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- # This is the config file for MyZ by MrTeePee (TeeePeee on dev bukkit)
- # Here you can modify the effect of the plugin to your liking.
- # -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- #
- # MySQL database settings.
- SQL:
- ENABLED: true
- HOSTNAME: "127.0.0.1" # IP Address of host.
- PORT: 3306
- DATABASE: "MyZ" # Database name.
- USERNAME: "admin"
- PASSWORD: "password"
- # -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- #
- # AutoUpdater settings.
- AutoUpdate:
- ENABLED: true
- # -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- #
- # Bug Reporter settings.
- # If you specify a valid gmail account, MyZ will allow players to send bug reports to my personal email so I can check out and fix
- # the problems.
- # This sends data containing plugin version, server IP (for usage statistics), Minecraft version, Bukkit version and plugins
- # installed.
- Bugreport:
- USERNAME: "[email protected]"
- PASSWORD: "password"
- # -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- #
- # World settings.
- Multiworld: # If you can't figure out why MyZ isn't running on your server, ensure your main world is in the list of enabled worlds.
- ENABLED:
- - DayZ
- Border:
- ENABLED: true # Whether or not to use the border.
- MIN: -3168, 1, -3952 # Minimum X, Y, Z coordinate. Ensure spaces.
- MAX: 3941, 251, 625 # Maximum X, Y, Z coordinate. Ensure spaces.
- Spawn:
- SPAWNPOINT: 603, 33, 576, 0 # World spawnpoint for players. Formatted X, Y, Z, f where 'f' is the yaw (see f below z in f3 menu of Minecraft)
- AREA: # Spawning area. Players within this cuboid region are considered to not have spawned yet and will be able to /mz spawn.
- MIN_X: 598
- MIN_Y: 30
- MIN_Z: 575
- MAX_X: 610
- MAX_Y: 53
- MAX_Z: 622
- # -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- #
- # Login settings
- Login:
- SLOWNESS: true # Whether or not players will receive slowness if they log in close (within DISTANCE blocks) to another player.
- MESSAGE: true # The "sounds like somebody is nearby" message.
- DISTANCE: 10 # Blocks within another player to activate message + slowness.
- SLOWNESS_TIME: 400 # Time in ticks to receive slowness.
- SLOWNESS_LEVEL: 1 # Potion effect level for slowness.
- # -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- #
- # Broadcast settings.
- Broadcast:
- FREQUENCY: 120 # How often the messages will send (in seconds).
- RANDOM: false # If false, messages are sent top to bottom. Otherwise, they will be sent at random.
- # -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- #
- # Localizable messages.
- Messages:
- BROADCAST:
- - "Thanks for using MyZ by TeeePeee"
- - "Configure your messages and frequency in the config file for MyZ."
- - "I hope you're enjoying MyZ!"
- THIRST:
- DRINK: "Ah, much better!"
- MILK: "&bI feel better now."
- DEHYDRATED: "I should probably find water sometime soon."
- PARCHED: "My throat is feeling pretty parched."
- THIRSTY: "If I don't find water soon, I'm going to be in trouble."
- HELP:
- - "-=-=-=-=- Help -=-=-=-=-"
- - "mz help - Show this help menu"
- - "mz spawn (#) - Spawn into the world"
- - "mz score - Check your score"
- - "mz bug <message> - Send the developer a bug report"
- - "mz logout - Logout safely without spawning an NPC"
- - "mz deathmessages - Toggle local or global death messages"
- - "mz suicide - End it all"
- - "mz friend <Player> - Add a friend"
- - "mz friends - List your friends"
- - "-=-=- Admin Commands -=-=-"
- - "mz rank <#> - Rank a player"
- SPAWN_BOOK:
- TITLE: "MyZ"
- AUTHOR: "MrTeePee"
- PAGES:
- - "Welcome to MyZ, a DayZ mod by MrTeePee."
- - "Get started with /mz spawn or /mz spawn (#) if you are a donor."
- BUGREPORT:
- ALREADY_SENT: "&4You can only send 1 bug report every 10 minutes. Please do not abuse this feature."
- THANKS: "Thank you for submitting a bug report!"
- NOT_ENABLED: "Bug reporting is not enabled on this server."
