Advertisement
Guest User

FGunz crash log

a guest
Mar 4th, 2016
138
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 9.00 KB | None | 0 0
  1. GUNZ 1,0,0,290 launched. build (Jan 16 2016 10:11:02)
  2. Log time (03/04/16 22:27:16)
  3. Linear88's Runnable!
  4. CPU ID = GenuineIntel ( family = 774 , model = 10 , stepping = 9 ) @ 2294 MHz
  5. Display Device = Intel(R) HD Graphics 4000 ( vendor=8086 device=166 subsys=14571043 revision=9 )
  6. Display Driver Version = 10.18.0013.6191
  7. Windows = 5.1 Build 2600 , Service Pack 3 (64-bit) (4194303KB) : Windows xp..
  8. Load XML from memory : system/locale.xml- SUCCESS
  9. Country : (USA), Language : (USA)
  10. Load Config from file : config.xml- SUCCESS
  11. Load XML from memory : system/system.xml- SUCCESS
  12. Load XML from memory : system/strings.xml(0x0009) - SUCCESS
  13. Load XML from memory : system/cserror.xml(0x0009) - SUCCESS
  14. Load XML from memory : system/messages.xml(0x0009) - SUCCESS
  15. Load XML from memory : system/gametypecfg.xml
  16. Dmp ok.
  17. InitializeNotify ok.
  18. WFog Enabled Device.
  19. device created.
  20. Video memory 843.000000
  21. shader initialize successful : 1
  22. main : RGetLenzFlare()->Initialize()
  23. InitialLoading success.
  24. interface Initialize success
  25. ZApplication::OnCreate : begin
  26. 0(Primair geluidsstuurprogramma): Hardware Mixing Not Supported
  27. 1(Luidsprekers (Realtek High Definition Audio)): Hardware Mixing Not Supported
  28. [[[getMaxChannel32]]]]
  29. found 9 custom music
  30.  
  31. -------------------> Sound Engine Create : 1.077000
  32.  
  33. sound engine create.
  34. Load XML from memory : System/tips.xml(0x0009)- SUCCESS
  35. start log bipmap
  36. end of load bitmaps2
  37. loading pictures : 3.294000
  38. warning : bitmap frame_b.png not found.
  39. warning : bitmap frame_t.png not found.
  40. warning : bitmap stripe.tga not found.
  41. warning : bitmap slot_head.tga not found.
  42. warning : bitmap slot_head.tga not found.
  43. warning : bitmap icon_gameroom.tga not found.
  44. IDLResource Loading Success!!
  45. IDL resources : 0.210000
  46. start InitInterface option
  47. Number of Display mode : 13
  48. Number of Display mode : 13
  49. end of InitInterface option ok
  50. Init maps : no Current ChannelRule
  51. Screen Effect Manager Create : 0.213000
  52. Screen effect manager create success.
  53. SFX/ef_hp ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 Greater than
  54. SFX/ef_hp ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 Greater than
  55. SFX/ef_hp ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 Greater than
  56. SFX/ef_hp ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 Greater than
  57. SFX/ef_hp ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 Greater than
  58. SFX/ef_hp ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 Greater than
  59. SFX/ef_hp ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 Greater than
  60. SFX/ef_ap ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 Greater than
  61. SFX/ef_ap ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 Greater than
  62. SFX/ef_ap ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 Greater than
  63. SFX/ef_ap ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 Greater than
  64. SFX/ef_ap ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 Greater than
  65. SFX/ef_ap ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 Greater than
  66. SFX/ef_ap ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 Greater than
  67. SFX/ef_haste ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 Greater than
  68. SFX/ef_haste ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 Greater than
  69. SFX/ef_haste ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 Greater than
  70. SFX/ef_haste ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 Greater than
  71. SFX/ef_haste ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 Greater than
  72. SFX/ef_haste ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 Greater than
  73. SFX/ef_haste ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 Greater than
  74. Effect manager create success.
  75. 7788 upnp port forward initialized.
  76. Client create success.
  77. game interface create success.
  78.  
  79. -------------------> GameInterface Create : 5.974000
  80.  
  81. model/man/man-parts_shunter.elu mesh eq_chest_shunter node 34 face 0 point -> physique 3 Greater than
  82. model/man/man-parts_dryad.elu mesh eq_chest_dryad node 680 face 0 point -> physique 3 Greater than
  83. model/man/man-parts_gveteran.elu mesh eq_chest_gveteran node 6 face 2 point -> physique 3 Greater than
  84. model/man/man-parts_mummy.elu mesh eq_chest_mummy node 18 face 0 point -> physique 3 Greater than
  85. model/man/man-parts_nanosuit.elu mesh eq_chest_nanosuit node 680 face 0 point -> physique 3 Greater than
  86. model/man/man-parts_cloud.elu mesh eq_legs_cloud node 56 face 1 point -> physique 3 Greater than
  87. model/man/clonetrooper.elu mesh eq_chest_clone1234 node 0 face 0 point -> physique 3 Greater than
  88. model/woman/woman-parts_police.elu mesh eq_legs_police node 33 face 0 point -> physique 3 Greater than
  89. model/woman/woman-parts_police.elu mesh eq_chest_police node 376 face 0 point -> physique 3 Greater than
  90. model/woman/woman-parts_blackdragon.elu mesh eq_legs_blackdragon node 301 face 1 point -> physique 3 Greater than
  91. model/woman/woman-parts_eskimo.elu mesh eq_chest_eskimo node 80 face 1 point -> physique 3 Greater than
  92. model/woman/woman-parts_bloodsuit.elu mesh eq_chest_bloodsuit node 129 face 0 point -> physique 3 Greater than
  93. model/woman/woman-parts_gveteran.elu mesh eq_chest_gveteran node 6 face 1 point -> physique 3 Greater than
  94. model/woman/woman-parts_maka.elu mesh eq_legs_maka node 2 face 0 point -> physique 3 Greater than
  95. Load character.xml success,
  96.  
