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- #include "zcommon.acs"
- int mus;
- Script 1 Open
- {
- mus = 1;
- Thing_hate(1,2,6);
- Sector_SetFloorPanning(2,32,0,40,0); //UAC Carpet room
- }
- Script 2 Open
- {
- if (GetActorProperty (1, APROP_HEALTH) <= 25)
- print (s:"I am hurt, coming back to Healing pod!");
- delay(35);
- restart;
- }
- Script 3 Enter
- {
- SetFont("BIGFONT");
- HudMessage(s:"What's happening?";
- HUDMSG_TYPEON, 1, CR_RED, 0.5, 0.5, 3.0);
- delay(35*6);
- HudMessage(s:"Let's move back where it all started";
- HUDMSG_TYPEON, 1, CR_RED, 0.5, 0.5, 3.0);
- delay(35*5);
- Light_Fade (const:3, 160, 35*3);
- Light_Fade (const:4, 208, 35*3);
- Light_Fade (const:5, 128, 35*3);
- }
- //Music change script
- script 14 Open
- {
- mus = mus + 1 ;
- delay (2);
- acs_execute (15,0,0,0,0);
- }
- script 15 (void)
- {
- if (mus==1)
- {
- setmusic ("FNAF3MEN");
- mus = mus + 1 ;
- }
- if (mus==2)
- {
- setmusic ("*");
- }
- }
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