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- @@ -444,19 +444,25 @@ decalfrequency (10) 00000106 :
- mp_teamlist (hgrunt;scientist) 00000106 :
- mp_teamoverride (1) 00000006 :
- mp_defaultteam (0) 00000006 :
- mp_allowNPCs (1) 00000106 :
- suitvolume (0.25) 00000084 :
- +occlusion_test_shadow_length (144) 00080004 : Max length of completely occluded shadow to consider a player for occlusion test. If shadow provably stops at this distance, the player may be considered for occlusion test. For longer shadows, we just don't do occlusion because we are not likely to find full occlusion when one of the boxes is expanded too much.
- +occlusion_test_margins (48) 00080004 : Amount by which the player bounding box is expanded for occlusion test. This margin should be large enough to accommodate player movement within a frame or two, and the longest weapon they might hold. Shadow does not take this into account.
- +occlusion_test_camera_margins (12) 00080004 : Amount by which the camera (viewer's eye) is expanded for occlusion test. This should be large enough to accommodate eye's movement within a frame or two
- +occlusion_test_shadow_max_distance (1500) 00080004 : Max distance at which to consider shadows for occlusion computations
- +pvs_min_player_distance (1500) 00080004 : Min distance to player at which PVS is used. At closer distances, PVS assumes we can see a shadow or something else from the player, so it's safer to just always be "Visible"
- sv_massreport (0) 00000006 :
- sv_force_transmit_ents (0) 00004006 : Will transmit all entities to client, regardless of PVS conditions (will still skip based on transmit flags, however).
- sv_comp_mode_allow_dc (0) 00000006 : Set this to 1 to allow direct connects in Competitive mode
- sv_dc_friends_reqd (0) 00080004 : Set this to 0 to allow direct connects to a game in progress even if no presents are present
- ai_post_frame_navigation (0) 00000006 :
- sv_threaded_init (0) 00000006 :
- trace_report (0) 00000006 :
- motdfile (motd.txt) 00080004 : The MOTD file to load.
- hostfile (host.txt) 00080004 : The HOST file to load.
- +sv_occlude_players (1) 00080004 :
- sv_max_usercmd_move_magnitude (1000) 00000006 : Maximum move magnitude that can be requested by client.
- dispcoll_drawplane (0) 00000006 :
- gamestats_file_output_directory () 00000006 : When -gamestatsfileoutputonly is specified, file will be emitted here instead of to modpath
- _resetgamestats (cmd) 00000004 : Erases current game stats and writes out a blank stats file
- @@ -516,11 +522,11 @@ debug_physimpact (0) 00000006 :
- autoaim_max_dist (2160) 00000006 :
- autoaim_max_deflect (0.99) 00000006 :
- spec_freeze_time_lock (2.0) 00082004 : Time players are prevented from skipping the freeze cam
- spec_allow_roaming (0) 00006004 : If nonzero, allow free-roaming spectator camera.
- sv_bonus_challenge (0) 00002006 : Set to values other than 0 to select a bonus map challenge type.
- -sv_force_transmit_players (1) 00080004 : Will transmit players to all clients regardless of PVS checks.
- +sv_force_transmit_players (0) 00080004 : Will transmit players to all clients regardless of PVS checks.
- sv_regeneration_wait_time (1.0) 00002006 :
- sv_maxusrcmdprocessticks (16) 00080004 : Maximum number of client-issued usrcmd ticks that can be replayed in packet loss conditions, 0 to allow no restrictions
- player_old_armor (0) 00000006 :
- sk_player_head (2) 00000006 :
- sk_player_chest (1) 00000006 :
- @@ -666,10 +672,16 @@ radarvismaxdot (.996) 00004004 : how closely you have to point at someone to see
- mp_logdetail (0) 00080004 : Logs attacks. Values are: 0=off, 1=enemy, 2=teammate, 3=both)
- sv_workshop_allow_other_maps (1) 00080004 : When hosting a workshop collection, users can play other workshop map on this server when it is empty and then mapcycle into this server collection.
