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EpicFail42's Loot Filter v20

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  1. #EpicFail42's loot filter v20
  2. #This filter has a home at https://www.pathofexile.com/forum/view-thread/1296898
  3. #Weird-looking comments are extra features to support FilterBlast (http://filterblast.oversoul.xyz/EpicFail42/)
  4. #If you don't use it - just ignore everything that starts with "# //", no functionality will be lost
  5.  
  6. # Sounds currently available for use in loot filters:
  7. # 1 - good, short, loud,
  8. # 2 - good, similar to 1, but a bit less "wow",
  9. # 3 - good, similar to 2 (almost the same), even less "wow",
  10. # 4 - ok, weird enough to notice, maybe a bit too sharp,
  11. # 5 - ok, like 4, but even more sharp,
  12. # 6 - bad, another "like 4", but with unpleasand high freqs
  13. # 7 - ok, a bit too long and too soft,
  14. # 8 - good, weird enough to notice, but too long,
  15. # 9 - bad, very much like 8, but very subtle.
  16. # I use 1 for best items, 2 for good ones, 5 for ok-ish ones, 7 for prophecy items, 8 for low currency, 9 for chancing bases
  17. # If something else would be needed, 3 and 4 are also OK
  18.  
  19. # //! SetOption $Welcome info [It's made to be as simple and stable as possible. I've tried to make it so you don't have to update it for each new league - it will show everything you need by default, even new stuff. The colours are as close to the original ones as possible, and the size and sound are proportional to the value of the item.] # This is the EpicFail42's loot filter.
  20.  
  21. # //! SetOption $Info_Link link [https://www.pathofexile.com/forum/view-thread/1296898] [https://www.pathofexile.com/forum/view-thread/1296898] # The forum thread, home of the filter.
  22.  
  23. # // First of all, here's a configurable font size if you don't like big items.
  24. # // It works like this: default font range in filters is from 18 to 45. This filter uses the whole range
  25. # // (18 is used for animated weapons, 45 for the best items, maps, etc). You can "squash" the range into
  26. # // something that you like (if you set the range as 20 30 below, for example, 18 would transform to 20,
  27. # // 45 to 30, and 27 to 23). Keep it commented as it is - it's a FilterBlast command.
  28. # //! SetOption $Smallest_Font_Size input [18] #Smallest font size you'd like to see (all font sizes will be interpolated to fit between smallest and largest, PoE limits sizes to [18 to 45])
  29. # //! SetOption $Largest_Font_Size input [45] #Largest font size you'd like to see
  30. # //! SetGlobalFontSizeRange $Smallest_Font_Size $Largest_Font_Size resize
  31.  
  32. # // Next come configurable sounds with descriptions. Set them as you like on FilterBlast's site.
  33. # //! SetSound $Tier1Sound 1 300 # Best items, such as 5-links and Divine Orbs, and better
  34. # //! SetSound $Tier2Sound 2 300 # Good items, such as 6-sockets and Chance Orbs
  35. # //! SetSound $Tier3Sound 5 300 # Useful and rare items, such as quality gems
  36. # //! SetSound $Tier4Sound 8 300 # Normal items, such as Transmutation Orbs
  37. # //! SetSound $LeagueSound 7 300 # League-specific items, such as Silver Coins or Leaguestones
  38. # //! SetSound $ChancingSound 9 300 # Chancing items, such as Sorcerer Boots
  39.  
  40. # // Default sets of bases that you may want to chance. Don't need to be changed here - better do it with UI on FilterBlast site if you use it.
  41. # //! SetOption $Popular_Chancing_Bases textarea ["Sorcerer Boots" "Occultist's Vestment" "Leather Belt"] # Bases that most people try to chance, you can add ones such as Agate Amulet, etc. You may disable them below.
  42. # //! SetOption $Map_Specific_Chancing_Bases checkbox ["Steel Ring"] ["Opal Ring"] ["Blue Pearl Amulet"] ["Marble Amulet"] ["Vanguard Belt"] ["Crystal Belt"] ["Bone Helmet"] ["Two-Toned Boots"] ["Spiked Gloves"] ["Gripped Gloves"] ["Fingerless Silk Gloves"] # Select the new map-specific crafting bases you want to see
  43. # //! SetOption $Personal_Chancing_Bases textarea ["Elegant Sword" "Glorious Plate" "Sapphire Flask" "Gold Ring" "Ruby Ring" "Judgement Staff" "Gavel" "Paua Ring" "Occultist's Vestment" "Prophecy Wand" "Imperial Bow"] # Want to chance some uniques for league challenges or want to get some specific unique by chancing it? Enable Personal Chancing Bases below and list their bases here
  44.  
