042. AddVehicleComponent(bullet5, 1010);
  2043. AddVehicleComponent(bullet6, 1010);
  2044. AddVehicleComponent(bullet7, 1010);
  2045. AddVehicleComponent(bullet8, 1010);
  2046. AddVehicleComponent(buff1, 1010);
  2047. AddVehicleComponent(buff2, 1010);
  2048. AddVehicleComponent(buff3, 1010);
  2049. AddVehicleComponent(buff4, 1010);
  2050. AddVehicleComponent(buff5, 1010);
  2051. AddVehicleComponent(buff6, 1010);
  2052. AddVehicleComponent(buff7, 1010);
  2053. // carkiller
  2054. AddVehicleComponent(infernus10, 1010);
  2055. AddVehicleComponent(infernus11, 1010);
  2056. AddVehicleComponent(infernus12, 1010);
  2057. AddVehicleComponent(infernus13, 1010);
  2058. AddVehicleComponent(infernus14, 1010);
  2059. AddVehicleComponent(infernus15, 1010);
  2060. AddVehicleComponent(infernus16, 1010);
  2061. AddVehicleComponent(infernus17, 1010);
  2062. AddVehicleComponent(infernus18, 1010);
  2063. AddVehicleComponent(infernus19, 1010);
  2064. AddVehicleComponent(infernus20, 1010);
  2065. AddVehicleComponent(infernus21, 1010);
  2066. AddVehicleComponent(infernus22, 1010);
  2067. AddVehicleComponent(infernus23, 1010);
  2068. AddVehicleComponent(infernus24, 1010);
  2069. AddVehicleComponent(infernus25, 1010);
  2070. AddVehicleComponent(infernus26, 1010);
  2071. AddVehicleComponent(infernus27, 1010);
  2072. AddVehicleComponent(infernus28, 1010);
  2073. AddVehicleComponent(infernus29, 1010);
  2074. AddVehicleComponent(infernus30, 1010);
  2075. AddVehicleComponent(infernus31, 1010);
  2076. AddVehicleComponent(infernus32, 1010);
  2077. AddVehicleComponent(infernus33, 1010);
  2078. AddVehicleComponent(infernus34, 1010);
  2079. // drift1 cars
  2080. AddVehicleComponent(sultan24, 1138);
  2081. AddVehicleComponent(sultan24, 1010);
  2082. AddVehicleComponent(sultan24, 1032);
  2083. AddVehicleComponent(sultan24, 1169);
  2084. AddVehicleComponent(sultan24, 1141);
  2085. ChangeVehiclePaintjob(sultan24, 1);
  2086. AddVehicleComponent(sultan25, 1138);
  2087. AddVehicleComponent(sultan25, 1010);
  2088. AddVehicleComponent(sultan25, 1032);
  2089. AddVehicleComponent(sultan25, 1169);
  2090. AddVehicleComponent(sultan25, 1141);
  2091. ChangeVehiclePaintjob(sultan25, 2);
  2092. AddVehicleComponent(sultan26, 1138);
  2093. AddVehicleComponent(sultan26, 1010);
  2094. AddVehicleComponent(sultan26, 1032);
  2095. AddVehicleComponent(sultan26, 1169);
  2096. AddVehicleComponent(sultan26, 1141);
  2097. ChangeVehiclePaintjob(sultan26, 0);
  2098. AddVehicleComponent(sultan27, 1138);
  2099. AddVehicleComponent(sultan27, 1010);
  2100. AddVehicleComponent(sultan27, 1032);
  2101. AddVehicleComponent(sultan27, 1169);
  2102. AddVehicleComponent(sultan27, 1141);
  2103. ChangeVehiclePaintjob(sultan27, 1);
  2104. AddVehicleComponent(elegy9, 1147);
  2105. AddVehicleComponent(elegy9, 1010);
  2106. AddVehicleComponent(elegy9, 1038);
  2107. ChangeVehiclePaintjob(elegy9, 2);
  2108. AddVehicleComponent(elegy10, 1147);
  2109. AddVehicleComponent(elegy10, 1010);
  2110. AddVehicleComponent(elegy10, 1038);
  2111. ChangeVehiclePaintjob(elegy10, 1);
  2112. AddVehicleComponent(elegy11, 1147);
  2113. AddVehicleComponent(elegy11, 1010);
  2114. AddVehicleComponent(elegy11, 1038);
  2115. ChangeVehiclePaintjob(elegy11, 0);
  2116. AddVehicleComponent(elegy12, 1147);
  2117. AddVehicleComponent(elegy12, 1010);
  2118. AddVehicleComponent(elegy12, 1038);
  2119. ChangeVehiclePaintjob(elegy12, 2);
  2120. AddVehicleComponent(elegy13, 1147);
  2121. AddVehicleComponent(elegy13, 1010);
  2122. AddVehicleComponent(elegy13, 1038);
  2123. ChangeVehiclePaintjob(elegy13, 1);
  2124. AddVehicleComponent(flash14, 1049);
  2125. AddVehicleComponent(flash14, 1010);
  2126. AddVehicleComponent(flash14, 1054);
  2127. ChangeVehiclePaintjob(flash14, 2);
  2128. AddVehicleComponent(flash15, 1049);
  2129. AddVehicleComponent(flash15, 1010);
  2130. AddVehicleComponent(flash15, 1054);
  2131. ChangeVehiclePaintjob(flash15, 1);
  2132. AddVehicleComponent(flash16, 1049);
  2133. AddVehicleComponent(flash16, 1010);
  2134. AddVehicleComponent(flash16, 1054);
  2135. ChangeVehiclePaintjob(flash16, 0);
  2136. AddVehicleComponent(flash17, 1049);
  2137. AddVehicleComponent(flash17, 1010);
  2138. AddVehicleComponent(flash17, 1054);
  2139. ChangeVehiclePaintjob(flash17, 2);
  2140. AddVehicleComponent(uranus15, 1164);
  2141. AddVehicleComponent(uranus15, 1010);
  2142. AddVehicleComponent(uranus15, 1088);
  2143. ChangeVehiclePaintjob(uranus15, 2);
  2144. AddVehicleComponent(uranus16, 1164);
  2145. AddVehicleComponent(uranus16, 1010);
  2146. AddVehicleComponent(uranus16, 1088);
  2147. ChangeVehiclePaintjob(uranus16, 1);
  2148. AddVehicleComponent(infernus35, 1010);
  2149. AddVehicleComponent(infernus36, 1010);
  2150. return 1;
  2151. }
  2152. main()
  2153. {
  2154. print("\n----------------------------------");
  2155. print(" [drifters]niels' drifting server");
  2156. print("----------------------------------\n");
  2157. }
  2158. public OnGameModeExit()
  2159. {
  2160. return 1;
  2161. }
  2162.  
  2163. public OnPlayerRequestClass(playerid, classid)
  2164. {
  2165. switch(classid)
  2166. {
  2167. case 0 .. 4: { GameTextForPlayer(playerid, "~g~Street ~r~Racers", 3000, 6); }
  2168. case 5 .. 7: { GameTextForPlayer(playerid, "~b~Police", 3000, 6); }
  2169. case 8 .. 10: { GameTextForPlayer(playerid, "~r~Drifters", 3000, 6); }
  2170. case 11 .. 14: { GameTextForPlayer(playerid, "~p~Mafia", 3000, 6); }
  2171. case 15 .. 17: { GameTextForPlayer(playerid, "~y~Bikers", 3000, 6); }
  2172. case 18 .. 20: { GameTextForPlayer(playerid, "~w~Stunters", 3000, 6); }
  2173. case 21 .. 23: { GameTextForPlayer(playerid, "~r~Desert ~b~Dirters", 3000, 6); }
  2174. }
  2175.  
  2176. SetPlayerInterior(playerid,14);
  2177. SetPlayerPos(playerid,258.4893,-41.4008,1002.0234);
  2178. SetPlayerFacingAngle(playerid, 270.0);
  2179. SetPlayerCameraPos(playerid,256.0815,-43.0475,1004.0234);
  2180. SetPlayerCameraLookAt(playerid,258.4893,-41.4008,1002.0234);
  2181. SetPlayerTeamFromClass(playerid, classid);
  2182. return 1;
  2183. }
  2184.  
  2185. public OnPlayerConnect(playerid)
  2186. {
  2187. ShowPlayerDialog(playerid, 4, DIALOG_STYLE_MSGBOX, "Welcome to NYD's Drifting Server", "/-Server Rules-/ \n 1)Do Not Use Hacks Or You'll be Banned. \n 2)Report All Spotted Bugs. \n 3)Do NOT flame any other member.HTTP \n 4)Do not spam any command. \n 5)Flamming an admin is a bad idea. \n 6)Asking for admin will reduce your chance to be one. \n 7)Be sure to check out forums.\n 8)Enjoy the Server =)", "Accept", "Quit");
  2188. _pVars[ playerid ][ Score ] = 0;
  2189. INI_ParseFile( USER_PATH ( playerid ), "load_user_%s", .bExtra = true, .extra = playerid );
  2190. SendClientMessage(playerid,COLOR_GREEN,"This GameMode has been created by [drifters]niels");
  2191. SendClientMessage(playerid,COLOR_GREEN,"This Server uses the LUXAdmin system by Luxurious");
  2192. SendClientMessage(playerid,COLOR_RED,"To get a car use /carmenu for a list of teleports use /teles and for a list of commands use /cmds");
  2193. SendClientMessage(playerid,COLOR_RED,"everyone pls register again, i deleted all the accounts becuz there were many buggs.(greets niels)");
  2194. SendClientMessage(playerid,0xFFFF00AA," Carmenu System by Yuri");
  2195. return 1;
  2196. }
  2197.  
  2198. public OnPlayerDisconnect(playerid, reason)
  2199. {
  2200. new
  2201. INI:File = INI_Open( USER_PATH ( playerid ) );
  2202. INI_SetTag( File,"score" );
  2203.  
  2204. INI_WriteInt( File,"Score", GetPlayerScore( playerid ) );
  2205. INI_Close( File );
  2206. return 1;
  2207. }
  2208.  
  2209. public OnPlayerSpawn(playerid)
  2210. {
  2211. SetPlayerInterior(playerid, 0);
  2212. GivePlayerMoney(playerid, 25000);
  2213. SetPlayerToTeamColour(playerid);
  2214. return 1;
  2215. }
  2216.  
  2217. public OnPlayerDeath(playerid, killerid, reason)
  2218. {
  2219. GameTextForPlayer(playerid,"~g~haha you ~r~died ~g~XD",3000,6);
  2220. if ( killerid != INVALID_PLAYER_ID )
  2221. {
  2222. SetPlayerScore( killerid, GetPlayerScore( killerid ) + 1 );
  2223. }
  2224. SetPlayerInterior(playerid, 0);
  2225. return 1;
  2226. }
  2227.  
  2228. public OnVehicleSpawn(vehicleid)
  2229. {
  2230. SetTimer("TuneVehicle",1000,0);
  2231. return 1;
  2232. }
  2233.  
  2234. public OnVehicleDeath(vehicleid, killerid)
  2235. {
  2236. return 1;
  2237. }
  2238.  
  2239. public OnPlayerText(playerid, text[])
  2240. {
  2241. return 1;
  2242. }
  2243.  
  2244. public OnPlayerCommandText(playerid, cmdtext[])
  2245. {
  2246.  
  2247. return 0;
  2248. }
  2249.  
  2250. public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
  2251. {
  2252. return 1;
  2253. }
  2254.  
  2255. public OnPlayerExitVehicle(playerid, vehicleid)
  2256. {
  2257. return 1;
  2258. }
  2259.  
  2260. public OnPlayerStateChange(playerid, newstate, oldstate)
  2261. {
  2262. if(newstate == 2)
  2263. {
  2264. new CarCheck = GetPlayerVehicleID(playerid);
  2265. if(CarCheck == Cars[Streetracers] )
  2266. {
  2267. if(gTeam[playerid] != 1)
  2268. {
  2269. RemovePlayerFromVehicle(playerid);
  2270. SendClientMessage(playerid, COLOR_RED, "You Don't have the keys for this car!");
  2271. return 1;
  2272. }
  2273. }
  2274. if(CarCheck == Cars[Police] )
  2275. {
  2276. if(gTeam[playerid] != 2)
  2277. {
  2278. RemovePlayerFromVehicle(playerid);
  2279. SendClientMessage(playerid, COLOR_RED, "You Don't have the keys for this car!");
  2280. return 1;
  2281. }
  2282. }
  2283. if(CarCheck == Cars[Drifters] )
  2284. {
  2285. if(gTeam[playerid] != 3)
  2286. {
  2287. RemovePlayerFromVehicle(playerid);
  2288. SendClientMessage(playerid, COLOR_RED, "You Don't have the keys for this car!");
  2289. return 1;
  2290. }
  2291. }
  2292. if(CarCheck == Cars[Mafia] )
  2293. {
  2294. if(gTeam[playerid] != 4)
  2295. {
  2296. RemovePlayerFromVehicle(playerid);
  2297. SendClientMessage(playerid, COLOR_RED, "You Don't have the keys for this car!");
  2298. return 1;
  2299. }
  2300. }
  2301. if(CarCheck == Cars[Bikers] )
  2302. {
  2303. if(gTeam[playerid] != 5)
  2304. {
  2305. RemovePlayerFromVehicle(playerid);
  2306. SendClientMessage(playerid, COLOR_RED, "You Don't have the keys for this car!");
  2307. return 1;
  2308. }
  2309. }
  2310. if(CarCheck == Cars[Stunters] )
  2311. {
  2312. if(gTeam[playerid] != 6)
  2313. {
  2314. RemovePlayerFromVehicle(playerid);
  2315. SendClientMessage(playerid, COLOR_RED, "You Don't have the keys for this car!");
  2316. return 1;
  2317. }
  2318. }
  2319. if(CarCheck == Cars[Desertdirters] )
  2320. {
  2321. if(gTeam[playerid] != 7)
  2322. {
  2323. RemovePlayerFromVehicle(playerid);
  2324. SendClientMessage(playerid, COLOR_RED, "You Don't have the keys for this car!");
  2325. return 1;
  2326. }
  2327. }
  2328. return 1;
  2329. }
  2330. return 1;
  2331. }
  2332.  
  2333. public OnPlayerEnterCheckpoint(playerid)
  2334. {
  2335. return 1;
  2336. }
  2337.  
  2338. public OnPlayerLeaveCheckpoint(playerid)
  2339. {
  2340. return 1;
  2341. }
  2342.  
  2343. public OnPlayerEnterRaceCheckpoint(playerid)
  2344. {
  2345. return 1;
  2346. }
  2347.  
  2348. public OnPlayerLeaveRaceCheckpoint(playerid)
  2349. {
  2350. return 1;
  2351. }
  2352.  
  2353. public OnRconCommand(cmd[])
  2354. {
  2355. return 1;
  2356. }
  2357.  
  2358. public OnPlayerRequestSpawn(playerid)
  2359. {
  2360. return 1;
  2361. }
  2362.  
  2363. public OnObjectMoved(objectid)
  2364. {
  2365. return 1;
  2366. }
  2367.  
  2368. public OnPlayerObjectMoved(playerid, objectid)
  2369. {
  2370. return 1;
  2371. }
  2372.  
  2373. public OnPlayerPickUpPickup(playerid, pickupid)
  2374. {
  2375. return 1;
  2376. }
  2377.  
  2378. public OnVehicleMod(playerid, vehicleid, componentid)
  2379. {
  2380. return 1;
  2381. }
  2382.  
  2383. public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
  2384. {
  2385. return 1;
  2386. }
  2387.  
  2388. public OnVehicleRespray(playerid, vehicleid, color1, color2)
  2389. {
  2390. return 1;
  2391. }
  2392.  
  2393. public OnPlayerSelectedMenuRow(playerid, row)
  2394. {
  2395. return 1;
  2396. }
  2397.  
  2398. public OnPlayerExitedMenu(playerid)
  2399. {
  2400. return 1;
  2401. }
  2402.  
  2403. public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
  2404. {
  2405. return 1;
  2406. }
  2407.  
  2408. public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
  2409. {
  2410. if(newkeys == KEY_FIRE)
  2411. {
  2412. if(!IsPlayerInAnyVehicle(playerid)) return 1;
  2413. AddVehicleComponent(GetPlayerVehicleID(playerid), 1010);
  2414. }
  2415. if(!IsPlayerAdmin(playerid))
  2416. if (IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
  2417. if(newkeys == KEY_SUBMISSION) {
  2418. if(IsPlayerInAnyVehicle(playerid)) { {
  2419. RepairVehicle(GetPlayerVehicleID(playerid));
  2420. SendClientMessage(playerid,COLOR_GREEN, "vehicle repaired");
  2421. }
  2422. }
  2423. }
  2424. }
  2425. return 1;
  2426. }
  2427.  
  2428. public OnRconLoginAttempt(ip[], password[], success)
  2429. {
  2430. return 1;
  2431. }
  2432.  
  2433. public OnPlayerUpdate(playerid)
  2434. {
  2435. return 1;
  2436. }
  2437.  
  2438. public OnPlayerStreamIn(playerid, forplayerid)
  2439. {
  2440. return 1;
  2441. }
  2442.  
  2443. public OnPlayerStreamOut(playerid, forplayerid)
  2444. {
  2445. return 1;
  2446. }
  2447.  
  2448. public OnVehicleStreamIn(vehicleid, forplayerid)
  2449. {
  2450. return 1;
  2451. }
  2452.  
  2453. public OnVehicleStreamOut(vehicleid, forplayerid)
  2454. {
  2455. return 1;
  2456. }
  2457.  
