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  1. #include <a_samp>
  2. new Menu:CarMenu;
  3. new Menu:CarMenu2;
  4. new Menu:CarMenu3;
  5. new car[MAX_PLAYERS];
  6. #define COLOR_GREY 0xAFAFAFAA
  7. #define COLOR_GREEN 0x33AA33AA
  8. #define COLOR_RED 0xCC0000AA
  9. #define COLOR_YELLOW 0xFFFF00AA
  10. #define COLOR_WHITE 0xFFFFFFAA
  11.  
  12. #pragma tabsize 0
  13. // Hoi! Wat doe jij hier?
  14. // CJ Met zijn supercoole snor does not approve
  15. #define FILTERSCRIPT
  16.  
  17. #if defined FILTERSCRIPT
  18.  
  19. public OnFilterScriptInit()
  20.  
  21. {
  22. print("\n--------------------------------------");
  23. print(" Auto menu voor Vakonov server ");
  24. print(" Door @nickbouwhuis ");
  25. print("--------------------------------------\n");
  26.  
  27. CarMenu = CreateMenu("Kies maar!", 1, 200.0, 100.0, 150.0, 150.0);
  28.  
  29. AddMenuItem(CarMenu, 0, "Infernus (:D)");
  30. AddMenuItem(CarMenu, 0, "Sultan");
  31. AddMenuItem(CarMenu, 0, "Blade");
  32. AddMenuItem(CarMenu, 0, "Cheetah");
  33. AddMenuItem(CarMenu, 0, "Elegy");
  34. AddMenuItem(CarMenu, 0, "Comet");
  35. AddMenuItem(CarMenu, 0, "-- Motoren en fietsen --");
  36. AddMenuItem(CarMenu, 0, "NRG-500");
  37. AddMenuItem(CarMenu, 0, "Quad");
  38. AddMenuItem(CarMenu, 0, "PCJ-600");
  39. AddMenuItem(CarMenu, 0, "Pizza scooter");
  40. AddMenuItem(CarMenu, 0, "Volgende");
  41.  
  42. CarMenu2 = CreateMenu("Kies maar!", 1, 200.0, 100.0, 150.0, 150.0);
  43. AddMenuItem(CarMenu2, 0, "Go Kart");
  44. AddMenuItem(CarMenu2, 0, "Dirt Bike");
  45. AddMenuItem(CarMenu2, 0, "Police bike");
  46. AddMenuItem(CarMenu2, 0, "Police Ranger");
  47. AddMenuItem(CarMenu2, 0, "Police car (LVPD)");
  48. AddMenuItem(CarMenu2, 0, "Freeway");
  49. AddMenuItem(CarMenu2, 0, "BMX");
  50. AddMenuItem(CarMenu2, 0, "Rotfiets");
  51. AddMenuItem(CarMenu2, 0, "MtBike");
  52. AddMenuItem(CarMenu2, 0, "Volgende");
  53. CarMenu3 = CreateMenu("Kies maar!", 1, 200.0, 100.0, 150.0, 150.0);
  54. AddMenuItem(CarMenu3, 0, "Vortex");
  55. AddMenuItem(CarMenu3, 0, "Monster Truck");
  56. AddMenuItem(CarMenu3, 0, "Monster Truck 2");
  57. AddMenuItem(CarMenu3, 0, "Cabbie");
  58. AddMenuItem(CarMenu2, 0, "-- Vliegtuigen en overige --");
  59. AddMenuItem(CarMenu2, 0, "Shamal");
  60. AddMenuItem(CarMenu2, 0, "Hydra");
  61. AddMenuItem(CarMenu2, 0, "Hunter");
  62. AddMenuItem(CarMenu3, 0, "Terug");
  63. return 1;
  64. }
  65.  
  66. public OnFilterScriptExit()
  67. {
  68.  
  69.  
  70.  
  71. return 1;
  72. }
  73.  
  74. #else
  75.  
  76. main()
  77. {
  78. print("\n----------------------------------");
  79. print(" Hoi");
  80. print("----------------------------------\n");
  81. }
  82.  
