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  1. # This is the config file for MyZ by MrTeePee (TeeePeee on dev bukkit)
  2. # Here you can modify the effect of the plugin to your liking.
  3.  
  4. # -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- #
  5.  
  6. # MySQL database settings.
  7.  
  8. SQL:
  9. ENABLED: true
  10. HOSTNAME: "127.0.0.1" # IP Address of host.
  11. PORT: 3306
  12. DATABASE: "MyZ" # Database name.
  13. USERNAME: "admin"
  14. PASSWORD: "password"
  15.  
  16. # -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- #
  17.  
  18. # AutoUpdater settings.
  19.  
  20. AutoUpdate:
  21. ENABLED: true
  22.  
  23. # -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- #
  24.  
  25. # Bug Reporter settings.
  26.  
  27. # If you specify a valid gmail account, MyZ will allow players to send bug reports to my personal email so I can check out and fix
  28. # the problems.
  29. # This sends data containing plugin version, server IP (for usage statistics), Minecraft version, Bukkit version and plugins
  30. # installed.
  31.  
  32. Bugreport:
  33. USERNAME: "[email protected]"
  34. PASSWORD: "password"
  35.  
  36. # -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- #
  37.  
  38. # World settings.
  39.  
  40. Multiworld: # If you can't figure out why MyZ isn't running on your server, ensure your main world is in the list of enabled worlds.
  41. ENABLED:
  42. - DayZ
  43.  
  44. Border:
  45. ENABLED: true # Whether or not to use the border.
  46. MIN: -3168, 1, -3952 # Minimum X, Y, Z coordinate. Ensure spaces.
  47. MAX: 3941, 251, 625 # Maximum X, Y, Z coordinate. Ensure spaces.
  48.  
  49. Spawn:
  50. SPAWNPOINT: 603, 33, 576, 0 # World spawnpoint for players. Formatted X, Y, Z, f where 'f' is the yaw (see f below z in f3 menu of Minecraft)
  51. AREA: # Spawning area. Players within this cuboid region are considered to not have spawned yet and will be able to /mz spawn.
  52. MIN_X: 598
  53. MIN_Y: 30
  54. MIN_Z: 575
  55. MAX_X: 610
  56. MAX_Y: 53
  57. MAX_Z: 622
  58.  
  59. # -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- #
  60.  
  61. # Login settings
  62.  
  63. Login:
  64. SLOWNESS: true # Whether or not players will receive slowness if they log in close (within DISTANCE blocks) to another player.
  65. MESSAGE: true # The "sounds like somebody is nearby" message.
  66. DISTANCE: 10 # Blocks within another player to activate message + slowness.
  67. SLOWNESS_TIME: 400 # Time in ticks to receive slowness.
  68. SLOWNESS_LEVEL: 1 # Potion effect level for slowness.
  69.  
  70. # -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- #
  71.  
  72. # Broadcast settings.
  73.  
  74. Broadcast:
  75. FREQUENCY: 120 # How often the messages will send (in seconds).
  76. RANDOM: false # If false, messages are sent top to bottom. Otherwise, they will be sent at random.
  77.  
  78. # -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- #
  79.  
  80. # Localizable messages.
  81.  
  82. Messages:
  83. BROADCAST:
  84. - "Thanks for using MyZ by TeeePeee"
  85. - "Configure your messages and frequency in the config file for MyZ."
  86. - "I hope you're enjoying MyZ!"
  87. THIRST:
  88. DRINK: "Ah, much better!"
  89. MILK: "&bI feel better now."
  90. DEHYDRATED: "I should probably find water sometime soon."
  91. PARCHED: "My throat is feeling pretty parched."
  92. THIRSTY: "If I don't find water soon, I'm going to be in trouble."
  93. HELP:
  94. - "-=-=-=-=- Help -=-=-=-=-"
  95. - "mz help - Show this help menu"
  96. - "mz spawn (#) - Spawn into the world"
  97. - "mz score - Check your score"
  98. - "mz bug <message> - Send the developer a bug report"
  99. - "mz logout - Logout safely without spawning an NPC"
  100. - "mz deathmessages - Toggle local or global death messages"
  101. - "mz suicide - End it all"
  102. - "mz friend <Player> - Add a friend"
  103. - "mz friends - List your friends"
  104. - "-=-=- Admin Commands -=-=-"
  105. - "mz rank <#> - Rank a player"
  106. SPAWN_BOOK:
  107. TITLE: "MyZ"
  108. AUTHOR: "MrTeePee"
  109. PAGES:
  110. - "Welcome to MyZ, a DayZ mod by MrTeePee."