- tv_allow_camera_man_steamid () 00080004 : Allows tournament production cameraman to run csgo.exe -interactivecaster on SteamID 7650123456XXX and be the camera man.
- sv_kick_players_with_cooldown (1) 00082004 : (0: do not kick on insecure servers; 1: kick players with Untrusted status or convicted by Overwatch; 2: kick players with any cooldown)
- sv_matchend_drops_enabled (1) 00080004 : Rewards gameplay time is always accumulated for players, but drops at the end of the match can be prevented
- +sv_buy_status_override (-1) 00082004 : Override for buy status map info. 0 = everyone can buy, 1 = ct only, 2 = t only 3 = nobody
- +sv_ct_spawn_on_bombsite (-1) 00080004 : Force cts to spawn on a bombsite
- +sv_auto_adjust_bot_difficulty (1) 00080004 : Adjust the difficulty of bots each round based on contribution score.
- +sv_bots_get_easier_each_win (0) 00080004 : If > 0, some # of bots will lower thier difficulty each time they win. The argument defines how many will lower their difficulty each time.
- +sv_bots_get_harder_after_each_wave (0) 00080004 : If > 0, some # of bots will raise thier difficulty each time CTs beat a Guardian wave. The argument defines how many will raise their difficulty each time
- +sv_bots_force_rebuy_every_round (0) 00080004 : If set, this strips the bots of their weapons every round and forces them to rebuy.
- print_mapgroup_sv (cmd) 00080004 : Prints the current mapgroup and the contained maps
- mp_teamname_1 () 00080004 : A non-empty string overrides the first team's name.
- mp_teamname_2 () 00080004 : A non-empty string overrides the second team's name.
- mp_teamflag_1 () 00080004 : Enter a country's alpha 2 code to show that flag next to team 1's name in the spectator scoreboard.
- mp_teamflag_2 () 00080004 : Enter a country's alpha 2 code to show that flag next to team 2's name in the spectator scoreboard.
- @@ -709,10 +721,15 @@ mp_autokick (1) 00082004 : Kick idle/team-killing/team-damaging players
- mp_spawnprotectiontime (5) 00082004 : Kick players who team-kill within this many seconds of a round restart.
- mp_td_spawndmgthreshold (50) 00082004 : The damage threshold players have to exceed at the start of the round to be warned/kick.
- mp_td_dmgtowarn (200) 00082004 : The damage threshhold players have to exceed in a match to get warned that they are about to be kicked.
- mp_td_dmgtokick (300) 00082004 : The damage threshhold players have to exceed in a match to get kicked.
- mp_humanteam (any) 00082004 : Restricts human players to a single team {any, CT, T}
- +mp_guardian_special_kills_needed (10) 00082004 : The number of kills needed with a specific weapon.
- +mp_guardian_special_weapon_needed (awp) 00082004 : The weapon that needs to be used to increment the kills needed to complete the mission.
- +mp_guardian_player_dist_min (1300) 00082004 : The distance at which we start to warn a player when they are too far from the guarded bombsite.
- +mp_guardian_player_dist_max (2000) 00082004 : The maximum distance a player is allowed to get from the bombsite before they're killed.
- +mp_guardian_bot_money_per_wave (800) 00082004 : The amount of money bots get time each wave the players complete. This # is absolute and not additive, the money is set to (this)x(wave#) for each bot on each wave.
- mp_ignore_round_win_conditions (0) 00082004 : Ignore conditions which would end the current round
- mp_dm_time_between_bonus_min (30) 00082004 : Minimum time a bonus time will start after the round start or after the last bonus (in seconds)
- mp_dm_time_between_bonus_max (40) 00082004 : Maximum time a bonus time will start after the round start or after the last bonus (in seconds)
- mp_dm_bonus_length_min (30) 00082004 : Minimum time the bonus time will last (in seconds)
- mp_dm_bonus_length_max (30) 00082004 : Maximum time the bonus time will last (in seconds)
- @@ -813,10 +830,11 @@ sv_vote_issue_restart_game_allowed (1) 00000006 : Can people hold votes to resta
- sv_arms_race_vote_to_restart_disallowed_after (0) 00082004 : Arms Race gun level after which vote to restart is disallowed
- sv_vote_issue_kick_allowed (1) 00082104 : Can people hold votes to kick players from the server?
- sv_vote_kick_ban_duration (15) 00082104 : How long should a kick vote ban someone from the server? (in minutes)
- sv_vote_issue_loadbackup_allowed (1) 00082104 : Can people hold votes to load match from backup?
- sv_vote_issue_changelevel_allowed (1) 00000006 : Can people hold votes to change levels?
- +sv_vote_to_changelevel_before_match_point (0) 00082004 : Restricts vote to change level to rounds prior to match point (default 0, vote is never disallowed)
- sv_vote_issue_nextlevel_choicesmode (1) 00000006 : Present players with a list of lowest playtime maps to choose from?
- sv_vote_issue_nextlevel_allowextend (1) 00000006 : Allow players to extend the current map?
- sv_vote_issue_scramble_teams_allowed (1) 00000006 : Can people hold votes to scramble the teams?
- sv_vote_issue_pause_match_allowed (1) 00000006 : Can people hold votes to pause/unpause the match?
- sv_vote_issue_matchready_allowed (1) 00000006 : Can people hold votes to ready/unready the match?
- @@ -849,11 +867,11 @@ If 'fill', the server will adjust bots to keep N players in the game, where N is
- If 'match', the server will maintain a 1:N ratio of humans to bots, where N is bot_quota.
- bot_prefix () 00002006 : This string is prefixed to the name of all bots that join the game.
- <difficulty> will be replaced with the bot's difficulty.
- <weaponclass> will be replaced with the bot's desired weapon class.
- <skill> will be replaced with a 0-100 representation of the bot's skill.
- -bot_allow_rogues (1) 00002006 : If nonzero, bots may occasionally go 'rogue'. Rogue bots do not obey radio commands, nor pursue scenario goals.
- +bot_allow_rogues (1) 00082004 : If nonzero, bots may occasionally go 'rogue'. Rogue bots do not obey radio commands, nor pursue scenario goals.
- bot_allow_pistols (1) 00002006 : If nonzero, bots may use pistols.
- bot_allow_shotguns (1) 00002006 : If nonzero, bots may use shotguns.
- bot_allow_sub_machine_guns (1) 00002006 : If nonzero, bots may use sub-machine guns.
- bot_allow_rifles (1) 00002006 : If nonzero, bots may use rifles.
- bot_allow_machine_guns (1) 00002006 : If nonzero, bots may use the machine gun.
- @@ -875,10 +893,11 @@ bot_controllable (1) 00002006 : Determines whether bots can be controlled by pla
- bot_show_occupy_time (0) 00004004 : Show when each nav area can first be reached by each team.
- bot_show_battlefront (0) 00004004 : Show areas where rushing players will initially meet.
- bot_join_delay (0) 00000006 : Prevents bots from joining the server for this many seconds after a map change.
- bot_join_in_warmup (1) 00000006 : Prevents bots from joining the server while warmup phase is active.
- throttle_expensive_ai (0) 00000006 :
- +bot_custom_strat () 00080004 : Force bots to do a special behavior.
- bot_place (cmd) 00004004 : bot_place - Places a bot from the map at where the local player is pointing.
- bot_add (cmd) 00000004 : bot_add <t|ct> <type> <difficulty> <name> - Adds a bot matching the given criteria.
- bot_add_t (cmd) 00000004 : bot_add_t <type> <difficulty> <name> - Adds a terrorist bot matching the given criteria.
- bot_add_ct (cmd) 00000004 : bot_add_ct <type> <difficulty> <name> - Adds a Counter-Terrorist bot matching the given criteria.
- bot_kill (cmd) 00004004 : bot_kill <all> <t|ct> <type> <difficulty> <name> - Kills a specific bot, or all bots, matching the given criteria.
- @@ -889,10 +908,11 @@ bot_snipers_only (cmd) 00000004 : Restricts the bots to only using sniper rifles
- bot_all_weapons (cmd) 00000004 : Allows the bots to use all weapons
- bot_goto_mark (cmd) 00004004 : Sends a bot to the marked nav area (useful for testing navigation meshes)
- bot_goto_selected (cmd) 00004004 : Sends a bot to the selected nav area (useful for testing navigation meshes)
- nav_check_connectivity (cmd) 00004004 : Checks to be sure every (or just the marked) nav area can get to every goal area for the map (hostages or bomb site).
- bot_max_vision_distance_override (-1) 00006004 : Max distance bots can see targets.
- +bot_ignore_players (0) 00004004 : Bots will not see non-bot players.
- bot_loadout () 00004004 : bots are given these items at round start
- bot_randombuy (0) 00004004 : should bots ignore their prefered weapons and just buy weapons at random?
- bot_gungameselect_weapons_t (deagle awp p90 ak47 sg556) 00000006 : the list of weapons that T bots start with in gun game select
- bot_gungameselect_weapons_ct (deagle awp p90 aug m4a1) 00000006 : the list of weapons that CT bots start with in gun game select
- inferno_per_flame_spawn_duration (3) 00004004 : Duration each new flame will attempt to spawn new flames
- @@ -924,10 +944,11 @@ mp_hostages_max (2) 00082004 : Maximum number of hostages to spawn.
- mp_hostages_spawn_farthest (0) 00082004 : When enabled will consistently force the farthest hostages to spawn.
- mp_hostages_spawn_same_every_round (1) 00082004 : 0 = spawn hostages randomly every round, 1 = same spawns for entire match.
- mp_hostages_spawn_force_positions () 00082004 : Comma separated list of zero based indices to force spawn positions, e.g. '0,2' or '1,6'
- mp_hostages_run_speed_modifier (1.0) 00082004 : Default is 1.0, slow down hostages by setting this to < 1.0.
- nav_restart_after_analysis (1) 00000006 : When nav nav_restart_after_analysis finishes, restart the server. Turning this off can cause crashes, but is useful for incremental generation.
- +mp_randomspawn_in_bombsite (-1) 00080004 : If set to the index of a bombsite, will cause random spawns to be only created near that site.
- dm_reset_spawns (cmd) 00000004 :
- sv_ignoregrenaderadio (0) 00080004 : Turn off Fire in the hole messages
- knife_damage_scale (100) 00000006 :
- sv_cs_dump_econ_item_stringtable (cmd) 00000004 : sv_cs_dump_econ_item_stringtable
- computer_name (cmd) 00000004 : Spew computer name
- @@ -2253,10 +2274,11 @@ cl_spec_follow_grenade_key (0) 00080088 : 0 = LALT, 1 = LSHIFT, 2 = +reload
- cl_freezecameffects_showholiday (0) 00080008 : Happy holidays from the CS:GO team and Valve!
- fov_cs_debug (0) 00006008 : Sets the view fov if cheats are on.
- cl_random_taser_bone_y (-1.0) 0000000A : The Y position used for the random taser force.
- cl_random_taser_force_y (-1.0) 0000000A : The Y position used for the random taser force.
- cl_random_taser_power (4000.0) 0000000A : Power used when applying the taser effect.