  2458. public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
  2459. {
  2460. new Float: X, Float: Y, Float: Z;
  2461. GetPlayerPos(playerid,X,Y,Z);
  2462. if(dialogid == 2)
  2463. {
  2464. if(response)
  2465. {
  2466. if(listitem == 0)
  2467. {
  2468. new allvehicles[] = "1\tAndromada\n2\tAT-400\n3\tBeagle\n4\tCropduster\n5\tDodo\n6\tHydra\n7\tNevada\n8\tRustler\n9\tShamal\n10\tSkimmer\n11\tStunt Plane";
  2469. ShowPlayerDialog(playerid,3,DIALOG_STYLE_LIST,"Airplanes: || Scroll Down for more",allvehicles,"Select","Cancel");
  2470. }
  2471. else if(listitem == 1)
  2472. {
  2473. new allvehicles[] = "1\tCargobob\n2\tHunter\n3\tLeviathan\n4\tMaverick\n5\tNews Maverick\n6\tPolice Maverick\n7\tRaindance\n8\tSeasparrow\n9\tSparrow";
  2474. ShowPlayerDialog(playerid,4,DIALOG_STYLE_LIST,"Helicopters: || Scroll Down for more",allvehicles,"Select","Cancel");
  2475. }
  2476. else if(listitem == 2)
  2477. {
  2478. new allvehicles[] = "1\tBF-400\n2\tBike\n3\tBMX\n4\tFaggio\n5\tFCR-900\n6\tFreeway\n7\tMountain Bike\n8\tNRG-500\n9\tPCJ-600\n10\tPizzaBoy\n11\tQuad\n12\tSanchez\n13\tWayfarer";
  2479. ShowPlayerDialog(playerid,5,DIALOG_STYLE_LIST,"Bikes: || Scroll Down for more",allvehicles,"Select","Cancel");
  2480. }
  2481. else if(listitem == 3)
  2482. {
  2483. new allvehicles[] = "1\tComet\n2\tFeltzer\n3\tStallion\n4\tWindsor";
  2484. ShowPlayerDialog(playerid,6,DIALOG_STYLE_LIST,"Convertibles:",allvehicles,"Select","Cancel");
  2485. }
  2486. else if(listitem == 4)
  2487. {
  2488. new allvehicles[] = "1\tBenson\n2\tBobcat\n3\tBurrito\n4\tBoxville\n5\tBoxburg\n6\tCement Truck\n7\tDFT-300\n8\tFlatbed\n9\tLinerunner\n10\tMule\n11\tNews Van\n12\tPacker\n13\tPetrol Tanker\n14\tPicador\n15\tPony\n16\tRoad Train\n17\tRumpo\n18\tSadler\n19\tSadler Shit( Ghost Car )\n20\tTopfun\n21\tTractor\n22\tTrashmaster\n23\tUitlity Van\n24\tWalton\n25\tYankee\n26\tYosemite";
  2489. ShowPlayerDialog(playerid,7,DIALOG_STYLE_LIST,"Industrial Vehicles:",allvehicles,"Select","Cancel");
  2490. }
  2491. else if(listitem == 5)
  2492. {
  2493. new allvehicles[] = "1\tBlade\n2\tBroadway\n3\tRemington\n4\tSavanna\n5\tSlamvan\n6\tTahoma\n7\tTornado\n8\tVoodoo";
  2494. ShowPlayerDialog(playerid,8,DIALOG_STYLE_LIST,"Lowriders:",allvehicles,"Select","Cancel");
  2495. }
  2496. else if(listitem == 6)
  2497. {
  2498. new allvehicles[] = "1\tBandito\n2\tBF Injection\n3\tDune\n4\tHuntley\n5\tLandstalker\n6\tMesa\n7\tMonster Truck\n8\tMonster Truck 'A'\n9\tMonster Truck 'B'\n10\tPatriot\n11\tRancher 'A'\n12\tRancher 'B'\n13\tSandking";
  2499. ShowPlayerDialog(playerid,9,DIALOG_STYLE_LIST,"Off Road Vehicles:",allvehicles,"Select","Cancel");
  2500. }
  2501. else if(listitem == 7)
  2502. {
  2503. new allvehicles[] = "1\tAmbulance\n2\tBarracks\n3\tBus\n4\tCabbie\n5\tCoach\n6\tHPV-1000 ( Cop Bike )\n7\tEnforcer\n8\tF.B.I Rancher\n9\tF.B.I Truck\n10\tFiretruck\n11\tFireTruck LA\n12\tPolice Car ( LSPD )\n13\tPolice Car ( LVPD )\n14\tPolice Car ( SFPD )\n15\tRanger\n16\tS.W.A.T\n17\tTaxi\n18\n18Rhino";
  2504. ShowPlayerDialog(playerid,10,DIALOG_STYLE_LIST,"Public Service Vehicles:",allvehicles,"Select","Cancel");
  2505. }
  2506. else if(listitem == 8)
  2507. {
  2508. new allvehicles[] = "1\tAdmiral\n2\tBloodring Banger\n3\tBravura\n4\tBuccaneer\n5\tCadrona\n6\tClover\n7\tElegant\n8\tElegy\n9\tEmperor\n10\tEsperanto\n11\tFortune\n12\tGlendale Shit ( Ghost Car )\n13\tGlendale\n14\tGreenwood\n15\tHermes\n16\tIntruder\n17\tMajestic\n18\tMananal\n19\tMerit\n20\tNebula\n21\tOceanic\n22\tPremier\n23\tPrevion\n24\tPrimo\n25\tSentinel\n26\tStafford\n27\tSultan \n28\tSunrise\n29\tTampa\n30\tVicent\n31\tVirgo\n32\tWillard\n33\tWashington";
  2509. ShowPlayerDialog(playerid,11,DIALOG_STYLE_LIST,"Saloons Vehicles:",allvehicles,"Select","Cancel");
  2510. }
  2511. else if(listitem == 9)
  2512. {
  2513. new allvehicles[] = "1\tAlpha\n2\tBanshee\n3\tBlista Compact\n4\tBuffalo\n5\tBullet\n6\tCheetah\n7\tClub\n8\tEuros\n9\tFlash\n10\tHotring Racer 'A'\n11\tHotring Racer 'B'\n12\tHotring Racer 'C'\n13\tInfernus\n14\tJester\n15\tPhoenix\n16\tSabre\n17\tSuper GT\n18\tTurismo\n19\tUranus\n20\tZR-350";
  2514. ShowPlayerDialog(playerid,12,DIALOG_STYLE_LIST,"Sport Vehicles:",allvehicles,"Select","Cancel");
  2515. }
  2516. else if(listitem == 10)
  2517. {
  2518. new allvehicles[] = "1\tMoonbeam\n2\tPerenniel\n3\tRegina\n4\tSolair\n5\tStratum";
  2519. ShowPlayerDialog(playerid,13,DIALOG_STYLE_LIST,"Station Wagons Vehicles:",allvehicles,"Select","Cancel");
  2520. }
  2521. else if(listitem == 11)
  2522. {
  2523. new allvehicles[] = "1\tCoastguard\n2\tDinghy\n3\tJetmax\n4\tLaunch\n5\tMarquis\n6\tPredator\n7\tReefer\n8\tSpeeder\n9\tSquallo\n10\tTropic";
  2524. ShowPlayerDialog(playerid,14,DIALOG_STYLE_LIST,"Boats:",allvehicles,"Select","Cancel");
  2525. }
  2526. else if(listitem == 12)
  2527. {
  2528. new allvehicles[] = "1\tBaggage\n2\tCaddy\n3\tCamper 'A'\n4\tCamper 'B'\n5\tCobine Harvester\n6\tDozer\n7\tDumper\n8\tForklift\n9\tHotknife\n10\tHustler\n11\tHotdog\n12\tKart\n13\tMower\n14\tMr. Whoopee\n15\tRomero\n16\tSecuricar\n17\tStretch\n18\tSweeper\n19\tTowtruck\n20\tTug\n21\tVortex";
  2529. ShowPlayerDialog(playerid,15,DIALOG_STYLE_LIST,"Unique Vehicles:",allvehicles,"Select","Cancel");
  2530. }
  2531. else if(listitem == 13)
  2532. {
  2533. new allvehicles[] = "1\tRC Bandit\n2\tRC Baron\n3\tRC Raider'\n4\tRC Goblin'\n5\tRC Tiger\n6\tRC Cam";
  2534. ShowPlayerDialog(playerid,16,DIALOG_STYLE_LIST,"RC Vehicles:",allvehicles,"Select","Cancel");
  2535. }
  2536. else if(listitem == 14)
  2537. {
  2538. new allvehicles[] = "1\tArticle Trailer\n2\tArticle Trailer 2\n3\tArticle Trailer 3'\n4\tBaggage Trailer 'A''\n5\tBaggage Trailer 'B'\n6\tFarm Trailer\n7\tFreight Frat Trailer(Train)\n8\tFreight Box Trailer(Train)\n9\tPetrol Trailer\n10\tStreak Trailer(Train)\n11\tStairs Trailer\n12\tUitlity Trailer";
  2539. ShowPlayerDialog(playerid,17,DIALOG_STYLE_LIST,"Trailers Vehicles:",allvehicles,"Select","Cancel");
  2540. }
  2541. }
  2542. }
  2543. else if(dialogid == 3)
  2544. {
  2545. if(response)
  2546. {
  2547. if(listitem == 0)
  2548. {
  2549. PutPlayerInVehicle(playerid,CreateVehicle(592,X,Y,Z,0,-1,-1,-1),0);
  2550. }
  2551. else if(listitem == 1)
  2552. {
  2553. PutPlayerInVehicle(playerid,CreateVehicle(577,X,Y,Z,0,-1,-1,-1),0);
  2554. }
  2555. else if(listitem == 2)
  2556. {
  2557. PutPlayerInVehicle(playerid,CreateVehicle(511,X,Y,Z,0,-1,-1,-1),0);
  2558. }
  2559. else if(listitem == 3)
  2560. {
  2561. PutPlayerInVehicle(playerid,CreateVehicle(512,X,Y,Z,0,-1,-1,-1),0);
  2562. }
  2563. else if(listitem == 4)
  2564. {
  2565. PutPlayerInVehicle(playerid,CreateVehicle(593,X,Y,Z,0,-1,-1,-1),0);
  2566. }
  2567. else if(listitem == 5)
  2568. {
  2569. PutPlayerInVehicle(playerid,CreateVehicle(520,X,Y,Z,0,-1,-1,-1),0);
  2570. }
  2571. else if(listitem == 6)
  2572. {
  2573. PutPlayerInVehicle(playerid,CreateVehicle(553,X,Y,Z,0,-1,-1,-1),0);
  2574. }
  2575. else if(listitem == 7)
  2576. {
  2577. PutPlayerInVehicle(playerid,CreateVehicle(476,X,Y,Z,0,-1,-1,-1),0);
  2578. }
  2579. else if(listitem == 8)
  2580. {
  2581. PutPlayerInVehicle(playerid,CreateVehicle(510,X,Y,Z,0,-1,-1,-1),0);
  2582. }
  2583. else if(listitem == 9)
  2584. {
  2585. PutPlayerInVehicle(playerid,CreateVehicle(460,X,Y,Z,0,-1,-1,-1),0);
  2586. }
  2587. else if(listitem == 10)
  2588. {
  2589. PutPlayerInVehicle(playerid,CreateVehicle(513,X,Y,Z,0,-1,-1,-1),0);
  2590. }
  2591. }
  2592. else
  2593. {
  2594. new allvehicles[] = "1\tAirplanes\n2\tHelicopters\n3\tBikes\n4\tConvertibles\n5\tIndustrial\n6\tLowriders\n7\tOffRoad\n8\tPublic Service Vehicles\n9\tSaloons\n10\tSport Vehicles\n11\tStation Wagons\n12\tBoats\n13\tUnique Vehicles\n14\tRC Vehicles\n15\tTrailers";
  2595. ShowPlayerDialog(playerid,2,DIALOG_STYLE_LIST," Vehicles: || Scroll Down for more",allvehicles,"Select","Cancel");
  2596. }
  2597. }
  2598. else if(dialogid == 4)
  2599. {
  2600. if(response)
  2601. {
  2602. if(listitem == 0)
  2603. {
  2604. PutPlayerInVehicle(playerid,CreateVehicle(548,X,Y,Z,0,-1,-1,-1),0);
  2605. }
  2606. else if(listitem == 1)
  2607. {
  2608. PutPlayerInVehicle(playerid,CreateVehicle(425,X,Y,Z,0,-1,-1,-1),0);
  2609. }
  2610. else if(listitem == 2)
  2611. {
  2612. PutPlayerInVehicle(playerid,CreateVehicle(417,X,Y,Z,0,-1,-1,-1),0);
  2613. }
  2614. else if(listitem == 3)
  2615. {
  2616. PutPlayerInVehicle(playerid,CreateVehicle(487,X,Y,Z,0,-1,-1,-1),0);
  2617. }
  2618. else if(listitem == 4)
  2619. {
  2620. PutPlayerInVehicle(playerid,CreateVehicle(488,X,Y,Z,0,-1,-1,-1),0);
  2621. }
  2622. else if(listitem == 5)
  2623. {
  2624. PutPlayerInVehicle(playerid,CreateVehicle(497,X,Y,Z,0,-1,-1,-1),0);
  2625. }
  2626. else if(listitem == 6)
  2627. {
  2628. PutPlayerInVehicle(playerid,CreateVehicle(563,X,Y,Z,0,-1,-1,-1),0);
  2629. }
  2630. else if(listitem == 7)
  2631. {
  2632. PutPlayerInVehicle(playerid,CreateVehicle(447,X,Y,Z,0,-1,-1,-1),0);
  2633. }
  2634. else if(listitem == 8)
  2635. {
  2636. PutPlayerInVehicle(playerid,CreateVehicle(469,X,Y,Z,0,-1,-1,-1),0);
  2637. }
  2638. }
  2639. else
  2640. {
  2641. new allvehicles[] = "1\tAirplanes\n2\tHelicopters\n3\tBikes\n4\tConvertibles\n5\tIndustrial\n6\tLowriders\n7\tOffRoad\n8\tPublic Service Vehicles\n9\tSaloons\n10\tSport Vehicles\n11\tStation Wagons\n12\tBoats\n13\tUnique Vehicles\n14\tRC Vehicles\n15\tTrailers";
  2642. ShowPlayerDialog(playerid,2,DIALOG_STYLE_LIST," Vehicles: || Scroll Down for more",allvehicles,"Select","Cancel");
  2643. }
  2644. }
  2645. else if(dialogid == 5)
  2646. {
  2647. if(response)
  2648. {
  2649. if(listitem == 0)
  2650. {
  2651. PutPlayerInVehicle(playerid,CreateVehicle(581,X,Y,Z,0,-1,-1,-1),0);
  2652. }
  2653. else if(listitem == 1)
  2654. {
  2655. PutPlayerInVehicle(playerid,CreateVehicle(509,X,Y,Z,0,-1,-1,-1),0);
  2656. }
  2657. else if(listitem == 2)
  2658. {
  2659. PutPlayerInVehicle(playerid,CreateVehicle(481,X,Y,Z,0,-1,-1,-1),0);
  2660. }
  2661. else if(listitem == 3)
  2662. {
  2663. PutPlayerInVehicle(playerid,CreateVehicle(462,X,Y,Z,0,-1,-1,-1),0);
  2664. }
  2665. else if(listitem == 4)
  2666. {
  2667. PutPlayerInVehicle(playerid,CreateVehicle(521,X,Y,Z,0,-1,-1,-1),0);
  2668. }
  2669. else if(listitem == 5)
  2670. {
  2671. PutPlayerInVehicle(playerid,CreateVehicle(463,X,Y,Z,0,-1,-1,-1),0);
  2672. }
  2673. else if(listitem == 6)
  2674. {
  2675. PutPlayerInVehicle(playerid,CreateVehicle(510,X,Y,Z,0,-1,-1,-1),0);
  2676. }
  2677. else if(listitem == 7)
  2678. {
  2679. PutPlayerInVehicle(playerid,CreateVehicle(522,X,Y,Z,0,-1,-1,-1),0);
  2680. }
  2681. else if(listitem == 8)
  2682. {
  2683. PutPlayerInVehicle(playerid,CreateVehicle(461,X,Y,Z,0,-1,-1,-1),0);
  2684. }
  2685. else if(listitem == 9)
  2686. {
  2687. PutPlayerInVehicle(playerid,CreateVehicle(448,X,Y,Z,0,-1,-1,-1),0);
  2688. }
  2689. else if(listitem == 10)
  2690. {
  2691. PutPlayerInVehicle(playerid,CreateVehicle(471,X,Y,Z,0,-1,-1,-1),0);
  2692. }
  2693. else if(listitem == 11)
  2694. {
  2695. PutPlayerInVehicle(playerid,CreateVehicle(468,X,Y,Z,0,-1,-1,-1),0);
  2696. }
  2697. else if(listitem == 12)
  2698. {
  2699. PutPlayerInVehicle(playerid,CreateVehicle(586,X,Y,Z,0,-1,-1,-1),0);
  2700. }
  2701. }
  2702. else
  2703. {
  2704. new allvehicles[] = "1\tAirplanes\n2\tHelicopters\n3\tBikes\n4\tConvertibles\n5\tIndustrial\n6\tLowriders\n7\tOffRoad\n8\tPublic Service Vehicles\n9\tSaloons\n10\tSport Vehicles\n11\tStation Wagons\n12\tBoats\n13\tUnique Vehicles\n14\tRC Vehicles\n15\tTrailers";
  2705. ShowPlayerDialog(playerid,2,DIALOG_STYLE_LIST," Vehicles: || Scroll Down for more",allvehicles,"Select","Cancel");
  2706. }
  2707. }
  2708. else if(dialogid == 6)
  2709. {
  2710. if(response)
  2711. {
  2712. if(listitem == 0)
  2713. {
  2714. PutPlayerInVehicle(playerid,CreateVehicle(480,X,Y,Z,0,-1,-1,-1),0);
  2715. }
  2716. else if(listitem == 1)
  2717. {
  2718. PutPlayerInVehicle(playerid,CreateVehicle(533,X,Y,Z,0,-1,-1,-1),0);
  2719. }
  2720. else if(listitem == 2)
  2721. {
  2722. PutPlayerInVehicle(playerid,CreateVehicle(439,X,Y,Z,0,-1,-1,-1),0);
  2723. }
  2724. else if(listitem == 3)
  2725. {
  2726. PutPlayerInVehicle(playerid,CreateVehicle(555,X,Y,Z,0,-1,-1,-1),0);
  2727. }
  2728. }
  2729. else
  2730. {
  2731. new allvehicles[] = "1\tAirplanes\n2\tHelicopters\n3\tBikes\n4\tConvertibles\n5\tIndustrial\n6\tLowriders\n7\tOffRoad\n8\tPublic Service Vehicles\n9\tSaloons\n10\tSport Vehicles\n11\tStation Wagons\n12\tBoats\n13\tUnique Vehicles\n14\tRC Vehicles\n15\tTrailers";
  2732. ShowPlayerDialog(playerid,2,DIALOG_STYLE_LIST," Vehicles: || Scroll Down for more",allvehicles,"Select","Cancel");
  2733. }
  2734. }
  2735. else if(dialogid == 7)
  2736. {
  2737. if(response)
  2738. {
  2739. if(listitem == 0)
  2740. {
  2741. PutPlayerInVehicle(playerid,CreateVehicle(499,X,Y,Z,0,-1,-1,-1),0);
  2742. }
  2743. else if(listitem == 1)
  2744. {
  2745. PutPlayerInVehicle(playerid,CreateVehicle(422,X,Y,Z,0,-1,-1,-1),0);
  2746. }
  2747. else if(listitem == 2)
  2748. {
  2749. PutPlayerInVehicle(playerid,CreateVehicle(482,X,Y,Z,0,-1,-1,-1),0);
  2750. }
  2751. else if(listitem == 3)
  2752. {
  2753. PutPlayerInVehicle(playerid,CreateVehicle(498,X,Y,Z,0,-1,-1,-1),0);
  2754. }
  2755. else if(listitem == 4)
  2756. {
  2757. PutPlayerInVehicle(playerid,CreateVehicle(609,X,Y,Z,0,-1,-1,-1),0);
  2758. }
  2759. else if(listitem == 5)
  2760. {
  2761. PutPlayerInVehicle(playerid,CreateVehicle(524,X,Y,Z,0,-1,-1,-1),0);
  2762. }
  2763. else if(listitem == 6)
  2764. {
  2765. PutPlayerInVehicle(playerid,CreateVehicle(578,X,Y,Z,0,-1,-1,-1),0);
  2766. }
  2767. else if(listitem == 7)
  2768. {
  2769. PutPlayerInVehicle(playerid,CreateVehicle(455,X,Y,Z,0,-1,-1,-1),0);