  83. #endif
  84.  
  85. public OnGameModeInit()
  86. {
  87.  
  88.  
  89. return 1;
  90. }
  91.  
  92. public OnGameModeExit()
  93. {
  94. return 1;
  95. }
  96.  
  97. public OnPlayerRequestClass(playerid, classid)
  98. {
  99. SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
  100. SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
  101. SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
  102. return 1;
  103. }
  104.  
  105. public OnPlayerRequestSpawn(playerid)
  106. {
  107. return 1;
  108. }
  109.  
  110. public OnPlayerConnect(playerid)
  111. {
  112. return 1;
  113. }
  114.  
  115. public OnPlayerDisconnect(playerid, reason)
  116. {
  117. return 1;
  118. }
  119.  
  120. public OnPlayerSpawn(playerid)
  121. {
  122.  
  123. return 1;
  124. }
  125.  
  126. public OnPlayerDeath(playerid, killerid, reason)
  127. {
  128. return 1;
  129. }
  130.  
  131. public OnVehicleSpawn(vehicleid)
  132. {
  133. return 1;
  134. }
  135.  
  136. public OnVehicleDeath(vehicleid, killerid)
  137. {
  138. return 1;
  139. }
  140.  
  141. public OnPlayerText(playerid, text[])
  142. {
  143. return 1;
  144. }
  145.  
  146. public OnPlayerCommandText(playerid, cmdtext[])
  147.  
  148. {
  149. if (strcmp(cmdtext, "/v",true)==0)
  150. {
  151. if(!IsPlayerInAnyVehicle(playerid))
  152. {
  153. ShowMenuForPlayer(CarMenu,playerid);
  154. }
  155. else
  156. {
  157. SendClientMessage(playerid,0xFFFFFFFF,"Je zit al in een voertuig!");
  158. }
  159. return 1;
  160.  
  161.  
  162. }
  163. if (strcmp(cmdtext, "/auto",true)==0)
  164. {
  165. SendClientMessage(playerid,COLOR_YELLOW,"Het nieuwe commando is /v (V is voor Voertuig)");
  166. return 1;}
  167.  
  168. return 0;
  169. }
  170.  
  171. public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
  172. {
  173. return 1;
  174. }
  175.  
  176. public OnPlayerExitVehicle(playerid, vehicleid)
  177. {
  178. return 1;
  179. }
  180.  
  181. public OnPlayerStateChange(playerid, newstate, oldstate)
  182. {
  183. return 1;
  184. }
  185.  
  186. public OnPlayerEnterCheckpoint(playerid)
  187. {
  188. return 1;
  189. }
  190.  
  191. public OnPlayerLeaveCheckpoint(playerid)
  192. {
  193. return 1;
  194. }
  195.  
  196. public OnPlayerEnterRaceCheckpoint(playerid)
  197. {
  198. return 1;
  199. }
  200.  
  201. public OnPlayerLeaveRaceCheckpoint(playerid)
  202. {
  203. return 1;
  204. }
  205.  
  206. public OnRconCommand(cmd[])
  207. {
  208. return 1;
  209. }
  210.  
  211. public OnObjectMoved(objectid)
  212. {
  213. return 1;
  214. }
  215.  
  216. public OnPlayerObjectMoved(playerid, objectid)
  217. {
  218. return 1;
  219. }
  220.  
  221. public OnPlayerPickUpPickup(playerid, pickupid)
  222. {
  223. return 1;
  224. }
  225.  
  226. public OnPlayerSelectedMenuRow(playerid, row)
  227. {
  228. new Menu:CurrentMenu = GetPlayerMenu(playerid);
  229. new Float:x,Float:y,Float:z,Float:a;
  230. if(CurrentMenu == CarMenu)
  231. {
  232. switch(row)
  233.  
  234. {
  235.  
  236.  