  97. -------------------> Character Loading : 3.474000
  98.  
  99.  
  100. -------------------> WeaponMesh Loading : 1.049000
  101.  
  102. Load weapon.xml success.
  103.  
  104. -------------------> Worlditem Loading : 0.056000
  105.  
  106. Load zitem info success.
  107. Load zBuff info success.
  108. Init world item manager success.
  109. Init map Descriptor success.
  110. Init channel rule manager success.
  111. Init abuse manager success.
  112. Init chatting filter. success
  113. Error While Read spymaplist.
  114. Error While read spymode.
  115.  
  116. -------------------> ETC .. : 3.279000
  117.  
  118. BspObject open : begin interface/login/login.rs
  119. RBspObject::Open : Open_MaterialList
  120. RBspObject::Open : Open_LightList
  121. BspObject open object list : begin
  122. RBspObject::Open_ObjectList : size 8
  123. RBspObject::Open_ObjectList : end
  124. RBspObject::Open : OpenDescription
  125. RBspObject::OpenRs : file.Open
  126. RBspObject::OpenRs : file.Read(&header)
  127. RBspObject::OpenRs : file.Read(&nMaterial)
  128. RBspObject::OpenRs : Open_Nodes begin
  129. RBspObject::OpenRs : Open_Nodes end
  130. RBspObject::Open : OpenRs
  131. RBspObject::Open : OpenBsp
  132. BspObject load lightmap : file.Read(&header)
  133. BspObject load lightmap nCount = 1
  134. BspObject load lightmap 0
  135. BspObject load lightmap : file.Read(&m_nLightmap) done
  136. BspObject load lightmap : end
  137. RBspObject::Open : done
  138. Load smoke description mesh.
  139. main : OnCreate() done
  140. Server Connected
  141. Login Posted
  142. Login Successful.
  143. Responsed Account Charlist
  144. model/woman/woman-parts_police.elu mesh eq_legs_police node 33 face 0 point -> physique 3 Greater than
  145. Selected character name : ^FGamer^8NL^1 (5E 46 47 61 6D 65 72 5E 38 4E 4C 5E 31 ) (len = 13)
  146. Cloth VertexBuffer is Released
  147. Emblem url is null! clanID(191039)
  148. Emblem url is null! clanID(191039)
  149. StageCreated
  150. StageCreated
  151. CastStageBridgePeer call in Zgame::Create
  152. game create begin , type = 5
  153. BspObject open : begin maps/SuperFlip/SuperFlip.rs
  154. RBspObject::Open : Open_MaterialList
  155. RBspObject::Open : OpenDescription
  156. RBspObject::OpenRs : file.Open
  157. RBspObject::OpenRs : file.Read(&header)
  158. RBspObject::OpenRs : file.Read(&nMaterial)
  159. RBspObject::OpenRs : Open_Nodes begin
  160. RBspObject::OpenRs : Open_Nodes end
  161. RBspObject::Open : OpenRs
  162. RBspObject::Open : OpenBsp
  163. RBspObject::Open : done
  164. game world create success.
  165. Reload all animation end
  166. ---------------------------------setBuffer
  167. game created ( 22:29:02 )
  168. model/woman/woman-parts_maka.elu mesh eq_legs_maka node 2 face 0 point -> physique 3 Greater than
  169. Create character : Name=^FGamer^8NL^1 Level=66
  170. Connect to Agent by UDP
  171. Connect to Agent by UDP
  172. model/man/clonetrooper.elu mesh eq_chest_clone1234 node 0 face 0 point -> physique 3 Greater than
  173. Connect to Agent by UDP
  174. Connect to Agent by UDP
  175. Connect to Agent by UDP
  176. Connect to Agent by UDP
  177. Connect to Agent by UDP
  178. Connect to Agent by UDP
  179. Destroy gunz
  180. Destroy sound engine.
  181. Destroy sound engine. success
  182. Destroy console.
  183. Destroy interface begin
  184. game interface destroy begin.
  185. game destroy begin
  186. Destroy sound engine()
  187. game destroy match destroy
  188. ------------------------ReleaseBuffer
  189. game destroyed ( 23:18:14 )
  190. game interface destroy finished
  191. destroy client.
  192. PeerInfoList Released
  193. clear looks end.
  194. Cloth VertexBuffer is Released
  195. Widget map clear end.
  196. desctroy cursor system end.
  197. clear IDL resource end.
  198. Final interface end.
  199. Destroy game interface done.
  200. clear looks end.
  201. Widget map clear end.
  202. desctroy cursor system end.
  203. Destroy mesh manager.
  204. Destroy weapon mesh manager.
  205. Clear SkillManager.
  206. Clear QuestItemDescMgr.
  207. Clear MatchItemDescMgr.
  208. Clear ChattingFilter.
  209. Clear ChannelRuleMgr.
  210. destroy game application done.
  211. interface finalize.
  212. game input destroy.
  213. game configuration destroy.
  214. Bitmap manager destroy Animation bitmap.
  215. destroy gunz finish.
  216. Rframe_destory::closeDisplay
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement