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Feb 3rd, 2014
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  1. >Fists slot:
  2. Fists and Katana together. Fists are fast and heal if hitting non-bleeding actors. Katana is slower but deals more damage.
  3.  
  4. >Pistol slot:
  5. Shurikens. Each shot is 3 blades. Shoots very fast, but deal small damage.
  6.  
  7. >Slot 1:
  8. Sticky mines...heh...
  9.  
  10. >Slot 2:
  11. Grenade Launcher. Huge explosion radius, spawns small fire that burns enemies and yourself
  12.  
  13. >Slot 3:
  14. Quad Shotgun. Altfire changes to quad-shot mode like in original SW
  15.  
  16. >Slot 4:
  17. Uzi. Can use Marathon scripts to dual wield uzis if picked up twice
  18.  
  19. >Slot 5:
  20. Rocket launcher (rockets only).
  21.  
  22. >Slot 6:
  23. Railgun
  24.  
  25. >Slot 7:
  26. Rocketlauncher. Slot 7 pickup enables nuke missiles. Now slot 5 and slot 7 are the same weapons. You can use both slots to shoot normal and nuke and heat seeking missiles
  27.  
  28. >Unique:
  29. Smoke bomb. Turn 100% invisible towards allies/enemies (well, maybe if its coop your allies see a shadow of you or something like that)
  30.  
  31. >Unique:
  32. Guardian head. (I can modify a sound to make Lo wang say: "WHO PUT THIS HERE?")
  33.  
  34. >Instagib:
  35. Use chopsticks on the heart to kill the enemy you are facing
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