  111. - "Get started with /mz spawn or /mz spawn (#) if you are a donor."
  112. BUGREPORT:
  113. ALREADY_SENT: "&4You can only send 1 bug report every 10 minutes. Please do not abuse this feature."
  114. THANKS: "Thank you for submitting a bug report!"
  115. NOT_ENABLED: "Bug reporting is not enabled on this server."
  116. HEADSHOT:
  117. HIT: "Headshot! 2x damage."
  118. SPAWN:
  119. TOO_FAR: "You are too far away from the world spawn to do that."
  120. SPAWNED: "Survive."
  121. BORDER:
  122. CROSS: "You have reached the edge of this world."
  123. HEAL:
  124. BLEEDING: "&4Ah, much better!" # When you heal bleeding.
  125. FULL: "Well that was kind of a waste." # When you use a bandage but your health is already full.
  126. LOW: "Ah, much better!" # When you use a bandage but your health is under fifteen.
  127. MID: "That'll patch me up until I find something more permanent." # When you use a bandage but your health is between 15 and 19 (inclusive).
  128. BANDIT:
  129. BECOME: "You have become a bandit."
  130. HEALER:
  131. BECOME: "You have become a healer."
  132. BLEED:
  133. BLEED: "&4Ouch, I should find a bandaid."
  134. INFECTED:
  135. INFECTED: "&5Woah, I don't &kf&r&5eel so good... I &k c&r&5ould &kus&r&5e some milk."
  136. LOGIN:
  137. WELCOME: "&3Welcome to MyZ, a DayZ mod for Minecraft written by TeeePeee."
  138. DEATH:
  139. ZOMBIE:
  140. - "were eaten alive!"
  141. - "could really use a hand... zombies took yours!"
  142. - "need to learn to not attract zombies."
  143. - "thought poking a zombie was a good idea."
  144. - "got smacked by a zombie hockey player."
  145. - "went out in style, wearing some Aberzombie and Fitch."
  146. - "became zombie breakfast, a nice bowl of Raisin Brain."
  147. - "tried petting a zombie."
  148. - "should have run faster."
  149. - "attempted to ally with the zombies."
  150. - "were slain by a HaX0r zombie."
  151. - "heard the cries of a vegetarian zombie: GRRAAAIINNSS!"
  152. - "were eaten as you screamed out \"THIS IS MY BOOMSTICK!\"" # The character '\' serves as an escape character so that "" appears in the string.
  153. - "rocked out to some Rob Zombie."
  154. - "became the diet coke of zombie hunters."
  155. - "dug yourself into a deadly situation."
  156. - "helped a zombie become the next Master Chef."