  45. # Section: currency
  46. #rare currency
  47. Show
  48. BaseType "Exalted Orb" "Divine Orb" "Mirror of Kalandra" "Eternal Orb" "Albino Rhoa Feather" "Fishing Rod"
  49. SetTextColor 240 200 150 255
  50. SetBorderColor 255 255 255 255
  51. SetBackgroundColor 0 0 0 255
  52. SetFontSize 45
  53. PlayAlertSound 1 300
  54. # //$ $Tier1Sound
  55.  
  56. #notable mid-tier currency
  57. Show
  58. BaseType "Blessed Orb" "Regal Orb" "Chaos Orb" "Orb of Fusing" "Vaal Orb" "Gemcutter's Prism" "Orb of Regret" "Cartographer's Chisel" "Orb of Alchemy" "Orb of Scouring"
  59. SetTextColor 240 200 150 255
  60. SetBorderColor 255 255 255 255
  61. SetBackgroundColor 0 0 0 255
  62. SetFontSize 45
  63. PlayAlertSound 2 300
  64. # //$ $Tier2Sound
  65.  
  66. Show
  67. Class Leaguestone
  68. SetTextColor 240 200 150 255
  69. SetBorderColor 255 255 255 255
  70. SetBackgroundColor 0 0 0 255
  71. SetFontSize 45
  72. PlayAlertSound 7 300
  73. # //$ $LeagueSound
  74.  
  75. Show
  76. Class Currency
  77. BaseType "Silver Coin" "Prophecy" "Splinter" "Blessing"
  78. SetTextColor 240 200 150 255
  79. SetBorderColor 255 255 255 255
  80. SetBackgroundColor 0 0 0 255
  81. SetFontSize 45
  82. PlayAlertSound 7 300
  83. # //$ $LeagueSound
  84.  
  85. #scrolls
  86. Show
  87. BaseType "Scroll of Wisdom" "Portal Scroll"
  88. SetTextColor 195 175 140 255
  89. SetBorderColor 0 0 0 255
  90.  
  91. #all other currency
  92. Show
  93. Class Currency
  94. SetTextColor 210 185 145 255
  95. SetBackgroundColor 0 0 0 255
  96. SetBorderColor 80 60 40 255
  97. SetFontSize 40
  98. PlayAlertSound 8 300
  99. # //$ $Tier4Sound
  100.  
  101. # Section: gems
  102. Show
  103. Class Gem
  104. Quality > 0
  105. SetBackgroundColor 0 30 20 255
  106. SetBorderColor 0 50 160
  107. SetFontSize 40
  108. PlayAlertSound 5 300
  109. # //$ $Tier3Sound
  110.  
  111. #Good gems - white, drop-only, often used act4 rewards
  112. Show
  113. Class Gem
  114. BaseType "Empower" "Enhance" "Enlighten" "Portal" "Detonate Mines" "Spell Echo" "Multistrike" "Greater Multiple Projectiles" "Added Chaos"
  115. SetBackgroundColor 0 30 20 255
  116. SetBorderColor 0 50 160
  117. SetFontSize 40
  118. PlayAlertSound 5 300
  119. # //$ $Tier3Sound
  120.  
  121. Show # Normal (not "good", not quality, and not drop-only) gems
  122. Class Gem
  123.  
  124. # Section: chisel hammers
  125. #Normal Chisel Hammers
  126. Show
  127. Rarity Normal
  128. BaseType "Gavel" "Stone Hammer" "Rock Breaker"
  129. SetTextColor 190 190 190
  130.  
  131. #Magic Chisel Hammers need quality
  132. Show
  133. Rarity Magic
  134. Quality >= 14
  135. BaseType "Gavel" "Stone Hammer" "Rock Breaker"
  136. SetTextColor 120 120 230
  137.  
  138. # Section: 5 and 6 links
  139. Show
  140. LinkedSockets >= 5
  141. SetBackgroundColor 20 20 20 255
  142. SetBorderColor 180 180 180
  143. SetTextColor 255 255 255
  144. SetFontSize 45
  145. PlayAlertSound 1 300
  146. # //$ $Tier1Sound
  147.  