- +cl_ragdoll_workaround_threshold (4) 00080008 : Mainly cosmetic, client-only effect: when client doesn't know the last position of another player that spawns a ragdoll, the ragdoll creation is simplified and ragdoll is created in the right place. If you increase this significantly, ragdoll positions on your client may be dramatically wrong, but it won't affect other clients
- autobuy (cmd) 40000008 : Attempt to purchase items with the order listed in cl_autobuy
- rebuy (cmd) 40000008 : Attempt to repurchase items with the order listed in cl_rebuy
- dm_togglerandomweapons (cmd) 50000008 : Turns random weapons in deathmatch on/off
- endmatch_votenextmap (cmd) 40000008 : Votes for the next map at the end of the match
- rangefinder (cmd) 00004008 : rangefinder
- @@ -2302,13 +2324,15 @@ sv_timeconsideredfastduck (0.7) 0000200A : Minimum time recognizing as being a '
- sv_extreme_strafe_accuracy_fishtail (0) 0000200A : Number of degrees of aim 'fishtail' when making an extreme strafe direction change
- sv_enablebunnyhopping (0) 0000200A :
- sv_server_graphic1 () 00082008 : A 360x60 (<16kb) image file in /csgo/ that will be displayed to spectators.
- sv_server_graphic2 () 00082008 : A 220x45 (<16kb) image file in /csgo/ that will be displayed to spectators.
- sv_disable_observer_interpolation (0) 00082008 : Disallow interpolating between observer targets on this server.
- +sv_reward_drop_delay (3.0) 0000200A : Delay between the end match scoreboard being shown and the beginning of item drops.
- sv_holiday_mode (0) 00082008 : 0 = OFF, 1 = Halloween, 2 = Winter
- +sv_show_assassination_target_to_everyone (1) 00082008 : Show assassination targets to everyone on both teams.
- sv_max_allowed_net_graph (1) 00082108 : Determines max allowed net_graph value for clients.
- -sv_disable_show_team_select_menu (0) 0000200A : Prevent the team select menu from showing.
- +sv_disable_show_team_select_menu (0) 00082008 : Prevent the team select menu from showing.
- sv_disable_motd (0) 0000600A : Prevent the motd from showing.
- print_mapgroup (cmd) 00080008 : Prints the current mapgroup and the contained maps
- ammo_50AE_max (35) 00082008 :
- ammo_762mm_max (90) 00082008 :
- ammo_556mm_max (90) 00082008 :
- @@ -2424,11 +2448,11 @@ mp_weapons_allow_randomize (0) 00082008 : If set to >0 the buy menu will populat
- mp_weapons_allow_map_placed (0) 00082008 : If this convar is set, when a match starts, the game will not delete weapons placed in the map.
- mp_default_team_winner_no_objective (-1) 00082008 : If the map doesn't define an objective (bomb, hostage, etc), the value of this convar will declare the winner when the time runs out in the round.
- mp_weapons_glow_on_ground (0) 00082008 : If this convar is set, weapons on the ground will have a glow around them.
- mp_respawn_on_death_t (0) 00082008 : When set to 1, terrorists will respawn after dying.
- mp_respawn_on_death_ct (0) 00082008 : When set to 1, counter-terrorists will respawn after dying.
- -mp_use_respawn_waves (0) 00082008 : When set to 1, and that player's team is set to respawn, they will respawn in waves.
- +mp_use_respawn_waves (0) 00082008 : When set to 1, and that player's team is set to respawn, they will respawn in waves. If set to 2, teams will respawn when the whole team is dead.
- mp_respawnwavetime_ct (10.0) 00082008 : Time between respawn waves for CTs.
- mp_respawnwavetime_t (10.0) 00082008 : Time between respawn waves for Terrorists.
- mp_endmatch_votenextmap (1) 00082008 : Whether or not players vote for the next map at the end of the match when the final scoreboard comes up
- mp_endmatch_votenextmap_keepcurrent (1) 00082008 : If set, always keeps the current map in the listof voting options. If not set, the current map is not guaranteed to be in the list
- mp_endmatch_votenextleveltime (20) 00080008 : If mp_endmatch_votenextmap is set, players have this much time to vote on the next map at match end.