  157. CURRENT:
  158. DROWN: "drowned."
  159. FELL: "fell too far."
  160. BURNT: "burnt to a crisp."
  161. GIANT: "got stepped on by a Giant."
  162. CACTUS: "got pricked to death."
  163. EXPLODE: "blew up"
  164. LAVA: "tried to swim in lava."
  165. LIGHTNING: "were struck by lightning."
  166. MAGIC: "were killed by magic."
  167. OTHER: "died."
  168. POISON: "joined the horde."
  169. STARVE: "starved to death."
  170. SUICIDE: "committed suicide."
  171. VOID: "fell out of the world."
  172. PAST:
  173. DROWN: "drowned."
  174. FELL: "fell too far."
  175. BURNT: "burned to a crisp."
  176. GIANT: "got stepped on by a Giant."
  177. CACTUS: "got pricked to death."
  178. EXPLODE: "blew up"
  179. LAVA: "tried to swim in lava."
  180. LIGHTNING: "was struck by lightning."
  181. MAGIC: "was killed by magic."
  182. OTHER: "died."
  183. POISON: "joined the horde."
  184. STARVE: "starved to death."
  185. SUICIDE: "committed suicide."
  186. VOID: "fell out of the world."
  187. KILL: # Adds a space and the number killed at the end.
  188. PLAYER: "Player killed! Total this life:"
  189. PIGMAN: "Pigman down! Total this life:"
  190. ZOMBIE: "Zombie down! Total this life:"
  191. GIANT: "Giant down! Total this life:"
  192. INFO:
  193. LEG_FIXED: "I can walk again!"
  194. BROKEN_LEG: "Ouch, my leg! I think it's broken."
  195. DISTANCE_SUICIDE: "You need to be further from a spawnpoint to commit suicide."
  196. COULD_NOT_SPAWN: "You were unable to spawn at that spawnpoint. Try again later."
  197. NO_FRIEND_PERMISSION: "You don't have permission to do this."
  198. NO_FRIENDS: "You have no friends slots available."
  199. NO_FRIENDS_LISTED: "You do not have any friends."
  200. NO_FRIEND: "That player either is offline or does not exist."
  201. GLOBAL_DEATH_MESSAGES: "Now receiving global death messages."
  202. LOCAL_DEATH_MESSAGES: "No longer receiving global death messages."
  203. RANK_FAILED: "Failed to rank given player."
  204. NO_SPAWNPOINT: "is not a valid spawnpoint."
  205. SPAWNPOINT_BETWEEN: "Spawnpoint must be between"
  206. SQL_NEEDED: "&4SQL must be enabled to use that feature."
  207. TODAY: "Today is"
  208. RANK_EXPIRE: "'s rank will expire in"
  209. NEVER: "never"
  210. DAYS: "days"
  211. MONTHS: "months"
  212. YEARS: "years"
  213. AND: "and"
  214. NPC_KILL: "'s NPC has been killed while combat logging."
  215. NO_HEALED: "You have not been healed."
  216. HEAL_SLOW: "You took too long and need to restart."
  217. HEALED_FOR: "cannot be healed for"
  218. SECONDS: "seconds"
  219. YOU: "You"
  220. NEARBY: "&cSounds like someone is nearby..."
  221. YOU_HEALED: "You healed"
  222. YOU_HAVE_BEEN_HEALED: "You have been healed by"
  223. NO_LOGIN: "&4You can't log in for another"
  224. LOGOUT_CANCELLED: "&4Safe logout cancelled due to movement."
  225. UNTIL_LOGOUT: "until safe logout."
  226. LOGOUT: "&8Successfully logged out."
  227. RANK_EXPIRES_TOMORROW: "Your rank will expire tomorrow."
  228. RANK_EXPIRED: "Your rank has now expired."
  229. RANK_EXPIRES_ON: "Your rank will expire on"
  230. YOUR_SCORE: "&2-=-=-=-=-=-=- Your Score -=-=-=-=-=-=-"
  231. ZOMBIE: "Zombie"
  232. PIGMAN: "Pigman"
  233. GIANT: "Giant"
  234. PLAYER: "Player"
  235. KILLS: "kills"
  236. DEATHS: "Deaths"
  237. NPC_NOT_ENABLED: "&4That feature is only available when NPC's are enabled. Just go ahead and logout normally."
  238. NPC_DEATH: "&2You died while combat logging."
  239. SPAWN_AREA: "Get away from the spawn area, it's dangerous!"
  240.  
  241.  
  242. # -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- #
  243.  
  244. # Sticky Rod settings
  245.  
  246. Sticky_Rod:
  247. DURABILITY_COST: 30 # Amount of additional durability loss per use.
  248. STRENGTH: 1.5 # Double value for strength multiplier.
  249. RANK: 3 # 0=User, 1=Silver, 2=Gold, 3=Platinum, 4=Admin, 5=Owner, 6=Developer
  250.  
  251. # -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- #
  252.  
  253. # Nametag settings.
  254.  
  255. NameTag:
  256. BANDIT: 10 # Required kills to become a bandit.
  257. HEALER: 30 # Required heals to become a healer.
  258.  
  259. # -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- #
  260.  
  261. # NPC settings.
  262.  
  263. NPC:
  264. ENABLED: true # NPC spawned after logout without safe logout.
  265. TIMEOUT: 15 # Time in seconds until despawn unless killed.
  266.  
  267.  
  268. # -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- #
  269.  
  270. # Command settings.
  271.  
  272. Command:
  273. ALIASES: # A list of aliases for /mz
  274. - myz
  275. SUICIDE: 50 # Distance needed to be from a spawnpoint to commit suicide.
  276.  
  277. # -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- #
  278.  
  279. # Special effects can be set to true or false.
