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Heroes of the West July Hotfix

Jul 8th, 2016
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  1. Heroes of the West July Hotfix
  2.  
  3. Map Changes
  4.  
  5. Hill 400
  6. Added cover to left approach of Hill
  7. Increased Spawn Protection for Attackers
  8. Main sections of Destructible Barbed Wire are now Satchel Objectives
  9. Electrocution Sound reduced at a distance
  10.  
  11. Caen Outskirts
  12. Increased Tickets for Allies
  13. Increased Capture Time for Final Objective
  14. Added Entrance to trenches for Defenders
  15. Increased Trench defenses and cover
  16. Tweaked some of the textures that contributed to crashes on Ultra
  17.  
  18. Port Brest
  19. Added Cover for B Objective Approach
  20. Added Cover for D Objective Approach
  21. Addressed exploit to get out of bounds
  22. Added Fallschirmjäger Skins for Axis
  23.  
  24. Oosterbeek
  25. Added missing bot paths near first Allies Spawn
  26. Moved Initial Allies spawn closer to B Objective
  27. Fixed Spawn Protection on E cap that enabled while inside the objective
  28. Increased Time on Final caps by 2 seconds
  29. Spread Allies Spawns apart for defending E
  30.  
  31. Carentan
  32. Added details to interiors
  33. Addressed some of the very dark areas inside buildings
  34. Added Covernodes to some of the windows that had none
  35. Increased Spawn Protection for Allies
  36. Reduced areas that Axis can shoot into Allies Spawn
  37. Added Fallschirmjäger Skins for Axis
  38.  
  39. General Fixes
  40. Added Fallshirmjager unit set. Smock model by Postamenos.
  41. Added No.32 T-post reticle to the Enfield sniper.
  42. Added markers for the radioman that can be seen by the Team Leader.
  43. Added markers for the Team leader than can be seen by everyone.
  44. Added in new German and British objective and level up sound cues by Karl Feuerstake.
  45. Updated plane sound effects.
  46.  
  47. Bug Fixes
  48. Fixed Bren carrier sound volume glitch.
  49. Re-aligned Bren carrier camera with the Bren guns sights.
  50. Fixed Bren carrier fire rate.
  51. Compressed a lot of textures for performance reasons.
  52. Assigned a lot of textures correct mip map settings for performance.
  53. Lots of other boring back-end stuff.
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