  2770. }
  2771. else if(listitem == 8)
  2772. {
  2773. PutPlayerInVehicle(playerid,CreateVehicle(403,X,Y,Z,0,-1,-1,-1),0);
  2774. }
  2775. else if(listitem == 9)
  2776. {
  2777. PutPlayerInVehicle(playerid,CreateVehicle(414,X,Y,Z,0,-1,-1,-1),0);
  2778. }
  2779. else if(listitem == 10)
  2780. {
  2781. PutPlayerInVehicle(playerid,CreateVehicle(582,X,Y,Z,0,-1,-1,-1),0);
  2782. }
  2783. else if(listitem == 11)
  2784. {
  2785. PutPlayerInVehicle(playerid,CreateVehicle(443,X,Y,Z,0,-1,-1,-1),0);
  2786. }
  2787. else if(listitem == 12)
  2788. {
  2789. PutPlayerInVehicle(playerid,CreateVehicle(514,X,Y,Z,0,-1,-1,-1),0);
  2790. }
  2791. else if(listitem == 13)
  2792. {
  2793. PutPlayerInVehicle(playerid,CreateVehicle(600,X,Y,Z,0,-1,-1,-1),0);
  2794. }
  2795. else if(listitem == 14)
  2796. {
  2797. PutPlayerInVehicle(playerid,CreateVehicle(413,X,Y,Z,0,-1,-1,-1),0);
  2798. }
  2799. else if(listitem == 15)
  2800. {
  2801. PutPlayerInVehicle(playerid,CreateVehicle(515,X,Y,Z,0,-1,-1,-1),0);
  2802. }
  2803. else if(listitem == 16)
  2804. {
  2805. PutPlayerInVehicle(playerid,CreateVehicle(440,X,Y,Z,0,-1,-1,-1),0);
  2806. }
  2807. else if(listitem == 17)
  2808. {
  2809. PutPlayerInVehicle(playerid,CreateVehicle(543,X,Y,Z,0,-1,-1,-1),0);
  2810. }
  2811. else if(listitem == 18)
  2812. {
  2813. PutPlayerInVehicle(playerid,CreateVehicle(605,X,Y,Z,0,-1,-1,-1),0);
  2814. }
  2815. else if(listitem == 19)
  2816. {
  2817. PutPlayerInVehicle(playerid,CreateVehicle(459,X,Y,Z,0,-1,-1,-1),0);
  2818. }
  2819. else if(listitem == 20)
  2820. {
  2821. PutPlayerInVehicle(playerid,CreateVehicle(531,X,Y,Z,0,-1,-1,-1),0);
  2822. }
  2823. else if(listitem == 21)
  2824. {
  2825. PutPlayerInVehicle(playerid,CreateVehicle(408,X,Y,Z,0,-1,-1,-1),0);
  2826. }
  2827. else if(listitem == 22)
  2828. {
  2829. PutPlayerInVehicle(playerid,CreateVehicle(552,X,Y,Z,0,-1,-1,-1),0);
  2830. }
  2831. else if(listitem == 23)
  2832. {
  2833. PutPlayerInVehicle(playerid,CreateVehicle(478,X,Y,Z,0,-1,-1,-1),0);
  2834. }
  2835. else if(listitem == 24)
  2836. {
  2837. PutPlayerInVehicle(playerid,CreateVehicle(556,X,Y,Z,0,-1,-1,-1),0);
  2838. }
  2839. else if(listitem == 25)
  2840. {
  2841. PutPlayerInVehicle(playerid,CreateVehicle(554,X,Y,Z,0,-1,-1,-1),0);
  2842. }
  2843. }
  2844. else
  2845. {
  2846. new allvehicles[] = "1\tAirplanes\n2\tHelicopters\n3\tBikes\n4\tConvertibles\n5\tIndustrial\n6\tLowriders\n7\tOffRoad\n8\tPublic Service Vehicles\n9\tSaloons\n10\tSport Vehicles\n11\tStation Wagons\n12\tBoats\n13\tUnique Vehicles\n14\tRC Vehicles\n15\tTrailers";
  2847. ShowPlayerDialog(playerid,2,DIALOG_STYLE_LIST," Vehicles: || Scroll Down for more",allvehicles,"Select","Cancel");
  2848. }
  2849. }
  2850. else if(dialogid == 8)
  2851. {
  2852. if(response)
  2853. {
  2854. if(listitem == 0)
  2855. {
  2856. PutPlayerInVehicle(playerid,CreateVehicle(536,X,Y,Z,0,-1,-1,-1),0);
  2857. }
  2858. else if(listitem == 1)
  2859. {
  2860. PutPlayerInVehicle(playerid,CreateVehicle(575,X,Y,Z,0,-1,-1,-1),0);
  2861. }
  2862. else if(listitem == 2)
  2863. {
  2864. PutPlayerInVehicle(playerid,CreateVehicle(534,X,Y,Z,0,-1,-1,-1),0);
  2865. }
  2866. else if(listitem == 3)
  2867. {
  2868. PutPlayerInVehicle(playerid,CreateVehicle(567,X,Y,Z,0,-1,-1,-1),0);
  2869. }
  2870. else if(listitem == 4)
  2871. {
  2872. PutPlayerInVehicle(playerid,CreateVehicle(535,X,Y,Z,0,-1,-1,-1),0);
  2873. }
  2874. else if(listitem == 5)
  2875. {
  2876. PutPlayerInVehicle(playerid,CreateVehicle(566,X,Y,Z,0,-1,-1,-1),0);
  2877. }
  2878. else if(listitem == 6)
  2879. {
  2880. PutPlayerInVehicle(playerid,CreateVehicle(576,X,Y,Z,0,-1,-1,-1),0);
  2881. }
  2882. else if(listitem == 7)
  2883. {
  2884. PutPlayerInVehicle(playerid,CreateVehicle(412,X,Y,Z,0,-1,-1,-1),0);
  2885. }
  2886. }
  2887. else
  2888. {
  2889. new allvehicles[] = "1\tAirplanes\n2\tHelicopters\n3\tBikes\n4\tConvertibles\n5\tIndustrial\n6\tLowriders\n7\tOffRoad\n8\tPublic Service Vehicles\n9\tSaloons\n10\tSport Vehicles\n11\tStation Wagons\n12\tBoats\n13\tUnique Vehicles\n14\tRC Vehicles\n15\tTrailers";
  2890. ShowPlayerDialog(playerid,2,DIALOG_STYLE_LIST," Vehicles: || Scroll Down for more",allvehicles,"Select","Cancel");
  2891. }
  2892. }
  2893. else if(dialogid == 9)
  2894. {
  2895. if(response)
  2896. {
  2897. if(listitem == 0)
  2898. {
  2899. PutPlayerInVehicle(playerid,CreateVehicle(568,X,Y,Z,0,-1,-1,-1),0);
  2900. }
  2901. else if(listitem == 1)
  2902. {
  2903. PutPlayerInVehicle(playerid,CreateVehicle(424,X,Y,Z,0,-1,-1,-1),0);
  2904. }
  2905. else if(listitem == 2)
  2906. {
  2907. PutPlayerInVehicle(playerid,CreateVehicle(573,X,Y,Z,0,-1,-1,-1),0);
  2908. }
  2909. else if(listitem == 3)
  2910. {
  2911. PutPlayerInVehicle(playerid,CreateVehicle(579,X,Y,Z,0,-1,-1,-1),0);
  2912. }
  2913. else if(listitem == 4)
  2914. {
  2915. PutPlayerInVehicle(playerid,CreateVehicle(400,X,Y,Z,0,-1,-1,-1),0);
  2916. }
  2917. else if(listitem == 5)
  2918. {
  2919. PutPlayerInVehicle(playerid,CreateVehicle(500,X,Y,Z,0,-1,-1,-1),0);
  2920. }
  2921. else if(listitem == 6)
  2922. {
  2923. PutPlayerInVehicle(playerid,CreateVehicle(444,X,Y,Z,0,-1,-1,-1),0);
  2924. }
  2925. else if(listitem == 7)
  2926. {
  2927. PutPlayerInVehicle(playerid,CreateVehicle(556,X,Y,Z,0,-1,-1,-1),0);
  2928. }
  2929. else if(listitem == 8)
  2930. {
  2931. PutPlayerInVehicle(playerid,CreateVehicle(557,X,Y,Z,0,-1,-1,-1),0);
  2932. }
  2933. else if(listitem == 9)
  2934. {
  2935. PutPlayerInVehicle(playerid,CreateVehicle(470,X,Y,Z,0,-1,-1,-1),0);
  2936. }
  2937. else if(listitem == 10)
  2938. {
  2939. PutPlayerInVehicle(playerid,CreateVehicle(489,X,Y,Z,0,-1,-1,-1),0);
  2940. }
  2941. else if(listitem == 11)
  2942. {
  2943. PutPlayerInVehicle(playerid,CreateVehicle(505,X,Y,Z,0,-1,-1,-1),0);
  2944. }
  2945. else if(listitem == 12)
  2946. {
  2947. PutPlayerInVehicle(playerid,CreateVehicle(495,X,Y,Z,0,-1,-1,-1),0);
  2948. }
  2949. }
  2950. else
  2951. {
  2952. new allvehicles[] = "1\tAirplanes\n2\tHelicopters\n3\tBikes\n4\tConvertibles\n5\tIndustrial\n6\tLowriders\n7\tOffRoad\n8\tPublic Service Vehicles\n9\tSaloons\n10\tSport Vehicles\n11\tStation Wagons\n12\tBoats\n13\tUnique Vehicles\n14\tRC Vehicles\n15\tTrailers";
  2953. ShowPlayerDialog(playerid,2,DIALOG_STYLE_LIST," Vehicles: || Scroll Down for more",allvehicles,"Select","Cancel");
  2954. }
  2955. }
  2956. else if(dialogid == 10)
  2957. {
  2958. if(response)
  2959. {
  2960. if(listitem == 0)
  2961. {
  2962. PutPlayerInVehicle(playerid,CreateVehicle(416,X,Y,Z,0,-1,-1,-1),0);
  2963. }
  2964. else if(listitem == 1)
  2965. {
  2966. PutPlayerInVehicle(playerid,CreateVehicle(433,X,Y,Z,0,-1,-1,-1),0);
  2967. }
  2968. else if(listitem == 2)
  2969. {
  2970. PutPlayerInVehicle(playerid,CreateVehicle(431,X,Y,Z,0,-1,-1,-1),0);
  2971. }
  2972. else if(listitem == 3)
  2973. {
  2974. PutPlayerInVehicle(playerid,CreateVehicle(438,X,Y,Z,0,-1,-1,-1),0);
  2975. }
  2976. else if(listitem == 4)
  2977. {
  2978. PutPlayerInVehicle(playerid,CreateVehicle(437,X,Y,Z,0,-1,-1,-1),0);
  2979. }
  2980. else if(listitem == 5)
  2981. {
  2982. PutPlayerInVehicle(playerid,CreateVehicle(523,X,Y,Z,0,-1,-1,-1),0);
  2983. }
  2984. else if(listitem == 6)
  2985. {
  2986. PutPlayerInVehicle(playerid,CreateVehicle(427,X,Y,Z,0,-1,-1,-1),0);
  2987. }
  2988. else if(listitem == 7)
  2989. {
  2990. PutPlayerInVehicle(playerid,CreateVehicle(490,X,Y,Z,0,-1,-1,-1),0);
  2991. }
  2992. else if(listitem == 8)
  2993. {
  2994. PutPlayerInVehicle(playerid,CreateVehicle(528,X,Y,Z,0,-1,-1,-1),0);
  2995. }
  2996. else if(listitem == 9)
  2997. {
  2998. PutPlayerInVehicle(playerid,CreateVehicle(407,X,Y,Z,0,-1,-1,-1),0);
  2999. }
  3000. else if(listitem == 10)
  3001. {
  3002. PutPlayerInVehicle(playerid,CreateVehicle(544,X,Y,Z,0,-1,-1,-1),0);
  3003. }
  3004. else if(listitem == 11)
  3005. {
  3006. PutPlayerInVehicle(playerid,CreateVehicle(596,X,Y,Z,0,-1,-1,-1),0);
  3007. }
  3008. else if(listitem == 12)
  3009. {
  3010. PutPlayerInVehicle(playerid,CreateVehicle(598,X,Y,Z,0,-1,-1,-1),0);
  3011. }
  3012. else if(listitem == 13)
  3013. {
  3014. PutPlayerInVehicle(playerid,CreateVehicle(597,X,Y,Z,0,-1,-1,-1),0);
  3015. }
  3016. else if(listitem == 14)
  3017. {
  3018. PutPlayerInVehicle(playerid,CreateVehicle(599,X,Y,Z,0,-1,-1,-1),0);
  3019. }
  3020. else if(listitem == 15)
  3021. {
  3022. PutPlayerInVehicle(playerid,CreateVehicle(601,X,Y,Z,0,-1,-1,-1),0);
  3023. }
  3024. else if(listitem == 16)
  3025. {
  3026. PutPlayerInVehicle(playerid,CreateVehicle(420,X,Y,Z,0,-1,-1,-1),0);
  3027. }
  3028. else if(listitem == 17)
  3029. {
  3030. PutPlayerInVehicle(playerid,CreateVehicle(432,X,Y,Z,0,-1,-1,-1),0);
  3031. }
  3032. }
  3033. else
  3034. {
  3035. new allvehicles[] = "1\tAirplanes\n2\tHelicopters\n3\tBikes\n4\tConvertibles\n5\tIndustrial\n6\tLowriders\n7\tOffRoad\n8\tPublic Service Vehicles\n9\tSaloons\n10\tSport Vehicles\n11\tStation Wagons\n12\tBoats\n13\tUnique Vehicles\n14\tRC Vehicles\n15\tTrailers";
  3036. ShowPlayerDialog(playerid,2,DIALOG_STYLE_LIST," Vehicles: || Scroll Down for more",allvehicles,"Select","Cancel");
  3037. }
  3038. }
  3039. else if(dialogid == 11)
  3040. {
  3041. if(response)
  3042. {
  3043. if(listitem == 0)
  3044. {
  3045. PutPlayerInVehicle(playerid,CreateVehicle(445,X,Y,Z,0,-1,-1,-1),0);
  3046. }
  3047. else if(listitem == 1)
  3048. {
  3049. PutPlayerInVehicle(playerid,CreateVehicle(504,X,Y,Z,0,-1,-1,-1),0);
  3050. }
  3051. else if(listitem == 2)
  3052. {
  3053. PutPlayerInVehicle(playerid,CreateVehicle(401,X,Y,Z,0,-1,-1,-1),0);
  3054. }
  3055. else if(listitem == 3)
  3056. {
  3057. PutPlayerInVehicle(playerid,CreateVehicle(518,X,Y,Z,0,-1,-1,-1),0);
  3058. }
  3059. else if(listitem == 4)
  3060. {
  3061. PutPlayerInVehicle(playerid,CreateVehicle(527,X,Y,Z,0,-1,-1,-1),0);
  3062. }
  3063. else if(listitem == 5)
  3064. {
  3065. PutPlayerInVehicle(playerid,CreateVehicle(542,X,Y,Z,0,-1,-1,-1),0);
  3066. }
  3067. else if(listitem == 6)
  3068. {
  3069. PutPlayerInVehicle(playerid,CreateVehicle(507,X,Y,Z,0,-1,-1,-1),0);
  3070. }
  3071. else if(listitem == 7)
  3072. {
  3073. PutPlayerInVehicle(playerid,CreateVehicle(562,X,Y,Z,0,-1,-1,-1),0);
  3074. }
  3075. else if(listitem == 8)
  3076. {
  3077. PutPlayerInVehicle(playerid,CreateVehicle(585,X,Y,Z,0,-1,-1,-1),0);
  3078. }
  3079. else if(listitem == 9)
  3080. {
  3081. PutPlayerInVehicle(playerid,CreateVehicle(419,X,Y,Z,0,-1,-1,-1),0);
  3082. }
  3083. else if(listitem == 10)
  3084. {
  3085. PutPlayerInVehicle(playerid,CreateVehicle(526,X,Y,Z,0,-1,-1,-1),0);
  3086. }
  3087. else if(listitem == 11)
  3088. {
  3089. PutPlayerInVehicle(playerid,CreateVehicle(604,X,Y,Z,0,-1,-1,-1),0);
  3090. }
  3091. else if(listitem == 12)
  3092. {
  3093. PutPlayerInVehicle(playerid,CreateVehicle(466,X,Y,Z,0,-1,-1,-1),0);
  3094. }
  3095. else if(listitem == 13)
  3096. {
  3097. PutPlayerInVehicle(playerid,CreateVehicle(492,X,Y,Z,0,-1,-1,-1),0);
  3098. }
  3099. else if(listitem == 14)
  3100. {
  3101. PutPlayerInVehicle(playerid,CreateVehicle(474,X,Y,Z,0,-1,-1,-1),0);
  3102. }
  3103. else if(listitem == 15)
  3104. {
  3105. PutPlayerInVehicle(playerid,CreateVehicle(546,X,Y,Z,0,-1,-1,-1),0);
  3106. }
  3107. else if(listitem == 16)
  3108. {
  3109. PutPlayerInVehicle(playerid,CreateVehicle(517,X,Y,Z,0,-1,-1,-1),0);
  3110. }
  3111. else if(listitem == 17)
  3112. {
  3113. PutPlayerInVehicle(playerid,CreateVehicle(310,X,Y,Z,0,-1,-1,-1),0);
  3114. }
  3115. else if(listitem == 18)
  3116. {
  3117. PutPlayerInVehicle(playerid,CreateVehicle(551,X,Y,Z,0,-1,-1,-1),0);
  3118. }
  3119. else if(listitem == 19)
  3120. {
  3121. PutPlayerInVehicle(playerid,CreateVehicle(516,X,Y,Z,0,-1,-1,-1),0);
  3122. }
  3123. else if(listitem == 20)
  3124. {
  3125. PutPlayerInVehicle(playerid,CreateVehicle(467,X,Y,Z,0,-1,-1,-1),0);
  3126. }
  3127. else if(listitem == 21)
  3128. {
  3129. PutPlayerInVehicle(playerid,CreateVehicle(426,X,Y,Z,0,-1,-1,-1),0);
  3130. }
  3131. else if(listitem == 22)
  3132. {
  3133. PutPlayerInVehicle(playerid,CreateVehicle(436,X,Y,Z,0,-1,-1,-1),0);
  3134. }
  3135. else if(listitem == 23)
  3136. {
  3137. PutPlayerInVehicle(playerid,CreateVehicle(547,X,Y,Z,0,-1,-1,-1),0);
  3138. }
  3139. else if(listitem == 24)
  3140. {
  3141. PutPlayerInVehicle(playerid,CreateVehicle(405,X,Y,Z,0,-1,-1,-1),0);
  3142. }
  3143. else if(listitem == 25)
  3144. {
  3145. PutPlayerInVehicle(playerid,CreateVehicle(580,X,Y,Z,0,-1,-1,-1),0);
  3146. }
  3147. else if(listitem == 26)
  3148. {
  3149. PutPlayerInVehicle(playerid,CreateVehicle(560,X,Y,Z,0,-1,-1,-1),0);
  3150. }
  3151. else if(listitem == 27)
  3152. {
  3153. PutPlayerInVehicle(playerid,CreateVehicle(550,X,Y,Z,0,-1,-1,-1),0);
  3154. }
  3155. else if(listitem == 28)
  3156. {
  3157. PutPlayerInVehicle(playerid,CreateVehicle(549,X,Y,Z,0,-1,-1,-1),0);
  3158. }
  3159. else if(listitem == 29)
  3160. {
  3161. PutPlayerInVehicle(playerid,CreateVehicle(540,X,Y,Z,0,-1,-1,-1),0);
  3162. }
  3163. else if(listitem == 30)
  3164. {
  3165. PutPlayerInVehicle(playerid,CreateVehicle(491,X,Y,Z,0,-1,-1,-1),0);
  3166. }
  3167. else if(listitem == 31)
  3168. {
  3169. PutPlayerInVehicle(playerid,CreateVehicle(529,X,Y,Z,0,-1,-1,-1),0);
  3170. }
  3171. else if(listitem == 32)
  3172. {
  3173. PutPlayerInVehicle(playerid,CreateVehicle(421,X,Y,Z,0,-1,-1,-1),0);
  3174. }
  3175. }
  3176. else
  3177. {
  3178. new allvehicles[] = "1\tAirplanes\n2\tHelicopters\n3\tBikes\n4\tConvertibles\n5\tIndustrial\n6\tLowriders\n7\tOffRoad\n8\tPublic Service Vehicles\n9\tSaloons\n10\tSport Vehicles\n11\tStation Wagons\n12\tBoats\n13\tUnique Vehicles\n14\tRC Vehicles\n15\tTrailers";