  280.  
  281. Effects:
  282. PLAYER_ZOMBIES_DESPAWN: true # Whether or not player zombies will despawn when their owner starts playing.
  283. BREAK_LEG: false # Whether or not to break leg (5% chance) on fall.
  284. DISABLE_MESSAGES: true # Whether or not to disable join/quit messages.
  285. COMMANDS: true # Whether or not to use MyZ commands.
  286. PVP: true # Whether or not to allow PVP.
  287. SUGAR: true # Speed rush after eating sugar, then hunger effect.
  288. AXE: true # Stone axe causes widespread damage to zombies.
  289. BOMB: true # Ender pearl grenade.
  290. RADIO: true # Ender eye radio.
  291. BLEEDING: true # Random bleed damage after being hurt.
  292. HEADSHOTS: true # Headshots do more damage.
  293. HUNGER: true # Accelerated hungriness.
  294. FOOD: true # Food heals 1/2 a heart.
  295. REGEN: false # Health regenerates
  296. WATER: true # Gradual thirst, damage when empty.
  297. HEALING: true # Paper, dye, shears healing.
  298. PIGMEN: false # Zombie pigmen spawns.
  299. COWS: true # Cow spawning.
  300. PIGS: true # Pig spawning.
  301. DEATHBAN: true # 30 second deathban.
  302. VILLAGERS: false # Villager spawning.
  303. WOLVES: true # Wolf spawning.
  304. ZOMBIEDEATH: true # Turn into zombie on death.
  305. BLOODEFFECT: true # Blood particle effect.
  306. SOUNDEFFECT: true # Zombie sound effect.
  307. INSTANTCHEST: true # Chests will break automatically when punched.
  308.  
  309. # -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- #
  310.  
  311. # Damage values for certain events
  312.  
  313. Damage:
  314. THIRST: 1 # In half-hearts.
  315. BLEED: 1 # In half-hearts.
  316. INFECTION: 1 # In half-hearts.
  317. LEG: 1 # In half-hearts.
  318.  
  319. # -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- #
  320.  
  321. # Chat Settings.
  322.  
  323. Chat:
  324. ENABLED: true # Whether to use MyZ chat or standard chat.
  325. LOCAL: true # Whether to chat locally (true) or globally (false)
  326. DISTANCE: 250 # Distance local chat can be seen from in blocks
  327. PREFIX: true # Whether or not to use [S] [G] [P] prefixes etc.
  328.  
  329. # -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- #
  330.  
  331. # Block ID's allowed to be broken and placed. Does not support data values.
  332.  
  333. # Every entry in BROKEN is followed by the item ID it can be broken with, 0 for air or -1 for "it doesn't matter"
  334. # and whether or not the item is dropped, 1 for yes or 0 for no.
  335.  
  336. # Every entry under PLACED is followed by the time (in seconds) that it despawns in or -1 for never.
  337.  
  338. # For example...
  339. # - 3
  340. # - 283
  341. # - 1
  342. # Will allow you to break and receive dirt blocks while holding a golden sword.
  343.  
  344. Blocks:
  345. BROKEN:
  346. - 77 # Stone button
  347. - -1 # With anything
  348. - 0 # No drops
  349. - 30 # Cobweb
  350. - 256 # Iron shovel
  351. - 0 # No drops
  352. - 103 # Melon block
  353. - -1 # With anything
  354. - 1 # Drops
  355. - 81 # Cactus
  356. - 256 # Iron shovel
  357. - 0 # No drops
  358. - 39 # Brown mushroom
  359. - 290 # Wooden hoe
  360. - 1 # Drops
  361. - 40 # Red mushroom
  362. - 290 # Wooden hoe
  363. - 1 # Drops
  364. - 92 # Cake block
  365. - -1 # With anything
  366. - 0 # No drops
  367. PLACED:
  368. - 30 # Cobweb
  369. - -1 # Never
  370. - 77 # Stone button
  371. - 60 # A minute
  372. - 81 # Cactus
  373. - -1 # Never
  374. - 92 # Cake block
  375. - -1 # Never
  376. BANNED: # Zombies won't spawn on these blocks (use Item ID)
  377. - 46 # TNT
  378.  
  379. # -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- #
  380.  
  381. # Delay settings.
  382.  
