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Beelzebub 0.1

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Feb 12th, 2016
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  1. *Description of world and jump*
  2.  
  3. 1000 CP
  4.  
  5. Age & Gender
  6. 14+1d8
  7.  
  8. Location
  9.  
  10. San Marks Private Fine Arts Academy
  11. Ishiyama
  12. Los Angeles
  13. Decapitation Island
  14. Demon Realm
  15. Free Pick
  16.  
  17. Drop-In
  18. Delinquent
  19. Martial Artist
  20. Demon
  21.  
  22. Demonic Contracts
  23. *Drop-In
  24. As a result of you not being from this world, and not having any ties to it, you do not have a contract with any sort of demon. Yet, anyway. You have the ability to forge a contract with ANY demon that is below the level of the seven deadly sins, such as Lucifer, Behemoth, and the Demon Lord, Beelzebub III. Take heed however, for you will have to convince this demon to let you contract with it, and unlike the demons that are offered in other backgrounds, you will have no guarantee as for their loyalty or even compatibility with yourself. Choose wisely.
  25. *Delinquent
  26. You have been contracted with a powerful demon, who has recognized your strength and propensity for violence. This demon has an affinity with an element of your choice, and allows for you to channel this energy in various ways, such as beams, auras, etc. as you so choose. You will not be able to draw out almost any of their true power at first, but give it time. You'll get there.
  27. *Martial Artist
  28. A minor god(a demon from the human world) revered by local humans has taken an interest in you. You have forged a contract with it, with it amplifying your physical prowess, special abilities, and weaponry with its own energy. In addition, it can aid in battle through more directly by attacking an enemy itself. In addition, the energy of the god can even be used to exorcise dark forced, like demons. This god is invisible to people without spiritual sensitivity, otherwise known as normal people. It can take the form of either a small plushy-like being or a car-sized animal of your choosing.
  29. *Demon
  30. In order for a demon to be able to bring out their full power in the human world, they must have a human contractor. You have been given the ability to contract with whoever you so choose, but only one person is allowed to be your contractor.
  31.  
  32. Perks
  33.  
  34. Drop-In
  35. General Shift in Genre: World becomes more referential and humorous. Can be toggled. Does not decrease violance or danger, but adds comedy.
  36. Mind Games: Able to hold conversations with anyone through mental monologues. People not in on it find it weird.
  37. Multiple Demonic Contracts: You have the near-unique ability to contract with as many demons as you desire, and you have no limits as to who this can be, as long as your body is capable of withstanding their immense power. Normally, when one has a contract, they may draw on the entirety of a demon's power for their own use, but as you've sacrificed a bit of that power for unmatched versatility, you can never quite maximize a demon's power in your body. It is of course possible to train this, in order to draw out more strength, but you will never reach that point of power with a single demon. With time, perhaps you could do more, but for now, you have to deal with just having immense variety, though that's not exactly something meager either.
  38.  
  39. Delinquent
  40. Violence Breeds Strength: You have been blessed from birth with prodigious strength and fighting prowess. You can casually embed people's heads into concrete walls, even when half-asleep, and you can take an equal amount of damage as you can dish out at maximum.
  41. Spellmaster: You have been blessed with an emblem, marking your demon as one of the greats. As a result, you have the ability to form demonic energy into sigils that you can control as you wish, either using them for transport, combat, or whatever you can think of. You can also distribute the power of your demon to other people in the form of a King's Crest, which ranks your followers in order of their importance to you, personally, and not raw power.
  42.  
  43. Martial Artist
  44. A disguise perk. Let's Clark Kent it up.
  45. In the Hands of a Master: Can use non-lethal weapons such as kendo swords as if they were real weapons, sometimes even more effectively than the genuine article. This also applies to things not meant to be weapons, such as rulers. If used with one's bare hands, the amount of damage one can inflict is trememdous, but damaging to inexperienced users.
  46. Somehow, you've managed to use some unknown energy to enhance your physical attacks greatly. Create energy whips with a few slashes, and giant shockwaves by swinging a wooden stick.
  47. Choice between two martial arts styles. Izuma Style, a style developed to be used for one hit kills, it also uses inner energy to achieve great feats, and some have said that users are surrounded by a dark aura. The other is the Shingetsu Style, practiced by the Kunieda family, and developed to defeat demons. It is focused on concentrating all the damage of a strike on a single point. With this, one should be able to split giant boulders in half with the tips of one's fingers. These two styles both have incredible potential, and when taken far enough, are powerful enough to rival the strength of demons, even without external assistance.
  48. Black Techs: Techniques developed to combine a human with a demon from the human world. One can train how much power you can draw from this, with almost no limit, as the symbiotic relationship between the two beings will amplify the power gained immensely. As the demon in the relationship will also mature alongside the human because of this technique, true power can be yours, if only for the price of unending training and trust between the two.
  49.  
  50. Demon
  51.  
  52. (Crossed out: Seven) Eight Deadly Sins
  53. Demon origins are one of the now eight deadly sins. For contractors, your contracted demon is one of the seven deadly sins.
  54.  
  55. Items
  56.  
  57. Kendo practice sword that cuts better than a real sword, at will. Extremely effective at channeling ki and other such bodily energies. There is no limit to the amount of energy it can channel through it.
  58. Muumuu body. Classical ghost-like body that you can control remotely.
  59. A pistol that comes with a variety of drugs and medicines. Comes in dart gun form.
  60. Pompadour Empire (800CP, Discount Delinquent): You receive a private island. The location does not matter. It is in the shape of a pompadour or some other special haircut. You also get a extremely large and worldwide company focused on producing astonishingly powerful hair-products. With this, you'll never want for money, and buying buildings on the drop of a hat is possible for you. This follows you after the jump, but is downgraded to merely provide you with the island and an above average monthly income. With this, your hair will never again want for sub-par products.
  61. A Grand Bahamut: A dragon of the same race as
  62.  
  63. Drawbacks
  64. Face of a Demon (+100)
  65. Creep, Lolicon, and All-around Disgusting Individual (+200)
  66. You are thought of as lower than trash. A being on the same level as bugs, you are never acknowledged as a decent human being by the people around you in a meaningful way, though they an respect you for your abilities, and may even come to enjoy your company given enough time and justification. For an additional +100, even that is taken away from you, and you actually ARE guilty of most of the accusations coming your way. Creep.
  67. Infancy (+300)
  68. Turned into an infant, powers are downgraded. In order to manifest what powers remain, a catalyst is needed in the form of a human contractor.
  69. Sliced up Soul (+600)
  70. You're in a heap of trouble. First of all, your soul has been split into ten parts, and has been consumed by multiple demons of great power. Your only hope is to find these demons, defeat them, and reclaim your soul. However, it doesn't end there. In addition to having their own enormous strength, these demons are each able to tap into the power of your soul, and they are each devilishly intelligent, and have deep connections in both the human and demon worlds.In addition, even if you regain these soul pieces, you must form them into miniature you's, each the size of a person's hand. These miniatures each have completely distinct personalities which are derived from five singular traits of your personality. They are, for all intents and purposes, their own people. To start, two of the fragments automatically form into a miniature you with your actual personality, but only a portion of your strength. To succeed, you must convince the other four you's to merge with you, but they are extremely reluctant to do so, as they know that they will merely be absorbed for their power, effectively killing them, as you already have your dominant personality. If you cannot convince these portions of yourself to merge with you by the end of the jump, your chain ends, and you are given the standard two choices of Go Back and Stay.
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