- HEADSHOT:
- HIT: "Headshot! 2x damage."
- SPAWN:
- TOO_FAR: "You are too far away from the world spawn to do that."
- SPAWNED: "Survive."
- BORDER:
- CROSS: "You have reached the edge of this world."
- HEAL:
- BLEEDING: "&4Ah, much better!" # When you heal bleeding.
- FULL: "Well that was kind of a waste." # When you use a bandage but your health is already full.
- LOW: "Ah, much better!" # When you use a bandage but your health is under fifteen.
- MID: "That'll patch me up until I find something more permanent." # When you use a bandage but your health is between 15 and 19 (inclusive).
- BANDIT:
- BECOME: "You have become a bandit."
- HEALER:
- BECOME: "You have become a healer."
- BLEED:
- BLEED: "&4Ouch, I should find a bandaid."
- INFECTED:
- INFECTED: "&5Woah, I don't &kf&r&5eel so good... I &k c&r&5ould &kus&r&5e some milk."
- LOGIN:
- WELCOME: "&3Welcome to MyZ, a DayZ mod for Minecraft written by TeeePeee."
- DEATH:
- ZOMBIE:
- - "were eaten alive!"
- - "could really use a hand... zombies took yours!"
- - "need to learn to not attract zombies."
- - "thought poking a zombie was a good idea."
- - "got smacked by a zombie hockey player."
- - "went out in style, wearing some Aberzombie and Fitch."
- - "became zombie breakfast, a nice bowl of Raisin Brain."
- - "tried petting a zombie."
- - "should have run faster."
- - "attempted to ally with the zombies."
- - "were slain by a HaX0r zombie."
- - "heard the cries of a vegetarian zombie: GRRAAAIINNSS!"
- - "were eaten as you screamed out \"THIS IS MY BOOMSTICK!\"" # The character '\' serves as an escape character so that "" appears in the string.
- - "rocked out to some Rob Zombie."
- - "became the diet coke of zombie hunters."
- - "dug yourself into a deadly situation."
- - "helped a zombie become the next Master Chef."
- CURRENT:
- DROWN: "drowned."
- FELL: "fell too far."
- BURNT: "burnt to a crisp."
- GIANT: "got stepped on by a Giant."
- CACTUS: "got pricked to death."
- EXPLODE: "blew up"
- LAVA: "tried to swim in lava."
- LIGHTNING: "were struck by lightning."
- MAGIC: "were killed by magic."
- OTHER: "died."
- POISON: "joined the horde."
- STARVE: "starved to death."
- SUICIDE: "committed suicide."
- VOID: "fell out of the world."
- PAST:
- DROWN: "drowned."
- FELL: "fell too far."
- BURNT: "burned to a crisp."
- GIANT: "got stepped on by a Giant."
- CACTUS: "got pricked to death."
- EXPLODE: "blew up"
- LAVA: "tried to swim in lava."
- LIGHTNING: "was struck by lightning."
- MAGIC: "was killed by magic."
- OTHER: "died."
- POISON: "joined the horde."
- STARVE: "starved to death."
- SUICIDE: "committed suicide."
- VOID: "fell out of the world."
- KILL: # Adds a space and the number killed at the end.
- PLAYER: "Player killed! Total this life:"
- PIGMAN: "Pigman down! Total this life:"
- ZOMBIE: "Zombie down! Total this life:"
- GIANT: "Giant down! Total this life:"
- INFO:
- LEG_FIXED: "I can walk again!"
- BROKEN_LEG: "Ouch, my leg! I think it's broken."
- DISTANCE_SUICIDE: "You need to be further from a spawnpoint to commit suicide."
- COULD_NOT_SPAWN: "You were unable to spawn at that spawnpoint. Try again later."
- NO_FRIEND_PERMISSION: "You don't have permission to do this."
- NO_FRIENDS: "You have no friends slots available."
- NO_FRIENDS_LISTED: "You do not have any friends."
- NO_FRIEND: "That player either is offline or does not exist."
- GLOBAL_DEATH_MESSAGES: "Now receiving global death messages."
- LOCAL_DEATH_MESSAGES: "No longer receiving global death messages."
- RANK_FAILED: "Failed to rank given player."
- NO_SPAWNPOINT: "is not a valid spawnpoint."
- SPAWNPOINT_BETWEEN: "Spawnpoint must be between"
- SQL_NEEDED: "&4SQL must be enabled to use that feature."
- TODAY: "Today is"
- RANK_EXPIRE: "'s rank will expire in"
- NEVER: "never"
- DAYS: "days"
- MONTHS: "months"
- YEARS: "years"
- AND: "and"
- NPC_KILL: "'s NPC has been killed while combat logging."
- NO_HEALED: "You have not been healed."
- HEAL_SLOW: "You took too long and need to restart."
- HEALED_FOR: "cannot be healed for"
- SECONDS: "seconds"
- YOU: "You"
- NEARBY: "&cSounds like someone is nearby..."
- YOU_HEALED: "You healed"
- YOU_HAVE_BEEN_HEALED: "You have been healed by"
- NO_LOGIN: "&4You can't log in for another"
- LOGOUT_CANCELLED: "&4Safe logout cancelled due to movement."
- UNTIL_LOGOUT: "until safe logout."
- LOGOUT: "&8Successfully logged out."
- RANK_EXPIRES_TOMORROW: "Your rank will expire tomorrow."
- RANK_EXPIRED: "Your rank has now expired."
- RANK_EXPIRES_ON: "Your rank will expire on"
- YOUR_SCORE: "&2-=-=-=-=-=-=- Your Score -=-=-=-=-=-=-"
- ZOMBIE: "Zombie"
- PIGMAN: "Pigman"
- GIANT: "Giant"
- PLAYER: "Player"
- KILLS: "kills"
- DEATHS: "Deaths"
- NPC_NOT_ENABLED: "&4That feature is only available when NPC's are enabled. Just go ahead and logout normally."
- NPC_DEATH: "&2You died while combat logging."
- SPAWN_AREA: "Get away from the spawn area, it's dangerous!"
- # -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- #
- # Sticky Rod settings
- Sticky_Rod:
- DURABILITY_COST: 30 # Amount of additional durability loss per use.
- STRENGTH: 1.5 # Double value for strength multiplier.
- RANK: 3 # 0=User, 1=Silver, 2=Gold, 3=Platinum, 4=Admin, 5=Owner, 6=Developer
- # -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- #
- # Nametag settings.
- NameTag:
- BANDIT: 10 # Required kills to become a bandit.
- HEALER: 30 # Required heals to become a healer.
- # -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- #
- # NPC settings.
- NPC:
- ENABLED: true # NPC spawned after logout without safe logout.
- TIMEOUT: 15 # Time in seconds until despawn unless killed.
- # -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- #
- # Command settings.
- Command:
- ALIASES: # A list of aliases for /mz
- - myz
- SUICIDE: 50 # Distance needed to be from a spawnpoint to commit suicide.
- # -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- #
- # Special effects can be set to true or false.
- Effects:
- PLAYER_ZOMBIES_DESPAWN: true # Whether or not player zombies will despawn when their owner starts playing.
- BREAK_LEG: false # Whether or not to break leg (5% chance) on fall.
- DISABLE_MESSAGES: true # Whether or not to disable join/quit messages.
- COMMANDS: true # Whether or not to use MyZ commands.
- PVP: true # Whether or not to allow PVP.
- SUGAR: true # Speed rush after eating sugar, then hunger effect.
- AXE: true # Stone axe causes widespread damage to zombies.
- BOMB: true # Ender pearl grenade.
- RADIO: true # Ender eye radio.
- BLEEDING: true # Random bleed damage after being hurt.
- HEADSHOTS: true # Headshots do more damage.
- HUNGER: true # Accelerated hungriness.
- FOOD: true # Food heals 1/2 a heart.
- REGEN: false # Health regenerates
- WATER: true # Gradual thirst, damage when empty.
- HEALING: true # Paper, dye, shears healing.
- PIGMEN: false # Zombie pigmen spawns.
- COWS: true # Cow spawning.
- PIGS: true # Pig spawning.
- DEATHBAN: true # 30 second deathban.
- VILLAGERS: false # Villager spawning.
- WOLVES: true # Wolf spawning.
- ZOMBIEDEATH: true # Turn into zombie on death.
- BLOODEFFECT: true # Blood particle effect.
- SOUNDEFFECT: true # Zombie sound effect.
- INSTANTCHEST: true # Chests will break automatically when punched.
- # -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- #
- # Damage values for certain events
- Damage:
- THIRST: 1 # In half-hearts.
- BLEED: 1 # In half-hearts.
- INFECTION: 1 # In half-hearts.
- LEG: 1 # In half-hearts.
- # -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- #
- # Chat Settings.
- Chat:
- ENABLED: true # Whether to use MyZ chat or standard chat.
- LOCAL: true # Whether to chat locally (true) or globally (false)
- DISTANCE: 250 # Distance local chat can be seen from in blocks
- PREFIX: true # Whether or not to use [S] [G] [P] prefixes etc.
- # -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- #
- # Block ID's allowed to be broken and placed. Does not support data values.
- # Every entry in BROKEN is followed by the item ID it can be broken with, 0 for air or -1 for "it doesn't matter"
- # and whether or not the item is dropped, 1 for yes or 0 for no.
- # Every entry under PLACED is followed by the time (in seconds) that it despawns in or -1 for never.
- # For example...
- # - 3
- # - 283
- # - 1
- # Will allow you to break and receive dirt blocks while holding a golden sword.
- Blocks:
- BROKEN:
- - 77 # Stone button
- - -1 # With anything
- - 0 # No drops
- - 30 # Cobweb
- - 256 # Iron shovel
- - 0 # No drops
- - 103 # Melon block
- - -1 # With anything
- - 1 # Drops
- - 81 # Cactus
- - 256 # Iron shovel
- - 0 # No drops
- - 39 # Brown mushroom
- - 290 # Wooden hoe
- - 1 # Drops
- - 40 # Red mushroom
- - 290 # Wooden hoe
- - 1 # Drops
- - 92 # Cake block
- - -1 # With anything
- - 0 # No drops
- PLACED:
- - 30 # Cobweb
- - -1 # Never
- - 77 # Stone button
- - 60 # A minute
- - 81 # Cactus
- - -1 # Never
- - 92 # Cake block
- - -1 # Never
- BANNED: # Zombies won't spawn on these blocks (use Item ID)
- - 46 # TNT
- # -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- #
- # Delay settings.
- Delay:
- THIRST: 45 # Time between thirst depletion in seconds.
- THIRST_DAMAGE: 2 # Time between thirst damage in seconds.
- VISIBILITY: 2 # Time in seconds between visibility updating.
- BLEED: 40 # Time between bleed damage in seconds.
- LEG: 35 # Time between broken leg damage in seconds.
- INFECTION: 30 # Time between infection damage in seconds.
- SPEED_ZOMBIES: 3 # Time between making zombies fast. Fairly intensive.
- # -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- #
- # Visibility settings.
- # Visibility range for zombies is calculated as mx + b where m is the player experience (18 experience = 1 bar segment)
- # Define x and b to suit.
- Visibility:
- ENABLED: true
- STANDING: 2 # Number of exp segments to fill.
- WALKING: 5 # Number of exp segments to fill.
- JUMPING: 5 # Number of exp segments to fill.
- SPRINTING: 14 # Number of exp segments to fill.
- CROUCHING: 2 # Number of exp segments to fill.
- NIGHT: -1 # Number of exp segments to modify.
- RAIN: -1 # Number of exp segments to modify.
- HEAD: -2 # Number of exp segments to modify.
- x: 36 # The first argument for the visibility formula.
- b: 10 # The second argument in the visibility formula
- Snowball:
- ENABLED: true
- DISTANCE: 10 # Distance zombies see it from in blocks.
- Ender_Explosion:
- ENABLED: true
- DISTANCE: 15 # Distance zombies see it from in blocks.
- # -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- #
- # Thirst settings.
- Thirst:
- MAX: # Max thirst level.
- USER: 20
- SILVER: 20
- GOLD: 20
- PLATINUM: 40
- ADMIN: 60
- OWNER: 100
- DEVELOPER: 500
- # -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- #
- # Rotten flesh settings.
- Flesh:
- INFECT: 2 # Double value percent chance of zombie infection.
- # -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- #
- # Deathban settings.
- Deathban:
- SECONDS: 30 # Time in seconds to be banned from joining.
- # -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- #
- # Grenade settings.
- Grenade:
- DAMAGE: 3.0 # Double value damage multiplier.
- # -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- #
- # Friends settings.
- Friends:
- PVP: false # PVP between friends.
- AUTOFRIEND: true # Automatically friend the person you're looking at if blocking and crouching (if slots are available).
- RANK: 1 # 0=User, 1=Silver, 2=Gold, 3=Platinum, 4=Admin, 5=Owner, 6=Developer
- # -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- #
- # Bleeding settings.
- Bleed:
- CHANCE: 0.5 # Double value percent chance of bleeding on damage.
- # -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- #
- # Potion Effect settings.
- PotionEffects:
- BLEEDING: # Blindness effect.
- LENGTH: 100
- LEVEL: 2
- INFECTION: # Confusion effect.
- LENGTH: 200
- LEVEL: 9
- LEG: # Slowness effect.
- LENGTH: 200
- LEVEL: 8
- SUGAR_RUSH: # Speed effect.
- LENGTH: 200
- LEVEL: 1
- SUGAR_CRASH: # Hunger effect.
- LENGTH: 200
- LEVEL: 2
- # -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- #
- # Mob spawn settings.
- Mob_Spawn:
- ZOMBIE: 100 # Rarity factor. Higher number means higher rarity.
- ZOMBIE_RADIUS: 60 # In this radius of a newly spawned zombie, there has to be less than ZOMBIE_RADIUS_SIZE creatures to spawn.
- ZOMBIE_RADIUS_SIZE: 3 # There can only be this many creatures within ZOMBIE_RADIUS of a zombie spawn or else it will not spawn.
- PIGMAN: 99999999999 # Rarity factor. Higher number means higher rarity.
- GIANT: 99999999999 # A giant will not spawn if another giant is within this number (radius).
- COW: 700 # Rarity factor. Higher number means higher rarity.
- PIG: 700 # Rarity factor. Higher number means higher rarity.
- WOLF: 800 # Rarity factor. Higher number means higher rarity.
- VILLAGER: 2000 # Rarity factor. Higher number means higher rarity.
- # -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- #
- # Zombie settings health cannot exceed 20 but Giants will have 3x health.
- Giant:
- DAMAGE: 7 # Damage in half-hearts.
- HEALTH: 20 # Health in half-hearts multiplied by 6.
- SPEED: 1.24 # Speed modifier (in percent, 1 being 100% and 0 being 0%). Applied only when the creature has a target.
- JUMP: true # Whether or not it has jump ability.
- EXPLODE: true # Whether or not it explodes instead of taking fall damage.
- EXPLOSION_STRENGTH: 2.6 # Strength multiplier of Giant explosion.
- SLOWNESS: true # Whether or not it gives slowness to players due to explosions.
- SPAWN_BABIES: true # Whether or not it spawns 1-2 zombies after being hurt randomly.
- KNOCKBACK: 0.8 # Knockback multiplier.
- Pigman:
- DAMAGE: 6 # Damage in half-hearts.
- SPEED: 1.2 # Speed modifier (in percent, 1 being 100% and 0 being 0%). Applied only when the creature has a target.
- HEALTH: 1 # Health in half-hearts.
- BABIES: 4 # Babies after death.
- SPAWN: -2000 # Z-coordinate must be less than this number.
- KNOCKBACK: 0.5 # Knockback multiplier.
- Zombie:
- HEALTH: 20 # Health in half-hearts.
- DAMAGE: 6 # Damage in half-hearts.
- SPEED: .8 # Speed modifier (in percent, 1 being 100% and 0 being 0%). Applied only when the creature has a target.
- PACK_MIN: 2 # Minimum pack size.
- PACK_MAX: 7 # Maximum pack size.
- INFECT: true # Whether or not they cause zombie infection about 5% of the time.
- ZOMBIES_PICKUP_ITEMS: true # Self explanatory.
- PULL: 0.15 # The strength at which zombies pull you towards them.
- KNOCKBACK: 0.5 # Knockback multiplier.
- Baby:
- HEALTH: 15 # Health in half-hearts.
- DAMAGE: 4 # Damage in half-hearts.
- SPEED: .3 # Speed modifier (in percent, 1 being 100% and 0 being 0%). Applied only when the creature has a target.
- KNOCKBACK: 0.5 # Knockback multiplier.
- # -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- #
- # Pathfinding settings.
- Pathfinding:
- AVOID_WATER: false # Whether or not zombies and pigmen will avoid water when pathfinding.
- MAX_RANGE: 30 # Entity will forget about target if it becomes further away than MAX_RANGE from it.
- # -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- #
- # Spawn kits settings.
- # 'ItemID<.durability><[amount]><:enchantment;enchantmentLevel>' or 0
- # If the item is leather armor, you can add (R,G,B) before the enchantment
- # to color the armor where R, G and B are whole numbers between 0 and 255.
- # 'ItemID<.durability><[amount]><(R,G,B)><:enchantment;enchantmentLevel>'
- # Adding the word SOULBOUND anywhere in the item definition will make the item soulbound (requires Soulbound plugin)
- # Adding the word SPLASH will make a potion into a splash potion.
- # Potions can be achieved by adding a durability value to a water bottle (Item ID 373)
- # Enchantments
- # 0 Environmental Protection
- # 1 Fire Protection
- # 2 Feather Falling
- # 3 Blast Protection
- # 4 Projectile Protection
- # 5 Respiration
- # 6 Aqua Affinity
- # 7 Thorns
- # 16 Combat Damage
- # 17 Smite
- # 18 Arthropods
- # 19 Combat Knockback
- # 20 Combat Fire Aspect
- # 21 Looting (mobs)
- # 32 Dig Speed
- # 33 Silk Touch
- # 34 Durability
- # 35 Looting (blocks)
- # 48 Arrow Damage
- # 49 Arrow Knockback
- # 50 Arrow Fire Aspect
- # 51 Infinite Arrows
- # When adding more kits, use default as a guide. A player will have access to every available kit, not just the highest level.
- # If you add a plus sign (+) after the required rank, it will take effect for ranks >= the required. Otherwise, only required.
- # Rank Chart:
- # 0 - User
- # 1 - Silver
- # 2 - Gold
- # 3 - Platinum
- # 4 - Admin
- # 5 - Owner
- # 6 - Developer
- Kits:
- DEFAULT: # Kit name.
- REQUIRED: # Required number of kills.
- RECORD: # Required record (in 1-life alone)
- ZOMBIE: 0
- PIGMAN: 0
- GIANT: 0
- PLAYER: 0
- CAREER: # Required career kills (total)
- ZOMBIE: 0
- PIGMAN: 0
- GIANT: 0
- PLAYER: 0
- RANK: # Required rank (See above for rank chart)
- REQUIRED: 0+
- EQUIPMENT: # Equipment. Will be overridden with every higher level (further down) kit.
- HELMET: 298.50 # 50 durability Leather Cap.
- CHEST: 299.50 # 50 durability Leather Tunic.
- LEGS: 300.50 # 50 durability Leather Leggings.
- BOOTS: 301.50 # 50 durability Leather Boots.
- EXTRA: # Additional items
- - 268 # Wood sword.
- - 373 # Water bottle.
- - 381 # Ender eye.
- - 54
- DEV: # Kit name.
- REQUIRED: # Required number of kills.
- RECORD: # Required record (in 1-life alone)
- ZOMBIE: 0
- PIGMAN: 0
- GIANT: 0
- PLAYER: 0
- CAREER: # Required career kills (total)
- ZOMBIE: 0
- PIGMAN: 0
- GIANT: 0
- PLAYER: 0
- RANK: # Required rank (See above for rank chart)
- REQUIRED: 6
- EQUIPMENT: # Equipment. Will be overridden with every higher level (further down) kit.
- HELMET: 310:0;10
- CHEST: 311:0;10
- LEGS: 312:0;10
- BOOTS: 313:0;10
- EXTRA: # Additional items
- - 276:16;10 # Sword.
- # -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- #
- # Rank expiration settings.
- # Months are counted as 28, 29, 30 or 31 days, depending on the month of purchase.
- # Setting the year to -1 will automatically assign the rank ultimately and never expire.
- Rank:
- SILVER:
- YEARS: 0
- MONTHS: 0
- DAYS: 90
- GOLD:
- YEARS: 0
- MONTHS: 0
- DAYS: 210
- PLATINUM:
- YEARS: 1
- MONTHS: 0
- DAYS: 0
- # -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- #
- # World spawn points, listed in X, Z format. Y is automatically assigned unless USE_Y is enabled.
- # Alternatively, list it as X, Z, f where 'f' is the yaw.
- # Or X, Y, Z, (f) if USE_Y is enabled.
- SpawnPoint:
- USE_Y: false # Enable this if you wish to specify Y-values.
- Spawns:
- - -3073, 595
- - -2913, 545
- - -2769, 410
- - -2450, 258
- - -2298, 371
- - -2151, 450
- - -2000, 507
- - -1850, 498
- - -1600, 454
- - -1400, 403
- - -1200, 320
- - -1050, 343
- - -900, 391
- - -750, 437
- - -599, 524
- - -450, 566
- - -300, 546
- - -150, 449
- - 100, 569
- - 250, 556
- - 400, 548
- - 550, 512
- - 751, 569
- - 900, 564
- - 1050, 562
- - 1200, 535
- - 1350, 491
- - 1500, 439
- - 1849, 587
- - 2150, 558
- - 2300, 548
- - 2500, 612
- - 2650, 533
- - 2800, 527
- - 2950, 545
- - 3100, 530
- - 3250, 554
- - 3400, 563
- - 3550, 562
- - 3700, 531
- - 3850, 521
- # -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- #
- # Achievements
- # An achievement will be awarded to a player as soon as they fulfill the requirements for the achievement. They will be sent the
- # MESSAGE string when they receive it. Achievements are stored in a MySQL table called 'achievements' with a row for every player
- # and a column for every achievement, entered by NAME.
- Achievement:
- JOIN:
- ENABLED: true
- NAME: "Join"
- MESSAGE: "Welcome to MyZ!"
- REQUIREMENTS:
- ON_JOIN: true
- ON_LOGOUT: false
- ON_KILL:
- ZOMBIE: -1
- PIGMAN: -1
- GIANT: -1
- PLAYER: -1
- ON_LOCATION:
- CORNER_1: 0, 0, 0
- CORNER_2: 0, 0, 0
- ON_CHAT:
- ENDER: false
- MESSAGE_CONTAINS: ""
- MESSAGE_EQUALS: ""
- ON_DEATH:
- VOID: false
- SUICIDE: false
- ON_BECOME:
- BECOME_BANDIT: false
- BECOME_HEALER: false
- ON_FRIEND:
- AUTO: false
- NAME: ""
- ON_LOOT: false
- ON_BREAK:
- ID: 0
- DATA: 0
- ON_PLACE:
- ID: 0
- DATA: 0
- ON_FISH: false
- ON_ENDERPEARL: false
- ON_DRINK: false
- ON_HEAL:
- SELF: false
- OTHER:
- RED: false
- GREEN: false
- NONE: false
- ON_SUGAR: false
- ON_BUGREPORT: false
- OUT_OF_WORLD:
- ENABLED: true
- NAME: "Void Death"
- MESSAGE: "Out of this world."
- REQUIREMENTS:
- ON_JOIN: false
- ON_LOGOUT: false
- ON_KILL:
- ZOMBIE: -1
- PIGMAN: -1
- GIANT: -1
- PLAYER: -1
- ON_LOCATION:
- CORNER_1: 0, 0, 0
- CORNER_2: 0, 0, 0
- ON_CHAT:
- ENDER: false
- MESSAGE_CONTAINS: ""
- MESSAGE_EQUALS: ""
- ON_DEATH:
- VOID: true
- SUICIDE: false
- ON_BECOME:
- BECOME_BANDIT: false
- BECOME_HEALER: false
- ON_FRIEND:
- AUTO: false
- NAME: ""
- ON_LOOT: false
- ON_BREAK:
- ID: 0
- DATA: 0
- ON_PLACE:
- ID: 0
- DATA: 0
- ON_FISH: false
- ON_ENDERPEARL: false
- ON_DRINK: false
- ON_HEAL:
- SELF: false
- OTHER:
- RED: false
- GREEN: false
- NONE: false
- ON_SUGAR: false
- ON_BUGREPORT: false
- # -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- #
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