  237. case 0: //infernus
  238. {
  239. GetPlayerFacingAngle(playerid,a);
  240. GetPlayerPos(playerid, x, y, z);
  241. if(car[playerid] != INVALID_VEHICLE_ID) DestroyVehicle(car[playerid]);
  242. car[playerid] = CreateVehicle(411,x,y,z+4,a,-1,-1,30000);
  243. PutPlayerInVehicle(playerid, car[playerid], 0);
  244. SendClientMessage(playerid, 0xFFFFFFFF, "Je selecteerde een Infernus!");
  245. SendClientMessage(playerid, 0xFFFFFFFF, "Maak 'm wel geel he!!");
  246.  
  247. }
  248. case 1: //armour
  249. {
  250. GetPlayerFacingAngle(playerid,a);
  251. GetPlayerPos(playerid, x, y, z);
  252. if(car[playerid] != INVALID_VEHICLE_ID) DestroyVehicle(car[playerid]);
  253. car[playerid] = CreateVehicle(560,x,y,z+4,a,-1,-1,30000);
  254. PutPlayerInVehicle(playerid, car[playerid], 0);
  255. SendClientMessage(playerid, 0xFFFFFFFF, "Je selecteerde een Sultan");
  256.  
  257. }
  258. case 2: //heal+armour
  259. {
  260. GetPlayerFacingAngle(playerid,a);
  261. GetPlayerPos(playerid, x, y, z);
  262. if(car[playerid] != INVALID_VEHICLE_ID) DestroyVehicle(car[playerid]);
  263. car[playerid] = CreateVehicle(536,x,y,z+4,a,-1,-1,30000);
  264. PutPlayerInVehicle(playerid, car[playerid], 0);
  265. SendClientMessage(playerid, 0xFFFFFFFF, "Je selecteerde een Blade");
  266.  
  267. }
  268. case 3: //healx2
  269. {
  270. GetPlayerFacingAngle(playerid,a);
  271. GetPlayerPos(playerid, x, y, z);
  272. if(car[playerid] != INVALID_VEHICLE_ID) DestroyVehicle(car[playerid]);
  273. car[playerid] = CreateVehicle(415,x,y,z+4,a,-1,-1,30000);
  274. PutPlayerInVehicle(playerid, car[playerid], 0);
  275. SendClientMessage(playerid, 0xFFFFFFFF, "Je selecteerde een Cheetah");
  276.  
  277. }
  278. case 4: //armourx2
  279. {
  280. GetPlayerFacingAngle(playerid,a);
  281. GetPlayerPos(playerid, x, y, z);
  282. if(car[playerid] != INVALID_VEHICLE_ID) DestroyVehicle(car[playerid]);
  283. car[playerid] = CreateVehicle(562,x,y,z+4,a,-1,-1,30000);
  284. PutPlayerInVehicle(playerid, car[playerid], 0);
  285. SendClientMessage(playerid, 0xFFFFFFFF, "Je selecteerde een Elegy");
  286.  
  287. }
  288. case 5: //M4
  289. {
  290. GetPlayerFacingAngle(playerid,a);
  291. GetPlayerPos(playerid, x, y, z);
  292. if(car[playerid] != INVALID_VEHICLE_ID) DestroyVehicle(car[playerid]);
  293. car[playerid] = CreateVehicle(480,x,y,z+4,a,-1,-1,30000);
  294. PutPlayerInVehicle(playerid, car[playerid], 0);
  295. SendClientMessage(playerid, 0xFFFFFFFF, "Je selecteerde een Comet");
  296.  
  297. }
  298. case 6: //bikes
  299. {
  300. SendClientMessage(playerid,0xFFFFFFFF,"Hahah. Dit is niks :)");
  301. ShowMenuForPlayer(CarMenu,playerid);
  302.  
  303. }
  304. case 7: //M4
  305. {
  306. GetPlayerFacingAngle(playerid,a);
  307. GetPlayerPos(playerid, x, y, z);
  308. if(car[playerid] != INVALID_VEHICLE_ID) DestroyVehicle(car[playerid]);
  309. car[playerid] = CreateVehicle(522,x,y,z+4,a,-1,-1,30000);
  310. PutPlayerInVehicle(playerid, car[playerid], 0);
  311. SendClientMessage(playerid, 0xFFFFFFFF, "Je selecteerde een NRG-500");
  312. }
  313.  