  148. # Section: 6 socket and white sockets
  149. Show
  150. SocketGroup W
  151. SetBorderColor 255 255 255
  152. SetTextColor 255 255 255
  153.  
  154. Show
  155. Sockets = 6
  156. SetTextColor 255 255 255
  157. SetBackgroundColor 0 0 0 255
  158. SetBorderColor 40 40 40 255
  159. SetFontSize 40
  160. PlayAlertSound 2 300
  161. # //$ $Tier2Sound
  162.  
  163. # Section: Misc items of very high interest
  164. #Misc good stuff
  165. Show
  166. Class "Card" "Jewel" "Map Fragment" "Quest" "Hideout" "Micro" "Labyrinth Item" "Misc Map Items"
  167. SetBackgroundColor 0 0 0 255
  168. SetBorderColor 255 255 255 255
  169. SetFontSize 45
  170. PlayAlertSound 2 300
  171. # //$ $Tier2Sound
  172.  
  173. #Subtly change map borders, also allows commenting out sounds for lower maps as needed
  174. Show
  175. Class "Map"
  176. DropLevel <= 72
  177. SetBackgroundColor 0 0 0 255
  178. SetBorderColor 255 255 255 255
  179. SetFontSize 45
  180. PlayAlertSound 2 300
  181. # //$ $Tier2Sound
  182.  
  183. Show
  184. Class "Map"
  185. DropLevel <= 77
  186. SetBackgroundColor 0 0 0 255
  187. SetBorderColor 255 200 0 255
  188. SetFontSize 45
  189. PlayAlertSound 2 300
  190. # //$ $Tier2Sound
  191.  
  192. Show
  193. Class "Map"
  194. SetBackgroundColor 0 0 0 255
  195. SetBorderColor 210 0 0 255
  196. SetFontSize 45
  197. PlayAlertSound 2 300
  198. # //$ $Tier2Sound
  199.  
  200. # Section: Talismans
  201. Show
  202. BaseType Talisman
  203. SetBorderColor 255 255 255 255
  204.  
  205. # Section: rarities
  206. Show
  207. Rarity Unique
  208. SetFontSize 45
  209. PlayAlertSound 1 300
  210. # //$ $Tier1Sound
  211.  
  212. #rare jewelry (while keeping recipe borders)
  213. Show
  214. Class "Ring" "Amulet" "Belt"
  215. ItemLevel >= 75
  216. SetBorderColor 0 255 255 130
  217. Rarity Rare
  218. SetFontSize 45
  219. PlayAlertSound 2 300
  220. # //$ $Tier2Sound
  221.  
  222. Show
  223. Class "Ring" "Amulet" "Belt"
  224. ItemLevel >= 60
  225. SetBorderColor 255 255 0 130
  226. Rarity Rare
  227. SetFontSize 45
  228. PlayAlertSound 2 300
  229. # //$ $Tier2Sound
  230.  
  231. Show
  232. ItemLevel >= 75
  233. SetBorderColor 0 255 255 130
  234. Rarity Rare
  235.  
  236. Show
  237. ItemLevel >= 60
  238. SetBorderColor 255 255 0 130
  239. Rarity Rare
  240.  
  241. Show
  242. Rarity Rare
  243.  
  244. # Section: RGB
  245. Show
  246. SocketGroup RGB
  247. SetBorderColor 255 255 255 255
  248.  
  249. # Section: Quality
  250. #perfect quality
  251. Show
  252. Rarity Normal
  253. Quality = 20
  254. SetTextColor 255 255 255
  255. SetBorderColor 255 255 255 255
  256.  
  257. #Flasks - quality
  258. Show
  259. Class Flask
  260. Quality >= 1
  261.  
  262. # Section: Chance items
  263.  
  264. # To show various items (for chancing, vendor recipes, or whatever), add
  265. # them to the following blocks.
  266. # One space between each item and use quotation marks as shown.
  267.  
  268. #Any kind of Sacrificial Garb
  269. Show
  270. BaseType "Sacrificial Garb"
  271.  
  272. #An example of High-level Harbinger bow base for crafting, any rarity (you can add your own bases for crafting)
  273. #Show
  274. # BaseType "Harbinger"
  275. # ItemLevel > 82
  276. # SetFontSize 45
  277.  
