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Law of Retribution Builds

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Jul 16th, 2015
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  1. FROST PRIME(FS):: Intensify(5), Primed Flow(10), Stretch(5), Blind Rage(10),
  2. Streamline(5), Armored Agility(5), Steel Fiber(3), Primed Continuity(5)
  3. -- 2 Forma. Arcane Squall Helmet. Low priority invite.
  4.  
  5. LOKI PRIME(RD):: Quick Thinking(5), Fleeting Expertise(4), Primed Flow(10), Streamline(4),
  6. Primed Continuity(10), Overextended(5), Irradiating Disarm(3), Stretch(5)
  7. -- 0 Forma. Arcane Swindle Helmet. Can swap to Rejuv aura and still have 1 remaining capacity.
  8.  
  9. MIRAGE(PRISM):: Stretch(5), Quick Thinking(5), Fleeting Expertise(4), Constitution(3),
  10. Primed Flow(10), Primed Continuity(10), Natural Talent(3), Overextended(5)
  11. -- 1 Forma.
  12.  
  13. NOVA PRIME(MP):: Primed Continuity(10), Primed Flow(10), Constitution(3), Narrow Minded(10),
  14. Intensify(5), Quick Thinking(5), Streamline(5), Blind Rage(2)
  15. -- 2 Forma. No Arcane Helmet.
  16.  
  17. TRINITY(EV):: Quick Thinking(5), Transient Fortitude)10), Blind Rage(10), Fleeting Expertise(5),
  18. Overextended(5), Primed Flow(10), Stretch(5), Vampire Leech(3)
  19. -- 3 Forma. Aura swapped to —. No Arcane Helmet.
  20.  
  21. TRINITY(BLESSING):: Primed Flow(10), Quick Thinking(5), Fleeting Expertise(4), Intensify(5),
  22. Vampire Leech(3)*, Narrow Minded(10), Streamline(4), Primed Continuity(10)
  23. -- 3 Forma. Arcane Aura Helmet. *optional
  24.  
  25. VAUBAN:: Primed Continuity(10), Narrow Minded(10), Overextended(5), Repelling Bastille(3),
  26. Primed Flow(10), Stretch(5), Streamline(5), Constitution(3)
  27. -- 2 Forma. Arcane Espirit Helmet.
  28.  
  29. VOLT:: Primed Flow(10), Intensify(5), Quick Thinking(5), Something(x),
  30. Something(x), Something(x), Something(x), Something(x)
  31. -- 2-3 Forma. Arcane Pulse Helmet. Literally a gimmick.
  32.  
  33.  
  34. WANT TO READ MORE? OKAY GO NUTS
  35. The Core
  36. Trinity :: EV build. Negative duration, positive strength, positive range. Will also do Blessings.
  37. Vauban :: Bastille build. Range and Duration.
  38. Nova :: Molecular Prime (slow) build. Strength and Duration. Primed Flow recommended.
  39. Loki :: Irradiating Disarm build. Range and Efficiency. Primed Flow recommended.
  40. Mirage :: Blind build. Range, Duration, and some efficiency.
  41. The Extras
  42. Trinity #2 :: Energy Vampire build. Strength and Range (and negative Duration)
  43. Trinity #2 :: Blessing build. Duration, Efficiency (some Strength)
  44. Loki #2 :: Irradiating Disarm build. Range and Efficiency
  45. Vauban #2 :: Bastille build. Range and Duration
  46. Frost :: Frost Shield build. Strength, Armor, and Duration (some range)
  47. Volt :: Speed bomb carrier build. Strength and Energy (some Duration)
  48. Other loadout considerations:
  49. Weapons modded for Viral damage
  50. 4x Corrosive Projection Auras (remove enemy armor)
  51. 2x Energy Siphon (should prevent you from de-activating a pad if you run out of energy)
  52. 2x Rejuvenation (luxury; helps with stage 1 and stage 2.2 slightly)
  53. (Large) Team Energy Restores / Health Restores / Shield Restores.
  54. Medium is fine, bring more. 50+ recommended for
  55. Energy/Health for worst-case scenarios.
  56. Why these frames? Why not the others?
  57. Simply put: 90% of the raid is about crowd control. The more enemies you kill,
  58. the more that spawn. So instead of killing everything, you disarm them and trap
  59. them in bastilles while they move at a snail's pace. All the while Trinity keeps
  60. you nice and healthy with Blessing and Energy Vampire. You will most likely end
  61. up killing some enemies, though, and that's fine (particularly with Trinity's EV).
  62. But killing enemies is something you do on the side rather than a goal. As a
  63. result, frames like Excalibur, Ash, Hydroid, and Saryn (to name a few) are
  64. considered useless.
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