  314. case 8: //M4
  315. {
  316. GetPlayerFacingAngle(playerid,a);
  317. GetPlayerPos(playerid, x, y, z);
  318. if(car[playerid] != INVALID_VEHICLE_ID) DestroyVehicle(car[playerid]);
  319. car[playerid] = CreateVehicle(471,x,y,z+4,a,-1,-1,30000);
  320. PutPlayerInVehicle(playerid, car[playerid], 0);
  321. SendClientMessage(playerid, 0xFFFFFFFF, "Je selecteerde een Quad_bike");
  322. }
  323.  
  324. case 9: //next
  325. {
  326. GetPlayerFacingAngle(playerid,a);
  327. GetPlayerPos(playerid, x, y, z);
  328. if(car[playerid] != INVALID_VEHICLE_ID) DestroyVehicle(car[playerid]);
  329. car[playerid] = CreateVehicle(461,x,y,z+4,a,-1,-1,30000);
  330. PutPlayerInVehicle(playerid, car[playerid], 0);
  331. SendClientMessage(playerid, 0xFFFFFFFF, "Je selecteerde een PCJ-600");
  332.  
  333.  
  334.  
  335. }
  336.  
  337. case 10: //pcj-600
  338. {
  339. GetPlayerFacingAngle(playerid,a);
  340. GetPlayerPos(playerid, x, y, z);
  341. if(car[playerid] != INVALID_VEHICLE_ID) DestroyVehicle(car[playerid]);
  342. car[playerid] = CreateVehicle(448,x,y,z+4,a,-1,-1,30000);
  343. PutPlayerInVehicle(playerid, car[playerid], 0);
  344. SendClientMessage(playerid, 0xFFFFFFFF, "Je selecteerde een pizza scootertje.");
  345. SendClientMessage(playerid, 0xFFFFFFFF, "Snel! De pizza's worden koud!");
  346.  
  347.  
  348. }
  349.  
  350.  
  351. case 11: //other vehicles
  352. {
  353.  
  354. ShowMenuForPlayer(CarMenu2,playerid);
  355. }
  356.  
  357. }
  358. }
  359.  
  360. if(CurrentMenu == CarMenu2)
  361. {
  362. switch(row)
  363.  
  364. {
  365.  
  366.  
  367. case 0: //go kart
  368. {
  369. GetPlayerFacingAngle(playerid,a);
  370. GetPlayerPos(playerid, x, y, z);
  371. if(car[playerid] != INVALID_VEHICLE_ID) DestroyVehicle(car[playerid]);
  372. car[playerid] = CreateVehicle(571,x,y,z+4,a,-1,-1,30000);
  373. PutPlayerInVehicle(playerid, car[playerid], 0);
  374. SendClientMessage(playerid, 0xFFFFFFFF, "Je selecteerde een Go Kart");
  375.  
  376. }
  377. case 1: //dirt bike
  378. {
  379. GetPlayerFacingAngle(playerid,a);
  380. GetPlayerPos(playerid, x, y, z);
  381. if(car[playerid] != INVALID_VEHICLE_ID) DestroyVehicle(car[playerid]);
  382. car[playerid] = CreateVehicle(468,x,y,z+4,a,-1,-1,30000);
  383. PutPlayerInVehicle(playerid, car[playerid], 0);
  384. SendClientMessage(playerid, 0xFFFFFFFF, "Je selecteerde een Dirt Bike");
  385.  
  386. }
  387.  
  388. case 2: //police bike
  389. {
  390. GetPlayerFacingAngle(playerid,a);
  391. GetPlayerPos(playerid, x, y, z);
  392. if(car[playerid] != INVALID_VEHICLE_ID) DestroyVehicle(car[playerid]);
  393. car[playerid] = CreateVehicle(523,x,y,z+4,a,-1,-1,30000);
  394. PutPlayerInVehicle(playerid, car[playerid], 0);
  395. SendClientMessage(playerid, 0xFFFFFFFF, "Je selecteerde een Police Bike");
  396.  