- @@ -2446,10 +2470,11 @@ sv_bot_difficulty_gamepad (0) 0000201A : Bot difficulty while playing with Gamep
- sv_bot_difficulty_ps3move (0) 0000201A : Bot difficulty while playing with PS3Move device
- sv_bot_difficulty_hydra (0) 0000201A : Bot difficulty while playing with Hydra device
- sv_bot_difficulty_sharpshooter (0) 0000201A : Bot difficulty while playing with SharpShooter device
- sv_competitive_official_5v5 (0) 00082108 : Enable to force the server to show 5v5 scoreboards and allows spectators to see characters through walls.
- sv_kick_ban_duration (15) 00082108 : How long should a kick ban from the server should last (in minutes)
- +sv_disable_immunity_alpha (0) 00082008 : If set, clients won't slam the player model render settings each frame for immunity [mod authors use this]
- cl_bot_difficulty_kbm (0) 0000001A : Bot difficulty while playing with Keyboard/Mouse device
- cl_bot_difficulty_gamepad (0) 0000001A : Bot difficulty while playing with Gamepad device
- cl_bot_difficulty_ps3move (0) 0000001A : Bot difficulty while playing with PS3Move device
- cl_bot_difficulty_hydra (0) 0000001A : Bot difficulty while playing with Hydra device
- cl_bot_difficulty_sharpshooter (0) 0000001A : Bot difficulty while playing with SharpShooter device
- @@ -2463,10 +2488,11 @@ cl_use_opens_buy_menu (1) 01008288 : Pressing the +use key will open the buy men
- cl_autohelp (1) 00000288 : Auto-help
- cash_team_terrorist_win_bomb (3500) 00082108 :
- cash_team_elimination_hostage_map_t (1000) 00082108 :
- cash_team_elimination_hostage_map_ct (2000) 00082108 :
- cash_team_elimination_bomb_map (3250) 00082108 :
- +cash_team_survive_guardian_wave (1000) 00082108 :
- cash_team_win_by_time_running_out_hostage (3250) 00082108 :
- cash_team_win_by_time_running_out_bomb (3250) 00082108 :
- cash_team_win_by_defusing_bomb (3250) 00082108 :
- cash_team_win_by_hostage_rescue (3500) 00082108 :
- cash_team_loser_bonus (1400) 00082108 :
- @@ -2573,19 +2599,19 @@ player_maplast_s (0) 01008088 :
- player_botdifflast_s (2) 01008088 :
- player_gametypelast_m (0) 01008088 :
- player_gamemodelast_m (0) 01008088 :
- player_maplast_m (0) 01008088 :
- ui_workshop_games_expire_minutes (3) 00080008 :
- -player_competitive_maplist_8_4_0_EF00F6A0 (mg_de_dust2,mg_de_train,mg_de_inferno,mg_de_mirage,mg_de_cache,mg_de_overpass,mg_de_cbble) 00000088 :
- +player_competitive_maplist_8_5_1_FE007AD3 (mg_de_dust2,mg_de_train,mg_de_inferno,mg_de_mirage,mg_de_cache,mg_de_season,mg_de_log,mg_de_rails,mg_de_resort,mg_de_zoo,mg_cs_agency,mg_de_overpass,mg_de_cbble) 00000088 :
- mm_queue (2) 0000000A :
- csgo_html_zoom (1) 0000000A : Scaling method for HTML displays (0=Bilinear Texture Scaling, 1=CEF Pixel Accurate Zoom)
- csgo_html_zoom_override (99.0) 0000000A :
- player_last_leaderboards_panel (0) 01008088 : Last opened panel in the Leaderboards screen
- player_last_leaderboards_mode (0) 01008088 : Last mode setting in the Leaderboards screen
- player_last_leaderboards_filter (0) 01008088 : Last mode setting in the Leaderboards screen
- cl_show_new_hint_delay (10.0) 0000000A :
- -cl_operation_premium_reminder_op05 (0) 00000088 :
- +cl_operation_premium_reminder_op06 (0) 00000088 :
- ready_to_join_game_proceed_to_motd_and_team_select (cmd) 40000018 : Ready to join game, proceed to motd and team select
- lobby_minplayers_fiveplayerlobby (5) 0000000A :
- lobby_minplayers_tenplayerlobby (1) 0000000A :
- lobby_spew_friend_info (0) 0000000A :
- lobby_stats_fake (0) 0000000A :
- @@ -2761,10 +2787,11 @@ cl_cs_dump_econ_item_stringtable (cmd) 00000008 : cl_cs_dump_econ_item_stringtab
- econui_fade_time (1.0) 0000000A :
- econ_weapons_fully_customizable_buy_menu (1) 0000000A : Turns on the mode where all default items are shown in weapon loadout.