  3179. ShowPlayerDialog(playerid,2,DIALOG_STYLE_LIST," Vehicles: || Scroll Down for more",allvehicles,"Select","Cancel");
  3180. }
  3181. }
  3182. else if(dialogid == 12)
  3183. {
  3184. if(response)
  3185. {
  3186. if(listitem == 0)
  3187. {
  3188. PutPlayerInVehicle(playerid,CreateVehicle(602,X,Y,Z,0,-1,-1,-1),0);
  3189. }
  3190. else if(listitem == 1)
  3191. {
  3192. PutPlayerInVehicle(playerid,CreateVehicle(429,X,Y,Z,0,-1,-1,-1),0);
  3193. }
  3194. else if(listitem == 2)
  3195. {
  3196. PutPlayerInVehicle(playerid,CreateVehicle(496,X,Y,Z,0,-1,-1,-1),0);
  3197. }
  3198. else if(listitem == 3)
  3199. {
  3200. PutPlayerInVehicle(playerid,CreateVehicle(402,X,Y,Z,0,-1,-1,-1),0);
  3201. }
  3202. else if(listitem == 4)
  3203. {
  3204. PutPlayerInVehicle(playerid,CreateVehicle(541,X,Y,Z,0,-1,-1,-1),0);
  3205. }
  3206. else if(listitem == 5)
  3207. {
  3208. PutPlayerInVehicle(playerid,CreateVehicle(415,X,Y,Z,0,-1,-1,-1),0);
  3209. }
  3210. else if(listitem == 6)
  3211. {
  3212. PutPlayerInVehicle(playerid,CreateVehicle(589,X,Y,Z,0,-1,-1,-1),0);
  3213. }
  3214. else if(listitem == 7)
  3215. {
  3216. PutPlayerInVehicle(playerid,CreateVehicle(587,X,Y,Z,0,-1,-1,-1),0);
  3217. }
  3218. else if(listitem == 8)
  3219. {
  3220. PutPlayerInVehicle(playerid,CreateVehicle(565,X,Y,Z,0,-1,-1,-1),0);
  3221. }
  3222. else if(listitem == 9)
  3223. {
  3224. PutPlayerInVehicle(playerid,CreateVehicle(494,X,Y,Z,0,-1,-1,-1),0);
  3225. }
  3226. else if(listitem == 10)
  3227. {
  3228. PutPlayerInVehicle(playerid,CreateVehicle(502,X,Y,Z,0,-1,-1,-1),0);
  3229. }
  3230. else if(listitem == 11)
  3231. {
  3232. PutPlayerInVehicle(playerid,CreateVehicle(503,X,Y,Z,0,-1,-1,-1),0);
  3233. }
  3234. else if(listitem == 12)
  3235. {
  3236. PutPlayerInVehicle(playerid,CreateVehicle(411,X,Y,Z,0,-1,-1,-1),0);
  3237. }
  3238. else if(listitem == 13)
  3239. {
  3240. PutPlayerInVehicle(playerid,CreateVehicle(559,X,Y,Z,0,-1,-1,-1),0);
  3241. }
  3242. else if(listitem == 14)
  3243. {
  3244. PutPlayerInVehicle(playerid,CreateVehicle(603,X,Y,Z,0,-1,-1,-1),0);
  3245. }
  3246. else if(listitem == 15)
  3247. {
  3248. PutPlayerInVehicle(playerid,CreateVehicle(475,X,Y,Z,0,-1,-1,-1),0);
  3249. }
  3250. else if(listitem == 16)
  3251. {
  3252. PutPlayerInVehicle(playerid,CreateVehicle(506,X,Y,Z,0,-1,-1,-1),0);
  3253. }
  3254. else if(listitem == 17)
  3255. {
  3256. PutPlayerInVehicle(playerid,CreateVehicle(451,X,Y,Z,0,-1,-1,-1),0);
  3257. }
  3258. else if(listitem == 18)
  3259. {
  3260. PutPlayerInVehicle(playerid,CreateVehicle(558,X,Y,Z,0,-1,-1,-1),0);
  3261. }
  3262. else if(listitem == 19)
  3263. {
  3264. PutPlayerInVehicle(playerid,CreateVehicle(477,X,Y,Z,0,-1,-1,-1),0);
  3265. }
  3266. }
  3267. else
  3268. {
  3269. new allvehicles[] = "1\tAirplanes\n2\tHelicopters\n3\tBikes\n4\tConvertibles\n5\tIndustrial\n6\tLowriders\n7\tOffRoad\n8\tPublic Service Vehicles\n9\tSaloons\n10\tSport Vehicles\n11\tStation Wagons\n12\tBoats\n13\tUnique Vehicles\n14\tRC Vehicles\n15\tTrailers";
  3270. ShowPlayerDialog(playerid,2,DIALOG_STYLE_LIST," Vehicles: || Scroll Down for more",allvehicles,"Select","Cancel");
  3271. }
  3272. }
  3273. else if(dialogid == 13)
  3274. {
  3275. if(response)
  3276. {
  3277. if(listitem == 0)
  3278. {
  3279. PutPlayerInVehicle(playerid,CreateVehicle(418,X,Y,Z,0,-1,-1,-1),0);
  3280. }
  3281. else if(listitem == 1)
  3282. {
  3283. PutPlayerInVehicle(playerid,CreateVehicle(404,X,Y,Z,0,-1,-1,-1),0);
  3284. }
  3285. else if(listitem == 2)
  3286. {
  3287. PutPlayerInVehicle(playerid,CreateVehicle(479,X,Y,Z,0,-1,-1,-1),0);
  3288. }
  3289. else if(listitem == 3)
  3290. {
  3291. PutPlayerInVehicle(playerid,CreateVehicle(458,X,Y,Z,0,-1,-1,-1),0);
  3292. }
  3293. else if(listitem == 4)
  3294. {
  3295. PutPlayerInVehicle(playerid,CreateVehicle(561,X,Y,Z,0,-1,-1,-1),0);
  3296. }
  3297. }
  3298. else
  3299. {
  3300. new allvehicles[] = "1\tAirplanes\n2\tHelicopters\n3\tBikes\n4\tConvertibles\n5\tIndustrial\n6\tLowriders\n7\tOffRoad\n8\tPublic Service Vehicles\n9\tSaloons\n10\tSport Vehicles\n11\tStation Wagons\n12\tBoats\n13\tUnique Vehicles\n14\tRC Vehicles\n15\tTrailers";
  3301. ShowPlayerDialog(playerid,2,DIALOG_STYLE_LIST," Vehicles: || Scroll Down for more",allvehicles,"Select","Cancel");
  3302. }
  3303. }
  3304. else if(dialogid == 14)
  3305. {
  3306. if(response)
  3307. {
  3308. if(listitem == 0)
  3309. {
  3310. PutPlayerInVehicle(playerid,CreateVehicle(472,X,Y,Z,0,-1,-1,-1),0);
  3311. }
  3312. else if(listitem == 1)
  3313. {
  3314. PutPlayerInVehicle(playerid,CreateVehicle(473,X,Y,Z,0,-1,-1,-1),0);
  3315. }
  3316. else if(listitem == 2)
  3317. {
  3318. PutPlayerInVehicle(playerid,CreateVehicle(493,X,Y,Z,0,-1,-1,-1),0);
  3319. }
  3320. else if(listitem == 3)
  3321. {
  3322. PutPlayerInVehicle(playerid,CreateVehicle(595,X,Y,Z,0,-1,-1,-1),0);
  3323. }
  3324. else if(listitem == 4)
  3325. {
  3326. PutPlayerInVehicle(playerid,CreateVehicle(484,X,Y,Z,0,-1,-1,-1),0);
  3327. }
  3328. else if(listitem == 5)
  3329. {
  3330. PutPlayerInVehicle(playerid,CreateVehicle(430,X,Y,Z,0,-1,-1,-1),0);
  3331. }
  3332. else if(listitem == 6)
  3333. {
  3334. PutPlayerInVehicle(playerid,CreateVehicle(453,X,Y,Z,0,-1,-1,-1),0);
  3335. }
  3336. else if(listitem == 7)
  3337. {
  3338. PutPlayerInVehicle(playerid,CreateVehicle(452,X,Y,Z,0,-1,-1,-1),0);
  3339. }
  3340. else if(listitem == 8)
  3341. {
  3342. PutPlayerInVehicle(playerid,CreateVehicle(446,X,Y,Z,0,-1,-1,-1),0);
  3343. }
  3344. else if(listitem == 9)
  3345. {
  3346. PutPlayerInVehicle(playerid,CreateVehicle(454,X,Y,Z,0,-1,-1,-1),0);
  3347. }
  3348. }
  3349. else
  3350. {
  3351. new allvehicles[] = "1\tAirplanes\n2\tHelicopters\n3\tBikes\n4\tConvertibles\n5\tIndustrial\n6\tLowriders\n7\tOffRoad\n8\tPublic Service Vehicles\n9\tSaloons\n10\tSport Vehicles\n11\tStation Wagons\n12\tBoats\n13\tUnique Vehicles\n14\tRC Vehicles\n15\tTrailers";
  3352. ShowPlayerDialog(playerid,2,DIALOG_STYLE_LIST," Vehicles: || Scroll Down for more",allvehicles,"Select","Cancel");
  3353. }
  3354. }
  3355. else if(dialogid == 15)
  3356. {
  3357. if(response)
  3358. {
  3359. if(listitem == 0)
  3360. {
  3361. PutPlayerInVehicle(playerid,CreateVehicle(485,X,Y,Z,0,-1,-1,-1),0);
  3362. }
  3363. else if(listitem == 1)
  3364. {
  3365. PutPlayerInVehicle(playerid,CreateVehicle(457,X,Y,Z,0,-1,-1,-1),0);
  3366. }
  3367. else if(listitem == 2)
  3368. {
  3369. PutPlayerInVehicle(playerid,CreateVehicle(483,X,Y,Z,0,-1,-1,-1),0);
  3370. }
  3371. else if(listitem == 3)
  3372. {
  3373. PutPlayerInVehicle(playerid,CreateVehicle(508,X,Y,Z,0,-1,-1,-1),0);
  3374. }
  3375. else if(listitem == 4)
  3376. {
  3377. PutPlayerInVehicle(playerid,CreateVehicle(532,X,Y,Z,0,-1,-1,-1),0);
  3378. }
  3379. else if(listitem == 5)
  3380. {
  3381. PutPlayerInVehicle(playerid,CreateVehicle(486,X,Y,Z,0,-1,-1,-1),0);
  3382. }
  3383. else if(listitem == 6)
  3384. {
  3385. PutPlayerInVehicle(playerid,CreateVehicle(406,X,Y,Z,0,-1,-1,-1),0);
  3386. }
  3387. else if(listitem == 7)
  3388. {
  3389. PutPlayerInVehicle(playerid,CreateVehicle(530,X,Y,Z,0,-1,-1,-1),0);
  3390. }
  3391. else if(listitem == 8)
  3392. {
  3393. PutPlayerInVehicle(playerid,CreateVehicle(434,X,Y,Z,0,-1,-1,-1),0);
  3394. }
  3395. else if(listitem == 9)
  3396. {
  3397. PutPlayerInVehicle(playerid,CreateVehicle(545,X,Y,Z,0,-1,-1,-1),0);
  3398. }
  3399. else if(listitem == 10)
  3400. {
  3401. PutPlayerInVehicle(playerid,CreateVehicle(588,X,Y,Z,0,-1,-1,-1),0);
  3402. }
  3403. else if(listitem == 11)
  3404. {
  3405. PutPlayerInVehicle(playerid,CreateVehicle(571,X,Y,Z,0,-1,-1,-1),0);
  3406. }
  3407. else if(listitem == 12)
  3408. {
  3409. PutPlayerInVehicle(playerid,CreateVehicle(572,X,Y,Z,0,-1,-1,-1),0);
  3410. }
  3411. else if(listitem == 13)
  3412. {
  3413. PutPlayerInVehicle(playerid,CreateVehicle(423,X,Y,Z,0,-1,-1,-1),0);
  3414. }
  3415. else if(listitem == 14)
  3416. {
  3417. PutPlayerInVehicle(playerid,CreateVehicle(442,X,Y,Z,0,-1,-1,-1),0);
  3418. }
  3419. else if(listitem == 15)
  3420. {
  3421. PutPlayerInVehicle(playerid,CreateVehicle(428,X,Y,Z,0,-1,-1,-1),0);
  3422. }
  3423. else if(listitem == 16)
  3424. {
  3425. PutPlayerInVehicle(playerid,CreateVehicle(409,X,Y,Z,0,-1,-1,-1),0);
  3426. }
  3427. else if(listitem == 17)
  3428. {
  3429. PutPlayerInVehicle(playerid,CreateVehicle(574,X,Y,Z,0,-1,-1,-1),0);
  3430. }
  3431. else if(listitem == 18)
  3432. {
  3433. PutPlayerInVehicle(playerid,CreateVehicle(525,X,Y,Z,0,-1,-1,-1),0);
  3434. }
  3435. else if(listitem == 19)
  3436. {
  3437. PutPlayerInVehicle(playerid,CreateVehicle(583,X,Y,Z,0,-1,-1,-1),0);
  3438. }
  3439. else if(listitem == 20)
  3440. {
  3441. PutPlayerInVehicle(playerid,CreateVehicle(539,X,Y,Z,0,-1,-1,-1),0);
  3442. }
  3443. }
  3444. else
  3445. {
  3446. new allvehicles[] = "1\tAirplanes\n2\tHelicopters\n3\tBikes\n4\tConvertibles\n5\tIndustrial\n6\tLowriders\n7\tOffRoad\n8\tPublic Service Vehicles\n9\tSaloons\n10\tSport Vehicles\n11\tStation Wagons\n12\tBoats\n13\tUnique Vehicles\n14\tRC Vehicles\n15\tTrailers";
  3447. ShowPlayerDialog(playerid,2,DIALOG_STYLE_LIST," Vehicles: || Scroll Down for more",allvehicles,"Select","Cancel");
  3448. }
  3449. }
  3450. else if(dialogid == 16)
  3451. {
  3452. if(response)
  3453. {
  3454. if(listitem == 0)
  3455. {
  3456. PutPlayerInVehicle(playerid,CreateVehicle(441,X,Y,Z,0,-1,-1,-1),0);
  3457. }
  3458. else if(listitem == 1)
  3459. {
  3460. PutPlayerInVehicle(playerid,CreateVehicle(464,X,Y,Z,0,-1,-1,-1),0);
  3461. }
  3462. else if(listitem == 2)
  3463. {
  3464. PutPlayerInVehicle(playerid,CreateVehicle(465,X,Y,Z,0,-1,-1,-1),0);
  3465. }
  3466. else if(listitem == 3)
  3467. {
  3468. PutPlayerInVehicle(playerid,CreateVehicle(501,X,Y,Z,0,-1,-1,-1),0);
  3469. }
  3470. else if(listitem == 4)
  3471. {
  3472. PutPlayerInVehicle(playerid,CreateVehicle(564,X,Y,Z,0,-1,-1,-1),0);
  3473. }
  3474. else if(listitem == 5)
  3475. {
  3476. PutPlayerInVehicle(playerid,CreateVehicle(594,X,Y,Z,0,-1,-1,-1),0);
  3477. }
  3478. }
  3479. else
  3480. {
  3481. new allvehicles[] = "1\tAirplanes\n2\tHelicopters\n3\tBikes\n4\tConvertibles\n5\tIndustrial\n6\tLowriders\n7\tOffRoad\n8\tPublic Service Vehicles\n9\tSaloons\n10\tSport Vehicles\n11\tStation Wagons\n12\tBoats\n13\tUnique Vehicles\n14\tRC Vehicles\n15\tTrailers";
  3482. ShowPlayerDialog(playerid,2,DIALOG_STYLE_LIST," Vehicles: || Scroll Down for more",allvehicles,"Select","Cancel");
  3483. }
  3484. }
  3485. else if(dialogid == 17)
  3486. {
  3487. if(response)
  3488. {
  3489. if(listitem == 0)
  3490. {
  3491. PutPlayerInVehicle(playerid,CreateVehicle(435,X,Y,Z,0,-1,-1,-1),0);
  3492. }
  3493. else if(listitem == 1)
  3494. {
  3495. PutPlayerInVehicle(playerid,CreateVehicle(450,X,Y,Z,0,-1,-1,-1),0);
  3496. }
  3497. else if(listitem == 2)
  3498. {
  3499. PutPlayerInVehicle(playerid,CreateVehicle(591,X,Y,Z,0,-1,-1,-1),0);
  3500. }
  3501. else if(listitem == 3)
  3502. {
  3503. PutPlayerInVehicle(playerid,CreateVehicle(606,X,Y,Z,0,-1,-1,-1),0);
  3504. }
  3505. else if(listitem == 4)
  3506. {
  3507. PutPlayerInVehicle(playerid,CreateVehicle(607,X,Y,Z,0,-1,-1,-1),0);
  3508. }
  3509. else if(listitem == 5)
  3510. {
  3511. PutPlayerInVehicle(playerid,CreateVehicle(610,X,Y,Z,0,-1,-1,-1),0);
  3512. }
  3513. else if(listitem == 6)
  3514. {
  3515. PutPlayerInVehicle(playerid,CreateVehicle(569,X,Y,Z,0,-1,-1,-1),0);
  3516. }
  3517. else if(listitem == 7)
  3518. {
  3519. PutPlayerInVehicle(playerid,CreateVehicle(590,X,Y,Z,0,-1,-1,-1),0);
  3520. }
  3521. else if(listitem == 8)
  3522. {
  3523. PutPlayerInVehicle(playerid,CreateVehicle(584,X,Y,Z,0,-1,-1,-1),0);
  3524. }
  3525. else if(listitem == 9)
  3526. {
  3527. PutPlayerInVehicle(playerid,CreateVehicle(570,X,Y,Z,0,-1,-1,-1),0);
  3528. }
  3529. else if(listitem == 10)
  3530. {
  3531. PutPlayerInVehicle(playerid,CreateVehicle(608,X,Y,Z,0,-1,-1,-1),0);
  3532. }
  3533. else if(listitem == 11)
  3534. {
  3535. PutPlayerInVehicle(playerid,CreateVehicle(611,X,Y,Z,0,-1,-1,-1),0);
  3536. }
  3537. }
  3538. else
  3539. {
  3540. new allvehicles[] = "1\tAirplanes\n2\tHelicopters\n3\tBikes\n4\tConvertibles\n5\tIndustrial\n6\tLowriders\n7\tOffRoad\n8\tPublic Service Vehicles\n9\tSaloons\n10\tSport Vehicles\n11\tStation Wagons\n12\tBoats\n13\tUnique Vehicles\n14\tRC Vehicles\n15\tTrailers";
  3541. ShowPlayerDialog(playerid,2,DIALOG_STYLE_LIST," Vehicles: || Scroll Down for more",allvehicles,"Select","Cancel");
  3542. }
  3543. }
  3544. if ( dialogid == 200 )// teleports
  3545. {
  3546. /* if second button pressed */
  3547. if ( !response ) return SendClientMessage( playerid, -1, #You have canceled );
  3548. /* if first button pressed */
  3549. if ( response )
  3550. {
  3551. switch ( listitem )
  3552. {
  3553. case 0:
  3554. {
  3555. if(!IsPlayerInAnyVehicle(playerid)){
  3556. SetPlayerPos(playerid, 2610.5095,-2469.2476,3.0000);
  3557. TogglePlayerControllable(playerid, 0);
  3558. SetTimerEx("Unfreeze", 2000, 0, "d", playerid);
  3559. GameTextForPlayer(playerid,"Waiting for the Objects to load",2000,6);
  3560. SetPlayerFacingAngle(playerid, 0.0);
  3561. SetPlayerInterior(playerid, 0);
  3562. SetPlayerVirtualWorld(playerid, 0);
  3563. }
  3564. else{
  3565. new veh = GetPlayerVehicleID(playerid);
  3566. SetVehiclePos(veh, 2610.5095,-2469.2476,3.0000);
  3567. TogglePlayerControllable(playerid, 0);
  3568. SetTimerEx("Unfreeze", 2000, 0, "d", playerid);
  3569. GameTextForPlayer(playerid,"Waiting for the Objects to load",2000,6);
  3570. SetVehicleZAngle(veh, 0.0);
  3571. LinkVehicleToInterior(veh, 0);
  3572. SetVehicleVirtualWorld(veh, 0);
