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  1. egl::GetProcAddress(const char *procname = "glClearDepth")
  2. egl::GetProcAddress(const char *procname = "glDepthRange")
  3. egl::GetProcAddress(const char *procname = "eglClientWaitSyncKHR")
  4. egl::GetProcAddress(const char *procname = "eglCreateSyncKHR")
  5. egl::GetProcAddress(const char *procname = "eglDestroySyncKHR")
  6. egl::GetProcAddress(const char *procname = "eglGetSyncAttribKHR")
  7. egl::QueryString(EGLDisplay dpy = 0x0000000000000000, EGLint name = 12373)
  8. egl::GetPlatformDisplayEXT(EGLenum platform = 12802, void* native_display = 0xFFFFFFFF9E011682, const EGLint* attrib_list = 0x0000000004168D30)
  9. egl::Initialize(EGLDisplay dpy = 0x000000000341D900, EGLint *major = 0x0000000000000000, EGLint *minor = 0x0000000000000000)
  10. egl::QueryString(EGLDisplay dpy = 0x000000000341D900, EGLint name = 12373)
  11. egl::ChooseConfig(EGLDisplay dpy = 0x000000000341D900, const EGLint *attrib_list = 0x000000000014D4E0, EGLConfig *configs = 0x0000000000000000, EGLint config_size = 0, EGLint *num_config = 0x000000000014D390)
  12. egl::ChooseConfig(EGLDisplay dpy = 0x000000000341D900, const EGLint *attrib_list = 0x000000000014D4E0, EGLConfig *configs = 0x000000000014D398, EGLint config_size = 1, EGLint *num_config = 0x000000000014D390)
  13. egl::CreatePbufferSurface(EGLDisplay dpy = 0x000000000341D900, EGLConfig config = 0x000000000736CBC0, const EGLint *attrib_list = 0x0000000007A4A3B0)
  14. egl::GetConfigAttrib(EGLDisplay dpy = 0x000000000341D900, EGLConfig config = 0x000000000736CBC0, EGLint attribute = 12352, EGLint *value = 0x000000000014D5D0)
  15. egl::BindAPI(EGLenum api = 0x30A0)
  16. egl::CreateContext(EGLDisplay dpy = 0x000000000341D900, EGLConfig config = 0x000000000736CBC0, EGLContext share_context = 0x0000000000000000, const EGLint *attrib_list = 0x0000000006CD39F0)
  17. egl::GetCurrentContext()
  18. egl::MakeCurrent(EGLDisplay dpy = 0x000000000341D900, EGLSurface draw = 0x000000000745ED60, EGLSurface read = 0x000000000745ED60, EGLContext ctx = 0x0000000006DA8590)
  19. gl::GetString(GLenum name = 0x1F02)
  20. gl::GetString(GLenum name = 0x1F01)
  21. gl::GetString(GLenum name = 0x1F02)
  22. gl::GetString(GLenum name = 0x1F03)
  23. gl::GetString(GLenum name = 0x1F02)
  24. gl::GetString(GLenum name = 0x1F03)
  25. egl::GetProcAddress(const char *procname = "glCompressedCopyTextureCHROMIUM")
  26. egl::GetProcAddress(const char *procname = "glCopySubTextureCHROMIUM")
  27. egl::GetProcAddress(const char *procname = "glCopyTextureCHROMIUM")
  28. egl::GetProcAddress(const char *procname = "glGetActiveUniformBlockivRobustANGLE")
  29. egl::GetProcAddress(const char *procname = "glGetBooleani_vRobustANGLE")
  30. egl::GetProcAddress(const char *procname = "glGetBooleanvRobustANGLE")
  31. egl::GetProcAddress(const char *procname = "glGetBufferParameteri64vRobustANGLE")
  32. egl::GetProcAddress(const char *procname = "glGetBufferParameterivRobustANGLE")
  33. egl::GetProcAddress(const char *procname = "glGetBufferPointervRobustANGLE")
  34. egl::GetProcAddress(const char *procname = "glGetFloatvRobustANGLE")
