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Cornwallisis

SHIELD Rules

Mar 15th, 2016
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  1. -----Agents of S.H.I.E.L.D Builder-----
  2. Welcome to the wonderful world of MARVELS. You will be thrust into this familiar world as an Agent of SHIELD. Taking on a variety of missions and tasks to protect the world from chaos and supervilliany. Fist let us create your Agent.
  3.  
  4. 1. Race
  5. In the world of MARVEL there are many races and unusual peoples. The most common to join SHIELD are listed
  6. [InHuman]
  7. After the destruction of Attilan the Terrigen Mists were spread across the globe transforming anybody with a speck of InHuman DNA into a full fledged InHuman. They are commonly referred to as NuHumans by the older breed of InHumans. You had recently joined SHIELD when hit and have been adapting to your new powers
  8. +InHuman
  9. You gain a random power and two physical mutations roll 3d100 (Lower is better)
  10. +Royal Connection
  11. The royal family of New Attilan is eager to help any NuHuman and the are happy to aid you in anything that could be seen to promote one of their many agendas.
  12. -Mutant Genocide
  13. When the Terrigen mists were released they created a terrible problem of well poisoning every single mutant exposed. Most mutants see you as an accomplice to this genocide and are eager to even the score.
  14. [Mutant]
  15. The next step in human evolution, Homo Superior. You manifested your powers at a young age and your parents in their infinite wisdom figured the best was enroll you in the SHIELD Academy to help you learn to control your powers. You have made your way all the way to SHIELD Agent even with the prejudice forced upon you.
  16. +Mutate
  17. You gain two powers and two physical mutations 4d100 (Higher is better)
  18. +X-Friend
  19. The X-man are wary of you as an Agent of SHIELD but they still consider you one of their own and are glad to help you.
  20. -Fuggin Mutants
  21. The average people have a unreasoning hate for you, best keep the fact your a mutant to yourself in public if you can.
  22. -Terrigen Poisoning
  23. You are afflicted by Terrigen poisoning which can mess with your power, rack your body with pain and might have turned you sterile. SHIELD has given you a experimental suppressant but it doesn’t seem to work all the time...
  24. [Human]
  25. The core of SHIELD, the human who has worked harder then anyone to gain access to this top secret organization. You are the cream of the crop and have worked to perfect the many skills you must have to become a SHIELD Agent.
  26. +Hard Work
  27. You have worked extremely hard to get here and have many more skills at your disposal then your super-powered counterparts.
  28. [Experiment]
  29. From Captain America to Spiderman all sorts of heroes have been created by the marvels of science. When signing up to enroll for the SHIELD Academy you failed the read the fine print stating that SHIELD was allowed to modify your genetic makeup whenever they damn well feel like. While it was a painful process you got a cool power from it.
  30. + Superpower
  31. You gain one random power 1d100 (Middle is best)
  32. -Side effect
  33. With great power comes a terrible side effect what is yours? 1d100 (Middle is worst)
  34. [?????]
  35. 1 Player allowed PM Cornwallis
  36. [@@@@@]
  37. 1 Player allowed PM Cornwallis
  38.  
  39. 2. Role
  40. SHIELD has many agents all across the world with a variety of different skills with each also having the core skills of an Agent each one has their own strengths and specialization.
  41. [Operator]
  42. The Combat Agents of SHIELD who focus on meeting the enemies of the world head on with the best weapons money can buy or steal.
  43. + Living Weapon
  44. You are skilled in every weapon know to man and gain +5 to any combat rolls with such a weapon.
  45. +Core Training
  46. Your body is in perfect condition and is a lethal as any weapon you may use + 5 to all athletics rolls.
  47. [Technician]
  48. The scientific branch of SHIELD is often toted to be the only thing keeping the organization from being truly overwhelmed by the world of Marvels, they are always cooking up a new gadget to counter the latest threat.
  49. +Tech-head
  50. You have been trained on every earth created computer system and are an expert in using them +5 to computer use rolls
  51. +Gadget Guy
  52. You have a great knowledge of the ever expanding gadget library of SHIELD and even create a few of your own +5 to tech use and creation rolls.
  53. [Spy]
  54. The ever present ears and eyes of SHIELD are implanted in every aspect of society never being noticed but always doing their jobs.
  55. +Ninja
  56. You are a master of stealth and gain +5 to stealth rolls
  57. +Smooth
  58. You are a persuasive talker and have gotten yourself out of many sticky situations with words alone +5 to speech rolls.
  59.  
  60. [Meta-Asset]
  61. The Meta-human assets of SHIELD are a integral part of countering other powered threats and are trained to use their powers to the maximum potential
  62. +Power Training
  63. You have trained your powers for years and are an expert in using them +5 to power usage rolls
  64. +Counter Power Training
  65. You have been trained to identify the many sources of powers in the world and how to best combat them +5 to power knowledge rolls
  66.  
  67. 3. Stats
  68. Each Agent of SHIELD has different stats as their bodies have been trained to emphasize different traits. Each Agent starts with 2 points to arrange in in the three stats and can gain more through level ups
  69. 1 is some one who has trained a better part of their life to gain
  70. 2 is the equivalent of an olympic athlete or masters who have dedicated their life to a craft
  71. 3 is peak human on par with superheroes such as Hawkeye for body and Spiderman for mind
  72. 4-10 can only be acquired through superhuman means
  73.  
  74. [Mind]
  75. Mind represents your intellect, wit and any other skill that could be linked to the brain
  76. [Body]
  77. Body represents your overall physicality such as strength, speed and constitution.
  78. [Soul]
  79. Soul is the most abstract as it represents your mental fortitude and empathy allowing you to understand other people better
  80.  
  81. 4. Background
  82. Every Agent has a life full of action, adventure and intrigue. How has yours been so far? Write a background for your character and receive a strength and weakness to truly customize your agent. You will also receive gear based on your background along with gear given with your role.
  83.  
  84. -----Playing the Game-----
  85. [Dice]
  86. Agents of SHIELD Builder runs off of d20 with a focus on passing different DC [Difficulty Class] rolls with the DC going down with the more ranks you have in a related skill.
  87. DC 4 Stepping over a log
  88. DC 8 Jumping over a log
  89. DC 12 Flipping over a log
  90. DC 16 Flipping over a log while shooting a gun
  91. DC 20 Flipping over a log while shooting a rocket launcher
  92. DC 24 Flipping over a log while shooting a minigun
  93. -Combat
  94. Pvp is opposed checks
  95. NPC have an DC to beat
  96. [Missions]
  97. As an elite Agent of SHIELD you have partial autonomy to pick and choose which missions you undertake. Missions are updated every 2 turns and are ranked as such: [Easy][Medium][Hard][Lethal]. Doing harder missions gain more rewards with greater risks while the opposite stands for easier missions. More then one Agent can choose a mission, this does not mean they must cooperate but it is recommended.
  98. [Actions]
  99. -Passive
  100. You have one passive action per turn which can be used to do something such as training, researching and building in the background. Effects from the passive actions do not activate till returning to the Triskelion.
  101. -Active
  102. Every turn in a mission you have two actions that are used to progress your way through a mission.
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