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Jan 6th, 2012
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  1. Befriend - TI, TA
  2. At-Will
  3. Trigger: You successfully restrain a wild pokemon with the Styler.
  4. Effect: Give the pokemon the Helpful title. This ally will remain under the Ranger's guidance until it is hit by an attack, severely distracted, or has helped the Ranger in a significant manner once, such as by making an attack. You do not get a list of any capabilities or moves you cannot deduce yourself, and it cannot be taken from the area you found it in or it will run away. You may only give the Helpful title to one Pokemon at a time.
  5.  
  6. Companion - TI, TA
  7. At-Will
  8. Trigger: You successfully restrain a wild pokemon with the Styler.
  9. Effect: Give the pokemon the Companion title. You may only have one Companion at a time. If you give a new pokemon the Companion title, you free the other pokemon and replace it with your new Companion. To make the wild a Companion you must sacrifice half an hour upon giving it the Companion title to bond with the wild. This process starts the Companion at Loyalty 2 at least and obedient towards the Ranger, regardless of circumstances before Befriending. The Companion gains experience and levels exactly like a Captured pokemon, as well as counting as Owned for the purposes of levels and features, but cannot participate in official battles or contests (doing so is fraud). The pokemon cannot be returned to a poke ball and it costs 150 credits to heal at a pokemon center. Companions are considered Helpful, but act in combat as if they were owned.
  10.  
  11. Restrain Mechanic: To Restrain a Pokemon, roll 1d100 and subtract 10. If the result is less than the pokemon’s base Capture Rate, the pokemon is Restrained.
  12.  
  13. Unlike your average denizen in the world, who tends to the capture and battling of pokemon, Rangers are an elite, trained force of authority who take on the responsibility of maintaining balance and peace. A ranger’s duty is to protect and befriend both human and pokemon alike.
  14.  
  15. --------------------------------------
  16.  
  17. Authority Figure - TA, S
  18. Prerequisites: Ranger, 18 CHA, recognized as having performed distinguished service
  19. Static
  20. Effect: You take on the responsibilities of a ranking Ranger officer. You may give orders to Rangers and police officers. A police chief may overrule your orders to police, but none may overrule your orders to Rangers. When requesting assistance from a local Ranger station on an important issue, you are obligated to receive help in some form except for in extraordinary circumstances.
  21.  
  22. Befriender - TI, S
  23. Prerequisites: Ranger
  24. Static
  25. Effect: You may subtract an additional 10 from your Restrain rolls, and you may give the Helpful title to two additional pokemon. You may take this feature up to two times, for a total of -30 on Restrain Rolls and 5 Helpful Pokemon.
  26.  
  27. Dizzy - TI, S
  28. Prerequisites: Ranger, 17 DEX
  29. Daily - Every 5 levels gained, you may perform this Feature another time per day.
  30. Target: A pokemon or trainer.
  31. Effect: Roll 1d20 and add your DEX or CHA modifier. If the total is 15 or higher, the Target is Confused. Use of this feature requires your Capture Styler.
  32.  
  33. Dragonite Bus - TI, TA
  34. Prerequisites: Ranger, Authority Figure
  35. Weekly
  36. Effect: You may call the Dragonite Bus to schedule transportation from any major city to any other major city, provided there are no major bodies of water between the cities. You must make plans at least 24 hours ahead of time.
  37.  
  38. Part Of The Team - TI, TA
  39. Prerequisites: Ranger, a Companion that has been with you for two months.
  40. One Time Use Only - After taking Part of the Team, you gain one additional use, per 10 levels gained.
  41. Target: Your Companion that has been with you for at least a month.
  42. Effect: Spend one hour talking and negotiating with the target and roll 1d100, subtracting half of your Charisma stat from the roll. If you roll under the pokemon’s Loyalty multiplied by 10, then the target will agree to being captured by you. After capturing, the pokemon is still considered your Companion for the purposes of features. You may designate a new Companion as if the previous one had been released without removing the Companion title from the target. If Part of The Team fails, its use is not depleted.