  397. }
  398.  
  399. case 3: //police ranger
  400. {
  401. GetPlayerFacingAngle(playerid,a);
  402. GetPlayerPos(playerid, x, y, z);
  403. if(car[playerid] != INVALID_VEHICLE_ID) DestroyVehicle(car[playerid]);
  404. car[playerid] = CreateVehicle(599,x,y,z+4,a,-1,-1,30000);
  405. PutPlayerInVehicle(playerid, car[playerid], 0);
  406. SendClientMessage(playerid, 0xFFFFFFFF, "Je selecteerde een Police Ranger");
  407.  
  408. }
  409. case 4: //police car
  410. {
  411. GetPlayerFacingAngle(playerid,a);
  412. GetPlayerPos(playerid, x, y, z);
  413. if(car[playerid] != INVALID_VEHICLE_ID) DestroyVehicle(car[playerid]);
  414. car[playerid] = CreateVehicle(598,x,y,z+4,a,-1,-1,30000);
  415. PutPlayerInVehicle(playerid, car[playerid], 0);
  416. SendClientMessage(playerid, 0xFFFFFFFF, "Je selecteerde een LVPD Politiewagen");
  417.  
  418. }
  419. case 5:
  420. {
  421. GetPlayerFacingAngle(playerid,a);
  422. GetPlayerPos(playerid, x, y, z);
  423. if(car[playerid] != INVALID_VEHICLE_ID) DestroyVehicle(car[playerid]);
  424. car[playerid] = CreateVehicle(481,x,y,z+4,a,-1,-1,30000);
  425. PutPlayerInVehicle(playerid, car[playerid], 0);
  426. SendClientMessage(playerid, 0xFFFFFFFF, "Je selecteerde een BMX");
  427.  
  428. }
  429. case 6:
  430. {
  431. GetPlayerFacingAngle(playerid,a);
  432. GetPlayerPos(playerid, x, y, z);
  433. if(car[playerid] != INVALID_VEHICLE_ID) DestroyVehicle(car[playerid]);
  434. car[playerid] = CreateVehicle(509,x,y,z+4,a,-1,-1,30000);
  435. PutPlayerInVehicle(playerid, car[playerid], 0);
  436. SendClientMessage(playerid, 0xFFFFFFFF, "Je selecteerde een vervelde rotfiets");
  437. SendClientMessage(playerid, 0xFFFFFFFF, "Verder alles goed?");
  438.  
  439. }
  440. case 7:
  441. {
  442. GetPlayerFacingAngle(playerid,a);
  443. GetPlayerPos(playerid, x, y, z);
  444. if(car[playerid] != INVALID_VEHICLE_ID) DestroyVehicle(car[playerid]);
  445. car[playerid] = CreateVehicle(510,x,y,z+4,a,-1,-1,30000);
  446. PutPlayerInVehicle(playerid, car[playerid], 0);
  447. SendClientMessage(playerid, 0xFFFFFFFF, "Je selecteerde een Mountain Bike");
  448.  
  449. }
  450.  
  451.  
  452. }
  453. case 8:
  454. {
  455. ShowMenuForPlayer(CarMenu3,playerid);
  456. }
  457. }
  458. }
  459. if(CurrentMenu == CarMenu3)
  460. {
  461. switch(row)
  462.  
  463. {
  464.  
  465.  
  466. case 0:
  467. {
  468. GetPlayerFacingAngle(playerid,a);
  469. GetPlayerPos(playerid, x, y, z);
  470. if(car[playerid] != INVALID_VEHICLE_ID) DestroyVehicle(car[playerid]);
  471. car[playerid] = CreateVehicle(539,x,y,z+4,a,-1,-1,30000);
  472. PutPlayerInVehicle(playerid, car[playerid], 0);
  473. SendClientMessage(playerid, 0xFFFFFFFF, "Je selecteerde een Vortex");
  474.  
