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kirbymastah

Metroid Prime Low%s

Jul 8th, 2014
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  1. Listed below are all the lowest% for the three prime games, and what is collected and skipped in each.
  2.  
  3.  
  4. Metroid Prime 21%
  5.  
  6. Notes:
  7. -Item Loss Skip has been looked into a long time ago and won't really happen without some wrong warp. There are two item loss sequences: the visible one on the frigate (which is skippable), and the moment you land on tallon overworld. So even if the first one is skipped, you'll lose everything upon landing on tallon.
  8. -Furthermore, Metroid Prime counts % as what Samus has (as opposed to what she collects), so if item loss skip were still possible, she would start with several % already upon landing on Tallon Overworld
  9. -All 12 artifacts are required to access impact crater.
  10. -Phazon Suit is required to damage Metroid Prime phase 2, but it doesn't count towards % at all.
  11.  
  12. Collected:
  13. 12 Artifacts
  14. Missile Launcher
  15. Morph Ball
  16. Bombs
  17. Varia Suit (traverse magmoor without e-tanks)
  18. Wave Beam
  19. Ice Beam
  20. Plasma Beam
  21. Main Power Bombs (phazon elite container can't be broken without main power bombs, to get artifact of warrior)
  22. X-Ray Visor (can't damage Omega Pirate without this, meaning no phazon suit)
  23. Phazon Suit (doesn't count towards % counter)
  24.  
  25. Skipped:
  26. Charge Beam
  27. Boost Ball
  28. Space Jump
  29. Super Missiles
  30. Thermal Visor
  31. Spider Ball
  32. Gravity Suit
  33. Grapple Beam
  34.  
  35.  
  36.  
  37. Metroid Prime 2: Echoes 6%
  38.  
  39. Notes:
  40. -With Item Loss Skip, you start with Missiles, Bombs, Space Jump, Boost Ball, and Spider Ball; they don't count towards % as Metroid Prime 2 tracks % by what is collected, not by what Samus has
  41. -All temple keys do not count towards %
  42. -All 9 sky temple keys are absolutely required to enter the sky temple
  43.  
  44. Collected:
  45. Dark Beam (needed for doors and portals)
  46. Light Beam (needed for doors and portals. is skippable but skipping this requires many other upgrades)
  47. Dark Visor (needed to get any sky temple key)
  48. Main Power Bombs (sky temple key in dark oasis never appears until this is collected)
  49. Screw Attack (needed for many out of bounds to skip other upgrades)
  50. Light Suit (can't enter ingswarm nor poison water for many sky temple keys)
  51.  
  52. Skipped:
  53. "Missiles"
  54. Violet Translator
  55. "Bombs"
  56. Amber Translator
  57. "Space Jump"
  58. Dark Suit
  59. Super Missiles
  60. Emerald Translator
  61. "Boost Ball"
  62. Seeker Missiles
  63. Gravity Boost
  64. Grapple Beam
  65. Cobalt Translator
  66. "Spider Ball"
  67. Echo Visor
  68. Annihilator Beam
  69.  
  70.  
  71.  
  72. Metroid Prime 3: Corruption 15%
  73.  
  74. Collected:
  75. 1 energy tank (the one in GFS olympus at the start)
  76. 1 energy cell (the one for seeker missiles)
  77. 1 ship missile tank (the main ship missile upgrade is skipped; getting an expansion lets you use it though)
  78. Missile Launcher
  79. Grapple Lasso
  80. PED Suit
  81. Boost Ball
  82. Plasma Beam (Required for several doors, and welding for the theronian bomb)
  83. Screw Attack (Required for skipping the skipped items; is skippable otherwise though)
  84. Seeker Missiles (Required for Helios Seed)
  85. Hyper Missiles (Required to unlock Pirate Homeworld)
  86. X-Ray Visor (Required for terminals)
  87. Grapple Voltage (Required for code on Valhalla)
  88. Nova Beam (Required to damage Omega Ridley and for getting out of Valhalla)
  89. Hyper Grapple (Required for the code in pirate homeworld)
  90.  
  91. Skipped:
  92. Grapple Swing
  93. Ice Missiles
  94. Main Ship Missiles
  95. Hyper Ball
  96. Ship Grapple
  97. Spider Ball
  98. Hazard Shield
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