  43.  
  44. Perfect Practice - TI, FA
  45. Prerequisites: Ranger, 16 DEX
  46. Daily - Every 5 levels gained, you may perform this Class Feature another time per day.
  47. Target: A Restrain roll.
  48. Effect: When Restraining a pokemon, subtract your DEX or CHA modifier multiplied by 3 from your Restrain roll. This may only be used once per restrain roll. If you succesfully restrain a pokemon when using this feature, you are given a partial list of moves known by the pokemon, and know of all available capabilities.
  49.  
  50. Poke-Assist - TI, TA
  51. Prerequisites: Ranger, one Advanced Class with Ranger as a prerequisite, Level 10.
  52. Daily - Every 15 levels, you may perform this Feature another time per day.
  53. Target: Your Companion or a Helpful pokemon.
  54. Effect: For a number of rounds equal to half of either your DEX or CHA modifiers, the target acts on its own in combat, attacking opponents of its own free will without requiring orders. The GM controls pokemon under the effect of this feature. The target does not flee or retreat if injured while under the effects of this feature. Only one pokemon may be under the effects of this feature at any given time. This feature may not be active while its user is currently using Dual Wielding.
  55.  
  56. Resources TA, I
  57. Prerequisites: Ranger, Authority Figure
  58. Weekly
  59. Target: Self
  60. Effect: You call in support from at least one Ranger in the area. This Ranger will go directly to you and meet you as soon as possible, and assist you with any pressing business, but will not leave the area or otherwise completely abandon their current task unless ordered otherwise by an authority above both of you.
  61.  
  62. Safe Passage - TI, TA
  63. Prerequisites: Ranger
  64. Daily - Every 10 levels gained, you may perform this Feature another time per day.
  65. Target: A Route.
  66. Effect: Roll 1d20 and add your DEX and CHA modifiers. If the total exceeds 20, you can make it across the target route without any hostile encounters from any routine wild pokemon for the day.
  67.  
  68. Specialist Befriender - TI, TA
  69. Prerequisites: Ranger, used Befriend on a pokemon with the Capability you chose for this Feature.
  70. Daily - Every 10 levels gained, you may perform this Feature
  71. Chose one of the following capabilities: Alluring, Amorphous, Chilled, Firestarter, Fountain, Freezer, Gilled, Glow, Groundshaper, Guster, Heater, Icestep, Inflatable, Magnetic, Shrinkable, Sinker, Sprouter, Threaded.
  72. Target: Any Route, Town, City, Mountain, etc.
  73. Effect: Roll 1d20 and add your CHA modifier, if the total is higher then 17 a pokemon with your chosen Capability appears nearby. Any attempt at attacking or capturing the pokemon results in the pokemon fleeing without fail. The pokemon must still be made Helpful or Companion to use. You must take this Feature again for a different capability.
  74.  
  75. Styler Master - TI, FA
  76. Prerequisites: Ranger, Perfect Practice, DEX 18, CHA 18
  77. Daily - Every 10 levels gained, you may perform this Class Feature another time per day.
  78. Target: An Owned Pokemon
  79. Effect: Make a Restrain Check. You may target the owned pokemon with Befriend. Owned pokemon will not attack their own trainer unless they are Loyalty 2 or lower. Pokemon of Loyalty 3 or higher will not attack allies of their trainer. Owned pokemon are Helpful until having been returned by their trainer, or until they have attacked a valid target. Attempting to force a high loyalty pokemon to attack their allies will negate the restrain. You do not learn the pokemon's Loyalty value upon restraining.
  80.  
  81. Ward - TI, FA
  82. Prerequisites: Ranger
  83. Daily - Every 10 levels gained, you may perform this Feature another time per day.
  84. Trigger: You succesfully restrain a wild pokemon.
  85. Effect: The wild pokemon flees without fail. Roll 1d20 and add your DEX and CHA modifiers, if the total is higher then 20, the restrained pokemon and any wild pokemon of a lower level than the target who are its allies flee without fail.
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