  278. #Skyforth and some other very popular chancing bases, uncomment PlayAlertSound line if you need to
  279. Show # Popular chancing bases
  280. BaseType "Sorcerer Boots" "Occultist's Vestment" "Leather Belt"
  281. # //$ $Popular_Chancing_Bases
  282. Rarity Normal
  283. SetFontSize 40
  284. SetBorderColor 80 60 40 255
  285. # PlayAlertSound 9 300
  286. # # //$ $ChancingSound
  287.  
  288. #New item bases that drop only in certain maps and pretty rarely, uncomment PlayAlertSound line if you need to
  289. Show
  290. BaseType "Steel Ring" "Opal Ring" "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Crystal Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
  291. # //$ $Map_Specific_Chancing_Bases
  292. SetFontSize 40
  293. SetBorderColor 150 60 40 255
  294. # PlayAlertSound 9 300
  295. # # //$ $ChancingSound
  296.  
  297. # Want to chance some uniques for league challenges or want to get some specific unique by chancing it? Uncomment and list their bases here
  298. #Disabled Block Start
  299. #Show # Personal Chancing Bases | Disabled
  300. # Rarity Normal
  301. # BaseType "Elegant Sword" "Glorious Plate" "Sapphire Flask" "Gold Ring" "Ruby Ring" "Judgement Staff" "Gavel" "Paua Ring" "Occultist's Vestment" "Prophecy Wand" "Imperial Bow"
  302. # # //$ $Personal_Chancing_Bases
  303. # SetBorderColor 0 0 255 255
  304. # PlayAlertSound 9 300
  305. # # //$ $ChancingSound
  306. #Disabled Block End
  307.  
  308. #Flasks - utility
  309. Show
  310. Class "Utility Flask"
  311.  
  312. #Any small items (jewelry, anything small not listed somewhere else)
  313. Show
  314. Width 1
  315. Height 1
  316.  
  317. # Section: Small magic items for transmutes very early
  318. Show
  319. ItemLevel < 20
  320. Rarity Magic
  321. Height < 3
  322.  
  323. Show
  324. ItemLevel < 20
  325. Rarity Magic
  326. Width < 2
  327.  
  328. # Section: Quartz Sceptres while leveling to craft +1 to an element
  329. Show
  330. BaseType "Quartz Sceptre" "Crystal Sceptre"
  331. ItemLevel < 25
  332.  
  333. Show
  334. BaseType "Quartz Sceptre" "Crystal Sceptre"
  335. ItemLevel < 45
  336. LinkedSockets 3
  337. SetBorderColor 80 60 40 255
  338. SetFontSize 40
  339.  
  340. # Section: hide obsolete flasks
  341. Hide
  342. Class "Life Flask" "Mana Flask" "Hybrid Flask"
  343. ItemLevel > 12
  344. DropLevel <= 6
  345.  
  346. Hide
  347. Class "Life Flask" "Mana Flask" "Hybrid Flask"
  348. ItemLevel > 18
  349. DropLevel <= 12
  350.  
  351. Hide
  352. Class "Life Flask" "Mana Flask" "Hybrid Flask"
  353. ItemLevel > 24
  354. DropLevel <= 18
  355.  
  356. Hide
  357. Class "Life Flask" "Mana Flask" "Hybrid Flask"
  358. ItemLevel > 30
  359. DropLevel <= 24
  360.  
  361. Hide
  362. Class "Life Flask" "Mana Flask" "Hybrid Flask"
  363. ItemLevel > 45
  364. DropLevel <= 40
  365.  
  366. Hide
  367. Class "Life Flask" "Mana Flask" "Hybrid Flask"
  368. ItemLevel > 50
  369. DropLevel < 45
  370.  
  371. Hide
  372. Class "Life Flask" "Mana Flask" "Hybrid Flask"
  373. ItemLevel > 65
  374. DropLevel < 60
  375.  
  376. #only first level of maps shows normal flasks
  377. Hide
  378. Class "Life Flask" "Mana Flask" "Hybrid Flask"
  379. ItemLevel > 68
  380.  
  381. #show all flasks if not hidden above (at the very start of the game)
  382. Show
  383. Class "Life Flask" "Mana Flask" "Hybrid Flask"
  384.  
  385. # Section: Exceptions to ItemLevel filtering for Linked Sockets
  386. Show
  387. ItemLevel < 65
  388. ItemLevel >= 50
  389. DropLevel > 40
  390. LinkedSockets = 4
  391.  
  392. Show
  393. ItemLevel < 50
  394. ItemLevel >= 40
  395. DropLevel > 27
  396. LinkedSockets = 4
  397.  
