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PYRAMID POWER WARS

Apr 6th, 2019
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  1. PYRAMID POWER WARS
  2.  
  3. RESOURCES
  4.  
  5. Population-> Serfs, Priests, Troops
  6. Land-> Food, Stone
  7. Noble-> Glory
  8.  
  9. A unit of SERFS assigned to a LAND produces four units of FOOD or two units of STONE at the end of every round as appropriate to the LAND TYPE. A second unit of SERFS on the same LAND produces half that amount of resources, and any further SERFS produce nothing. Allocation is limited by available LAND.
  10. A unit of PRIESTS allows use of a SCOUT PYRAMID, half a BATTLE PYRAMID, a fifth of a WAR PYRAMID, a tenth of a DOOM PYRAMID, or a twentieth of a LEGENDARY PYRAMID each round. Allocation is limited by available PYRAMIDS.
  11. A unit of TROOPS can occupy a new unit of LAND each round if led by a NOBLE. Allocation is limited by available NOBLES.
  12.  
  13. A LAND is one of two types: FOOD or STONE. SERFS assigned to the land will produce resources of that type. At the end of every round, if a player controls more than 4 land per NOBLE, they gain a single new NOBLE.
  14.  
  15. Every FOOD prevents two POPULATION of any type of your choice from vanishing at the end of the round. Excess FOOD beyond that needed to maintain existing POPULATION is immediately converted into new POPULATION of any type desired.
  16.  
  17. Every player starts with 1 NOBLE. Each NOBLE starts with 0 GLORY. Every turn a NOBLE leads TROOPS and/or PYRAMIDS to attempt to take LAND, they gain 1 GLORY. Every turn they defeat another NOBLE, they gain half as much GLORY as that NOBLE possessed, rounded down.
  18.  
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  20. WAR
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  22. TROOPS and/or PYRAMIDS led by a NOBLE can move 1 space each turn, or 2 spaces if both are already controlled. Without a NOBLE they may still be moved but only through friendly territory. Only a single NOBLE may occupy any space.
  23.  
  24. If two players both attempt to take control of a space of LAND, the victor is determined as follows:
  25. -First, the side with the single largest pyramid wins.
  26. -If neither side has a larger pyramid, the side with the most pyramids of the largest available size wins.
  27. -If both sides have exactly equal numbers and types of pyramids, the NOBLE with the most TROOPS wins.
  28. -If both NOBLES have equal TROOPS, the LAND does not shift in ownership. If one of the players already controlled the LAND, they win. Otherwise, all forces retreat intact.
  29.  
  30. In any conflict with a victor, all the loser's TROOPS and PYRAMIDS are destroyed and their NOBLE is claimed by the victor as DEAD.
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  32.  
  33. PYRAMIDS
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  35. Construction of a PYRAMID requires STONE, which may be allocated to the PYRAMID over the course of multiple rounds if necessary, and one or more DEAD totaling to a certain minimum GLORY.
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  37. SIZE STONE GLORY NOTES
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  39. SCOUT 1 1 May move an additional space per round with a single unit of TROOPS, if led by a NOBLE
  40. BATTLE 2 2
  41. WAR 5 4
  42. DOOM 10 8
  43. LEGENDARY 20 12
  44.  
  45. Once constructed, a PYRAMID must be staffed by a number of PRIESTS equal to its construction cost in STONE in order to function. A PYRAMID which lacks sufficient PRIESTS cannot move or fight, and if the LAND it occupies is taken by an opponent they may claim the PYRAMID rather than destroying it, at their option.
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