  383. Delay:
  384. THIRST: 45 # Time between thirst depletion in seconds.
  385. THIRST_DAMAGE: 2 # Time between thirst damage in seconds.
  386. VISIBILITY: 2 # Time in seconds between visibility updating.
  387. BLEED: 40 # Time between bleed damage in seconds.
  388. LEG: 35 # Time between broken leg damage in seconds.
  389. INFECTION: 30 # Time between infection damage in seconds.
  390. SPEED_ZOMBIES: 3 # Time between making zombies fast. Fairly intensive.
  391.  
  392. # -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- #
  393.  
  394. # Visibility settings.
  395.  
  396. # Visibility range for zombies is calculated as mx + b where m is the player experience (18 experience = 1 bar segment)
  397. # Define x and b to suit.
  398.  
  399. Visibility:
  400. ENABLED: true
  401. STANDING: 2 # Number of exp segments to fill.
  402. WALKING: 5 # Number of exp segments to fill.
  403. JUMPING: 5 # Number of exp segments to fill.
  404. SPRINTING: 14 # Number of exp segments to fill.
  405. CROUCHING: 2 # Number of exp segments to fill.
  406. NIGHT: -1 # Number of exp segments to modify.
  407. RAIN: -1 # Number of exp segments to modify.
  408. HEAD: -2 # Number of exp segments to modify.
  409. x: 36 # The first argument for the visibility formula.
  410. b: 10 # The second argument in the visibility formula
  411.  
  412. Snowball:
  413. ENABLED: true
  414. DISTANCE: 10 # Distance zombies see it from in blocks.
  415.  
  416. Ender_Explosion:
  417. ENABLED: true
  418. DISTANCE: 15 # Distance zombies see it from in blocks.
  419.  
  420. # -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- #
  421.  
  422. # Thirst settings.
  423.  
  424. Thirst:
  425. MAX: # Max thirst level.
  426. USER: 20
  427. SILVER: 20
  428. GOLD: 20
  429. PLATINUM: 40
  430. ADMIN: 60
  431. OWNER: 100
  432. DEVELOPER: 500
  433.  
  434. # -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- #
  435.  
  436. # Rotten flesh settings.
  437.  
  438. Flesh:
  439. INFECT: 2 # Double value percent chance of zombie infection.
  440.  
  441. # -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- #
  442.  
  443. # Deathban settings.
  444.  
  445. Deathban:
  446. SECONDS: 30 # Time in seconds to be banned from joining.
  447.  
  448. # -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- #
  449.  
  450. # Grenade settings.
  451.  
  452. Grenade:
  453. DAMAGE: 3.0 # Double value damage multiplier.
  454.  
  455. # -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- #
  456.  
  457. # Friends settings.
  458.  
  459. Friends:
  460. PVP: false # PVP between friends.
  461. AUTOFRIEND: true # Automatically friend the person you're looking at if blocking and crouching (if slots are available).
  462. RANK: 1 # 0=User, 1=Silver, 2=Gold, 3=Platinum, 4=Admin, 5=Owner, 6=Developer
  463.  
  464. # -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- #
  465.  
  466. # Bleeding settings.
  467.  
  468. Bleed:
  469. CHANCE: 0.5 # Double value percent chance of bleeding on damage.
  470.  
  471. # -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- #
  472.  
  473. # Potion Effect settings.
  474.  
  475. PotionEffects:
  476. BLEEDING: # Blindness effect.
  477. LENGTH: 100
  478. LEVEL: 2
  479. INFECTION: # Confusion effect.
  480. LENGTH: 200
  481. LEVEL: 9
  482. LEG: # Slowness effect.
  483. LENGTH: 200
  484. LEVEL: 8
  485. SUGAR_RUSH: # Speed effect.
  486. LENGTH: 200
  487. LEVEL: 1
  488. SUGAR_CRASH: # Hunger effect.
  489. LENGTH: 200
  490. LEVEL: 2
  491.  
  492. # -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- #
  493.  
  494. # Mob spawn settings.
  495.  
  496. Mob_Spawn:
  497. ZOMBIE: 100 # Rarity factor. Higher number means higher rarity.
  498. ZOMBIE_RADIUS: 60 # In this radius of a newly spawned zombie, there has to be less than ZOMBIE_RADIUS_SIZE creatures to spawn.
  499. ZOMBIE_RADIUS_SIZE: 3 # There can only be this many creatures within ZOMBIE_RADIUS of a zombie spawn or else it will not spawn.
