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bogue retrait textdawn

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Mar 4th, 2014
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Pawn 0.87 KB | None | 0 0
  1. new Text:arme1 = Text:INVALID_TEXT_DRAW;
  2. new Text:arme2 = Text:INVALID_TEXT_DRAW;
  3. new Text:arme3 = Text:INVALID_TEXT_DRAW;
  4.  
  5. public OnGameModeInit()
  6. {
  7.     AddPlayerClass(177,-2032.0751,148.5912,28.8359,270.3617,26,10000,24,10000,9,1);
  8.     arme1 = TextDrawCreate(550.0, 370.0, "~b~Deagle");
  9.     arme2 = TextDrawCreate(550.0, 360.0, "~w~Sawns-off");
  10.     arme3 = TextDrawCreate(550.0, 350.0, "~r~Chainsaw");
  11.     return 1;
  12. }
  13.  
  14. public OnPlayerRequestClass(playerid, classid)
  15. {
  16.     if(classid == 0)
  17.     {
  18.     SetPlayerPos(playerid, -1795.3263,1227.7064,32.6487);
  19.         SetPlayerFacingAngle(playerid, 0);
  20.     SetPlayerCameraPos(playerid, -1785.9955,1227.7665,32.6563);
  21.         SetPlayerCameraLookAt(playerid, -1795.3263,1227.7064,32.6487);
  22.         TextDrawShowForPlayer(playerid, arme1);
  23.         TextDrawShowForPlayer(playerid, arme2);
  24.         TextDrawShowForPlayer(playerid, arme3);
  25.     return 1;
  26. }
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