  35. egl::GetProcAddress(const char *procname = "glGetFramebufferAttachmentParameterivRobustANGLE")
  36. egl::GetProcAddress(const char *procname = "glGetFramebufferParameterivRobustANGLE")
  37. egl::GetProcAddress(const char *procname = "glGetInteger64i_vRobustANGLE")
  38. egl::GetProcAddress(const char *procname = "glGetInteger64vRobustANGLE")
  39. egl::GetProcAddress(const char *procname = "glGetIntegeri_vRobustANGLE")
  40. egl::GetProcAddress(const char *procname = "glGetIntegervRobustANGLE")
  41. egl::GetProcAddress(const char *procname = "glGetInternalformativRobustANGLE")
  42. egl::GetProcAddress(const char *procname = "glGetMultisamplefvRobustANGLE")
  43. egl::GetProcAddress(const char *procname = "glGetnUniformfvRobustANGLE")
  44. egl::GetProcAddress(const char *procname = "glGetnUniformivRobustANGLE")
  45. egl::GetProcAddress(const char *procname = "glGetnUniformuivRobustANGLE")
  46. egl::GetProcAddress(const char *procname = "glGetPointervRobustANGLERobustANGLE")
  47. egl::GetProcAddress(const char *procname = "glGetProgramInterfaceivRobustANGLE")
  48. egl::GetProcAddress(const char *procname = "glGetProgramivRobustANGLE")
  49. egl::GetProcAddress(const char *procname = "glGetQueryivRobustANGLE")
  50. egl::GetProcAddress(const char *procname = "glGetQueryObjecti64vRobustANGLE")
  51. egl::GetProcAddress(const char *procname = "glGetQueryObjectivRobustANGLE")
  52. egl::GetProcAddress(const char *procname = "glGetQueryObjectui64vRobustANGLE")
  53. egl::GetProcAddress(const char *procname = "glGetQueryObjectuivRobustANGLE")
  54. egl::GetProcAddress(const char *procname = "glGetRenderbufferParameterivRobustANGLE")
  55. egl::GetProcAddress(const char *procname = "glGetSamplerParameterfvRobustANGLE")
  56. egl::GetProcAddress(const char *procname = "glGetSamplerParameterIivRobustANGLE")
  57. egl::GetProcAddress(const char *procname = "glGetSamplerParameterIuivRobustANGLE")
  58. egl::GetProcAddress(const char *procname = "glGetSamplerParameterivRobustANGLE")
  59. egl::GetProcAddress(const char *procname = "glGetShaderivRobustANGLE")
  60. egl::GetProcAddress(const char *procname = "glGetTexLevelParameterfvRobustANGLE")
  61. egl::GetProcAddress(const char *procname = "glGetTexLevelParameterivRobustANGLE")
  62. egl::GetProcAddress(const char *procname = "glGetTexParameterfvRobustANGLE")
  63. egl::GetProcAddress(const char *procname = "glGetTexParameterIivRobustANGLE")
  64. egl::GetProcAddress(const char *procname = "glGetTexParameterIuivRobustANGLE")
  65. egl::GetProcAddress(const char *procname = "glGetTexParameterivRobustANGLE")
  66. egl::GetProcAddress(const char *procname = "glGetUniformfvRobustANGLE")
  67. egl::GetProcAddress(const char *procname = "glGetUniformivRobustANGLE")
  68. egl::GetProcAddress(const char *procname = "glGetUniformuivRobustANGLE")
  69. egl::GetProcAddress(const char *procname = "glGetVertexAttribfvRobustANGLE")
  70. egl::GetProcAddress(const char *procname = "glGetVertexAttribIivRobustANGLE")
  71. egl::GetProcAddress(const char *procname = "glGetVertexAttribIuivRobustANGLE")