  3573. PutPlayerInVehicle(playerid, veh, 0);
  3574. }
  3575. return SendClientMessage(playerid, 0xFF0000FF, "you have gone to the Boat Stunt!");
  3576. }
  3577. case 1:
  3578. {
  3579. if(!IsPlayerInAnyVehicle(playerid)){
  3580. SetPlayerPos(playerid, -1398.103515,937.631164,1036.479125);
  3581. TogglePlayerControllable(playerid, 0);
  3582. SetTimerEx("Unfreeze", 2000, 0, "d", playerid);
  3583. GameTextForPlayer(playerid,"Waiting for the Objects to load",2000,6);
  3584. SetPlayerFacingAngle(playerid, 0.0);
  3585. SetPlayerInterior(playerid, 15);
  3586. SetPlayerVirtualWorld(playerid, 0);
  3587. }
  3588. else{
  3589. new veh = GetPlayerVehicleID(playerid);
  3590. SetVehiclePos(veh, -1398.103515,937.631164,1036.479125);
  3591. TogglePlayerControllable(playerid, 0);
  3592. SetTimerEx("Unfreeze", 2000, 0, "d", playerid);
  3593. GameTextForPlayer(playerid,"Waiting for the Objects to load",2000,6);
  3594. SetVehicleZAngle(veh, 0.0);
  3595. LinkVehicleToInterior(veh, 15);
  3596. SetVehicleVirtualWorld(veh, 0);
  3597. PutPlayerInVehicle(playerid, veh, 0);
  3598. }
  3599. return SendClientMessage(playerid, 0xFF0000FF, "you have gone to the derby!");
  3600. }
  3601. case 2:
  3602. {
  3603. if(!IsPlayerInAnyVehicle(playerid)){
  3604. SetPlayerPos(playerid, -1398.065307,-217.028900,1051.115844);
  3605. TogglePlayerControllable(playerid, 0);
  3606. SetTimerEx("Unfreeze", 2000, 0, "d", playerid);
  3607. GameTextForPlayer(playerid,"Waiting for the Objects to load",2000,6);
  3608. SetPlayerFacingAngle(playerid, 0.0);
  3609. SetPlayerInterior(playerid, 7);
  3610. SetPlayerVirtualWorld(playerid, 0);
  3611. }
  3612. else{
  3613. new veh = GetPlayerVehicleID(playerid);
  3614. SetVehiclePos(veh, -1398.065307,-217.028900,1051.115844);
  3615. TogglePlayerControllable(playerid, 0);
  3616. SetTimerEx("Unfreeze", 2000, 0, "d", playerid);
  3617. GameTextForPlayer(playerid,"Waiting for the Objects to load",2000,6);
  3618. SetVehicleZAngle(veh, 0.0);
  3619. LinkVehicleToInterior(veh, 7);
  3620. SetVehicleVirtualWorld(veh, 0);
  3621. PutPlayerInVehicle(playerid, veh, 0);
  3622. }
  3623. return SendClientMessage(playerid, 0xFF0000FF, "you have gone to the 8-Track!");
  3624. }
  3625. case 3:
  3626. {
  3627. if(!IsPlayerInAnyVehicle(playerid)){
  3628. SetPlayerPos(playerid, -1444.645507,-664.526000,1053.572998);
  3629. TogglePlayerControllable(playerid, 0);
  3630. SetTimerEx("Unfreeze", 2000, 0, "d", playerid);
  3631. GameTextForPlayer(playerid,"Waiting for the Objects to load",2000,6);
  3632. SetPlayerFacingAngle(playerid, 0.0);
  3633. SetPlayerInterior(playerid, 4);
  3634. SetPlayerVirtualWorld(playerid, 0);
  3635. }
  3636. else{
  3637. new veh = GetPlayerVehicleID(playerid);
  3638. SetVehiclePos(veh, -1444.645507,-664.526000,1053.572998);
  3639. TogglePlayerControllable(playerid, 0);
  3640. SetTimerEx("Unfreeze", 2000, 0, "d", playerid);
  3641. GameTextForPlayer(playerid,"Waiting for the Objects to load",2000,6);
  3642. SetVehicleZAngle(veh, 0.0);
  3643. LinkVehicleToInterior(veh, 4);
  3644. SetVehicleVirtualWorld(veh, 0);
  3645. PutPlayerInVehicle(playerid, veh, 0);
  3646. }
  3647. return SendClientMessage(playerid, 0xFF0000FF, "you have gone to the DirtTrack!");
  3648. }
  3649. case 4:
  3650. {
  3651. if(!IsPlayerInAnyVehicle(playerid)){
  3652. SetPlayerPos(playerid, 2360.7957,-647.9197,128.1740);
  3653. TogglePlayerControllable(playerid, 0);
  3654. SetTimerEx("Unfreeze", 2000, 0, "d", playerid);
  3655. GameTextForPlayer(playerid,"Waiting for the Objects to load",2000,6);
  3656. SetPlayerFacingAngle(playerid, 0.0);
  3657. SetPlayerInterior(playerid, 0);
  3658. SetPlayerVirtualWorld(playerid, 0);
  3659. }
  3660. else{
  3661. new veh = GetPlayerVehicleID(playerid);
  3662. SetVehiclePos(veh, 2360.7957,-647.9197,128.1740);
  3663. TogglePlayerControllable(playerid, 0);
  3664. SetTimerEx("Unfreeze", 2000, 0, "d", playerid);
  3665. GameTextForPlayer(playerid,"Waiting for the Objects to load",2000,6);
  3666. SetVehicleZAngle(veh, 0.0);
  3667. LinkVehicleToInterior(veh, 0);
  3668. SetVehicleVirtualWorld(veh, 0);
  3669. PutPlayerInVehicle(playerid, veh, 0);
  3670. }
  3671. return SendClientMessage(playerid, 0xFF0000FF, "you have gone the the DirtCourt now pick a car!");
  3672. }
  3673. case 5:
  3674. {
  3675. if(!IsPlayerInAnyVehicle(playerid)){
  3676. SetPlayerPos(playerid, 496.8634,-2781.6787,73.3304);
  3677. TogglePlayerControllable(playerid, 0);
  3678. SetTimerEx("Unfreeze", 2000, 0, "d", playerid);
  3679. GameTextForPlayer(playerid,"Waiting for the Objects to load",2000,6);
  3680. SetPlayerFacingAngle(playerid, 0.0);
  3681. SetPlayerInterior(playerid, 0);
  3682. SetPlayerVirtualWorld(playerid, 0);
  3683. }
  3684. else{
  3685. new veh = GetPlayerVehicleID(playerid);
  3686. SetVehiclePos(veh, 496.8634,-2781.6787,73.3304);
  3687. TogglePlayerControllable(playerid, 0);
  3688. SetTimerEx("Unfreeze", 2000, 0, "d", playerid);
  3689. GameTextForPlayer(playerid,"Waiting for the Objects to load",2000,6);
  3690. SetVehicleZAngle(veh, 0.0);
  3691. LinkVehicleToInterior(veh, 0);
  3692. SetVehicleVirtualWorld(veh, 0);
  3693. PutPlayerInVehicle(playerid, veh, 0);
  3694. }
  3695. return SendClientMessage(playerid, 0xFF0000FF, "If u want to be in the other Team type /ck2");
  3696. }
  3697. case 6:
  3698. {
  3699. if(!IsPlayerInAnyVehicle(playerid)){
  3700. SetPlayerPos(playerid, 911.4714,-2782.9595,73.2319);
  3701. TogglePlayerControllable(playerid, 0);
  3702. SetTimerEx("Unfreeze", 2000, 0, "d", playerid);
  3703. GameTextForPlayer(playerid,"Waiting for the Objects to load",2000,6);
  3704. SetPlayerFacingAngle(playerid, 0.0);
  3705. SetPlayerInterior(playerid, 0);
  3706. SetPlayerVirtualWorld(playerid, 0);
  3707. }
  3708. else{
  3709. new veh = GetPlayerVehicleID(playerid);
  3710. SetVehiclePos(veh, 911.4714,-2782.9595,73.2319);
  3711. TogglePlayerControllable(playerid, 0);
  3712. SetTimerEx("Unfreeze", 2000, 0, "d", playerid);
  3713. GameTextForPlayer(playerid,"Waiting for the Objects to load",2000,6);
  3714. SetVehicleZAngle(veh, 0.0);
  3715. LinkVehicleToInterior(veh, 0);
  3716. SetVehicleVirtualWorld(veh, 0);
  3717. PutPlayerInVehicle(playerid, veh, 0);
  3718. }
  3719. return SendClientMessage(playerid, 0xFF0000FF, "If u want to be in the other Team type /ck1");
  3720. }
  3721. case 7:
  3722. {
  3723. if(!IsPlayerInAnyVehicle(playerid)){
  3724. SetPlayerPos(playerid, -2279.6414,2017.9814,265.6766);
  3725. TogglePlayerControllable(playerid, 0);
  3726. SetTimerEx("Unfreeze", 2000, 0, "d", playerid);
  3727. GameTextForPlayer(playerid,"Waiting for the Objects to load",2000,6);
  3728. SetPlayerFacingAngle(playerid, 0.0);
  3729. SetPlayerInterior(playerid, 0);
  3730. SetPlayerVirtualWorld(playerid, 0);
  3731. }
  3732. else{
  3733. new veh = GetPlayerVehicleID(playerid);
  3734. SetVehiclePos(veh, -2279.6414,2017.9814,265.6766);
  3735. TogglePlayerControllable(playerid, 0);
  3736. SetTimerEx("Unfreeze", 2000, 0, "d", playerid);
  3737. GameTextForPlayer(playerid,"Waiting for the Objects to load",2000,6);
  3738. SetVehicleZAngle(veh, 0.0);
  3739. LinkVehicleToInterior(veh, 0);
  3740. SetVehicleVirtualWorld(veh, 0);
  3741. PutPlayerInVehicle(playerid, veh, 0);
  3742. }
  3743. return SendClientMessage(playerid, 0xFF0000FF, "you have gone to the Drag Race! now beat your opponent!");
  3744. }
  3745. case 8:
  3746. {
  3747. if(!IsPlayerInAnyVehicle(playerid)){
  3748. SetPlayerPos(playerid, -2254.1101,-1141.3745,609.1346);
  3749. TogglePlayerControllable(playerid, 0);
  3750. SetTimerEx("Unfreeze", 2000, 0, "d", playerid);
  3751. GameTextForPlayer(playerid,"Waiting for the Objects to load",2000,6);
  3752. SetPlayerFacingAngle(playerid, 0.0);
  3753. SetPlayerInterior(playerid, 0);
  3754. SetPlayerVirtualWorld(playerid, 0);
  3755. }
  3756. else{
  3757. new veh = GetPlayerVehicleID(playerid);
  3758. SetVehiclePos(veh, -2254.1101,-1141.3745,609.1346);
  3759. TogglePlayerControllable(playerid, 0);
  3760. SetTimerEx("Unfreeze", 2000, 0, "d", playerid);
  3761. GameTextForPlayer(playerid,"Waiting for the Objects to load",2000,6);
  3762. SetVehicleZAngle(veh, 0.0);
  3763. LinkVehicleToInterior(veh, 0);
  3764. SetVehicleVirtualWorld(veh, 0);
  3765. PutPlayerInVehicle(playerid, veh, 0);
  3766. }
  3767. return SendClientMessage(playerid, 0xFF0000FF, "you have gone to the driftking!");
  3768. }
  3769. case 9:
  3770. {
  3771. if(!IsPlayerInAnyVehicle(playerid)){
  3772. SetPlayerPos(playerid, 2385.0134,1030.7831,10.8203);
  3773. TogglePlayerControllable(playerid, 0);
  3774. SetTimerEx("Unfreeze", 2000, 0, "d", playerid);
  3775. GameTextForPlayer(playerid,"Waiting for the Objects to load",2000,6);
  3776. SetPlayerFacingAngle(playerid, 0.0);
  3777. SetPlayerInterior(playerid, 0);
  3778. SetPlayerVirtualWorld(playerid, 0);
  3779. }
  3780. else{
  3781. new veh = GetPlayerVehicleID(playerid);
  3782. SetVehiclePos(veh, 2385.0134,1030.7831,10.8203);
  3783. TogglePlayerControllable(playerid, 0);
  3784. SetTimerEx("Unfreeze", 2000, 0, "d", playerid);
  3785. GameTextForPlayer(playerid,"Waiting for the Objects to load",2000,6);
  3786. SetVehicleZAngle(veh, 0.0);
  3787. LinkVehicleToInterior(veh, 0);
  3788. SetVehicleVirtualWorld(veh, 0);
  3789. PutPlayerInVehicle(playerid, veh, 0);
  3790. }
  3791. return SendClientMessage(playerid, 0xFF0000FF, "you have gone to Las Venturas Tuning Garage!");
  3792. }
  3793. case 10:
  3794. {
  3795. if(!IsPlayerInAnyVehicle(playerid)){
  3796. SetPlayerPos(playerid, 1040.8041,-1032.2076,32.0148);
  3797. TogglePlayerControllable(playerid, 0);
  3798. SetTimerEx("Unfreeze", 2000, 0, "d", playerid);
  3799. GameTextForPlayer(playerid,"Waiting for the Objects to load",2000,6);
  3800. SetPlayerFacingAngle(playerid, 0.0);
  3801. SetPlayerInterior(playerid, 0);
  3802. SetPlayerVirtualWorld(playerid, 0);
  3803. }
  3804. else{
  3805. new veh = GetPlayerVehicleID(playerid);
  3806. SetVehiclePos(veh, 1040.8041,-1032.2076,32.0148);
  3807. TogglePlayerControllable(playerid, 0);
  3808. SetTimerEx("Unfreeze", 2000, 0, "d", playerid);
  3809. GameTextForPlayer(playerid,"Waiting for the Objects to load",2000,6);
  3810. SetVehicleZAngle(veh, 0.0);
  3811. LinkVehicleToInterior(veh, 0);
  3812. SetVehicleVirtualWorld(veh, 0);
  3813. PutPlayerInVehicle(playerid, veh, 0);
  3814. }
  3815. return SendClientMessage(playerid, 0xFF0000FF, "you have gone to Los Santos Tuning Garage!");
  3816. }
  3817. case 11:
  3818. {
  3819. if(!IsPlayerInAnyVehicle(playerid)){
  3820. SetPlayerPos(playerid, -1935.9169,234.4120,34.3125);
  3821. TogglePlayerControllable(playerid, 0);
  3822. SetTimerEx("Unfreeze", 2000, 0, "d", playerid);
  3823. GameTextForPlayer(playerid,"Waiting for the Objects to load",2000,6);
  3824. SetPlayerFacingAngle(playerid, 0.0);
  3825. SetPlayerInterior(playerid, 0);
  3826. SetPlayerVirtualWorld(playerid, 0);
  3827. }
  3828. else{
  3829. new veh = GetPlayerVehicleID(playerid);
  3830. SetVehiclePos(veh, -1935.9169,234.4120,34.3125);
  3831. TogglePlayerControllable(playerid, 0);
  3832. SetTimerEx("Unfreeze", 2000, 0, "d", playerid);
  3833. GameTextForPlayer(playerid,"Waiting for the Objects to load",2000,6);
  3834. SetVehicleZAngle(veh, 0.0);
  3835. LinkVehicleToInterior(veh, 0);
  3836. SetVehicleVirtualWorld(veh, 0);
  3837. PutPlayerInVehicle(playerid, veh, 0);
  3838. }
  3839. return SendClientMessage(playerid, 0xFF0000FF, "you have gone to San Fierro Tuning Garage!");
  3840. }
  3841. case 12:
  3842. {
  3843. if(!IsPlayerInAnyVehicle(playerid)){
  3844. SetPlayerPos(playerid, -2706.3394,218.2382,4.1797);
  3845. TogglePlayerControllable(playerid, 0);
  3846. SetTimerEx("Unfreeze", 2000, 0, "d", playerid);
  3847. GameTextForPlayer(playerid,"Waiting for the Objects to load",2000,6);
  3848. SetPlayerFacingAngle(playerid, 0.0);
  3849. SetPlayerInterior(playerid, 0);
  3850. SetPlayerVirtualWorld(playerid, 0);
  3851. }
  3852. else{
  3853. new veh = GetPlayerVehicleID(playerid);
  3854. SetVehiclePos(veh, -2706.3394,218.2382,4.1797);
  3855. TogglePlayerControllable(playerid, 0);
  3856. SetTimerEx("Unfreeze", 2000, 0, "d", playerid);
  3857. GameTextForPlayer(playerid,"Waiting for the Objects to load",2000,6);
  3858. SetVehicleZAngle(veh, 0.0);
  3859. LinkVehicleToInterior(veh, 0);
  3860. SetVehicleVirtualWorld(veh, 0);
  3861. PutPlayerInVehicle(playerid, veh, 0);
  3862. }
  3863. return SendClientMessage(playerid, 0xFF0000FF, "you have gone to Wheels Arch Angels!");
  3864. }
  3865. case 13:
  3866. {
  3867. if(!IsPlayerInAnyVehicle(playerid)){
  3868. SetPlayerPos(playerid, 2644.9099,-2022.1721,13.5469);
  3869. TogglePlayerControllable(playerid, 0);
  3870. SetTimerEx("Unfreeze", 2000, 0, "d", playerid);
  3871. GameTextForPlayer(playerid,"Waiting for the Objects to load",2000,6);
  3872. SetPlayerFacingAngle(playerid, 0.0);
  3873. SetPlayerInterior(playerid, 0);
  3874. SetPlayerVirtualWorld(playerid, 0);
  3875. }
  3876. else{
  3877. new veh = GetPlayerVehicleID(playerid);
  3878. SetVehiclePos(veh, 2644.9099,-2022.1721,13.5469);
  3879. TogglePlayerControllable(playerid, 0);
  3880. SetTimerEx("Unfreeze", 2000, 0, "d", playerid);
  3881. GameTextForPlayer(playerid,"Waiting for the Objects to load",2000,6);
  3882. SetVehicleZAngle(veh, 0.0);
  3883. LinkVehicleToInterior(veh, 0);
  3884. SetVehicleVirtualWorld(veh, 0);
  3885. PutPlayerInVehicle(playerid, veh, 0);
  3886. }
  3887. return SendClientMessage(playerid, 0xFF0000FF, "you have gone to Loco Low Co Tuning Garage!");
  3888. }
  3889. case 14:
  3890. {
  3891. if(!IsPlayerInAnyVehicle(playerid)){
  3892. SetPlayerPos(playerid, 2885.2529,-2387.7244,7.8172);
  3893. TogglePlayerControllable(playerid, 0);
