Advertisement
Drexel

The Wandering Jew

Feb 10th, 2013
154
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 4.25 KB | None | 0 0
  1. The Wandering Jew - PL 8
  2.  
  3. Strength 5, Stamina 7, Agility 6, Dexterity 2, Fighting 9, Intellect 2, Awareness 3, Presence 0
  4.  
  5. Advantages
  6. Beginner's Luck, Benefit, Cipher 5, Diehard, Evasion, Fast Grab, Fearless, Great Endurance, Hide in Plain Sight, Improved Disarm, Improvised Weapon, Interpose, Jack-of-all-trades, Prone Fighting, Quick Draw, Weapon Bind
  7.  
  8. Skills
  9. Acrobatics 1 (+7), Athletics 2 (+7), Close Combat: Hand to Hand 8 (+17), Intimidation 2 (+2), Investigation 3 (+5), Perception 2 (+5), Ranged Combat: Pistols 8 (+10), Stealth 2 (+8)
  10.  
  11. Powers
  12. Cursed to Walk the Earth
  13. Blotted from History (Advantages: Benefit, Cipher 5, Hide in Plain Sight)
  14. Wise Beyond Centuries (Advantages: Beginner's Luck, Diehard, Fearless, Great Endurance, Jack-of-all-trades)
  15. Comprehend: Comprehend 3 ([3 active, 2/7 PP, 1/2r], Languages - Read All, Languages - Speak All, Languages - Understand All; Narrow Type: only languages learned in the past 2000 years (mostly old world))
  16. Mark of Cain
  17. Immortality: Immortality 10 (Return after 1 hour; Side Effect 2: always - Amnesia, Uncontrolled)
  18. Immunity: Immunity 1 (Aging)
  19. Regeneration: Regeneration 5 (Every 2 rounds; Persistent; Tiring)
  20.  
  21. Equipment
  22. Bag of Heroin 0, Junkie's Outfit 0, Old Sack (2) 0, Syringes 0
  23.  
  24. Offense
  25. Initiative +6
  26. Grab, +11 (DC Spec 15)
  27. Throw, +2 (DC 20)
  28. Unarmed, +11 (DC 20)
  29.  
  30. Complications
  31. Addiction: Opium, historically; Heroin, currently; Occasionally alcoholic
  32. Ancient Duty: Six times throughout the past twenty centuries, Judas has encountered his old rival and immortal enemy Longinus. Judas is driven to stop Longinus from realizing his Apocalyptic dreams. Whenever Longinus appears, Judas can focus on little else than stopping him.
  33. Arch Enemy: Marcus Sempronus Longinus of Anxanum aka Saint Longinus was cursed with the same mark as Judas. Supposedly this was for the cruelty he showed to Jesus during the crucifixion (he crafted the Crown of Thorns). Longinus believes the only way for the curse to end is for the Second Coming to occur. This belief has driven him into a genocidal obsession with causing the Apocalypse. He has tried and failed several times over.
  34. Jewish: Judas is a Jew, and he never forgets that.
  35. Kosher only, indoors by sundown on Friday...
  36. Motivation: Redemption: Two millennia on the Earth has made Judas somewhat cynical about the concepts of Justice and Freedom. While he still believes in his old ideals, he mostly focuses on the small victories. He wants to do good, and he especially wants to atone for the betrayal of his best friend.
  37. Occasional Amnesia: While his memory is exceptional otherwise, whenever Judas's brain is heavily damaged (then regenerated) there is a chance he will loose a significant portion of his memory and identity. This has happened a few dozen times in history. Can be slowly fixed by nostalgic reminders which sometimes trigger flashbacks. Judas usually begins every campaign with full Amnesia.
  38. Prejudice: Christianity: Having witnessed the events of Jesus's life, Judas is particulary critical of Christianity. Judas saw the rise of the early church and felt that his old friend's dream had been distorted into something gaudy and disturbing. Although anmesia has caused him to forget much of his early past, he still retains this prejudice along with other personality quirks (See: Jewish)
  39. Secret Identity (to self): The Wandering Jew of legend is actually Judas Iscariot. For his betrayal of Jesus, Judas was (supposedly) cursed by God to walk the Earth until the Second Coming. Very few beings know the truth about him (or can figure it out due to the curse), and Judas himself doesn't usually remember who he is unless reminded somehow (usually by the likes of Longinus or some stroke of luck).
  40.  
  41. Languages
  42. Aramaic
  43.  
  44. Defense
  45. Dodge 9/11, Parry 9, Fortitude 8, Toughness 7, Will 7
  46.  
  47. Power Points
  48. Abilities 68 + Powers 20 + Advantages 8 + Skills 14 (28 ranks) + Defenses 10 = 120
  49.  
  50. Validation: Grab: Attack Bonus exceeds Power Level limit by 6; Unarmed: Attack Bonus exceeds Power Level limit by 6; Dodge: Exceeds Power Level limit by 2
  51.  
  52.  
  53. Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
  54. Mutants & Masterminds, Third Edition is ©2010-2012 Green Ronin Publishing, LLC. All rights reserved.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement