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- FROST PRIME(FS):: Intensify(5), Primed Flow(10), Stretch(5), Blind Rage(10),
- Streamline(5), Armored Agility(5), Steel Fiber(3), Primed Continuity(5)
- -- 2 Forma. Arcane Squall Helmet. Low priority invite.
- LOKI PRIME(RD):: Quick Thinking(5), Fleeting Expertise(4), Primed Flow(10), Streamline(4),
- Primed Continuity(10), Overextended(5), Irradiating Disarm(3), Stretch(5)
- -- 0 Forma. Arcane Swindle Helmet. Can swap to Rejuv aura and still have 1 remaining capacity.
- MIRAGE(PRISM):: Stretch(5), Quick Thinking(5), Fleeting Expertise(4), Constitution(3),
- Primed Flow(10), Primed Continuity(10), Natural Talent(3), Overextended(5)
- -- 1 Forma.
- NOVA PRIME(MP):: Primed Continuity(10), Primed Flow(10), Constitution(3), Narrow Minded(10),
- Intensify(5), Quick Thinking(5), Streamline(5), Blind Rage(2)
- -- 2 Forma. No Arcane Helmet.
- TRINITY(EV):: Quick Thinking(5), Transient Fortitude)10), Blind Rage(10), Fleeting Expertise(5),
- Overextended(5), Primed Flow(10), Stretch(5), Vampire Leech(3)
- -- 3 Forma. Aura swapped to —. No Arcane Helmet.
- TRINITY(BLESSING):: Primed Flow(10), Quick Thinking(5), Fleeting Expertise(4), Intensify(5),
- Vampire Leech(3)*, Narrow Minded(10), Streamline(4), Primed Continuity(10)
- -- 3 Forma. Arcane Aura Helmet. *optional
- VAUBAN:: Primed Continuity(10), Narrow Minded(10), Overextended(5), Repelling Bastille(3),
- Primed Flow(10), Stretch(5), Streamline(5), Constitution(3)
- -- 2 Forma. Arcane Espirit Helmet.
- VOLT:: Primed Flow(10), Intensify(5), Quick Thinking(5), Something(x),
- Something(x), Something(x), Something(x), Something(x)
- -- 2-3 Forma. Arcane Pulse Helmet. Literally a gimmick.
- WANT TO READ MORE? OKAY GO NUTS
- The Core
- Trinity :: EV build. Negative duration, positive strength, positive range. Will also do Blessings.
- Vauban :: Bastille build. Range and Duration.
- Nova :: Molecular Prime (slow) build. Strength and Duration. Primed Flow recommended.
- Loki :: Irradiating Disarm build. Range and Efficiency. Primed Flow recommended.
- Mirage :: Blind build. Range, Duration, and some efficiency.
- The Extras
- Trinity #2 :: Energy Vampire build. Strength and Range (and negative Duration)
- Trinity #2 :: Blessing build. Duration, Efficiency (some Strength)
- Loki #2 :: Irradiating Disarm build. Range and Efficiency
- Vauban #2 :: Bastille build. Range and Duration
- Frost :: Frost Shield build. Strength, Armor, and Duration (some range)
- Volt :: Speed bomb carrier build. Strength and Energy (some Duration)
- Other loadout considerations:
- Weapons modded for Viral damage
- 4x Corrosive Projection Auras (remove enemy armor)
- 2x Energy Siphon (should prevent you from de-activating a pad if you run out of energy)
- 2x Rejuvenation (luxury; helps with stage 1 and stage 2.2 slightly)
- (Large) Team Energy Restores / Health Restores / Shield Restores.
- Medium is fine, bring more. 50+ recommended for
- Energy/Health for worst-case scenarios.
- Why these frames? Why not the others?
- Simply put: 90% of the raid is about crowd control. The more enemies you kill,
- the more that spawn. So instead of killing everything, you disarm them and trap
- them in bastilles while they move at a snail's pace. All the while Trinity keeps
- you nice and healthy with Blessing and Energy Vampire. You will most likely end
- up killing some enemies, though, and that's fine (particularly with Trinity's EV).
- But killing enemies is something you do on the side rather than a goal. As a
- result, frames like Excalibur, Ash, Hydroid, and Saryn (to name a few) are
- considered useless.
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