- econ_debug_loadout_ui (0) 0000000A : Show debug data when players change their loadout.
- econ_clear_inventory_images (cmd) 00000008 : clear the local inventory images (they will regenerate)
- dump_particlemanifest (cmd) 00004008 : Dump the list of particles loaded.
- +cl_show_quest_info (0) 0000000A :
- econ_show_items_with_tag (cmd) 00000008 : Lists the item definitions that have a specified tag.
- econ_enable_inventory_images (1) 0000000A : allow inventory image rendering for use by scaleform
- econ_inventory_image_pinboard (0) 0000000A :
- econ_build_pinboard_images_from_collection_name (cmd) 00000008 : Renders and saves images for all models in a collection.
- store_version (1) 00000098 : Which version of the store to display.
- @@ -2832,10 +2859,13 @@ cl_use_simd_bones (1) 0000200A : 1 use SIMD bones 0 use scalar bones.
- BlendBonesMode (2) 0000200A :
- anim_3wayblend (1) 0000200A : Toggle the 3-way animation blending code.
- choreo_spew_filter () 0000200A : Spew choreo. Use a sub-string or * to display all events.
- webapi_values_max_pool_size_mb (10) 0000000A : Maximum size in bytes of the WebAPIValues buffer pool
- webapi_values_init_buffer_size (65536) 0000000A : Initial buffer size for buffers in the WebAPIValues buffer pool
- +cloth_wind (0) 0000000A :
- +cloth_windage_multiplier (1) 00004008 :
- +cloth_wind_pitch (0) 0000000A :
- r_eyegloss (1) 00000088 :
- r_sse_s (1) 0000000A : sse ins for particle sphere create
- vgui_spew_fonts (cmd) 00000000 :
- vgui_show_glyph_miss (0) 00000002 :
- snd_front_headphone_position (cmd) 00000000 : Specifies the position (in degrees) of the virtual front left/right headphones.
- @@ -3607,10 +3637,13 @@ alias (cmd) 00000000 : Alias a command.
- whitelistcmd (cmd) 00000000 : Runs a whitelisted command.
- exec (cmd) 00000000 : Execute script file.
- execifexists (cmd) 00000000 : Execute script file if file exists.
- execwithwhitelist (cmd) 00000000 : Execute script file, only execing convars on a whitelist.
- map_noareas (0) 00000002 : Disable area to area connection testing.
- +occlusion_test_rays (0) 00080000 :
- +occlusion_test_record (cmd) 00004000 : dump occlusion tests - useful on server only
- +occlusion_test_run (cmd) 00004000 : run occlusion test
- cmd1 (cmd) 00000000 : sets userinfo string for split screen player in slot 1
- cmd2 (cmd) 00000000 : sets userinfo string for split screen player in slot 2
- cmd3 (cmd) 00000000 : sets userinfo string for split screen player in slot 3
- cmd4 (cmd) 00000000 : sets userinfo string for split screen player in slot 4
- findflags (cmd) 00000000 : Find concommands by flags.
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