  3894. SetTimerEx("Unfreeze", 2000, 0, "d", playerid);
  3895. GameTextForPlayer(playerid,"Waiting for the Objects to load",2000,6);
  3896. SetPlayerFacingAngle(playerid, 0.0);
  3897. SetPlayerInterior(playerid, 0);
  3898. SetPlayerVirtualWorld(playerid, 0);
  3899. }
  3900. else{
  3901. new veh = GetPlayerVehicleID(playerid);
  3902. SetVehiclePos(veh, 2885.2529,-2387.7244,7.8172);
  3903. TogglePlayerControllable(playerid, 0);
  3904. SetTimerEx("Unfreeze", 2000, 0, "d", playerid);
  3905. GameTextForPlayer(playerid,"Waiting for the Objects to load",2000,6);
  3906. SetVehicleZAngle(veh, 0.0);
  3907. LinkVehicleToInterior(veh, 0);
  3908. SetVehicleVirtualWorld(veh, 0);
  3909. PutPlayerInVehicle(playerid, veh, 0);
  3910. }
  3911. return SendClientMessage(playerid, 0xFF0000FF, "you have gone to the Kart Race! pick a kart!");
  3912. }
  3913. case 15:
  3914. {
  3915. ShowPlayerDialog(playerid, 300, DIALOG_STYLE_LIST, "Drifts", "Drift1\nDrift2\nDrift3", "ok", "cancel");
  3916. }
  3917. case 16:
  3918. {
  3919. if(!IsPlayerInAnyVehicle(playerid)){
  3920. SetPlayerPos(playerid, 414.1514,2531.6150,16.5886);
  3921. TogglePlayerControllable(playerid, 0);
  3922. SetTimerEx("Unfreeze", 2000, 0, "d", playerid);
  3923. GameTextForPlayer(playerid,"Waiting for the Objects to load",2000,6);
  3924. SetPlayerFacingAngle(playerid, 0.0);
  3925. SetPlayerInterior(playerid, 0);
  3926. SetPlayerVirtualWorld(playerid, 0);
  3927. }
  3928. else{
  3929. new veh = GetPlayerVehicleID(playerid);
  3930. SetVehiclePos(veh, 414.1514,2531.6150,16.5886);
  3931. TogglePlayerControllable(playerid, 0);
  3932. SetTimerEx("Unfreeze", 2000, 0, "d", playerid);
  3933. GameTextForPlayer(playerid,"Waiting for the Objects to load",2000,6);
  3934. SetVehicleZAngle(veh, 0.0);
  3935. LinkVehicleToInterior(veh, 0);
  3936. SetVehicleVirtualWorld(veh, 0);
  3937. PutPlayerInVehicle(playerid, veh, 0);
  3938. }
  3939. return SendClientMessage(playerid, 0xFF0000FF, "you have gone to the Abandoned Airport");
  3940. }
  3941. case 17:
  3942. {
  3943. if(!IsPlayerInAnyVehicle(playerid)){
  3944. SetPlayerPos(playerid, 1961.7716,-2183.9417,13.5469);
  3945. TogglePlayerControllable(playerid, 0);
  3946. SetTimerEx("Unfreeze", 2000, 0, "d", playerid);
  3947. GameTextForPlayer(playerid,"Waiting for the Objects to load",2000,6);
  3948. SetPlayerFacingAngle(playerid, 0.0);
  3949. SetPlayerInterior(playerid, 0);
  3950. SetPlayerVirtualWorld(playerid, 0);
  3951. }
  3952. else{
  3953. new veh = GetPlayerVehicleID(playerid);
  3954. SetVehiclePos(veh, 1961.7716,-2183.9417,13.5469);
  3955. TogglePlayerControllable(playerid, 0);
  3956. SetTimerEx("Unfreeze", 2000, 0, "d", playerid);
  3957. GameTextForPlayer(playerid,"Waiting for the Objects to load",2000,6);
  3958. SetVehicleZAngle(veh, 0.0);
  3959. LinkVehicleToInterior(veh, 0);
  3960. SetVehicleVirtualWorld(veh, 0);
  3961. PutPlayerInVehicle(playerid, veh, 0);
  3962. }
  3963. return SendClientMessage(playerid, 0xFF0000FF, "you have gone to Los Santos Airport");
  3964. }
  3965. case 18:
  3966. {
  3967. if(!IsPlayerInAnyVehicle(playerid)){
  3968. SetPlayerPos(playerid, 1713.6049,1604.8605,10.0079);
  3969. TogglePlayerControllable(playerid, 0);
  3970. SetTimerEx("Unfreeze", 2000, 0, "d", playerid);
  3971. GameTextForPlayer(playerid,"Waiting for the Objects to load",2000,6);
  3972. SetPlayerFacingAngle(playerid, 0.0);
  3973. SetPlayerInterior(playerid, 0);
  3974. SetPlayerVirtualWorld(playerid, 0);
  3975. }
  3976. else{
  3977. new veh = GetPlayerVehicleID(playerid);
  3978. SetVehiclePos(veh, 1713.6049,1604.8605,10.0079);
  3979. TogglePlayerControllable(playerid, 0);
  3980. SetTimerEx("Unfreeze", 2000, 0, "d", playerid);
  3981. GameTextForPlayer(playerid,"Waiting for the Objects to load",2000,6);
  3982. SetVehicleZAngle(veh, 0.0);
  3983. LinkVehicleToInterior(veh, 0);
  3984. SetVehicleVirtualWorld(veh, 0);
  3985. PutPlayerInVehicle(playerid, veh, 0);
  3986. }
  3987. return SendClientMessage(playerid, 0xFF0000FF, "you have gone to Las Venturas Airport!");
  3988. }
  3989. case 19:
  3990. {
  3991. if(!IsPlayerInAnyVehicle(playerid)){
  3992. SetPlayerPos(playerid, -1724.5428,-578.2552,16.3359);
  3993. TogglePlayerControllable(playerid, 0);
  3994. SetTimerEx("Unfreeze", 2000, 0, "d", playerid);
  3995. GameTextForPlayer(playerid,"Waiting for the Objects to load",2000,6);
  3996. SetPlayerFacingAngle(playerid, 0.0);
  3997. SetPlayerInterior(playerid, 0);
  3998. SetPlayerVirtualWorld(playerid, 0);
  3999. }
  4000. else{
  4001. new veh = GetPlayerVehicleID(playerid);
  4002. SetVehiclePos(veh, -1724.5428,-578.2552,16.3359);
  4003. TogglePlayerControllable(playerid, 0);
  4004. SetTimerEx("Unfreeze", 2000, 0, "d", playerid);
  4005. GameTextForPlayer(playerid,"Waiting for the Objects to load",2000,6);
  4006. SetVehicleZAngle(veh, 0.0);
  4007. LinkVehicleToInterior(veh, 0);
  4008. SetVehicleVirtualWorld(veh, 0);
  4009. PutPlayerInVehicle(playerid, veh, 0);
  4010. }
  4011. return SendClientMessage(playerid, 0xFF0000FF, "you have gone to San Fierro Airport!");
  4012. }
  4013. case 20:
  4014. {
  4015. ShowPlayerDialog(playerid, 400, DIALOG_STYLE_LIST, "Stunts", "/stunt1\n/stunt2\n/stunt3{FF0000}", "ok", "cancel");
  4016. }
  4017. }
  4018. }
  4019. }
  4020. if ( dialogid == 300 ) // drift[1/3]
  4021. {
  4022. /* if second button pressed */
  4023. if ( !response ) return SendClientMessage( playerid, -1, #You have canceled );
  4024. /* if first button pressed */
  4025. if ( response )
  4026. {
  4027. switch ( listitem )
  4028. {
  4029. case 0:
  4030. {
  4031. if(!IsPlayerInAnyVehicle(playerid)){
  4032. SetPlayerPos(playerid, -2392.4495,-588.9852,132.7365);
  4033. TogglePlayerControllable(playerid, 0);
  4034. SetTimerEx("Unfreeze", 2000, 0, "d", playerid);
  4035. GameTextForPlayer(playerid,"Waiting for the Objects to load",2000,6);
  4036. SetPlayerFacingAngle(playerid, 0.0);
  4037. SetPlayerInterior(playerid, 0);
  4038. SetPlayerVirtualWorld(playerid, 0);
  4039. }
  4040. else{
  4041. new veh = GetPlayerVehicleID(playerid);
  4042. SetVehiclePos(veh, -2392.4495,-588.9852,132.7365);
  4043. TogglePlayerControllable(playerid, 0);
  4044. SetTimerEx("Unfreeze", 2000, 0, "d", playerid);
  4045. GameTextForPlayer(playerid,"Waiting for the Objects to load",2000,6);
  4046. SetVehicleZAngle(veh, 0.0);
  4047. LinkVehicleToInterior(veh, 0);
  4048. SetVehicleVirtualWorld(veh, 0);
  4049. PutPlayerInVehicle(playerid, veh, 0);
  4050. }
  4051. return SendClientMessage(playerid, 0xFF0000FF, "you have gone to drift1 get a car!");
  4052. }
  4053. case 1:
  4054. {
  4055. if(!IsPlayerInAnyVehicle(playerid)){
  4056. SetPlayerPos(playerid, 1259.4969,-2006.0153,59.6375);
  4057. TogglePlayerControllable(playerid, 0);
  4058. SetTimerEx("Unfreeze", 2000, 0, "d", playerid);
  4059. GameTextForPlayer(playerid,"Waiting for the Objects to load",2000,6);
  4060. SetPlayerFacingAngle(playerid, 0.0);
  4061. SetPlayerInterior(playerid, 0);
  4062. SetPlayerVirtualWorld(playerid, 0);
  4063. }
  4064. else{
  4065. new veh = GetPlayerVehicleID(playerid);
  4066. SetVehiclePos(veh, 1259.4969,-2006.0153,59.6375);
  4067. TogglePlayerControllable(playerid, 0);
  4068. SetTimerEx("Unfreeze", 2000, 0, "d", playerid);
  4069. GameTextForPlayer(playerid,"Waiting for the Objects to load",2000,6);
  4070. SetVehicleZAngle(veh, 0.0);
  4071. LinkVehicleToInterior(veh, 0);
  4072. SetVehicleVirtualWorld(veh, 0);
  4073. PutPlayerInVehicle(playerid, veh, 0);
  4074. }
  4075. return SendClientMessage(playerid, 0xFF0000FF, "you have gone to Drift2!");
  4076. }
  4077. case 2:
  4078. {
  4079. if(!IsPlayerInAnyVehicle(playerid)){
  4080. SetPlayerPos(playerid, -330.0017,1532.6780,75.3594);
  4081. TogglePlayerControllable(playerid, 0);
  4082. SetTimerEx("Unfreeze", 2000, 0, "d", playerid);
  4083. GameTextForPlayer(playerid,"Waiting for the Objects to load",2000,6);
  4084. SetPlayerFacingAngle(playerid, 0.0);
  4085. SetPlayerInterior(playerid, 0);
  4086. SetPlayerVirtualWorld(playerid, 0);
  4087. }
  4088. else{
  4089. new veh = GetPlayerVehicleID(playerid);
  4090. SetVehiclePos(veh, -330.0017,1532.6780,75.3594);
  4091. TogglePlayerControllable(playerid, 0);
  4092. SetTimerEx("Unfreeze", 2000, 0, "d", playerid);
  4093. GameTextForPlayer(playerid,"Waiting for the Objects to load",2000,6);
  4094. SetVehicleZAngle(veh, 0.0);
  4095. LinkVehicleToInterior(veh, 0);
  4096. SetVehicleVirtualWorld(veh, 0);
  4097. PutPlayerInVehicle(playerid, veh, 0);
  4098. }
  4099. return SendClientMessage(playerid, 0xFF0000FF, "you have gone to Drift3! ");
  4100. }
  4101. }
  4102. }
  4103. }
  4104. if ( dialogid == 400 ) // stunt[1/3]
  4105. {
  4106. /* if second button pressed */
  4107. if ( !response ) return SendClientMessage( playerid, -1, #You have canceled );
  4108. /* if first button pressed */
  4109. if ( response )
  4110. {
  4111. switch ( listitem )
  4112. {
  4113. case 0:
  4114. {
  4115. if(!IsPlayerInAnyVehicle(playerid)){
  4116. SetPlayerPos(playerid, -1354.0376,-239.9485,14.1823);
  4117. TogglePlayerControllable(playerid, 0);
  4118. SetTimerEx("Unfreeze", 2000, 0, "d", playerid);
  4119. GameTextForPlayer(playerid,"Waiting for the Objects to load",2000,6);
  4120. SetPlayerFacingAngle(playerid, 0.0);
  4121. SetPlayerInterior(playerid, 0);
  4122. SetPlayerVirtualWorld(playerid, 0);
  4123. }
  4124. else{
  4125. new veh = GetPlayerVehicleID(playerid);
  4126. SetVehiclePos(veh, -1354.0376,-239.9485,14.1823);
  4127. TogglePlayerControllable(playerid, 0);
  4128. SetTimerEx("Unfreeze", 2000, 0, "d", playerid);
  4129. GameTextForPlayer(playerid,"Waiting for the Objects to load",2000,6);
  4130. SetVehicleZAngle(veh, 0.0);
  4131. LinkVehicleToInterior(veh, 0);
  4132. SetVehicleVirtualWorld(veh, 0);
  4133. PutPlayerInVehicle(playerid, veh, 0);
  4134. }
  4135. return SendClientMessage(playerid, 0xFF0000FF, "you have gone to stunt 1 now pick ur car");
  4136. }
  4137. case 1:
  4138. {
  4139. if(!IsPlayerInAnyVehicle(playerid)){
  4140. SetPlayerPos(playerid, 1332.6597,1362.7931,10.8766);
  4141. TogglePlayerControllable(playerid, 0);
  4142. SetTimerEx("Unfreeze", 2000, 0, "d", playerid);
  4143. GameTextForPlayer(playerid,"Waiting for the Objects to load",2000,6);
  4144. SetPlayerFacingAngle(playerid, 0.0);
  4145. SetPlayerInterior(playerid, 0);
  4146. SetPlayerVirtualWorld(playerid, 0);
  4147. }
  4148. else{
  4149. new veh = GetPlayerVehicleID(playerid);
  4150. SetVehiclePos(veh, 1332.6597,1362.7931,10.8766);
  4151. TogglePlayerControllable(playerid, 0);
  4152. SetTimerEx("Unfreeze", 2000, 0, "d", playerid);
  4153. GameTextForPlayer(playerid,"Waiting for the Objects to load",2000,6);
  4154. SetVehicleZAngle(veh, 0.0);
  4155. LinkVehicleToInterior(veh, 0);
  4156. SetVehicleVirtualWorld(veh, 0);
  4157. PutPlayerInVehicle(playerid, veh, 0);
  4158. }
  4159. return SendClientMessage(playerid, 0xFF0000FF, "you have gone to stunt 2, now pick a vehicle!");
  4160. }
  4161. case 2:
  4162. {
  4163. // stunt 3
  4164. }
  4165. }
  4166. }
  4167. }
  4168. if ( dialogid == 100 ) // commands
  4169. {
  4170. /* if second button pressed */
  4171. if ( !response ) return SendClientMessage( playerid, -1, #You have canceled );
  4172. /* if first button pressed */
  4173. if ( response )
  4174. {
  4175. switch ( listitem )
  4176. {
  4177. case 0:
  4178. {
  4179. if(!IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, 0xFFFFFFFF, "You are not in a vehicle!");
  4180. RepairVehicle(GetPlayerVehicleID(playerid));
  4181. SendClientMessage(playerid, 0xFFFFFFFF, "Your vehicle has been successfully repaired!");
  4182. }
  4183. case 1:
  4184. {
  4185. SendClientMessage(playerid, COLOR_RED, "usage: /givecash <playerid> <amount>");
  4186. }
  4187. case 2:
  4188. {
  4189. // nuthing happens here
  4190. }
  4191. case 3:
  4192. {
  4193. if(GetPlayerState(playerid) == PLAYER_STATE_WASTED) return SendClientMessage(playerid, -1, "You cannot use this right now."); // Disables command if user is dead. I believe the players state is PLAYER_STATE_WASTED when they are in class selection.
  4194. ForceClassSelection(playerid); // Next time the user attempts to spawn, they will be put into class selection.
  4195. SetPlayerHealth(playerid, 0.0); // Kill the user.
  4196. }
  4197. case 4:
  4198. {
  4199. new
  4200. Float: P[ 4 ];
  4201. GetPlayerPos( playerid, P[ 0 ], P[ 1 ], P[ 2 ] );
  4202. GetVehicleZAngle( GetPlayerVehicleID( playerid ) , P[ 3 ]);
  4203. SetVehiclePos( GetPlayerVehicleID( playerid ), P[ 0 ], P[ 1 ], P[ 2 ] );
  4204. SetVehicleZAngle( GetPlayerVehicleID( playerid ), P[ 3 ] );
  4205. }
  4206. case 5:
  4207. {
  4208. ShowPlayerDialog(playerid, 2, DIALOG_STYLE_LIST, "Teleports", "/boatstunt\n/derby\n/8track\n/dirttrack\n/dirtcourt\n/ck1 carkiller team 1\n/ck2 car killer team 2\n/drag\n/driftking\n/lvtune\n/lstune\n/sftune\n/arch\n/loco\n/kart\n/drift[1/3]\n/aa\n/lsair\n/lvair\n/sfair", "ok", "cancel");
  4209. }
  4210. case 6:
  4211. {
  4212. SendClientMessage(playerid, COLOR_RED, "usage /carmenu <choose your car in teh dialog>");
  4213. }
  4214. case 7:
  4215. {
  4216. if(!IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, -1, "You need to be in a vehicle.");
  4217. AddVehicleComponent(GetPlayerVehicleID(playerid), 1010);
  4218. SendClientMessage(playerid, 0x00CC00FF, "A NOS bottle has been added to your vehicle.");
  4219. }
  4220. case 8:
  4221. {
  4222. SendClientMessage(playerid, COLOR_RED, "usage: /suggest <suggestion>");
  4223. }
  4224. }
  4225. }
  4226. }
  4227. return 1;
  4228. }
  4229.  
  4230.  
  4231. public OnPlayerClickPlayer(playerid, clickedplayerid, source)
  4232. {
  4233. return 1;
  4234. }
  4235.  