  500. PIGMAN: 99999999999 # Rarity factor. Higher number means higher rarity.
  501. GIANT: 99999999999 # A giant will not spawn if another giant is within this number (radius).
  502. COW: 700 # Rarity factor. Higher number means higher rarity.
  503. PIG: 700 # Rarity factor. Higher number means higher rarity.
  504. WOLF: 800 # Rarity factor. Higher number means higher rarity.
  505. VILLAGER: 2000 # Rarity factor. Higher number means higher rarity.
  506.  
  507. # -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- #
  508.  
  509. # Zombie settings health cannot exceed 20 but Giants will have 3x health.
  510.  
  511. Giant:
  512. DAMAGE: 7 # Damage in half-hearts.
  513. HEALTH: 20 # Health in half-hearts multiplied by 6.
  514. SPEED: 1.24 # Speed modifier (in percent, 1 being 100% and 0 being 0%). Applied only when the creature has a target.
  515. JUMP: true # Whether or not it has jump ability.
  516. EXPLODE: true # Whether or not it explodes instead of taking fall damage.
  517. EXPLOSION_STRENGTH: 2.6 # Strength multiplier of Giant explosion.
  518. SLOWNESS: true # Whether or not it gives slowness to players due to explosions.
  519. SPAWN_BABIES: true # Whether or not it spawns 1-2 zombies after being hurt randomly.
  520. KNOCKBACK: 0.8 # Knockback multiplier.
  521.  
  522. Pigman:
  523. DAMAGE: 6 # Damage in half-hearts.
  524. SPEED: 1.2 # Speed modifier (in percent, 1 being 100% and 0 being 0%). Applied only when the creature has a target.
  525. HEALTH: 1 # Health in half-hearts.
  526. BABIES: 4 # Babies after death.
  527. SPAWN: -2000 # Z-coordinate must be less than this number.
  528. KNOCKBACK: 0.5 # Knockback multiplier.
  529.  
  530. Zombie:
  531. HEALTH: 20 # Health in half-hearts.
  532. DAMAGE: 6 # Damage in half-hearts.
  533. SPEED: .8 # Speed modifier (in percent, 1 being 100% and 0 being 0%). Applied only when the creature has a target.
  534. PACK_MIN: 2 # Minimum pack size.
  535. PACK_MAX: 7 # Maximum pack size.
  536. INFECT: true # Whether or not they cause zombie infection about 5% of the time.
  537. ZOMBIES_PICKUP_ITEMS: true # Self explanatory.
  538. PULL: 0.15 # The strength at which zombies pull you towards them.
  539. KNOCKBACK: 0.5 # Knockback multiplier.
  540.  
  541. Baby:
  542. HEALTH: 15 # Health in half-hearts.
  543. DAMAGE: 4 # Damage in half-hearts.
  544. SPEED: .3 # Speed modifier (in percent, 1 being 100% and 0 being 0%). Applied only when the creature has a target.
  545. KNOCKBACK: 0.5 # Knockback multiplier.
  546.  
  547. # -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- #
  548.  
  549. # Pathfinding settings.
  550.  
  551. Pathfinding:
  552. AVOID_WATER: false # Whether or not zombies and pigmen will avoid water when pathfinding.
  553. MAX_RANGE: 30 # Entity will forget about target if it becomes further away than MAX_RANGE from it.
  554.  
  555. # -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- #
  556.  
  557. # Spawn kits settings.
  558.  
  559. # 'ItemID<.durability><[amount]><:enchantment;enchantmentLevel>' or 0
  560.  
  561. # If the item is leather armor, you can add (R,G,B) before the enchantment
  562. # to color the armor where R, G and B are whole numbers between 0 and 255.
  563.  
  564. # 'ItemID<.durability><[amount]><(R,G,B)><:enchantment;enchantmentLevel>'
  565.  
  566. # Adding the word SOULBOUND anywhere in the item definition will make the item soulbound (requires Soulbound plugin)
  567. # Adding the word SPLASH will make a potion into a splash potion.
  568.  
  569. # Potions can be achieved by adding a durability value to a water bottle (Item ID 373)
  570.  