  72. egl::GetProcAddress(const char *procname = "glGetVertexAttribivRobustANGLE")
  73. egl::GetProcAddress(const char *procname = "glGetVertexAttribPointervRobustANGLE")
  74. egl::GetProcAddress(const char *procname = "glReadnPixelsRobustANGLE")
  75. egl::GetProcAddress(const char *procname = "glReadPixelsRobustANGLE")
  76. egl::GetProcAddress(const char *procname = "glSamplerParameterfvRobustANGLE")
  77. egl::GetProcAddress(const char *procname = "glSamplerParameterIivRobustANGLE")
  78. egl::GetProcAddress(const char *procname = "glSamplerParameterIuivRobustANGLE")
  79. egl::GetProcAddress(const char *procname = "glSamplerParameterivRobustANGLE")
  80. egl::GetProcAddress(const char *procname = "glTexImage2DRobustANGLE")
  81. egl::GetProcAddress(const char *procname = "glTexImage3DRobustANGLE")
  82. egl::GetProcAddress(const char *procname = "glTexParameterfvRobustANGLE")
  83. egl::GetProcAddress(const char *procname = "glTexParameterIivRobustANGLE")
  84. egl::GetProcAddress(const char *procname = "glTexParameterIuivRobustANGLE")
  85. egl::GetProcAddress(const char *procname = "glTexParameterivRobustANGLE")
  86. egl::GetProcAddress(const char *procname = "glTexSubImage2DRobustANGLE")
  87. egl::GetProcAddress(const char *procname = "glTexSubImage3DRobustANGLE")
  88. gl::GetString(GLenum name = 0x1F02)
  89. gl::GetString(GLenum name = 0x1F03)
  90. gl::GetString(GLenum name = 0x1F01)
  91. gl::GetString(GLenum name = 0x1F02)
  92. gl::GetString(GLenum name = 0x1F01)
  93. gl::GetString(GLenum name = 0x1F00)
  94. gl::GetString(GLenum name = 0x1F02)
  95. gl::GetString(GLenum name = 0x1F02)
  96. gl::GetString(GLenum name = 0x1F03)
  97. gl::GetString(GLenum name = 0x8B8C)
  98. gl::GetIntegerv(GLenum pname = 0x8D57, GLint* params = 0x000000000014D880)
  99. egl::GetCurrentDisplay()
  100. egl::QueryString(EGLDisplay dpy = 0x000000000341D900, EGLint name = 12371)
  101. egl::QueryString(EGLDisplay dpy = 0x000000000341D900, EGLint name = 12372)
  102. gl::GetIntegerv(GLenum pname = 0x8256, GLint* params = 0x000000000014EE18)
  103. egl::GetCurrentContext()
  104. egl::GetCurrentSurface(EGLint readdraw = 12377)
  105. egl::MakeCurrent(EGLDisplay dpy = 0x000000000341D900, EGLSurface draw = 0x0000000000000000, EGLSurface read = 0x0000000000000000, EGLContext ctx = 0x0000000000000000)
  106. egl::DestroyContext(EGLDisplay dpy = 0x000000000341D900, EGLContext ctx = 0x0000000006DA8590)
  107. egl::DestroySurface(EGLDisplay dpy = 0x000000000341D900, EGLSurface surface = 0x000000000745ED60)
  108. egl::QueryString(EGLDisplay dpy = 0x000000000341D900, EGLint name = 12371)
  109. egl::GetProcAddress(const char *procname = "eglQueryDisplayAttribEXT")
  110. egl::GetProcAddress(const char *procname = "eglQueryDeviceAttribEXT")
  111. egl::QueryDisplayAttribEXT(EGLDisplay dpy = 0x000000000341D900, EGLint attribute = 12844, EGLAttrib *value = 0x000000000014BD00)
  112. egl::QueryDeviceAttribEXT(EGLDeviceEXT device = 0x0000000006D91B90, EGLint attribute = 13217, EGLAttrib *value = 0x000000000014BD08)
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