  4236. CMD:derby(playerid, params[])
  4237. {
  4238. if(!IsPlayerInAnyVehicle(playerid)){
  4239. SetPlayerPos(playerid, -1398.103515,937.631164,1036.479125);
  4240. TogglePlayerControllable(playerid, 0);
  4241. SetTimerEx("Unfreeze", 2000, 0, "d", playerid);
  4242. GameTextForPlayer(playerid,"Waiting for the Objects to load",2000,6);
  4243. SetPlayerFacingAngle(playerid, 0.0);
  4244. SetPlayerInterior(playerid, 15);
  4245. SetPlayerVirtualWorld(playerid, 0);
  4246. }
  4247. else{
  4248. new veh = GetPlayerVehicleID(playerid);
  4249. SetVehiclePos(veh, -1398.103515,937.631164,1036.479125);
  4250. TogglePlayerControllable(playerid, 0);
  4251. SetTimerEx("Unfreeze", 2000, 0, "d", playerid);
  4252. GameTextForPlayer(playerid,"Waiting for the Objects to load",2000,6);
  4253. SetVehicleZAngle(veh, 0.0);
  4254. LinkVehicleToInterior(veh, 15);
  4255. SetVehicleVirtualWorld(veh, 0);
  4256. PutPlayerInVehicle(playerid, veh, 0);
  4257. }
  4258. return SendClientMessage(playerid, 0xFF0000FF, "you have gone to the derby!");
  4259. }
  4260. CMD:flipcar(playerid, params[])
  4261. {
  4262. new
  4263. Float: P[ 4 ];
  4264. GetPlayerPos( playerid, P[ 0 ], P[ 1 ], P[ 2 ] );
  4265. GetVehicleZAngle( GetPlayerVehicleID( playerid ) , P[ 3 ]);
  4266. SetVehiclePos( GetPlayerVehicleID( playerid ), P[ 0 ], P[ 1 ], P[ 2 ] );
  4267. SetVehicleZAngle( GetPlayerVehicleID( playerid ), P[ 3 ] );
  4268. return 1;
  4269. }
  4270. CMD:dirtcourt(playerid, params[])
  4271. {
  4272. if(!IsPlayerInAnyVehicle(playerid)){
  4273. SetPlayerPos(playerid, 2360.7957,-647.9197,128.1740);
  4274. TogglePlayerControllable(playerid, 0);
  4275. SetTimerEx("Unfreeze", 2000, 0, "d", playerid);
  4276. GameTextForPlayer(playerid,"Waiting for the Objects to load",2000,6);
  4277. SetPlayerFacingAngle(playerid, 0.0);
  4278. SetPlayerInterior(playerid, 0);
  4279. SetPlayerVirtualWorld(playerid, 0);
  4280. }
  4281. else{
  4282. new veh = GetPlayerVehicleID(playerid);
  4283. SetVehiclePos(veh, 2360.7957,-647.9197,128.1740);
  4284. TogglePlayerControllable(playerid, 0);
  4285. SetTimerEx("Unfreeze", 2000, 0, "d", playerid);
  4286. GameTextForPlayer(playerid,"Waiting for the Objects to load",2000,6);
  4287. SetVehicleZAngle(veh, 0.0);
  4288. LinkVehicleToInterior(veh, 0);
  4289. SetVehicleVirtualWorld(veh, 0);
  4290. PutPlayerInVehicle(playerid, veh, 0);
  4291. }
  4292. return SendClientMessage(playerid, 0xFF0000FF, "you have gone the the DirtCourt now pick a car!");
  4293. }
  4294. CMD:drift1(playerid, params[])
  4295. {
  4296. if(!IsPlayerInAnyVehicle(playerid)){
  4297. SetPlayerPos(playerid, -2392.4495,-588.9852,132.7365);
  4298. TogglePlayerControllable(playerid, 0);
  4299. SetTimerEx("Unfreeze", 2000, 0, "d", playerid);
  4300. GameTextForPlayer(playerid,"Waiting for the Objects to load",2000,6);
  4301. SetPlayerFacingAngle(playerid, 0.0);
  4302. SetPlayerInterior(playerid, 0);
  4303. SetPlayerVirtualWorld(playerid, 0);
  4304. }
  4305. else{
  4306. new veh = GetPlayerVehicleID(playerid);
  4307. SetVehiclePos(veh, -2392.4495,-588.9852,132.7365);
  4308. TogglePlayerControllable(playerid, 0);
  4309. SetTimerEx("Unfreeze", 2000, 0, "d", playerid);
  4310. GameTextForPlayer(playerid,"Waiting for the Objects to load",2000,6);
  4311. SetVehicleZAngle(veh, 0.0);
  4312. LinkVehicleToInterior(veh, 0);
  4313. SetVehicleVirtualWorld(veh, 0);
  4314. PutPlayerInVehicle(playerid, veh, 0);
  4315. }
  4316. return SendClientMessage(playerid, 0xFF0000FF, "you have gone to drift1 get a car!");
  4317. }
  4318. CMD:kart(playerid, params[])
  4319. {
  4320. if(!IsPlayerInAnyVehicle(playerid)){
  4321. SetPlayerPos(playerid, 2885.2529,-2387.7244,7.8172);
  4322. TogglePlayerControllable(playerid, 0);
  4323. SetTimerEx("Unfreeze", 2000, 0, "d", playerid);
  4324. GameTextForPlayer(playerid,"Waiting for the Objects to load",2000,6);
  4325. SetPlayerFacingAngle(playerid, 0.0);
  4326. SetPlayerInterior(playerid, 0);
  4327. SetPlayerVirtualWorld(playerid, 0);
  4328. }
  4329. else{
  4330. new veh = GetPlayerVehicleID(playerid);
  4331. SetVehiclePos(veh, 2885.2529,-2387.7244,7.8172);
  4332. TogglePlayerControllable(playerid, 0);
  4333. SetTimerEx("Unfreeze", 2000, 0, "d", playerid);
  4334. GameTextForPlayer(playerid,"Waiting for the Objects to load",2000,6);
  4335. SetVehicleZAngle(veh, 0.0);
  4336. LinkVehicleToInterior(veh, 0);
  4337. SetVehicleVirtualWorld(veh, 0);
  4338. PutPlayerInVehicle(playerid, veh, 0);
  4339. }
  4340. return SendClientMessage(playerid, 0xFF0000FF, "you have gone to the Kart Race! pick a kart!");
  4341. }
  4342. CMD:stunt2(playerid, params[])
  4343. {
  4344. if(!IsPlayerInAnyVehicle(playerid)){
  4345. SetPlayerPos(playerid, 1332.6597,1362.7931,10.8766);
  4346. TogglePlayerControllable(playerid, 0);
  4347. SetTimerEx("Unfreeze", 2000, 0, "d", playerid);
  4348. GameTextForPlayer(playerid,"Waiting for the Objects to load",2000,6);
  4349. SetPlayerFacingAngle(playerid, 0.0);
  4350. SetPlayerInterior(playerid, 0);
  4351. SetPlayerVirtualWorld(playerid, 0);
  4352. }
  4353. else{
  4354. new veh = GetPlayerVehicleID(playerid);
  4355. SetVehiclePos(veh, 1332.6597,1362.7931,10.8766);
  4356. TogglePlayerControllable(playerid, 0);
  4357. SetTimerEx("Unfreeze", 2000, 0, "d", playerid);
  4358. GameTextForPlayer(playerid,"Waiting for the Objects to load",2000,6);
  4359. SetVehicleZAngle(veh, 0.0);
  4360. LinkVehicleToInterior(veh, 0);
  4361. SetVehicleVirtualWorld(veh, 0);
  4362. PutPlayerInVehicle(playerid, veh, 0);
  4363. }
  4364. return SendClientMessage(playerid, 0xFF0000FF, "you have gone to stunt 2, now pick a vehicle!");
  4365. }
  4366. CMD:ck1(playerid, params[])
  4367. {
  4368. if(!IsPlayerInAnyVehicle(playerid)){
  4369. SetPlayerPos(playerid, 496.8634,-2781.6787,73.3304);
  4370. TogglePlayerControllable(playerid, 0);
  4371. SetTimerEx("Unfreeze", 2000, 0, "d", playerid);
  4372. GameTextForPlayer(playerid,"Waiting for the Objects to load",2000,6);
  4373. SetPlayerFacingAngle(playerid, 0.0);
  4374. SetPlayerInterior(playerid, 0);
  4375. SetPlayerVirtualWorld(playerid, 0);
  4376. }
  4377. else{
  4378. new veh = GetPlayerVehicleID(playerid);
  4379. SetVehiclePos(veh, 496.8634,-2781.6787,73.3304);
  4380. TogglePlayerControllable(playerid, 0);
  4381. SetTimerEx("Unfreeze", 2000, 0, "d", playerid);
  4382. GameTextForPlayer(playerid,"Waiting for the Objects to load",2000,6);
  4383. SetVehicleZAngle(veh, 0.0);
  4384. LinkVehicleToInterior(veh, 0);
  4385. SetVehicleVirtualWorld(veh, 0);
  4386. PutPlayerInVehicle(playerid, veh, 0);
  4387. }
  4388. return SendClientMessage(playerid, 0xFF0000FF, "If u want to be in the other Team type /ck2");
  4389. }
  4390. CMD:ck2(playerid, params[])
  4391. {
  4392. if(!IsPlayerInAnyVehicle(playerid)){
  4393. SetPlayerPos(playerid, 911.4714,-2782.9595,73.2319);
  4394. TogglePlayerControllable(playerid, 0);
  4395. SetTimerEx("Unfreeze", 2000, 0, "d", playerid);
  4396. GameTextForPlayer(playerid,"Waiting for the Objects to load",2000,6);
  4397. SetPlayerFacingAngle(playerid, 0.0);
  4398. SetPlayerInterior(playerid, 0);
  4399. SetPlayerVirtualWorld(playerid, 0);
  4400. }
  4401. else{
  4402. new veh = GetPlayerVehicleID(playerid);
  4403. SetVehiclePos(veh, 911.4714,-2782.9595,73.2319);
  4404. TogglePlayerControllable(playerid, 0);
  4405. SetTimerEx("Unfreeze", 2000, 0, "d", playerid);
  4406. GameTextForPlayer(playerid,"Waiting for the Objects to load",2000,6);
  4407. SetVehicleZAngle(veh, 0.0);
  4408. LinkVehicleToInterior(veh, 0);
  4409. SetVehicleVirtualWorld(veh, 0);
  4410. PutPlayerInVehicle(playerid, veh, 0);
  4411. }
  4412. return SendClientMessage(playerid, 0xFF0000FF, "If u want to be in the other Team type /ck1");
  4413. }
  4414. CMD:driftking(playerid, params[])
  4415. {
  4416. if(!IsPlayerInAnyVehicle(playerid)){
  4417. SetPlayerPos(playerid, -2254.1101,-1141.3745,609.1346);
  4418. TogglePlayerControllable(playerid, 0);
  4419. SetTimerEx("Unfreeze", 2000, 0, "d", playerid);
  4420. GameTextForPlayer(playerid,"Waiting for the Objects to load",2000,6);
  4421. SetPlayerFacingAngle(playerid, 0.0);
  4422. SetPlayerInterior(playerid, 0);
  4423. SetPlayerVirtualWorld(playerid, 0);
  4424. }
  4425. else{
  4426. new veh = GetPlayerVehicleID(playerid);
  4427. SetVehiclePos(veh, -2254.1101,-1141.3745,609.1346);
  4428. TogglePlayerControllable(playerid, 0);
  4429. SetTimerEx("Unfreeze", 2000, 0, "d", playerid);
  4430. GameTextForPlayer(playerid,"Waiting for the Objects to load",2000,6);
  4431. SetVehicleZAngle(veh, 0.0);
  4432. LinkVehicleToInterior(veh, 0);
  4433. SetVehicleVirtualWorld(veh, 0);
  4434. PutPlayerInVehicle(playerid, veh, 0);
  4435. }
  4436. return SendClientMessage(playerid, 0xFF0000FF, "you have gone to the driftking!");
  4437. }
  4438. CMD:drift3(playerid, params[])
  4439. {
  4440. if(!IsPlayerInAnyVehicle(playerid)){
  4441. SetPlayerPos(playerid, -330.0017,1532.6780,75.3594);
  4442. TogglePlayerControllable(playerid, 0);
  4443. SetTimerEx("Unfreeze", 2000, 0, "d", playerid);
  4444. GameTextForPlayer(playerid,"Waiting for the Objects to load",2000,6);
  4445. SetPlayerFacingAngle(playerid, 0.0);
  4446. SetPlayerInterior(playerid, 0);
  4447. SetPlayerVirtualWorld(playerid, 0);
  4448. }
  4449. else{
  4450. new veh = GetPlayerVehicleID(playerid);
  4451. SetVehiclePos(veh, -330.0017,1532.6780,75.3594);
  4452. TogglePlayerControllable(playerid, 0);
  4453. SetTimerEx("Unfreeze", 2000, 0, "d", playerid);
  4454. GameTextForPlayer(playerid,"Waiting for the Objects to load",2000,6);
  4455. SetVehicleZAngle(veh, 0.0);
  4456. LinkVehicleToInterior(veh, 0);
  4457. SetVehicleVirtualWorld(veh, 0);
  4458. PutPlayerInVehicle(playerid, veh, 0);
  4459. }
  4460. return SendClientMessage(playerid, 0xFF0000FF, "you have gone to Drift3! ");
  4461. }
  4462. CMD:drag(playerid, params[])
  4463. {
  4464. if(!IsPlayerInAnyVehicle(playerid)){
  4465. SetPlayerPos(playerid, -2279.6414,2017.9814,265.6766);
  4466. TogglePlayerControllable(playerid, 0);
  4467. SetTimerEx("Unfreeze", 2000, 0, "d", playerid);
  4468. GameTextForPlayer(playerid,"Waiting for the Objects to load",2000,6);
  4469. SetPlayerFacingAngle(playerid, 0.0);
  4470. SetPlayerInterior(playerid, 0);
  4471. SetPlayerVirtualWorld(playerid, 0);
  4472. }
  4473. else{
  4474. new veh = GetPlayerVehicleID(playerid);
  4475. SetVehiclePos(veh, -2279.6414,2017.9814,265.6766);
  4476. TogglePlayerControllable(playerid, 0);
  4477. SetTimerEx("Unfreeze", 2000, 0, "d", playerid);
  4478. GameTextForPlayer(playerid,"Waiting for the Objects to load",2000,6);
  4479. SetVehicleZAngle(veh, 0.0);
  4480. LinkVehicleToInterior(veh, 0);
  4481. SetVehicleVirtualWorld(veh, 0);
  4482. PutPlayerInVehicle(playerid, veh, 0);
  4483. }
  4484. return SendClientMessage(playerid, 0xFF0000FF, "you have gone to the Drag Race! now beat your opponent!");
  4485. }
  4486. CMD:boatstunt(playerid, params[])
  4487. {
  4488. if(!IsPlayerInAnyVehicle(playerid)){
  4489. SetPlayerPos(playerid, 2610.5095,-2469.2476,3.0000);
  4490. TogglePlayerControllable(playerid, 0);
  4491. SetTimerEx("Unfreeze", 2000, 0, "d", playerid);
  4492. GameTextForPlayer(playerid,"Waiting for the Objects to load",2000,6);
  4493. SetPlayerFacingAngle(playerid, 0.0);
  4494. SetPlayerInterior(playerid, 0);
  4495. SetPlayerVirtualWorld(playerid, 0);
  4496. }
  4497. else{
  4498. new veh = GetPlayerVehicleID(playerid);
  4499. SetVehiclePos(veh, 2610.5095,-2469.2476,3.0000);
  4500. TogglePlayerControllable(playerid, 0);
  4501. SetTimerEx("Unfreeze", 2000, 0, "d", playerid);
  4502. GameTextForPlayer(playerid,"Waiting for the Objects to load",2000,6);
  4503. SetVehicleZAngle(veh, 0.0);
  4504. LinkVehicleToInterior(veh, 0);
  4505. SetVehicleVirtualWorld(veh, 0);
  4506. PutPlayerInVehicle(playerid, veh, 0);
  4507. }
  4508. return SendClientMessage(playerid, 0xFF0000FF, "you have gone to the Boat Stunt!");
  4509. }
  4510. CMD:drift2(playerid, params[])
  4511. {
  4512. if(!IsPlayerInAnyVehicle(playerid)){
  4513. SetPlayerPos(playerid, 1259.4969,-2006.0153,59.6375);
  4514. TogglePlayerControllable(playerid, 0);
  4515. SetTimerEx("Unfreeze", 2000, 0, "d", playerid);
  4516. GameTextForPlayer(playerid,"Waiting for the Objects to load",2000,6);
  4517. SetPlayerFacingAngle(playerid, 0.0);
  4518. SetPlayerInterior(playerid, 0);
  4519. SetPlayerVirtualWorld(playerid, 0);
  4520. }
  4521. else{
  4522. new veh = GetPlayerVehicleID(playerid);
  4523. SetVehiclePos(veh, 1259.4969,-2006.0153,59.6375);
  4524. TogglePlayerControllable(playerid, 0);
  4525. SetTimerEx("Unfreeze", 2000, 0, "d", playerid);
  4526. GameTextForPlayer(playerid,"Waiting for the Objects to load",2000,6);
  4527. SetVehicleZAngle(veh, 0.0);
  4528. LinkVehicleToInterior(veh, 0);
  4529. SetVehicleVirtualWorld(veh, 0);
  4530. PutPlayerInVehicle(playerid, veh, 0);
  4531. }
  4532. return SendClientMessage(playerid, 0xFF0000FF, "you have gone to Drift2!");
  4533. }
  4534. CMD:nos(playerid, params[])
  4535. {
  4536. if(!IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, -1, "You need to be in a vehicle.");
  4537. AddVehicleComponent(GetPlayerVehicleID(playerid), 1010);
  4538. SendClientMessage(playerid, 0x00CC00FF, "A NOS bottle has been added to your vehicle.");
  4539. return 1;
  4540. }
  4541. CMD:repaircar(playerid, params[])
  4542. {
  4543. if(!IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, 0xFFFFFFFF, "You are not in a vehicle!");
  4544. RepairVehicle(GetPlayerVehicleID(playerid));
  4545. SendClientMessage(playerid, 0xFFFFFFFF, "Your vehicle has been successfully repaired!");
  4546. return 1;
  4547. }
  4548. CMD:lvtune(playerid, params[])
  4549. {
  4550. if(!IsPlayerInAnyVehicle(playerid)){
  4551. SetPlayerPos(playerid, 2385.0134,1030.7831,10.8203);
  4552. TogglePlayerControllable(playerid, 0);
  4553. SetTimerEx("Unfreeze", 2000, 0, "d", playerid);
  4554. GameTextForPlayer(playerid,"Waiting for the Objects to load",2000,6);
  4555. SetPlayerFacingAngle(playerid, 0.0);
  4556. SetPlayerInterior(playerid, 0);
  4557. SetPlayerVirtualWorld(playerid, 0);
  4558. }
  4559. else{
  4560. new veh = GetPlayerVehicleID(playerid);
  4561. SetVehiclePos(veh, 2385.0134,1030.7831,10.8203);
  4562. TogglePlayerControllable(playerid, 0);
  4563. SetTimerEx("Unfreeze", 2000, 0, "d", playerid);
  4564. GameTextForPlayer(playerid,"Waiting for the Objects to load",2000,6);
  4565. SetVehicleZAngle(veh, 0.0);
  4566. LinkVehicleToInterior(veh, 0);
  4567. SetVehicleVirtualWorld(veh, 0);
  4568. PutPlayerInVehicle(playerid, veh, 0);
  4569. }
  4570. return SendClientMessage(playerid, 0xFF0000FF, "you have gone to Las Venturas Tuning Garage!");
  4571. }
  4572. CMD:arch(playerid, params[])
  4573. {
  4574. if(!IsPlayerInAnyVehicle(playerid)){
  4575. SetPlayerPos(playerid, -2706.3394,218.2382,4.1797);
  4576. TogglePlayerControllable(playerid, 0);
  4577. SetTimerEx("Unfreeze", 2000, 0, "d", playerid);
  4578. GameTextForPlayer(playerid,"Waiting for the Objects to load",2000,6);
  4579. SetPlayerFacingAngle(playerid, 0.0);
  4580. SetPlayerInterior(playerid, 0);
  4581. SetPlayerVirtualWorld(playerid, 0);
  4582. }
  4583. else{
  4584. new veh = GetPlayerVehicleID(playerid);
  4585. SetVehiclePos(veh, -2706.3394,218.2382,4.1797);
  4586. TogglePlayerControllable(playerid, 0);
  4587. SetTimerEx("Unfreeze", 2000, 0, "d", playerid);
  4588. GameTextForPlayer(playerid,"Waiting for the Objects to load",2000,6);
  4589. SetVehicleZAngle(veh, 0.0);
  4590. LinkVehicleToInterior(veh, 0);
  4591. SetVehicleVirtualWorld(veh, 0);
  4592. PutPlayerInVehicle(playerid, veh, 0);
  4593. }
  4594. return SendClientMessage(playerid, 0xFF0000FF, "you have gone to Wheels Arch Angels!");
  4595. }
  4596. CMD:cmds(playerid, params[])
  4597. {
  4598. ShowPlayerDialog(playerid, 100, DIALOG_STYLE_LIST, "Commands", "/repaircar u can also press 2\n/givecash\n/deal THIS ONE IS DELETED BY THE CREATOR OF THE SERVER!\n/reclass\n/flipcar\n/tunecar\n/teles\n/carmenu\n/nos\n/suggest <suggestion> if u have a suggestion to make the server better type this", "ok", "cancel");
  4599. return 1;
  4600. }
  4601. CMD:teles(playerid, params[])
  4602. {
  4603. ShowPlayerDialog(playerid, 200, DIALOG_STYLE_LIST, "Teleports", "/boatstunt\n/derby\n/8track\n/dirttrack\n/dirtcourt\n/ck1 carkiller team 1\n/ck2 car killer team 2\n/drag\n/driftking\n/lvtune\n/lstune\n/sftune\n/arch\n/loco\n/kart\n/drift[1/3]\n/aa\n/lsair\n/lvair\n/sfair\n/stunts", "ok", "cancel");
  4604. return 1;
  4605. }
  4606. CMD:sftune(playerid, params[])
  4607. {
  4608. if(!IsPlayerInAnyVehicle(playerid)){
  4609. SetPlayerPos(playerid, -1935.9169,234.4120,34.3125);
  4610. TogglePlayerControllable(playerid, 0);
  4611. SetTimerEx("Unfreeze", 2000, 0, "d", playerid);
  4612. GameTextForPlayer(playerid,"Waiting for the Objects to load",2000,6);
  4613. SetPlayerFacingAngle(playerid, 0.0);
  4614. SetPlayerInterior(playerid, 0);
  4615. SetPlayerVirtualWorld(playerid, 0);
  4616. }
  4617. else{
  4618. new veh = GetPlayerVehicleID(playerid);
  4619. SetVehiclePos(veh, -1935.9169,234.4120,34.3125);
  4620. TogglePlayerControllable(playerid, 0);
  4621. SetTimerEx("Unfreeze", 2000, 0, "d", playerid);
  4622. GameTextForPlayer(playerid,"Waiting for the Objects to load",2000,6);
  4623. SetVehicleZAngle(veh, 0.0);
  4624. LinkVehicleToInterior(veh, 0);
  4625. SetVehicleVirtualWorld(veh, 0);
  4626. PutPlayerInVehicle(playerid, veh, 0);
  4627. }
  4628. return SendClientMessage(playerid, 0xFF0000FF, "you have gone to San Fierro Tuning Garage!");
  4629. }
  4630. CMD:lstune(playerid, params[])
  4631. {
  4632. if(!IsPlayerInAnyVehicle(playerid)){
  4633. SetPlayerPos(playerid, 1040.8041,-1032.2076,32.0148);
  4634. TogglePlayerControllable(playerid, 0);
  4635. SetTimerEx("Unfreeze", 2000, 0, "d", playerid);
  4636. GameTextForPlayer(playerid,"Waiting for the Objects to load",2000,6);
  4637. SetPlayerFacingAngle(playerid, 0.0);
  4638. SetPlayerInterior(playerid, 0);
  4639. SetPlayerVirtualWorld(playerid, 0);
  4640. }
  4641. else{
  4642. new veh = GetPlayerVehicleID(playerid);
  4643. SetVehiclePos(veh, 1040.8041,-1032.2076,32.0148);
  4644. TogglePlayerControllable(playerid, 0);
  4645. SetTimerEx("Unfreeze", 2000, 0, "d", playerid);
  4646. GameTextForPlayer(playerid,"Waiting for the Objects to load",2000,6);
  4647. SetVehicleZAngle(veh, 0.0);
  4648. LinkVehicleToInterior(veh, 0);
  4649. SetVehicleVirtualWorld(veh, 0);
  4650. PutPlayerInVehicle(playerid, veh, 0);
  4651. }
  4652. return SendClientMessage(playerid, 0xFF0000FF, "you have gone to Los Santos Tuning Garage!");
  4653. }
  4654.  