  475. }
  476. case 1:
  477. {
  478. GetPlayerFacingAngle(playerid,a);
  479. GetPlayerPos(playerid, x, y, z);
  480. if(car[playerid] != INVALID_VEHICLE_ID) DestroyVehicle(car[playerid]);
  481. car[playerid] = CreateVehicle(444,x,y,z+4,a,-1,-1,30000);
  482. PutPlayerInVehicle(playerid, car[playerid], 0);
  483. SendClientMessage(playerid, 0xFFFFFFFF, "Je selecteerde een Monster Truck");
  484.  
  485. }
  486. case 2:
  487. {
  488. GetPlayerFacingAngle(playerid,a);
  489. GetPlayerPos(playerid, x, y, z);
  490. if(car[playerid] != INVALID_VEHICLE_ID) DestroyVehicle(car[playerid]);
  491. car[playerid] = CreateVehicle(556,x,y,z+4,a,-1,-1,30000);
  492. PutPlayerInVehicle(playerid, car[playerid], 0);
  493. SendClientMessage(playerid, 0xFFFFFFFF, "Je selecteerde een Monster Truck No.2");
  494.  
  495. }
  496. case 3:
  497. {
  498. GetPlayerFacingAngle(playerid,a);
  499. GetPlayerPos(playerid, x, y, z);
  500. if(car[playerid] != INVALID_VEHICLE_ID) DestroyVehicle(car[playerid]);
  501. car[playerid] = CreateVehicle(438,x,y,z+4,a,-1,-1,30000);
  502. PutPlayerInVehicle(playerid, car[playerid], 0);
  503. SendClientMessage(playerid, 0xFFFFFFFF, "Je selecteerde een Cabbie");
  504.  
  505. }
  506. case 4: // Planes Jets etc
  507. {
  508. SendClientMessage(playerid,0xFFFFFFFF,"Wasmetjou?");
  509. }
  510. case 5:
  511. {
  512. GetPlayerFacingAngle(playerid,a);
  513. GetPlayerPos(playerid, x, y, z);
  514. if(car[playerid] != INVALID_VEHICLE_ID) DestroyVehicle(car[playerid]);
  515. car[playerid] = CreateVehicle(519,x,y,z+4,a,-1,-1,30000);
  516. PutPlayerInVehicle(playerid, car[playerid], 0);
  517. SendClientMessage(playerid, 0xFFFFFFFF, "Je selecteerde een Shamal");
  518.  
  519. }
  520. case 6:
  521. {
  522. GetPlayerFacingAngle(playerid,a);
  523. GetPlayerPos(playerid, x, y, z);
  524. if(car[playerid] != INVALID_VEHICLE_ID) DestroyVehicle(car[playerid]);
  525. car[playerid] = CreateVehicle(520,x,y,z+4,a,-1,-1,30000);
  526. PutPlayerInVehicle(playerid, car[playerid], 0);
  527. SendClientMessage(playerid, 0xFFFFFFFF, "Je selecteerde een Hydra");
  528.  
  529. }
  530. case 7:
  531. {
  532. GetPlayerFacingAngle(playerid,a);
  533. GetPlayerPos(playerid, x, y, z);
  534. if(car[playerid] != INVALID_VEHICLE_ID) DestroyVehicle(car[playerid]);
  535. car[playerid] = CreateVehicle(425,x,y,z+4,a,-1,-1,30000);
  536. PutPlayerInVehicle(playerid, car[playerid], 0);
  537. SendClientMessage(playerid, 0xFFFFFFFF, "Je selecteerde een Hunter");
  538. case 8:
  539. {
  540. ShowMenuForPlayer(CarMenu2,playerid);
  541. }
  542. }
  543. }
  544. return 1;
  545. }
  546.  
  547. public OnPlayerExitedMenu(playerid)
  548. {
  549. return 1;
  550. }
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