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  1. ntdll.dll!771c04e4()
  2. [Frames below may be incorrect and/or missing, no symbols loaded for ntdll.dll]
  3. ntdll.dll!771a5732()
  4. ntdll.dll!771829fa()
  5. ntdll.dll!77151cd7()
  6. KernelBase.dll!76865614()
  7. > fs2_open_3_6_19_SSE2-DEBUG.exe!_CrtIsValidHeapPointer(const void * pUserData) Line 2036 C++
  8. fs2_open_3_6_19_SSE2-DEBUG.exe!_free_dbg_nolock(void * pUserData, int nBlockUse) Line 1322 + 0x9 bytes C++
  9. fs2_open_3_6_19_SSE2-DEBUG.exe!_free_dbg(void * pUserData, int nBlockUse) Line 1265 + 0xd bytes C++
  10. fs2_open_3_6_19_SSE2-DEBUG.exe!_vm_free(void * ptr, char * filename, int line) Line 1864 + 0xb bytes C++
  11. fs2_open_3_6_19_SSE2-DEBUG.exe!dock_evaluate_all_docked_objects(object * objp, dock_function_info * infop, void (object *, dock_function_info *)* function) Line 342 + 0x17 bytes C++
  12. fs2_open_3_6_19_SSE2-DEBUG.exe!dock_move_docked_objects(object * objp) Line 397 + 0x12 bytes C++
  13. fs2_open_3_6_19_SSE2-DEBUG.exe!obj_move_all(float frametime) Line 1467 + 0x9 bytes C++
  14. fs2_open_3_6_19_SSE2-DEBUG.exe!game_simulation_frame() Line 3985 + 0x13 bytes C++
  15. fs2_open_3_6_19_SSE2-DEBUG.exe!game_frame(bool paused) Line 4382 C++
  16. fs2_open_3_6_19_SSE2-DEBUG.exe!game_do_frame() Line 4789 + 0x7 bytes C++
  17. fs2_open_3_6_19_SSE2-DEBUG.exe!game_do_state(int state) Line 6466 C++
  18. fs2_open_3_6_19_SSE2-DEBUG.exe!gameseq_process_events() Line 405 + 0x14 bytes C++
  19. fs2_open_3_6_19_SSE2-DEBUG.exe!game_main(char * cmdline) Line 7032 + 0x5 bytes C++
  20. fs2_open_3_6_19_SSE2-DEBUG.exe!WinMain(HINSTANCE__ * hInst, HINSTANCE__ * hPrev, char * szCmdLine, int nCmdShow) Line 7101 + 0x9 bytes C++
  21. fs2_open_3_6_19_SSE2-DEBUG.exe!__tmainCRTStartup() Line 275 + 0x2c bytes C
  22. fs2_open_3_6_19_SSE2-DEBUG.exe!WinMainCRTStartup() Line 189 C
  23. kernel32.dll!753633aa()
  24. ntdll.dll!77129ef2()
  25. ntdll.dll!77129ec5()
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