  4655. CMD:stunt1(playerid, params[])
  4656. {
  4657. if(!IsPlayerInAnyVehicle(playerid)){
  4658. SetPlayerPos(playerid, -1354.0376,-239.9485,14.1823);
  4659. TogglePlayerControllable(playerid, 0);
  4660. SetTimerEx("Unfreeze", 2000, 0, "d", playerid);
  4661. GameTextForPlayer(playerid,"Waiting for the Objects to load",2000,6);
  4662. SetPlayerFacingAngle(playerid, 0.0);
  4663. SetPlayerInterior(playerid, 0);
  4664. SetPlayerVirtualWorld(playerid, 0);
  4665. }
  4666. else{
  4667. new veh = GetPlayerVehicleID(playerid);
  4668. SetVehiclePos(veh, -1354.0376,-239.9485,14.1823);
  4669. TogglePlayerControllable(playerid, 0);
  4670. SetTimerEx("Unfreeze", 2000, 0, "d", playerid);
  4671. GameTextForPlayer(playerid,"Waiting for the Objects to load",2000,6);
  4672. SetVehicleZAngle(veh, 0.0);
  4673. LinkVehicleToInterior(veh, 0);
  4674. SetVehicleVirtualWorld(veh, 0);
  4675. PutPlayerInVehicle(playerid, veh, 0);
  4676. }
  4677. return SendClientMessage(playerid, 0xFF0000FF, "you have gone to stunt 1 now pick ur car");
  4678. }
  4679. CMD:dirttrack(playerid, params[])
  4680. {
  4681. if(!IsPlayerInAnyVehicle(playerid)){
  4682. SetPlayerPos(playerid, -1444.645507,-664.526000,1053.572998);
  4683. TogglePlayerControllable(playerid, 0);
  4684. SetTimerEx("Unfreeze", 2000, 0, "d", playerid);
  4685. GameTextForPlayer(playerid,"Waiting for the Objects to load",2000,6);
  4686. SetPlayerFacingAngle(playerid, 0.0);
  4687. SetPlayerInterior(playerid, 4);
  4688. SetPlayerVirtualWorld(playerid, 0);
  4689. }
  4690. else{
  4691. new veh = GetPlayerVehicleID(playerid);
  4692. SetVehiclePos(veh, -1444.645507,-664.526000,1053.572998);
  4693. TogglePlayerControllable(playerid, 0);
  4694. SetTimerEx("Unfreeze", 2000, 0, "d", playerid);
  4695. GameTextForPlayer(playerid,"Waiting for the Objects to load",2000,6);
  4696. SetVehicleZAngle(veh, 0.0);
  4697. LinkVehicleToInterior(veh, 4);
  4698. SetVehicleVirtualWorld(veh, 0);
  4699. PutPlayerInVehicle(playerid, veh, 0);
  4700. }
  4701. return SendClientMessage(playerid, 0xFF0000FF, "you have gone to the DirtTrack!");
  4702. }
  4703. CMD:loco(playerid, params[])
  4704. {
  4705. if(!IsPlayerInAnyVehicle(playerid)){
  4706. SetPlayerPos(playerid, 2644.9099,-2022.1721,13.5469);
  4707. TogglePlayerControllable(playerid, 0);
  4708. SetTimerEx("Unfreeze", 2000, 0, "d", playerid);
  4709. GameTextForPlayer(playerid,"Waiting for the Objects to load",2000,6);
  4710. SetPlayerFacingAngle(playerid, 0.0);
  4711. SetPlayerInterior(playerid, 0);
  4712. SetPlayerVirtualWorld(playerid, 0);
  4713. }
  4714. else{
  4715. new veh = GetPlayerVehicleID(playerid);
  4716. SetVehiclePos(veh, 2644.9099,-2022.1721,13.5469);
  4717. TogglePlayerControllable(playerid, 0);
  4718. SetTimerEx("Unfreeze", 2000, 0, "d", playerid);
  4719. GameTextForPlayer(playerid,"Waiting for the Objects to load",2000,6);
  4720. SetVehicleZAngle(veh, 0.0);
  4721. LinkVehicleToInterior(veh, 0);
  4722. SetVehicleVirtualWorld(veh, 0);
  4723. PutPlayerInVehicle(playerid, veh, 0);
  4724. }
  4725. return SendClientMessage(playerid, 0xFF0000FF, "you have gone to Loco Low Co Tuning Garage!");
  4726. }
  4727. CMD:lsair(playerid, params[])
  4728. {
  4729. if(!IsPlayerInAnyVehicle(playerid)){
  4730. SetPlayerPos(playerid, 1961.7716,-2183.9417,13.5469);
  4731. TogglePlayerControllable(playerid, 0);
  4732. SetTimerEx("Unfreeze", 2000, 0, "d", playerid);
  4733. GameTextForPlayer(playerid,"Waiting for the Objects to load",2000,6);
  4734. SetPlayerFacingAngle(playerid, 0.0);
  4735. SetPlayerInterior(playerid, 0);
  4736. SetPlayerVirtualWorld(playerid, 0);
  4737. }
  4738. else{
  4739. new veh = GetPlayerVehicleID(playerid);
  4740. SetVehiclePos(veh, 1961.7716,-2183.9417,13.5469);
  4741. TogglePlayerControllable(playerid, 0);
  4742. SetTimerEx("Unfreeze", 2000, 0, "d", playerid);
  4743. GameTextForPlayer(playerid,"Waiting for the Objects to load",2000,6);
  4744. SetVehicleZAngle(veh, 0.0);
  4745. LinkVehicleToInterior(veh, 0);
  4746. SetVehicleVirtualWorld(veh, 0);
  4747. PutPlayerInVehicle(playerid, veh, 0);
  4748. }
  4749. return SendClientMessage(playerid, 0xFF0000FF, "you have gone to Los Santos Airport");
  4750. }
  4751. CMD:aa(playerid, params[])
  4752. {
  4753. if(!IsPlayerInAnyVehicle(playerid)){
  4754. SetPlayerPos(playerid, 414.1514,2531.6150,16.5886);
  4755. TogglePlayerControllable(playerid, 0);
  4756. SetTimerEx("Unfreeze", 2000, 0, "d", playerid);
  4757. GameTextForPlayer(playerid,"Waiting for the Objects to load",2000,6);
  4758. SetPlayerFacingAngle(playerid, 0.0);
  4759. SetPlayerInterior(playerid, 0);
  4760. SetPlayerVirtualWorld(playerid, 0);
  4761. }
  4762. else{
  4763. new veh = GetPlayerVehicleID(playerid);
  4764. SetVehiclePos(veh, 414.1514,2531.6150,16.5886);
  4765. TogglePlayerControllable(playerid, 0);
  4766. SetTimerEx("Unfreeze", 2000, 0, "d", playerid);
  4767. GameTextForPlayer(playerid,"Waiting for the Objects to load",2000,6);
  4768. SetVehicleZAngle(veh, 0.0);
  4769. LinkVehicleToInterior(veh, 0);
  4770. SetVehicleVirtualWorld(veh, 0);
  4771. PutPlayerInVehicle(playerid, veh, 0);
  4772. }
  4773. return SendClientMessage(playerid, 0xFF0000FF, "you have gone to the Abandoned Airport");
  4774. }
  4775. CMD:lvair(playerid, params[])
  4776. {
  4777. if(!IsPlayerInAnyVehicle(playerid)){
  4778. SetPlayerPos(playerid, 1713.6049,1604.8605,10.0079);
  4779. TogglePlayerControllable(playerid, 0);
  4780. SetTimerEx("Unfreeze", 2000, 0, "d", playerid);
  4781. GameTextForPlayer(playerid,"Waiting for the Objects to load",2000,6);
  4782. SetPlayerFacingAngle(playerid, 0.0);
  4783. SetPlayerInterior(playerid, 0);
  4784. SetPlayerVirtualWorld(playerid, 0);
  4785. }
  4786. else{
  4787. new veh = GetPlayerVehicleID(playerid);
  4788. SetVehiclePos(veh, 1713.6049,1604.8605,10.0079);
  4789. TogglePlayerControllable(playerid, 0);
  4790. SetTimerEx("Unfreeze", 2000, 0, "d", playerid);
  4791. GameTextForPlayer(playerid,"Waiting for the Objects to load",2000,6);
  4792. SetVehicleZAngle(veh, 0.0);
  4793. LinkVehicleToInterior(veh, 0);
  4794. SetVehicleVirtualWorld(veh, 0);
  4795. PutPlayerInVehicle(playerid, veh, 0);
  4796. }
  4797. return SendClientMessage(playerid, 0xFF0000FF, "you have gone to Las Venturas Airport!");
  4798. }
  4799. CMD:sfair(playerid, params[])
  4800. {
  4801. if(!IsPlayerInAnyVehicle(playerid)){
  4802. SetPlayerPos(playerid, -1724.5428,-578.2552,16.3359);
  4803. TogglePlayerControllable(playerid, 0);
  4804. SetTimerEx("Unfreeze", 2000, 0, "d", playerid);
  4805. GameTextForPlayer(playerid,"Waiting for the Objects to load",2000,6);
  4806. SetPlayerFacingAngle(playerid, 0.0);
  4807. SetPlayerInterior(playerid, 0);
  4808. SetPlayerVirtualWorld(playerid, 0);
  4809. }
  4810. else{
  4811. new veh = GetPlayerVehicleID(playerid);
  4812. SetVehiclePos(veh, -1724.5428,-578.2552,16.3359);
  4813. TogglePlayerControllable(playerid, 0);
  4814. SetTimerEx("Unfreeze", 2000, 0, "d", playerid);
  4815. GameTextForPlayer(playerid,"Waiting for the Objects to load",2000,6);
  4816. SetVehicleZAngle(veh, 0.0);
  4817. LinkVehicleToInterior(veh, 0);
  4818. SetVehicleVirtualWorld(veh, 0);
  4819. PutPlayerInVehicle(playerid, veh, 0);
  4820. }
  4821. return SendClientMessage(playerid, 0xFF0000FF, "you have gone to San Fierro Airport!");
  4822. }
  4823. CMD:8track(playerid, params[])
  4824. {
  4825. if(!IsPlayerInAnyVehicle(playerid)){
  4826. SetPlayerPos(playerid, -1398.065307,-217.028900,1051.115844);
  4827. TogglePlayerControllable(playerid, 0);
  4828. SetTimerEx("Unfreeze", 2000, 0, "d", playerid);
  4829. GameTextForPlayer(playerid,"Waiting for the Objects to load",2000,6);
  4830. SetPlayerFacingAngle(playerid, 0.0);
  4831. SetPlayerInterior(playerid, 7);
  4832. SetPlayerVirtualWorld(playerid, 0);
  4833. }
  4834. else{
  4835. new veh = GetPlayerVehicleID(playerid);
  4836. SetVehiclePos(veh, -1398.065307,-217.028900,1051.115844);
  4837. TogglePlayerControllable(playerid, 0);
  4838. SetTimerEx("Unfreeze", 2000, 0, "d", playerid);
  4839. GameTextForPlayer(playerid,"Waiting for the Objects to load",2000,6);
  4840. SetVehicleZAngle(veh, 0.0);
  4841. LinkVehicleToInterior(veh, 7);
  4842. SetVehicleVirtualWorld(veh, 0);
  4843. PutPlayerInVehicle(playerid, veh, 0);
  4844. }
  4845. return SendClientMessage(playerid, 0xFF0000FF, "you have gone to the 8-Track!");
  4846. }
  4847. CMD:abase(playerid, params[])
  4848. {
  4849. if(!IsPlayerAdmin(playerid)) return SendClientMessage(playerid, 0xFF0000AA, "ERROR:You're not an admin.");
  4850. if(!IsPlayerInAnyVehicle(playerid)){
  4851. SetPlayerPos(playerid, -1092.7842,-1646.9757,76.3739);
  4852. TogglePlayerControllable(playerid, 0);
  4853. SetTimerEx("Unfreeze", 2000, 0, "d", playerid);
  4854. GameTextForPlayer(playerid,"Waiting for the Objects to load",2000,6);
  4855. SetPlayerFacingAngle(playerid, 0.0);
  4856. SetPlayerInterior(playerid, 0);
  4857. SetPlayerVirtualWorld(playerid, 0);
  4858. }
  4859. else{
  4860. new veh = GetPlayerVehicleID(playerid);
  4861. SetVehiclePos(veh, -1092.7842,-1646.9757,76.3739);
  4862. TogglePlayerControllable(playerid, 0);
  4863. SetTimerEx("Unfreeze", 2000, 0, "d", playerid);
  4864. GameTextForPlayer(playerid,"Waiting for the Objects to load",2000,4);
  4865. SetVehicleZAngle(veh, 0.0);
  4866. LinkVehicleToInterior(veh, 0);
  4867. SetVehicleVirtualWorld(veh, 0);
  4868. PutPlayerInVehicle(playerid, veh, 0);
  4869. }
  4870. return SendClientMessage(playerid, 0xFF0000FF, "you have gone to the admin-base");
  4871. }
  4872. CMD:reclass(playerid, params[])
  4873. {
  4874. if(GetPlayerState(playerid) == PLAYER_STATE_WASTED) return SendClientMessage(playerid, -1, "You cannot use this right now."); // Disables command if user is dead. I believe the players state is PLAYER_STATE_WASTED when they are in class selection.
  4875. ForceClassSelection(playerid); // Next time the user attempts to spawn, they will be put into class selection.
  4876. SetPlayerHealth(playerid, 0.0); // Kill the user.
  4877. return 1;
  4878. }
  4879. CMD:givecash(playerid, params[])
  4880. {
  4881. new id, money, string[128], string2[128];
  4882. {
  4883. if(sscanf(params,"ii",id,money)) return SendClientMessage(playerid,COLOR_WHITE,"USAGE: /givecash [ID] [amount]");
  4884. else
  4885. GivePlayerMoney(id,money);
  4886. format(string, sizeof(string),"You have give player %s %d$!", GetName(id), money);
  4887. SendClientMessage(playerid, COLOR_GREY, string);
  4888. format(string2 ,sizeof(string2),"Someone %s has given you %d$!", GetName(id), money);
  4889. SendClientMessage(id, COLOR_GREY, string2);
  4890. }
  4891. return 1;
  4892. }
  4893. CMD:suggest(playerid, params[])
  4894. {
  4895. if ( isnull ( params ) ) return SendClientMessage( playerid, -1, #Syntax /suggest <suggestion> );
  4896.  
  4897. new
  4898. _msg[ 128 ],
  4899. player_name[ MAX_PLAYER_NAME ];
  4900.  
  4901. GetPlayerName( playerid, player_name, MAX_PLAYER_NAME );
  4902.  
  4903. format( _msg, sizeof ( _msg ), "%s suggested: %s\r\n", player_name, params );
  4904.  
  4905. new File: fileToWrite = fopen("suggestions.txt", io_append);
  4906. fwrite(fileToWrite, _msg);
  4907. fclose(fileToWrite);
  4908.  
  4909. return 1;
  4910. }
  4911. CMD:savep(playerid, params[])
  4912. {
  4913. new File:file,str[256];
  4914. file=fopen("savedp/Positions.txt",io_append);
  4915. new Float:x,Float:y,Float:z;
  4916. GetPlayerPos(playerid,x,y,z);
  4917. format(str, 256,"Posiotion Coordinates: %.3f,%.3f,%.3f",x,y,z);
  4918. fwrite(file,str);
  4919. fwrite(file,"\r\n");
  4920. fclose(file);
  4921. SendClientMessage(playerid, COLOR_GREEN, "positions saved to Positions.txt");
  4922. return 1;
  4923. }
  4924.  
  4925. CMD:carmenu(playerid, params[])
  4926. {
  4927. new allvehicles[] = "1\tAirplanes\n2\tHelicopters\n3\tBikes\n4\tConvertibles\n5\tIndustrial\n6\tLowriders\n7\tOffRoad\n8\tPublic Service Vehicles\n9\tSaloons\n10\tSport Vehicles\n11\tStation Wagons\n12\tBoats\n13\tUnique Vehicles\n14\tRC Vehicles\n15\tTrailers";
  4928. ShowPlayerDialog(playerid,2,DIALOG_STYLE_LIST," Vehicles: || Scroll Down for more",allvehicles,"Select","Cancel");
  4929. return 1;
  4930. }
  4931. public Unfreeze(playerid)
  4932. {
  4933. TogglePlayerControllable(playerid, 1);
  4934. return 1;
  4935. }
  4936.  
  4937. SetPlayerTeamFromClass(playerid, classid)
  4938. {
  4939. if(classid == 0)
  4940. {
  4941. gTeam[playerid] = STREETRACERS;
  4942. }
  4943. if(classid == 1)
  4944. {
  4945. gTeam[playerid] = POLICE;
  4946. }
  4947. if(classid == 2)
  4948. {
  4949. gTeam[playerid] = DRIFTERS;
  4950. }
  4951. if(classid == 3)
  4952. {
  4953. gTeam[playerid] = MAFIA;
  4954. }
  4955. if(classid == 4)
  4956. {
  4957. gTeam[playerid] = BIKERS;
  4958. }
  4959. if(classid == 5)
  4960. {
  4961. gTeam[playerid] = STUNTERS;
  4962. }
  4963. if(classid == 6)
  4964. {
  4965. gTeam[playerid] = DESERTDIRTERS;
  4966. }
  4967. }
  4968.  
  4969. SetPlayerToTeamColour(playerid)
  4970. {
  4971. if(gTeam[playerid] == STREETRACERS)
  4972. {
  4973. SetPlayerColor(playerid,STREETRACERS_COLOUR); //Green
  4974. }
  4975. if(gTeam[playerid] == POLICE)
  4976. {
  4977. SetPlayerColor(playerid,POLICE_COLOUR); // Blue
  4978. }
  4979. if(gTeam[playerid] == DRIFTERS)
  4980. {
  4981. SetPlayerColor(playerid,DRIFTERS_COLOUR); // red
  4982. }
  4983. if(gTeam[playerid] == MAFIA)
  4984. {
  4985. SetPlayerColor(playerid,MAFIA_COLOUR); // grey
  4986. }
  4987. if(gTeam[playerid] == BIKERS)
  4988. {
  4989. SetPlayerColor(playerid,BIKERS_COLOUR); // yellow
  4990. }
  4991. if(gTeam[playerid] == STUNTERS)
  4992. {
  4993. SetPlayerColor(playerid,STUNTERS_COLOUR); // orange
  4994. }
  4995. if(gTeam[playerid] == DESERTDIRTERS)
  4996. {
  4997. SetPlayerColor(playerid,DESERTDIRTERS_COLOUR); // orange
  4998. }
  4999. }
  5000. public AutomaticMessage()
  5001. {
  5002. new RandomColor[] = {COLOR_RED, COLOR_GREEN, COLOR_YELLOW, COLOUR_BLUE}; // Orange ( first ) and blue ( second )
  5003.  
  5004. new RandomMessage = random(sizeof(RandomMessages));
  5005. SendClientMessageToAll(RandomColor[random(sizeof(RandomColor))], RandomMessages[RandomMessage]); // -1 is a colour for a message.
  5006. return true;
  5007. }
  5008. public OnPlayerCommandPerformed(playerid, cmdtext[], success)
  5009. {
  5010. if(success == 0)
  5011. return SendClientMessage(playerid, COLOR_RED, "TDC_BOT: {FFFF00}I dont know this command...");
  5012. return 1;
  5013. }
  5014.  
  5015. public IsPlayerAdminCall(playerid)
  5016. {
  5017. if(!IsPlayerAdmin(playerid))
  5018. return 1;
  5019. else
  5020. return 0;
  5021. }
  5022.  
  5023. //---------------------------------------------------------------------------//
  5024. //-----------------------------Thanks to:------------------------------------//
  5025. //---------[drifters]niels, incognito, y_less, powerpc603, luxurion----------//
  5026. //---------------------------------------------------------------------------//
  5027.  
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