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Oct 16th, 2016
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  1. class CfgExileEnvironment
  2. {
  3. class Altis
  4. {
  5. class FireFlies
  6. {
  7. // 1 = enabled, 0 = disabled
  8. enable = 1;
  9.  
  10. // At this hour fire flies begin to spawn
  11. startHour = 21;
  12.  
  13. // At this hour fire flies stop spawning
  14. endHour = 5;
  15. };
  16.  
  17. class Anomalies
  18. {
  19. // 1 = enabled, 0 = disabled
  20. enable = 0;
  21.  
  22. // At this hour anomalies begin to spawn
  23. startHour = 19;
  24.  
  25. // At this hour anomalies stop spawning
  26. endHour = 6;
  27. };
  28.  
  29. class Breathing
  30. {
  31. // 1 = enabled, 0 = disabled
  32. enable = 0;
  33. };
  34.  
  35. class Snow
  36. {
  37. // 1 = enabled, 0 = disabled
  38. enable = 1;
  39.  
  40. // https://community.bistudio.com/wiki/surfaceType
  41. surfaces[] = {"#GdtGrassTall","#GdtVolcanoBeach","#GdtBeach","#GdtAsphalt","#GdtVolcano","#GdtForest","#GdtRedDirt"};
  42. };
  43.  
  44. class Radiation
  45. {
  46. // 1 = enabled, 0 = disabled
  47. enable = 1;
  48. };
  49.  
  50. class Temperature
  51. {
  52. // Temperature in °C for the time of day, per hour
  53. // Add the first index to the last index, so it is 25 indizes!
  54. daytimeTemperature[] = {15.93,16.89,18.42,20.40,22.68,25.10,27.48,29.63,31.40,32.66,33.32,33.80,33.80,33.32,32.66,31.40,29.63,27.48,25.10,22.68,20.40,18.42,16.89,15.93,15.93};
  55.  
  56. // Temperature change in °C when it is 100% overcast
  57. overcast = -2;
  58.  
  59. // Temperature change in °C when it is 100% raining
  60. rain = -5;
  61.  
  62. // Temperature change in °C when it is 100% windy
  63. wind = -1;
  64.  
  65. // Temperature change per 100m altitude in °C
  66. altitude = -0.5;
  67.  
  68. // Difference from the daytime temperature to the water temperature
  69. water = -5;
  70. };
  71. };
  72.  
  73. class Chernarus_Winter: Altis
  74. {
  75. class FireFlies
  76. {
  77. enable = 1;
  78. };
  79.  
  80. class Anomalies
  81. {
  82. enable = 1;
  83. };
  84.  
  85. class Breathing
  86. {
  87. enable = 1;
  88. };
  89.  
  90. class Snow
  91. {
  92. enable = 1;
  93. surfaces[] = {"#nam_snow"};
  94. };
  95.  
  96. class Radiation
  97. {
  98. enable = 1;
  99. contaminatedZones[] =
  100. {
  101. {{3960.14, 8454.75, 152.862}, 80, 140}, // Object A1
  102. {{4974.70, 6632.82, 4.74293}, 40, 150}, // Object A2
  103. {{6487.92, 9302.03, 36.0014}, 60, 110} // Sebjan Chemical Factory
  104. };
  105. };
  106.  
  107. class Temperature
  108. {
  109. daytimeTemperature[] = {-2.00,-1.77,-1.12,-0.10,1.24,2.78,4.40,6.00,7.46,8.65,9.50,9.90,9.90,9.50,8.65,7.46,6.00,4.40,2.78,1.24,-0.10,-1.12,-1.77,-2.00,-2.00};
  110. };
  111. };
  112.  
  113. class Tanoa: Altis
  114. {
  115. class FireFlies
  116. {
  117. enable = 1;
  118. };
  119.  
  120. class Anomalies
  121. {
  122. enable = 0;
  123. };
  124.  
  125. class Breathing
  126. {
  127. enable = 1;
  128. };
  129.  
  130. class Snow: Snow
  131. {
  132. enable = 1;
  133. surfaces[] = {"#GdtGrassTall","#GdtVolcanoBeach","#GdtBeach","#GdtAsphalt","#GdtVolcano","#GdtForest","#GdtRedDirt"};
  134. };
  135.  
  136. class Radiation
  137. {
  138. enable = 1;
  139. };
  140.  
  141. class Temperature
  142. {
  143. daytimeTemperature[] = {15.93,16.89,18.42,20.40,22.68,25.10,27.48,29.63,31.40,32.66,33.32,33.80,33.80,33.32,32.66,31.40,29.63,27.48,25.10,22.68,20.40,18.42,16.89,15.93,15.93};
  144. // Temperature change in °C when it is 100% overcast
  145. overcast = -2;
  146.  
  147. // Temperature change in °C when it is 100% raining
  148. rain = -5;
  149.  
  150. // Temperature change in °C when it is 100% windy
  151. wind = -1;
  152.  
  153. // Temperature change per 100m altitude in °C
  154. altitude = -0.5;
  155.  
  156. // Difference from the daytime temperature to the water temperature
  157. water = -5;
  158. };
  159. };
  160. };
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