  571. # Enchantments
  572. # 0 Environmental Protection
  573. # 1 Fire Protection
  574. # 2 Feather Falling
  575. # 3 Blast Protection
  576. # 4 Projectile Protection
  577. # 5 Respiration
  578. # 6 Aqua Affinity
  579. # 7 Thorns
  580. # 16 Combat Damage
  581. # 17 Smite
  582. # 18 Arthropods
  583. # 19 Combat Knockback
  584. # 20 Combat Fire Aspect
  585. # 21 Looting (mobs)
  586. # 32 Dig Speed
  587. # 33 Silk Touch
  588. # 34 Durability
  589. # 35 Looting (blocks)
  590. # 48 Arrow Damage
  591. # 49 Arrow Knockback
  592. # 50 Arrow Fire Aspect
  593. # 51 Infinite Arrows
  594.  
  595. # When adding more kits, use default as a guide. A player will have access to every available kit, not just the highest level.
  596. # If you add a plus sign (+) after the required rank, it will take effect for ranks >= the required. Otherwise, only required.
  597.  
  598. # Rank Chart:
  599. # 0 - User
  600. # 1 - Silver
  601. # 2 - Gold
  602. # 3 - Platinum
  603. # 4 - Admin
  604. # 5 - Owner
  605. # 6 - Developer
  606.  
  607. Kits:
  608. DEFAULT: # Kit name.
  609. REQUIRED: # Required number of kills.
  610. RECORD: # Required record (in 1-life alone)
  611. ZOMBIE: 0
  612. PIGMAN: 0
  613. GIANT: 0
  614. PLAYER: 0
  615. CAREER: # Required career kills (total)
  616. ZOMBIE: 0
  617. PIGMAN: 0
  618. GIANT: 0
  619. PLAYER: 0
  620. RANK: # Required rank (See above for rank chart)
  621. REQUIRED: 0+
  622. EQUIPMENT: # Equipment. Will be overridden with every higher level (further down) kit.
  623. HELMET: 298.50 # 50 durability Leather Cap.
  624. CHEST: 299.50 # 50 durability Leather Tunic.
  625. LEGS: 300.50 # 50 durability Leather Leggings.
  626. BOOTS: 301.50 # 50 durability Leather Boots.
  627. EXTRA: # Additional items
  628. - 268 # Wood sword.
  629. - 373 # Water bottle.
  630. - 381 # Ender eye.
  631. - 54
  632. DEV: # Kit name.
  633. REQUIRED: # Required number of kills.
  634. RECORD: # Required record (in 1-life alone)
  635. ZOMBIE: 0
  636. PIGMAN: 0
  637. GIANT: 0
  638. PLAYER: 0
  639. CAREER: # Required career kills (total)
  640. ZOMBIE: 0
  641. PIGMAN: 0
  642. GIANT: 0
  643. PLAYER: 0
  644. RANK: # Required rank (See above for rank chart)
  645. REQUIRED: 6
  646. EQUIPMENT: # Equipment. Will be overridden with every higher level (further down) kit.
  647. HELMET: 310:0;10
  648. CHEST: 311:0;10
  649. LEGS: 312:0;10
  650. BOOTS: 313:0;10
  651. EXTRA: # Additional items
  652. - 276:16;10 # Sword.
  653.  
  654. # -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- #
  655.  
  656. # Rank expiration settings.
  657. # Months are counted as 28, 29, 30 or 31 days, depending on the month of purchase.
  658. # Setting the year to -1 will automatically assign the rank ultimately and never expire.
  659.  
  660. Rank:
  661. SILVER:
  662. YEARS: 0
  663. MONTHS: 0
  664. DAYS: 90
  665. GOLD:
  666. YEARS: 0
  667. MONTHS: 0
  668. DAYS: 210
  669. PLATINUM:
  670. YEARS: 1
  671. MONTHS: 0
  672. DAYS: 0
  673.  
  674. # -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- #
  675.  
  676. # World spawn points, listed in X, Z format. Y is automatically assigned unless USE_Y is enabled.
  677. # Alternatively, list it as X, Z, f where 'f' is the yaw.
  678. # Or X, Y, Z, (f) if USE_Y is enabled.
  679.  
  680. SpawnPoint:
  681. USE_Y: false # Enable this if you wish to specify Y-values.
  682.  