  398. Show
  399. ItemLevel < 40
  400. ItemLevel >= 30
  401. DropLevel > 15
  402. LinkedSockets = 4
  403.  
  404. Show
  405. ItemLevel < 30
  406. ItemLevel >= 20
  407. LinkedSockets = 4
  408.  
  409. Show
  410. ItemLevel < 20
  411. LinkedSockets >= 3
  412.  
  413. #very early leveling - show everything
  414. Show
  415. ItemLevel < 6
  416.  
  417. #Secion: support for Animated Weapons
  418. #Disabled Block Start
  419. #Show # Animated Weapons - Magic Weapons - highlight 1x3 (small, for carrying) | Disabled
  420. # Class "Claw" "Dagger" "Sword" "Axe" "Mace"
  421. # Rarity Magic
  422. # Identified True
  423. # Width 1
  424. # Height 3
  425. # SetFontSize 18
  426. # SetTextColor 0 0 0 255
  427. # SetBackgroundColor 255 255 255 255
  428. # SetBorderColor 255 255 255 255
  429. #Disabled Block End
  430.  
  431. #Disabled Block Start
  432. #Show # Animated Weapons - Magic Weapons - highlight 2x2 (small, for carrying)| Disabled
  433. # Class "Claw" "Dagger" "Sword" "Axe" "Mace"
  434. # Rarity Magic
  435. # Identified True
  436. # Width 2
  437. # Height 2
  438. # SetFontSize 18
  439. # SetTextColor 0 0 0 255
  440. # SetBackgroundColor 255 255 255 255
  441. # SetBorderColor 255 255 255 255
  442. #Disabled Block End
  443.  
  444. #Disabled Block Start
  445. #Show # Animated Weapons - Magic Weapons - show all | Disabled
  446. # Class "Claw" "Dagger" "Sword" "Axe" "Mace" "Staves" "Sceptres"
  447. # Rarity Magic
  448. # Identified True
  449. # SetFontSize 18
  450. # SetBackgroundColor 255 255 255 255
  451. # SetBorderColor 255 255 255 255
  452. #Disabled Block End
  453.  
  454. #Warbands now drop their signature items identified, so they need to be shown
  455. Show
  456. Rarity Magic
  457. Identified True
  458. SetFontSize 18
  459.  
  460. #Disabled Block Start
  461. #Show # Animated Weapons - Normal Weapons - highlight 1x3 (small, for carrying) | Disabled
  462. # Class "Claw" "Dagger" "Sword" "Axe" "Mace"
  463. # Rarity Normal
  464. # Width 1
  465. # Height 3
  466. # SetFontSize 18
  467. # SetTextColor 0 0 0 255
  468. # SetBackgroundColor 255 255 255 255
  469. # SetBorderColor 255 255 255 255
  470. #Disabled Block End
  471.  
  472. #Disabled Block Start
  473. #Show # Animated Weapons - Normal Weapons - highlight 2x2 (small, for carrying) | Disabled
  474. # Class "Claw" "Dagger" "Sword" "Axe" "Mace"
  475. # Rarity Normal
  476. # Width 2
  477. # Height 2
  478. # SetFontSize 18
  479. # SetTextColor 0 0 0 255
  480. # SetBackgroundColor 255 255 255 255
  481. # SetBorderColor 255 255 255 255
  482. #Disabled Block End
  483.  
  484. #Disabled Block Start
  485. #Show # Animated Weapons - Normal Weapons - show all | Disabled
  486. # Class "Claw" "Dagger" "Sword" "Axe" "Mace" "Staves" "Sceptres"
  487. # Rarity Normal
  488. # SetFontSize 18
  489. # SetBackgroundColor 255 255 255 255
  490. # SetBorderColor 255 255 255 255
  491. #Disabled Block End
  492.  
  493. # Section: Removing all the rest (exceptions above are enough)
  494. Hide
  495. Class "Claw" "Dagger" "Wand" "Sword" "Axe" "Mace" "Bow" "Staves" "Quivers" "Belt" "Gloves" "Boots" "Armours" "Helmets" "Shields" "Sceptres"
  496. Rarity <= Magic
  497.  
  498. # Section: default - show as "error" (I missed something, or GGG added something new)
  499. Show
  500. SetFontSize 45
  501. SetBackgroundColor 255 0 0 255
  502. SetBorderColor 0 0 255 255
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