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- Name of the nation: Modron Sectorial Inspection Function #B5A642
- Race: Modrons
- Color: Brass
- Fluff (Determines bonuses): Due to an error in commands caused by adventurer tampering, a partial Modron army of had been dumped onto the world of Moco (quite fortunate for them, as they had a 50% chance of being ejected into deep space instead) onto an uncontested area about roughly a month ago; stranding the strange, logic-bound beings on an alien world most recognizable to their order-bound kind.
- At first completely at a loss on what to do, the modrons wandered aimlessly and studied their surroundings piece by piece (much to the misfortune of any fauna, which they also studied piece by piece) before forcefully attempting to rearrange it into a shape more in-line with that of their home plane, Mechanus. After a week's passing, they have defaulted to one of the last orders given to them by a Quinton in a rare case of Modron foresight: that if they were to ever get into a situation where they would be cut off of access to Mechanus for more then several cycles without further order, they were to return immediately by any means necessary. Hence, the Modrons of the so called "MSIF" seek to ultimately build a device that will allow them to warp back into their realm; be it magical or technological, while otherwise serving their sub-function of ordering the world.
- Government Type (Determines some stats): Standard Modron Caste Hierarchy
- Economy Type (Determines some stats): Communism? It's never really made clear, but they seem to function with outside economies using an improvised barter system: Modrons do not see inherent value in currency, but will stockpile it anyways and trade it at will if they know they can get something useful from it in the future.
- Religion (Determines magic): Technically their most revered beings are the Quintons, but through them they revere Primus, their creator and deity of Mechanus.
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- Population: 5 (.3/turn)
- Food: Utilizes biomass as “food”. (Supply: Good).
- Raw Currency: 5 (+5/turn)
- Legitimacy: Mediocre.
- Culture: 5.
- Industry: 7.
- Unique Buildings: None.
- Defenses: None.
- Military Units: 2 Modron Guardian Units (Strong), 2 Modron Infantry Formations (Medium).
- Resources: Limited copper, biomas, stone.
- Magic/Spells: [None]. (none).
- Technology: Propietary, Modron. Basic fabrication.
- Territory: 1.
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- Bonuses:
- 1. Mechanical: Being mechanical, Modron do not feel ill effects from psychical attacks of any sort.
- 2. Military-Industrial: Modron can utilize their industry to increase their population, and their population to increase their industry; this affords extreme flexibility, but may tax biomass reserves.
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