  683. Spawns:
  684. - -3073, 595
  685. - -2913, 545
  686. - -2769, 410
  687. - -2450, 258
  688. - -2298, 371
  689. - -2151, 450
  690. - -2000, 507
  691. - -1850, 498
  692. - -1600, 454
  693. - -1400, 403
  694. - -1200, 320
  695. - -1050, 343
  696. - -900, 391
  697. - -750, 437
  698. - -599, 524
  699. - -450, 566
  700. - -300, 546
  701. - -150, 449
  702. - 100, 569
  703. - 250, 556
  704. - 400, 548
  705. - 550, 512
  706. - 751, 569
  707. - 900, 564
  708. - 1050, 562
  709. - 1200, 535
  710. - 1350, 491
  711. - 1500, 439
  712. - 1849, 587
  713. - 2150, 558
  714. - 2300, 548
  715. - 2500, 612
  716. - 2650, 533
  717. - 2800, 527
  718. - 2950, 545
  719. - 3100, 530
  720. - 3250, 554
  721. - 3400, 563
  722. - 3550, 562
  723. - 3700, 531
  724. - 3850, 521
  725.  
  726. # -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- #
  727.  
  728. # Achievements
  729.  
  730. # An achievement will be awarded to a player as soon as they fulfill the requirements for the achievement. They will be sent the
  731. # MESSAGE string when they receive it. Achievements are stored in a MySQL table called 'achievements' with a row for every player
  732. # and a column for every achievement, entered by NAME.
  733.  
  734. Achievement:
  735. JOIN:
  736. ENABLED: true
  737. NAME: "Join"
  738. MESSAGE: "Welcome to MyZ!"
  739. REQUIREMENTS:
  740. ON_JOIN: true
  741. ON_LOGOUT: false
  742. ON_KILL:
  743. ZOMBIE: -1
  744. PIGMAN: -1
  745. GIANT: -1
  746. PLAYER: -1
  747. ON_LOCATION:
  748. CORNER_1: 0, 0, 0
  749. CORNER_2: 0, 0, 0
  750. ON_CHAT:
  751. ENDER: false
  752. MESSAGE_CONTAINS: ""
  753. MESSAGE_EQUALS: ""
  754. ON_DEATH:
  755. VOID: false
  756. SUICIDE: false
  757. ON_BECOME:
  758. BECOME_BANDIT: false
  759. BECOME_HEALER: false
  760. ON_FRIEND:
  761. AUTO: false
  762. NAME: ""
  763. ON_LOOT: false
  764. ON_BREAK:
  765. ID: 0
  766. DATA: 0
  767. ON_PLACE:
  768. ID: 0
  769. DATA: 0
  770. ON_FISH: false
  771. ON_ENDERPEARL: false
  772. ON_DRINK: false
  773. ON_HEAL:
  774. SELF: false
  775. OTHER:
  776. RED: false
  777. GREEN: false
  778. NONE: false
  779. ON_SUGAR: false
  780. ON_BUGREPORT: false
  781. OUT_OF_WORLD:
  782. ENABLED: true
  783. NAME: "Void Death"
  784. MESSAGE: "Out of this world."
  785. REQUIREMENTS:
  786. ON_JOIN: false
  787. ON_LOGOUT: false
  788. ON_KILL:
  789. ZOMBIE: -1
  790. PIGMAN: -1
  791. GIANT: -1
  792. PLAYER: -1
  793. ON_LOCATION:
  794. CORNER_1: 0, 0, 0
  795. CORNER_2: 0, 0, 0
  796. ON_CHAT:
  797. ENDER: false
  798. MESSAGE_CONTAINS: ""
  799. MESSAGE_EQUALS: ""
  800. ON_DEATH:
  801. VOID: true
  802. SUICIDE: false
  803. ON_BECOME:
  804. BECOME_BANDIT: false
  805. BECOME_HEALER: false
  806. ON_FRIEND:
  807. AUTO: false
  808. NAME: ""
  809. ON_LOOT: false
  810. ON_BREAK:
  811. ID: 0
  812. DATA: 0
  813. ON_PLACE:
  814. ID: 0
  815. DATA: 0
  816. ON_FISH: false
  817. ON_ENDERPEARL: false
  818. ON_DRINK: false
  819. ON_HEAL:
  820. SELF: false
  821. OTHER:
  822. RED: false
  823. GREEN: false
  824. NONE: false
  825. ON_SUGAR: false
  826. ON_BUGREPORT: false
  827.  
  828. # -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- #
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